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Mr Kidd
Center for Advanced Studies Gallente Federation
1171
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Posted - 2013.06.11 16:28:00 -
[361] - Quote
Liam Mirren wrote:Mr Kidd wrote:T3's are not flexible in the manner to which you speak. The can't be all things at the same time. Besides what you're suggesting would make them subpar in all categories. If so, then please CCP, make sure it performs all roles at the same time. Then I would be ok with it being subpar in every role.
That's the point really, because they're now really good and focussed we don't regard them as being versatile, just as a direct upgrade with obvious benefits in stats. This makes it difficult for most ppl to see them as anything else and thus they base their issues and logic on this current fact. Changing T3 to never be best at anything but actually, really, being versatile would make them less obvious choices for obvious stuff like missions or 300 man T3 fleets. It would however make them, perhaps, interesting in smaller engagements and for less straight forward PVE. - edit - Being able to swap Sub systems while in space (on its own) could be an interesting twistt. Perhaps create some form of "siege mode" with 2 minute cycles where you can't cloak, move or warp but you can swap out subs.
Ok 2 points here.
1) We have plenty of examples of ships not being the best at what they do. Noone uses them. So, you can understand my apprehension at a "nerf" to that extent. It's exactly why so many people hate T3's right now. Because it's a go to ship that apparently a lot of haters can't afford or won't. This mentality is insatiable. There will always be a go to ship and always haters because they can't/won't fly it. And CCP is shoving a shell game down our necks in the guise of content and apparently, a many more people don't realize that.
2) Refitting in space. Never going to happen. Noone is ever going to carry a billion or more in mods around to switch configs on the fly in a combat vessel. What? We'll be able to pull from stockpiles else where? Right. Same system as we store our stuff, yeah that's going to be flexible. I seriously doubt anything like this would ever occur. If it did you can be sure that CCP will build in some significant utterly vulnerable period to it that assures your death
But whatever the case, noone is going to fly a ship that performs a single role at a time that doesn't perform it at the top of the game.....other than noobs without skills, players without isk and fools who cling to racial loyalties. You can consider me, partially, the latter. I haven't trained the falcon or the pilgrim or Armageddon or the Bhaalgorn or any number of other ships of different races that do jobs better than what I can fly. On the other hand, unlike many in this thread, I also don't join the witch hunts to nerf them. Fcking deal with it. Learn how to counter them. Or learn when to turn the ship around and disengage. Being in a Proteus, one on one with a Pilgrim, I do not engage because I know what happens when I have no cap....and people are calling that overpowered.....give me a break!
CCP is feeding off ignorance, inexperience and trollism. CCP's motivation is not to balance a game, it's to increase its income. These continual nerfs of supposedly "overpowered" ship classes and types only serve to require more skill and more isk investment both of which mean more revenue for CCP. HTFU!...for the children! |
Casirio
DEEP-SPACE CO-OP LTD Polarized.
473
|
Posted - 2013.06.11 16:34:00 -
[362] - Quote
so when you guys nerf T3s are you gonna get rid of skillpoint loss? |
Mr Kidd
Center for Advanced Studies Gallente Federation
1172
|
Posted - 2013.06.11 18:21:00 -
[363] - Quote
Nah, they'll prolly keep it because *yawn* the code's too messy. HTFU!...for the children! |
Destination SkillQueue
Are We There Yet
5180
|
Posted - 2013.06.11 18:23:00 -
[364] - Quote
Casirio wrote:so when you guys nerf T3s are you gonna get rid of skillpoint loss? Why would they? |
Grath Telkin
Sniggerdly Pandemic Legion
1606
|
Posted - 2013.06.11 18:35:00 -
[365] - Quote
Malcanis wrote: Price can never be the sole balancing factor, agreed, but it most definitely can be A balancing factor, especially for ships which can be killed in routine engagements without the extraordinary effort required to down eg: a Titan.
Titans die anytime anybody puts the minimal effort into stalking and killing one.
Even by your own suddenly ******** logic my 100 billion isk titan should at the very least be balanced against other supers and caps, and yet one hic, and a single mothership, or 1 hic, and 5 dreads, can down a titan because they've been neutered so hard, because in the words of the CCP Devs, Price cannot be a factor in balancing.
But I guess since you're changing your mind on how you see balance I can assume you'll now be the champion of Titan buffing so that my Titan is the equal isk to power value in supers and or dreads. You know, making a titan worth 30 dreads worth of tank and firepower, or 4 supers of tank and firepower (roughtly 50k dps or so, and about 100 million hp by your logic).
