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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
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Posted - 2013.04.09 14:15:00 -
[151] - Quote
A utility high on raven or any attack battleship doesn't seem particularly useful at their ranges also boost the ravens lock range and i would suggest changing its velocity bonus to an explosion velocity bonus as missiles have ample range already but don't track very well and much like the cerberus who needs missiles to go 200km plus as you can't even lock that far? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Toshaheri Talvinen
Ultimate Ascension
1
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Posted - 2013.04.09 14:21:00 -
[152] - Quote
Grunnax Aurelius wrote:CCP Rise wrote:Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50)
Quite substantial changes CCP Rise. The Raven is now a little bit more nimbler than before, a few people here think it is still a slow boat, but they don't realize its the top 3 lightest battleships which means it accelerates faster and aligns faster. The other 2 lighter battleships are the Armageddon and the Megathron, but that changes once you throw Plates on them, so essentially the Raven is the lightest Battleship, which means fast align, fast acceleration and benefits better from speed boosting modules. So what i gather from this is Nano Raven now! There is still few few problems with it: Typhoon has quite a higher DPS, this i fine as the Typhoon is designed to brawl and the raven is a kite, the problem is Torpedo and Cruise Missile Explosion Velocity and Explosion Radius. Typhoon also can fit more Tank on board compared to the Raven which is fine as i said above one being a brawl and one being a kite. CCP Rise here is what I believe needs to be done to bring the Raven into a position where the Typhoon isn't the Dominant only. Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 7(+1) launchers Fittings: 12250 PWG(+2250), 820(+120) CPU Defense (shields / armor / hull) : 6800(-700) / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 118(+24) / .12(-.008) / 99300000 / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 400(-70) Those changes i think will do it, let me know what you think. EDIT: Torpedo and Cruise Missile Explosion Radius and Explosion Velocity need to be fixed.
While I overall disagree with the premise that the Raven needs to lose EHP, it can comfortably fit [New Raven, Torps PVP]
6x Torpedo Launcher II (Mjolnir Rage Torpedo) Heavy Energy Neutralizer II
2x Adaptive Invulnerability Field II EM Ward Field II Large Shield Extender II 100MN Microwarpdrive II Target Painter II Faint Warp Disruptor I
Damage Control II 4x Ballistic Control System II
2x Large Anti-Thermal Screen Reinforcer I Large Core Defense Field Extender I
5x Hammerhead II Without any powergrid or CPU implants at level 5 skills with the proposed changes, so it really doesn't need more powergrid or CPU. But it's tank is easily matched by that of a Drake. And a battleship, should be able to tank much better than a battlecruiser.
- - Tosh |
Bakuhz
luna Oscura Clandestina Armada The Nightingales of Hades
11
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Posted - 2013.04.09 14:21:00 -
[153] - Quote
yey tearz
nothing is wrong with the ship it just needs a bonus to explosion velocity and its signature
the speed is most welcome on it in the nano fittings
and most of all we dont want to get back in frigate raping raven's shooting you at 250km away
now everyone go back cry for an icecream in the supermarket to mommy while im thinking about the new armageddon and taking a crap on the crapper
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Bakuhz#kills |
Mike Whiite
Cupid Stunts. Casoff
171
|
Posted - 2013.04.09 14:24:00 -
[154] - Quote
Grunnax Aurelius wrote:[Quite substantial changes CCP Rise.
The Raven is now a little bit more nimbler than before, a few people here think it is still a slow boat, but they don't realize its the top 3 lightest battleships which means it accelerates faster and aligns faster. The other 2 lighter battleships are the Armageddon and the Megathron, but that changes once you throw Plates on them, so essentially the Raven is the lightest Battleship, which means fast align, fast acceleration and benefits better from speed boosting modules. So what i gather from this is Nano Raven now!
Here are the mobility stats next to eachother, but I see something diferent than you in them
Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03
Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89
Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempest 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14
Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000
In these stats it is the slowest Attack battleship, The clumsiest, and the slowest away from the gate. at some point even the non attack battleships are faster.
aside from pure mass The Typhoon beats it everywhere.
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Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
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Posted - 2013.04.09 14:26:00 -
[155] - Quote
Mike Whiite wrote:Grunnax Aurelius wrote:[Quite substantial changes CCP Rise.
The Raven is now a little bit more nimbler than before, a few people here think it is still a slow boat, but they don't realize its the top 3 lightest battleships which means it accelerates faster and aligns faster. The other 2 lighter battleships are the Armageddon and the Megathron, but that changes once you throw Plates on them, so essentially the Raven is the lightest Battleship, which means fast align, fast acceleration and benefits better from speed boosting modules. So what i gather from this is Nano Raven now!
