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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Rise
C C P C C P Alliance
197
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Posted - 2013.04.08 14:24:00 -
[1] - Quote
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Some of the changes herein are significant, so I'm going to lay out our overall tiericide and balance principles at the top of each race's thread, and also provide ship-by-ship explanation. I encourage you to read both before hitting the caps lock key, you may find answers to some of your questions and concerns.
Tiericide - Our effort to destroy ship tiers continues. With battleships, the tiers were most evident in HP amounts and price. All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which wonGÇÖt change. As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being). With these new roles in mind, we will be adjusting hitpoint amounts for all combat battleships near the former tier 3 hitpoint numbers, while the attack hulls will sit closer to the former tier 2s. As with other ship classes, attack battleships will be faster, more agile, and will focus more on damage application and projection than their combat counterparts. Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers.
Exciting roles for every ship and every race - One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments. Formerly, the battleship line had strange overlaps and gaps which left certain races excluded from certain styles of play and other races with more than one option for a certain role. This new distribution should hopefully provide new options and excitement for players of all races.
I am breaking the post into four, by race, with the hope of isolating feedback. We look forward to hearing what you all have to say.
Without further ado:
MINMATAR
Maelstrom:
Like most of the other former tier 3s, the Maelstrom is very healthy in its current form and will not be changing.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7.5% bonus to Shield Boost Amount
Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers Fittings: 21000 PWG, 640 CPU Defense (shields / armor / hull) : 8000 / 7500 / 700 Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s Drones (bandwidth / bay): 100 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7 Sensor strength: 21 Ladar Sensor Strength Signature radius: 460
Tempest:
The tempest is a survivor. While its rarely seemed dominant, it consistently finds a place in the ever-evolving meta, and so we saw no reason to make drastic changes. It will be grouped as 'combat' and therefor receives a slight powergrid increase, substantial hitpoint increase, and several other minor adjustments. It will still function somewhere between attack and combat as it always has, and we're happy with that.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 550 CPU Defense (shields / armor / hull) : 7800(+846) / 7800(+1589) / 7100(+459) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 103300000 / 17.18s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 440(+80)
Typhoon:
The flying garbage can is a very special ship. It seems to be very fondly regarded by most eve pilots, despite prohibitive skill point demands and minimal rewards. Our redesign here aims to honor the spirit of the typhoon while also providing a more focused base that will hopefully lead to more actual application.
It will lose the split weapon bonus (as all tech 1 ships have as part of the tiericide initiative) and will replace the projectile bonus with a missile explosion velocity bonus. Along with the addition of 6th launcher, the Typhoon will now be a very formidable damage dealer. Utility has always been one of the Typhoon's strong points, and it will be sacrificing some of this utility to take on such a strong attack role GÇô this is a point for which we are paying close attention to your feedback.
While we are agreed that this version looks extremely fun and powerful, we also expect this to be sensitive for many players, especially those have heavily invested in making use of all three weapons platforms. If youGÇÖre one of those that has cherished access to projectiles, missiles, and drones, we would encourage you to remember that the Navy battleships, which will get looked at soon, will likely be able to fill some spaces created by the tech 1 rebalance.
It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2) Fittings: 12500 PWG, 640 CPU(+40) Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3) Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s) Drones (bandwidth / bay): 100(-125) / 100(-75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 19 Ladar Sensor Strength(+1) Signature radius: 350(+30) |
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Mariner6
Agony Unleashed Agony Empire
114
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Posted - 2013.04.08 14:33:00 -
[2] - Quote
First!
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Benito Arias
Lutinari Syndicate Electus Matari
7
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Posted - 2013.04.08 14:35:00 -
[3] - Quote
Why signature increase on the Tempest? |
Mina Sebiestar
Mactabilis Simplex Cursus
301
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Posted - 2013.04.08 14:44:00 -
[4] - Quote
bye bye typhoon...why is tempest sig largest now? http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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StarFleetCommander
V0LTA Verge of Collapse
136
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Posted - 2013.04.08 14:44:00 -
[5] - Quote
phoon changes i like |
Steve Ronuken
Fuzzwork Enterprises
1278
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Posted - 2013.04.08 14:45:00 -
[6] - Quote
Quote:Drones (bandwidth / bay): 100(-125) / 100(-75)
WTB Typhoon with 225 bandwidth. Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |
Magic Crisp
Amarrian Micro Devices Yulai Federation
67
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Posted - 2013.04.08 14:45:00 -
[7] - Quote
Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.
Regarding the tempest, you've changed the capacitor capacity, but not the recharge time. Doesn't that alter the peak recharge value?
From odessy i'll probablyfly a geddon instead of a phoon, not much of a fun of these new everything-should-be-caldarized mania. |
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CCP Rise
C C P C C P Alliance
198
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Posted - 2013.04.08 14:45:00 -
[8] - Quote
Fixed the tempest sig to 420 (the number I actually have in the database), must have been a typo.
It did come up some to bring it more inline with the rest of the combat BS |
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Entity
X-Factor Industries Synthetic Existence
361
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Posted - 2013.04.08 14:49:00 -
[9] - Quote
How will this affect the Tempest Tribal Issue? GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
Benito Arias
Lutinari Syndicate Electus Matari
7
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Posted - 2013.04.08 14:52:00 -
[10] - Quote
CCP Rise wrote:Fixed the tempest sig to 420 (the number I actually have in the database), must have been a typo.
It did come up some to bring it more inline with the rest of the combat BS But you have made it the largest of all attack gunboats. And it's a Minmatar ship. |
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Logan Fyreite
Stimulus Rote Kapelle
26
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Posted - 2013.04.08 14:52:00 -
[11] - Quote
Why such the heavy handed nerf to the Typhoon drone bay? |
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CCP Rise
C C P C C P Alliance
200
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Posted - 2013.04.08 14:53:00 -
[12] - Quote
Quote:But you have made it the largest of all attack gunboats. And it's a Minmatar ship
It is not the matar's attack battleship, that would be the typhoon. The tempest is being groupes as combat, so it gets a lot more hp and some extra fitting, along with the increased sig.
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CCP Fozzie
C C P C C P Alliance
5145
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Posted - 2013.04.08 14:53:00 -
[13] - Quote
Magic Crisp wrote:Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.
Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Tsubutai
Blue Republic RvB - BLUE Republic
183
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Posted - 2013.04.08 14:57:00 -
[14] - Quote
I like the look of that phoon. |
Nex apparatu5
Friendship is Podding Test Alliance Please Ignore
475
|
Posted - 2013.04.08 14:58:00 -
[15] - Quote
Typhoon had 5 launchers/turrets before, not 4.
With that said, assuming torps/cruise get changed in the summer too, I think this will be a hilariously fun boat to fly. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
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Posted - 2013.04.08 15:02:00 -
[16] - Quote
Maelstrom has way too much powergrid. I know people like to be able to fit things, but you aren't supposed to just be able to fit everything you'd ever want (lol beam lasers). |
Benito Arias
Lutinari Syndicate Electus Matari
9
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Posted - 2013.04.08 15:06:00 -
[17] - Quote
CCP Rise wrote: It is not the matar's attack battleship, that would be the typhoon. The tempest is being groupes as combat, so it gets a lot more hp and some extra fitting, along with the increased sig.
Minmatar attack BS is a missile boat. Oooh kay. So 15% increase in raw HP justifies 15% signature increase? |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
118
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Posted - 2013.04.08 15:07:00 -
[18] - Quote
Goodbye tiers, hello pigeon holes. Where is dislike button? |
SMT008
SnaiLs aNd FroGs
531
|
Posted - 2013.04.08 15:13:00 -
[19] - Quote
This rebalanced Typhoon looks good.
Torps/Cruise will still need some love, but in their current state and on this modified Typhoon, it should be workable.
The rebalanced Tempest is good. The current Tempest is already a very good shield platform (Even if it's going through tough times against tier 3s) and will become even better.
Armor Tempests are getting more breathing space with the PWG buff, good job. |
Krell Kroenen
Miners In Possession
131
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Posted - 2013.04.08 15:14:00 -
[20] - Quote
So the only attack BB is going to be a missile boat. I am not saying that the new phoon isn't going to be decent. I just don't like projectiles being omitted out of a whole subclass of ships when it is the signature weapon of the race.
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Marcel Devereux
Aideron Robotics
209
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Posted - 2013.04.08 15:15:00 -
[21] - Quote
How about switch the Tempest to be the attack BS rather than the Typhoon? It would be nice to have a projectile/missile combat ship and a projectile attack rather than having two projectile combat. It would also fit with the Gallente and Amarr who both get a turret and drone combat ship and a turret based attack ship. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
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Posted - 2013.04.08 15:20:00 -
[22] - Quote
i dont think the phoons mass has changed at all... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Deerin
Murientor Tribe Defiant Legacy
77
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Posted - 2013.04.08 15:21:00 -
[23] - Quote
::tears roll::
Will miss you old phoon with a lot of utility.
::sniff::
We'll we are minmatar. We'll adapt somehow.
::tears keep rolling::
Can't stop them dammit.
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MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
10
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Posted - 2013.04.08 15:22:00 -
[24] - Quote
CCP Rise wrote:
Typhoon: Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s) Drones (bandwidth / bay): 100(-125) / 100(-75)
the shields and armor HP currently is 5489 / 6211 , something odd~~~ the current value of mass is also 103,600,000, should it be 101,600,000 ? drone : should be 100(-25) / 100(-75) |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
128
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Posted - 2013.04.08 15:23:00 -
[25] - Quote
Tempest was already the best skirmish BS, looks almost OP now. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
62
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Posted - 2013.04.08 15:26:00 -
[26] - Quote
LOL with all these typos CCP...... its a shame you have made the phoon more shield based than armour as it had a useful role being armour tanked compared to the raven and offered the raven its own niche as the missile shield tanker i think the raven looks a bit sad now missile velocity on cruises is a waste of a bonus compared to a tracking bonus like the phoon gets 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
fukier
883
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Posted - 2013.04.08 15:26:00 -
[27] - Quote
Quote:It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
oh thank g-d! At the end of the game both the pawn and the Queen go in the same box. |
fukier
883
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Posted - 2013.04.08 15:29:00 -
[28] - Quote
Quote:Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+1) Fittings: 12500 PWG, 640 CPU(+40) Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3) Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s) Drones (bandwidth / bay): 100(-125) / 100(-75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 19 Ladar Sensor Strength(+1) Signature radius: 350(+30)
FYP
Phoon is only gaining one launcher not two. At the end of the game both the pawn and the Queen go in the same box. |
Althiare
Posthuman Society 10110001100111101000
2
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Posted - 2013.04.08 15:29:00 -
[29] - Quote
Good to see some rebalancing. |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
11
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Posted - 2013.04.08 15:36:00 -
[30] - Quote
CCP Rise wrote:
Typhoon:
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)
should we keep the turret slot for phoon so we can push up the DPS even no damage bonus? instead of no more turrets can be fit on phoon. |
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Buhhdust Princess
Mind Games. Suddenly Spaceships.
2223
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Posted - 2013.04.08 15:38:00 -
[31] - Quote
Maelstrom - I agree. Perfect.
Tempest - I like it, people can cry all they want about signature radius, but I'm sorry if you're in a BS, and i'm in a moros with drop booster, I'm gonna track you whether your sig is 420 or 390 or whatever, still gonna get blapped.
Typhoon - LOVE, LOVE, LOVE. Apart from the -25 drone reduction, I think that's a little unfair, but we'll see how it does. I see the nano phoon coming back :) |
Deerin
Murientor Tribe Defiant Legacy
78
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Posted - 2013.04.08 15:42:00 -
[32] - Quote
I'll post this here but it is generaly valid for all battleships that use drones:
In phoon example: (Can be applied to many other ships) 100/100 drone bw/bay
This is bad game design for Battleships. For smaller ships, it "might" be understandable. But please keep drone bays slightly larger than bandwidths on Batleships so we can carry spares, different types. Mega for example, has 100/125, which will let it use his 100bw completely. Typhoon in this shape will very rarely use its 100mbit.
Also what is wrong with phoon having decent drone bay?!?!?
I propose staying at 5 launchers AND having old dronebay/bandwidth intact. Would have utility highs this way too.
Would be more minmatar this way. |
fukier
883
|
Posted - 2013.04.08 15:43:00 -
[33] - Quote
CCP Fozzie wrote:Magic Crisp wrote:Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.
Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets.
no but armor ships doo that get the same bonus like the hype/brutix/myrm...
like slower align time (not good for fleet)
and delayed Reps... can cause the ship to die before reps get there.... At the end of the game both the pawn and the Queen go in the same box. |
fukier
883
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Posted - 2013.04.08 15:44:00 -
[34] - Quote
CCP Rise wrote:Fixed the tempest sig to 420 (the number I actually have in the database), must have been a typo.
It did come up some to bring it more inline with the rest of the combat BS
i sense a pot head joke in there somewhere... At the end of the game both the pawn and the Queen go in the same box. |
fukier
883
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Posted - 2013.04.08 15:46:00 -
[35] - Quote
MuraSaki Siki wrote:CCP Rise wrote:
Typhoon:
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)
should we keep the turret slot for phoon so we can push up the DPS even no damage bonus? instead of no more turrets can be fit on phoon.
i second that... one of the great things about the phoon was its potential to get 1500dps.... keep the turrets but just leave them unbonused.... At the end of the game both the pawn and the Queen go in the same box. |
Randy Wray
Pathfinders. The Marmite Collective
21
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Posted - 2013.04.08 15:48:00 -
[36] - Quote
The tempest has the dps of a battlecruiser and less tank than all the other combat battleships, at the moment the only thing viable to fly it with in pvp is shield fit and with these changes it seems that you want to keep it like that. |
Not a Troll
Center for Advanced Studies Gallente Federation
1
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Posted - 2013.04.08 16:14:00 -
[37] - Quote
The typhoon currently have 5/5 slot layout, so it's -2 turrets and +1 launcher. Just a small mistake. |
Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
72
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Posted - 2013.04.08 16:17:00 -
[38] - Quote
CCP Rise wrote: Typhoon:
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)
This means that Typhoon now will be The missile BS. Explosion velocity bonus is by far stronger than missile velocity, especially for Cruise Missiles. |
X Gallentius
Justified Chaos
1220
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Posted - 2013.04.08 16:24:00 -
[39] - Quote
CCP Fozzie wrote:Magic Crisp wrote:Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.
Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets. But the Hyperion does. Give the Hype a remote rep received bonus! (yeah I know, fat chance...) |
Major Killz
165
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Posted - 2013.04.08 16:26:00 -
[40] - Quote
Give the Tempest 7 low slots and remove one mid slot and increase the Maelstroms CPU please.
- killz |
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BABARR
PARABELUM-Project
5
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Posted - 2013.04.08 16:39:00 -
[41] - Quote
Tempest still need love. 7 gun (+1) remove a mid for a low to make a real gunboat like huricane or rupy, could be a good idea. |
ElQuirko
Jester Syndicate WHY so Seri0Us
1257
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Posted - 2013.04.08 16:43:00 -
[42] - Quote
So eerm. The typhoon. Capless weapons, utility neut, extra meds for target painters and webs so it can hit ships of all sizes and a capless armour tank? Did you think about that perhaps being a tiny wee bit overpowered? CISPA - Readin' your secret corptheft mails since 2012 |
Krell Kroenen
Miners In Possession
135
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Posted - 2013.04.08 16:43:00 -
[43] - Quote
BABARR wrote:Tempest still need love. 7 gun (+1) remove a mid for a low to make a real gunboat like huricane or rupy, could be a good idea.
Please consider doing this given what is happening to the Mega.
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Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
25
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Posted - 2013.04.08 16:49:00 -
[44] - Quote
Thx to put in another Caldari boat in the proud Minmatar fleet,after cyclone now the phoon , it's a shame this times to be a Minmatar Pilot
Thx to CCP which permit such a change in the ship storyline from matar - steal us a turret point on the Nagl as Minmatar would have no more resources for more - steal us the turrets on the old Cyclone ship and stick us this wretched Caldari launcher in our ship - steal us our last bastion aginst low skill pilots and move the proud phoon into the Caldari ship series.
What's next,give us a Amaar hooded sweater or the strange Navy Caldari parting in our hair
There's a bad summer for Mataris!
Mancetti |
BarryBonez
Ixion Defence Systems Test Alliance Please Ignore
24
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Posted - 2013.04.08 16:50:00 -
[45] - Quote
Too bad all of these ships are currently cost-prohibitive to me. I would like a +5% increase per level to insurance payout or -5% decrease in cost per level bonus on each one as well.
Also, it might be too OP or not viable, but how about a dedicated fleet ship. i.e. a bonus to remote reps received or given. We need more hulls |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1077
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Posted - 2013.04.08 16:57:00 -
[46] - Quote
BarryBonez wrote:Too bad all of these ships are currently cost-prohibitive to me. I would like a +5% increase per level to insurance payout or -5% decrease in cost per level bonus on each one as well. Also, it might be too OP or not viable, but how about a dedicated fleet ship. i.e. a bonus to remote reps received or given. We need more hulls
Mate, you live in nullsec. Go run some hubs and you'll be able to afford one in a couple of hours tops. |
Liang Nuren
Heretic Army Atrocitas
3267
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Posted - 2013.04.08 17:03:00 -
[47] - Quote
CCP Rise wrote:... Tempest +60 sig radius Typhoon +30 sig radius
I'm curious how you justify nerfing the Tempest and Typhoon that hard?
-Liang
Ed: Also, the new Typhoon 100% obsoletes the old Raven for mission running. Not that I ever run missions, but it's still something worth considering. :) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Randy Wray
Pathfinders. The Marmite Collective
22
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Posted - 2013.04.08 17:04:00 -
[48] - Quote
BABARR wrote:Tempest still need love. 7 gun (+1) remove a mid for a low to make a real gunboat like huricane or rupy, could be a good idea. Minding that the dps of most other battleships are pretty crappy too Im a bigger fan of another low, remember you can fit a gyro in that low increasing your dps almost as much as another gun at least on armor fits. |
Randy Wray
Pathfinders. The Marmite Collective
22
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Posted - 2013.04.08 17:06:00 -
[49] - Quote
Danika Princip wrote:BarryBonez wrote:Too bad all of these ships are currently cost-prohibitive to me. I would like a +5% increase per level to insurance payout or -5% decrease in cost per level bonus on each one as well. Also, it might be too OP or not viable, but how about a dedicated fleet ship. i.e. a bonus to remote reps received or given. We need more hulls Mate, you live in nullsec. Go run some hubs and you'll be able to afford one in a couple of hours tops. Actually highsec lvl 4s are on par with hubs |
Vibramycin
Pator Tech School Minmatar Republic
9
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Posted - 2013.04.08 17:10:00 -
[50] - Quote
Perhaps this has been covered 100x elsewhere, but what's wrong with giving ships with split weapon systems 3 bonuses?
Eg, take the classic versatile-but-hard-to-skill 'phoon and give it +ROF to torp/cruise, +ROF to large projectile, and add say a +agility (heh, or something better) as a third bonus.
If that looks like too much of a bittervet bonus (cuz need to skill two large weapon systems), drop a high.
Aren't split weapons bad (mostly) because they chew up both bonuses?
Seems like they can be a lot of fun and aren't intrinsically evil. |
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1137
|
Posted - 2013.04.08 17:14:00 -
[51] - Quote
Liang Nuren wrote:CCP Rise wrote:... Tempest +60 sig radius Typhoon +30 sig radius
I'm curious how you justify nerfing the Tempest and Typhoon that hard? -Liang Ed: Also, the new Typhoon 100% obsoletes the old Raven for mission running. Not that I ever run missions, but it's still something worth considering. :)
This. Minmatar ships are supposed to be smaller then the sig resolution of same class weapons. Thi seems to be getting thrown out as we go along. |
Farrell Jay
Trinity Council Test Alliance Please Ignore
8
|
Posted - 2013.04.08 17:17:00 -
[52] - Quote
ElQuirko wrote:So eerm. The typhoon. Capless weapons, utility neut, extra meds for target painters and webs so it can hit ships of all sizes and a capless armour tank? Did you think about that perhaps being a tiny wee bit overpowered? EDIT: Also why have you increased the cap given the reduced cap it will need and the greater ability it will have to fit cap boosters? Really? It's powerful enough already, I can see only a gang fit with ECM or overwhelming numbers taking one of those down
I think you're grossly overstating how effective cruise missiles and torps really are. I guess we'll see how useful the Phoon will be after the apparent second look at torps/cruise. |
Liang Nuren
Heretic Army Atrocitas
3269
|
Posted - 2013.04.08 17:21:00 -
[53] - Quote
Zarnak Wulf wrote: This. Minmatar ships are supposed to be smaller then the sig resolution of same class weapons. Thi seems to be getting thrown out as we go along.
That is a huge part of why the Tempest has been "such a survivor", IMO. That nerf is just... amazingly harsh.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Ager Agemo
Imperial Collective
261
|
Posted - 2013.04.08 17:22:00 -
[54] - Quote
SICK! that typhoon now its a better cruise missile ship than an actual raven, and a NASTY torpedo boat! love it! |
Mina Sebiestar
Mactabilis Simplex Cursus
301
|
Posted - 2013.04.08 17:22:00 -
[55] - Quote
Jack Mancetti wrote:Thx to put in another Caldari boat in the proud Minmatar fleet,after cyclone now the phoon , it's a shame this times to be a Minmatar Pilot Thx to CCP which permit such a change in the ship storyline from matar - steal us a turret point on the Nagl as Minmatar would have no more resources for more - steal us the turrets on the old Cyclone ship and stick us this wretched Caldari launcher in our ship - steal us our last bastion aginst low skill pilots and move the proud phoon into the Caldari ship series. What's next,give us a Amaar hooded sweater or the strange Navy Caldari parting in our hair There's a bad summer for Mataris! Mancetti
QFT
Sarcsam on: what is wrong with you do you expect caldari pilots to actually train for guns if they want to fly phoon you do understand that that require time and skills,what about F1 do yo understand how hard that is!!do you do you !!
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Shaana Mistique
Republic Military School Minmatar Republic
2
|
Posted - 2013.04.08 17:37:00 -
[56] - Quote
I dont want ****** missiles on my phoon !! :(( |
BABARR
PARABELUM-Project
7
|
Posted - 2013.04.08 17:40:00 -
[57] - Quote
Krell Kroenen wrote:BABARR wrote:Tempest still need love. 7 gun (+1) remove a mid for a low to make a real gunboat like huricane or rupy, could be a good idea. Please consider doing this given what is happening to the Mega.
