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Thread Statistics | Show CCP posts - 5 post(s) |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
686
|
Posted - 2013.04.29 06:23:00 -
[511] - Quote
why does it say the scorpion's scan resolution is 110, in game (and on duality where you've updated it), its 75.
Can you please change it to 110 if you are going to say 110 on this topic? The scorp has the stupidest scan res. 75 is way too low for a battleship. |

Josilin du Guesclin
University of Caille Gallente Federation
12
|
Posted - 2013.04.29 09:45:00 -
[512] - Quote
It's hopelessly low for an ECM ship of any size. If you can't lock fast, you'll be the one jammed out.
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
689
|
Posted - 2013.04.29 09:53:00 -
[513] - Quote
Lord Eremet wrote:I don't think I ever seen a rohk being used in pvp, except for that rare newbie who loses it 3 seconds later and have it lol-fitted. Now with Naga and other attack battlecruisers I doubt it have a use at all since its not cost-effective. If anyone have a fit that isn't lol and doesn't include hugging a station all the time or alts with logistics, please post it, I'm really curious.
This again. Those newbies aren't so rare, it seems. |

Stetson Eagle
ROC Academy The ROC
34
|
Posted - 2013.04.29 10:15:00 -
[514] - Quote
The viability of missiles in fleet combat should IMHO be looked at by defining a role for them and sticking to it. Example follows:
CRUISE MISSILES AND HEAVY MISSILES: Absolute highest DPS at the ranges they are capable at (150-250km raven), with the drawback of flight time. I'd look at making standard Raven fleet fit in at 900dps+, with t1 cruise missiles at 150-250km and otherwise current mechanics.
TORPEDOES AND HAMS: Absolute highest DPS in game, but only functions against highly target painted and webbed victims. Base DPS at around 2000 for a gank fit torp raven using standard torps only, but requires 2-3 target painters to apply fully on a battleship. Without painters, 500-1000dps depending on target speed.
This would put the cruise missiles into an anti-capital fleet role, as smaller ships could often warp out when redboxed by the raven fleet. The minmatar typhoon could turn into a good old cruise cavarly setup, speeding above normal fleet fit BS'es to keep at 150-200km range where they deal the most damage. |

Karig'Ano Keikira
State War Academy Caldari State
28
|
Posted - 2013.04.29 11:55:00 -
[515] - Quote
while I can understand changes such as -resistance to Rokh, I still don't get entire idea of attack battleships - we already have enough ships that fill 'attack' role and forcing battleships into it seems... wrong - does anyone really need or want attack battlecruiser with lower dps, much worse mobility and (somewhat) better tank? Not sure about it
and personally, I think that raven's role still needs rethinking - what is it supposed to be? med range torpedo boat? Unless torps are looked into, it still won't have enough range or damage application to be of much use and tornado will outperform it as torp boat due to better damage application. Cruise missile sniper? Contradicts idea of attack battleship and rokh will likely outlast, outgun and outperform it in long range combat role. Cannot really find third use of it
Imo, either given raven double range bonuses so it can reach decent range with torps - it would make it fairly unique ship due to ability to hit 50k+ with torps or just give it double damage or double damage application bonuses and make it proper 'attack battleship' due to (excellent) damage application with missiles, hybrid of these two just doesn't work; in any case, extra launcher or -1 launcher and 10% / lvl damage bonus would go long way in giving it bit more bang for its buck
As for rest of them, Rokh is rokh, I doubt that few % of resistances will make it or break it and scorpion, hm... it really should have higher ECM strength then ECM cruisers or significantly stronger tank (personally would favor higher ECM bonuses) |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
11
|
Posted - 2013.04.29 14:28:00 -
[516] - Quote
Karig'Ano Keikira wrote: and personally, I think that raven's role still needs rethinking - what is it supposed to be? med range torpedo boat? Unless torps are looked into, it still won't have enough range or damage application to be of much use and tornado will outperform it as torp boat due to better damage application. Cruise missile sniper? Contradicts idea of attack battleship and rokh will likely outlast, outgun and outperform it in long range combat role. Cannot really find third use of it
Imo, either given raven double range bonuses so it can reach decent range with torps - it would make it fairly unique ship due to ability to hit 50k+ with torps or just give it double damage or double damage application bonuses and make it proper 'attack battleship' due to (excellent) damage application with missiles, hybrid of these two just doesn't work; in any case, extra launcher or -1 launcher and 10% / lvl damage bonus would go long way in giving it bit more bang for its buck
If you are looking for a better dmg application of missiles see my post in the cruise missiles thread.
https://forums.eveonline.com/default.aspx?g=posts&m=2939186#post2939186
Would be nice to get some feedback.
I better hope CCP wont **** up on the Torpedo changes. Would be really sad if they stay as they are. |

