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1. Ancillary MicroWarpdrive - in Player Features and Ideas Discussion [original thread]
Liafcipe9000 wrote: ANCILLARY EVERYTHING Sigh. Thank you for your high quality and informative contribution to the topic. I'm sure you make your parents very proud.
- by Zetak - at 2013.08.01 09:48:00
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2. Ancillary MicroWarpdrive - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: Zetak wrote: Omnathious Deninard wrote: The ancillary concept was a mistake with the ASB and any module that works like it would be a mistake also. It was not a mistake. Before ancillary shield boosters, you had...
- by Zetak - at 2013.08.01 09:42:00
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3. Ancillary MicroWarpdrive - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: The ancillary concept was a mistake with the ASB and any module that works like it would be a mistake also. It was not a mistake. Before ancillary shield boosters, you had to buy the 400-500 mil shield booster for ...
- by Zetak - at 2013.08.01 07:27:00
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4. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Great job on the cerb. Every change I like. One thing I do not like though, and that is the missile flight time bonus. Dump it, burn it, exile into another dimension, and increase missile velocity bonus to 2x50%. The problem with missiles at longe...
- by Zetak - at 2013.07.31 05:02:00
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5. Stealth bombers need some tweaks - in Player Features and Ideas Discussion [original thread]
My argument is the lack of proper customization of the ship. You can make a decent tank but lack speed. you can have proper speed, but lack a decent tank. yes you can have buffer tank, while you fit tp-s, but speed tanking is just a field band aid...
- by Zetak - at 2013.07.29 08:02:00
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6. Stealth bombers need some tweaks - in Player Features and Ideas Discussion [original thread]
Hi guys! Recently I started to meddle with the idea of doing some pvp. I browsed through the ships to choose one class I would like to fly. I happened to like stealth bombers, but immediately recognized the weaknesses the ship has. while it is gr...
- by Zetak - at 2013.07.25 05:49:00
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7. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
I have just one comment to add to the topic: It is very good and nice to make mid-long range platforms more viable by buffing them HAC needed some serious love. But the fact remains the same. For an effective snipe, you have to either use a lot o...
- by Zetak - at 2013.07.23 07:17:00
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8. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Shereza wrote: After reading several comments about the focus of some of the Caldari Navy ships now being oriented on "hitting smaller ships" I just have one question. How do these changes affect people using T2 launchers and the heavy damage a...
- by Zetak - at 2013.05.17 07:32:00
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9. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
MinutemanKirk wrote: Zetak wrote: Roime wrote: What is the intended use for a Navy Mega? It doesn't seem to have mnay strengths compared to other ships here. What does "attack battleship" mean? Well, it has 130m/s speed for starter...
- by Zetak - at 2013.05.17 06:51:00
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10. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Liang Nuren wrote: Fleet Phoon This ship is superior to the CNR for the same reason that the old CNR was superior to the old Golem - the extra raw damage output overwhelms the superior damage application. However, this rel...
- by Zetak - at 2013.05.16 10:56:00
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11. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Alexander Renoir wrote: CCP if you want to change the Cruise Missiles and the CNR you should consider following: I do NOT need any bonus which will ONLY work on small targets, if I lose an important bonus which will help me for big targets....
- by Zetak - at 2013.05.16 10:22:00
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12. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Roime wrote: What is the intended use for a Navy Mega? It doesn't seem to have mnay strengths compared to other ships here. What does "attack battleship" mean? Well, it has 130m/s speed for starters. Take it from someone who used really ...
- by Zetak - at 2013.05.16 08:40:00
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13. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Quote: CALDARI RAVEN NAVY ISSUE The CNR will be CaldariGÇÖs attack battleship, like the new tech 1 Raven. I wanted the Navy Raven to get something new, and the new Navy Drake pointed in a pretty good direction. We are giving the CNR an 8th lau...
- by Zetak - at 2013.05.16 07:12:00
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14. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
And still some of you propose that we should leave things at it is now. well... my anwswer to that is this: no matter what we will tell, things will remain the same. Like we are talking to a wall. it does not matter that WE who fly the ship 24-7, ...
- by Zetak - at 2013.05.09 08:36:00
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15. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Connall Tara wrote: Grunnax Aurelius wrote: Because he doesn't understand missile mechanics. Damage = Base Damage x MIN(MIN(sig / Er,1) , (Ev / Er x sig / vel)^(log(drf) / log(5.5)) ) Where sig = ship's signature vel = ship's velocity Er...
- by Zetak - at 2013.05.09 08:04:00
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16. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Zetak wrote: Conall you still dont get it do you? You can show me as much math as you want, it is an on paper thing. what matters it precision. Like with turret and tracking. why do you think gallente packs as much tracking bonus as they can? B...
- by Zetak - at 2013.05.09 07:23:00
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17. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Conall you still dont get it do you? You can show me as much math as you want, it is an on paper thing. what matters it precision. Like with turret and tracking. why do you think gallente packs as much tracking bonus as they can? Because they want...
- by Zetak - at 2013.05.09 07:06:00
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18. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
If the navy version of the phoon will get missile focus then that will be an interesting sight. 7/5/8 slot layout is very... how should i put it...brutal. probably it will have 125mbit drone bay. lets see: - 5 sentries check. - armor tank chec...
- by Zetak - at 2013.05.09 06:31:00
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19. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Hagika wrote: A battleship weapon should be able to hit all battleships without difficulty. Irony... the phoon using the same weapons can hit the raven and other battleships with no issue with its bonus, fair? Of course not.. It has advantages...
- by Zetak - at 2013.05.09 05:48:00
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20. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Meghel wrote: Zetak wrote: Well, just the other day when I did a mission, Gurista I think, the thing happened just the way I described. An information box popped telling me that my missiles could not reach its target because the lack of lo...
- by Zetak - at 2013.05.08 14:54:00
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