Pages: [1] |
1. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Either the above... Modular building of battleships... or there could be just the Weapons being adjusted. CCP could invent a new module, a slotitem, that makes several weaponslots out of one battleship weaponslots. medium Weapon battery: Would m...
- by Jitoru - at 2013.05.21 07:54:00
|
2. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Quote: And dont you see the cheesiness here? why should the Rokh outtank, outdamage and outrange the hyperion if they have the same role? the problem still is; the Rokh wants to be resilient Blasterplatform and resilient sniper. If i fit my Hyperi...
- by Jitoru - at 2013.05.09 23:44:00
|
3. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Connall Tara wrote: Josilin du Guesclin wrote: [quote=Connall Tara] Oh, and the Hyp is smaller, more agile, faster, and has far longer cap-life. The Rokh won't even be able to fire its guns for more than a few minutes, while the Hyp is quite...
- by Jitoru - at 2013.05.07 22:09:00
|
4. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Hey there, wanted to make following Suggestions for the Bonuses of Caldari ships: Raven: (not touching her, think the bonuses are fine) Rokh: +10% optimal Range/level +5% Large Hybrid WEapon damage or: -2 Turrets +10% optimal Range/level +10% L...
- by Jitoru - at 2013.04.27 12:32:00
|
5. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Hey there everyone, Ill take the freedom of sum up the opinions here Raven We are relatively ok with the changes for the raven, she gained a great deal of speed there, and a little agility. The loss of tank makes up for the additional tank fittin...
- by Jitoru - at 2013.04.24 21:36:00
|
6. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Hello Everyone, i want to ask ccp a few questions, and i need honest answers? Why are you giving the typhoon an additional launcher slot so the typhoon has as much damage as the raven? Raven has a range and a damage Bonus is it supposed to be an...
- by Jitoru - at 2013.04.21 13:02:00
|
7. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Hello everyone, I have to say: I wanted to read the whole thread before answering... but after the 20th , that was obviously ignoring the posts of ccp posters promising proper reimbursement siding with the sfrathegy of -what you flew yesterday you...
- by Jitoru - at 2012.05.14 22:18:00
|
8. Thoughts and Suggestions about the Weapon Systems from a Caldari Pilot - in Player Features and Ideas Discussion [original thread]
Quote: could you list there disadvantages in relation to turrets Disadvantages of Missiles: - Explo velocity against Speed (a missile hits with 13 damage for example, thats a proven miss in my book?) - Explo radius against Signature (a mis...
- by Jitoru - at 2012.01.10 09:25:00
|
9. Thoughts and Suggestions about the Weapon Systems from a Caldari Pilot - in Player Features and Ideas Discussion [original thread]
Quote: The problem with these missile threads is that they always suggest increasing speed of missiles but never give a decent reason why. Travel time of missiles doesn't really become an issue till you reach the 70+km mark and tbh short of mak...
- by Jitoru - at 2012.01.08 23:21:00
|
10. [Suggestion] Nuke the trolls, face-stabbing alts, and thread gankers. - in Player Features and Ideas Discussion [original thread]
I'm with you on that. Experience tells us "if you get personally insulted; the person insulting you has absoulutely nothing of sense to say at all" All those flame posts have to be deleted and the writers banned for at least a week. Honestly, ...
- by Jitoru - at 2012.01.07 06:09:00
|
11. Thoughts and Suggestions about the Weapon Systems from a Caldari Pilot - in Player Features and Ideas Discussion [original thread]
Thank you Really for your research, Mars Theran. Your statings helped me understand how it could be from a physical point of view a little more. Quote: edit: Also, it's likely that both projectiles and magnetically accelerated hybrid casings ...
- by Jitoru - at 2012.01.07 05:37:00
|
12. Thoughts and Suggestions about the Weapon Systems from a Caldari Pilot - in Player Features and Ideas Discussion [original thread]
Jafit McJafitson wrote: Jitoru wrote: I'm serious with all that and not trolling this is my mainchar! Honestly Jitoru Oh god. Really? What kind of comment is that? If you ain't writing anything constructive, why do you write anyth...
- by Jitoru - at 2012.01.06 22:18:00
|
13. Thoughts and Suggestions about the Weapon Systems from a Caldari Pilot - in Player Features and Ideas Discussion [original thread]
Hello Everyone, So here I am, finally writing about those things. Okay, first things first: I am Caldari, and I am proud to be one! (In a RPG kind of way - but hey I chose my race with the typical "wow! thats what i want!" So of course this is j...
- by Jitoru - at 2012.01.06 21:05:00
|
14. First person view, Pod concept slowly left behind - in Player Features and Ideas Discussion [original thread]
I think the cockpit view is by lore and technically out of the question, at least while in a strenous or combat situation. But you could get a walking on ships-function, this would be interesting when having a conversation between corporation mana...
- by Jitoru - at 2011.07.09 09:09:00
|
15. Off grid Artillery "Call down the Thunder" - in Player Features and Ideas Discussion [original thread]
you could use a mobile smaller form of cyno for this, opening a little rift to fire through, this way you could just add the function to normal cynos that can be logged on by covert jump and normal jump drives, maybe the covert ops would even be t...
- by Jitoru - at 2011.07.09 08:37:00
|
16. Ship Redesign List - (Graphics) - in Player Features and Ideas Discussion [original thread]
Hi there, I just tried to find a Thread offering a List with all Ships, that have to be redesigned, and i dont mean just a new Skin, rather its the Model of the Ship, that has to be changed. So here is my Opinion: Scorpion (done) Maller (done) ...
- by Jitoru - at 2011.06.25 03:32:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |