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Bi-Mi Lansatha
The Scope Gallente Federation
108
|
Posted - 2013.05.09 10:53:00 -
[721] - Quote
Gypsio III wrote:
The extra medslot and fittings are a pretty big deal, really. My concerns about the Raven (and Typhoon) aren't to do with the stats of cruise or the ship hulls themselves, both of which look fairly solid now, they're more to do with the meta and the existence of ABCs. Tone down ABCs further and we may see some gamespace open up for small-gang BS action.
Seven mids is nice; and I am looking forward to my CNR getting the same, but... if Cruise Missiles had remained unchanged... would this Odyssey Raven change have lead to more usage, especially considering the increased cost of Battleships coming with Odyssey?
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Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 10:57:00 -
[722] - Quote
Bi-Mi Lansatha wrote:Connall Tara wrote:I'd disagree there. -edit-
buffs don't always have to be in the form of extra turrets or different bonuses after all. the raven has received a softer, more even handed buff which fills in a lot of its issues while its most critical issue... If there wasn't a Cruise Missile buff, would these changes of had a major effect on Raven usage? In your opinion.
honestly? no.
torpedo ravens would see some more use, but the real gem of the new raven layout which makes it a real winner is the new cruise launchers, in which it completely trounces the typhoon for comparable effect.
cruise missiles, as they currently exist, are sadly just not an option. however the combination of these raven buffs AND improved cruise? a match made in heaven. the raven's ability to properly deploy these new cruise missiles, something the typhoon is quite simply unable to match thanks to the raven's velocity bonus on missiles is what really makes me adore this new ship.
the cruise buff alone nor the raven buff alone wouldn't have cut it, but both? works joyously Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Deerin
Murientor Tribe Defiant Legacy
138
|
Posted - 2013.05.09 11:13:00 -
[723] - Quote
I'll make 4 arguments categorized in 2x2
1: PvP and Torps
There is NO fantasy land where 1v1 BS combat occurs. Even if it does, it is a very very very special occassion, or setup.
There will be very very few cases where the extra range for torps, or the velocity of target BS will matter. Opponents will be webbed down by either you or another gang mate and the combat will happen at close range. You'll be scoring full/near full damage to all BC/BS/Cap and beyond. So if your gang is shield gang go with raven, if armor gang go with phoon. The difference of additional BCS's on raven will be offset by drones and multiple TP's on phoon. So I would expect a similar performance.
....and if you are shooting torps at cruisers, you have brought wrong suit to party. Deal with it.
2: PvP and Cruises
If you are pvp'ing and using cruises, chances are you have a specific kiting fleet that has to deal with stationary/slow moving targets.....or enemy profile consists of t3's and you have to go in battleships.
For cruises raven's range bonus is....well...I will not say useless but it is of secondary importance. For this kind of setup phoons bonus will be actually more useful as there will probably be no webs involved and for possible cruiser/t3 opponents additional painters and exp vel bonus will prove more effective on applied total damage.
3: PvE and Torps
Not enough TP's and no exp velocity bonus on raven, not enough range on typhoon. Both will seriously suck for any serious PvE activity if going torps.
4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
So:
PvP with Torps : Both OK PvP with Cruises: Both OK with advantage to Phoon PvE with Torps: Both Suck PvE with Cruises: Both OK with advantage to Raven
So Phoon is better at PvP while Raven is better at PvE ... ... ... Nothing new here move on. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
273
|
Posted - 2013.05.09 11:17:00 -
[724] - Quote
Bi-Mi Lansatha wrote:if Cruise Missiles had remained unchanged... would this Odyssey Raven change have lead to more usage, especially considering the increased cost of Battleships coming with Odyssey?
This question is irrelevant, because we are getting a Cruise Missile buff. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
719
|
Posted - 2013.05.09 11:28:00 -
[725] - Quote
Deerin wrote: For cruises raven's range bonus is....well...I will not say useless but it is of secondary importance. For this kind of setup phoons bonus will be actually more useful as there will probably be no webs involved and for possible cruiser/t3 opponents additional painters and exp vel bonus will prove more effective on applied total damage.
"Probably no webs involved". I have issues with this bit - if I was doing a cruise gang I'd be very keen on having some long-range webbing support available, for purposes of maintenance of range as well as application of damage. As soon as that is available, the Phoon's explovel bonus becomes redundant against many targets. Nor am I convinced that the Phoon will more easily fit painters - I'd want to shield-fit the Typhoon to maximise its mobility. leaving no room for painters.
So I think the choice is much less clear than you make out, after considering fittings and gang composition. The Raven will be slower and have more medslots for tank/ewar/tackle; the Phoon will be faster but flimsier. To me, this pushes the Typhoon for smaller gangs where mobility is more important and long-range webbing is absent, while the Raven would be favoured in larger, more organised gangs, particularly those with logi involved on either side. |

