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Thread Statistics | Show CCP posts - 14 post(s) |

Altimo
Homicidal Teddy Bears
40
|
Posted - 2013.05.08 17:30:00 -
[1051] - Quote
All this time I have been saying that the "lack of changes" to the tempest post-odyssey are what bothers me about this ship.
What good is that HP on the tempest when it can be instantly taken down, im not talking a high number of ships either, as I've already said the ship has no tank.
Quote:Your contradicting yourself here. Originally the armageddon was not a nuet ship, and we were talking about how the Tempest was used pre tiericide. My complaints on the ships usefulness are post odyssey, I apologize if I haven't been 100% clear on that. I refer to how the ship is used now because in odyssey its only going to be worse. Larger price, tracking enhancer nerf. Other ships filling their roles better etc.
I look at how the ship is used now, and then you take how it is used now in to odyssey as one user said, Stagnation is bad. By looking at how it is used in odyssey which is probably going to be the same as now I'm not seeing the point of using one.
I'm not sure how I'm overplaying the weakness of the tempest. Your example above shows numbers, but it doesn't describe the fact that the tempest has no tank and a battleship with no tank, does not last very long just like a Tornado. Sure it might have more HP, and a lot more when you look at the numbers, but look at how much damage a tornado will do with an alpha or a maelstrom, hitting at over 10k damage, a couple of those hitting a tempest, bye bye tempest. Won't take very long to shoot one down.
Just because a ship has more HP does not necessarily mean it can survive. There are other factors that contribute to the survivability of the ship. However putting that aside, we can go back and forth all day on this subject and I'd rather not.
And you're right I probably have missed your post somewhere along the lines because I'm more less responding to CCP's proposed changes and expressing my views on them. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
288
|
Posted - 2013.05.08 17:41:00 -
[1052] - Quote
Altimo wrote: I'm not sure how I'm overplaying the weakness of the tempest. Your example above shows numbers, but it doesn't describe the fact that the tempest has no tank and a battleship with no tank, does not last very long just like a Tornado. Sure it might have more HP, and a lot more when you look at the numbers, but look at how much damage a tornado will do with an alpha or a maelstrom, hitting at over 10k damage, a couple of those hitting a tempest, bye bye tempest. Won't take very long to shoot one down.
Again I go back to the carrier and super carrier anology. Even a carrier will go down to a large enough alpha fleet if you have enough ships against it. But you can't simply write off such a large amount of extra HP and consign it as meaningless because an alpha fleet could possibly kill you in on shot.
Again, I agree with you that the Tempest does need some buffs to remain relevant. But it is not as poor as some people would suggest in this thread, but it does need some slight buffs to bring it into line. Which CCP Rise has said he will be looking at doing also.
I've dug up the Tempest proposal I made below as perhaps my viewpoint would make a little more sense with that included.
Rebecha Pucontis wrote:Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 8.5% rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. [/quote] |

Altimo
Homicidal Teddy Bears
40
|
Posted - 2013.05.08 17:54:00 -
[1053] - Quote
Well it would only take two or 3 ships to alpha strike a tempest with no tank, It would take a lot more to alpha a carrier or super carrier, I think in that case we're looking at DPS, but then again I don't fight in capitals so I wouldn't really know for sure.
Quote:Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
Alas I humbly agree with you and this is the end result of my bickering on these changes, the tempest is "second" It was my understanding that tiericide is supposed to change situations like this, but this has not. I wouldnt be opposed to 5% ROF with 7 turrets either, and keep the 5% fall off bonus. The megathrone has 7 turrets, why can't the tempest? either way whatever the change be, the tempest should be equal to the other battleships in its own right. Meaning be as useful in whatever role it's given as other ships are in their intended roles. |

