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Thread Statistics | Show CCP posts - 4 post(s) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3457
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Posted - 2013.05.28 09:01:00 -
[331] - Quote
Dust Bunnies don't pay more for better clones. With Planetary Conquest they just pay for clones or the infrastructure to produce them. I wonder if there's a way to do the same for capsuleers?
I'd prefer to see player-built clones in the market, with capsuleers switching to the DUST style of clone system: you buy a bunch of clones, stick them at a medical facility of your choosing, and your respawns are free just as long as that supply of clones is available. At some point you'll run out of clones and fall back to your medical insurance clone, which is provided for you at cost as per the current system.
I'd also like to see the removal of the distinction between "medical clone" and "jump clone". You would just have a bunch of clones over here, a bunch of clones over there, and some of them happen to have implants fitted. It would also be nice to be able to fit implants to clones in bulk, so I could have a stock of "interceptor piloting" clones over there in FW space, a stock of "hisec arazu" clones over there in hisec where I keep getting killed in wardecs, and a stock of "ultimate explorer" clones.
Then when I get podded I have the opportunity to choose which stock of clones to reactivate into. Well, perhaps I make a decision before I get podded about which stock of clones to use, and the current process of activating a jump clone instead becomes the process of selecting which clones I get reanimated from when I die (not unlike selecting a fitting before spawning in DUST).
Sure, keep a timer on how long I can switch clone types i.e.: infomorph psychology impacts how quickly I can switch from one head full of implants to another, or one cloning facility to another. I can live with some kind of backstory about capsuleer clones being far more complex than DUST clones (mostly due to the neural linkages to our spaceships and the magic of implants & hardwirings, rather than just being another meat bag with a fancy cranial implant).
Day 0 advice for new players: Day 0 Advice for New Players |
Zeta Kalin
Large Rodent Hunters
3
|
Posted - 2013.05.28 14:37:00 -
[332] - Quote
Draqone an'Alreigh wrote:The cost of the clones does not need to be lowered (it's not a bad move if it is though) however the main issue is the cost of implants which is the main detrimental factor for PvP.
Allow us to jump into a jump clone that is at the same station for an ISK fee even if we have a JC timer already running. Jumping into same-station clone could reset the timer and the ISK fee could be equal to a 20% of a medical clone cost. This change would really make the decision to participate in PvP easier.
Thousands of people PvPing in billion ISK pods disagree. The cost of implant just make it that people mostly use cheap ones in 0.0 which is perfectly fine, however they have no way to mitigate the cost of clones save not going to 0.0. |
Fyrkraag
The Knights Templar
9
|
Posted - 2013.05.29 23:15:00 -
[333] - Quote
I am a dictor pilot with 102 million skill points. I +1 these changes :)
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0racle
Galactic Rangers R O G U E
24
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Posted - 2013.05.31 08:36:00 -
[334] - Quote
Fyrkraag wrote: I am a dictor pilot with 102 million skill points. I +1 these changes :)
So say we all. |
IIshira
School of Applied Knowledge Caldari State
114
|
Posted - 2013.06.01 17:08:00 -
[335] - Quote
I haven't scrolled though all the posts so forgive me if this was brought up previously....
People gripe about the cost of a clone after being podded but it's usually significantly less than the cost of implants.
Okay it costs 5 mil ISK for a 42 mil SP clone, 20 mil ISK for a 92 ml SP pilot and 30 mil ISK for an 120 mil SP pilot. This is about half the cost of two +4 learning implants.
People like to talk about the 150 mil ISK cost for a 450 mil SP clone... Who has 450 mil SP? I'm not saying they're no pilots out there that need a 450 mil SP clone but it's not the norm. Even an 156 mil SP clone only costs 45 mil ISK.
You might argue well a clone is required but implants are not. This is true but who wants to gimp their training time that badly. Not doing either results in a significant loss of SP. Even when I fly in nullsec and know I'm going to get podded a lot I have two +3's.
Of course I'm talking about pilots that are cheap and only have two learning implants installed. Anyone that looked at killboards knows that many pilots have more than just that. |
Kusum Fawn
State War Academy Caldari State
319
|
Posted - 2013.06.01 17:31:00 -
[336] - Quote
pod costs are the drawback of pilot flexibility.