Bi-Mi Lansatha
The Scope Gallente Federation
109
|
Posted - 2013.05.09 11:48:00 -
[726] - Quote
Connall Tara wrote:...the cruise buff alone nor the raven buff alone wouldn't have cut it, but both? works joyously Hopefully, they update the CNR within a month from Odyssey release. Seven mid slots and +1000 DPS 
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Bi-Mi Lansatha
The Scope Gallente Federation
109
|
Posted - 2013.05.09 11:52:00 -
[727] - Quote
Caitlyn Tufy wrote:Bi-Mi Lansatha wrote:if Cruise Missiles had remained unchanged... would this Odyssey Raven change have lead to more usage, especially considering the increased cost of Battleships coming with Odyssey? This question is irrelevant, because we are getting a Cruise Missile buff.. Not if you are trying to differentiate why a Raven is a 'good ship' after Odyssey. |

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 12:03:00 -
[728] - Quote
actually deerin, for pvp and cruises i'd suggest the raven has the advantage. as previously mentioned, the raven's bonus is not a range bonus, its a velocity bonus.
on face value its essentially the same thing, but the big difference is that the cruise missiles are going A LOT faster. in addition to this the explosion radius on navy cruise, which lets be honest IS going to be the standard pvp ammo of choice, has an explosion radius of 247m once skills are factored in. the issue is more the explosion velocity, which admittedly the typhoon does have a bonus for.
however, how much of a difference would an extra 25-30m/s of explosion velocity result in when the ships in question, lets say tornadoes, are already moving at 280m/s without a prop mod. of much more importance in this situation in my mind would be the rate at which the missiles reach their targets providing less opportunity for escape and allowing the cruises to apply their substantial alpha, again something the raven is likely to have the advantage with thanks to the extra room for a 4th BCU.
as previously mentioned, a raven's cruise missiles are faster than the heavy missiles from a simmilarly skilled tengu. the speed at which those missiles will cross the engagement area makes for a much better advantage against attack battlecruisers as lets be honest... with a 4600 damage alpha the cruise missiles are going crunch sniper ABC's in a handful of hits. Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
68
|
Posted - 2013.05.09 12:24:00 -
[729] - Quote
Connall Tara wrote:Grunnax Aurelius wrote:
Because he doesn't understand missile mechanics.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) )
Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile
EDIT: Keep in mind this does not take into account the enemy ships resistances.
your ability to cut and paste from stafan's own thread serves you well young padawan. however... what happens if we... work that out? EGADS! THE MADNESS OF CHECKING NUMBERS! so lets assuming the typhoon and raven are scrapping with eachother? after all surely that's the point of contention here? my stalwart opinion that the raven's own weapons are compensated for by the extra BCUII when it comes to raw torpedo damage and attesting that the typhoons advantage is in its ability to launch heavy drones? as you mention, the equation doesn't take resistances into account so lets roll ahead and just look at raw damage from a single torpedo fired from each ship? makes the numbers nice and small. so firstly the much vaunted typhoon. explosion radius: 337m target sig radius (raven with shield tank): 540 target velocity: 141 (lets ignore microwarping for the obvious reasons eh?) explosion velocity: 133.5 missile damage: 898.41 crunching all those wonderful values in we find that the typhoon deals..... *drumroll* 898 damage to the raven before applying resists! huzzah! full damage application against the raven! you sirs are clearly vindicated in all things and i shall leap from the bridges of the firth of fourth in my exuberant pennance! wait? I've not done the raven yet? oh dear considering i know nothing about missiles its only right i reveal the full extents of my idiocy... explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^) now clearly seeing as i'm so god aweful wrong this shouldn't result in any number which could possibly compete? after all the raven doesn't have the explosion velocity bonus. AND its firing at a smaller signature target. its a forgone conclusion after all we can't honestly expect that the result will be. 903 huh... well that's curious isn't it? after all you quoted the equation at me! how could this result have turned out with the raven infact applying SLIGHTLY more damage against the typhoon than the typhoon does to the raven... one might think that the difference between the raven and the typhoon when it comes to damage application against other battleships is its drone bay... who'd have thunk it :>
Dude, you did the math wrong.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) ) explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^)
Damage = 923 * MIN(MIN(330 / 337.5, 1) , (106.5 / 337.5 * 330 / 143)^(log(5.5) / log(5.5)) ) Damage = 923 * MIN(MIN(0.977, 1) , (0.728)) Damage = 923 * 0.728 = 672.13 |