Pattern Clarc
Aperture Harmonics
512
|
Posted - 2013.05.08 21:44:00 -
[1054] - Quote
The Maelstrom has even less flexiblity to be reduced to second rung on either alpha or turret dps, in either case, turning the Tempest into the minmatar Megathron would be foolish for too many reasons. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Zetak
State War Academy Caldari State
10
|
Posted - 2013.05.09 06:31:00 -
[1055] - Quote
If the navy version of the phoon will get missile focus then that will be an interesting sight. 7/5/8 slot layout is very... how should i put it...brutal. probably it will have 125mbit drone bay.
lets see: - 5 sentries check. - armor tank check. - 2 bcs, 2 drone dmg ench check. - 2 tp check, - 1 ab check.
I still have two free med slot. what should I fit into those? drone range+ falloff modules, or a web and an additional tp?
I never used a phoon navy though. can it's cap handle the 1-2 reps without cap module? (have max cap skills) Also the third rig should be sentry rig or what?
I'm asking this for the regular phoon to. I'm asking in conjuction of the odyssey changes. |

To mare
Advanced Technology
189
|
Posted - 2013.05.09 09:48:00 -
[1056] - Quote
Zetak wrote:If the navy version of the phoon will get missile focus then that will be an interesting sight. 7/5/8 slot layout is very... how should i put it...brutal. probably it will have 125mbit drone bay. lets see: - 5 sentries check. - armor tank check. - 2 bcs, 2 drone dmg ench check. - 2 tp check, - 1 ab check. I still have two free med slot. what should I fit into those? drone range+ falloff modules, or a web and an additional tp? I never used a phoon navy though. can it's cap handle the 1-2 reps without cap module? (have max cap skills) Also the third rig should be sentry rig or what? I'm asking this for the regular phoon to. I'm asking in conjuction of the odyssey changes. I want to maximize my dps. and with the expl velocity bonus and 2 free tp i can now do that to small targets too. without the need of smaller drones.  So throw me a bone here. If I have to change from navy raven, at least I want to know my options. and a 4 slot armor tank on a faction ship sound like a smart idea, also we cant have any idea on what ccp will do for faction ships since they are giving them pretty odd bonuses compared to the original version lately
|

Wrayeth
Inexorable Retribution
78
|
Posted - 2013.05.10 15:58:00 -
[1057] - Quote
Hopefully we'll hear more from the devs soon regarding the Tempest. I get the feeling, however, that there's probably a lot of internal discussion and disagreement about how to bring it up to par with the other battleships, and that's delaying any announcement of what they'll be doing to boost it. Just going by player opinions this thread, there are a myriad of different ideas on what to do with the ship, often based around playstyle preference.
Personally, I'm still holding out hope for a fast damage dealer (aka glass cannon) that can either shield or armor tank, since just adding a falloff bonus would be too similar to the Tornado (which would do it better), but we'll have to see. |

Implying Implications
GoonWaffe Goonswarm Federation
346
|
Posted - 2013.05.10 22:30:00 -
[1058] - Quote
please do something about the slot layout on the tempest holy christ sÅ»µä¢püäpü»µ¡út+¬pÇé |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:03:00 -
[1059] - Quote
Implying Implications wrote:please do something about the slot layout on the tempest holy christ Why? Adding an extra mid slot or low slots is hardly going to solve the Tempests problems. I think that is pretty evident from the number of conflicting opinions in this thread.
The Tempest needs some real buffs to its base stats, that is what going to help it. Not just playing around with a different layout and therefore destroying its current character. |

Pattern Clarc
Aperture Harmonics
513
|
Posted - 2013.05.10 23:13:00 -
[1060] - Quote
I think the people who don't believe it needs a slot layout change, amongst other things, are in the minority.
And after testing the phoon on sisi, even with crap cpu, holy **** what an amazing ship to fly. The Tempest is a joke. I do a better job kitting with a domi (lol at 700 dps gardes @56km optimal) Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:19:00 -
[1061] - Quote
Pattern Clarc wrote:And after testing the phoon on sisi, even with crap cpu, holy **** what an amazing ship to fly. The Tempest is a joke. I do a better job kitting with a domi (lol at 700 dps gardes @56km optimal) Slot layout or not, I agree with you the Tempest definitely needs improvements on its ability to kite. If CCP deem a slot layout change to enable this then that is better than nothing, but I'd rather see it by altering its base stats than changing slot layout and can't see them changing the layout myself at this point.
|