Tell me why as they sit right now you'd ever use a HAC over a combat t3? Hell, tell me why you'd ever use a Huggin over a webbing (armor or shield) Loki? Oh whats that, you wouldn't? The T3 is significantly less training time you say? And outclasses just about everything it has to compete with you say? Oh its made several classes of ship simply useless you say and the only justifiable reason that you can come up with is price?
And cry me a rive about the skill point loss, as a guy who's lost 12 T3's and had to retrain those skills several times I can say that the 3-5 days it takes isn't really a detractor, and anybody who says it is, is largely just a whiney ninny.
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Rune Ainur
Tribal Liberation Force Minmatar Republic
11
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Posted - 2013.06.11 18:39:00 -
[366] - Quote
Ager Agemo wrote:Got to agree with Tippia on this one, T3s already offer stuff that is just way too broken powerfull compared to T2 due to that flexibility its just fair their performance drops a bit in exchange for that flexibility.
think about it, how many HACs can fly cloaked, with 100mn ABs, doing 500dps on ham, while being immune to interdiction cap stable and with a resist bonus on top of native higher resistances? its just completely broken that a tengu can be a recon, a hac, a mini transport an interceptor at the same time and be superior on all the roles to all those ships togheter.
price is NEVER a performance measurement, if it was, marauders would be destroying capital ships like they were frigates and would be impervious to any sub capital ship.
You mad you can't catch T3s in your impossible-to-escape camped entrance systems to Providence?
I think so. |
Malcanis
Vanishing Point. The Initiative.
10036
|
Posted - 2013.06.11 18:42:00 -
[367] - Quote
Grath Telkin wrote:Malcanis wrote: Price can never be the sole balancing factor, agreed, but it most definitely can be A balancing factor, especially for ships which can be killed in routine engagements without the extraordinary effort required to down eg: a Titan. Titans die anytime anybody puts the minimal effort into stalking and killing one.
OK go kill me one tonight.
1 Kings 12:11
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Grath Telkin
Sniggerdly Pandemic Legion
1606
|
Posted - 2013.06.11 18:52:00 -
[368] - Quote
Malcanis wrote:Grath Telkin wrote:Malcanis wrote: Price can never be the sole balancing factor, agreed, but it most definitely can be A balancing factor, especially for ships which can be killed in routine engagements without the extraordinary effort required to down eg: a Titan. Titans die anytime anybody puts the minimal effort into stalking and killing one. OK go kill me one tonight.
If anybody had bothered to try one would have died last night as it simply motor'd out of a pos afk, fortunately nobody bothered and the titan was warned and went back in, acting like titans are hard to kill, or daring the alliance thats killed more than anybody else in EVE to kill one makes you look....well it makes you look dumb malcanis.
I understand that your inept alliance struggles with it but mine doesn't, we average several killed a year, every year, for as long as I've been here.
Please though, go on and tell me about how price should matter in balance for everything except the most expensive ships in game.
I'm all ears.
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Malcanis
Vanishing Point. The Initiative.
10036
|
Posted - 2013.06.11 18:55:00 -
[369] - Quote
Grath Telkin wrote:Malcanis wrote: Price can never be the sole balancing factor, agreed, but it most definitely can be A balancing factor, especially for ships which can be killed in routine engagements without the extraordinary effort required to down eg: a Titan. Titans die anytime anybody puts the minimal effort into stalking and killing one. Even by your own suddenly ******** logic my 100 billion isk titan should at the very least be balanced against other supers and caps, and yet one hic, and a single mothership, or 1 hic, and 5 dreads, can down a titan because they've been neutered so hard, because in the words of the CCP Devs, Price cannot be a factor in balancing. But I guess since you're changing your mind on how you see balance I can assume you'll now be the champion of Titan buffing so that my Titan is the equal isk to power value in supers and or dreads. You know, making a titan worth 30 dreads worth of tank and firepower, or 4 supers of tank and firepower (roughtly 50k dps or so, and about 100 million hp by your logic). Tell me why as they sit right now you'd ever use a HAC over a combat t3? Hell, tell me why you'd ever use a Huggin over a webbing (armor or shield) Loki? Oh whats that, you wouldn't? The T3 is significantly less training time you say? And outclasses just about everything it has to compete with you say? Oh its made several classes of ship simply useless you say and the only justifiable reason that you can come up with is price? And cry me a rive about the skill point loss, as a guy who's lost 12 T3's and had to retrain those skills several times I can say that the 3-5 days it takes isn't really a detractor, and anybody who says it is, is largely just a whiney ninny.