The mega is now designed to become a shield/DPS big boat, like a big talos. Maybe not a great idea, but i'am ont his thread to speak about minmatar boat, and when i see the epic new typhoon, i find the tempest more crap than before, and god, it was already crap. So making it a REAL gunboat armor, (maybe whith short powergrid or cpu to not be able to fit bigger gun too easy, or very small drone bay for the balance) could be a good idea. |
Callic Veratar
Power of the Phoenix
345
|
Posted - 2013.04.08 17:40:00 -
[58] - Quote
Shaana Mistique wrote:I dont want ****** missiles on my phoon !! :((
Then what are you fitting on it now? DirectX 11, it's not rocket appliance! |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
680
|
Posted - 2013.04.08 17:48:00 -
[59] - Quote
These changes sound fine. Ridiculous drone bay on the typhoon was very weird lol. |
Major Killz
171
|
Posted - 2013.04.08 17:50:00 -
[60] - Quote
Proposal.
7 low slot Tempest. Any supporterS? |
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Ersahi Kir
Freelance Mining Company
85
|
Posted - 2013.04.08 17:52:00 -
[61] - Quote
That extra mid slot on the typhoon has me confused as if I should hate the new typhoon or if I should be eft warrioring new fits. That ship really was a curveball that I was not expecting at all. |
PotatoOverdose
SONS of LEGION RISE of LEGION
90
|
Posted - 2013.04.08 17:52:00 -
[62] - Quote
So you took the phoon down a dark alley, shot it in the back of the head 3 times and pissed on the body. Oh well. At least the new geddon looks interesting.
There's a good reason you don't see Ravens in pvp. There's a good reason the cavalry Raven doesn't exist anymore (and hasn't for years and years and years). Unless you make it possible to apply around 65-80% of torp dps to a cruiser moving around 400-500 m/s, torp battleships will not happen.
Let the phoon be the odd man out with the dual weapon bonus, like the scorp is the odd man out with the ecm bonus. Or give it a web range bonus if you insist on the ******** notion of making it a torp boat.
Your redesigned phoon is worse in every way compared to the current phoon.
Edit: Just to hammer the point home. The ONLY ships that are "effective" torp boats are bombers, and they work because they have so many OTHER things going for them, namely: bombs, covops cloak, covops cyno, no sensor recal delay, frigate hull. |
Onnen Mentar
Murientor Tribe Defiant Legacy
42
|
Posted - 2013.04.08 18:01:00 -
[63] - Quote
So far I'm not happy with those changes at all.
I'm not saying the ships won't be viable, but I dislike the direction that is being taken. You're being slaves of the tiericide right now.
My biggest issue is that the tempest was a clear attack battleship and the typhoon a great swiss-knife ship. I would have liked to see them keep their special traits.. including smaller sig radius and utility highs. So what if the DPS/EHP ends up being slightly less?
Also, why does every race need an equal amount of ships of a certain type? For more racial variety, I would have loved to see minmatar with two attack variants for a change. Or even better, keep tiers for battleship. At least think about it. ;)
|
Vaju Enki
Secular Wisdom
570
|
Posted - 2013.04.08 18:03:00 -
[64] - Quote
Looks good. |
Gnoshia
State War Academy Caldari State
13
|
Posted - 2013.04.08 18:05:00 -
[65] - Quote
Oh cool. So the Typhoon is just a better Raven.
|
Ranger 1
Ranger Corp
3906
|
Posted - 2013.04.08 18:08:00 -
[66] - Quote
The missile rebalance is going to be critical in judging this one.
I will say it would have been interesting to give the Typhoon the split weapons system bonus that we see elsewhere (10% damage to projectile damage AND 10% damage to missile damage) with all other changes remaining more or less intact. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Pesadel0
the muppets DARKNESS.
71
|
Posted - 2013.04.08 18:15:00 -
[67] - Quote
I would prefer a web bonus and slip turret and missile boat on the phoon than this farce of a raven armor tanking. |
Veda Ituin
Masuat'aa Matari Ushra'Khan
1
|
Posted - 2013.04.08 18:19:00 -
[68] - Quote
PotatoOverdose wrote:Let the phoon be the odd man out with the dual weapon bonus, like the scorp is the odd man out with the ecm bonus.
Hear, hear! To me the 'phoon was something to aspire to, whereas this new raven is well a raven... Maybe the only change it needed was to make the 'phoon the 'tier 3 battleship' to refelect the fact that it required a substantial amount of time to master?
My ongoing fear is that soon, race will be irrelevant and instead of splitting skills like Destroyer and Battlecruiser, you may as well merge the racial ships into a common skill!
|
Krell Kroenen
Miners In Possession
135
|
Posted - 2013.04.08 18:26:00 -
[69] - Quote
BABARR wrote:Krell Kroenen wrote:BABARR wrote:Tempest still need love. 7 gun (+1) remove a mid for a low to make a real gunboat like huricane or rupy, could be a good idea. Please consider doing this given what is happening to the Mega. The mega is now designed to become a shield/DPS big boat, like a big talos. Maybe not a great idea, but i'am ont his thread to speak about minmatar boat, and when i see the epic new typhoon, i find the tempest more crap than before, and god, it was already crap. So making it a REAL gunboat armor, (maybe whith short powergrid or cpu to not be able to fit bigger gun too easy, or very small drone bay for the balance) could be a good idea.
Well all I was saying was that given the changes that CCP is thinking about doing to the Mega I need a replacement gunboat and 7 lows and 7 guns on the tempest would most likely fit that bill.
|
Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
43155
|
Posted - 2013.04.08 18:27:00 -
[70] - Quote
CCP Rise wrote:Our redesign here aims to honor the spirit of the typhoon
You Failed.
|
|
Aglais
Liberation Army Li3 Federation
199
|
Posted - 2013.04.08 18:27:00 -
[71] - Quote
PotatoOverdose wrote:So you took the phoon down a dark alley, shot it in the back of the head 3 times and pissed on the body. Oh well. At least the new geddon looks interesting.
There's a good reason you don't see Ravens in pvp. There's a good reason the cavalry Raven doesn't exist anymore (and hasn't for years and years and years). Unless you make it possible to apply around 65-80% of torp dps to a cruiser moving around 400-500 m/s, torp battleships will not happen.
Let the phoon be the odd man out with the dual weapon bonus, like the scorp is the odd man out with the ecm bonus. Or give it a web range bonus if you insist on the ******** notion of making it a torp boat.
Your redesigned phoon is worse in every way compared to the current phoon.
Hey- the Typhoon's still better than the goddamn Raven, even with it's new stats.
If you want to see a truly awful ship, point yourself in the direction of the Caldari battleship thread. The only changes the Raven has received have been cuts to tank, cuts to drone quantity... And for what? 19 more meters per second, another med slot and a 1.1 second reduction in align time.
At least the Typhoon has a ******* explosion velocity bonus. |
Alek Row
Silent Step
9
|
Posted - 2013.04.08 18:28:00 -
[72] - Quote
The attack ship should be a projectile boat, or isn't the projectiles the 1st weapon of choice for Minmatar? I understand we now have the option for missiles in a few boats, but projectiles still comes first. At least make the Republic Fleet Tempest as an attack ship. This makes no sense.
|
Evelgrivion
Calamitous-Intent
238
|
Posted - 2013.04.08 18:29:00 -
[73] - Quote
CCP Rise wrote:Typhoon: It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
I sincerely hope so, because in its current state, this is the only hope the Typhoon has. As things stand, it will become a true armor Raven, which as we all know, is effectively worthless in combat due to the minimal damage output of cruise missiles, and the complete non-ability of torpedo DPS to actually hurt anything.
The reduction in drone bandwidth and bay size is a step too far in reducing the ship's flexibility. The Typhoon is nothing without a combination of viable weapons systems. Removing turrets and drone flexibility from the ship is a step too far in redefining the ship's capabilities; it's a final step that should not be taken for this ship in the tiericide initiative. |
Sokkolf
Phyrexian Engineering Legacy Rising
1
|
Posted - 2013.04.08 18:36:00 -
[74] - Quote
Am liking the changes to the typhoon with the exception of the drone bay. Why was it dropped to 100 from 125? |
Zarnak Wulf
In Exile. Imperial Outlaws.
1140
|
Posted - 2013.04.08 18:40:00 -
[75] - Quote
Sokkolf wrote:Am liking the changes to the typhoon with the exception of the drone bay. Why was it dropped to 100 from 125?
It was dropped from 125/175 to 100/100. Pretty Harsh. |
Kagura Nikon
Mentally Assured Destruction Whores in space
62
|
Posted - 2013.04.08 18:41:00 -
[76] - Quote
Sorry but the HUGE signature increase in the tempest is not justified. It is NOT a huge battleship it shoudl not have same size as maelstrom! |
Liang Nuren
Heretic Army Atrocitas
3277
|
Posted - 2013.04.08 18:43:00 -
[77] - Quote
Zarnak Wulf wrote:Sokkolf wrote:Am liking the changes to the typhoon with the exception of the drone bay. Why was it dropped to 100 from 125? It was dropped from 125/175 to 100/100. Pretty Harsh.
I'm so glad I didn't train all the battleship skills to 5 like 4 times now.
Oh wait.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
PotatoOverdose
SONS of LEGION RISE of LEGION
92
|
Posted - 2013.04.08 18:43:00 -
[78] - Quote
Aglais wrote:PotatoOverdose wrote:So you took the phoon down a dark alley, shot it in the back of the head 3 times and pissed on the body. Oh well. At least the new geddon looks interesting.
There's a good reason you don't see Ravens in pvp. There's a good reason the cavalry Raven doesn't exist anymore (and hasn't for years and years and years). Unless you make it possible to apply around 65-80% of torp dps to a cruiser moving around 400-500 m/s, torp battleships will not happen.
Let the phoon be the odd man out with the dual weapon bonus, like the scorp is the odd man out with the ecm bonus. Or give it a web range bonus if you insist on the ******** notion of making it a torp boat.
Your redesigned phoon is worse in every way compared to the current phoon.
Hey- the Typhoon's still better than the goddamn Raven, even with it's new stats. If you want to see a truly awful ship, point yourself in the direction of the Caldari battleship thread. The only changes the Raven has received have been cuts to tank, cuts to drone quantity... And for what? 19 more meters per second, another med slot and a 1.1 second reduction in align time. At least the Typhoon has a ******* explosion velocity bonus. That's the point though really. The current phoon, with the "disadvantage" of a split weapons system is PERFECTLY viable. Not everywhere, and not for all things, but it has a number of niche roles. It is unique, perhaps because it is the only ship with a split weapons system that works well.
CCP is taking that functional, unique ship away from us, and giving us a ******* armor Raven.
Eve needs FEWER Ravens, not MORE useless ravens. Don't fix something if it isn't broken. |
Mina Sebiestar
Mactabilis Simplex Cursus
303
|
Posted - 2013.04.08 18:45:00 -
[79] - Quote
Zarnak Wulf wrote:Sokkolf wrote:Am liking the changes to the typhoon with the exception of the drone bay. Why was it dropped to 100 from 125? It was dropped from 125/175 to 100/100. Pretty Harsh.
Yeah only race that don't have any sort of drone ship just got it only one with drone bay turned in raven ....i don't even.. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Sofia Wolf
Ubuntu Inc. The Fourth District
173
|
Posted - 2013.04.08 18:47:00 -
[80] - Quote
I donGÇÖt like sig radius increase on phoon and pest, small sig is minamtar race feature, reducing that difference makes them less distinct when compared to other races.
More importantly that sig radius in some situation had significant tanking benefits and is likely have negative consequences when it comes to dealing with blaping dreds and bombers. While I'm fine with making bombers more powerful last thing we need in EVE is more powerful capitals, so perhaps you should reconsider adjusting sig radius downwards for all battleships, and to compensate also decrease explosion radius of bombs. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
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Kagura Nikon
Mentally Assured Destruction Whores in space
63
|
Posted - 2013.04.08 18:47:00 -
[81] - Quote
I am REALLY disapointed. Tempest SLOWER than megatron? WTF ?
Where are the minmatar role gone into?
Its a matter of CONCEPT!! That is SO WRONG that is #!@*!@#*!@#*!@#!#. Sorry but it is!
Also on overal the battleships are still ALL of them TOO WEAK FOR THEIR COST!
|
Sylvous
Bigger than Jesus
113
|
Posted - 2013.04.08 18:48:00 -
[82] - Quote
Alice Saki wrote:CCP Rise wrote:Our redesign here aims to honor the spirit of the typhoon You Failed.
Pretty much.
What makes the phoon great is utility. Now it only has 1 utility high. Keep the 8 high slots it's what made the phoon the phoon. |
Alek Row
Silent Step
11
|
Posted - 2013.04.08 18:50:00 -
[83] - Quote
Kagura Nikon wrote:I am REALLY disapointed. Tempest SLOWER than megatron? WTF ? Where are the minmatar role gone into? Its a matter of CONCEPT!! That is SO WRONG that is #!@*!@#*!@#*!@#!#. Sorry but it is! Also on overal the battleships are still ALL of them TOO WEAK FOR THEIR COST!
And now check the mass of Tempest and the Typhoon (WTF???) and compare it with the Mega...
|
Liang Nuren
Heretic Army Atrocitas
3279
|
Posted - 2013.04.08 18:51:00 -
[84] - Quote
Kagura Nikon wrote: Also on overal the battleships are still ALL of them TOO WEAK FOR THEIR COST!
I definitely agree on them conceptually shitting on Minmatar, but cost is player controlled via the market.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Kagura Nikon
Mentally Assured Destruction Whores in space
63
|
Posted - 2013.04.08 18:53:00 -
[85] - Quote
Liang Nuren wrote:Kagura Nikon wrote: Also on overal the battleships are still ALL of them TOO WEAK FOR THEIR COST!
I definitely agree on them conceptually shitting on Minmatar, but cost is player controlled via the market. -Liang
I mean comapred to BC. Simply comapre the ammount of minerals as a cost if you want. They are still too weak. |
Deerin
Murientor Tribe Defiant Legacy
80
|
Posted - 2013.04.08 18:54:00 -
[86] - Quote
OK....my initial sentimantality is gone.
Mael:
Nothing changed here. It is a fine PvE ship and has a good alpha fleet doctrine going for it. Also it is a beast with XLASB. It is performing its roles very well. Can you please add it a 25m^3 drone bay to actually utilize its 100mbit bandwidth
Pest:
Although it is changed to combat role and its EHP incresed the increase to sig radius is harsh. Then again it is still smallest sig Combat Battleship so I hope it will still be ok. Can you please add it a 25m^3 drone bay to actually utilize its 75mbit bandwidth
Phoon:
I've to admit old phoon is gone and this is a new ship. I shouldn't be looking at the old swiss army knife lovely phoon.
As a new ship I think it is good. 6 launchers + exp radius bonus + enough meds to supply it with tp+webs and decent 7 slow tank on lows.....and it is fastest battleship.......It can have its own fleet doctrine!!!! Can you please add it a 25m^3 drone bay to actually utilize its 100mbit bandwidth
One thing to note though. It's role will coincide with Maelstorm on PvE front. It will provide decent PvE platform and will compete with mael.
Still I'll miss the old phoon. I hope its characteristics can be retained in the fleet version. |
ElectronHerd Askulf
Reasonable People Of Sound Mind
0
|
Posted - 2013.04.08 18:54:00 -
[87] - Quote
As a relatively new player, I've come to love the typhoon for its cheap, flexible ugliness, so I'm divided on the typhoon changes.
I like the new concentration on missiles, but the drone nerfs are pretty harsh. Can we have either enough bandwidth for a full flight of heavys/sentries OR some of the spare drone bay back? Actually, the latter would probably do more for retaining the utility without being OP - the ability to carry a 'full' flight of damage drones plus repair or ewar really gives a lot of flexibility.
Trading utility highs for more damage better applied makes sense, even if I'll miss my ability to fit dual remote reps for sigs. My PvE typhoons I have 3 or 4 fits to swap in depending on exactly what I'm doing. Some of those will still work, but the remote rep variants really won't. So it goes.
|
Karimson Safehold
EVE University Ivy League
4
|
Posted - 2013.04.08 18:58:00 -
[88] - Quote
Defense (shields / armor / hull) : 8000 / 7500 / 700
Looks like something fell off the Maelstrom there. When will the rust stop falling off? There's almost no structure left |
Liang Nuren
Heretic Army Atrocitas
3279
|
Posted - 2013.04.08 19:09:00 -
[89] - Quote
Karimson Safehold wrote:Defense (shields / armor / hull) : 8000 / 7500 / 700
Looks like something fell off the Maelstrom there. When will the rust stop falling off? There's almost no structure left
Yeah, it was the bottom two wingie bits. Sorry. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Kagura Nikon
Mentally Assured Destruction Whores in space
63
|
Posted - 2013.04.08 19:09:00 -
[90] - Quote
RISe, PLEASE read this.
Tempest MAIN ROLE was always to bring 2 heavy neuts. Now this role is of the armageddon, forever....
You nee dto change WAY MORE in the tempest on this new meta to make it useful!
please think of it! Its role cannot be the 2 heavy neut bringer. remove 1 high and add a mid or low if needed. If you want to make it a COMBAT SHIP you need to give it more in terms of low or mid slots. |
|
Ersahi Kir
Freelance Mining Company
85
|
Posted - 2013.04.08 19:35:00 -
[91] - Quote
With caldari and amarr getting ewar battleships I think it would be neat if each race got a battleship that got something unique. Because the typhoon was suppose to be a flexible ship to begin with, I think you should add some discordant bonuses onto the hull. Imagine if this was the ship:
(per level bonuses) 5% bonus to turret RoF 5% bonus to missile RoF 50% bonus to shield transporter range 50% bonus to remote armor repair range 10% bonus to target painter optimal range
With a 7/5/7 layout (5 tur/5mis) you would have an incredibly flexible ship. Another layout that could also work is a 6/6/7 (5/5) layout. The additional bonuses are designed in such as way that you really can't take advantage of them all at the same time, but the fact that the ship becomes incredibly flexible would balance it out. It would also create a completely new role in the game, in this particular example a heavy logistics, that wouldn't displace the current logi ships.
Not saying that these are the bonuses you should run with, but I think getting past the 2 bonus per ship idea would make the typhoon really unique, especially if the bonuses are discordant. The lack of 8 highs will swerve the ship away from some of the current fittings, but I think the added flexibility would be something that would make this ugly as hell hull (<3) amaxing. |
monkfish2345
D'reg The Methodical Alliance
59
|
Posted - 2013.04.08 19:38:00 -
[92] - Quote
Please can we keep the fleet phoon with it's split damages.
there are alot of people that love the ship as it is and to see it turned it a fast raven is a bit sad. |
Mina Sebiestar
Mactabilis Simplex Cursus
304
|
Posted - 2013.04.08 19:43:00 -
[93] - Quote
I hope CCP get mass amnesia and they skip minatar faction ships or we are gonna fly tempest looking drakes in short future. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Nikuno
Atomic Heroes The G0dfathers
121
|
Posted - 2013.04.08 19:44:00 -
[94] - Quote
It feels as if the Typhoon has been neutered. Whatever balls that ship had have been firmly snipped. Yes it took a lot of skills to use it well but it offered so much versatility that it was worth the effort. Now it feels like a Raven, and that's wrong on every level both for the Typhoon and the Raven.
The Minmatar have lost their most versatile ship.
The Caldari have come second place in their speciality weapons system.
How does this make sense? |
Kagura Nikon
Mentally Assured Destruction Whores in space
65
|
Posted - 2013.04.08 19:46:00 -
[95] - Quote
Please consider the following dear CCPers. Increase ALL BATTLESHIPS hp by ANOTHER 15% and add ANOTHER 15 fitting so they can fit weapons as easily as the BC can alongside tank. |
Aeril Malkyre
Knights of the Ouroboros
214
|
Posted - 2013.04.08 19:56:00 -
[96] - Quote
Wouldn't the Tempest make more sense as the Attack BS? The Typhoon is an odd enough duck to begin with, making it the poster child for swift Minmatar attacks... with missiles? That makes no frelling sense. The Tempest description even calls it a gunship. Definition: 'a light craft armed with heavy guns'. I'd really like to see the roles in the OP reversed.
The Maelstrom is the big bruiser raining death from afar. The Typhoon can be the lovably ugly trash can spewing missiles in the middle distance. The Tempest is the swift sailed flagship meant to dart in and hit hard.
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
126
|
Posted - 2013.04.08 21:17:00 -
[97] - Quote
Hmm, I havent read through the whole thread, but I'm very concerned about the increased sig radius. I want to see my minmatar ships staying as minmatar ships and not becoming melded into a homogonized mass with the other races.
Any chance of some reigning back of the sig radius increases as I always saw a low sig as fundamental and unique aspect to flying minmatar and would be sad to see that go. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
126
|
Posted - 2013.04.08 21:19:00 -
[98] - Quote
Aeril Malkyre wrote:Wouldn't the Tempest make more sense as the Attack BS? The Typhoon is an odd enough duck to begin with, making it the poster child for swift Minmatar attacks... with missiles? That makes no frelling sense. The Tempest description even calls it a gunship. Definition: 'a light craft armed with heavy guns'. I'd really like to see the roles in the OP reversed.
The Maelstrom is the big bruiser raining death from afar. The Typhoon can be the lovably ugly trash can spewing missiles in the middle distance. The Tempest is the swift sailed flagship meant to dart in and hit hard.
This would certainly make more sense to me also. |
Circumstantial Evidence
53
|
Posted - 2013.04.08 21:20:00 -
[99] - Quote
Another vote for exchanging Typhoon and Tempest roles.
"Attack" roles should apply instant damage, not lead to comments like: "be patient, it's getting there soon(tm)." |
DR BiCarbonate
Basgerin Pirate SCUM.
63
|
Posted - 2013.04.08 21:43:00 -
[100] - Quote
Alice Saki wrote:CCP Rise wrote:Our redesign here aims to honor the spirit of the typhoon You Failed.
tell me rise, how does this honor the spirit of the old phoon?
honestly interested in what you have to say. |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
126
|
Posted - 2013.04.08 21:44:00 -
[101] - Quote
I agree, I just don't like too see the Typhoon being pigeon holed into this missile attack role. One of the benefits was that it worked well with drones, missiles, and projectiles. I'd much rather see a focused effort on keeping the typhoons versatility and streamlining the Tempest into the attack role.
And again, the whole concept for minmatar ships should be built around signature and speed. Signature seems to have been given a second thought in these balance changes simply being increased for convenience, when to many it is a crucial tenant of minmatar warfare. |
Alice Katsuko
Terra Incognita Unclaimed.
217
|
Posted - 2013.04.08 21:45:00 -
[102] - Quote
CCP Fozzie wrote:Magic Crisp wrote:Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.
Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets.
Maelstrom is useful for fleets because of artillery alpha; if your doctrine is built around critical mass alpha, there are no viable non-Minmatar alternatives. Even so, several alliances went to great lengths to try and build alpha artillery doctrines using Abaddons and Rokhs.
Similarly, the Tempest makes for an excellent anti-capital/AHAC platform due to its cap-less guns and dual utility high slots. No other platform currently offers that combination.
