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Thread Statistics | Show CCP posts - 1 post(s) |

Lexmana
974
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Posted - 2013.06.09 08:41:00 -
[1] - Quote
You got it backwards. Your "corrected" chart describes the current situation of one ship to rule them all. That is not good game design so they are fixing it. One day you will understand. |

Lexmana
974
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Posted - 2013.06.09 11:16:00 -
[2] - Quote
ElQuirko wrote: It costs at least 6x as much as a T2 ship. It costs skillpoints. It should be better than T2. But it is better .. at generalisation meaning flexible. It is like a swiss army knife and very useful if there are constraints on how much you can take with you. But you are almost always better off bringing a real pair of scissors if you plan to do some serious tailoring. |

Lexmana
974
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Posted - 2013.06.09 12:19:00 -
[3] - Quote
ElQuirko wrote:Lexmana wrote:But it is better .. at generalisation meaning flexible. It is like a swiss army knife and very useful if there are constraints on how much you can take with you. But you are almost always better off bringing a real pair of scissors if you plan to do some serious tailoring. But there is no such flexibility. The point of flexibility is to be pragmatic and allow for on-the-fly changes; with the current state of T3s and the way the fitting system works, all refitting comes from a static point - the hangar where the subsystems and modules are kept. The idea of a "swiss army knife" is lovely, but as I've said a couple of times before if you're going to dock up to refit you may as well dock up and get another ship. It's the same price to buy one of every T2 cruiser as to buy a single T3, and a hangar full of ships is about as mobile as a hangar full of subsystems and modules when it comes down to it. The point I want to make is that to make the T3s "swiss army knives" CCP will either have to completely revamp the subsystems system, or accept the fact that T3s have become gunboats. Hell, even the rigging system forces specialisation on T3s that are supposed to be liquid and ever-changing. While I agree it would be lovely to see the properly protean T3s, it seems futile to lessen the power of the T3 ships without giving them some sort of in-space purpose-changing function.
I think you have some good points there. T3 should be about flexibility but certain mechanics puts too much constraints to this. Addressing these constraints seems to be a better way to rebalance T3s than making them outshine every other T2 cruiser and BC .
For example, T3s could gain the ability to re-ship in space (subs and even modules) maybe even be able to remove rigs without them being destryed (or have rigs tied to subs). |

Lexmana
975
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Posted - 2013.06.09 13:57:00 -
[4] - Quote
Mr Kidd wrote:Riot Girl wrote:Mr Kidd wrote:Yeah, because at +1bil for a fit ship doing two jobs, you could have 2 ships at half the cost doing each of those jobs with twice the tank/dps. And when you die in a ball of fire flying that amazing dual role T3 you can pat yourself on the back for a job well done, "Yeah! I'm amazing, I just lost +1bil and a subsystem level in skills!" Makes perfect sense. I guess that makes using T2 ships the more practical option in that scenario. It does. But, I hope you can understand the fury that some of us have at this upcoming change when we've invested the time to skill for multiple racial T3's plus the billions we've invested in various fitted ships.
Misdirected fury imo. Everybody should welcome the tiercide initiative trying to make all ships viable at least in some role in EVE. When they nerfed the Dramiel and rebalanced all the frigates it put new life into a whole ship class. I expect the same to happen with T2 cruisers when Tengu et al no longer is the answer to most questions in EVE. |

Lexmana
977
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Posted - 2013.06.09 16:12:00 -
[5] - Quote
Grimpak wrote:Kor'el Izia wrote:You get linear increase in performance for exponential increase in cost false. you get linear increase in performance with linear decrease in availability. cost is, as tippia said correctly, a by-product of the offer-and-demand market. if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1.
Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. |

Lexmana
977
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Posted - 2013.06.09 16:39:00 -
[6] - Quote
SMT008 wrote:Rigs should be removed from T3, maybe, that would truly make them adaptable. You might have solved most of the rebalancing right there. Simple and effective. Time to call Fozzie ... |

Lexmana
979
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Posted - 2013.06.09 18:44:00 -
[7] - Quote
Grimpak wrote:Lexmana wrote:Grimpak wrote:[quote=Kor'el Izia] if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1. Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. by a very small margin, because T1 would drop even further in price to be able to compete vs the X-type. offer and demand. It is almost impossible for T1 and x-types to have the same price on the market and for it to happen x-type need to have much higher availability than T1. Interestingly though I think there also need to be quite restricted supply of both for anyone to even consider buying a T1 in such scenario.
My point is that availability does not set the price of a product not even after demand has been taken into account.
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Lexmana
979
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Posted - 2013.06.09 18:59:00 -
[8] - Quote
Grimpak wrote:Lexmana wrote:Grimpak wrote:Lexmana wrote:Grimpak wrote: if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1.
Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. by a very small margin, because T1 would drop even further in price to be able to compete vs the X-type. offer and demand. It is almost impossible for T1 and x-types to have the same price on the market and for it to happen x-type need to have much higher availability than T1. Interestingly though I think there also need to be quite restricted supply of both for anyone to even consider buying a T1 in such scenario. My point is that availability does not set the price of a product, not even after demand has been taken into account. it does. if any item that has a limited supply had more availability for the same demand, price would drop accordingly. increased supply means more people able to supply the market, price wars would drop the price further. unless, of course, you include cartelization. So you are saying that if there were the same number of T1 available on the market as x-types they would have the same price? |