Your tears are precious btw and I'm not done with titans yet.
1 Kings 12:11
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Grath Telkin
Sniggerdly Pandemic Legion
1606
|
Posted - 2013.06.11 19:08:00 -
[370] - Quote
Malcanis wrote:Grath Telkin wrote:Malcanis wrote: Price can never be the sole balancing factor, agreed, but it most definitely can be A balancing factor, especially for ships which can be killed in routine engagements without the extraordinary effort required to down eg: a Titan. Titans die anytime anybody puts the minimal effort into stalking and killing one. Even by your own suddenly ******** logic my 100 billion isk titan should at the very least be balanced against other supers and caps, and yet one hic, and a single mothership, or 1 hic, and 5 dreads, can down a titan because they've been neutered so hard, because in the words of the CCP Devs, Price cannot be a factor in balancing. But I guess since you're changing your mind on how you see balance I can assume you'll now be the champion of Titan buffing so that my Titan is the equal isk to power value in supers and or dreads. You know, making a titan worth 30 dreads worth of tank and firepower, or 4 supers of tank and firepower (roughtly 50k dps or so, and about 100 million hp by your logic). Tell me why as they sit right now you'd ever use a HAC over a combat t3? Hell, tell me why you'd ever use a Huggin over a webbing (armor or shield) Loki? Oh whats that, you wouldn't? The T3 is significantly less training time you say? And outclasses just about everything it has to compete with you say? Oh its made several classes of ship simply useless you say and the only justifiable reason that you can come up with is price? And cry me a rive about the skill point loss, as a guy who's lost 12 T3's and had to retrain those skills several times I can say that the 3-5 days it takes isn't really a detractor, and anybody who says it is, is largely just a whiney ninny. Your tears are precious btw and I'm not done with titans yet.
Yes because you have say in the design process, sorry thats not the way it works, I know what the CSM is and how it works, and I know what your limitations are.
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FraXy
Wolfsbrigade Lost Obsession
1
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Posted - 2013.06.11 19:50:00 -
[371] - Quote
If anyone responsible for balancing or can pass along.
When T3s are receiving the critical stare, bribe someone to code the rig slots onto the Engineering subsystem so we can have a relatively inexpensive way to CHANGE THE GODDAMN RIGS.
Thank you. |
Grimpak
Midnight Elites United Federation of Commerce
911
|
Posted - 2013.06.11 19:51:00 -
[372] - Quote
Malcanis wrote:The other huge barrier to "flexibility" is rigs. If I have to destroy the rigs every time I "flexibly" change my T3s role, then it very very quickly becomes cheaper and easier to simply have multiple ships. In fact people have multiple T3s now because of this oh I have an idea for that.
remove rig slots from the hull itself, add them to the subsystems instead. perhaps 2 per sub. increase the rig points accordingly, BUT, restrict rig types to the subsystems. offensive subs can only carry weapon rigs, electronic rigs go to the electronic subs, etc etc, etc, [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Liltha
Lost My Way Enterprises
15
|
Posted - 2013.06.11 23:53:00 -
[373] - Quote
Or add a 6th subsystem that contains the rigs themselves and they remain on that subsystem, then you can swap out the rigs when you swap the subsystems without losing them and you could keep sets of rigs according to need. |
Typherian
Macabre Votum Northern Coalition.
39
|
Posted - 2013.06.12 00:11:00 -
[374] - Quote
Malcanis wrote: Your tears are precious btw and I'm not done with titans yet.
Is it just me or does this make malcanis look like a petty idiot that ran out of arguments. Debating PL on how hard it is to kill titans while in an alliance like Init is just sad. Seriously sad. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3658
|
Posted - 2013.06.12 00:18:00 -
[375] - Quote
Typherian wrote:Malcanis wrote:Your tears are precious btw and I'm not done with titans yet. Is it just me or does this make malcanis look like a petty idiot that ran out of arguments. Debating PL on how hard it is to kill titans while in an alliance like Init is just sad. Almost as sad as pretending that it was him that nerfed titans and he will nerf them more because he has ~power~. Quit making the CSM look bad malcanis. oh god I think I just agreed with Grath on something. The insanity that is General Discussion has claimed another victim. I am a nullsec zealot. |
Typherian
Macabre Votum Northern Coalition.