When players designing doctrines for fleets have a choice, however, they will always use the ship with a resistance bonus over the ship with a repair bonus, all other things being equal. This is why we see lots of Rokh fleets, but no Megathron or Hyperion fleets. The Rokh combines the damage output of blasters or range of rails with a nice resistance bonus. There's no advantage to bringing a Megathron or a Hyperion when a Rokh provides similar damage output and is much more survivable. More broadly, a ship without resistance bonuses has to bring something special to the fleet, in order to be considered over ships that do have a resistance bonus.
That said, I'm not sure that every faction absolutely must have a battleship specifically designed for large fleet warfare. The Hyperion is a fairly decent solo/small gang gank platform. It can already fit a better local armor tank than an Abaddon; that gap will widen if the Abaddon's resistance bonus goes through. |
Rahmiro
Wormhole Exploration Crew R.E.P.O.
24
|
Posted - 2013.04.08 22:15:00 -
[103] - Quote
I enjoyed training the Typhoon's 3 weapon systems. Guess I'll go out purchase a couple to blow up and say goodbye.
Consider leaving the drones.
You're really destroying her character. I never seen these people in my life. I don't recognize them Your Honor |
Aquila Sagitta
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
7
|
Posted - 2013.04.08 22:17:00 -
[104] - Quote
Wouldn't it be better to make the phoon the second combat bs for matar and the tempest the attack bs since doesn't the nano tempest kinda fill the 'attack' role?? |
Alaric T'Sun
Sekr Star Drives
0
|
Posted - 2013.04.08 22:29:00 -
[105] - Quote
Hmm ... Fast attack ship - destroyer: Thrasher by +30 km/s at 270 with guns Fast attack ship - cruiser: Stabber by +50 km/s at 290 with guns Fast attack ship - battlecruiser : Hurricane a tie by numbers, but a new player filling the attack ship role will have no missile skills Fast attack ship - Battleship : Typhoon by +10 km/s at 130 with ?!Missiles?!
The phoon needs to be the second combat ship and work along the same path as the Talwar, Bellicose and Cyclone. Some sort of weird bonus (MWD sig reduction would be pretty sweet like the Talwar) and missiles.
Swap the speed of the tempest and phoon and then both progressions make sense: Thrasher -> Stabber -> Hurricane -> Tempest .. all guns, all gun bonuses, all fastest, all softest Talwar -> Bellicose -> Cyclone -> Typhoon ... all missiles, all medium speed, all medium toughness, weird one off bonus
Then the odd ships also kind of match: Rupture and Maelstrom become the pure 'Combat' Ships but not that many as speed and utility are minmatar's tradition EWAR ships in between, but not many as that isn't the Minmatar's strength either |
Heribeck Weathers
The Executioners Capital Punishment.
34
|
Posted - 2013.04.08 22:33:00 -
[106] - Quote
Phoon - I really like its new layout, don't listen to all the bitter vets whining about lost skillpoints and said army phoons, the extra mid should allow it to fit a to on any fit and really apply its dps. I am sad at the loss of drone bay tho, BSs need more drone bay to carry offensive and defensive drones.
Thempest - the Sig bloom makes me sad, leave it be. Also drop a high for a mid or a low, with the raven at 7 mids and the mega at 5, the tempest could stand to be a shield or armor wild card. |
Pattern Clarc
Aperture Harmonics
440
|
Posted - 2013.04.08 22:38:00 -
[107] - Quote
I had a dream,
CCP Rise had rightfully given the Tempest a 8/6/5 slot layout and made the Fleet Tempest a shield ship again... And then I woke up.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
progodlegend
101st Space Marine Force Nulli Secunda
70
|
Posted - 2013.04.08 22:45:00 -
[108] - Quote
I'm shocked the maelstrom didn't get any attention. I understand that it's one of the more popular battleships in the game right now because it's at the center of a major 0.0 fleet concept, and also has some mission running and solo pvp'ing capabilities, but it's main and most popular role is in the alpha fleet concept.
It works very well in that concept, but think about this for a second, the maelstrom works as a ship with a heavy passive tank (and pretty high resist), large alpha via artillery, and medium range~~. However, it doesn't get any bonus's to those roles. Yes the ROF bonus does help it get more dps and fire faster, but it definitely doesn't suffer from not having a damage bonus, which is my main point. The ship is super effective in it's role despite not having any bonus's towards that role. No other battleship currently fits that description. The abaddon comes close, but generally every abaddon concept that has tried something other than being passive tanked with mega pulse lasers, has failed.
You can't run a very effective artillery tempest that can both tank and do damage. The tempest is pretty much forced into an autocannon skirmish role. Many other bs are like this.
The best example is the rokh, despite having a resist bonus, when you consider a standard fit alpha mael and a standard fit Rail rokh, with both pilots having the BS skill at level IV (pretty reasonable expectations), the rokh only has 10% more EHP and slightly higher resists, despite having a 20% resist bonus and the same EHP increasing mods that the mael has (1x LSE and 3x CDFE).
In my opinion while it's cool that the maelstrom is so versatile a hull, it doesn't match what you are trying to do with tiericide, and the changes you have planned for the rest of the battleships. You need to instead define a roll for it, rebalance some of the HP figures, and of course change the bonus's one way or another. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
127
|
Posted - 2013.04.08 22:45:00 -
[109] - Quote
After thinking about it, I think there are a couple of slight alterations which I think would make sense from my point of view.
1 - Maelstrom is looking very good so I think good job on leaving that one unchanged.
2 - If we are going to be keeping the typhoon as the minmatar attack ship of choice then I would suggest this.
- remove the explosion velocity bonus and replace it with a bonus to drone damage.
add a rate of fire bonus to large projectiles alongside the missile rate of fire bonus, and add 6 turret hardslots and perhaps remove the extra utility if deemed too overpowered.
The key here is to maintain the versatility of the ship by once again have all 3 weapon systems as an option whilst still maintain the typhoon in a strong attacking role.
3 - Reverse the signature radius changes on the Tempest and reduce its HP accordingly if necessary. In my opinion the signature should really be below 400 and definitely not equal to the Raven.
So in essence leave the specialised missile roles to caldari and amarr, keep the low signature with slightly flimsy hulls, and keep great versatility of some of the iconic minmatar ships intact. |
Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
101
|
Posted - 2013.04.08 22:53:00 -
[110] - Quote
changes look good to me. i approve of this new typhoon |
|
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
562
|
Posted - 2013.04.08 22:59:00 -
[111] - Quote
CCP Rise wrote:Typhoon: ... Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire) Minimal rewards my arse .. the Phoon was/is the single most adaptive ship in the entire game; neuts, guns, missiles, drones, armour, shield, ewar you name it, it can make it work thanks to damn fine slot layout and general stats.
Now you want a missile boat?
Why on earth not do the same you did for the hull that will be the new phoon in the cruiser class, the once puny Scythe, and give it the +10% damage to missiles and projectiles? It is the most elegant solution to the duel-weapon issue, so elegant that I literally dropped my jaw when I saw it as it didn't feel/smell like the traditional CCP working (the pure missile option does ) |
Schmell
Russian Thunder Squad Darkness of Despair
30
|
Posted - 2013.04.08 23:05:00 -
[112] - Quote
I like where it is going with typhoon. Would like to hear more details about bs sized missiles review tho
Other than that....minmatar look like fallen out of grace recently. Other races always get more sweet stuff. (cue the geddon, apoc, all of cruiser and some of bc changes)
Would probably trade 1 high on tempest for low btw |
Ersahi Kir
Freelance Mining Company
86
|
Posted - 2013.04.08 23:09:00 -
[113] - Quote
progodlegend wrote:In my opinion while it's cool that the maelstrom is so versatile a hull, it doesn't match what you are trying to do with tiericide, and the changes you have planned for the rest of the battleships. You need to instead define a roll for it, rebalance some of the HP figures, and of course change the bonus's one way or another.
If you want to nerf the mael to the point where it is completely unusable you should attack the power grid. If you hit the power grid to the point where it can't fit a full rack of artillery without power grid mods then your job is complete and only noobs will fly the mael. |
FourierTransformer
13
|
Posted - 2013.04.08 23:12:00 -
[114] - Quote
It certainly does look like CCP has decided to take a **** on minimatar. The signature advantage of minmatar was sig and speed.
And which genius thought it wood be a good idea to turn the phoon into a second raven? All minmatar "attack" ships are turret boats. The tempest fits that role already and should keep it come the new patch. The phoon is the minmatar utility ship, like the caldari scorpion.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
127
|
Posted - 2013.04.08 23:17:00 -
[115] - Quote
It seems pretty much everyone agrees that the Typhoon should maintain the dual missile, projectile weapons systems bar a few misguided souls.
To revise the changes to the typhoon I made above, I think these would be a pretty acceptable changes.
- remove the explosion velocity bonus.
- add a rate of fire bonus to large projectiles alongside the missile rate of fire bonus, and add 6 turret hardslots.
This way you lose the extra damage a explosion velocity bonus provides, but you gain an extra turret or launcher to compliment you main weapon system of choice. Perhaps add additional drone bandwidth or slightly buff the bonus to projectile and missiles if additional dps is necessary. |
Miss Mass
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.04.08 23:26:00 -
[116] - Quote
Onnen Mentar wrote:You're being slaves of the tiericide right now.
I'm finding myself agreeing with that comment...
Add me to the list of folks who aren't happy at all with the Phoon changes, especially the drone b/w and bay size. It's odd to see BS's losing drone flexibility given the recent NPC AI changes that impact drone us.
Also add me to the list of people who feel like a lot of the uniqueness of the various races is being lost and that a lot of ships are getting a much more generic feel to them.
When I started playing EVE, I had a clear idea of how each race played: Gallente with drones, Minmatar were fast with a small sig radius, and so on. All of that seems to be getting blurred now.
I will also say that when I was a noob and read the description of the Phoon, I knew that it was the ship I wanted to be in. And before someone goes down the "bittervet tears" path, it's not that I regret training all the skills that made it viable as my workhorse. Rather, it's that I feel the loss of what was such an important part of my first year or two of playing: skilling up to make a Phoon sing. If I were starting in the game today, that particular challenge would be missing, and with it, a lot of the enjoyment I experienced in this game. |
Kagura Nikon
Mentally Assured Destruction Whores in space
68
|
Posted - 2013.04.08 23:27:00 -
[117] - Quote
Alaric T'Sun wrote:Hmm ... Fast attack ship - destroyer: Thrasher by +30 km/s at 270 with guns Fast attack ship - cruiser: Stabber by +50 km/s at 290 with guns Fast attack ship - battlecruiser : Hurricane a tie by numbers, but a new player filling the attack ship role will have no missile skills Fast attack ship - Battleship : Typhoon by +10 km/s at 130 with ?!Missiles?!
The phoon needs to be the second combat ship and work along the same path as the Talwar, Bellicose and Cyclone. Some sort of weird bonus (MWD sig reduction would be pretty sweet like the Talwar) and missiles.
Swap the speed of the tempest and phoon and then both progressions make sense: Thrasher -> Stabber -> Hurricane -> Tempest .. all guns, all gun bonuses, all fastest, all softest Talwar -> Bellicose -> Cyclone -> Typhoon ... all missiles, all medium speed, all medium toughness, weird one off bonus
Then the odd ships also kind of match: Rupture and Maelstrom become the pure 'Combat' Ships but not that many as speed and utility are minmatar's tradition EWAR ships in between, but not many as that isn't the Minmatar's strength either
Would have to agree.... make typhoon the brawler and tempest the attack BS and would make MUCH more sense. The tempest Shoudl be a hit and run battleship nto a brawler. IT lOOKS FRAGILE. the typhoon on other hand LOOKS like a ROCK! |
Luc Chastot
Gentleman's Corp
284
|
Posted - 2013.04.08 23:35:00 -
[118] - Quote
Rise, there are quite a few typos which I recommend you corrected. Aside from that, I don't fly Minmatar, but I think the changes look ok. Make it idiot-proof and someone will make a better idiot. |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
599
|
Posted - 2013.04.08 23:41:00 -
[119] - Quote
It's pretty much impossible to give feedback on the Typhoon because you haven't told us what you're going to do with torps and cruise.
However, the missile explosion velocity bonus is of surprisingly little value. Torps on a Typhoon are a web-range weapon, meaning that any BS or BC-sized target, and most non-ABing cruisers targets, capable of being hit by torps will be inside web range and hence will have been slowed down to an unbonused torp's explosion velocity, making the bonus unnecessary. Furthermore, it seems likely that whatever you intend to do with torps will involve an increase to explosion velocity, further accentuating this contradiction. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
128
|
Posted - 2013.04.08 23:48:00 -
[120] - Quote
Kagura Nikon wrote: Would have to agree.... make typhoon the brawler and tempest the attack BS and would make MUCH more sense. The tempest Shoudl be a hit and run battleship nto a brawler. IT lOOKS FRAGILE. the typhoon on other hand LOOKS like a ROCK!
The typhoon could quite easily be used to brawl if fitted with torpedos under this current proposal. The typhoon is actually looking like a nice ship if it wasn't for the blasphemy of removing its dual weapon system. Also the thing just looks as though it is meant to hold a tonne of drones to me, I think it should at least keep its drone bay even if bandwidth is reduced. Perhaps giving it its drone bay back would at least give it back a modicum of its utility. Ideally it really need dual weapon systems, but it seems CCP are fixed on sticking to these tiericide principles dogmatically.
The Tempest is my main concern though as that massive sig increase really kills it and kills the minmatar warfare philosophy. It just doens't make any sense that a Tempest can have equal sig radius to a Raven. |
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nat longshot
The RedNeck Posse
169
|
Posted - 2013.04.08 23:53:00 -
[121] - Quote
your doing nothing but neffing the phoon by killing the drone bay.
I think ccp hate min and gal with these changes and it starting to show hardcore with the ship changes and the TE nerf how much more are you going to kill the min and gal ships?
-á[13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!! |
Mioelnir
Cataclysm Enterprises
89
|
Posted - 2013.04.09 00:21:00 -
[122] - Quote
It may have taken me some 70-80m SP, but on the day I was finally able to properly fit a Typhoon I was the proudest Minmatar in all of New Eden. That said, I understand why its skill requirements are not very appealing from a game design perspective.
Maelstrom: will the extra goody the Gallente are in the process of nudging out of their active tank bonus carry over, even a little bit?
Tempest: Honestly, I'm not sure it will survive with the huge signature increase together with the much closer speed-gap due to the speed increases of other races attack battleships. With the adjustments to better damage application a lot of the other battleships receive, I am not yet convinced the EHP buff will offset its lost damage migitation. The two most common uses over the last years (neut+dps platform against cap, light/fast roamer with good range and tracking) will certainly be taken over by the new Geddon (we needed another Amarr fleet doctrine!), and possibly by Pulse Apocs (aligns faster, less mass, better agility, very close in speed, smaller signature, insane damage projection and application).
Also, since I was never a fan of the - in my opinion useless - 75 MBit of drone bandwith, I vote for 50 MBit bandwith, 100m3 bay size. (-25/+25). Alternatively, new type of 15 MBit drones (Please, data mine the amount of 75 MBit ships fitted in a hangar somewhere with a 2/2/1 drone load).
The more I look at it, the less I see anything it will be able to achieve that another ship won't be better at while being better at everything else as well.
Typhoon: depending on how the lower mass translates to ZOMG ACCELERATION, combined with the abysmal tange of torps on ships without range bonus and the fact that missile range can not be increased by modules, it will routinely die before doing any damage. Which over time might lead to it being ignored until its in range. Might be salvaged by the battleship missile rebalance, useless until then.
The drone role of Geddon and Domi get strengthened; the one ship most matari trained heavy/sentry drones for gets them reduced to add-on level.
Also, nice to see that going into the second decade the Typhoon stays true to its setup of having more HP on the type it does not tank on, so as to have the maximum amount of EHP unbonused and not leveraging any stacking synergy if possible. (no, with its dedication to missiles, BCUs, the +CPU drawback of missile range rigs and the 5th cpu heavy med, the +40 CPU will not make shield tanking it viable or fun beyond comedy value). |
Kagura Nikon
Mentally Assured Destruction Whores in space
68
|
Posted - 2013.04.09 00:22:00 -
[123] - Quote
Also the tempest changes list signature +60 but the value given is for +80. So wich one is correct (please tell me the lower one.. its so stupid minmatar ships so huge)
That is a 23% NERF huge NERF to the ship |
Sandrestal
University of Caille Gallente Federation
16
|
Posted - 2013.04.09 00:25:00 -
[124] - Quote
While I have long looked for the Phoon to be a useful ship, the only way it would stand out is if the missile buff is of such quality to make a missile launching phoon desirable. Some sort of range bonus for torps would help. Long range cruise are just not very practical for long range sniping. Cruise need speed bonus, torps need range. So either bonus the phoon for this or buff missiles and torps.
Now for one of my pet peeves, a couple years ago large missiles were nerfed to the point where they became useless for fleets or gangs of any size. Now CCP is looking at some sort of buff . What gets me is everytime I hear how CCP is "balancing" something, years later they are undoing what they thought was a balance. What it does is leaves all those pilots who spent a long time training for something wondering why. Might I suggest stop trying to tinker with the game. If you want balance then eliminate the races except for one and eliminate all classes of ships except for one of each class. |
Kagura Nikon
Mentally Assured Destruction Whores in space
68
|
Posted - 2013.04.09 00:27:00 -
[125] - Quote
Rebecha Pucontis wrote:
The Tempest is my main concern though as that massive sig increase really kills it and kills the minmatar warfare philosophy. It just doens't make any sense that a Tempest can have equal sig radius to a Raven.
The tempest IS DEAD neutered with those changes.. Tempest as HUGE target is beyond non minmatar> its DUMB
It is not the battleship that brings neuts anymore, and it snot the damage projection one either. Its lost ALL its usefulness alongside the 23% NERF to its signature radius.
CCP, you want to keep tiercide principles? Fine.. HWO about before that you remember to keep RACES CONCEPTUAL PRINCIPLES???
Change role sCPC. The typhoon is LARGEr than tempest and looks more massive so why in hell the typhoon its the lighter? SHoudl be the other way around.
make tempes tin an agile ATTACK ship and typhoon in the brawler ship. |
Maximus Andendare
Future Corps Sleeper Social Club
107
|
Posted - 2013.04.09 00:36:00 -
[126] - Quote
CCP Rise wrote:Quote:But you have made it the largest of all attack gunboats. And it's a Minmatar ship It is not the matar's attack battleship, that would be the typhoon. The tempest is being groupes as combat, so it gets a lot more hp and some extra fitting, along with the increased sig. Wouldn't it make more sense to make the Tempest the Minmatar attack BS, since the Raven already fills the "Missile Attack BS" niche?
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Escort DarkAven
Hades Effect
0
|
Posted - 2013.04.09 00:39:00 -
[127] - Quote
CCP Rise wrote:
Tiericide - Our effort to destroy ship tiers continues. With battleships, the tiers were most evident in HP amounts and price. All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which wonGÇÖt change. As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being). With these new roles in mind, we will be adjusting hitpoint amounts for all combat battleships near the former tier 3 hitpoint numbers, while the attack hulls will sit closer to the former tier 2s. As with other ship classes, attack battleships will be faster, more agile, and will focus more on damage application and projection than their combat counterparts. Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers.
Okay i must have missed something here: They all have 19? slot layouts.. did someone miss a count ? Looking at the rebalanced ships, i see all the tier ones, except the Phoon, only have 18.
In general i feel that most of the rebalanced made lately, his been pretty good, but i think, u need to count again.
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Kagura Nikon
Mentally Assured Destruction Whores in space
68
|
Posted - 2013.04.09 00:50:00 -
[128] - Quote
CCP Rise wrote:Quote:But you have made it the largest of all attack gunboats. And it's a Minmatar ship It is not the matar's attack battleship, that would be the typhoon. The tempest is being groupes as combat, so it gets a lot more hp and some extra fitting, along with the increased sig.
And why woudl anyone ever bring a tempest for taht role? A amesltrom is FAR sueprior if you need to brawl. if you need neuts That is geddon job now. What you really expect peopel to do with temepsts now (compared to the current metagame).
You are makign minamtar all over VERY VERY SAD. You are giving them NON MINMATAR SHIPS! And BAD non minmatar ships even!
Stop being so fixed on how to divide ships among races. Give minmatar 2 attack ships and 1 cobmat. After all RACES HAVE CONCEPTS.
Also bring up a BIT the signature? Its freaking 23% !!!
But if you REALLY want to make tempest a combat ship (somethign that is conceptually worong and looks all wrong and will make almsot everybody MAD at you)..then at least make it a GOOD combat boat.
For that massive nerf you should have changed its bonuses ocmpletely to something like 10% ROF and 7.5% falloff. Yes that level is needed if you want it to be better than maelstrom in ANY COMBAT ROLE. OR move its utility slots to low slots if you want to give minmatar a proper armor combat ship.
Your impressive combat tempest gained less HP than a single plate would give! that means that almost any combat ship will still out tank it. This ship is completely without PURPOSE on the current proposition! |
Mioelnir
Cataclysm Enterprises
90
|
Posted - 2013.04.09 01:05:00 -
[129] - Quote
The more you look at it, the more any niche-role the Tempest has ever carved for itself, became someone elses proper role, then all its benefits were taken away and a few HP and a "deal with it" post-it added.
Even the introduction text to it reads "we don't know what it's supposed to do, but you always found a way to use it. happy searching". |
Kagura Nikon
Mentally Assured Destruction Whores in space
68
|
Posted - 2013.04.09 01:15:00 -
[130] - Quote
Mioelnir wrote:The more you look at it, the more any niche-role the Tempest has ever carved for itself, became someone elses proper role, then all its benefits were taken away and a few HP and a "deal with it" post-it added.
Even the introduction text to it reads "we don't know what it's supposed to do, but you always found a way to use it. happy searching".
yup exaclty. They do not even bothered to try make a proper minmatar battleship.
I can do their work if they want. Target is a ship with a role that is not made useless by maelstrom or typhoon.
Simpel examples:
If you want to keep combat role.:
A : +1 turret. Change bonus to 7.5% rof and the damage bonus you change into 7.5% falloff. Simple and it can do SOMETHING better than the maelstrom. Add some PG to compesnate turret.
B: -1 utility high and +1 low slot . Then you have a proper armor tanking battleship. Need also to increase drones to 100.
BOTH cases. Reduce signature to 390 at MOST!
But if they wake up and make it a second attack ship.
Give about same hitpoints as typhoon, but more geared towards shields. make it 6 mids 5 lows. Make it LIGHTER, As light as megatron. And make it move 125 ms. Then you have antoher proper ship, witha role that its not eclipsed by the maelstrom or typhoon. On this case the signature cannot be over 340.