If you really arent ever going to fly anything but those dictors, then you can stop training and just fly dictors. Max skill the relevant frigate skills and stop.
but you arent. and are complaining about it. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Reaver Glitterstim
Dromedaworks inc Tribal Band
532
|
Posted - 2013.06.01 18:26:00 -
[337] - Quote
The problem is not that they cost too much across the board, it is that the costs go up faster than the SP they cover.
The exponential rate of SP stored on the clone is about 1.3, a 30% increase from each clone grade to the next (compounding). But the exponential cost increase is much higher. It starts around 1.4 but goes up past 1.5 around midway, and goes back down towards the top.
The clone grade Omega costs 11.5 times as much per skillpoint as does the clone grade Beta.
New players who don't know how to make money can easily pay for their med clones with some excess ISK they accidentally made shooting a couple of highsec belt rats. Now I do feel that new pilots should have cheap med clones so they can go die several times and learn how to PVP, but also the price should be enough for them to feel it. That way it won't come as a surprise later when med clones start costing ISK.
Middle-aged players like me have a pretty fair med clone cost. I'm at clone grade Rho, and while the cost of my med clones is annoying, it serves to make me think twice before flying blindly into a suicide fight and also encourages me to fly something that cost more than pocket lint. I'm not a baby pilot anymore, this is how it should be.
But older players have to pay out an arm and a leg just to cover the med clone. It's extortion, and makes a lot of them not want to play as much. We need them in our fleets!! Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |
John 1135
49
|
Posted - 2013.06.01 22:04:00 -
[338] - Quote
Charlie Jacobson wrote:No, sorry. Isk sinks remove isk from the game. PvP is a mineral sink. But even a low insurance payout is an isk faucet because it creates isk out of thin air. The isk you spend on buying ships go to other players, so apart from the broker's fee and sales tax, it is not removed from the game. Nearly. Insurance can expire (e.g. due to timeout or repackaging the ship) and that is indeed a sink. Unexpired collected insurance is an ISK font as you say. IMO Eve needs more ISK sinks.
Charlie Jacobson wrote:EDIT: On the subject of lower clone costs. I too would love to see them completely removed, or at least greatly reduced for the high SP clones so that older players were not punished for wanting to fly small stuff. In my opinion the most expensive clone shouldn't cost more than 10mil. I like the high cost of death in Eve. The high cost of death creates a dramatic tension that other games lack. What do you want? WoW? Where all you lose is a trivial amount of play time? Bubbles and point impose that cost in definite terms, which creates dramatic discouragement to repeated territorial infringement.
I don't want to post a wall of text, but this issue is both complex and at the heart of Eve. CCP please do not let facile analysis erode this central hook; nor crumble to the cries of players. Curve out the high SP clone costs if you need to now that more of the char base are at that level, but please keep death's sting excruciating. |
IIshira
School of Applied Knowledge Caldari State
114
|
Posted - 2013.06.01 22:33:00 -
[339] - Quote
John 1135 wrote:Charlie Jacobson wrote:No, sorry. Isk sinks remove isk from the game. PvP is a mineral sink. But even a low insurance payout is an isk faucet because it creates isk out of thin air. The isk you spend on buying ships go to other players, so apart from the broker's fee and sales tax, it is not removed from the game. Nearly. Insurance can expire (e.g. due to timeout or repackaging the ship) and that is indeed a sink. Unexpired collected insurance is an ISK font as you say. IMO Eve needs more ISK sinks. Charlie Jacobson wrote:EDIT: On the subject of lower clone costs. I too would love to see them completely removed, or at least greatly reduced for the high SP clones so that older players were not punished for wanting to fly small stuff. In my opinion the most expensive clone shouldn't cost more than 10mil. I like the high cost of death in Eve. The high cost of death creates a dramatic tension that other games lack. What do you want? WoW? Where all you lose is a trivial amount of play time? Bubbles and point impose that cost in definite terms, which creates dramatic discouragement to repeated territorial infringement. I don't want to post a wall of text, but this issue is both complex and at the heart of Eve. CCP please do not let facile analysis erode this central hook; nor crumble to the cries of players. Curve out the high SP clone costs if you need to now that more of the char base are at that level, but please keep death's sting excruciating.