Malcanis
Vanishing Point. The Initiative.
8989
|
Posted - 2013.04.29 17:53:00 -
[517] - Quote
Lord Eremet wrote:I don't think I ever seen a rohk being used in pvp, except for that rare newbie who loses it 3 seconds later and have it lol-fitted. Now with Naga and other attack battlecruisers I doubt it have a use at all since its not cost-effective. If anyone have a fit that isn't lol and doesn't include hugging a station all the time or alts with logistics, please post it, I'm really curious.

Nagas and Rokhs are both fantastic for medium and large fleet PvP respectively.
1 Kings 12:11
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Aglais
Liberation Army Li3 Federation
233
|
Posted - 2013.04.29 19:51:00 -
[518] - Quote
Stetson Eagle wrote:The viability of missiles in fleet combat should IMHO be looked at by defining a role for them and sticking to it. Example follows:
CRUISE MISSILES AND HEAVY MISSILES: Absolute highest DPS at the ranges they are capable at (150-250km raven), with the drawback of flight time. I'd look at making standard Raven fleet fit in at 900dps+, with t1 cruise missiles at 150-250km and otherwise current mechanics.
TORPEDOES AND HAMS: Absolute highest DPS in game, but only functions against highly target painted and webbed victims. Base DPS at around 2000 for a gank fit torp raven using standard torps only, but requires 2-3 target painters to apply fully on a battleship. Without painters, 500-1000dps depending on target speed.
This would put the cruise missiles into an anti-capital fleet role, as smaller ships could often warp out when redboxed by the raven fleet. The minmatar typhoon could turn into a good old cruise cavarly setup, speeding above normal fleet fit BS'es to keep at 150-200km range where they deal the most damage.
To refer to the bolded point: You mean like right now, in terms of torps? But you also want to break HAMs again too? No. Needing three painters to be able to hurt people is dumb. Keep (or even slightly lower) torp DPS as it is, and raise their ability to apply damage to battleships and most battlecruisers (though it's reasonable to still need webs/painters for fighthing cruisers, and allowing friends in other frigates to kill enemy frigates for you.) |

Hagika
LEGI0N
37
|
Posted - 2013.04.29 20:31:00 -
[519] - Quote
Stetson Eagle wrote:The viability of missiles in fleet combat should IMHO be looked at by defining a role for them and sticking to it. Example follows:
CRUISE MISSILES AND HEAVY MISSILES: Absolute highest DPS at the ranges they are capable at (150-250km raven), with the drawback of flight time. I'd look at making standard Raven fleet fit in at 900dps+, with t1 cruise missiles at 150-250km and otherwise current mechanics.
TORPEDOES AND HAMS: Absolute highest DPS in game, but only functions against highly target painted and webbed victims. Base DPS at around 2000 for a gank fit torp raven using standard torps only, but requires 2-3 target painters to apply fully on a battleship. Without painters, 500-1000dps depending on target speed.
This would put the cruise missiles into an anti-capital fleet role, as smaller ships could often warp out when redboxed by the raven fleet. The minmatar typhoon could turn into a good old cruise cavarly setup, speeding above normal fleet fit BS'es to keep at 150-200km range where they deal the most damage.
Thats an issue we have now with cruise and torps, which is why they arent used for pvp. Every other BS weapon does not need painters,webs to apply full damage.
While at the same time, they hit instantly and missiles have a delay. Once a sig radius gets to a certain point, the damage is reduced on missiles even if the ship stands still.
Then missile ships are forced to throw rigs to make them viable as well. God forbid if we ask to be able to use T2 ammo.
Rage and Fury cant hit the broad side of a moon without painters. If the starts to move, the damage is reduced.
So factor in sig radius,movement which reduces the damage of them by a huge margin and now you know why you dont see them in pvp. They are garbage. Paper dps and actual applied dps for missiles is a huge difference. Torps look great on paper and will give you an epeen inflation all up to the point you actually try to use them. Then your damage is so ridiculously reduced that battle cruisers will out damage you.
So rage has no use for anything but pos or cap ships that are standing still, while every other race's Battleships can use T2 ammo on battleships. Fury can be used if you have painters and webs.
One heck of a trade off isnt it? Multiple painters and webs along with rigs to use your weapons while others do not.
Which drastically removes from the tank, hence why the raven is not used. Lets not get started on the scorp either. Thats a mess as well, though atleast it can bring ECM to the fight
|