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Akturous
Immortalis Inc. Shadow Cartel
96
|
Posted - 2013.04.09 01:42:00 -
[131] - Quote
BABARR wrote:Tempest still need love. 7 gun (+1) remove a mid for a low to make a real gunboat like huricane or rupy, could be a good idea.
Not a fan of this idea, mainly because the tempest makes a good skirmish shield bs. I'd be happy for it to get another gun and another low, but nothing should be removed. Its outright speed needs increasing, the extra low would help with that a lot.
In the light of a megathron being both faster, more agile, having the same slots now, more dps and better damage projection up to 30k, I'm not sure where you think the Tempest fits into this as a skirmishing ship?
Stop trying to bloody pigeonhole these ships into stupid classes, the typhoon is the up close and personal combat BS, not the tempest. People do actually fly shield pests you know that right? The tempest is seriously just the last possible resort in an armour bs gang, except one designed to fight supers/carriers (even then it's just ****). It's no longer fast enough for shield skirmish, as tier 3 bc's do that better and cruisers are so fast, so wtf is it good for?
You can't say it's 'fine' based solely on a bunch of ill-informed scrubs using them in fleets because they don't want dedicated neut boats.
Typhoon needs the changes given, but it needs its full drone bandwidth back. It should be given a damage and rof bonus instead of the stupid explosion radius (seriously who doesn't take a tp in a gang?). You're making it the 'attack' BS, whilst nerfing the **** out of its damage, wtf is wrong with you?
I'm sure glad I trained minmi BS V and large projectiles, what with the tempest being left in the dust and the phoon being made into an armour caldari boat (thanks for the cyclone btw, I actually used to fly that), at least my Panther still does something sortofmaybeusefulbutstillworsethanat3. Vote Item Heck One for CSM8 |
Pinky Denmark
The Cursed Navy
360
|
Posted - 2013.04.09 01:45:00 -
[132] - Quote
Typhoon: Drones (bandwidth / bay): 100(-125) / 100(-75)
typo I assume? |
Akturous
Immortalis Inc. Shadow Cartel
96
|
Posted - 2013.04.09 01:55:00 -
[133] - Quote
Pinky Denmark wrote:Typhoon: Drones (bandwidth / bay): 100(-125) / 100(-75)
typo I assume?
PS. remember the Tempest will be one of the few ships except drone boats capable of using 2 utility slots for RR or Neuts. That is still rather nasty to run into and Tempest doesn't look like it need more help than the HP and powergrid it already received.
You could drop a gun on a mega, have two utility highs and still do more dps at all ranges. You could do the same with a geddon. Vote Item Heck One for CSM8 |
S0NFANNA
Cause For Concern SCUM.
7
|
Posted - 2013.04.09 01:59:00 -
[134] - Quote
So I spend the time training for all the weapon systems on the typhoon, and now there isn't a single minmitar battleship that can use a set of five heavy drones. Stop nerfing battleship drone bays. This needs to be changed! |
Sigras
Conglomo
398
|
Posted - 2013.04.09 02:05:00 -
[135] - Quote
Kagura Nikon wrote:I am REALLY disapointed. Tempest SLOWER than megatron? WTF ?
Where are the minmatar role gone into?
Its a matter of CONCEPT!! That is SO WRONG that is #!@*!@#*!@#*!@#!#. Sorry but it is!
Also on overal the battleships are still ALL of them TOO WEAK FOR THEIR COST! What? a shorter range ship being fast enough to get into range? GASP may it never be! |
Akturous
Immortalis Inc. Shadow Cartel
96
|
Posted - 2013.04.09 02:21:00 -
[136] - Quote
Sigras wrote:Kagura Nikon wrote:I am REALLY disapointed. Tempest SLOWER than megatron? WTF ?
Where are the minmatar role gone into?
Its a matter of CONCEPT!! That is SO WRONG that is #!@*!@#*!@#*!@#!#. Sorry but it is!
Also on overal the battleships are still ALL of them TOO WEAK FOR THEIR COST! What? a shorter range ship being fast enough to get into range? GASP may it never be!
It's more agile you ****, minmatar are still supposed to have the outright speed advantage, but not the agility, so if you stuff up initially you get caught and die.
You think it's ok for the ships with the most damage to have both the highest agility and the highest speed? Not to mention BETTER damage projection. Have a god damn think about it. Vote Item Heck One for CSM8 |
Ereilian
Over The Horizon
5
|
Posted - 2013.04.09 02:22:00 -
[137] - Quote
I think I finally get the Tempest nerf, too many cap/super kills by execution Tempest hotdrops. Sure we now have the mini-bhal but you expect us to honestly believe you will be able to put out the same dps and neuting power?
|
Gerald Mardiska
Gateway Services Synthetic Systems
1
|
Posted - 2013.04.09 02:45:00 -
[138] - Quote
I MUST KNOW... what happens to Pirate faction Battleships, namely the Machariel because its Minmatar as well I MUST KNOW PLEASE TELL ME. also thank you for not killing the Maelstrom |
Joelleaveek
Center for Advanced Studies Gallente Federation
209
|
Posted - 2013.04.09 03:01:00 -
[139] - Quote
What happened to the idea of "ship lines" you guys talked about around fanfest last year? seems like it got tossed out at the battleship level, especially in the Minmatar lineup.
Like Condor > Caracal > (new) Raven is a good ship line, or Atron > Thorax > (new) Megatharon.
But with Minmatar its like Breacher > Cyclone > ??? Could go with the new Typhoon but then i lose the boost bonus i'm used to and have to change to the "attack" role. Could go with the Maelstrom for my shield boosts, but then i have to switch my primary weapon system. Rifter > Rupture > (new) Tempest works well, but Slasher > Stabber > ??? Typhoon?
I think the shield boost bonus is on the wrong ship and the "combat" and "attack" roles are mixed up. |
Schmell
Russian Thunder Squad Darkness of Despair
30
|
Posted - 2013.04.09 04:26:00 -
[140] - Quote
Ereilian wrote:I think I finally get the Tempest nerf, too many cap/super kills by execution Tempest hotdrops. Sure we now have the mini-bhal but you expect us to honestly believe you will be able to put out the same dps and neuting power?
But then suddenly typhoon...
|
|
Annoitte
Rogue Businessmen
5
|
Posted - 2013.04.09 04:31:00 -
[141] - Quote
Maelstrom not changing looks fine. Still need Advanced Weapon Upgrades at 5 before fitting a full rack of the biggest guns, plus other goodies. Fine by me.
Typhoon looks... Interesting. I've never really been a fan of it personally, and since I'm not a fan of missile boats, I won't even fly one, so my opinion is useless.
Tempest, on the other hand... WHAT THE **** IS WRONG WITH YOU?! Tempest is a gunboat. Pure and simple, it is THE gunboat. It rushes to get in close, and punches things in the face. It should be the fastest Battleship on the field. And it should have the firepower to match the other Attack Battleships. Put the Typhoon as the second Combat Battleship, and make the Tempest our Attack Battleship. And let it attack things. Harshly. In a rapey kind of way. |
StrongSmartSexy
Caldari Provisions Caldari State
5
|
Posted - 2013.04.09 04:40:00 -
[142] - Quote
I was expecting the Typhoon to receive higher DPS with torpedo setups than a torpedo raven at the cost of the missile velocity bonus. Overall I do like the new typhoon, but I was hoping it would be more than just an armor-tanked raven. |
NinjaStyle
hirr RAZOR Alliance
4
|
Posted - 2013.04.09 04:57:00 -
[143] - Quote
CCP Fozzie wrote:Magic Crisp wrote:Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.
Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets.
I'm pretty sure that that's becaus the 1400mm's have the best Alpha in the game and becaus of the higher ehp of the maelstrom vs the tempest so i'm not sure your argument here is for the maelstroms viablity as mutch as it is the 1400mm's being a good weapon system in Fleets
so it's fact becaus the maelstrom is tier 3 atm that makes it the fleet viable ship and since nothing will change for 1400mm capable minmatar BSs I guess it'll simply reamain this way given that no extra viability nor flexibility is going to be comming to these ships.
Typhoon is a CR armor BS and I guess we will just hav to find a way for these to be viable again thoe I highly doubt this will happen atm with how many negatives there are to being big, fat, slow and having **** all attack range / viable weapon systems to go with it.
so yeah it's not that the maelstrom seen as viable we are simply given no real choice here :) thoe I guess you can simply see it in black and white here and go "yeah but that does mean it's viable... BRO!" I simply see inflexibility and this saddens me since I kinda like 1400mms :o I guess the real problem is that with how good the maelstrom would be with like a range or tracking bonus instead or even shield resist bonus? yeah sadly the way the game is atm it's becaus it would be too OP if you gave it anything other than bonuses it allready has :(
I guess this kinda makes my post unconstructive but I just wish there was more Flexibility in what could easily be changed :( |
Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.09 06:37:00 -
[144] - Quote
TrouserDeagle wrote:Maelstrom has way too much powergrid. I know people like to be able to fit things, but you aren't supposed to just be able to fit everything you'd ever want (lol beam lasers). The Maelstrom is fairly tight on CPU, so that's the restriction, rather than grid.
|
Burning Chrome
EVE Corporation 987654321-POP The Marmite Collective
0
|
Posted - 2013.04.09 06:40:00 -
[145] - Quote
The Typhoon has been one of my favourite ships in pvp for awhile now allowing me to make the most of an almost perfect set of skills in drones, missiles & projectiles to yield exceptional dps in some situations and still apply a reasonable amount of dps in most situations. It was a perfect odd ball ship and full of surprises with a big drone bay and options to use all sorts of interesting utility, just like Minnie ships should be.
I'm disappointed but not surprised to see the changes. If I wanted to fly a Raven I'd fly a Raven, not buy a Typhoon, same with the new Cyclone changes - if I wanted a Drake I'd get one.
We need to keep eve ships interesting with lots of variation based on your modules, not a game of rock paper scissors based on which hull is locked into which role like other MMO's. |
LOL56
Galactic Express
44
|
Posted - 2013.04.09 06:42:00 -
[146] - Quote
I dont like the phoon changes one bit. I like the many utility highs and the strong drone bay and bandwidth of the current phoon. I don't mind losing the (useless) projectile bonus at all, but the drone nerfs and the loss of 2 utility highs seems like a tad much to me for a real second hull bonus (the thing almost every other ship has always had) and a single extra hard point. The mid slot over the high slot seems like a loss to me, picking up a web or TP for a newt/smartie/probe lancher seems like a step in the wronge direction. I would prefer to be able to continue to leverage an above average amount of SP in a typhoon, as opposed to getting a carbon copy of a raven. |
Anabella Rella
Gradient Electus Matari
589
|
Posted - 2013.04.09 07:03:00 -
[147] - Quote
Please, please take the feedback you're getting in this thread seriously and consider swapping the roles of the Tempest and Typhoon and adjusting their respective stats accordingly. It would also be a good idea to revisit the drone nerf to the Typhoon while you're at it.
With these latest rounds of "balancing" I'm seeing more and more of the Minmatar racial flavor disappearing. You're making Matari ships bulkier, slower and blowing up their sig radius. It just doesn't feel quite right in practical terms or in keeping with the lore of the game.
Guess I'd better start training Amarr BS as they're looking like the clear winners unless things change dramatically. What you want is irrelevant, what you've chosen is at hand. |
Sante Ixnay
University of Caille Gallente Federation
1
|
Posted - 2013.04.09 08:13:00 -
[148] - Quote
CCP Rise wrote: As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being).
Just a small thought:
Would it hurt if Minmatar had two 'Attack' and only one 'Combat' Battleship? I think the first is more iconic in most players' imaginations for both the Phoon and the Tempest, and there's space for them to fill it in different ways.
|
Tub Chil
Last Men Standing
43
|
Posted - 2013.04.09 08:35:00 -
[149] - Quote
so typhoon had:
8 high slots 5 launchers 5 turrets 5 heavy drones
you could fit it as missile boat with 3x neuts, or as a projectile boat with 3x neuts while doing additional 300+ DPS with drones.
you didn't HAVE to have missiles and projectiles and drone skills to be good with phoon.
you could fit it with great tank or gank or neut platform, whatever you wanted. It is called VERSATILITY
now it is a standard grey ship capable for only 1 role. drone damage is gone, ability to fit autocanons is gone, ability to be a neut platform is gone.
why. |
Orakkus
Winds of Dawn Kraken.
94
|
Posted - 2013.04.09 08:39:00 -
[150] - Quote
Yeah, I am not sure I like the changes done to the Tempest:
More Mass than the Megathron (Tempest slower, less manuverable) Less Speed than the Megathron (Tempest slower.. but not by much) Large Sig than the Megathron (Tempest much easier to hit and to hit harder)
Versus
More Shields for Tempest (made worse by the Larger sig) More Armor for Tempest (made worse by the increased mass) Same slot layout and two utility highs
I dunno, it almost seems like you could flip the stats and everyone would likely be happy. |
|
ChromeStriker
The Riot Formation Unclaimed.
521
|
Posted - 2013.04.09 09:14:00 -
[151] - Quote
Kind of agreeing with the stuck in a box comments... yes all the numbers are balancing out, and roles are being filled... but i think your taking too much character out of battleships in this case, not enough racial uniqueness.
Tempest is the hurricanes big brother. The nimble brawler, uses smarts to kill but doesn't forget its a battleship. Maelstrom is the grizzled veteran the dependable fighter. It wades in to a fight and everyone knows it. Typhoon is an enigma. When it lands on field it worries the opponent. All they know is its going to hurt!
That to me is the essence of the Minmatar BS's - Nulla Curas |
Gargantoi
Solar Wind Test Alliance Please Ignore
0
|
Posted - 2013.04.09 09:42:00 -
[152] - Quote
my sugestion is as u guys are doing with the naglfar do with the typhoon ...stop making minmatar ships ..like caldari ones you shoud apply the curent typhoon bonus to raven ..raven can already hit 200 + km off with cruise missiles and it isnt needed ..the 10% bonus to flight time on raven is usless ..and no ..no one uses torpedos on it either ...typhoon should get a bonus like armageddon ....10% to drone dmg and then 20-30% to web or something ..or give it 10% bonus to drones and 5% / 10% bonus to rate of fire / dmg to projectile turrets ...as for tempest ..add +1 more gun to it ...it could really use it ...but yeah unless u change the raven ...leave the mega in its curent state ...and change typhoon to 5 x heavy drones + guns ..the patch will go like this : amarr as usual r l337 ...gallente get screwed on mega ..so u r nerfing them ..minmatar r the same ..just more ehp and a new usless typhoon ..and caldari ..as usual no love for them ..so your balance is turning into a amarr overpower ..all u will see will be apocs + geddons ...i wanna see how the new typhoon will act vs a x-large ancilary tanked ferox ...it will prob go down half armor and barelly take it down i dono who is doing the math / decisions to modify ships like this ..but he is doing it wrong ...that beeing said ..hope your new focuse will be on command ships ..atm there overpriced battlecruisers with slightly beter resist and in case u wont bother to listen to the voice of the people ...90% r saying what i am ...at least boost cruise missiles + torpedos ..the explosion radius the exp velocity ..lower them ..why make the radius on RAGE torps 750 when a bs is 400m radius or give them that crappy exp velocity when even at a certain point a bs can outspeed them ...so as i said ..your doing it wrong |
Garresh
Tribal Liberation Force Minmatar Republic
72
|
Posted - 2013.04.09 09:47:00 -
[153] - Quote
I don't care what you think about tiericide or balance, but you guys really missed the point of the Typhoon. I won't try to justify myself with game design theory(although I may later), but for now I want you to listen to my story.
Almost 4 years ago I started my journey in Eve. I had read about the coming Apocrypha expansion and was completely entranced by the idea of the "wild west" of New Eden's w-space. Who wasn't? We've all watched Firefly(or should have). I'd been jumping from MMO to MMO for years, having started with WoW but lost interest surprisingly quickly. Something about it felt gimmicky, and it barely retained my attention past the second year, which is rather notoriously short for an MMO. Nothing stuck.
But Eve was something different. Almost immediately upon logging in I was overwhelmed with options and possibilities. I tried it all. Mining, Missions, failfit PvP, Exploration. It was all new and engaging. But I had a goal. I was going to move to w-space eventually. It was going to happen. So with sleepers in my sights, I started to plan for the long term. I knew I needed to master scanning, and exploration was a natural stepping stone. But exploration alone wouldn't teach me how to be ruthless and survive in eve. I fell in with ninjas and starting using my scanning skills for theft. New as I was, I was unfit for combat. I had to evade or speed tank mission runners who shot at me, as I had no ships to come back with and kill them.
At the same time, I started venturing out into lowsec for exploration. Some of the complexes I couldn't do in a hurricane or cyclone, as my skills were simply too low and I had much to learn. I spent some time wandering between projects. I got my feet wet. I got shot and killed a few times. I learned how to adapt and outwit a better armed opponent, who came at me in large numbers.
But when all was said and done, it was one ship that truly propelled me forward on my path: The Typhoon. Even with my abysmal skills the ship was a monster. My damage was lackluster as I had all T1 weapon systems, T1 tank modules, and couldn't even field a full flight of drones. But it's flexibility and the sheer tankiness of it even without the appropriate skills allowed me to prevail. My first mission runner kill was in a Typhoon. Most of my first complexes I cleared were in a Typhoon.
I used my Typhoon as an all-in-one exploration boat in Highsec. I used it in Lowsec, carrying extra fitting modules in my hold, and using it's surprisingly good tank and agility to evade certain death at the hand of gatecamps. Did I get popped in low? Absolutely, but these things happen. I learned how to manage isk and avoid risk because of it. When I started w-space, it was in a hurricane, then a cyclone.
But the Typhoon was the ship that finally changed my day trips into something more. When I launched my first tower, a medium minmatar tower in a little class 2, I cleared all my sites in a typhoon. It was t1 fit, with T2 tank modules at the time. I could field a full flight of drones though, so it wasn't all bad. When I started looking at my C3 static enviously, I wasn't sure how to approach it. Flying a T3 was still at least 6-8 months away, and I simply wasn't wealthy enough to risk that kind of isk in a system I wasn't familiar with.
I had invited two other players along in my w-space ventures. One an IRL friend who incidentally had gotten into Eve around the same time as me. She didn't play much. Another former ninja who shared my fascination with sleeprs. Equally noobish, we devised a clever fitting that would allow us to finally break into C3 sites without laying down 600 million isk. We ran an RR sentry Domi and an RR sentry phoon. Whoever was primaried would active local rep while the secondary used RR. When they switched targets, local rep would power down and RR would come online. It was only cap stable running one of the two rep systems, but with this balanced system, we effectively ran a 2 man spider rep fleet. Once again, It was not a drake, or a cyclone, or even a Loki that carried me into the next step in my journey. I made the jump in a Typhoon.
CCP, hear my plea. If there is any ship undeserving of these changes, any ship that is more worthy of it's current status and title, it's the Typhoon. Typhoon was more than just a status symbol to bittervets with too many skill points. The ship is still among the most flexible battleships even at low skillpoints, and it's versatility helped many new players like myself to truly embrace the minmatar lifestyle. I've done more things in more different regions and playstyles of eve with my Typhoon than most players do with all their ships combined. To change it to a mere Attack Ship is to lose the very essence of it. It's more than skill points and epeens. It symbolizes the rugged adaptability and will to survive that has defined the Minmatar playstyle since the earliest days of Eve. Noobs and Vets alike have relied on this ship for a decade now. Take every other ship we have, but please leave the Typhoon as it is. |
Deerin
Murientor Tribe Defiant Legacy
81
|
Posted - 2013.04.09 09:55:00 -
[154] - Quote
Garresh wrote:Good Story.
You should put this to the new stories depository. Many matari pilots share the same story. https://truestories.eveonline.com/ |
Seishi Maru
doMAL S.A.
50
|
Posted - 2013.04.09 10:29:00 -
[155] - Quote
I will post my overall feeling on this thread because its less populated, therefore more likely my post to be read and not trampled by other posts.
That being said, I will talk about all 4 races changes, because its completely wrong to analyse ships separated by magical barriers.
My feelings:
HORRIBLE ! The main issue that was to increase the value of battleship in modern battlefield was not tackled. Also the attempt to project the same division of roles that cruisers have into battleships its a complete failure of understanding what a battleship is and should be. And as many have already said, too much murdering of races identities in name of standarization. That is not the same eve I fell in love years ago.
A general note. CCp has added new specific Battleship modules, the MJD, but the battleships continue to be much harder to fit than cruisers and battlecruisers are. Just be realistic CCP. Rebalance powergrid so that all battleships can fit their largest guns, MWD MJD with perfect skills without need of a RCU II, at most the need of a pg implant. Same with CPU.
On a more fine grained annalysis:
Apoc: Possibly a good change, but it needs more capacitor seriously. Check how long that thing can fire beams? You are relegating the ship exclusively to pulses currently.
Armageddon: The most offenseive changes. Amarr used to be the kings of medium range gank and now they lost this marvelous ship and role. Instead they were relegated to be a mix of gallente and caldari, in essence you gave amarr a Gurista ship. That is far, very far from any race identity and this type of abuse must never be made. Torpedo and drones are not to be on amarr battleship level. The neut bonus has its possible place, but not this whoel tripple modification. Also this change steps compeltely over GALLENTE BOUNDARY OF IDENTITY.
Abaddon: Nerfing battleships? They are still overall (as a class) too weak an not worth using, and CCP still nerf them? Ok the bonus is too powerful, but it remaisn that ALL battleships should be BUFFED.
Typhoon: All backwards with he tempest. and steped on toes of too many minmatar lovers. The typhoon always was the armor tanking ship of matar line. Do not make it upside down with tempest. Keep the 6 launchers and 7 highs. But keep the ship able to fit 4 guns. That will add minimal DPS but will keep a lot of people happy. Also do not tough its drone bay. Yes the typhoon power must be larger than its now, as all battleships should!
Give the typhoon the combat role and HP.
Tempest: Stop dodging it! Tempest does not have a role. Everything it does the maelstrom can do better as a combat ship. More alpha, more tank, easier to fit. The tempest need a massive change. Remove 1 high slot and give it a low slot for a proper armor combat ship. Or Literally swap it with the typhoon and make it the attack ship as all its history and characteristics suggest it should be. Reduce tempest HP to attack level, and give it same mobility as the current typhoon proposal. Increase its rof OR the dmg bonus to 7.5% per level. yes it needs a proper buff, as all the battleships need to be really relevant in battlefield.
Malestrom: Ok I understand its powerful, but still think its a badly made ship. It was presented as a fleet ship and the 8 artie can do that. But the shield boost bonus is NOT compatible with that role. Give it a Shield 10% HP bonus. Maybe even pass the shield boost bonus to tempest and make the tempest a 10% ROF per level and 7.5% shield boost ship (with 7/6/6 layout). That would give the ships more clearly well made roles!
