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1. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
I question the wisdom of having long range missiles in general. the amount of flight time pretty much rules out their use in pvp. and if this is intended to be a long range sysem I'd rather take a bigger velocity boost over out and out damage
- by lovatus - at 2013.05.17 09:22:00
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2. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
speed issue is probably to differentiate the feel between caldari and minmatar, the idea being caldari are slower but stronger shielded and more focused while minmatar were faster and more varied. obviously its not completely worked out. also I n...
- by lovatus - at 2013.05.17 08:03:00
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3. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
not too sure about the new raven. changing a high for a med slot makes sense but on paper it looks like its between roles as it has lost a chunk of tank but its still not manoeuvrable to make up for it
- by lovatus - at 2013.05.14 05:08:00
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4. Why do you think CCP deemed T1 BS worthy of the mighty nerf-hammer? - in Ships and Modules [original thread]
on paper I don't think its that bad but I don't think the nerfs will change much. the ships everyone liked before are still more or less the same and ships that sucked before will still suck (with special mention going to the raven which gains nex...
- by lovatus - at 2013.05.13 02:53:00
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5. WoW Subscribers leaving... because game's creators are insane. - in Out of Pod Experience [original thread]
IGN did a talk piece where they said the problem was a combination of subscription model mmo's failing in general (that new star wars one went free to play after a month) and WOW being over reliant on developer made content. EVE gets mentioned tow...
- by lovatus - at 2013.05.13 02:34:00
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6. Sticky:Dev blog: Fanfest 2013: EVE Online 10th Anniversary Edition - in EVE Information Portal [original thread]
never been to a fanfest before.. might be a good time to start :)
- by lovatus - at 2012.12.12 14:04:00
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7. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
speaking as a low sp drake pilot, the missile changes and npc upgrades have hit me very hard, since the update ive been unable to complete a lot of level 3 missions that i previously breezed through because i my range has dropped from 60km to 47 k...
- by lovatus - at 2012.12.05 15:40:00
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8. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
heavy missiles just got shuffled from the middle of the pile to dead last no range no damage and still the slowest cycle time of cruiser sized weapons. i noticed however hat npc's did not suffer this range nerf and can still happily plink away fr...
- by lovatus - at 2012.12.05 01:06:00
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9. Missile Nerf: Too much or Too Little? - in EVE General Discussion [original thread]
Pyre leFay wrote: lovatus wrote: the people that got hit hard in this are the low sp caldari mission runners, ive spent hours scratching my head over how to make my drake flyable again and so far every time ive flown it today ive had to run ...
- by lovatus - at 2012.12.05 00:48:00
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10. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
Lili Lu wrote: Joe Risalo wrote: First, I said navy xray within 23km will out dps fury, and 23 is optimal, not falloff. Also, I stated that hmls will dps beam beyond 23km and they have roughly the same engagement range. Now, I don't see ho...
- by lovatus - at 2012.12.05 00:39:00
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11. Missile Nerf: Too much or Too Little? - in EVE General Discussion [original thread]
the people that got hit hard in this are the low sp caldari mission runners, ive spent hours scratching my head over how to make my drake flyable again and so far every time ive flown it today ive had to run from guristas cruisers simply because i...
- by lovatus - at 2012.12.05 00:22:00
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12. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
[/quote] Missiles will hit everything that is going slow enough for them to hit at any range. Guns lose tracking the closer the target gets to you, provided the target maintains a transversal velocity. So they both do have a strength related...
- by lovatus - at 2012.12.04 23:41:00
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13. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
Herzog Wolfhammer wrote: Meh. You can still speed tank a Drake against other missile boats and take advantage of 7 tubes. yeah I wrote that well thats ok then, let me know how you get on....
- by lovatus - at 2012.12.04 23:29:00
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14. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
Dorian Wylde wrote: sabre906 wrote: You sound as if HMs do more dps than short range guns, when in fact, they do less dps than long range guns. That's before exp radius and exp velocity were taken into account, which are the real nerfs. .. ...
- by lovatus - at 2012.12.04 22:57:00
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15. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
Lili Lu wrote: sabre906 wrote: Here's the problem: Heavy Missile II - 11.2 dps Railgun II - 13.7 dps Beam Laser II - 14.5 dps 1x medium weapon each, base stat without skill or ship bonus You sound as if HMs do more dps than short range g...
- by lovatus - at 2012.12.04 22:49:00
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16. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
Kitty Bear wrote: Shield Power Relay i think 2 should be plenty, leaving 2 free slot for ballistic controls depressingly that meagre dps was achieved using two t2 ballistic control systems.
- by lovatus - at 2012.12.04 21:55:00
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17. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
Estella Osoka wrote: lovatus wrote: from what ive experienced so far, the missile changes have been REALLY bad. my drake has gone from putting out 500 damage per volley to less than 300, and with the unchanged cycle times on the launchers y...
- by lovatus - at 2012.12.04 21:39:00
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18. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
Tyberius Franklin wrote: sabre906 wrote: BoBoZoBo wrote: My Tengu was doing 113km before patch, now it is doing 70km and less DPS. While 113 was a bit overkill, so is the nerf. I can confirm the new change is discouraging and a bit of a ...
- by lovatus - at 2012.12.04 21:10:00
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19. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
CausticS0da wrote: sabre906 wrote: Joe Risalo wrote: Nyancat Audeles wrote: Missile changes are just bittervets whining. I'm glad that CCP realized it's "EVE Online", not "Caldari Online". Other races have been neglected far too long,...
- by lovatus - at 2012.12.04 21:08:00
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20. Missiles and the future of caldari ships in EVE - in EVE General Discussion [original thread]
sabre906 wrote: lovatus wrote: well I just went through an entire rack of scourge furies to kill one guristas cruiser, burnt up more isk than i made on that l3, and thats in a decent fit drake and all missile support skills at l4. this essen...
- by lovatus - at 2012.12.04 20:45:00
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