Hagika
LEGI0N
37
|
Posted - 2013.04.29 20:37:00 -
[520] - Quote
Aglais wrote:Stetson Eagle wrote:The viability of missiles in fleet combat should IMHO be looked at by defining a role for them and sticking to it. Example follows:
CRUISE MISSILES AND HEAVY MISSILES: Absolute highest DPS at the ranges they are capable at (150-250km raven), with the drawback of flight time. I'd look at making standard Raven fleet fit in at 900dps+, with t1 cruise missiles at 150-250km and otherwise current mechanics.
TORPEDOES AND HAMS: Absolute highest DPS in game, but only functions against highly target painted and webbed victims. Base DPS at around 2000 for a gank fit torp raven using standard torps only, but requires 2-3 target painters to apply fully on a battleship. Without painters, 500-1000dps depending on target speed.
This would put the cruise missiles into an anti-capital fleet role, as smaller ships could often warp out when redboxed by the raven fleet. The minmatar typhoon could turn into a good old cruise cavarly setup, speeding above normal fleet fit BS'es to keep at 150-200km range where they deal the most damage. To refer to the bolded point: You mean like right now, in terms of torps? But you also want to break HAMs again too? No. Needing three painters to be able to hurt people is dumb. Keep (or even slightly lower) torp DPS as it is, and raise their ability to apply damage to battleships and most battlecruisers (though it's reasonable to still need webs/painters for fighthing cruisers, and allowing friends in other frigates to kill enemy frigates for you.)
I would say atleast keep, given how much sig and speed affect torp damage, its not likely CCP will go far enough in terms of making them apply damage better.
The coming cruise buff is nice, but even it is still lacking in some respects. |
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Lord Eremet
The Seatbelts
8
|
Posted - 2013.04.29 23:03:00 -
[521] - Quote
Malcanis wrote:Lord Eremet wrote:I don't think I ever seen a rohk being used in pvp, except for that rare newbie who loses it 3 seconds later and have it lol-fitted. Now with Naga and other attack battlecruisers I doubt it have a use at all since its not cost-effective. If anyone have a fit that isn't lol and doesn't include hugging a station all the time or alts with logistics, please post it, I'm really curious.  Nagas and Rokhs are both fantastic for medium and large fleet PvP respectively.
I realized I was only looking at it from my empire perspective and small-gang pvp and therefor I had not a full picture. I have not concerned myself for 0.0 life and what fleet doctrines the alliances use for years, but why would you use Rohks over Nagas? Won't the cost of one Rohk cover the cost of 2 Nagas?
I hardly ever see Rokhs being used in empire, if I do they are usually flown by a newb. As for Nagas, I see them being used, even if people seem to have a preference for the Tornado.
That link Gypsio posted is helpful, I will take a look at individual Rohk killmails, I bet they all will be fleet-fitted. By the way Malcanis, with what numbers do you define Medium and large fleet pvp? 50-100, 200-500? Not slagging you for being a fleet-guy, I just wanna know. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
429
|
Posted - 2013.04.29 23:35:00 -
[522] - Quote
Please CCP Rise, Take a look at this tread: https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread
I'm just an engineer trying to improve eve : ) Please read these! > New POS system > New SOV system |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
692
|
Posted - 2013.04.30 00:24:00 -
[523] - Quote
Lord Eremet wrote:
That link Gypsio posted is helpful, I will take a look at individual Rohk killmails, I bet they all will be fleet-fitted.
Pretty much. Naga has a significant DPS advantage over the other ABCs around 80-120 km or so, depending on fits ofc, with the option of better tracking close up because of TCs. In exchange for this firepower, it's slower and fatter than the other ABCs, but in fleet its ability to project damage outweighs this. All of the ABCs are popular, they're actually quite well balanced among themselves, although I struggle to to see how attack BS will fit in with ABCs around.
Fleet Rokh is also rail fit (ofc). Its resist bonus meshes well with shield logis' instant shield rep and the optimal bonus and high base lock range lets it project damage out to the 150 km soft cap.
You might regard "fleet" as a bit niche and ask for greater utility in other environments, and it's not an argument without merit. But the general Caldari theme of trading mobility for force projection has always been one that's best suited to the fleet scale, so it should be expected that the Naga and Rokh see most use there. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
57
|
Posted - 2013.04.30 01:50:00 -
[524] - Quote
I like that idea!
Anyway, back to the problems of missiles:
CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate. |