Deerin
Murientor Tribe Defiant Legacy
138
|
Posted - 2013.05.09 12:34:00 -
[730] - Quote
Bucca Zerodyme wrote:Connall Tara wrote:Grunnax Aurelius wrote:
Because he doesn't understand missile mechanics.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) )
Where sig = ship's signature vel = ship's velocity Er = Explosion Radius of missile Ev = Explosion Velocity of missile drf = Damage Reduction Factor of missile
EDIT: Keep in mind this does not take into account the enemy ships resistances.
your ability to cut and paste from stafan's own thread serves you well young padawan. however... what happens if we... work that out? EGADS! THE MADNESS OF CHECKING NUMBERS! so lets assuming the typhoon and raven are scrapping with eachother? after all surely that's the point of contention here? my stalwart opinion that the raven's own weapons are compensated for by the extra BCUII when it comes to raw torpedo damage and attesting that the typhoons advantage is in its ability to launch heavy drones? as you mention, the equation doesn't take resistances into account so lets roll ahead and just look at raw damage from a single torpedo fired from each ship? makes the numbers nice and small. so firstly the much vaunted typhoon. explosion radius: 337m target sig radius (raven with shield tank): 540 target velocity: 141 (lets ignore microwarping for the obvious reasons eh?) explosion velocity: 133.5 missile damage: 898.41 crunching all those wonderful values in we find that the typhoon deals..... *drumroll* 898 damage to the raven before applying resists! huzzah! full damage application against the raven! you sirs are clearly vindicated in all things and i shall leap from the bridges of the firth of fourth in my exuberant pennance! wait? I've not done the raven yet? oh dear considering i know nothing about missiles its only right i reveal the full extents of my idiocy... explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^) now clearly seeing as i'm so god aweful wrong this shouldn't result in any number which could possibly compete? after all the raven doesn't have the explosion velocity bonus. AND its firing at a smaller signature target. its a forgone conclusion after all we can't honestly expect that the result will be. 903 huh... well that's curious isn't it? after all you quoted the equation at me! how could this result have turned out with the raven infact applying SLIGHTLY more damage against the typhoon than the typhoon does to the raven... one might think that the difference between the raven and the typhoon when it comes to damage application against other battleships is its drone bay... who'd have thunk it :> Dude, you did the math wrong. Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) ) explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^) Damage = 923 * MIN(MIN(330 / 337.5, 1) , (106.5 / 337.5 * 330 / 143)^(log(5.5) / log(5.5)) ) Damage = 923 * MIN(MIN(0.977, 1) , (0.728)) Damage = 923 * 0.728 = 672.13
Apparently he used 540 sig instead of 330 for the 3rd term of function. |
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Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
98
|
Posted - 2013.05.09 12:51:00 -
[731] - Quote
Bi-Mi Lansatha wrote:Connall Tara wrote:...the cruise buff alone nor the raven buff alone wouldn't have cut it, but both? works joyously Hopefully, they update the CNR within a month from Odyssey release. Seven mid slots and +1000 DPS 
It can already put out 1550DPS, just its damage application is ****!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
720
|
Posted - 2013.05.09 12:54:00 -
[732] - Quote
Deerin wrote:Bucca Zerodyme wrote: Dude, you did the math wrong.
Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) ) explosion radius: 337m target sig radius: (I'm feeling friendly, lets use an armour typhoon for that signature radius eh?) 330 target velocity: 143 explosion velocity: 106 missile damage: 923 (that extra BCU does add that slight little bit of love ^_^)
Damage = 923 * MIN(MIN(330 / 337.5, 1) , (106.5 / 337.5 * 330 / 143)^(log(5.5) / log(5.5)) ) Damage = 923 * MIN(MIN(0.977, 1) , (0.728)) Damage = 923 * 0.728 = 672.13
Apparently he used 540 sig instead of 330 for the 3rd term of function.
I think the assumption of max base speed is unrealistic anyway. Both should be webbed, resulting in 100% of 843 DPS to the Raven and 98% of 948 DPS to the Typhoon, assuming dual-BCS buffer armour Phoon and triple-BCS ASB Raven. Both ships are likely to use a set of med drones - the Typhoon does get a bigger EFT number with 4x heavies, but it's a bit inflexible for my liking. |