40
|
Posted - 2013.06.12 00:20:00 -
[376] - Quote
Alavaria Fera wrote:Typherian wrote:Malcanis wrote:Your tears are precious btw and I'm not done with titans yet. Is it just me or does this make malcanis look like a petty idiot that ran out of arguments. Debating PL on how hard it is to kill titans while in an alliance like Init is just sad. Almost as sad as pretending that it was him that nerfed titans and he will nerf them more because he has ~power~. Quit making the CSM look bad malcanis. oh god I think I just agreed with Grath on something. The insanity that is General Discussion has claimed another victim.
confirmed. Add beer and I'm about as coherent as a syphilitic monkey with a brain disorder. |
Amarra Mandalin
Red Federation RvB - RED Federation
595
|
Posted - 2013.06.12 00:23:00 -
[377] - Quote
Everyone has a bad day. I'm pulling for Malcanis's recovery. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3660
|
Posted - 2013.06.12 00:26:00 -
[378] - Quote
Typherian wrote:Alavaria Fera wrote:Typherian wrote:Malcanis wrote:Your tears are precious btw and I'm not done with titans yet. Is it just me or does this make malcanis look like a petty idiot that ran out of arguments. Debating PL on how hard it is to kill titans while in an alliance like Init is just sad. Almost as sad as pretending that it was him that nerfed titans and he will nerf them more because he has ~power~. Quit making the CSM look bad malcanis. oh god I think I just agreed with Grath on something. The insanity that is General Discussion has claimed another victim. confirmed. Add beer and I'm about as coherent as a syphilitic monkey with a brain disorder. Beer is ok. If only we were friends enough so that you could join Boat's fleet and shoot TEST structures. I am a nullsec zealot. |
Typherian
Macabre Votum Northern Coalition.
41
|
Posted - 2013.06.12 00:29:00 -
[379] - Quote
I will be sure to have an extra beer in salute next time we engage in glorious internet spaceship combat. o7
Oh and I must admit I love a good boat fleet. |
Ris Dnalor
Tribal Liberation Force Minmatar Republic
525
|
Posted - 2013.06.12 02:15:00 -
[380] - Quote
Lexmana wrote:Grimpak wrote:Kor'el Izia wrote:You get linear increase in performance for exponential increase in cost false. you get linear increase in performance with linear decrease in availability. cost is, as tippia said correctly, a by-product of the offer-and-demand market. if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1. Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more.
depends on how big the supply is. There have been items, over the years, that were extremely highly supplied, wherein the Meta 1 and 2 loot versions were cheaper than the T1 items at Jita. So if the supply was large enough X-types might be cheaper than Tech 1 simply because of the mineral cost attached to T1.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
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Liltha
Lost My Way Enterprises
15
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Posted - 2013.06.12 05:52:00 -
[381] - Quote
Ris Dnalor wrote:Lexmana wrote:Grimpak wrote:Kor'el Izia wrote:You get linear increase in performance for exponential increase in cost false. you get linear increase in performance with linear decrease in availability. cost is, as tippia said correctly, a by-product of the offer-and-demand market. if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1. Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. depends on how big the supply is. There have been items, over the years, that were extremely highly supplied, wherein the Meta 1 and 2 loot versions were cheaper than the T1 items at Jita. So if the supply was large enough X-types might be cheaper than Tech 1 simply because of the mineral cost attached to T1.