Hagika
LEGI0N
42
|
Posted - 2013.04.30 01:55:00 -
[525] - Quote
Kenshi Hanshin wrote:I like that idea! Anyway, back to the problems of missiles: CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate.
Shhhhhh dont talk about reducing damage...CCP will make them hit a slight better, reduce base damage.. call it fixed and then not look at the mistake for another 6 years. |

Naomi Knight
Imperial Academy Amarr Empire
337
|
Posted - 2013.04.30 08:09:00 -
[526] - Quote
Hagika wrote:Shhhhhh dont talk about reducing damage...CCP will make them hit a slight better, reduce base damage by like 50%.. call it fixed and then not look at the mistake for another 6 years.  or they make the same threatment like hml-s got, low dmg , delayed dmg , ****** dmg applictiation , medicore range , overnerfed weapon
|

Theia Matova
Dominance Theory
33
|
Posted - 2013.04.30 10:55:00 -
[527] - Quote
Raven needs that extra mid for flixibility but with the cruise damage buff. Raven will become omni damage dealing monster. Which raw dps can pierce any BS hull tank when the damage is aimed right. Raven can become such OP ***** as drake has been not through tank but DPS. Don't forget that launcher system DPS should be less than other weapon systems because they can precisely aim to weakest resistance. When lasers are forced to deal EM/thermal, hybrids Kinetic/thermal, projectiles any/kinetic/explosive. Launchers is the only weapon system that can deal all damage types cleanly without 2ndary or more damage types, even with T2 ammos. Making you able to pinpoint precisely the weakest resistance and poke your opponent to death from the backdoor.
You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes. |

Morrigan LeSante
The Lost and Forgotten Troopers
261
|
Posted - 2013.04.30 11:08:00 -
[528] - Quote
Theia Matova wrote:You risk making Caldari even more popular with these changes as they already are
I don't think making them more popular than a tramps shoelace is a bad thing.
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
692
|
Posted - 2013.04.30 12:02:00 -
[529] - Quote
Theia Matova wrote:You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes.
Well, it took 27 pages, but we finally found someone who thinks that cruise is fine as it is.  |