Here are the mobility stats next to eachother, but I see something diferent than you in them Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03 Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89 Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempest 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14 Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000 In these stats it is the slowest Attack battleship, The clumsiest, and the slowest away from the gate. at some point even the non attack battleships are faster. aside from pure mass The Typhoon beats it everywhere.
Plug the stats in EvEHQ and see that the typhoon is slower by speed and align time because of weight.....
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
War Kitten
Panda McLegion
1849
|
Posted - 2013.04.09 15:11:00 -
[156] - Quote
CCP Rise wrote:Quote:Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers This is just a typo, the Rokh will keep its launchers. Sorry about that!
What about the raven? You mention 0 turrets, but it currently has 4, and there is no (-4) notation.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:14:00 -
[157] - Quote
CCP Rise are these align times with 0 skills like the faction navy cruisers? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
TheFace Asano
Deadly Execution
3
|
Posted - 2013.04.09 15:21:00 -
[158] - Quote
I am going to agree with quite a bit of whats being said about the Raven above. Tank is already on the squishy side, and mobility is not going to change without a decrease in MASS. My proposed changes I will add in bold and { } below.
Increase in dps, shield defense left unchanged from live and a 10 percent mass decrease. Overall hit-points will still be lower without sacrificing its already low hp shield tank. Raw Dps should be higher than the Phoon, while the Phoon has higher damage application.
My thoughts on Torps and Cruise: Torps: Increase range about 10 percent, at standard BS speeds they should hit for 100 percent damage on BS targets..... Cruise: Buff Damage by 10-15 percent for each type, and increase speed of cruise to make them the fastest missile available.
Raven:
The (cavalry)Raven is becoming the Caldari attack battleship. Its bonuses were a natural fit already, and although its giving up some base hitpoints, the substantial increase to speed and added mid should open up plenty of new opportunities for Caldari missile pilots without hurting anyone who was already happy using it.
Its also gaining power grid and CPU output so that torp focused fits and fits that want to use propulsion mods are more easily accessible. Keep in mind that we will be taking a more detailed look at battleship sized missile systems in the near future.
Caldari Battleship Skill Bonuses: +5% {7.5%} bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Slot layout: 7H(-1), 7M(+1), 5L; 0 turrets , 6 launchers Fittings: 11000 PWG(+1500), 750(+50) CPU Defense (shields / armor / hull) : 6800(-700) {7500} / 5800(-841) / 6400(-241) Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74 Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 {893000000} / 16.52s (-1.1s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 22 Gravimetric Signature radius: 420(-50) |
Lina Theist
War Veteran Pension
1
|
Posted - 2013.04.09 15:22:00 -
[159] - Quote
I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
722
|
Posted - 2013.04.09 15:27:00 -
[160] - Quote
Lina Theist wrote:I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship.
Range isn't only good for sniping. BYDI (Shadow cartel) Recruitment open!
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Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
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Posted - 2013.04.09 15:29:00 -
[161] - Quote
Lina Theist wrote:I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship. Its designed to kite at close range with Blasters, the only reason Rails were used was when they were good 3+ years ago til they got nerf bat Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
Van Mathias
Dead Space Collective
11
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Posted - 2013.04.09 15:30:00 -
[162] - Quote
Lina Thiest, that resist bonus is one of the best individial bonuses in the game, which is why you are seeing so many tears over it. Also, that range bonus is essentail to blaster doctrine, and is effectively a damage bonus at longer ranges. As for being a viable ship, the rokh is the backbone of many large fleets, its one of the best balanced battleships around as it is. Please see my previous post on what should be done with it change wise
Also, reducing the resist bonus will bring down ehp far more than 8k, a rokh with a good fitting can hit 120k ehp without much trouble, and the reduction will slice off about 12% of that, effectively.
Vote no on resists change. (There's not really a vote, but protest anyway.) Post your advanced battleship ideas here! |
Cloudcobra
LifeLine Solutions
0
|
Posted - 2013.04.09 15:33:00 -
[163] - Quote
I already felt old using my trusty Raven with 6 CM IIs + 2 425mm Prototypes for missions. Now it feels like the Raven gets extinct unless CCP pulls a large missile buff. |
Lina Theist
War Veteran Pension
1
|
Posted - 2013.04.09 15:40:00 -
[164] - Quote
Garviel Tarrant wrote:Lina Theist wrote:I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship. Range isn't only good for sniping.
