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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Riot Girl
Thundercats The Initiative.
991
|
Posted - 2013.06.10 12:23:00 -
[181] - Quote
Removing skill point loss is something I can definitely agree with. I'd hope CCP have plans for that already. Oh god. |
baltec1
Bat Country
6885
|
Posted - 2013.06.10 12:23:00 -
[182] - Quote
Pacifyn wrote:Rather than overly nerf T3s, why not just give t2's a decent boost so they are slightly better then t3s, and get rid of that ******** off grid boosting.
You just invalidated all t1 cruisers and BCs along with a few battleships. |
Donedy
Snuff Box Urine Alliance
175
|
Posted - 2013.06.10 12:24:00 -
[183] - Quote
Tippia wrote:Donedy wrote:So you're saying T3 should be better than T1 right? Not necessarily, no. T3 should offer something different that T1, and whether it's better or not will depend on the context GÇö not the ship. Quote:Your posts are not logic m8, you're telling something in a post, the contrary in the following. Nope. It's a single consistent line. The problem is perhaps that you're being lifted out of the simple world of line-land and into the (still fairly simply) flatlandGǪ GǪfor our next trick, we'll pull you of that and into 3D space GÇö hope you're not prone to vertigo. So why fly T3? |
baltec1
Bat Country
6885
|
Posted - 2013.06.10 12:26:00 -
[184] - Quote
Donedy wrote: So why fly T3?
Same reason I fly an Enyo over another t1 frigate. |
Grimpak
Midnight Elites United Federation of Commerce
905
|
Posted - 2013.06.10 12:27:00 -
[185] - Quote
Donedy wrote:So why fly T3? I could say "why not fly T3?", but that's too silly of me to ask.
instead I ask, "why not wait for CCP to come up with whatever ideas they have?"
granted however, that CCP likes to apply the "nuke to kill fly" approach on nerfs, but lately I can see that thay have it done right-ish on the Tiericide 'till now. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Donedy
Snuff Box Urine Alliance
175
|
Posted - 2013.06.10 12:33:00 -
[186] - Quote
Grimpak wrote:Donedy wrote:Cmon, thats the ccp statement. And you see my point dont try to procrastinate. your point being "I have a ship that cost 100000billion and performs better than everything so I should win 100% of time so you better get the same ship as me"? yes, let's get back to the same thing I said above. let's remove all the ships in game and introduce a single ship with a single gun. Let's call it Smurgecarrier since it carries a smurgeblaster... Donedy wrote:Soon people will ask to ccp to nerf blobs... they tried. It's called Titans armed with Doomsday Devices and they had AoE that was aimable at a cyno grids away. didn't worked that well, from what I recall... You know you're wrong.
You can have the best ship in eve, and pay it thousands of billions, you always can be blobbed, so you cant win 100% of the time.
If you were right, the guys with AT ships would be winning 100% of the time.
And yes, i like to kill/fly shiny stuff so i would like "shiny" to still means something. |
Sanadras Riahn
This Nightmare
44
|
Posted - 2013.06.10 12:35:00 -
[187] - Quote
Grace Ishukone wrote:Simple lesson from the Gnosis.
Dammit, I want to address this, but it's so far back...
The Gnosis is a prime example of, in my opinion, the jack of all trades, master of none. The reason why the T3 will be better able to perform than a Gnosis (in context) is the fact that pilots will be able to customize it to be better in certain areas, worse in others. So we won't suffer from a Gnosis problem. "This is our way of wisdom, warrior. To be true. To be full. To include our hearts in every aspect of what we do. --- Let those that fly cold numbers be the Amarr. We fly better than that."---Alica Wildfire, inscribed on the inside and outer shell of Sanadras' Capsule. |
Donedy
Snuff Box Urine Alliance
175
|
Posted - 2013.06.10 12:35:00 -
[188] - Quote
Grimpak wrote:Donedy wrote:So why fly T3? I could say "why not fly T3?", but that's too silly of me to ask. instead I ask, "why not wait for CCP to come up with whatever ideas they have?" granted however, that CCP likes to apply the "nuke to kill fly" approach on nerfs, but lately I can see that thay have it done right-ish on the Tiericide 'till now. You're not asking because its obvious : because its 10x more expensive than T1 |
Donedy
Snuff Box Urine Alliance
175
|
Posted - 2013.06.10 12:38:00 -
[189] - Quote
baltec1 wrote:Donedy wrote: So why fly T3?