Dominix: Ok I get the concept, but the armageddon changes make this ship moot, as the navy vexor and likely other ship changes to come, make them useless. How to fix it? Give it a 15% Drone hitpoint and damage per level. Yes another buuf, because, I shall repeat myself. All battleships need a buff.
Megatron: Raped completely the minmatar role and tempest identity. What you want here? a giant brutix? I get that its cool.. but what in hell you think its gonna be used in? and how do you can dare to say its not a minmatar ship ? it steps too much into another race role. I do not know what to make of this ship, but the change is not gallente at all. My feeling is that you guys wanted to give hyperion a 7th slot and had some type of compulsive disorder and could not stand 2 ships with same slot layout and invented an upside down megathron to make your fingers stop iching. Advise.. that is NOT A GOOD REASON.
Hyperion: I get why 7 low slots are important. But... the capacitor !!! Use the same approach of the brutix. Remove a high slot and a turret, increase the bonus to a 5% rof bonus. Make it a 7/6/7 and you have a great boat.
Scorpion: strnage role so not much to add.
Raven? WHAT a fast battleship in caldari. Mrs this is again conceptually wrong. The slot change is OK, but ravens should get more hitpoints and not speed. Speed is not a caldari trait! Will not help much in combat, but still states clearly taht CCP losts the vision of the races! Why not just increase even more Sensor, and lcok range to make caldari ships even stronger against eWar? With missiels, a very large lock range and strong sensors the rav
Rokh; Check abaddon. Exact same thing. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1147
|
Posted - 2013.04.09 10:30:00 -
[156] - Quote
If you are going to **** on the Typhoon you may as well be bold and decisive about it. An Armor tanking Raven is silly. It also doesn't fit into the Breacher - Cyclone - ?? lineup at all. I'd make the Phoon a 8-6-6 layout with a launcher ROF bonus and the shield boost bonus. You can leave the navy issue Phoon alone to satisfy us on the backend.
Give the Maelstrom an optimal or tracking bonus. This along with its ROF bonus would cement it as an arty platform/ fleet vessel.
The Tempest is actually decent now. I don't like the sig increase, but it's EHP has been brought up to Maelstrom levels. It's fitting grid got a significant increase. While it has 10 effective turrets compared to the Mael's 10.66, it also has two extra highs that can fit unbonused torp launchers or heavy neuts. It can armor or shield tank. It IS quintessential Minmatar. |
Seishi Maru
doMAL S.A.
50
|
Posted - 2013.04.09 10:34:00 -
[157] - Quote
Zarnak Wulf wrote:If you are going to **** on the Typhoon you may as well be bold and decisive about it. An Armor tanking Raven is silly. It also doesn't fit into the Breacher - Cyclone - ?? lineup at all. I'd make the Phoon a 8-6-6 layout with a launcher ROF bonus and the shield boost bonus. You can leave the navy issue Phoon alone to satisfy us on the backend.
Give the Maelstrom an optimal or tracking bonus. This along with its ROF bonus would cement it as an arty platform/ fleet vessel.
The Tempest is actually decent now. I don't like the sig increase, but it's EHP has been brought up to Maelstrom levels. It's fitting grid got a significant increase. While it has 10 effective turrets compared to the Mael's 10.66, it also has two extra highs that can fit unbonused torp launchers or heavy neuts. It can armor or shield tank. It IS quintessential Minmatar.
Large signature and slower than so many other ships is not minmatar at all! It has not CPU enough to fit torpedoes and a shield tank, the neut role is gone because of the new king of Neutralizers. Its stil weaker than maelstrom in ANY COMBAT application. if they want minmatar to have an armor tanker battleship it must have 7 low slots.
Minmatar largest signature ships should be slightly larger than the smaller ones (from same class of course) from the other races. But minmatar are supposed to have less HP. That would be minmatar in essence! Stop trying to make minmatar into amarr |
Loki Feiht
Feiht Family Clan
19
|
Posted - 2013.04.09 11:04:00 -
[158] - Quote
ChromeStriker wrote:Kind of agreeing with the stuck in a box comments... yes all the numbers are balancing out, and roles are being filled... but i think your taking too much character out of battleships in this case, not enough racial uniqueness.
Tempest is the hurricanes big brother. The nimble brawler, uses smarts to kill but doesn't forget its a battleship. Maelstrom is the grizzled veteran the dependable fighter. It wades in to a fight and everyone knows it. Typhoon is an enigma. When it lands on field it worries the opponent. All they know is its going to hurt!
That to me is the essence of the Minmatar BS's
I agree, The typhoon is always a mystery when it lands, a bit like a domi - you never quite know how they are going to be fitted |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 11:08:00 -
[159] - Quote
The maelstrom apparently has 700 structure LOL 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
71
|
Posted - 2013.04.09 11:13:00 -
[160] - Quote
-I think the Maelstrom being a ASB ships should have less shield HP and certainly less armour HP than the tempest. -Also switch the drone bandwidth around so the tempest gets 100 and mael 75 since the mael has 8 turrets and the pest has only 6. -On the pest I would move a high to a low so it can actually armour tank properly. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|
Seishi Maru
doMAL S.A.
56
|
Posted - 2013.04.09 11:30:00 -
[161] - Quote
Jonas Sukarala wrote:-I think the Maelstrom being a ASB ship should have less shield HP and certainly less armour HP than the tempest. -Also switch the drone bandwidth around so the tempest gets 100 and mael 75 since the mael has 8 turrets and the pest has only 6. -On the pest I would move a high to a low so it can actually armour tank properly.
If the tempest is to remaisn as a combat battleship. YES. at least 200 more HP and 1 more low and 100 m bay. |
Prometheus Exenthal
mnemonic.
533
|
Posted - 2013.04.09 12:01:00 -
[162] - Quote
I think the changes look really nice. The Tempest gains some much needed durability, and the Typhoon looks awesome (certainly fast enough for an oldskool nanophoon) -áwww.promsrage.com |
Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.04.09 12:16:00 -
[163] - Quote
Good lets just say:
Maelstrom like that it stays the same (Projectile + Shield). Tempest i would like a slot layout of 8H+4M+7L (with 8 turrets) to go as the projectile armor boat of minmatar. Typhoon make it a 7H+6M+6L Layout and give it 7 launchers that way it can probably compare to the raven and be a true minmatar ship which can fly either shield or armor. Or go down to 6H+7M+7L and increase the rof boni slightly. |
Major Killz
177
|
Posted - 2013.04.09 12:18:00 -
[164] - Quote
CAN I GET 7TH F*CKING LOW ON MY GAWD DAMN TEMPEST PLEASE!?
Etheir that or give 6 mid slots and 4 - 5 low slots.
- killz |
Turnip Mahoywagon
Kilrathi Technologies
0
|
Posted - 2013.04.09 12:21:00 -
[165] - Quote
Don't really understand a lot of these changes. Most of these BS were reasonably balanced as CCP have said previously. But now your making fairly large changes to many of them that don't stand them out in clear roles? Surely in removing tiers you should start with their roles. Given that most of them are fairly well balanced, the obvious thing to do would be to define them like:
Abbadon (Combat BS) Apocalypse (Odd duck) Armageddon (Attack BS)
Rohk (Combat BS) Raven (Attack BS) Scorpion (Odd duck)
Hyperion (Combat BS) Megathron (Attack BS) Dominix (Odd Duck)
Maelstrom (Combat BS) Tempest (Attack BS) Typhoon (Odd duck)
As most of them fall into those roles as is. You've stated else where you want to keep the Scorpion in it's current role which is good. If your keeping the odd duck in the BS line, then why not redefine the Domi and Typhoon into the same odd duck role. Call them utility BS or whatever. The point is you then nicely have a combat and attack BS in each race. It also enables you to keep random utility that the domi and phoon have that people love because you can be so creative with their fits. It feels like at the moment your not comfortable with a proper "attack" BS because BS are meant to be heavy and slow (contrary to an "attack" role), so your having to compensate by mixing other things up like slot layout and bonuses which is making things less balanced.
The amaar BS is slightly more awkward as there is so much overlap between the 3 ships, but I don't think that many people think that's a problem. I refer to the Apoc as the odd duck as I would make that even more so a deadicated sniper, buff the speed on the Geddon to distinguish it from the Abbadon.
It seems like what you've got at the moment isn't very coherent or balanced. |
Liafcipe9000
Smeghead Empire
2364
|
Posted - 2013.04.09 12:35:00 -
[166] - Quote
Benito Arias wrote:typo in the OP. "Defense (shields / armor / hull) : 8000 / 7500 / 700" on the Mael. this |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
131
|
Posted - 2013.04.09 12:38:00 -
[167] - Quote
The stand out points of the Tempest were always its two extra utility slots and its ultra low signature radius and manuverability. And also a lot of people are forgetting it had the ability to be fit effectively with either a shield or and armour tank. If the Tempest is going to remain in the niche it has created for itself then it simply must have a ultra low signature radius and speed or else it has nothing to make it stand out from other BS's which can perform all of its roles much better.
The only way I can see increasing the sig on the Tempest would be acceptable were if it were to be made into the minmatar attack BS of choice, in which case it would need completely overhauling and streamlining, perhaps to be an armour tanked missile ship as the Typhoon is currently.
Personally I would be very sad to see the Tempest lose it character and would love to see it keep its low sig radius and speed, but if one of them has to be the attack BS of choice, then I would prefer this treatment be given to the tempest, and we keep the Typhoon as the enigma ship as other have pointed out.
I wonder if something similar to the below changes would be a better concept to follow.
Tempest:
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 2 launchers (-2) Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6750(-1050) / 6750(-1050) / 6500(-600) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 135(+15) / .11(-0.1) / 103300000 / 15.8s (-1.38) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 19 Ladar Sensor Strength (-1) Signature radius: 330(-90)
Typhoon:
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher and Large Projectile Turret rate of fire +5% bonus to Cruise and Torpedo launcher an Large Projectile Turret damage
Slot layout: 7H, 5M, 7L; 5 turrets (+5) , 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 7250(+1250) / 7250(+1250) Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 120(-10) / .12(+0.1) / 103600000 / 17.18s (+1.38) Drones (bandwidth / bay): 125(+25) / 250(+150) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 20 Ladar Sensor Strength (+1) Signature radius: 390(+40) |
MukkBarovian
Blackwater USA Inc. Pandemic Legion
7
|
Posted - 2013.04.09 12:46:00 -
[168] - Quote
The Typhoon will be good if missiles are fixed. The Tempest on the other hand seems to have been given a weight and told to sink or swim. Its not so fast anymore. Its not the best neut ship anymore. It really needs a bit of help to stay current. |
Capt Retard
Federal Navy Academy Gallente Federation
22
|
Posted - 2013.04.09 12:46:00 -
[169] - Quote
So Tempest gets HUGE, and gets some tank. I think I might want it all back. Its an inversion - the low sig was the tank, now its fatter and has more tank? Matari boats are 'small' but this thing is enormous! What was the point?
And now my favourite. The Phoon. I like the change to missiles - it was always difficult to do anything with it using split weapons due to the resulting glass cannon. I HATE the drone change - its not the bandwidth, its simply a complete Nerf. I cannot fill it with sentries or large drones. Repeat, can not! I need some small ship defence. Thus, you are saying in reality that it can only use 75 bandwidth at most.
So the Phoon is a nerf. The Pest is pointless - more tank - but huge target - its no longer minmatar.
I kindof died inside - why oh why do the Caldari/Amarr get their racial Ewar represented in BS when theirs is the most useful of the racial Ewar. I dont see a nice painting or webbing bonus on minmatar (phoon perhaps), or a nice gallente scram range or damp bonus. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
131
|
Posted - 2013.04.09 13:14:00 -
[170] - Quote
I've created a seperate thread as a sort of retort to the current proposals in here. It seems the general consensus is that the Minmatar BS community dislike the direction of these changes, and so perhaps if we can offer an idea of where we think CCP have gone wrong with the Minmatar BSs then we may get to retain the unique essense that Minmatar BS's currently have.
The thread is in this forum - https://forums.eveonline.com/default.aspx?g=posts&t=223874&find=unread
I have offered a rough draft myself, although will alter it as seen fit by the majority of the Minmatar BS community that respond in the thread. |
|
Naomi Knight
Imperial Academy Amarr Empire
250
|
Posted - 2013.04.09 13:16:00 -
[171] - Quote
Maelstrom nothing changed nothing to add.
Tempest , oh nice hp boost, not much changed, it seems a like a mael , just with slightly better stats,strange.I think i wil use this over mael anytime , until fitting says i cant :)
Typhoon , hard to say anything without missile fix , but this ship seems like spot on, but it is superior to the raven and without any drawbacks. It looks like minmatar is taking over caldari's missile style.Especially as matar already took the king of pve crown. Oh and just a hint maybe fix missiles first then balance the ships use them? Btw i dont like how it lost its drone,missile,turret thing platform thing :(
" Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers." hmm hope you dont want them to cost as much as the current tier 3s, that would be a huge letdown, especially as bc-s are comparable vs these ships ,i think it would be best if all would costs as current tier 2 bs attack bc 75m , tier 1 bs 100m tier 2 bs 150m , tier 3 bs 220m , you see they are not much better than attack bc , so i wouldnt put the cost that much over that 120-150m would be the best spot, keep in mind that large rigs are much more costly than med ones ,especially the tanky ones ,which most of these ships will use probably |
Kagura Nikon
Mentally Assured Destruction Whores in space
76
|
Posted - 2013.04.09 13:17:00 -
[172] - Quote
Capt ****** wrote:So Tempest gets HUGE, and gets some tank. I think I might want it all back. Its an inversion - the low sig was the tank, now its fatter and has more tank? Matari boats are 'small' but this thing is enormous! What was the point?
The Pest is pointless - more tank - but huge target - its no longer minmatar.
I kindof died inside - why oh why do the Caldari/Amarr get their racial Ewar represented in BS when theirs is the most useful of the racial Ewar. I dont see a nice painting or webbing bonus on minmatar (phoon perhaps), or a nice gallente scram range or damp bonus.
THAT! I want a MINMATAR BATTLESHIP. Neither the maesltrom or the tempest are minmatar. The maelstrom I was already used to it. But do not steal my last proper minmatar battleship
|
Kagura Nikon
Mentally Assured Destruction Whores in space
77
|
Posted - 2013.04.09 13:49:00 -
[173] - Quote
hey CCP rise.. you forgot to remove the tempest from this thread as well and say "comming soon" as well. Just a friendly reminder :) |
Garresh
Tribal Liberation Force Minmatar Republic
75
|
Posted - 2013.04.09 14:21:00 -
[174] - Quote
Kagura Nikon wrote:THAT! I want a MINMATAR BATTLESHIP. Neither the maesltrom or the tempest are minmatar. The maelstrom I was already used to it. But do not steal my last proper minmatar battleship
THIS. Typhoon and Tempest were true minmatar battleships, and now you want to turn them into an armor raven and...whatever that thing is. Sometimes less is more, and sometimes more is bad. |
Bouh Revetoile
TIPIAKS
270
|
Posted - 2013.04.09 14:28:00 -
[175] - Quote
Garresh wrote:THIS. Typhoon and Tempest were true minmatar battleships, and now you want to turn them into an armor raven and...whatever that thing is. Sometimes less is more, and sometimes more is bad.
Edit: Actually, I want to clarify something. The new Typhoon isn't a bad ship in terms of viability. Hell, just looking at it, you can see it's clearly an "Armor Raven", and in many ways outclasses the existing raven. Nobody is saying the new Typhoon is unbalanced. The issue is that it doesn't fit minmatar. At all. I would rather we have a weaker ship and retain our racial identity than a stronger ship that is generic and boring. If I wanted to fly a Raven I'd just crosstrain to Caldari. And I do *not* want to fly a Raven. I think the Typhoon Fleet Issue will be the super versatile platform, following the path of the Scythe FI. |
Kagura Nikon
Mentally Assured Destruction Whores in space
81
|
Posted - 2013.04.09 14:34:00 -
[176] - Quote
Bouh Revetoile wrote:Garresh wrote:THIS. Typhoon and Tempest were true minmatar battleships, and now you want to turn them into an armor raven and...whatever that thing is. Sometimes less is more, and sometimes more is bad.
Edit: Actually, I want to clarify something. The new Typhoon isn't a bad ship in terms of viability. Hell, just looking at it, you can see it's clearly an "Armor Raven", and in many ways outclasses the existing raven. Nobody is saying the new Typhoon is unbalanced. The issue is that it doesn't fit minmatar. At all. I would rather we have a weaker ship and retain our racial identity than a stronger ship that is generic and boring. If I wanted to fly a Raven I'd just crosstrain to Caldari. And I do *not* want to fly a Raven. I think the Typhoon Fleet Issue will be the super versatile platform, following the path of the Scythe FI.
Fleet phoon will likely get a 20% smartbomb range per levekl and 10% cap usage on smart bomb per level :) |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
132
|
Posted - 2013.04.09 14:37:00 -
[177] - Quote
Upon consideration, I think that if CCP is insistant that the Typhoon loses its dual weapon systems, then it should become a low sig heavy hitting armored brick with drone support for utility.
Leave the fast attack role for the Tempest and max out its projectile damage and speed with the two extra utility slots which can be fitted with either unbonused missiles or nuets or some other utility module. |
Kagura Nikon
Mentally Assured Destruction Whores in space
82
|
Posted - 2013.04.09 14:40:00 -
[178] - Quote
Rebecha Pucontis wrote:Upon consideration, I think that if CCP is insistant that the Typhoon loses its dual weapon systems, then it should become a low sig heavy hitting missile armored brick with drone support for utility.
Leave the fast attack role for the Tempest and max out its projectile damage and speed with the two extra utility slots which can be fitted with either unbonused missiles or nuets or some other utility module. Right now the Tempest is simply a poor mans maelstrom and will have no use on the battlefield.
Basically almost everyones agrees with that. The only way the tempest can find a role not supplanted by maelstrom is makign the temepst the attack ship. But i fear there will be too much stubbornness on this regard coming form CCP side. |
Izi55IzI
TunDraGon Drunk 'n' Disorderly
9
|
Posted - 2013.04.09 14:41:00 -
[179] - Quote
Why does eve need a second raven? If you want to fly a raven go train for one. Dual weapon bonuses are fine.
I can't understand what you have against utlity ships. If the diversity of possible "working" setups is too much for you to handle, just make 3 identical bs's for all the races, wtih 3 possible fits and be done with it. But don't change the fundamental things that make eve great, and yes, one of those things is still a typhoon with it's dual weapon bonus and it's myriad of setups.
And again stup dumbing the game down with things like tiers and adding combat and attack infront of everything. Winter expansion will probably feature adding epic attack navy bs something.
I really hope you take some input from the forum posts regarding changes to bs of all races, because it seems to me, except for a few fanboys, the general consensus is they are plain terrible.
I'm sure there are many, like me, who would like to see bs returning to small scale pvp instead of bc's, and with your proposed changes, you're just making them even more absolete.
|
Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:04:00 -
[180] - Quote
its still odd that a battleship like the phoon has only 1500 shield HP more than the cyclone mmmm..... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|
Krell Kroenen
Miners In Possession
140
|
Posted - 2013.04.09 15:09:00 -
[181] - Quote
I fear that racial traits are being scrubbed away in the name of balancing. No one is really saying that the ship changes being purposed makes these ships non-viable. But they really don't feel very minmatar either. Perhaps one day we will all be flying the same ship but with different colors and shapes to chose from. *shrugs*
It would explain why this thread hasn't seen any Dev replies. From their point of view they are happy with the balancing results, and we really can't say they aren't balanced. The main complaints in this thread are about how the ships feel. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
134
|
Posted - 2013.04.09 15:12:00 -
[182] - Quote
Krell Kroenen wrote:No one is really saying that the ship changes being purposed makes these ships non-viable.
Yes, they certainly are. Although as you say the Typhoon is having its unique minmatar flavour wiped away and essentially being turned into an armored raven, it would still be a useful ship for sure.
But that is not the case with the Tempest. I can't see any useful role for it now which either another ships, or simply the maelstrom would perform much better. |
Iam Widdershins
Project Nemesis
798
|
Posted - 2013.04.09 15:25:00 -
[183] - Quote
I rather feel I have to join in the chorus of people declaring the Typhoon changes an overall nerf... I'm not going to exaggerate, it's not a huge nerf, but it IS a nerf. Maybe I'm wrong, but I was under the impression that a lot of people flew it with all 8 highs fitted with weapons. I know I do; leave neuting to the Dominixes. With the loss of the turrets and the gain of one more launcher, this gives it a more streamlined and clearly defined role and boosts its missile DPS output somewhat, though its versatility is reduced a little bit and overall its DPS is decreased.
This would all be perfectly fine, but adding to this a rather gaudy nerf to drone capabilities, losing 25 band and 75 bay, turns the change from a tolerable adjustment into a definite nerf.
I for one don't know what is so wrong about a non-drone-bonused ship with a full drone complement. I don't want to see the Typhoon relegated from a staple damage dealer to a glorified Armor Raven. Lobbying for your right to delete your signature |
Kagura Nikon
Mentally Assured Destruction Whores in space
84
|
Posted - 2013.04.09 15:28:00 -
[184] - Quote
IF and this is a BIG IF>>> IF THEY REALLY NEED to make the typhoon easier to fly
and require a bit less SP they coudl make the following
7 highs 6 launchers 6 projectiles 7.5% torpedo rof 7.5% projectile rof old 125/175 drones
Ok now you can decide what of the 2 weapons you want to use and not care much on the other. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:36:00 -
[185] - Quote
CCP Rise there's only 45 difference in sig radius between the phoon and the brutix any particular reason? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Kagura Nikon
Mentally Assured Destruction Whores in space
85
|
Posted - 2013.04.09 15:40:00 -
[186] - Quote
Jonas Sukarala wrote:CCP Rise there's only 45 difference in sig radius between the phoon and the brutix any particular reason?
That is normal. That is minmatar or should be style they larger class ship are only slightly larger than the other races smaller class ships. But they shoudl pay with Hit points. But ccp is tryign to remove all races differences! In fact thyey NERFED minmatar sig .
Tempest should also have low signature and the ships should pay that with less EHP.
I just fear that we wil have to post a lot of garbage in this thread to achieve 40 pages and get same attention as the gallente one had. Even this thread being MUCH more one sided towards "WE HATE THE CHANGES"than the minmatar thread. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
72
|
Posted - 2013.04.09 15:42:00 -
[187] - Quote
seems odd that the phoon has 7 lows but is a shield tanker..... i would suggest you minus 500 shield add 1300 armour and reduce its mass down to about 95,500,000kg.
And do a similar mass on the mega say 94,000,000kg and Apoc to about 96,500,000kg and raven about the same 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Alek Row
Silent Step
15
|
Posted - 2013.04.09 15:44:00 -
[188] - Quote
Krell Kroenen wrote:I fear that racial traits are being scrubbed away in the name of balancing.