Bi-Mi Lansatha
The Scope Gallente Federation
109
|
Posted - 2013.05.09 12:57:00 -
[733] - Quote
Grunnax Aurelius wrote:Bi-Mi Lansatha wrote:Connall Tara wrote:...the cruise buff alone nor the raven buff alone wouldn't have cut it, but both? works joyously Hopefully, they update the CNR within a month from Odyssey release. Seven mid slots and +1000 DPS  It can already put out 1550DPS, just its damage application is ****!!! Well, is was talking about Cruise Missiles CNR with two Rigor II's and a Flare II, plus painter. Damage applicant is very good.
Note: with skills of course.
|

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 13:30:00 -
[734] - Quote
well huh... ballocks, it appears that i did indeed fumble my numbers there.
i withdraw such claims post haste in light of my own arsefuckery.
however, i will still significantly maintain the validity of the raven as a battleship platform due to other reasons listed.
typhoons for torps, ravens for cruise ^^ Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
720
|
Posted - 2013.05.09 14:42:00 -
[735] - Quote
It's not a painter you want, it's a web - it keeps your target tackled and helps much more with damage application against smaller stuff. |

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 15:16:00 -
[736] - Quote
true, but the range is limmited to under 13km, the raven after all has that rather superb 30km flight time on torps. why not make use of it ^^ Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Andy Landen
Air Initiative Mercenaries
119
|
Posted - 2013.05.09 15:51:00 -
[737] - Quote
Not really sure if I am following the point of the tier 1 caldari battleships. Have some questions for y'all.
- Why choose a Rokh over a Talos? If the reply is tank, then my response is sniper.
- Why choose a Raven over a Rokh? If the reply is range, then my response is time to impact from missiles.
- If cruise Raven, then I must ask who engages at 200+ km and has the luxury of waiting the 5 minutes until the first volley impacts?
- If torp Raven, then time to impact is still the first issue and range is much less than Rokh (about 50 km?). If that weren't enough dps compared to the other instant damage battleships seems a bit on the small side.
Seems you would be lucky to get around 400 dps from the cruise and 650 dps from the torps if my memory serves me. Long time since the last time I wanted to fly any one of them. Are these questions correct and are there good answers to them?
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Hagika
LEGI0N
160
|
Posted - 2013.05.09 18:38:00 -
[738] - Quote
Deerin wrote:I'll make 4 arguments categorized in 2x2
1: PvP and Torps
There is NO fantasy land where 1v1 BS combat occurs. Even if it does, it is a very very very special occassion, or setup.
There will be very very few cases where the extra range for torps, or the velocity of target BS will matter. Opponents will be webbed down by either you or another gang mate and the combat will happen at close range. You'll be scoring full/near full damage to all BC/BS/Cap and beyond. So if your gang is shield gang go with raven, if armor gang go with phoon. The difference of additional BCS's on raven will be offset by drones and multiple TP's on phoon. So I would expect a similar performance.
....and if you are shooting torps at cruisers, you have brought wrong suit to party. Deal with it.
2: PvP and Cruises