Just because blasters are so damn good. Give it a 25% damage bonus and I'd actually fit rails to it, like a multipurpose abaddon. |
Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 15:42:00 -
[165] - Quote
25% damage bonus is the Naga's territory, if you like it so much fly that. Also, blasters have significant drawbacks, they are good, but you pay for it in several ways. Not the least of which is their abysmal range, worst in the game. Post your advanced battleship ideas here! |
Lina Theist
War Veteran Pension
1
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Posted - 2013.04.09 15:53:00 -
[166] - Quote
Van Mathias wrote:25% damage bonus is the Naga's territory, if you like it so much fly that. The Rokh has always been a tank boat, and making it into an overpowered Naga won't make the Caldari Navy better. Also, blasters have significant drawbacks, they are good, but you pay for it in several ways. Not the least of which is their abysmal range, the worst in the game.
holy ****, way to miss my point entirely. As it stands right now, a rokh will never snipe because it's outperformed in every way by a naga. As such, blasters are the only viable option for a rokh. However, if it got a damage bonus instead, rails would actually do enough damage to be viable. Blasters would lose range, and be niche.
Right now, rokh is fitted with blasters only as a brawler. If it got a damage bonus, it would be viable to fit with two different weapon types. At least I would consider both. |
Van Mathias
Dead Space Collective
11
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Posted - 2013.04.09 16:00:00 -
[167] - Quote
Um, what? Why in the heck would I want 2 railboats instead of 1 railboat and 1 blastership? Also, the Rokh relies on its range to nullify the damage bonuses of other ships. As Garviel said, its for near range kiting.
The entire point of ship roles is that a each ship is supposed to do 1 thing well, within a reasonable range of variation. So having a Rokh that uses both rails and blasters equally well goes against that. I would recommend you play a bit more and understand better how large ship doctrine works before making suggestions that go directly against the stated direction of development by CCP. Post your advanced battleship ideas here! |
Aglais
Liberation Army Li3 Federation
204
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Posted - 2013.04.09 16:09:00 -
[168] - Quote
Aliventi wrote:The nerfs to the Raven EHP are way to much. It was already thin before with 2 LSE II and 2 Invuls. 1 extra mid slot will not make that much difference. And most of us would like to fit a TP/web/MJD etc in that newly opened slots. Instead it will go to another LSE or an EM field II to patch up this miserable tank.
And don't let the "Why does the phoon get the damage amp bonus?" get you down. That velocity bonus is gold when it comes to actually using torps. Also, I look forward to you fixing Torps/CMs. It's been a long, long time coming.
It's ten extra kilometers, IIRC. It's not that good. At all. This Raven is an utter ******* joke of a battleship that has no place in the lineups of any faction save the countless NPCs you're shooting (because honestly it'll probably go down that fast in a fight, while putting up just as much of a fight as a lone NPC battleship itself).
Grunnax Aurelius wrote:Ok so everyone here thinks the Raven is now still crap, here is a hint:
N A N O R A V E N
You mean the Typhoon, right? Nano typhoon will slap the **** out of a nano Raven, I am positive.
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Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
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Posted - 2013.04.09 16:15:00 -
[169] - Quote
Aglais wrote:Aliventi wrote:
[quote=Grunnax Aurelius]Ok so everyone here thinks the Raven is now still crap, here is a hint:
N A N O R A V E N
You mean the Typhoon, right? Nano typhoon will slap the **** out of a nano Raven, I am positive.
You should look at the stats dude, the typhoons mass makes it really really fat, iv plugged both ships into EvEHQ, Typhoon is 200m/s slower and aligns 3 seconds slower Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
Andreus Ixiris
Mixed Metaphor
2430
|
Posted - 2013.04.09 16:19:00 -
[170] - Quote
This war on resist bonuses is ill-advised, and I think it should be dropped. Mane 614
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ACH1LL35
Hull Breach Inc. Double Tap.
0
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Posted - 2013.04.09 16:37:00 -
[171] - Quote
how About Taking Two High Slot And Put Then To Low So You Can Make The Scorpion Have A LiTtle Armor tank |
Van Mathias
Dead Space Collective
11
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Posted - 2013.04.09 16:41:00 -
[172] - Quote
Sir, why don't you review a copy of Strunk and White? Post your advanced battleship ideas here! |
Geralt Rittersporn
Perkone Caldari State
5
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Posted - 2013.04.09 16:41:00 -
[173] - Quote
Raven mobility: 113
Tempest mobility: 120
The slow combat BS is faster then a fast attack BS. |
Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
41
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Posted - 2013.04.09 16:47:00 -
[174] - Quote
Geralt Rittersporn wrote:Raven mobility: 113
Tempest mobility: 120
The slow combat BS is faster then a fast attack BS.
