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Tom Gerard
Glorious Nation of Kazakhstan
1079
|
Posted - 2013.06.09 06:47:00 -
[1] - Quote
http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg
This chart seems to have a huge error on it. If you look at it, from a certain perspective it looks like Tech 2 ships will deal more damage than Tech 3 ships, which is ludicrous and is clearly a misrepresentation.
If we were to believe (for a moment) this isn't obvious glaring mistake on CCP's part. It would suggest that Tech 3 hulls would share the tank/gank of a Navy Cruiser but with more flexibility.
Assuming this farce would be the case, Tech 3 Cruisers would drop from Battleship levels of Gank and Tank down to cruiser level? That seems like too large of a nerf.
So my conclusion is that either people are misreading this chart, or CCP made a huge mistake when creating it.
The only defense that needs to be made is "lore" millions of years ago the Sleepers made the T3 technology and since then no advances have been made so they should be the best at everything, any nerf however slight to the strategic cruisers would destroy all of EVE's lore forever.
I have taken the liberty of correcting the visual error: http://img706.imageshack.us/img706/3682/corrected.jpg
If we could just upload this new image before anyone else gets confused and thinks CCP is willing to destroy ALL THE LORE IN EVE, by nerfing strategics.
Many Thanks One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Steve Ronuken
Fuzzwork Enterprises
1500
|
Posted - 2013.06.09 07:03:00 -
[2] - Quote
The T3 stuff we use isn't the sleeper tech.
It's a bastardised version, integrating the current tech of the Empires, as well as bits of the sleeper's tech.
The T3s aren't supposed to beat everything, at anything. Just be able to do pretty much anything with a refit. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

GreenSeed
418
|
Posted - 2013.06.09 07:36:00 -
[3] - Quote
ITT we pretend T3 doesn't cost 5x as much as a HAC and doesnt cost you 5 days of training if it pops. |

Tom Gerard
Glorious Nation of Kazakhstan
1079
|
Posted - 2013.06.09 07:49:00 -
[4] - Quote
GreenSeed wrote:ITT we pretend T3 doesn't cost 5x as much as a HAC and doesnt cost you 5 days of training if it pops.
^^ This, Why would a ship that costs you millions of skill-points when it is destroyed be any less capable than a Battleship that doesn't have any costs associated with it? One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Riot Girl
Thundercats The Initiative.
987
|
Posted - 2013.06.09 08:22:00 -
[5] - Quote
Why does it matter? If you can fly a T3, you can fly a HAC. Oh god. |

Lexmana
974
|
Posted - 2013.06.09 08:41:00 -
[6] - Quote
You got it backwards. Your "corrected" chart describes the current situation of one ship to rule them all. That is not good game design so they are fixing it. One day you will understand. |

Himnos Altar
An Errant Venture
197
|
Posted - 2013.06.09 08:44:00 -
[7] - Quote
I'm just glad I'm not in charge of balancing T3s.
You have to consider every module in the game, EVE players tendencies to abuse any OP fitting they can think up in their brilliant little minds, AND the combination of subsystems.
eesh. |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1409
|
Posted - 2013.06.09 10:25:00 -
[8] - Quote
Riot Girl wrote:Why does it matter? If you can fly a T3, you can fly a HAC.
Eerm no, check the requirements next time you log in? The Proteus requires neither Weapon Upgrades V nor Energy Grid Upgrades V, for example.
As for the OP: Tom Gerard may usually be a shiptoasting loon, but this is a topic very dear to me and he has my complete support. The idea of "flexibility" in a ship is ludicrous; for the cost of a T3 you can buy a fleet of every T2 cruiser. Nor does a T2 require the skill investment to reach the same level of performance. The subsystems we swap out with have to remain in a station anyway and we cannot remove rigs. The only feasible role of a T3, therefore, is to be top of the food chain for that cost. They're fine as they are, besides usurping command ships. Save the Domi model! Spacewhales should be preserved. |

Riot Girl
Thundercats The Initiative.
987
|
Posted - 2013.06.09 10:30:00 -
[9] - Quote
Well I'll be happy to see the change. PvP will be much better when there are 12 great combat cruisers to choose from instead of just one. Oh god. |