If you are pvp'ing and using cruises, chances are you have a specific kiting fleet that has to deal with stationary/slow moving targets.....or enemy profile consists of t3's and you have to go in battleships.
For cruises raven's range bonus is....well...I will not say useless but it is of secondary importance. For this kind of setup phoons bonus will be actually more useful as there will probably be no webs involved and for possible cruiser/t3 opponents additional painters and exp vel bonus will prove more effective on applied total damage.
3: PvE and Torps
Not enough TP's and no exp velocity bonus on raven, not enough range on typhoon. Both will seriously suck for any serious PvE activity if going torps.
4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
So:
PvP with Torps : Both OK PvP with Cruises: Both OK with advantage to Phoon PvE with Torps: Both Suck PvE with Cruises: Both OK with advantage to Raven
So Phoon is better at PvP while Raven is better at PvE ... ... ... Nothing new here move on.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon.
|

Hagika
LEGI0N
160
|
Posted - 2013.05.09 18:58:00 -
[739] - Quote
After all the math, input speed, also if you want the raven to be faster than the phoon, you also have to drop a BCS and add a nano fiber.
So take away some of that damage now.
Lets not forget that adding rigors in the rig slot takes away tank which the raven can not spare.
So armor fit the phoon, fill the multitudes of mids with all the ewar, in which it wont need any missile rigs, just straight tank and you now have a ship that has a better tank than the raven, while still applying better dps unless the raven has tackle and even then, its still close.
The phoon is a better ship. Without this cruise buff, the raven would be sitting in the hangar. If the phoon change stayed and cruise were not buffed. It is still a better ship in applying torp and cruise damage.
Caldari might see very dangerous ships eventually when devs get over the fascination of Matar. |

Deerin
Murientor Tribe Defiant Legacy
138
|
Posted - 2013.05.09 19:06:00 -
[740] - Quote
Hagika wrote:Deerin wrote: 4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon.
You can but it is pointless. You'll be applying your damage to the fullest due to multiple TP's anyway...and when you do that Raven just has the advantage of 4BCS vs 2 BCS on phoon. Rig slots are better served as tanking rigs on phoon....or damage rigs if you love taking risks. |
|

Constance Skye
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.09 19:19:00 -
[741] - Quote
Can you add more drone space to the Rokh. More bandwidth would be great. |

Hagika
LEGI0N
160
|
Posted - 2013.05.09 19:21:00 -
[742] - Quote
Deerin wrote:Hagika wrote:Deerin wrote: 4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon. You can but it is pointless. You'll be applying your damage to the fullest due to multiple TP's anyway...and when you do that Raven just has the advantage of 4BCS vs 2 BCS on phoon. Rig slots are better served as tanking rigs on phoon....or damage rigs if you love taking risks.
Which is the problem, putting rigors on the raven will hurt its already weak tank. So using them for torps or cruise will hinder the ship.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
720
|
Posted - 2013.05.09 20:25:00 -
[743] - Quote
Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank? |