Same reason I fly an Enyo over another t1 frigate. Yup, because T2 frigs > T1 frigs |
Riot Girl
Thundercats The Initiative.
992
|
Posted - 2013.06.10 12:38:00 -
[190] - Quote
Donedy wrote:You're not asking because its obvious : because its 10x more expensive than T1 What if they are made a lot cheaper?
Oh god. |
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baltec1
Bat Country
6885
|
Posted - 2013.06.10 12:39:00 -
[191] - Quote
Donedy wrote: Yup, because T2 frigs > T1 frigs
But t1 frigs will now kill t2 frigs. They are balanced, just as t3 cruisers will be. |
Donedy
Snuff Box Urine Alliance
175
|
Posted - 2013.06.10 12:40:00 -
[192] - Quote
Riot Girl wrote:Donedy wrote:You're not asking because its obvious : because its 10x more expensive than T1 What if they are made a lot cheaper? What if we suppress the skill training for T2? Why do we have a T2 actually? Where i am? Why am I here? uh? what? |
Grimpak
Midnight Elites United Federation of Commerce
905
|
Posted - 2013.06.10 12:40:00 -
[193] - Quote
Donedy wrote:You know you're wrong.
You can have the best ship in eve, and pay it thousands of billions, you always can be blobbed, so you cant win 100% of the time.
If you were right, the guys with AT ships would be winning 100% of the time.
And yes, i like to kill/fly shiny stuff so i would like "shiny" to still means something.
blobs kill anything irregardless. even if said blobs are made of the best ships.
also, I can agree with the part of killing shiny stuff, but in this game that's supposed to be rare, like the ships in Entity's collection.
other kind of "shiny" exists out of this game, but that's either theme-park games, or P2W.
also, if by me being "wrong" means that you're "wrong" too, then mission accomplished. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Donedy
Snuff Box Urine Alliance
175
|
Posted - 2013.06.10 12:41:00 -
[194] - Quote
baltec1 wrote:Donedy wrote: Yup, because T2 frigs > T1 frigs
But t1 frigs will now kill t2 frigs. They are balanced, just as t3 cruisers will be. You can already kill T3s with T1, so its already balanced? |
Grimpak
Midnight Elites United Federation of Commerce
905
|
Posted - 2013.06.10 12:43:00 -
[195] - Quote
Donedy wrote:baltec1 wrote:Donedy wrote: Yup, because T2 frigs > T1 frigs
But t1 frigs will now kill t2 frigs. They are balanced, just as t3 cruisers will be. You can already kill T3s with T1, so its already balanced? depends on what T1 you're talking to.
I can kill a T3 cruiser with a T1 carrier. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
baltec1
Bat Country
6885
|
Posted - 2013.06.10 12:46:00 -
[196] - Quote
Donedy wrote: You can already kill T3s with T1, so its already balanced?
because a t3 having over 6 times as much tank as a t1 cruiser is balanced. |
Donedy
Snuff Box Urine Alliance
175
|
Posted - 2013.06.10 12:48:00 -
[197] - Quote
Im talking about cruisers, BCs, BS, even frigs, who know. Its just a matter of brain, fits, situation and stuff.
Okay, its hard with a T1 cruiser, but its till doable. and not so hard if you adapt your fit to the situation. |
Donedy
Snuff Box Urine Alliance
175
|
Posted - 2013.06.10 12:48:00 -
[198] - Quote
baltec1 wrote:Donedy wrote: You can already kill T3s with T1, so its already balanced?
because a t3 having over 6 times as much tank as a t1 cruiser is balanced. YES YES YES YES |
baltec1
Bat Country
6885
|
Posted - 2013.06.10 12:51:00 -
[199] - Quote
Donedy wrote:Im talking about cruisers, BCs, BS, even frigs, who know. Its just a matter of brain, fits, situation and stuff.
Okay, its hard with a T1 cruiser, but its till doable. and not so hard if you adapt your fit to the situation.
On staurday a single legion wiped out a whole test gang of talwars solo before the rest of the fleet could warp to a gate. We use tengu because they are better at being a drake than the drake is.