Yep, it seems that the lack of replies is "normal" for a thread with so few posts when compared to others. (It also leads to concerns in how they are interpreting their so many ship statistics).
But that exact issue as been discusses in LOT'S of threads, and there are ZERO ccp responses about those concerns. This Typhoon was expected to be honest, just look at the past Cyclone.
The Tempest is 'in line' with what they are doing to the Minmatar race traits lately. The 10 years "survivor"... I think you finally killed it, gratz.
|
Krell Kroenen
Miners In Possession
142
|
Posted - 2013.04.09 15:48:00 -
[189] - Quote
Rebecha Pucontis wrote:Krell Kroenen wrote:No one is really saying that the ship changes being purposed makes these ships non-viable. Yes, they certainly are. Although as you say the Typhoon is having its unique minmatar flavour wiped away and essentially being turned into an armored raven, it would still be a useful ship for sure. But that is not the case with the Tempest. I can't see any useful role for it now which either another ships, or simply the maelstrom would perform much better.
I will confess that I haven't used any of my Tempests in some time. Especially after the Teir 3 BC's came out. And you make a good point that the proposed changes most likely won't change that. What stood out to me about it was that it was gaining sig and some hit points. Which isn't very matar like. But because the ship was already pretty much retired for my uses and the changes didn't inspire me to reconsider that status, I failed to really look at it further.
For that I apologize.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 15:48:00 -
[190] - Quote
I just hope that CCP Rise will act in the face of such overwhelming negativity. Sure you would expect some negative responses, but it is difficult to find anyone with a positive response to these proposals.
And I have yet to hear what exactly the new role of the Tempest will be, because from what I can tell, no one will use it. |
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Kagura Nikon
Mentally Assured Destruction Whores in space
85
|
Posted - 2013.04.09 15:53:00 -
[191] - Quote
We have been tryign to brign up the lack of tempest role for years. Back when projectiels were changed.. there already was a tempest need to be changed thread with more than 60 pages, for months. And it stood growing up to 130 + pages. And yet.. all was ignored trough all these years. And now that they finnaly had a chance.. they decide to not only ignore tempest. But NERF it hard!
Yes 80 extra signature diminishes the survivability WAY more than 1500 armor increases. And the PG boost is almost useless. Not needed on AC fit and changes NOTHIGN on how to fit with arties ( you still need the RC II for use the MWD anyway or the MJD). So its a FAKE buff and a NERF . |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 15:55:00 -
[192] - Quote
The way I saw it was that the low signature was pretty much the only thing the Tempest had going for it. At the moment it is a bit of a jack of all trades, and master of none when it comes to its slot layout. I quite like this approach but it needs something extra such as a low sig to make it work. With a lot of the other BSs now encroaching on its previous roles, and massive sig bloom, I am confident that if these changes go ahead then it will definitely kill the small niche roles it has found itself thus far. |
Phee Phi PhoPhum
Science and Trade Institute Caldari State
1
|
Posted - 2013.04.09 15:56:00 -
[193] - Quote
CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Typhoon:
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-5) , 6 launchers(+1)
Please stop with the missile boat mania!! You've already turned the Bellicose and Cyclones into Caldari boats.
Minnie ships are meant to have projectile weapons on them.
|
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CCP Rise
C C P C C P Alliance
314
|
Posted - 2013.04.09 16:00:00 -
[194] - Quote
Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =) |
|
Shrrrg
Friends Of Harassment
0
|
Posted - 2013.04.09 16:06:00 -
[195] - Quote
Jonas Sukarala wrote:seems odd that the phoon has 7 lows but is a shield tanker..... i would suggest you minus 500 shield add 1300 armour and reduce its mass down to about 95,500,000kg.
And do a similar mass on the mega say 94,000,000kg and Apoc to about 96,500,000kg and raven about the same what? since when is the phoon a shield tanker? It can at the moment be tanked on shield and armour and in the future both tankvariants will be even possible.
That said I dont like the new Phoon. Yes it will still be a good ship maybe even better than before but it loses a lot of that "swiss army knife" feeling. At the moment a phoon can be either tanked on shield(not very good but it can work) or on armour. It can either use torps or autocannons as main weapons and can use the other as support or can use the rest highslots to either use neuts or remote rep.
After those changes this variability isnt given anymore. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 16:06:00 -
[196] - Quote
CCP Rise wrote: As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Great! That is really good to hear. If sig can be bought back down to current Tempest levels, even if a HP nerf is necessary, then I am sure it can still find a niche role.
I think having two attack BSs in the minmatar lineup would be a nice break from the current tiericide treatment also. Confidence has been restored, thanks for listening to the proposals on the Tempest.
Now just need to address the typhoon drone bay nerf in my opinion and things are looking very good once again. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
73
|
Posted - 2013.04.09 16:07:00 -
[197] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
Really the phoon comparison is a surprise?............ and its also clearly a shield tanker according to its higher shield HP than armour HP despite the odd slot layout as plating it will kill its speed and these attack battleships aren't nearly as fast and agile as you seem to think.. Make the pest a heavy armour tanker 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 16:12:00 -
[198] - Quote
Jonas Sukarala wrote: Really the phoon comparison is a surprise?............ and its also clearly a shield tanker according to its higher shield HP than armour HP despite the odd slot layout as plating it will kill its speed and these attack battleships aren't nearly as fast and agile as you seem to think.. Make the pest a heavy armour tanker
I don't know how you managed to come to this conclusion. Typhoon is quite clearly an armour tanker, and the Tempest is quite clearly a dual tank. I wouldn't want to see this changed personally, I like the option to be able to dual tank. |
Aeril Malkyre
Knights of the Ouroboros
218
|
Posted - 2013.04.09 16:13:00 -
[199] - Quote
CCP Rise wrote:As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly. Thank you CCP Rise! Two Attack BS's is very Minmatar, and giving the Tempest its speed and agility back is the way to go. Thanks for listening to my fellow Minmatar pilots |
Legault Revan
Hard Knocks Inc.
2
|
Posted - 2013.04.09 16:14:00 -
[200] - Quote
Rebecha Pucontis wrote: I think having two attack BSs in the minmatar lineup would be a nice break from the current tiericide treatment also. Confidence has been restored, thanks for listening to the proposals on the Tempest.
Now just need to address the typhoon drone bay nerf in my opinion and things are looking very good once again.
Kind of fits the Minmatar "all guns blazing" idea I've always had. Two attack BS's in the Minmatar lineup is a great idea.
On drones: drone bays should be larger than bandwidth as a general rule, I think. It allows for versatility. Also, no battleship should be stuck with 50mb of bandwidth. It's a battleship, not a battlecruiser. |
|
Marcel Devereux
Aideron Robotics
217
|
Posted - 2013.04.09 16:14:00 -
[201] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
Why not just make the Typhoon a combat BS? |
Ranamar
Li3's Electric Cucumber Li3 Federation
3
|
Posted - 2013.04.09 16:15:00 -
[202] - Quote
CCP Rise wrote:I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
-snip-
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
I think the complaint to do with the Typhoon and Raven is basically the same as the one people have with the Dominix and the Armageddon. In short it's, "Why would I ever fly a Raven now?" The Typhoon is faster and has better damage application, with its explosion radius bonus. Additionally, you really don't need extra range on cruise missiles, and torpedoes desperately need the reduced explosion radius to get anywhere near their paper DPS.
If I go digging for excuses to fly a Raven, there's ... the fact that it might actually be able to fit tank and tackle together now ... and the fact that faster torpedoes will be harder to run away from. Cruises probably won't gain a whole lot out of the speed bonus, after all, and torpedoes already reach near the end of long point range. Besides, if you're actually going to do full damage the target needs to be webbed and painted anyway.
For me personally, the last time I used a Raven was when I was running L4 missions, and the new Typhoon is superior to that unless torpedoes become a viable PvE weapon. It just feels like, now, when it's finally getting a boost, it also got obsoleted at the same time by that Minmatar Flexibility. |
Alek Row
Silent Step
16
|
Posted - 2013.04.09 16:16:00 -
[203] - Quote
CCP Rise wrote:Hey guys (...) having the tempest be part of the 'attack' category (...)
Thank you.
|
Matuno Tailor
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.04.09 16:23:00 -
[204] - Quote
Minmatar and Amarr are opposed as Gallente and Caldari are oppose. Minmatar and Gallente are ally, I think the same is true for Caldari and Amarr. Kinda. For weapon, Gallente and Amarr have drones, Minmatar and Caldari have missile. So their is some sort of mirror relation. Then you look at the scorpion. An anomaly, E-War BS. Hey, look at the typhoon. An utility BS. Maybe it would be more of a typhoon if it evolve into a E-War BS rather than a missile boat.
Just a though. |
Sante Ixnay
University of Caille Gallente Federation
4
|
Posted - 2013.04.09 16:28:00 -
[205] - Quote
CCP Rise wrote:As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Thank you for this. Honestly I didn't think yall would be flexible about changing your plan here, and I'm happy to find out I was mistaken. |
Krell Kroenen
Miners In Possession
142
|
Posted - 2013.04.09 16:36:00 -
[206] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
Two attack battleships, one missile and one gun based does make me feel better, didn't feel right to leave projectiles out of a whole subclass. And if the Tempest can hang with the other attack battleships when it is all said and done then I would love to dust off my old hulls, and bring them back to life.
Thank you.
|
SMT008
SnaiLs aNd FroGs
537
|
Posted - 2013.04.09 16:50:00 -
[207] - Quote
Thank you CCP Rise.
The Typhoon being compared with the Raven has to do with the fact that the Raven is super fat shield tanker while the Typhoon is a super fast armor tanker.
I feel like they're quite close to each other right now.
Thank you for the Tempest. I think that some changes to the slot layout would immensely help the Tempest toward shield tanking. So that we have one Armor Attack BS (Typhoon) and one Shield Attack BS (Tempest).
|
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
62
|
Posted - 2013.04.09 16:52:00 -
[208] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
Hurrah! Nice to be listened to isn't it people? Don't Panic.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 16:56:00 -
[209] - Quote
Speedkermit Damo wrote: Hurrah! Nice to be listened to isn't it people?
Yeah, I'm super happy with two attack BS's :) |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
63
|
Posted - 2013.04.09 16:59:00 -
[210] - Quote
Rebecha Pucontis wrote:Speedkermit Damo wrote: Hurrah! Nice to be listened to isn't it people?
Yeah, I'm super happy with two attack BS's :)
The Tempest is one of my favourite ships. I like if for it's relative agility and speed, I would hate to have seen it ruined. Don't Panic.
|
|
Krell Kroenen
Miners In Possession
145
|
Posted - 2013.04.09 17:00:00 -
[211] - Quote
SMT008 wrote: Thank you for the Tempest. I think that some changes to the slot layout would immensely help the Tempest toward shield tanking. So that we have one Armor Attack BS (Typhoon) and one Shield Attack BS (Tempest).
The only problem I have with that is then there is no armor tanking projectile battleship for Matar :( Don't kill my armor gun boat option please. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 17:02:00 -
[212] - Quote
Definitely should keep at least on of the minmatar ships with the ability to fit dual tanks. Keeping the Tempest with the option to fit an armour or shield tank is pretty essential in my opinion. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
73
|
Posted - 2013.04.09 17:17:00 -
[213] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
I would think the megathron should have the best mobility considering it has half the range of the phoon and gallente are generally more agile throughout the classes 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Iam Widdershins
Project Nemesis
799
|
Posted - 2013.04.09 17:27:00 -
[214] - Quote
Alek Row wrote:Krell Kroenen wrote:I fear that racial traits are being scrubbed away in the name of balancing. Yep, it seems that the lack of replies is "normal" for a thread with so few posts when compared to others. (It also leads to concerns in how they are interpreting their so many ship statistics). But that exact issue as been discusses in LOT'S of threads, and there are ZERO ccp responses about those concerns. This Typhoon was expected to be honest, just look at the past Cyclone. The Tempest is 'in line' with what they are doing to the Minmatar race traits lately. The 10 years "survivor"... I think you finally killed it, gratz. I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them.
I swear, some people... Lobbying for your right to delete your signature |
Miss Mass
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.04.09 17:37:00 -
[215] - Quote
Ranamar wrote: Additionally, you really don't need extra range on cruise missiles, and torpedoes desperately need the reduced explosion radius to get anywhere near their paper DPS.
The Phoon's proposed new bonus is to explosion velocity, not explosion radius. As someone pointed out earlier, since torps are a short range weapon, targets are often in web range anyway so the explosion velocity bonus isn't as meaningful for torps as it is for cruise missiles. |
Ager Agemo
Imperial Collective
261
|
Posted - 2013.04.09 17:49:00 -
[216] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
see what you said there? the raven is useless and the typhoon got everything on its side? why the hell would anyone even waste time on a ******* raven? |
fukier
899
|
Posted - 2013.04.09 17:51:00 -
[217] - Quote
CCP Rise wrote:while the Raven is quite clearly a dedicated shield ship.
not true at all.
this is the old ratting/pvp setup my buddy used
6 tech II cruise 2 heavy neuts
100 mn mwd 1 long range point 1 scram 1 webber 1 sensor booster 1 eccm
dcu II 1600 2 eanm medium armor rep II
the trick was to let the ship tackle you in a belt and then get you down to 30% shields... at this point he think you are dead.. and then you approach and put on the tackle and full nuets... I think he killed many many vegabonds this way... At the end of the game both the pawn and the Queen go in the same box. |
Pesadel0
the muppets DARKNESS.
71
|
Posted - 2013.04.09 17:54:00 -
[218] - Quote
Ager Agemo wrote:CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =) see what you said there? the raven is useless and the typhoon got everything on its side? why the hell would anyone even waste time on a ******* raven?
so destroying the versatility of the thyphoon and making it a better armour tanking is better because? |
Iam Widdershins
Project Nemesis
799
|
Posted - 2013.04.09 18:08:00 -
[219] - Quote
Shrrrg wrote:Jonas Sukarala wrote:seems odd that the phoon has 7 lows but is a shield tanker..... i would suggest you minus 500 shield add 1300 armour and reduce its mass down to about 95,500,000kg.
And do a similar mass on the mega say 94,000,000kg and Apoc to about 96,500,000kg and raven about the same what? since when is the phoon a shield tanker? It can at the moment be tanked on shield and armour and in the future both tankvariants will be possible. That said I dont like the new Phoon. Yes it will still be a good ship maybe even better than before but it loses a lot of that "swiss army knife" feeling. At the moment a phoon can be either tanked on shield(not very good but it can work) or on armour. It can either use torps or autocannons as main weapons and can use the other as support or can use the rest highslots to either use neuts or remote rep. After those changes this variability isnt given anymore. Well, I do have some things to say about this. While I definitely think the Phoon needs its dronebay back, you are wrong on a couple points.
With a 5th midslot it will be more viable than ever for shield tanking (read: it will be viable afterwards; right now it's really awful and I have no idea what makes Jonas think it is in any way a shield ship), and while you CAN fit it to use autocannons instead of torpedoes, it's a terrible idea and it sucks. It's just bad, they hardly do any damage: the only reason you MIGHT consider that to be viable is because it's supported by the extra DPS of an entire flight of drones. Lobbying for your right to delete your signature |
Ranamar
Li3's Electric Cucumber Li3 Federation
3
|
Posted - 2013.04.09 18:11:00 -
[220] - Quote
Miss Mass wrote:Ranamar wrote: Additionally, you really don't need extra range on cruise missiles, and torpedoes desperately need the reduced explosion radius to get anywhere near their paper DPS. The Phoon's proposed new bonus is to explosion velocity, not explosion radius. As someone pointed out earlier, since torps are a short range weapon, targets are often in web range anyway so the explosion velocity bonus isn't as meaningful for torps as it is for cruise missiles.
Thanks for the correction... that is somewhat worse because, as you said, you're almost certainly going to want them webbed anyway, so you might actually run into the explosion radius damage rail.
That said, I generally figure that explosion radius and explosion velocity are still often pretty fungible with each other, and an armor Typhoon has enough mid slots it seems like it could easily fit a target painter along with tackle. (Although I'm half expecting you to inform me that I have no idea how to fit armor ships and they all need two cap boosters...) Besides, I'm sure you're going to be tossing torps at MWDing cruisers and battlecruisers *sometime* if you're out roaming around in a fast battleship. |
|
Sofia Wolf
Ubuntu Inc. The Fourth District
176
|
Posted - 2013.04.09 18:17:00 -
[221] - Quote
CCP Rise wrote:Hey guys
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
I <3 u Rise! Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
Alek Row
Silent Step
17
|
Posted - 2013.04.09 18:17:00 -
[222] - Quote
Iam Widdershins wrote: I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them. I swear, some people...
I admit that I may have exaggerated a bit with the rant (maybe trying to provoke a dev comment somehow). Anyway, we all are entitled to have an opinion (good or bad), and I always saw the Tempest as an attack battleship, not combat. Yes, lot's of the ship attributes were increased, size included, but all those changes seemed to have a lack of direction, I honestly don't see nothing good coming out of it since we already have the maelstrom.
Anyway, I really hope that the next iteration of Tempest as an attack battleship is better than this one. Let's see tomorrow how it goes. |
Onnen Mentar
Murientor Tribe Defiant Legacy
47
|
Posted - 2013.04.09 18:19:00 -
[223] - Quote
Thanks CCP Rise for freeing the tempest (and yourself) from tiericide enslavement. |
Shadowschild
Black Lance Fidelas Constans
52
|
Posted - 2013.04.09 18:20:00 -
[224] - Quote
Hello CCP,
I hope you are reading this. While I am delighted to learn you have decided to refresh the battleships I was dissapointed to learn about the typhoon changes. Specifically to the drone bay & bandwidth.
Currently I run with 5 sentries & I need space for 5 light drones. With the proposed changes I will no longer be able to effectively counter frigate sized ships or assist in fleets to that effect. Furthremore, this means I can at most have 3 sentries & 5 light drones, a large nerf to my dps. While an extra cruise missle launcher is nice to have, the massive nerf to the drone bay & bandwidth is not an even tradeoff. I've even gone so far as to purchase a typhoon fleet issue for the extra drone bay so I can field heavy armor repair drones as well. The ship is great for pve as it stands, just switch the projectile bonus out for the missle one & leave it at that.
While I understand the give & take scenario of balancing, I think your going too far with the drone changes. You publicly aknowledge that the typhoon requires alot of skills to use with little to no real reward on one hand, yet with the other you diminish those same qualities.
I hope you reconcider the drone bay changes to allow players to continue using the ship & applying the skills learned, concidering we planned our skill queue & payed for membership to fly the ship as is. Please do not radically change the nature of the ship, I see the other battleships taking slight losses here & there. If I wanted a raven I would have trained for one. |
Johnson Oramara
Science and Trade Institute Caldari State
20
|
Posted - 2013.04.09 18:26:00 -
[225] - Quote
CCP Rise wrote: Maelstrom:
Defense (shields / armor / hull) : 8000 / 7500 / 700
I didn't want to fit that DC2 anyway... |
Miss Mass
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.04.09 18:50:00 -
[226] - Quote
Ranamar wrote:That said, I generally figure that explosion radius and explosion velocity are still often pretty fungible with each other, and an armor Typhoon has enough mid slots it seems like it could easily fit a target painter along with tackle. (Although I'm half expecting you to inform me that I have no idea how to fit armor ships and they all need two cap boosters...)
I've got a TP on mine. |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
681
|
Posted - 2013.04.09 19:26:00 -
[227] - Quote
CCP Rise wrote: I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
So what you just said was the following:
-the typhoon is way faster, way better aligntime, better offensive and defensive, while the raven stays crappy with a bit better shield tank, but still crap speed. |
David Kir
Pixel Navigators Hostile Work Environment.
7
|
Posted - 2013.04.09 19:56:00 -
[228] - Quote
WOOOOHOOOO attack Tempest!
Minmatar ships are made for skirmish warfare, hit'n run, not brawling.
The tempest has both low tank and low dps: at least give it speed, agility and low sig.
|
Veda Ituin
Masuat'aa Matari Ushra'Khan
6
|
Posted - 2013.04.09 20:08:00 -
[229] - Quote
Turnip Mahoywagon wrote:Don't really understand a lot of these changes. Most of these BS were reasonably balanced as CCP have said previously. But now your making fairly large changes to many of them that don't stand them out in clear roles? Surely in removing tiers you should start with their roles. Given that most of them are fairly well balanced, the obvious thing to do would be to define them like:
Abbadon (Combat BS) Apocalypse (Odd duck) Armageddon (Attack BS)
Rohk (Combat BS) Raven (Attack BS) Scorpion (Odd duck)
Hyperion (Combat BS) Megathron (Attack BS) Dominix (Odd Duck)
Maelstrom (Combat BS) Tempest (Attack BS) Typhoon (Odd duck)
As most of them fall into those roles as is. You've stated else where you want to keep the Scorpion in it's current role which is good. If your keeping the odd duck in the BS line, then why not redefine the Domi and Typhoon into the same odd duck role. Call them utility BS or whatever. The point is you then nicely have a combat and attack BS in each race. It also enables you to keep random utility that the domi and phoon have that people love because you can be so creative with their fits. It feels like at the moment your not comfortable with a proper "attack" BS because BS are meant to be heavy and slow (contrary to an "attack" role), so your having to compensate by mixing other things up like slot layout and bonuses which is making things less balanced.
The amaar BS is slightly more awkward as there is so much overlap between the 3 ships, but I don't think that many people think that's a problem. I refer to the Apoc as the odd duck as I would make that even more so a deadicated sniper, buff the speed on the Geddon to distinguish it from the Abbadon.
It seems like what you've got at the moment isn't very coherent or balanced.
I've been thinking along these lines, if CCP really want to give battleships roles [which I'm not against] by all means have an Attack and Combat BS for each race, but let each race have a special BS that is different and reflects that races traditions, if it has an evil training path that means players will be required to invest a lot of training to master it so much the better. Why should the focus continually be on the new player experience [is it because they're less likely to pay for their account in PLEX]?
Lets face it CCP are already doing this with the Scorpion, so why not let us keep the 'phoon?
|
Mioelnir
Cataclysm Enterprises
94
|
Posted - 2013.04.09 20:28:00 -
[230] - Quote
Alek Row wrote:Iam Widdershins wrote: I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them. I swear, some people...
I admit that I may have exaggerated a bit with the rant (maybe trying to provoke a dev comment somehow). Anyway, we all are entitled to have an opinion (good or bad), and I always saw the Tempest as an attack battleship, not combat. Yes, lot's of the ship attributes were increased, size included, but all those changes seemed to have a lack of direction, I honestly don't see nothing good coming out of it since we already have the maelstrom. Anyway, I really hope that the next iteration of Tempest as an attack battleship is better than this one. Let's see tomorrow how it goes. It was indecisive. It was a combat battleship that tried to be a attack battleship. Or the other way round. "The new Tempest is going to be a combat battleship, armor/projectile brawler in the tradition of the Rupture" - that could have worked. Just as "the new-new tempest is going to be a second attack battleship for the Matari" can, and hopefully will, work.