Hagika
LEGI0N
161
|
Posted - 2013.05.09 21:54:00 -
[744] - Quote
Gypsio III wrote:Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank?
The math was done, it was only slightly lower than the ravens new tank. What separates the two is that the phoon has a battlecruiser sig?
Surely that wouldnt play into how well the ship deals with incoming damage at all. |

Connall Tara
Conquering Darkness
98
|
Posted - 2013.05.09 22:24:00 -
[745] - Quote
indeed, the armour phoon can tank simmilarly to a raven, technically speaking its around 1k less but that's kind of quibbleish at this stage.
the problem however is at that point the typhoon isn't faster than a raven, its marginally slower and marginally less agile. it can gain more tank over a raven but does so at a significant impact of its firepower. for my earlier quoted numbers i was referencing a dual plated phoon with trip armour rigs, an enam and a damage control II, allowing it to sport the three BCU's to compete with the raven's own firepower (beating it if the typhoon uses the 4 heavy drones for its entire dronebay, coming out lower if it uses mediums relative to the raven).
the issue however becomes that if you choose to weaken the ravens torpedo dps down to match that of the typhoon (3 BCU's) and add a nanofibre internal structure the ravens MWD speed jumps up to 1125; 137m/s faster than the typhoon doing the same.
the shield typhoon shores up this difference of course, but the issue with the shield typhoon is its inability to mount a serious tank at all. 79 thousand EHP on a battleship is horendously low, even compared to the 100k EHP raven. this doesn't even consider the various LSE's and shield rigs having its signature bloomed up to 430+ taking it well above and beyond a battlecruiser's signature radius and making it highly vulnerable to enemy fire.
the thing is a shield raven is only 2m/s slower than an armour typhoon sub microwarp and is 40m/s faster when microwarping. this is without a nano and considering how fragile a shield phoon is relative to both the armour phoon and the raven i have serious doubts about its ability to survive engagements, even with its extra drone damage augmentors giving it a bit more kick its going to die REALLY quickly. Fly reckless cohost and all round bad pilot o7
Naomi Knight - "You must be CCP Rise alt , that would explain everything" |