There is no getting around the fact that t3 cruisers are horribly overpowered. |
Donedy
Snuff Box Urine Alliance
175
|
Posted - 2013.06.10 12:55:00 -
[200] - Quote
baltec1 wrote:Donedy wrote:Im talking about cruisers, BCs, BS, even frigs, who know. Its just a matter of brain, fits, situation and stuff.
Okay, its hard with a T1 cruiser, but its till doable. and not so hard if you adapt your fit to the situation. On staurday a single legion wiped out a whole test gang of talwars solo before the rest of the fleet could warp to a gate. We use tengu because they are better at being a drake than the drake is. There is no getting around the fact that t3 cruisers are horribly overpowered. Its not my fault if TEST are terrible. Also, i agree that the tengu is OP, but for completely different reasons than yourth, that im not gonna explain now cause i dont have the time. |
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Lexmana
993
|
Posted - 2013.06.10 12:56:00 -
[201] - Quote
This rebalance will bring more tears than nerfing the Dramiel did but for the same reasons. |
baltec1
Bat Country
6885
|
Posted - 2013.06.10 12:58:00 -
[202] - Quote
Donedy wrote: Its not my fault if TEST are terrible. Also, i agree that the tengu is OP, but for completely different reasons than yourth, that im not gonna explain now cause i dont have the time.
My point is T3 are not as OP as everyone is yelling here.
its filling the role of a battlecruiser, as are the other t3s and they are doing a better job. Other ships have been nerfed for a lot less. |
Debora Tsung
The Investment Bankers Guild
149
|
Posted - 2013.06.10 13:15:00 -
[203] - Quote
Grace Ishukone wrote:Simple lesson from the Gnosis.
If you make something super-versatile, you risk making it the master of absolutely nothing, so much so that it is never used in pvp. Isn't the Gnosis irreplaceable? Why would I ever use such a thing in PVP? It's a mere collectors item, something to put on my virtual shelves nothing more...
There's nothing a million chinese guys can't do cheaper. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
265
|
Posted - 2013.06.10 13:21:00 -
[204] - Quote
CCP Ytterbium wrote:Tech3s are due for a change, and are not meant to go above Tech2 in terms of raw performance (example: Warfare Subsystems, have a look why at the end of this blog). The other problem with Tech3s is that only a few of the sub-system configurations are actually decent, with the rest being quite terrible. Ideally all the sub-systems should have a proper role on the field, and Tech3 should be used because of their flexibility and adaptability, not because they surpass hulls of the same category at their specialized purpose. The chart linked in the first post is slightly out-of-date - the new one we've showed during Fanfest 2013 is here. In summary:
- Tech1 are the basic entry level, simple gameplay hulls that are used as reference points for all the other. That's why we started with them during the "tiericide" initiative.
- Navy / Faction are improvement over Tech1, with roles more or less varied depending on the ships themselves. Ex: Drake vs Drake Navy Issue, Megathron vs Vindicator and so on.
- Tech2 hulls provide specialized gameplay with advanced mechanics. Perfect example are Stealth Bombers, Interdictors, Heavy Interdictors, or Black Ops.
- Tech3 vessels were initially meant to be extremely flexible with adaptable roles due to sub-system configurations. In practice, they currently overlap in stats with other, more specialized ship classes, which create problems.
Tech3 ships are due to be rebalanced after Tech2 hulls so that our team may use the experience they've gained along the way to overhaul them properly. Exactly how and when this is going to be accomplished, we cannot say for now, even if we do have some ideas.
Your order for rebalancing things makes sense until you look at the relative brokenness of each class. T3s need gigantic nerfs as soon as possible. Giving HACs a sig bonus, or whatever strange idea you guys have to fix them, will still leave them massively overshadowed by T3s. You should be doing your changes in order of how much they are needed - how out of line the ships are. |
Sanadras Riahn
This Nightmare
44
|
Posted - 2013.06.10 13:23:00 -
[205] - Quote
TrouserDeagle wrote:Your order for rebalancing things makes sense until you look at the relative brokenness of each class. T3s need gigantic nerfs as soon as possible. Giving HACs a sig bonus, or whatever strange idea you guys have to fix them, will still leave them massively overshadowed by T3s. You should be doing your changes in order of how much they are needed - how out of line the ships are.