Pattern Clarc
Aperture Harmonics
513
|
Posted - 2013.05.10 23:30:00 -
[1062] - Quote
It almost certainly needs both a slot layout and bonus change. Given the navy BC's and the new price tag, CCP Rises bigger hurricane nonsense has never seemed more out of touch. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:52:00 -
[1063] - Quote
Pattern Clarc wrote:CCP Rises bigger hurricane nonsense has never seemed more out of touch. Hmm. I don't dislike the idea of it being the successor to the hurricane personally, and think Rise is on the right track. But agree, it needs to be much better at kiting with autos and artillery as that is the only role I can see which it fits into now, and right now it isn't doing it that well.
I wonder what it would have looked like if it had been originally an attack BS as is now. To me the transition from combat to attack hasn't been completed properly and its been left somewhere half way in between. |

Pattern Clarc
Aperture Harmonics
513
|
Posted - 2013.05.11 00:27:00 -
[1064] - Quote
Kitting with auto's is dumb in the land of fast ravens spewing 600-700 dps worth of 10km/s cruise missiles out to practically infinity. I mean, what's the point of doing half that dps at only 40-50km? Or a third that dps with armour? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
307
|
Posted - 2013.05.11 01:33:00 -
[1065] - Quote
Pattern Clarc wrote:Kitting with auto's is dumb in the land of fast ravens spewing 600-700 dps worth of 10km/s cruise missiles out to practically infinity. I mean, what's the point of doing half that dps at only 40-50km? Or a third that dps with armour? That is why the Tempest needs buff, and Ideally a damage buff so it can compete. Also I'm sure Autos will put out more damage than a Raven with cruise missiles surely. I haven't tested it but if that is true then that is well and truly broken. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1209
|
Posted - 2013.05.11 03:08:00 -
[1066] - Quote
I managed to hop onto the test server the past couple of days. They Typhoon is very nice:
High: Torpedo II x 6 Heavy Unstable Fluctuator Mid: 100MN Prototype MWD Medium Cap Booster II Fleeting Propulsion Inhibitor x 2 Faint Epsilon Warp Scrambler Low: 1600mm II x 3 1600mm Rolled Tungsten EANM II ANP II DC II Rigs: Trimarks x 3
With four Ogres it does 800 DPS before overheating and has a massive buffer tank. It will still get up to 1km/s.
The only Tempest Fit I found that I liked used a LAAR and a LAR2. It would rep 980 DPS and put out 900 DPS as well. It has a bit more projection and speed then the Hyperion. It definitely was a low sec toy though. |

Jalmon
Trauma Ward
0
|
Posted - 2013.05.11 04:11:00 -
[1067] - Quote
Tub Chil wrote:so typhoon had:
8 high slots 5 launchers 5 turrets 5 heavy drones
you could fit it as missile boat with 3x neuts, or as a projectile boat with 3x neuts while doing additional 300+ DPS with drones.
you didn't HAVE to have missiles and projectiles and drone skills to be good with phoon.
you could fit it with great tank or gank or neut platform, whatever you wanted. It is called VERSATILITY
now it is a standard grey ship capable for only 1 role. drone damage is gone, ability to fit autocanons is gone, ability to be a neut platform is gone.
why.
Confirming the typhoon is losing the best reasons to fly it. |

Pattern Clarc
Aperture Harmonics
515
|
Posted - 2013.05.11 21:02:00 -
[1068] - Quote
Abandon all hope all ye enter here. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Solhild
Republic Military School Minmatar Republic
999
|
Posted - 2013.05.12 06:57:00 -
[1069] - Quote
Pattern Clarc wrote:Abandon all hope all ye enter here.
Well it's clear that you lot seem to know what you're talking about.
It looks like the fleet tempest will be the interesting one but will probably be unviable owing to ridiculous cost.
Please keep fighting the good fight. |

Lloyd Roses
Artificial Memories
80
|
Posted - 2013.05.12 09:00:00 -
[1070] - Quote
The tempest is a great MJD-tackler, which is the only thing I found it good for so far. Sadly the cruiseraven is equally good or better at that :( aswell as the domi...
Someone plesae award that tempest with a distinctive trait at last \o/ |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
36
|
Posted - 2013.05.12 09:43:00 -
[1071] - Quote
Tempest won't be a survivor if you leave it as is and all the other battleships get un-tiered.
Give it a slight speed buff please. |