Align Time: Typhoon 15.8 > Megathron 15.96 > Apocalypse 16.02 > Hyperion 16.36 > Raven 16.52 > Scorpion 16.66 > Dominix 16.88 > Tempest 17.18 > Armageddon 19.96 > Maelstrom 19.53 > Rokh 19.85 > Abaddon 20.03
Max Velocity: Typhoon 130 > Megathron 122 > Temptest 120 > Hyperion 115 > Apocalypse 113 > Raven 113 > Dominix 109 > Armageddon 100 > Scorpion 94 > Maelstrom 94 > Rokh 89 > Abaddon 89
Agility: Typhoon 0.11 > Scorpion 0.116 > Megathron 0.117 > Hyperion 0.1178 > Apocalypse > 0.119 > Tempest 0.12 > Raven 0.12 > Dominix 0.1254 > Armageddon 0.13 > Maelstrom 0.136 > Rokh 0.136 > Abaddon 0.14
Mass: Apocalypse 97100000 > Magathron 98400000 > Raven 99300000 > Hyperion 100200000 > Dominix 100250000 > Tempest 103300000 > Typhoon 103600000 > Scorpion 103600000 > Maelstrom 103600000 > Armageddon 105200000 > Rokh 105300000 > Abaddon 125000000
Oh will you look at the mass difference, thats one fat b i t c h, raven is still faster. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
Johnson Oramara
Science and Trade Institute Caldari State
20
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Posted - 2013.04.09 16:48:00 -
[175] - Quote
Bakuhz wrote:and most of all we dont want to get back in frigate raping raven's shooting you at 250km away Yea, you can go grab some coffee and still have time to warp away without much hurry before the missile arrives... It's not like with arties that blap you instantly... |
Van Mathias
Dead Space Collective
11
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Posted - 2013.04.09 16:51:00 -
[176] - Quote
Well, like it or not, we seem to be heading to an era of arty alpha dominance, with the only ships that can effectively oppose it being made significantly worse. All hail CCP Rise's alphafleet. Post your advanced battleship ideas here! |
Anabella Rella
Gradient Electus Matari
591
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Posted - 2013.04.09 16:51:00 -
[177] - Quote
Please stop this madness and go back to the drawing board. Please. Your proposed changes to the Raven will make it into a second class version of the new Typhoon (a change that I HATE, by the way - the 'Phoon should not become a weak at the knees, armor tanked wannabe Raven) for a little extra speed. This change will not make the Raven more viable in PVP (only a major revamp of missiles can do that) and will make it less survivable in PVE.
I sincerely hope that what you come up with in the next couple of days is a LOT better than the ill-focused, homogenized mess that this first pass was. What you want is irrelevant, what you've chosen is at hand. |
Aglais
Liberation Army Li3 Federation
204
|
Posted - 2013.04.09 16:54:00 -
[178] - Quote
So I actually plugged things into EFT and here's what I came up with, using my skills and no implants. This is probably an utterly awful fit, but whatever:
Joke Raven
Low 3x BCS II Nanofiber Internal Structure II Damage Control II
Med Prototype 100MN Microwarpdrive I 100MN Afterburner II 2x LSE II 2x Adaptive Invulnerability Field II (could probably switch one for an EM hardener I guess) Warp Disruptor II
High 6x Torpedo Launcher II
Rig I don't know what rigs to put on it, rigors utterly mince it's tank (Like, "I had to double check to make sure I'm not flying a torp naga trying for max tank" bad), shield rigs utterly mince damage application (but I put in 3x core defense field extender I's as placeholders I guess)
1005 paper DPS (it won't ever reach that high on any non-POS, I'm aware), 6224 raw volley damage, 98,419 EHP. Goes 1125m/s with MWD, 417m/s with AB. Both have align time changed from 9.1 seconds to 14. (With the implants I have, I break 100k EHP, velocities change to 1205m/s with MWD and 443m/s with AB).
I can't believe I'm saying this but the Raven has pros when compared to the Typhoon.
Pro 1) Shield Typhoon cannot dual prop, unless it wants to have even less tank. Must choose armor if dual prop is desired and automatically become slower. By a lot.
Pro 2) Caracal vs. Bellicose. Exact same missile ranges for some arcane reason, meaning that a Raven can actually... Kite an armor typhoon now.
Pro 3) It looks like the Armor Typhoon still has to sacrifice a damage mod for armor tank. Raven has none of that, meaning it can still run with three BCS II and actually deal more damage.
I don't know if it'll actually be good though until I get a chance to fly it on the test server. |
ArmEagle Kusoni
Knights of Nii The 20 Minuters
9
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Posted - 2013.04.09 17:04:00 -
[179] - Quote
Grunnax Aurelius wrote:Lina Theist wrote:I feel the resist bonus is out of place on the rokh. If you want a sniper go with a naga, if you want a heavier sniper then change the resist bonus to damage to match the naga. Half a brawler, half a sniper doesn't make a viable ship. Its designed to kite at close range with Blasters, the only reason Rails were used was when they were good 3+ years ago til they got nerf bat Kite, with what speed it doesn't have? You can't even get close! |
Van Mathias
Dead Space Collective
11
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Posted - 2013.04.09 17:11:00 -
[180] - Quote
Its called a deadspace mwd, there are several types available at a lower price point. Post your advanced battleship ideas here! |
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