Sanadras Riahn
This Nightmare
41
|
Posted - 2013.06.09 10:41:00 -
[10] - Quote
ElQuirko wrote:Riot Girl wrote:Why does it matter? If you can fly a T3, you can fly a HAC. Eerm no, check the requirements next time you log in? The Proteus requires neither Weapon Upgrades V nor Energy Grid Upgrades V, for example. As for the OP: Tom Gerard may usually be a shiptoasting loon, but this is a topic very dear to me and he has my complete support. The idea of "flexibility" in a ship is ludicrous; for the cost of a T3 you can buy a fleet of every T2 cruiser. Nor does a T2 require the skill investment to reach the same level of performance. The subsystems we swap out with have to remain in a station anyway and we cannot remove rigs. The only feasible role of a T3, therefore, is to be top of the food chain for that cost. They're fine as they are, besides usurping command ships.
In a game of role-based combat, having a ship that can fill multiple roles is a huge boon. Right now, T3s are OP. If they brought them back in line to, say, be able to fill two roles at once, and did just as well as some dedicated ships, and then brought their cost a bit more in line, it'd give an advantage to T3, promote customization and varying fits, and prevent it from being over-the-top any longer. "This is our way of wisdom, warrior. To be true. To be full. To include our hearts in every aspect of what we do. --- Let those that fly cold numbers be the Amarr. We fly better than that."---Alica Wildfire, inscribed on the inside and outer shell of Sanadras' Capsule. |
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ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1409
|
Posted - 2013.06.09 10:44:00 -
[11] - Quote
Riot Girl wrote:Well I'll be happy to see the change. PvP will be much better when there are 12 great combat cruisers to choose from instead of just one. ElQuirko wrote:Eerm no, check the requirements next time you log in? The Proteus requires neither Weapon Upgrades V nor Energy Grid Upgrades V, for example. So train them? To be honest Energy Grid Upgrades V is a weird requirement to have for HACs. I thought the whole point of changing skill requirements was so that players wouldn't have to train irrelevant skills to fly the ships they want.
There are 12 great combat cruisers to choose from already. T3s are balanced by the fact that they cost an arm and a leg in both ISK and skillpoints and areas vulnerable as their T2 counterparts if not more. Difference is you've gotta hammer on them a bit longer. Every ship has its counter - if you so chose you could kill a Proteus with a Stabber, and that's not even T2. And let's not even talk about the Legion, that thing's needed work from day one.
And "just train them" ain't the point. I happen to have 'em trained, but you said "If you can fly a HAC you can fly a T3". It's not true. Simple as. Save the Domi model! Spacewhales should be preserved. |

Dave Stark
3126
|
Posted - 2013.06.09 10:44:00 -
[12] - Quote
Tom Gerard wrote:http://content.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg
This chart seems to have a huge error on it. If you look at it, from a certain perspective it looks like Tech 2 ships will deal more damage than Tech 3 ships, which is ludicrous and is clearly a misrepresentation.
no it doesn't. none of those axis are labeled "damage". |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1413
|
Posted - 2013.06.09 10:47:00 -
[13] - Quote
Sanadras Riahn wrote:In a game of role-based combat, having a ship that can fill multiple roles is a huge boon. Right now, T3s are OP. If they brought them back in line to, say, be able to fill two roles at once, and did just as well as some dedicated ships, and then brought their cost a bit more in line, it'd give an advantage to T3, promote customization and varying fits, and prevent it from being over-the-top any longer.
This is a perfectly valid point. IF they were as good as dedicated ships but could be a swiss-army knife it'd be lovely. But they're not and they can't. Ever tried EFT-warrioring a logistics T3? They're terrible. The ECM Tengu is nowhere near as powerful as the Falcon. The laser-Legion is totally outclassed by the Zealot and ONI. The Loki... well, the Loki is a bit OP even by T3 standards. But it cannot tank. Point being, where the T3s cannot excel against their cheaper counterparts they are completely ignored. T3s today are only used as gunboats because that is the only thing they do well. If they had the pricetag they currently had and couldn't beat T2s, I doubt you'd see them used as anything more than cloaky haulers that ignore bubbles in nullsec.
And let's talk about switching subsystems. Unless you could do this in-space without carrying an entire set of subsystems and fits in your cargo it's still a tiny bit useless since you may as well just dock and fetch another ship. Save the Domi model! Spacewhales should be preserved. |