I agree... That is one thing that separates Eve from games like WoW... When you die it costs you... Get podded and costs more! In WoW it used to cost gold for repairs if you died in PVP but so many whined about it they changed it. |
Verity Sovereign
Pator Tech School Minmatar Republic
442
|
Posted - 2013.06.02 11:19:00 -
[340] - Quote
Yes, it costs when you die - but you should be able to choose how much you risk.
Ie: cheap vs expensive ship/fit/implants
I think the SP based cost is poor, particularly since the more SP you have, the more ISK per SP you must pay. At low levels, its less than 1 isk per 10 SP, at high levels, its 1 isk per 3 SP. I think the relationship should be the other way around, if at all.
You want a high cost of death? Remove insurance - or limit its terms so that it only covers losses against unlawful attacks against you in high sec space - If concord won't intervene on your behalf, you won't get an insurance payout either. In theory, it could be an ISK sink, but in practice, its a massive faucet...
How many people insure their ships, and then actually let that insurance contract expire without losing the ship? Particularly when you get a pretty good reimbursement from the basic and free insurance.
Remove clone costs, or make the cost per saved SP inversely proportional to Total SP (more total SP, lower cost per SP) Remove the free insurance, possibly place stricter limits on all insurance payouts. |
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Robert Saint
Playright
48
|
Posted - 2013.06.02 14:39:00 -
[341] - Quote
WHY PVP is Broken for the rest of us.........
I basically don't PVP with any of my characters at all, due to the following reasons. Bag on them if you'd like, but they are valid and if fixed would fix PVP, as it is certainly broken for many, many players.
Here are some reasons POD/Clone killing should be changed and some ideas for fixing it. These changes would make PVP a much better experience and would give PVP players a lot more targets to shoot at on a regular basis.
The 2 Problems with Clone/POD killing.
1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! It's like having a friend over the house to play a board game and although he just won, he takes your game piece and crushes it with a hammer. No, I don't want to have that friend over again. I did PVP a couple of times (maybe 6 total in two years of playing) and the one player that did not attempt to destroy my POD after he destroyed my ship was friendly and we had a chat about how I could have done better and how fun the chase was (since I was trying to get away). The other 5 times, the PVP players (gangs really) were just jerks and had no interest in making a friend, just in getting their own kicks, and tried desperately to kill my POD. So if you want to promote MMO type of friendly interactions, fix the POD killing thing.
2) All Implants are lost with the POD kill, so this requires you to be in a jump clone with no implant benefits for battles or risk them each and every time you want to PVP. Sorry, too much ISK involved! Changing to a jump clone means my SP skill time will slow and my other PVE activities will be effected. Too much hassle changing to jump clones, so sorry doesn't work in practice. I am not going to risk (intentionally) 500m to 1 Billion ISK worth of implants just to PVP each and every time. I am totally fine risking my ship.
HOW TO FIX PVP with one simple change. = "MAKE PODS EXTREMELY HARD TO KILL" . Give them +2 warp, give them 20k EHP. If someone wants to kill your POD, make them earn it, and not just an after thought to be a jerk with one volley from a frigate. Don't even bother changing the cost of a clone, just make it harder to lose one. |
SMT008
SnaiLs aNd FroGs Verge of Collapse
596
|
Posted - 2013.06.03 09:34:00 -
[342] - Quote
Robert Saint wrote: 1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully!
I like to bully and savagely kill any pods that I can lock.
Does that make you feel angry ?
Also, I'm not sure CCP wants to favour friendly interactions. EVE is a cold and unlawlful universe, yadda yadda. |
Palamon
Immortalis Inc. Shadow Cartel
9
|
Posted - 2013.06.03 11:18:00 -
[343] - Quote
Can we have some other clones changes too....
Proposed clone changes |
Robert Saint
Playright
48
|
Posted - 2013.06.03 12:58:00 -
[344] - Quote
SMT008 wrote:Robert Saint wrote: 1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully!
I like to bully and savagely kill any pods that I can lock. Does that make you feel angry ? Also, I'm not sure CCP wants to favour friendly interactions. EVE is a cold and unlawful universe, yadda yadda.
