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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Rise
C C P C C P Alliance
786
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Posted - 2013.05.14 22:01:00 -
[1] - Quote
I just saw (thanks Reddit) that the clone cost adjustment for Odyssey went to Singularity with the latest update. I didn't realize this would happen so quickly and I didn't have a post ready so I'm throwing this up in the middle of the night!
Basically, for Odyssey we are lowering the cost of clone upgrades across the board by 30%. This is meant as the first increment on a more thorough iteration on the clone system. Our hope is that through this first step we will be able to establish what (if any) effect clone prices have on player behavior. If you have any feedback related to the clone system (especially in terms of how it affects your play-style) we would love to hear from you.
I'm sure image links are usually not ideal for dev posts, but it is the middle of the night, so here is a screen shot of the new clone prices proposed for Odyssey: CLONES
Yours, CCP Rise |
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CCP Rise
C C P C C P Alliance
788
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Posted - 2013.05.14 22:22:00 -
[2] - Quote
TrouserDeagle wrote:So getting podded in 0.0 in a 1m frigate still costs me 32m.
For now, but if that makes a lot of people happy as a first step, it may cost much less in the not too distant future.
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CCP Rise
C C P C C P Alliance
790
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Posted - 2013.05.14 22:34:00 -
[3] - Quote
Quote:CCP Rise - Why did you not remove them completely?
I'm with you. We talked about it a lot here, and we all would rather make this system better than strip it out completely. I know this is a careful first step, but trust me, we want to do more with it and this is a way for us to act in a more informed way when we are able to more, and in the mean time it eases the pain a bit for you guys.
Something CCP is becoming more serious about (with Fozzie as one of the major champions) is making 'good' changes NOW even if there's some 'perfect' solution somewhere down the line that might take quite awhile to actually happen. |
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CCP Rise
C C P C C P Alliance
849
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Posted - 2013.05.15 18:46:00 -
[4] - Quote
A small comment on EVE philosophy from me related to some of the conversation in here:
No one here wants to reduce consequences in EVE as a whole.
The fact that your actions have real consequences is obviously one of the most central parts of EVE design, and I promise that we don't want to move away from that as an over all design philosophy. The thing we are looking at with clones, is that currently the consequences are attached to something arbitrary (account age) which is potentially causing people to actually engage in less risky behavior overall.
There's a lot of directions the clone system COULD go, and I can't say anything specific about that right now. The important thing here is that we A: don't want to make a style of game-play, which we like, inaccessible via an arbitrary tax, and B: generally, consequences aren't going anywhere, so don't worry. |
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