While I can understand where you're coming from, it's important to understand that if they want to balance the T3 against T2 Cruisers, T2 Cruisers first need to be balanced, or they have no context against which to balance. "This is our way of wisdom, warrior. To be true. To be full. To include our hearts in every aspect of what we do. --- Let those that fly cold numbers be the Amarr. We fly better than that."---Alica Wildfire, inscribed on the inside and outer shell of Sanadras' Capsule. |
Debora Tsung
The Investment Bankers Guild
149
|
Posted - 2013.06.10 13:24:00 -
[206] - Quote
Riot Girl wrote:Borlag Crendraven wrote:Taking a knife into a firefight and expecting to win with the said knife isn't expecting balance, it's expecting stupidity to work. Or being smart and not running in head first with a knife.
No, that's exactly what You do, You have to get past his gun before he can even get a chance to aim it a you, then You stab him multiple times until he stops moving.
you're dead as soon as he can point the gun at you, don't let him do that. There's nothing a million chinese guys can't do cheaper. |
Lithorn
The Dark Tribe
24
|
Posted - 2013.06.10 13:28:00 -
[207] - Quote
Ager Agemo wrote:Got to agree with Tippia on this one, T3s already offer stuff that is just way too broken powerfull compared to T2 due to that flexibility its just fair their performance drops a bit in exchange for that flexibility.
think about it, how many HACs can fly cloaked, with 100mn ABs, doing 500dps on ham, while being immune to interdiction cap stable and with a resist bonus on top of native higher resistances? its just completely broken that a tengu can be a recon, a hac, a mini transport an interceptor at the same time and be superior on all the roles to all those ships togheter.
price is NEVER a performance measurement, if it was, marauders would be destroying capital ships like they were frigates and would be impervious to any sub capital ship. You have NO clue whatsoever about these ships just stop right there and go no further. People like this make me very pissed off.
|
Chandra Solestra
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.10 13:30:00 -
[208] - Quote
My expectations for a Tech 3 cruiser (Fleet perspective):
T3's should fill a T2 role + 1
For instance, a Legion should get to be a zealot + 1 other function. So heavy armor, small sig, decent dmg projection, decent speed, and something else. For instance it could fit racial EWAR (tracking disruptors) like a ghetto recon. Or some sort of ghetto logi or ghetto (on-grid) boosting or w/e.
There needs to be various setups that give a t3 a *wildcard* over t2 equivalents. Essentially a pure T3 fleet should show a homogeneous front which an opposing fleet cannot immediately tell what ship performs what role, and therefore target calling is a total guessing game (giving another advantage to a T3 fleet).
So essentially, given the proper subs, a T3 (legion example) should have sub setups which can make them into full on logi-Or-HAC-Or-Recon + a ghetto version of almost anything else imaginable in the game. Imagine a logi with a ghetto interceptor's MWD bonus, or a recon with actual tank.
TL:DR - T3's should be any T2 cruiser role + a bonus (but weak) role. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
225
|
Posted - 2013.06.10 13:35:00 -
[209] - Quote
Sanadras Riahn wrote:TrouserDeagle wrote:Your order for rebalancing things makes sense until you look at the relative brokenness of each class. T3s need gigantic nerfs as soon as possible. Giving HACs a sig bonus, or whatever strange idea you guys have to fix them, will still leave them massively overshadowed by T3s. You should be doing your changes in order of how much they are needed - how out of line the ships are. While I can understand where you're coming from, it's important to understand that if they want to balance the T3 against T2 Cruisers, T2 Cruisers first need to be balanced, or they have no context against which to balance.
not really it can be done the other way around really besides they must know by now what they want to do with all the T2 ships not that they need any real dramatic changes... but the T3's do .... priorities ... T3 will need much more work than any T2 ships. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Lithorn
The Dark Tribe
24
|
Posted - 2013.06.10 13:41:00 -
[210] - Quote
T3 have their place in combat, they are only specifically good in each race at a very small number of things and terrible at a lot of other things. The scheming of nerfing or removing t3 only serves the interest of the alliance blobs that own tech moons, which is a very self serving non-balancing interest to say the least. |
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