I think you're missing the point, but I get it..... eve is whatever? Yet, isn't it more fun to blow real ships up with a bit of a challenge. It's not so much that you don't get to blow up the losers pod, it's really more the fact that you don't even get to blow up his ship, since he isn't even going to PVP with you at all......due to your "Eve is a cold and unlawful universe" vibe that is so common.
Just saying "care-bears" like me really aren't afraid of losing a ship, it's just that we don't want to play with the "Professor Cold-heart's" of the game, unless it's a bit more acceptable to do so. Which means for me at least "not as insulting".......
Since you all use the term Care-bears to describe PVE, it's only fair that you hard core PVP enthusiasts get your own name in the spirit of the cartoon series (yes, I have kids).... |
Reaver Glitterstim
Dromedaworks inc Tribal Band
536
|
Posted - 2013.06.04 09:17:00 -
[345] - Quote
Robert Saint wrote:1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! It's not always bullying. What about in a huge nullsec battle inside a bubble? People could ignore the pods and just keep killing ships, but they don't. You know why? Because nobody likes slowboating home through nullsec in a capsule. When we go out there to fight, we are meeting adversarial associates, not enemies. We are friends outside of politics. We care about each other. We want the other side to have fun and they want the same for us. Podding everyone is a common courtesy, a sign of valour. The factions who practice basic chivalry such as podding everyone in big fleet fights are the most respected. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |
Roxxo I'doCocaine
SlammaJammaBamma
7
|
Posted - 2013.06.05 02:36:00 -
[346] - Quote
Removing costly clones entirely would be nice.
Making it more convenient to jump out of clones with expensive learning implants would, however, go MUCCCCCCCCCH farther to encourage PVP, if losing your pod is the issue. |
addelee
Low Sec Pharmacies The East India Co.
57
|
Posted - 2013.06.05 16:07:00 -
[347] - Quote
Roxxo I'doCocaine wrote: Removing costly clones entirely would be nice.
Making it more convenient to jump out of clones with expensive learning implants would, however, go MUCCCCCCCCCH farther to encourage PVP, if losing your pod is the issue.
Neither would work. Removing clones would mean people have an instant travel mechanism.
At the minute, the Jump clone method works well for pvp. You can switch clones every 24 hours so therefore just keep an empty (or combat hardwired clone) available at a nearby station/rorq and switch.
My thoughts.
Make clone costs proportionate to ship loss cost + a % amount. This way you could still isk sink long term players if you really want to but atm it can cost me 1000% more than the ship I lost (based on a rifter+fit being 5 mill and a clone being 50)
JC's. Reduce the timer when jumping to and from a rorq. Seems rather pointless having a rorq with a VAT bay when realistically, you can always get to a station with a medical bay. I know zero players who actually use the VAT bay on it. |
Mariner6
Agony Unleashed Agony Empire
162
|
Posted - 2013.06.05 16:58:00 -
[348] - Quote
The close cost reduction was nice but that said I really don't want the pain of loss being diminished in this game, though the trend in making scanning stupid easy worries me. I understand the need to make the game accessible to new guys but you know I was a new guy not so long ago and I learned. And learning it was tough but fun. And there are many parts of this game that are still a mystery to me (industry, moon stuff, etc) but one day I'll get around to them if I feel like it.
That said: The cost of loss makes this game awesome.
I like this game hard and painful. PvP in this game is as addictive as any I've played in any game due to consequences and the loss of real time, money, isk, what ever you want to call it. It gets the heart pumping. I like to mess around on sisi from time to time to test stuff. And while PvP there is fun for about 30 minutes it gets boring quick because there is no real sense of loss/win.
I demand the right to ruin someone's day in this game, and at the same time its only fun if someone has the opportunity to do the same to me. Loosing a pod sucks but its a great part of the game to, just a painful one.
Stay hard CCP. Don't get soft on me. |
Chris Tao
Mad Men Inc
3
|
Posted - 2013.06.05 18:49:00 -
[349] - Quote
CCP Rise wrote:TrouserDeagle wrote:So getting podded in 0.0 in a 1m frigate still costs me 32m. For now, but if that makes a lot of people happy as a first step, it may cost much less in the not too distant future.