The proposed first setup removes too many attack-features to simply ignore it, and adds too little to earn its combat badge. Which leaves one smack in the middle, with a ship of complete polished mediocre, lacking even a single edge to build your ship around. (My opinion. It may have been just exactly what you were looking for).
Utility is awesome, if you have something to add utility to. It has often been a problem over the years with Minmatar ship design that at the end of declaring all the utility functions and slots, there was no ship left to carry the utility into battle with.
Combine that with the fact that a lot of former main utility mods were changed so they would barely work unless fitted on a hull specifically designed for it, and the pvp combat value of a utility platform without a semi-functional ship beneath it drops to the floor like a wet towel.
So, I have high hopes for the coming Attack Tempest if it stays true to its core, earning the label not only by declaration, but by stats. Also having the T1 hull as attack, leaves the faction version the spot of said armor brawler, which is closer to how it is already used (and isn't infringing on Mach territory).
Also, from what I read in the meantime, the new Typhoon is appearently very fast enabling it to really get into weapon range; which was my main concern from just looking at the numbers. I'd still like to have the full flight of heavies back (with a small flight of smalls on top, noone will notice, please :D ). |
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Mioelnir
Cataclysm Enterprises
94
|
Posted - 2013.04.09 20:33:00 -
[231] - Quote
Veda Ituin wrote: Lets face it CCP are already doing this with the Scorpion, so why not let us keep the 'phoon?
Pretty sure the wording was "the only disruption battleship for now", which is just a backdoor for a forth line of battleships, that adds a combat bs to caldari and disruption bs for the rest.
With the tier system gone and its mineral progression out of the way, this becomes a possibility CCP might some day tap into. |
Zircon Dasher
189
|
Posted - 2013.04.09 21:00:00 -
[232] - Quote
Hmm. Looking forward to see the next iteration of changes. Will be funny to see the whine threads that result from minmatar having two attack BS. (Because you KNOW they will eventually come...) Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
LOL56
Galactic Express
45
|
Posted - 2013.04.09 21:06:00 -
[233] - Quote
I am far from opposed to having a fast, missile spamming minmatar battleship, but jamming the typhoon into this role, but none of its traditional flexibility left is not so good. You should also acknowledge that speed dose nothing for its uses it in a PvE or fleet role, which are more common uses than your post seems to imply you realize. |
Ereilian
Over The Horizon
8
|
Posted - 2013.04.09 21:09:00 -
[234] - Quote
Iam Widdershins wrote:Alek Row wrote:Krell Kroenen wrote:I fear that racial traits are being scrubbed away in the name of balancing. Yep, it seems that the lack of replies is "normal" for a thread with so few posts when compared to others. (It also leads to concerns in how they are interpreting their so many ship statistics). But that exact issue as been discusses in LOT'S of threads, and there are ZERO ccp responses about those concerns. This Typhoon was expected to be honest, just look at the past Cyclone. The Tempest is 'in line' with what they are doing to the Minmatar race traits lately. The 10 years "survivor"... I think you finally killed it, gratz. I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them. I swear, some people...
One man's buff is another mans nerf. So far increasing sig size is a buff in your opinion? Sad fact remains that racial differences are being destroyed in an attempt to homogenized EVE and dumb it down. They want to increase the variety of ships flown, no guys you are making it even more focused into Alphafleet doctrine ships ... not a surprise considering who is spearheading this drive to de-characterize the game races. |
GetSirrus
Imperial Academy Amarr Empire
20
|
Posted - 2013.04.09 21:09:00 -
[235] - Quote
Whilst I understand the direction being taken I am not really a fan of having a script to ship design, in game which prides itself on being unscripted. Would be possible to retain some of the hulls in the form of NPC named hull. These could be offered as a loyal point reward. Think of something like a "Boundless Typhoon". This would allow those players that enjoy the current interation to continue to fly the hull, but at a higher cost and increased risk.
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David Kir
Pixel Navigators Hostile Work Environment.
7
|
Posted - 2013.04.09 21:10:00 -
[236] - Quote
Zircon Dasher wrote:Hmm. Looking forward to see the next iteration of changes. Will be funny to see the whine threads that result from minmatar having two attack BS. (Because you KNOW they will eventually come...)
Well f*** those people.
We can't have the most frail-looking ship in the game as a combat platform.
We can't have any of the two most infamous jacks of all trades as dull brawlers.
|
Maximus Andendare
Future Corps Sleeper Social Club
114
|
Posted - 2013.04.09 21:46:00 -
[237] - Quote
David Kir wrote:WOOOOHOOOO attack Tempest!
Minmatar ships are made for skirmish warfare, hit'n run, not brawling.
The tempest has both low tank and low dps: at least give it speed, agility and low sig.
+1 to this! I actually was a bit surprised to see that it was "the flying trashcan" that became the attack BS for the Minmatar line. The tempest has always struck me as a light, agile fast attack ship, with the idea that you jump into the fray autocannons blazing with those two neuts sucking your enemy dry. Do the dirty work and get out with their tears.
I guess the trashcan could perform this feat, albeit spewing out missiles....or, hey, they both can! :D
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Kor'el Izia
17
|
Posted - 2013.04.09 21:50:00 -
[238] - Quote
Tempest recieved a very small boost to cap/s: +0.08, this change didnt make into the "spreadsheet" |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 21:53:00 -
[239] - Quote
LOL56 wrote:I am far from opposed to having a fast, missile spamming minmatar battleship, but jamming the typhoon into this role, but none of its traditional flexibility left is not so good. You should also acknowledge that speed dose nothing for its uses it in a PvE or fleet role, which are more common uses than your post seems to imply you realize.
Personally I would like to see the Typhoon get a 200m3+ drone bay. Then if CCP are insistant that it should only have 100m3 of drone bandwidth, at least the extra large drone bay will offer the hull a modicum of extra versatility which would be a welcome return.
Also the thing looks as though it is meant to store a tonne of drones. |
Marlona Sky
D00M. Northern Coalition.
3342
|
Posted - 2013.04.09 21:55:00 -
[240] - Quote
This will help the BS lineup find a place.
Remove local, structure mails and revamp the directional scanner! |
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Jezza McWaffle
EVOL Command
6
|
Posted - 2013.04.09 22:08:00 -
[241] - Quote
Still waiting for Tempest to recieve fall off bonuses for guns... |
Just Lilly
68
|
Posted - 2013.04.09 22:12:00 -
[242] - Quote
Ships look great, the new phoon for sure.
I do not like the nerf to it's dronebay though, but going for the missile platform rather then "gunnery" is an interesting twist.
Looking good though Powered by Nvidia GTX 690 |
Nytak
Serpent Securities Inc. The Methodical Alliance
22
|
Posted - 2013.04.09 23:12:00 -
[243] - Quote
I'm not too hot about the missile boats personally, in any level of Minmatar ships.
My opposition comes more from a new player prospective when first jumping into things like battle-cruisers and battleships and trying to run missions, and the fact that the least expensive bs/bc hulls in a race known for projectile turrets are now missile boats.
Generally, Minmatar are known for their guns, so most players focusing on Minmatar ships early on tend to focus on guns naturally. Missiles become a secondary mission running weapon to fill slots used by neuts/nos in pvp fits, at least that's how I always used them. For PVP it's guns and nos/neut, PVE it's guns and a couple missile launchers for some extra dps.
Now the least expensive hulls for battle-cruisers and battleships are dedicated missile boats. So newer players running missions, when they finally get to running level 3s or 4s are stuck with waiting and training up missiles to be effective, grinding more ISK at the lower mission tier to get the second most expensive hull, or getting the cheapest you can afford and hoping your missile skills cut it. The battle-cruisers aren't as bad, but now that we are talking battleships, It's a fair amount of mission running to cover the extra 60-100 million for a Tempest or Maelstrom over the going price of a Typhoon if you have to do level 3s for it. For people who like to run missions to be self-sufficient, running lvl4s as quick as possible is generally a high priority, this adds an extra financial barrier.
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Kagura Nikon
Mentally Assured Destruction Whores in space
87
|
Posted - 2013.04.09 23:27:00 -
[244] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
wiiii finnaly !! wiiii!!!! wiiiiiii |
PotatoOverdose
SONS of LEGION RISE of LEGION
94
|
Posted - 2013.04.10 00:28:00 -
[245] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =) Well, the changes to the tempest are better. At least you guys are listening.
As to the comparison of the phoon and the raven, plate and trimark the typhoon and that speed advantage goes away real fast. And then you get an armor raven. The new phoon will have 5 med slots (as opposed to the new ravens 7). 5 Med slots does not for a good shield tank make imo (especially with prop mod).
Now you could nano fit it, giving you a good nano torp boat, whereas previously you had your choice of good nano projectile/torp/neut boat depending on how it was fit. So choice was fundamentally lost, and nothing gained. That is, by definition, a nerf.
I suppose it really comes down to how the torp/cruise rebalance works out. Anyway, at least you guys are listening. |
Alvatore DiMarco
Capricious Endeavours Ltd
77
|
Posted - 2013.04.10 03:06:00 -
[246] - Quote
I just want to open by agreeing with what so many others have said:
Maelstrom - Combat Tempest - Attack Typhoon - Disruption via Paint and/or Web
With that out of the way.. when split weapon platforms were first devised, the idea was based around "versatility", if I understand correctly. You could fit guns or you could fit missiles and you had iffy DPS but tons of utility highs or you could fit both guns and missiles and have great DPS but few or no utility highs. You could, in extreme cases, even pick whether to shield or armor tank and do either one equally well. This is by no means a bad idea.
What I feel is a bad idea is fixing the "split weapon problem" by picking one weapon system and completely removing the other. Shouldn't there be a way of assigning weapon hardpoints and bonuses to go with them that will allow you to get good results whether you choose to fit a full rack of guns or a full rack of missiles or (if you're into it) a split rack of both? Something like this would allow for keeping the versatility everyone loves in Minmatar ships but also make them easier to use, which seems to be what CCP is aiming for. |
Sizeof Void
Center for Advanced Studies Gallente Federation
343
|
Posted - 2013.04.10 04:02:00 -
[247] - Quote
-1 to changes to Phoon
I don't agree with converting all BS into single-role, single-weapon, single-fit ships. The current Phoon is fun to fly because it can be fit in various ways, making it an unpredictable opponent. Fighting an experienced player in a Phoon is always a challenge, 'cause you never know what the heck he/she is going to shoot at you.
With smaller ships, there is a reasonable argument for fitting them into roles. With the larger ships, this is not so reasonable. At least a few of the larger ships should retain a multi-role and split weapon capability. |
Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
77
|
Posted - 2013.04.10 04:46:00 -
[248] - Quote
CCP Rise wrote: I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
Compare Typhoon and Raven. Both have 6 launchers. Both have RoF bonus. Nothing good can be said about the Raven then with it's useless missile velocity bonus. On the other hand, Typhoon is getting extremelly strong explosion velocity bonus + all the advantages of being Minamatar (best speed, MWD speed, align time etc). So far you are making Typhoon plainly better than Raven, it's not even a choice. |
Burning Chrome
EVE Corporation 987654321-POP The Marmite Collective
1
|
Posted - 2013.04.10 04:57:00 -
[249] - Quote
CCP Rise wrote:
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. )
Thanks for the response to us CCP Rise.
I expect the speed and mass advantages that have been given to the Typhoon will be negated straight away by the armor plates that will be fitted. Even with 5 mids I don't think shield tanking wouldn't work for small gang stuff so it will be weighed down by armor rigs and plates. In 0.0 with bubbles it may be a whole different story.
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Akturous
Immortalis Inc. Shadow Cartel
99
|
Posted - 2013.04.10 06:55:00 -
[250] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
Glad to hear it. I think you shouldn't necessarily pigeon hole all the ships into attack, combat etc just because someone came up with those terms.
Someone on FHC suggested changing the pests bonuses to 10% damage/lvl and 5% falloff/lvl. This is a good option imo, as after the TE nerf, this will help considerably with keeping the tempests flavour.
I also feel it needs a speed boost, I don't think it should be more agile than say a mega, but it definitely should be faster, so if you stuff up initially, a blaster boat can catch you, but your outright running away speed should be more.
The slot layout on the pest is mostly good, I definitely wouldn't remove a low, 6 is the minimum for an armour tank or the min to fit two nanos, dc, TE and two gyros. The utility highs are it's secret to keeping tacklers off, though I wouldn't be averse to a high going to a mid, as this would let you fit a web for the same.
Let's not forget that in shield form it has the ehp of a drake, so it should get some significant advantages in speed, damage projection and versatility. It has less damage than a tornado, less falloff and is way slower and less agile.
There's also nothing to stop you keeping the Phoon a split weapons ship, as long as you give full bonuses to both (so say 5% torp damage&radius/lvl as well as 5%lvl damage and Rof to projectiles). This gives people like me the option of using the ship when we have no missile skills because we trained for minmatar, not caldari. Give it the same number of launcher and torp hard points, this is where the minmatar versatility comes in. Vote Item Heck One for CSM8 |
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
610
|
Posted - 2013.04.10 07:50:00 -
[251] - Quote
Akturous wrote: Someone on FHC suggested changing the pests bonuses to 10% damage/lvl and 5% falloff/lvl. This is a good option imo, as after the TE nerf, this will help considerably with keeping the tempests flavour.
That would make it a better alpha boat than the current Maelstrom, both in terms of alpha and in terms of range. I don't think that's a good idea at all, particularly not in conjunction with even greater mobility. It looks like trying to have your cake and eat it, to create a BS that excels in every situation. |
Akturous
Immortalis Inc. Shadow Cartel
99
|
Posted - 2013.04.10 08:16:00 -
[252] - Quote
Currently it excels at none, so I think it needs some help. I'd be even happier with a 10% ROF bonus/lvl, if I want mobile arty I use nado and the pest could do with the extra dps, would that satisfy you?
I'm not asking for a dramiel with 800s here, but I think on the latest agility list for the changes it is something like 2 from the bottom? The speed department it's around 4th, which isn't good enough for a ship with little tank. Vote Item Heck One for CSM8 |
Alvatore DiMarco
Capricious Endeavours Ltd
77
|
Posted - 2013.04.10 08:26:00 -
[253] - Quote
I agree with the notion of giving the phoon proper weapon bonuses to let it be useful with either a full rack of torps or a full rack of projectiles.
I also agree with giving it a painter/web bonus. |
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CCP Rise
C C P C C P Alliance
358
|
Posted - 2013.04.10 09:34:00 -
[254] - Quote
Updated OP to reflect changes we've made based on your feedback.
Attack Tempest is now online, and Typhoon has its launchers back - both of them have signature lowered. |
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Jezza McWaffle
EVOL Command
7
|
Posted - 2013.04.10 09:37:00 -
[255] - Quote
@CCP Rise
How come the tempest wont be getting a fall off bonus? :( |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 09:40:00 -
[256] - Quote
that phoons sig rad is insane you realize its almost the same size as a brutix don't you!!!!! 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
167
|
Posted - 2013.04.10 09:42:00 -
[257] - Quote
CCP Rise wrote:Updated OP to reflect changes we've made based on your feedback.
Attack Tempest is now online, and Typhoon has its launchers back - both of them have signature lowered.
By launchers you mean turrets I think. |
MainDrain
7th Deepari Defence Armada
167
|
Posted - 2013.04.10 09:49:00 -
[258] - Quote
CCP Rise wrote:
UPDATE: Based on feedback we are lowering the Typhoon's signature radius a bit, and also giving back its launchers (though they will not be bonused) to offer some more flexibility.
Should this be giving back its turrets? |
Aethlyn
EVE University Ivy League
210
|
Posted - 2013.04.10 09:51:00 -
[259] - Quote
Can I get all the launchers on the Typhoon mounted in ist "mouth" so it spits torpedoes of death? :D Always had to think of that planet killer from the Star Trek Original Series. :D
More serious: I never liked the split bonus on the Typhoon, so having a clear orientation is nice (especially considering it's Overall look and design just scream missile boat to me).
@TrouserDeagle: That "update" confused me as well at first, but obviously they had the old launcher number wrong (listed as 4 or so). Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 09:54:00 -
[260] - Quote
Could you please sort out the phoons mass please it looks like a typo to me... The tempest still looks weak to me i think it would be served better being a heavy armour tanker 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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CCP Rise
C C P C C P Alliance
361
|
Posted - 2013.04.10 09:57:00 -
[261] - Quote
Meant turrets, sorry about that =) |
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Garresh
Tribal Liberation Force Minmatar Republic
84
|
Posted - 2013.04.10 09:59:00 -
[262] - Quote
Changes are on the whole rather positive. I expect others will dissect the fine points of the tempest shortly, but for now I +1 the changes.
There are a few things about the Typhoon I still want to see changed. If nerfing the drone bay is set in stone, can we possibly see it changed to a 100/125 bay? Or even a 75/125 bay. Give up a bit more firepower for a bit more utility. I strongly feel the extra drone storage is one of the defining traits of the Typhoon. And I still rather hope we can get some token gun bonuses on the Typhoon even though it's always been a better missile ship. But I guess that's more wishful thinking now. Good work overall.
Edit: Actually, since you're reading this thread can I ask something? From a design perspective, what's the reason that dual weapon bonuses can't be merged and count as 1 bonus for the purpose of ship design? I.e. +5% damage to launchers and projectiles counts as 2 bonuses. I've noticed in the past you guys have kind of avoided that change despite a lot of people suggesting it. I figure you guys have a decent reason, and if it's nothing more than "too much damage" I'd buy that. An old Typhoon with max skills could potentially spew like 1400 DPS easily. I've seen fits with 1600 DPS. And that was with a "missing" bonus. Is there any other reason though? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
76
|
Posted - 2013.04.10 10:04:00 -
[263] - Quote
why does the phoon need utility slots? it doesnt need the cap but it could use an extra launcher instead 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Lunaleil Fournier
StarFleet Enterprises Red Alliance
23
|
Posted - 2013.04.10 10:04:00 -
[264] - Quote
Good change putting the Tempest into the attack role, I think that's the more natural place for it to be. After reading all updates for all the races today I have to say you did a pretty good job all around Rise.
Are we still getting a thread on the shield/armor resist bonus? |
Akturous
Immortalis Inc. Shadow Cartel
100
|
Posted - 2013.04.10 10:06:00 -
[265] - Quote
CCP Rise wrote:Updated OP to reflect changes we've made based on your feedback.
Attack Tempest is now online, and Typhoon has its turrets back - both of them have signature lowered.
You're still making the mistake of the tempest having more armour than shield, if you want armour you go typhoon. The tempest is still weak and needs a falloff bonus post TE nerf.
You've still stolen a turret boat from me, make the typhoon split weapon bonuses, but give it full bonuses for both projectiles and missiles and a full rack of hardpoints for each, it's not hard, it's not op, it keeps everyone happy.
I'm kind of tired of having nearly 50mill sp and you keep taking available ships from me by making them missiles. Vote Item Heck One for CSM8 |
Kagura Nikon
Mentally Assured Destruction Whores in space
94
|
Posted - 2013.04.10 10:19:00 -
[266] - Quote
CCP Rise wrote:Updated OP to reflect changes we've made based on your feedback.
Attack Tempest is now online, and Typhoon has its turrets back - both of them have signature lowered.
Reasonably OK..... But should not the tempest have at least same speed you had proposed to the megathron (since both are attack and minmatar are supposed to be faster) ? Something like 122 or 123 on its base speed would be plenty justifiable (minir effect on balance but helps to keep "the identity" of minmatar). Its mostly a flavorful observation.
Second, not direclty related to tempest:
Battleships currently have a problem to be used effectively. I would suggest small things to be applied to all class to keep them a bit more deployable. Simply give extra 25M od DRONE BAY, to every battlewship that does not have spare drone bay for a spare flight of lights. |
Seishi Maru
doMAL S.A.
64
|
Posted - 2013.04.10 10:35:00 -
[267] - Quote
Should not the tempest receive some of the hyperion treatment and move a High to a low or to a mid?
The hyperion is still more agile than the ATTACK MINMATAR CRUISER. Almost same speed, but far superior slot layout, more damage, better tank. The only cost being the signature (That indeed helps tempest against capital ships) and cap consumption of the guns.
It seems would be plenety jutifiable to make a tempest 7/6/6 or 7/5/7 On the same trend you used in gallente to solve their issues.
Or you could simply increase tempest speed a bit further (base speed, to something like 125 to make the ATTACK battleship from the FAST RACE be really faster than the COMBAT battleship form the SECOND FASTEST RACE. See the problem I pointed? |
SMT008
SnaiLs aNd FroGs
544
|
Posted - 2013.04.10 10:41:00 -
[268] - Quote
Seishi Maru wrote: It seems would be plenety jutifiable to make a tempest 7/6/6 or 7/5/7 On the same trend you used in gallente to solve their issues.
Or you could simply increase tempest speed a bit further (base speed, to something like 125 to make the ATTACK battleship from the FAST RACE be really faster than the COMBAT battleship form the SECOND FASTEST RACE. See the problem I pointed?
A 7 - 6 - 6 setup would be good for a Combatish - Attack Battleship.
5 mids would look like a Typhoon. 6 is just fine. |
Khaeros
Mardukan Military Industries
1
|
Posted - 2013.04.10 10:44:00 -
[269] - Quote
Nice to see some flexibility returned to phoon. But I dare say it isn't enough (the greedy git I am).
Take a look at the new Geddon, it has a lot of flexibility. Drones with bonii, and a choice of guns or missiles, or pure ewar.. this is even more than Typhoon had. You are just transferring the swiss army spaceship to Amarr..
Typhoon needs bonii for both weapon systems to be competetive, to be flexible again. Consider making typhoon a sort of counterpart to geddon, bonii in weapons but but with full flight of drones as opposed to geddons bonused drones and unbonused weapons. The ewar bonus can be contered with ability to either shield or armor tank, which is what geddon doesn't have.
I like the idea of fast torpedo-ganker, and have used the phoon as such (didn't work too well then), but not at the cost of typhoons characteristic flexibility. Better make it but one of the choices typhoon has.
My suggestion to bonii would be:
+x to large projectile rof/large missile launcher rof +x to large projectile dmg/missile exp radius(or exp.speed or raw dmg...)
or if dual bonii are undoable, use duct tape:
+x to large projectile dmg +x to large missile exp.radius(or exp.speed or raw missile dmg)
AND a role bonus of +5x to large projectle RoF and +5x to large missile RoF.
|
Miran Sky
27B Stroke 6 Jeux Sans Frontieres
0
|
Posted - 2013.04.10 10:47:00 -
[270] - Quote
I mostly like the direction you are taking the Typhoon, with the switch to pure missiles over a split weapon system. That is how I ran it anyway. The one thing I am finding lacking is the lost utility drone bay. Even if you keep the bandwidth at 100 to balance out the extra missile damage, I still will greatly miss the ability to field light drones. Something along the lines of 100/125 would be much better, while not increasing the damage output of the ship for balance purposes. |
|
Kagura Nikon
Mentally Assured Destruction Whores in space
97
|
Posted - 2013.04.10 10:59:00 -
[271] - Quote
The new iteraction prooves that CCP is up to listening us and seeign when somethign is wrong. My new worries is that inter race balance is a bit off. Gallente new iteraction became WAY more powerful than before and geddon is still a monster.