Morrigan LeSante
The Lost and Forgotten Troopers
261
|
Posted - 2013.04.30 12:07:00 -
[530] - Quote
Gypsio III wrote:Theia Matova wrote:You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes. Well, it took 27 pages, but we finally found someone who thinks that cruise is fine as it is. 
In fairness, I said early on in the cruise thread they might well be OTT.....  |
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GirrL
Caldari Provisions Caldari State
32
|
Posted - 2013.04.30 18:00:00 -
[531] - Quote
LOL at the Changes!!!! Caldari is a joke in every aspect of PvP.
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
125
|
Posted - 2013.04.30 18:07:00 -
[532] - Quote
Theia Matova wrote:Raven needs that extra mid for flixibility but with the cruise damage buff. Raven will become omni damage dealing monster. Which raw dps can pierce any BS hull tank when the damage is aimed right. Raven can become such OP ***** as drake has been not through tank but DPS. Don't forget that launcher system DPS should be less than other weapon systems because they can precisely aim to weakest resistance. When lasers are forced to deal EM/thermal, hybrids Kinetic/thermal, projectiles any/kinetic/explosive. Launchers is the only weapon system that can deal all damage types cleanly without 2ndary or more damage types, even with T2 ammos. Making you able to pinpoint precisely the weakest resistance and poke your opponent to death from the backdoor.
You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes.
LOL poke your opponent to death from the backdoor... :)
Anyway Raven will have 7 mids thats plenty ... but i do think cruise raw damage will be excessive now.. which considering the range aswell is much better than most turrets are able to reach and you would be aiming it at battleships so the only issue at that point is the speed of the opponent and if they have a counter at all. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
693
|
Posted - 2013.04.30 18:24:00 -
[533] - Quote
Jonas Sukarala wrote:LOL poke your opponent to death from the backdoor... :)
Anyway Raven will have 7 mids thats plenty ... but i do think cruise raw damage will be excessive now.. which considering the range as well is much better than most turrets are able to reach and you would be aiming it at battleships so the only issue at that point is the speed of the opponent and if they have a counter at all.
We can't look at raw damage in isolation, we have to consider its application, the qualities of the host platform and the likely combat environments. While comparisons between application of missile and turret damage are notoriously difficult, artillery, tachyons and rails can also deliver broadly similar raw DPS around the important 50-100 km window, with all forms needing tackle/ewar to reliably apply DPS to, and keep range on, a typical mixed gang of frigates, cruisers and BCs.
But it's the last point worries me the most, because as far as I can tell, the ABCs are still going to be better at being large-weapon-armed skirmish platforms than the attack BS, because of the magnitude of their mobility advantages. This could conceivably lead to the odd situation where cruise is simultaneously overpowered (relative to turrets on other attack BS) yet unused (if ABCs end up being better than attack BS at being attack BS).  |

Alticus C Bear
University of Caille Gallente Federation
145
|
Posted - 2013.04.30 20:22:00 -
[534] - Quote
Attack battleships
I may post this in every thread.
Anybody feel these are a little lacking in their role.
The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel like they should be on the move and yet seem to have cap problems doing so, this is not so much a problem for combat battleships that may end up in scram range or as fleet platforms where mobility is just one factor.
Attack frigates have a role bonus over combat frigates, this helps them maintain tackle and speed by reducing the cap draw of propulsion disruption modules. At battleship level such a bonus would make very little difference but at battleship level, no ship can run a Microwarpdrive for any significant period of time.
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
125
|
Posted - 2013.04.30 20:48:00 -
[535] - Quote
Alticus C Bear wrote:Attack battleships
I may post this in every thread.
Anybody feel these are a little lacking in their role.
The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel like they should be on the move and yet seem to have cap problems doing so, this is not so much a problem for combat battleships that may end up in scram range or as fleet platforms where mobility is just one factor.
Attack frigates have a role bonus over combat frigates, this helps them maintain tackle and speed by reducing the cap draw of propulsion disruption modules. At battleship level such a bonus would make very little difference but at battleship level, no ship can run a Microwarpdrive for any significant period of time.
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
a little lacking is an understatement .. 50% mwd cap reduction could work .. that and mwds need work too many penalties. Armour attack battleships especially don't work.... the shield ones don't work so what chance do they have. And ofc the ABC's kill any real chance these have with vastly superior mobility and still have similar dps... for half the price 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Hagika
LEGI0N
54
|
Posted - 2013.05.01 01:59:00 -
[536] - Quote
Gypsio III wrote:Theia Matova wrote:You risk making Caldari even more popular with these changes as they already are. Please reconsider the cruise changes. Well, it took 27 pages, but we finally found someone who thinks that cruise is fine as it is. 
Was bound to happen, they are either trolling or just plain stupid. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
59
|
Posted - 2013.05.01 05:29:00 -
[537] - Quote
Hagika wrote:Kenshi Hanshin wrote:I like that idea! Anyway, back to the problems of missiles: CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate. Shhhhhh dont talk about reducing damage...CCP will make them hit a slight better, reduce base damage by like 50%.. call it fixed and then not look at the mistake for another 6 years. 
Oh right! Sorry my bad, engineering background showing... 
Yea! CCP thanks for screwing over Caldari pilots yet again! May I suggest that you send the Devs to Nepal. While in Nepal they need to learn proper meditation. Maybe if they learn to balance themselves, they might be better at balancing ships in Eve. Just a thought.
Anyway, I very strongly request that you reconsider the 'balancing' done to these BS. As so far communicated clearly in the threads. No, I am not going to summarize for you...We pay you to do your jobs properly which includes reading the feedback threads. Furthermore, it is about 1:30 in the morning for me so, not going to stay up for 30 min to write you (CCP) a summary.
Now it might be possible but you gonna have to pay me: $200 please! 
*Note: I am not responsible for any feelings from reading the remarks. As I am under sugar-influence at the present time and thus extremely hyperactive.* |