Riot Girl
Thundercats The Initiative.
987
|
Posted - 2013.06.09 10:49:00 -
[14] - Quote
ElQuirko wrote:T3s are balanced by the fact that they cost an arm and a leg in both ISK and skillpoints Cost is irrelevant to balance.
Quote:areas vulnerable as their T2 counterparts if not more. Which areas? Oh god. |

baltec1
Bat Country
6879
|
Posted - 2013.06.09 10:49:00 -
[15] - Quote
T3 are going to be getting nerfed. |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1413
|
Posted - 2013.06.09 10:51:00 -
[16] - Quote
Riot Girl wrote: Cost is irrelevant to balance. Is it not? Feel free to go out into lowsec in your supposedly OP T3. You should easily be able to kill everything right? Risk-free PVP, totally.
Proteus moves slow like walrus. Loki cannot tank. Tengu has the sig radius of god. Legion is just legion. Save the Domi model! Spacewhales should be preserved. |

Riot Girl
Thundercats The Initiative.
987
|
Posted - 2013.06.09 10:53:00 -
[17] - Quote
Quote:The laser-Legion is totally outclassed by the Zealot Not at all.
Quote:T3s today are only used as gunboats because that is the only thing they do well. If they had the pricetag they currently had and couldn't beat T2s, I doubt you'd see them used as anything more than cloaky haulers that ignore bubbles in nullsec. T3s are yet to be rebalanced. I doubt CCP are going to let them become useless.
Oh god. |

Riot Girl
Thundercats The Initiative.
988
|
Posted - 2013.06.09 10:56:00 -
[18] - Quote
Quote:Is it not? Feel free to go out into lowsec in your supposedly OP T3. You should easily be able to kill everything right?  Risk-free PVP, totally. What does that have to do with ship balance?
Quote: Proteus moves slow like walrus. Loki cannot tank. Tengu has the sig radius of god. Legion is just legion.
So they're not universally immortal, that doesn't mean they're balanced. Oh god. |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1413
|
Posted - 2013.06.09 10:57:00 -
[19] - Quote
Riot Girl wrote:Quote:The laser-Legion is totally outclassed by the Zealot Not at all.
Eerm, yes, it is. Go on out and find me a legion fit with lasers that is as pragmatic and powerful as the Zealot or ONI.
Quote:T3s are yet to be rebalanced. I doubt CCP are going to let them become useless. Point is that making them weaker than T2 without making them on-the-go shapeshifters is going to relegate them to almost-useless status. Save the Domi model! Spacewhales should be preserved. |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1413
|
Posted - 2013.06.09 10:59:00 -
[20] - Quote
Riot Girl wrote: What does that have to do with ship balance? Doesn't. But the point is they're not nearly as expendable as T2, thus they're not nearly as commonplace in combat unless the combatants using the T3s are guaranteed a victory, hence the image of "OP".
Quote: So they're not universally immortal, that doesn't mean they're balanced. Generally it does. When you say "balanced", do you mean "dies to my ships because I can't afford it"? It's a T3. It costs at least 6x as much as a T2 ship. It costs skillpoints. It should be better than T2. Save the Domi model! Spacewhales should be preserved. |
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Xercodo
Xovoni Astronautical Manufacturing and Engineering
2400
|
Posted - 2013.06.09 11:02:00 -
[21] - Quote
And I'm sitting here wondering when anyone ever implied that the vertical axis meant more damage.....
The vertical axis is inconsequential to me and thus non-confusing. It only shows a progression from T1 to navy to pirate.
Since T2 and T3 have no such progression they can sit w/e they damn well please on that vertical axis. The Drake is a Lie |

Riot Girl
Thundercats The Initiative.
988
|
Posted - 2013.06.09 11:09:00 -
[22] - Quote
ElQuirko wrote:Go on out and find me a legion fit with lasers that is as pragmatic and powerful as the Zealot or ONI. I just spent 5 minutes in EFT and came up with a fit that outperforms Zealot in every way. I'm not sure what you're doing wrong. Oh god. |