I don't know if this will resolve my issue with PvP. But not having to pay 14 mil extra if i want to troll PvP would go along way. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
174
|
Posted - 2013.06.05 19:21:00 -
[350] - Quote
Mara Rinn wrote:I'd prefer to see player-built clones in the market, with capsuleers switching to the DUST style of clone system: you buy a bunch of clones, stick them at a medical facility of your choosing, and your respawns are free just as long as that supply of clones is available. At some point you'll run out of clones and fall back to your medical insurance clone, which is provided for you at cost as per the current system. That is an unbelievably stupid mechanic. The more I hear about DUST, the more I cannot believe how awful it looks next to the other MMOFPS games it competes on the consoles. The last thing we need is for dumb ideas from that game to creep back into EvE. |
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Maximus Aerelius
PROPHET OF ENIGMA
129
|
Posted - 2013.06.06 20:44:00 -
[351] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
Alx Warlord
SUPERNOVA SOCIETY The Nightingales of Hades
477
|
Posted - 2013.06.06 22:23:00 -
[352] - Quote
DROP IT MORE!!!! Or make it dust514 dependent. planets can provide us clones too!!! Please read these! > New POS system > New SOV system |
IIshira
School of Applied Knowledge Caldari State
114
|
Posted - 2013.06.06 23:58:00 -
[353] - Quote
Robert Saint wrote:
1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! .
This has to be a joke or a troll attempt... If this is a joke or troll it's in very bad taste! There is a real problem with cyber bullying. PVP in Eve is part of the game and not bullying!
You do benefit from podkills with killboard stats....
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Robert Saint
Playright
52
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Posted - 2013.06.07 04:05:00 -
[354] - Quote
IIshira wrote:Robert Saint wrote:
1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! .
This has to be a joke or a troll attempt... If this is a joke or troll it's in very bad taste! There is a real problem with cyber bullying. PVP in Eve is part of the game and not bullying! You do benefit from podkills with killboard stats....
That part was a joke..... sorry if it offended....
I so like the idea of of Pods being harder to kill though. |
Sir Dragon
Einherjar Yggdrasils
22
|
Posted - 2013.06.09 06:29:00 -
[355] - Quote
perchance standings driven?
Then what of the Pirates? They could dwell with the NPC pirate factions, thus getting clones there . . I say with some envy. [Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |
Reaver Glitterstim
Dromedaworks inc Tribal Band
539
|
Posted - 2013.06.09 07:07:00 -
[356] - Quote
Capsules should have 10m signature radius. That would help fix the problem of people with slower connections not being able to warp off before getting locked, and would also possibly make more use for sensor boosters. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |
Fyrkraag
The Knights Templar
15
|
Posted - 2013.06.11 10:05:00 -
[357] - Quote
Some noob had the gall to say clone costs were the price to pay for increased pilot flexibility. Why should anyone pay a penalty for increased pilot flexibility? You are only as powerful as what you undock with, and that balance will always be there. This isn't choose-a-class run of the mill MMO here.
The only logical argument for stair-step clone costs is low-income, low-skill pilots can only afford cheap clones. As SP and PVE abilities increase, they can afford more expensive clones. The higher earnings ability of higher skilled players is represented by increased clone cost "skill tax." You could consider this a balancing move. Fine.
However, at some point, I'd say beyond 36 mil, earnings ability do not continue rise. So 50 mil, 100 mil, 120 mil clones do not "gain" more cash at a faster rate simply because there are no more skills remaining in the game that one can possibly take that would do much to increase their earnings ability. Therefore, increasing the "skill tax" without increasing the "earnings" rate from those skills eventually grows out of proportion.
I would like to see the introduction of the Infinite Clone at the location of 50 mil in the clone stair-step model, even though myself is well beyond twice that, because earnings won't really rise to commensurate with the increased costs.
And punishing pilots for flexibility is just plain stupid, the whole point of even downloading and installing this game is for being able to do different things, as well as repeatedly doing the things you like.
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Dr Ted Kaper
Patriot Security Services
17
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Posted - 2013.06.12 21:13:00 -
[358] - Quote
Robert Saint wrote:WHY PVP is Broken for the rest of us.........