Jitoru
The Confederation of Eves good Knights Destiny's Call
5
|
Posted - 2013.05.09 23:44:00 -
[746] - Quote
Quote: And dont you see the cheesiness here? why should the Rokh outtank, outdamage and outrange the hyperion if they have the same role? the problem still is; the Rokh wants to be resilient Blasterplatform and resilient sniper. If i fit my Hyperion with Railguns, why should she be inferior to the rokh (apart from the different slotlayout and the different tanks). Why should the Hyperion not be equal to the rokh if fitted correctly? Both are using the same weapon System.
the cheese is entirely relative, as while the rokh represents the better fleet sniper (a job the DOMINIX, not the hyperion is intended to make use of) the hyperion is a far superior small gang battleship with its good cap stability, powerful ability to rep locally, its strong drone bay and superior speed.
the rokh is a ship of the line, the hyperion is a man-o-war ^^
Lol!. Actually you should read my posts more: "[...] if they have the same role? [...] Man... whats your problem? i clearly said, you should distribute the role and let the ships do their jobs... if the hyp and the rokh dont have the same role... dont even dare to argue about them filling different niches... its just laughable... the whole thought of not considering roles is stupid, because of the whole tiericide tactics...
The rokh does atm have a role of a fleet sniper, let her keep it. But we should clearly demand a ECM overhaul... and in addition reconsidering all the ecm boats of the caldari (even if it hurts in a way... case of the falcon for example)
hopefully we some day get playable caldari |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
720
|
Posted - 2013.05.10 00:13:00 -
[747] - Quote
Hagika wrote:Gypsio III wrote:Hagika wrote:
Which is the problem, putting rigors on the raven will hurt its already weak tank.
How would you describe the Typhoon's tank? The math was done, it was only slightly lower than the ravens new tank. What separates the two is that the phoon has a battlecruiser sig? Surely that wouldnt play into how well the ship deals with incoming damage at all.
I don't think sig is particularly important at these scales. Small and med weapons are already tracking both ships without any trouble. It matters somewhat for large ones, but I don't think it's a huge deal.
As for tank itself. I don't think I saw that post. Did it compare EHP only? What about ASBs and RR? What were your fits? |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
98
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Posted - 2013.05.10 00:54:00 -
[748] - Quote
Hagika wrote:Deerin wrote:Hagika wrote:Deerin wrote: 4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon. You can but it is pointless. You'll be applying your damage to the fullest due to multiple TP's anyway...and when you do that Raven just has the advantage of 4BCS vs 2 BCS on phoon. Rig slots are better served as tanking rigs on phoon....or damage rigs if you love taking risks. Which is the problem, putting rigors on the raven will hurt its already weak tank. So using them for torps or cruise will hinder the ship. Edit- On a brighter note, if they properly buff the navy raven, it will be a monster. No doubt the navy phoon will be ridiculous, but even the golem with the new cruise will be nice.
I have had a look at the Golem with the new Cruise Missile changes, it is one nasty son of a ***** if you fit it right, precision's will obliterate player frigates. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Deerin
Murientor Tribe Defiant Legacy
138
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Posted - 2013.05.10 05:54:00 -
[749] - Quote
Hagika wrote:Deerin wrote:Hagika wrote:Deerin wrote: 4: PvE and Cruises
2 x Rigor rigged Raven with 1 TP can apply almost full damage to cruiser sized targets, use a mjd, use 5 meds + 1 low for tank and 4 BCS's for damage. Even the drone bay, exp velocity and additional TP(s) won't bring phoon close to rigor raven performance.
2 rigor on a phoon? oh wait, we cant do that..That would open that gap you just tried to close with the raven and phoon. You can but it is pointless. You'll be applying your damage to the fullest due to multiple TP's anyway...and when you do that Raven just has the advantage of 4BCS vs 2 BCS on phoon. Rig slots are better served as tanking rigs on phoon....or damage rigs if you love taking risks. Which is the problem, putting rigors on the raven will hurt its already weak tank. So using them for torps or cruise will hinder the ship. Edit- On a brighter note, if they properly buff the navy raven, it will be a monster. No doubt the navy phoon will be ridiculous, but even the golem with the new cruise will be nice.
Rigor Raven is a PvE concept as stated above....and for that concept Raven's tank is not weak. Phoon actually needs to devote all rig slots to tanking to reach the "weak" tank of raven.....and when it does it is 2 bcs vs 4 bcs.
I don't really get the rage on raven vs phoon. One is shield tanker one is armor tanker use them as your skills permit. They are not reallly stepping on each others toes. Performance wise they are similar with phoon being slightly better for PvP and raven being slightly better for PvE. If you are in a shield gang use raven if you are in an armor gang use phoon.
I honestly hope that they don't mess current Navy Phoon. It is an unique ship that can be fit so many different ways. |

Debora Tsung
The Investment Bankers Guild
127
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Posted - 2013.05.10 10:03:00 -
[750] - Quote
Deerin wrote:[quote=Hagika]I don't really get the rage on raven vs phoon. One is shield tanker one is armor tanker use them as your skills permit. They are not reallly stepping on each others toes. Performance wise they are similar with phoon being slightly better for PvP and raven being slightly better for PvE. If you are in a shield gang use raven if you are in an armor gang use phoon.
I honestly hope that they don't mess current Navy Phoon. It is an unique ship that can be fit so many different ways.
Yeah, that's all about some guys thinking that the Phoon is a better Torp plattform which clearly turns the Raven into a completely obsolete piece o' crap.  There's nothing a million chinese guys can't do cheaper. |
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