Grimpak
Midnight Elites United Federation of Commerce
905
|
Posted - 2013.06.09 11:10:00 -
[23] - Quote
wait, people are still thinking that cost is a balancing factor?
I see EVE hasn't changed in 10 years. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Lexmana
974
|
Posted - 2013.06.09 11:16:00 -
[24] - Quote
ElQuirko wrote: It costs at least 6x as much as a T2 ship. It costs skillpoints. It should be better than T2. But it is better .. at generalisation meaning flexible. It is like a swiss army knife and very useful if there are constraints on how much you can take with you. But you are almost always better off bringing a real pair of scissors if you plan to do some serious tailoring. |

baltec1
Bat Country
6879
|
Posted - 2013.06.09 11:17:00 -
[25] - Quote
Riot Girl wrote:ElQuirko wrote:Go on out and find me a legion fit with lasers that is as pragmatic and powerful as the Zealot or ONI. I just spent 5 minutes in EFT and came up with a fit that outperforms Zealot in every way. I'm not sure what you're doing wrong.
I have also done this.
BS buffer, BC firepower, cruiser speed and sig and to top it all off, its cap stable and only 440 mil.
I may get one. |

Riot Girl
Thundercats The Initiative.
988
|
Posted - 2013.06.09 11:18:00 -
[26] - Quote
ElQuirko wrote:the point is they're not nearly as expendable as T2, thus they're not nearly as commonplace in combat So you're telling me people use T2 cruisers in PvP a lot more than they use T3 cruisers? I don't have any figures but I find that hard to believe.
Quote:When you say "balanced", do you mean "dies to my ships because I can't afford it"? No, I mean its performance should be in line with other ships of its class and nature.
Quote:It's a T3. It costs at least 6x as much as a T2 ship. It costs skillpoints. It should be better than T2. Why? I'm not saying it should be worse, but I'd like a reason why it should be better. The way I see it, the extra cost is the price of versatility. In terms of performance, maybe they should be a little stronger than HACs, but they should still be kept in line with HACs. Oh god. |

Kaahles
Retarded Extemely Dangerous The Predictables
25
|
Posted - 2013.06.09 11:20:00 -
[27] - Quote
So let me get this straight: you're whining about a chart that displays the general idea where T3's should go once it is their turn to be rebalanced without us having any kind of information about how that actually will work out in detail?
That is stupid beyond any description really.
Maybe when doing so they decide to adjust their plan somewhat based on feedback from actual playtesting.
Maybe they do exactly what the chart says but adjust manufacturing costs of the ships somewhat (which they have done with other ships that got rebalanced already)
Maybe, just maybe those T3's become some sort of the on-the-fly shapeshifter you mentioned.
The end result is: we don't know anything about what is to happen with T3's so this entire whining of yours (and yes it is whining not feedback) is totally pointless at this point in time. Yeah I know maybe I put way too much faith in the team doing the actual rebalancing but so far they have not slipped up an any major way that screwed entire ships/ship classes just think about that for a moment.
And don't you bring up arguments like "oh but they made several versions of the iteron useless" or "but they ****** up capitals" yeah guess what... they haven't rebalanced them yet (cap changes you see in the patchnotes are quick'n'dirty fixes until they get to fully rebalance the entire ship line they said that on multiple occasions).
Oh and FYI cost plays a factor in balance. Just look at the Hurricane/Fleet Hurricane. |

Dave Stark
3128
|
Posted - 2013.06.09 11:33:00 -
[28] - Quote
Kaahles wrote:Oh and FYI cost plays a factor in balance. Just look at the Hurricane/Fleet Hurricane.
no it doesn't, look at exhumers and catalysts. |

baltec1
Bat Country
6879
|
Posted - 2013.06.09 11:39:00 -
[29] - Quote
Kaahles wrote:
Oh and FYI cost plays a factor in balance. Just look at the Hurricane/Fleet Hurricane.
Disposable dreads, Nyx losses replaced the next day, welp a tengu fleet? Buy another, endless talwars.
Cost means nothing when it comes to balance, whatever it is, we can pay for it. |

Tiber Ibis
Republic Military School Minmatar Republic
11
|
Posted - 2013.06.09 11:48:00 -
[30] - Quote
The only thing that confuses me about that chart is why is pirate tech better than tech 2 from a lore perspective. Imagine when pirates finally get hold of tech II technology. *evil grin* |
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