I basically don't PVP with any of my characters at all, due to the following reasons. Bag on them if you'd like, but they are valid and if fixed would fix PVP, as it is certainly broken for many, many players.
Here are some reasons POD/Clone killing should be changed and some ideas for fixing it. These changes would make PVP a much better experience and would give PVP players a lot more targets to shoot at on a regular basis.
The 2 Problems with Clone/POD killing.
1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! It's like having a friend over the house to play a board game and although he just won, he takes your game piece and crushes it with a hammer. No, I don't want to have that friend over again. I did PVP a couple of times (maybe 6 total in two years of playing) and the one player that did not attempt to destroy my POD after he destroyed my ship was friendly and we had a chat about how I could have done better and how fun the chase was (since I was trying to get away). The other 5 times, the PVP players (gangs really) were just jerks and had no interest in making a friend, just in getting their own kicks, and tried desperately to kill my POD. So if you want to promote MMO type of friendly interactions, fix the POD killing thing.
2) All Implants are lost with the POD kill, so this requires you to be in a jump clone with no implant benefits for battles or risk them each and every time you want to PVP. Sorry, too much ISK involved! Changing to a jump clone means my SP skill time will slow and my other PVE activities will be effected. Too much hassle changing to jump clones, so sorry doesn't work in practice. I am not going to risk (intentionally) 500m to 1 Billion ISK worth of implants just to PVP each and every time. I am totally fine risking my ship.
HOW TO FIX PVP with one simple change. = "MAKE PODS EXTREMELY HARD TO KILL" . Give them +2 warp, give them 20k EHP. If someone wants to kill your POD, make them earn it, and not just an after thought to be a jerk with one volley from a frigate. Don't even bother changing the cost of a clone, just make it harder to lose one.
Well point 2 is valid can't pvp and learn quickly at the same time... I can't care less about losing the 20M ISK ship, Or even moving back to a station 20 jumps away, as a matter of fact the 12M ISK clone doesn't even bother me that much. I do care about losing 600M ISK in implants because I took my Vexor out for a spin and landed on a gate camp with insta-locking tornadoes, or flying my incursus into a smart bombing battleship. Sure you can do jump clones but who wants to farm all that standing, and who wants to lose a whole day of accelerated training. That risk is not worth it's reward, why go pvping if its gonna take me a month to mission that ISK back.
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IIshira
School of Applied Knowledge Caldari State
116
|
Posted - 2013.06.14 03:16:00 -
[359] - Quote
It seems many of the posters here are complaining about something people complained about for ages about Eve. The fact that you actually lose something if you die in PVP. Eve is unlike most games in that sense and I hope it never changes. I'm not totally against adjusting the prices of clones but since the cost of two +4 implants is more than what most pay for a clone I think it's not really an issue.
If anyone wants to say that you shouldn't lose implants in Eve if you get podded I say go find another game... That is against everything Eve is based on. Yes getting podded sucks and rightly so!
If you're PVPing in a frigate in nullsec with expensive implants...well you deserve what you get! Eve is about choices and those choices have consequences. Most of them are pretty clear.... Nullsec = bubbles, bubbles = being podded, being podded = implant loss. I think my five year old son could figure that might be a bad choice. If someone wants to whine on the forums about losing ___ hundred million in implants by all means they have the right but that just shows their bad choices. |
Apostrof Ahashion
Viziam Amarr Empire
193
|
Posted - 2013.06.14 06:10:00 -
[360] - Quote
Robert Saint wrote:
HOW TO FIX PVP with one simple change. = "MAKE PODS EXTREMELY HARD TO KILL" . Give them +2 warp, give them 20k EHP. If someone wants to kill your POD, make them earn it, and not just an after thought to be a jerk with one volley from a frigate. Don't even bother changing the cost of a clone, just make it harder to lose one.
Pods are extremely hard to kill outside of 0,0 and bubbles. You can practically insta warp out of the engagement. Its only your fault if you loose the pod in high or low sec as even interceptors with sensor booster need more than 1 sec to lock you.
So dont suck anymore, when you go deep into structure just pick a planet and start spamming warp. As soon as you blow up you will be on your way to safety. |
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