Possibly, but a lot of that price desrepency was because most people used meta 3/4 or tech 2 items, no one used the lower metas so they got refined into minerals, but the meta 1 and 2 had less minerals than the base item so they were worth next to nothing. In the case of the X-type it would be used by everyone so not really sure it would drop below the tech 1 price though you'd see the price of 3 and 4 drop to base prices and tech 2 would never be made again nor would the base items as any existing amounts would be refined as there would be no more demand for anything other than the X-types. This is of course assuming the supply of X-types got close to current supplies of tech 1 modules. |
Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 09:15:00 -
[382] - Quote
Liltha wrote:Ris Dnalor wrote:Lexmana wrote:Grimpak wrote:Kor'el Izia wrote:You get linear increase in performance for exponential increase in cost false. you get linear increase in performance with linear decrease in availability. cost is, as tippia said correctly, a by-product of the offer-and-demand market. if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1. Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. depends on how big the supply is. There have been items, over the years, that were extremely highly supplied, wherein the Meta 1 and 2 loot versions were cheaper than the T1 items at Jita. So if the supply was large enough X-types might be cheaper than Tech 1 simply because of the mineral cost attached to T1. Possibly, but a lot of that price desrepency was because most people used meta 3/4 or tech 2 items, no one used the lower metas so they got refined into minerals, but the meta 1 and 2 had less minerals than the base item so they were worth next to nothing. In the case of the X-type it would be used by everyone so not really sure it would drop below the tech 1 price though you'd see the price of 3 and 4 drop to base prices and tech 2 would never be made again nor would the base items as any existing amounts would be refined as there would be no more demand for anything other than the X-types. This is of course assuming the supply of X-types got close to current supplies of tech 1 modules. Well, i think that everyone agrees that it would be stupid to provide as much or even more X-type modules than T1. (Im gonna give obvious reasons for it cause people will say im just a mad guy who ran out of arguments other way... So yeah, that would make disappear any progression curve, so kill the interest of having shiny stuff, which is for a lot of people a reason to play among a lot of other reasons, and plus it would make useless all the other modules) Tippia is just a ******* communist, theorycrafting stupid stuff without even apparently pvping. |
Alvatore DiMarco
Capricious Endeavours Ltd
310
|
Posted - 2013.06.12 09:17:00 -
[383] - Quote
Tippia wrote:Alvatore DiMarco wrote:So where do I go to find a linkable image version of this? EDIT: I also thought of something actually constructive to say. I want to quote someone from CSM7 - "Don't throw the Legion out with the Tengu bathwater." Here. Note the date on that blog postGǪ
Yeah, about that...
...that's the old one, and if you click the link that I.. well.. linked, it shows the new one. I already have the old one, but it's old and outdated. I'm looking for the new one, as an image rather than a video snippet.
I would reply to your snark with counter-snark about reading comprehension and visual acuity, but I really don't feel like it. |
Donedy
Snuff Box Urine Alliance
179
|
Posted - 2013.06.12 09:24:00 -
[384] - Quote
Alvatore DiMarco wrote:Tippia wrote:Alvatore DiMarco wrote:So where do I go to find a linkable image version of this? EDIT: I also thought of something actually constructive to say. I want to quote someone from CSM7 - "Don't throw the Legion out with the Tengu bathwater." Here. Note the date on that blog postGǪ Yeah, about that... ...that's the old one, and if you click the link that I.. well.. linked, it shows the new one. I already have the old one, but it's old and outdated. I'm looking for the new one, as an image rather than a video snippet. I would reply to your snark with counter-snark about reading comprehension and visual acuity, but I really don't feel like it. Screenshot -> Resize -> Upload |
Wallis Jenkins
Revenge of the Liquidators
21
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Posted - 2013.06.14 11:24:00 -
[385] - Quote
NERF NERF NERF!!! This is the way the world ends... |
Alavaria Fera
GoonWaffe Goonswarm Federation
3682
|
Posted - 2013.06.14 11:27:00 -
[386] - Quote
So does the chart need to be corrected, or is it working as intended? I am a nullsec zealot. |
Tom Gerard
Glorious Nation of Kazakhstan
1103
|
Posted - 2013.06.14 11:29:00 -
[387] - Quote
Why did you necro post this? One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |
AlStorm Prime
Revenge of the Liquidators
0
|
Posted - 2013.06.14 12:25:00 -
[388] - Quote
Just like in my visions.
Null sec super stars say - tech3 are overpowered and need fixes more then tech2.
Low sec super stars say - tech3 are overpowered and need fixes more then tech2
CCP says - Tech3s are due for a change, and are not meant to go above Tech2 in terms of raw performance...
W-space super stars say - HEY! Hands away from my tech3! I used to rule all other ships and fleets just with one hand while drinking soda! How i will live without this further??? |
Tippia
Sunshine and Lollipops
14815
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Posted - 2013.06.14 13:01:00 -
[389] - Quote
Alvatore DiMarco wrote:Yeah, about that...
...that's the old one, and if you click the link that I.. well.. linked, it shows the new one. GǪwhich is not different in any way that matters. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Malcanis
Vanishing Point. The Initiative.
10117
|
Posted - 2013.06.14 13:05:00 -
[390] - Quote
AlStorm Prime wrote:Just like in my visions. Null sec super stars say - tech3 are overpowered and need fixes more then tech2.
I guess am not a superstar
1 Kings 12:11
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