Pattern Clarc
Aperture Harmonics
519
|
Posted - 2013.05.12 16:41:00 -
[1072] - Quote
Zarnak Wulf wrote:I The only Tempest Fit I found that I liked used a LAAR and a LAR2. It would rep 980 DPS and put out 900 DPS as well. It has a bit more projection and speed then the Hyperion. It definitely was a low sec toy though. With a dual rep tank I can fit very little in the 2 high slots, medium smart bombs or heavy missiles, even then I often run out of cpu.
With 3 damage mods, you have 640 turret dps with barrage. That's not much at any range these days:
With Hail it's almost 900 dps with 3+18km but compare that with the phoon - almost 790 dps with fury missiles, with 100km range. And that's with cruise missiles, and not including drones -
 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Myrkala
Royal Robot Ponies Happy Cartel
61
|
Posted - 2013.05.13 01:01:00 -
[1073] - Quote
Pattern Clarc wrote:Zarnak Wulf wrote:I The only Tempest Fit I found that I liked used a LAAR and a LAR2. It would rep 980 DPS and put out 900 DPS as well. It has a bit more projection and speed then the Hyperion. It definitely was a low sec toy though. With a dual rep tank I can fit very little in the 2 high slots, medium smart bombs or heavy missiles, even then I often run out of cpu. With 3 damage mods, you have 640 turret dps with barrage. That's not much at any range these days: With Hail it's almost 900 dps with 3+18km but compare that with the phoon - almost 790 dps with fury missiles, with 100km range. And that's with cruise missiles, and not including drones -  I'm kinda disposed to the idea of the tempest being a mini-nagflar with 5 turrets and a 7.5% damage bonus now - it'll have 2 spare highs and 6 mids and 6 lows. Give it +200 cpu and +3000 grid leaving us free to fit it however we like.
Been reading through this thread and the state of the Tempest does not seem to be in good shape at all like it is now, reading about the Cruise Missile changes makes me think that they might be too powerful.
I think the biggest problem the Tempest has is that in a shield role people want to make it perform similarly to a Hurricane, but to do that it starts to compete with the Tornado. (Personally I think Tier 3 BCs being able to fit close range weapons interfere too much with other ship classes, cruisers, hacks and even BS, testified by their proliferation, though I doubt people will accept them only being able to Long Range weapon turrets.)
To make it good it would need more speed and then either a falloff bonus or a hefty damage bonus (which would be difficult to balance) it would also start stepping into Machariel territory. (Which is due for a nerf probably.)
So to give it a role it needs something unique, but what that should be isn't exactly clear but I have some crazy ideas that perhaps could be brainstormed further...:
Make it possible to fit a capital turret on it: This could produce some hilarious results, double alpha of current Maelstrom but half ROF. Tracking is terrible anyways and it would cement it in the niche of "capital ganking" it already has, but its other applications might either be too underwhelming or too overpowered. (Low tracking high DPS (2000ish) at 40km in a cheap hull is not healthy to infrastructure...)
Give it a giant speed bonus when using ABs (1-1.2 k m/s)... not exactly sure of the application or consequences of this but I suspect it would be OP as hell.
Ridiculously short cool down for MJDs, and then give it a bomb launcher... this could become the source of some epic hilarity but could turn it into something truly terrifying and fun in the classic wheelchair uzi fashion.
Web Strength bonus? -80% speed instead of -60% with a small range bonus 2-3% per level, though this would make the ship way too dangerous to smaller ship classes, though thinking about this on a fleet level is intriguing...
Go in the direction of the classic SFI with active armor tanking, agility, tracking and signature as traits but that seems to niche and does not fit a BS hull well, though it would be interesting to see what a Tempest with good mobility and a large tracking bonus would be capable of if it wouldn't be doomed to become a roaming ship that would never be used in a fleet scenario. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1209
|
Posted - 2013.05.13 02:48:00 -
[1074] - Quote
1) The first Tempest active tank I tried had capacitor issues even with capless weapons and a heavy cap booster. One Heavy Neut was enough to shut it down fast. As the Tempest had zero room for fitting a second cap booster I was left scratching my head a bit. I finally tried this VERY unorthodox fit on SISI:
High: Dual 650mm II x 6 Upgraded Malkuth Torpedo Launcher x 2 Mid: 100MN Prototype MWD Heavy Cap Booster II Large Cap Battery II Fleeting Propulsion Inhibitor Faint Warp Disruptor Low: LAR II Gyro II Adaptive Nano Plating II x 2 (would use Coreli C-Type on TQ) DC II LAAR Rigs: Large Auxilliary Nano Pump x 2 Large Semiconductor Memory Cell
Drones - Ogre II x 2, Hammerhead II x 2, Hob II
Stats: 7108 Capacitor with Neut resistance. 901 DPS w/o implants. Overheats to 1000 DPS. (961 DPS to 1077 DPS with damage implants) 942 DPS tank for a minute and sixteen seconds.
With this fit I killed a Maelstrom. I beat the snot out of a fleet issue Typhoon - he escaped with a MJD. I took a Vindicator to 25% armor. I was beat by two different Hyperions. The ship is really on the razor's edge of balance IMHO. The DPS is just shy of what it needs to be to be truly competitive. I run around TQ with a 905 surgical strike and a 1005 projectile damage implant - most people don't. A 125/125 drone bay would really make the ship. (The Typhoon is advertised as 100/100 but it's actually 100/125 on the test server.) |