Hagika
LEGI0N
56
|
Posted - 2013.05.01 06:38:00 -
[538] - Quote
Kenshi Hanshin wrote:Hagika wrote:Kenshi Hanshin wrote:I like that idea! Anyway, back to the problems of missiles: CCP do something to make missiles better at applying damage. Otherwise it doesn't matter (even if hell freezes over) how much volley damage they do. Since Caldari ships lose absurd amounts of damage due to the present mechanics. If you change the mechanics to put missiles on better damage-application it could be reasonable to reduce base damage to equate. Shhhhhh dont talk about reducing damage...CCP will make them hit a slight better, reduce base damage by like 50%.. call it fixed and then not look at the mistake for another 6 years.  Oh right! Sorry my bad, engineering background showing...  Yea! CCP thanks for screwing over Caldari pilots yet again! May I suggest that you send the Devs to Nepal. While in Nepal they need to learn proper meditation. Maybe if they learn to balance themselves, they might be better at balancing ships in Eve. Just a thought. Anyway, I very strongly request that you reconsider the 'balancing' done to these BS. As so far communicated clearly in the threads. No, I am not going to summarize for you...We pay you to do your jobs properly which includes reading the feedback threads. Furthermore, it is about 1:30 in the morning for me so, not going to stay up for 30 min to write you (CCP) a summary. Now it might be possible but you gonna have to pay me: $200 please!  * Note: I am not responsible for any feelings from reading the remarks. As I am under sugar-influence at the present time and thus extremely hyperactive.*
At this point, I really hope they give either a bonus to be able to hit for the raven or a damage bonus to put the raven on par or slightly better damage output than the phoon.
Because as it sits, the phoon is going to make the raven look bad and it will still not see pvp like it should.
The phoon has too many advantages going for it and with any missile buff, the phoon bonus will just allow it to be that much better.
|

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
48
|
Posted - 2013.05.01 06:45:00 -
[539] - Quote
The fact that a Naga can out damage a rokh is hilarious and the rokh is just sitting sadly in the deep dark corners of a station hangar. |

Hagika
LEGI0N
56
|
Posted - 2013.05.01 06:57:00 -
[540] - Quote
Steve Spooner wrote:The fact that a Naga can out damage a rokh is hilarious and the rokh is just sitting sadly in the deep dark corners of a station hangar.
Yes it is pretty bad, but pointing it out will more than likely get the naga nerfed instead of the rokh buffed with the current treatment for caldari.
Even though the naga is on equal terms with the other Tier 3 BC.. |
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