Lexmana
980
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Posted - 2013.06.09 19:25:00 -
[9] - Quote
Mr Kidd wrote:The popularity of a T3 comes from exactly what is saying needs to be fixed: adaptability & flexibility. These are exactly the reasons they're popular and yet CCP wants to fix that. I can only assume the fix will require some modification that encumbers them to all but specialty roles. I think you missed the point but if what you say is true you need not to worry. All you need is to learn to read and quote better. I will help you (see below). However, if they are popular because they are a better answer than any other cruiser to almost any question in EVE then you need to prepare for a change.
CCP Ytterbium wrote:Ideally all the sub-systems should have a proper role on the field, and Tech3 should be used because of their flexibility and adaptability, not because they surpass hulls of the same category at their specialized purpose.
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Lexmana
990
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Posted - 2013.06.10 08:58:00 -
[10] - Quote
Voyager Arran wrote:Tippia wrote:Mr Kidd wrote:The popularity of a T3 comes from exactly what is saying needs to be fixed: adaptability & flexibility. These are exactly the reasons they're popular and yet CCP wants to fix that. No. The reason they're popular is because they outperform T2 ships for a fraction of the cost (and training time), and that is what CCP wants to fix since the intended design is that they should be adaptable and flexible, but not as good at any one thing as T2 ships are. I know this is a bit far back, but you are doing something hilariously dumb if your T2 ships cost more than a T3. Are you flying Deadspace Zealots or what? I'm not even making an argument on T3 balance myself, but if you compare the basic combat fits between the various T2 Hulls and a T3 set up for the same purpose (which is to say, with T2 equipment and the occasional bit of faction gear if it will make the ship dramatically more effective in its role or is a relatively cheap way of squeezing in a fit), the T3s are far, far more expensive on top of costing you skillpoints if you die. I'm seriously wondering what you put on your HACs at this point. A T3 is more than one HAC you know. It is cheaper to buy one T3 + a few subs with fittings than buying multiple T2s. And you don't need a carrier to move them all with you either. |
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Lexmana
990
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Posted - 2013.06.10 09:26:00 -
[11] - Quote
Riot Girl wrote:Sushi Nardieu wrote:Nor do they want to consider buying a 500 mil hull when the Tech II variant is about the same. Who says they're going to cost 500m? I like that thinking. Make them cheaper and weaker and more flexible (perhaps even shapeshifters). They are relatively easy to train for and would be top priority for a new player but if you want to maximize your tank and dps you should train for and bring a specialised ship. And remove the SP loss on death it is not a very good mechanic to begin with. |

Lexmana
991
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Posted - 2013.06.10 10:54:00 -
[12] - Quote
Donedy wrote:Tippia wrote:Tom Gerard wrote:T3s should be the ultimate in subcapital DPS and Tank. Period. Your standard trolling aside (and seeing as how there are plenty of genuine fools who actually belive this nonsense)GǪ No, they shouldn't for the simple reason that nothing should. The fact that they're close to it is perhaps the best argument for their eventual and inevitable nerfing. "Yeah, lets have T3 with the same tank/dps than T1. Actually, please CCP remove all combat ships from the game except noob ships, its the only way EVE can be balanced." How any subcap hull shouldnt have the best tank/dps of subcaps? THAT, is non sense. I am glad you are not a game designer. Your world is a little too black and white for that. And I can asure you that even after they rebalance T3s there will still be a subcap that has the best tank/dps. |

Lexmana
993
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Posted - 2013.06.10 12:56:00 -
[13] - Quote
This rebalance will bring more tears than nerfing the Dramiel did but for the same reasons. |

Lexmana
1001
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Posted - 2013.06.10 18:19:00 -
[14] - Quote
Gah'Matar wrote:Lexmana wrote:Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. That's bull. Chances are, the T1 would actually cost more because: (1) It is refinable to more minerals so it has a higher intrinsic price floor built-in and (2) Absolutely no one would ever make them since X-Type is so much better, in every way, then T2 and invention would be the only reason to make meta 0 T1 mods.
What you are suggesting will only happen when there is a gross oversupply of both items so they sell below manufacturing cost. Then the items have no value except for the reprocessing and of course in such situation x-types are worth more to the buyer. That was my point entirely that availability does not set the price of a product. And in any other realistic scenario (with availability held constant), the market will price the x-type higher because it is actually worth more to the buyer. |

Lexmana
1002
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Posted - 2013.06.10 19:35:00 -
[15] - Quote
Grimpak wrote:so, a conclusion can be drawn from all this mess, to wich I also helped a bit to create:
1 - T2's specialized role is where they must shine, and they better be damn good at it; 2 - T3's flexibility cannot beat T2's in their turf, but they must be attractive nevertheless. 3 - people still think that cost is a balance factor.
all this means that CCP is gonna have a hard time to get to the sweet spot. For sure. The sweet spot could be made a bit wider though if they added some unique qualities on the field like some limited shapeshifting capabilities. |

Lexmana
1002
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Posted - 2013.06.10 20:03:00 -
[16] - Quote
Almost like accidentally a gate-camp, but on the forums ... |

Lexmana
1010
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Posted - 2013.06.11 06:43:00 -
[17] - Quote
Amarra Mandalin wrote:ClusterFook wrote:Grath Telkin wrote:[quote=ClusterFook]The Problem with the thinking T3's are for versatility is that who uses generalized ships? Lets try an exercise so we can get on the same page. lets say T3's are downgraded to match their T2 hull counterparts they have the exact same stats. I'm interested in the responses you get as some are pushing for worse stats and/or euthanasia. Because, ya know, Drake > Tengu is only logical. I didn't know drake could warp cloaked through bubbles. |
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