Zarnak Wulf
In Exile. Imperial Outlaws.
1209
|
Posted - 2013.05.13 02:52:00 -
[1075] - Quote
Fleet Tempest attempt:
High: 1400mm II x 6 Cruise Launcher II x 6 Mid: MWD or MJD Sensor Booster II x 2 TC II x 2 Low: Gyro II x 2 DC II EANM II 1600mm Plate II Rigs: Ancillary Current Router x 2 Explosive Armor Rig |

Kellath Eladrel
Future Corps Sleeper Social Club
3
|
Posted - 2013.05.13 04:40:00 -
[1076] - Quote
Jalmon wrote:Tub Chil wrote:so typhoon had:
8 high slots 5 launchers 5 turrets 5 heavy drones
you could fit it as missile boat with 3x neuts, or as a projectile boat with 3x neuts while doing additional 300+ DPS with drones.
you didn't HAVE to have missiles and projectiles and drone skills to be good with phoon.
you could fit it with great tank or gank or neut platform, whatever you wanted. It is called VERSATILITY
now it is a standard grey ship capable for only 1 role. drone damage is gone, ability to fit autocanons is gone, ability to be a neut platform is gone.
why. Confirming the typhoon is losing the best reasons to fly it.
It is a great loss. I am sure CCP will defend their "roles" system to the bitter end, maybe it's easier for new players or for balance reasons or whatever. Maybe people will jump for joy at the raw dps increase. All I know is that they are actively removing fun from the game every time they force players away from choice and creativity and into more and more predefined boxes. The Typhoon was my favorite ship and the reason I was proud to be Minmatar. I spent more time, and had more fun, coming up with fits in EFT than I probably spent flying it. Neuts, point blank torp massive damage, sentries, artillery, speed.
The tiers were broken, no doubt. But the answer is not to replace them with perfectly balanced cookie cutter ships. It should have been to create more options, to create a wider variety of ship platforms. Maybe it would have been more work, and more exploitable, but it would have been more fun. They took the easy way out.
Five card stud, nothing wild, and the sky's the limit. |

Deerin
Murientor Tribe Defiant Legacy
139
|
Posted - 2013.05.13 05:58:00 -
[1077] - Quote
Zarnak Wulf wrote:(The Typhoon is advertised as 100/100 but it's actually 100/125 on the test server.)
\o/ |

Kagura Nikon
Mentally Assured Destruction Whores in space
226
|
Posted - 2013.05.13 09:03:00 -
[1078] - Quote
Deerin wrote:Zarnak Wulf wrote:(The Typhoon is advertised as 100/100 but it's actually 100/125 on the test server.) \o/
Indeed that makes a lot of difference. Can anyone check speed an mass of all minmatar BS to see if they are exact matches? |

To mare
Advanced Technology
190
|
Posted - 2013.05.13 09:56:00 -
[1079] - Quote
Deerin wrote:Zarnak Wulf wrote:(The Typhoon is advertised as 100/100 but it's actually 100/125 on the test server.) \o/ just hope they dont "fix" it when it goes live on tq |
|

CCP Rise
C C P C C P Alliance
701

|
Posted - 2013.05.13 10:47:00 -
[1080] - Quote
Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think. |
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