The Megathron is still faster than the ATTACK Battleship from the race that is supposed to be the fastest. While having a FAR superior slow layout. Far better bonuses (since it does more damage even using only a single bonus for that). The hyperion is only slightly slower than both of them ( more the case of the hyperion should loose 5 m/s) while beign the most powerful brawler of the recent changes.
Just make tempest as fast as mega (both attack ships, so no more excuse for tempest being slower than mega, that is trespassing violently the boundary of races.), and or as has been defended for years, get 1 of its highs to somewhere else. When you have a battleship of 6 turrets you want the advantage of having that space allocated in lows or mids. |
Alek Row
Silent Step
20
|
Posted - 2013.04.10 11:14:00 -
[272] - Quote
If Tempest is an attack ship, this values do not seem correct:
Tempest : Mobility (max velocity / agility / mass / align time): 120 / .12 / 101050000(-2250000) / 16.81s(-.37s) Megathron: Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
I understand the mass (something done a few years ago already), the "why" of align/agility, but I don't understand the speed.
About the drones on the Typhoon, it was the only Minmatar battleship that could launch 125m3 of drones. It would be great if you could find a way to maintain the old bandwidth. I also agree with the fact that the drone bay could have at least 25m3 of extra room, not only in the Typhoon.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 11:30:00 -
[273] - Quote
I'm impressed with both iterations to the Typhoon and the Tempest, the Tempest in particular is looking much much better. I'm still going over some of the finer points of balance, as others have said I think it could do with a few more tweaks.
One question which jumped out at me though which maybe CCP Rise could answer if he gets a chance. The Tempest originally was able to fit a pretty good shield or armour tank. It seems with this iteration you have given slightly more armour than shield. I think it was a nice ability of the Tempest to be able to fit both tanks effectively, and wondered if you are gearing it towards an armour tank instead of shield now? |
Kagura Nikon
Mentally Assured Destruction Whores in space
99
|
Posted - 2013.04.10 11:32:00 -
[274] - Quote
Alek Row wrote:If Tempest is an attack ship, this values do not seem correct:
Tempest : Mobility (max velocity / agility / mass / align time): 120 / .12 / 101050000(-2250000) / 16.81s(-.37s) Megathron: Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
I understand the mass (something done a few years ago already), the "why" of align/agility, but I don't understand the speed.
About the drones on the Typhoon, it was the only Minmatar battleship that could launch 125m3 of drones. It would be great if you could find a way to maintain the old bandwidth. I also agree with the fact that the drone bay could have at least 25m3 of extra room, not only in the Typhoon.
It looks even worse when you compare to the Hyperion that should be a COMBAT battleship. Tempest should be able to go faster than any battleship BAR the typhoon. |
Naomi Knight
Imperial Academy Amarr Empire
256
|
Posted - 2013.04.10 11:37:00 -
[275] - Quote
Kagura Nikon wrote:Alek Row wrote:If Tempest is an attack ship, this values do not seem correct:
Tempest : Mobility (max velocity / agility / mass / align time): 120 / .12 / 101050000(-2250000) / 16.81s(-.37s) Megathron: Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
I understand the mass (something done a few years ago already), the "why" of align/agility, but I don't understand the speed.
About the drones on the Typhoon, it was the only Minmatar battleship that could launch 125m3 of drones. It would be great if you could find a way to maintain the old bandwidth. I also agree with the fact that the drone bay could have at least 25m3 of extra room, not only in the Typhoon.
It looks even worse when you compare to the Hyperion that should be a COMBAT battleship. Tempest should be able to go faster than any battleship BAR the typhoon. why should it be faster? |
Kagura Nikon
Mentally Assured Destruction Whores in space
99
|
Posted - 2013.04.10 11:40:00 -
[276] - Quote
Naomi Knight wrote:Kagura Nikon wrote:Alek Row wrote:If Tempest is an attack ship, this values do not seem correct:
Tempest : Mobility (max velocity / agility / mass / align time): 120 / .12 / 101050000(-2250000) / 16.81s(-.37s) Megathron: Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
I understand the mass (something done a few years ago already), the "why" of align/agility, but I don't understand the speed.
About the drones on the Typhoon, it was the only Minmatar battleship that could launch 125m3 of drones. It would be great if you could find a way to maintain the old bandwidth. I also agree with the fact that the drone bay could have at least 25m3 of extra room, not only in the Typhoon.
It looks even worse when you compare to the Hyperion that should be a COMBAT battleship. Tempest should be able to go faster than any battleship BAR the typhoon. why should it be faster?
because MINMATAR are supposed to be the fastest RACE, That is their trait. Same way that gallente are supposed to be the highest DPS and have the largest HULL Hp pool.
Attacks ships are described as faster than cobmat ones. Therefore the FAST type of the FASTEST race should not be less mobile than the SLOW TYPE of other races? Clear enough? Also Minamtar has always been and are slightly faster than gallente in ALL CLASSES.
As we rages on pages after pages. We want races identities to be respected. Even if for that it need to loose a tiny bit more of HP. |
Bereza Mia
Trade Federation of EVE
27
|
Posted - 2013.04.10 11:42:00 -
[277] - Quote
CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Dear CCP Rices.
Now matars have the best turret ships. Soon matars will have the best missile ship. Finally, make the last step - give to matars the best droneboat, and you can just remove the remaining races from the game. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 11:48:00 -
[278] - Quote
I think it would be alright to keep the Tempest a little slower as long as its HP is buffed accordingly. That way it can straddle the combat, attack BS line but still keep its inherent characteristics
120m/s was its original speed which has been left unchanged, I don't think a little extra would hurt though seeing as it is now a combat BS. Signature is a little higher than before by +20 which I won't complain about even though I'd prefer it to be at current levels.
Personally I would keep the speed and signature, perhaps buff speed and agility slightly, and increase shield to the same level as armour at 7300. |
Kagura Nikon
Mentally Assured Destruction Whores in space
100
|
Posted - 2013.04.10 11:56:00 -
[279] - Quote
Rebecha Pucontis wrote:I think it would be alright to keep the Tempest a little slower as long as its HP is buffed accordingly. That way it can straddle the combat, attack BS line but still keep its inherent characteristics
120m/s was its original speed which has been left unchanged, I don't think a little extra would hurt though seeing as it is now a combat BS. Signature is a little higher than before by +20 which I won't complain about even though I'd prefer it to be at current levels.
Personally I would keep the speed and signature, perhaps buff speed and agility slightly, and increase shield to the same level as armour at 7300.
Contrary it was a combat. and now it will be an attack Therefore it need to move as an ATTACK. Megatron is faster and have SUPERIOR layout, and an extra bonus effectively (since the mega still do more damage than the tempest using 2 bonus). The mega is superior as attack and superior as combat right now.
The hyperion is a completely different issue. Its FAR too powerful now. |
Kagura Nikon
Mentally Assured Destruction Whores in space
100
|
Posted - 2013.04.10 11:59:00 -
[280] - Quote
Bereza Mia wrote:CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Dear CCP Rices. Now matars have the best turret ships. Soon matars will have the best missile ship. Finally, make the last step - give to matars the best droneboat, and you can just remove the remaining races from the game.
Matari turret " dominance" has only some presence on the cruiser sized ships. And since the tiercide that advantage has been massively nerfed, only blind people cannot see it. The number of ships in killmails cannot be used as sole indicator of the performacne of a ship, but mostly of how the metagame accept certain roles.
There is a lot of people that keep repeating the fake "minmatar have the best ships" sentence. They have the best ships on a few selected areas. What happens is those were the areas that most people focus on (BC and cruisers). |
|
David Kir
Pixel Navigators Hostile Work Environment.
10
|
Posted - 2013.04.10 12:06:00 -
[281] - Quote
Kagura Nikon wrote:Bereza Mia wrote:CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Dear CCP Rices. Now matars have the best turret ships. Soon matars will have the best missile ship. Finally, make the last step - give to matars the best droneboat, and you can just remove the remaining races from the game. Matari turret " dominance" has only some presence on the cruiser sized ships. And since the tiercide that advantage has been massively nerfed, only blind people cannot see it. The number of ships in killmails cannot be used as sole indicator of the performacne of a ship, but mostly of how the metagame accept certain roles. There is a lot of people that keep repeating the fake "minmatar have the best ships" sentence. They have the best ships on a few selected areas. What happens is those were the areas that most people focus on (BC and cruisers).
And even in that department they are starting to lose ground.
Look at the current cane, which is a shadow of itself, or at the cyclone, poor imitation of a drake.
The stabber holds no advantages over the omen, and you can see nano thoraxes everywhere, not to talk about caracals.
The rupture? When was the last time a rupture survived to an encounter with a vexor? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:07:00 -
[282] - Quote
For what it is worth, I would go for something similar to this on both ships. Perhaps some additional alterations could be made to the Tempest to make it a little more agile, but that would come with a further reduction in HP. Changes from the proposals are in bold.
Tempest:
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 7300 (+300) / 7300 / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 125 (+5) / .12 / 101050000 / 15.8s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 360
Typhoon:
Minmatar Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo launcher rate of fire +5% bonus to Cruise and Torpedo launcher damage
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 100 / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330 |
Kagura Nikon
Mentally Assured Destruction Whores in space
100
|
Posted - 2013.04.10 12:11:00 -
[283] - Quote
NOPE:
The tempest changed ... That would put him in a proper place compared to the mega. mobility wise but woudl make it TOO powerful ship with your HP changes.
I do not think the Shield HP are valid because Minmatar are supposed to have less Hit point than other races. That is minmatar identity and how they pay up their signature. Sorry but the tempest cannot have so much HP without taking them form other layer. In fact tempest should loose a bit of HP on all 3 layers.
Check how the current rise proposal already have more HP than the mega and typhoon. If somethign I think tempest shoudl get more mobile but LOOSE HP
The typhoon proposition also is FAR FAR too powerful. That would make people right on complaining about the typhoon. The ship would be too pwoerful against battleships and at same time much weaker against smaller ships.
I think Rise current idea of a typhoon is OK. very attackish (something I wish I could say about tempest)
I do not want an overpowered minmatar ship. I want a minmatar style ship. Faster than others of same class, but with less hitpoints. megatron must have MORE HP than tempest, but tempest is supposed to be a bit faster. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:16:00 -
[284] - Quote
Kagura Nikon wrote:The tempest changed OK. That would put him in a proper place compared to the mega. But I do not think the Shield HP are valid because Minmatar are supposed to have less Hit point than other races. That is minmatar identity and how they pay up their signature. Sorry but the tempest cannot have so much HP without taking them form other layer.
The typhoon proposition also is FAR FAR too powerful. That would make people right on complaining about the typhoon. The ship would be too pwoerful against battleships and at same time much weaker against smaller ships.
I think Rise current idea of a typhoon is OK. very attackish (something I wish I could say about tempest)
I wanted to remove a launcher hard point without diminishing dps too much, so adding a 25% damage bonus in return for the explosion velocity seemed the best way. Remember you would lose 20% damage anyway by removing a launcher hardpoint.
I think the Typhoon needs the two extra utility slots though, then it can fit two unbonused projectile turrets, or somthing else such as RR's for instance. One just isn't enough.
As for the Tempest, I do agree with you, but it seems with the Typhoon filling the niche quite nicely now of the fastest BS, is there anything wrong with Minmatar still having slightly more tanky ship but still with respectable speed and signature. |
Kagura Nikon
Mentally Assured Destruction Whores in space
100
|
Posted - 2013.04.10 12:20:00 -
[285] - Quote
Tempest should be:
7000/7000/6500 shield/armor/ hull (-300 armor, - -380 hull) 125/ .11/ 101050000 speed/agility/mass (+5 speed , -0.01 agility)
AND I would love if it would move 1 high to somewhere else.
|
Capt Retard
Federal Navy Academy Gallente Federation
29
|
Posted - 2013.04.10 12:21:00 -
[286] - Quote
Many thanks for listening - its actually a credit to the devs for doing this - must be hell to trawl all our crap in 4 threads.
On Pest. Liking it. Actually liking it a lot.
On Phoon. Loving it, 125 dronebay size would make it perfect. Dont overpower it with more dronebay though - indeed a lot of the ships proposed that have 100/100 limitations suffer from that 'cant use it all - need some lights'.
And back to T1 BS Racial Ewar.
Caldari - check Amarr - check Gallente - ?? Minmatar - ??
Is there a reason why not? - For Gallente, point range - something small - not overwhelming, but useful overheated to let the blap machine get in and kill. Minmatar, web range - again small, or even the 'dreaded' painting bonus ... would even things up.
At the moment - a small ship cannot tackle a Scorp - the Ewar wins always. Now the Amarr get the same thing. Two races get ships that are incredibly difficult to tackle ...
Again - a reason why its limited to Amarr and Caldari?
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:22:00 -
[287] - Quote
Perhaps something like this for a less tankier and more agile version. I would be happy with both, but this one is definitely more Minmatar.
Tempest:
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 -400 / 6500 -300 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 -10
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:24:00 -
[288] - Quote
Kagura Nikon wrote:Tempest should be:
7000/7000/6500 shield/armor/ hull (-300 armor, - -380 hull) 125/ .11/ 101050000 speed/agility/mass (+5 speed , -0.01 agility)
AND I would love if it would move 1 high to somewhere else.
Yep, pretty similar to how I would do it too. I don't want the high removed though, the Tempest should have two high utility slots for unbonused missiles or nuets or something similar. |
Schmell
Russian Thunder Squad Darkness of Despair
30
|
Posted - 2013.04.10 12:32:00 -
[289] - Quote
Played with new typhoon with cruise missiles in eft a bit. Damn good, this explosion bonus really makes a difference |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:33:00 -
[290] - Quote
If the last one was perhaps a little OP, then something like this may be better. Your losing 20% of the missile damage by removing a launcher hardpoint, but then your gaining an extra unbonused projectile turret which you can fit, and also a little more dps from the extra 25m3 drone bandwidth.
Also this would really use all the skills from the minmatar pilot if they want it maxed out just like the current Typhoon.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330 |
|
Kagura Nikon
Mentally Assured Destruction Whores in space
101
|
Posted - 2013.04.10 12:37:00 -
[291] - Quote
Rebecha Pucontis wrote:If the last one was perhaps a little OP, then something like this may be better. Your losing 20% of the missile damage by removing a launcher hardpoint, but then your gaining an extra unbonused projectile turret which you can fit, and also a little more dps from the extra 25m3 drone bandwidth.
Also this would really use all the skills from the minmatar pilot if they want it maxed out just like the current Typhoon.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330
That in fact is way weaker than current rise proposal.
people are underestimating the power of torpedoes with explosion velocity bonus. They make projectile turrets look pathetic. |
Naomi Knight
Imperial Academy Amarr Empire
256
|
Posted - 2013.04.10 12:39:00 -
[292] - Quote
Kagura Nikon wrote:Bereza Mia wrote:CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Dear CCP Rices. Now matars have the best turret ships. Soon matars will have the best missile ship. Finally, make the last step - give to matars the best droneboat, and you can just remove the remaining races from the game. Matari turret " dominance" has only some presence on the cruiser sized ships. And since the tiercide that advantage has been massively nerfed, only blind people cannot see it. The number of ships in killmails cannot be used as sole indicator of the performacne of a ship, but mostly of how the metagame accept certain roles. There is a lot of people that keep repeating the fake "minmatar have the best ships" sentence. They have the best ships on a few selected areas. What happens is those were the areas that most people focus on (BC and cruisers).
the advantage is massivlely nerfed,that means it still has advatage -> so still med projectiles are the best and why large arty is prefered over rails and beams? oh wait cause metagame...
oh and that killmails isnt performance of a ship is not true at all good ships used more , more used ships will be on more killmails hml nerf --> drake drop in usage --> less drakes in killmails if you cant see that you are just ignorant and what is this bs metagame accept certain roles? should these somehow balanced out ? isnt ccp balanceing now to make long forgotten ships used in the new meta? when one race dominates meta such as matar there is a huge problem
i tell u something , matar is constantly finetuned to be the best in the metagame, or the metagame is changed to prefer matar like nerfing ecm boosting sensor strenghts , probe mechanism , projectile rebalance, even the old speed nerf hurted gall more than matar etc.
what i see is that matar fanboys want everything, they whine if their ship is not the fastest and point out that speed is matar doctrine , but they then instantly whine if their ships somehow less tanky or has worse weapons , suddenly matar style doesnt needed as it would make them less prefered, how many of you pointed out that these ships doesnt need better sensor strength, and or longer targetin ranges? none
see you are all pricks, wanting to be matar the best race, having everything giving up nothing thats what matar fanboys motto is
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:41:00 -
[293] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:If the last one was perhaps a little OP, then something like this may be better. Your losing 20% of the missile damage by removing a launcher hardpoint, but then your gaining an extra unbonused projectile turret which you can fit, and also a little more dps from the extra 25m3 drone bandwidth.
Also this would really use all the skills from the minmatar pilot if they want it maxed out just like the current Typhoon.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330 That in fact is way weaker than current rise proposal. people are underestimating the power of torpedoes with explosion velocity bonus. They make projectile turrets look pathetic.
But you are also getting an extra 25m3 drone bandwidth, along with 200m3 drone bay. So I would say it is pretty balanced and also not simply an armoured Raven anymore.
I guess you could easily tweak it to give it more DPS though, but I don't want to come across as simply wanting to buff the ships so they are OP. |
Kagura Nikon
Mentally Assured Destruction Whores in space
101
|
Posted - 2013.04.10 12:44:00 -
[294] - Quote
Naomi Knight wrote:Kagura Nikon wrote:Bereza Mia wrote:CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Dear CCP Rices. Now matars have the best turret ships. Soon matars will have the best missile ship. Finally, make the last step - give to matars the best droneboat, and you can just remove the remaining races from the game. Matari turret " dominance" has only some presence on the cruiser sized ships. And since the tiercide that advantage has been massively nerfed, only blind people cannot see it. The number of ships in killmails cannot be used as sole indicator of the performacne of a ship, but mostly of how the metagame accept certain roles. There is a lot of people that keep repeating the fake "minmatar have the best ships" sentence. They have the best ships on a few selected areas. What happens is those were the areas that most people focus on (BC and cruisers). the advantage is massivlely nerfed,that means it still has advatage -> so still med projectiles are the best and why large arty is prefered over rails and beams? oh wait cause metagame... oh and that killmails isnt performance of a ship is not true at all good ships used more , more used ships will be on more killmails hml nerf --> drake drop in usage --> less drakes in killmails if you cant see that you are just ignorant and what is this bs metagame accept certain roles? should these somehow balanced out ? isnt ccp balanceing now to make long forgotten ships used in the new meta? when one race dominates meta such as matar there is a huge problem i tell u something , matar is constantly finetuned to be the best in the metagame, or the metagame is changed to prefer matar like nerfing ecm boosting sensor strenghts , probe mechanism , projectile rebalance, even the old speed nerf hurted gall more than matar etc. what i see is that matar fanboys want everything, they whine if their ship is not the fastest and point out that speed is matar doctrine , but they then instantly whine if their ships somehow less tanky or has worse weapons , suddenly matar style doesnt needed as it would make them less prefered, how many of you pointed out that these ships doesnt need better sensor strength, and or longer targetin ranges? none see you are all pricks, wanting to be matar the best race, having everything giving up nothing thats what matar fanboys motto is
You are very limited if you cannot understand reality. Therefore I will waste my time posting only once more. Ship presence in killmails are not direclty related to performace. They would only if all ships had same skill requirements and same cost. Also peopel do not sop usign ships that thye had trained as soon as the ships are nerfed, therefor takes at least 1 year for a nerf to effect the killboards completely.
Also blindness cannot see that pulses are as good as AC and that balsters are also very good. The current issue is that no one wants to commit to clsoe range therefore reducign blasters usability. But that is not blasters fault. You coudl increase their dps by 3 fold and the problem would remain. That problem is because of current tacklign range that is too large, not turret issue.
The sensor strenght were buffed on ALL races. Because its a CPC atatck on ECM. Nothign related to minamtar. Leave your fanboyism hatred outside this thread. You are full of prejudice and unable to see things clearly.
I will let you digest that information because more could be too much for you to understand. Now let the people that understand a bit more continue the proper discussion. |
Monasucks
Vanishing Point. The Initiative.
88
|
Posted - 2013.04.10 12:52:00 -
[295] - Quote
why a mini missile boat ? give the phoon guns as well Can I haz you're stuff? A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead. Payday for good workers has been postponed indefinitely. Payday for bad workers is cancelled! |
Kagura Nikon
Mentally Assured Destruction Whores in space
101
|
Posted - 2013.04.10 12:56:00 -
[296] - Quote
Monasucks wrote:why a mini missile boat ? give the phoon guns as well
it has guns. Check it. Just they lsot their bonus since most of the typhoon firepower cam from the torpedoes anyway. Its indeed a massive boost to the typhoon. |
Pattern Clarc
Aperture Harmonics
458
|
Posted - 2013.04.10 13:27:00 -
[297] - Quote
The Tempest could use a bit of speed, and perhaps a high to a mid. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Alek Row
Silent Step
20
|
Posted - 2013.04.10 13:35:00 -
[298] - Quote
Pattern Clarc wrote:The Tempest could use a bit of speed, and perhaps a high to a mid.
7 mids??? I'm not seeing that happen at all :-) 7/6/6 could really be interesting (a nice surprise fitting wise).
I would be happy with just 5 more speed and maybe a slight tuning in agility / hitpoints.
|
Garresh
Tribal Liberation Force Minmatar Republic
85
|
Posted - 2013.04.10 13:39:00 -
[299] - Quote
I like the phoon losing a launcher for more drones. Meh. |
Pattern Clarc
Aperture Harmonics
458
|
Posted - 2013.04.10 13:41:00 -
[300] - Quote
Alek Row wrote:Pattern Clarc wrote:The Tempest could use a bit of speed, and perhaps a high to a mid. 7 mids??? I'm not seeing that happen at all :-) 7/6/6 could really be interesting (a nice surprise fitting wise). I would be happy with just 5 more speed and maybe a slight tuning in agility / hitpoints. It would go from 8/5/6 to 7/6/6 unless I'm missing something. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
|
Alek Row
Silent Step
21
|
Posted - 2013.04.10 14:15:00 -
[301] - Quote
Pattern Clarc wrote: It would go from 8/5/6 to 7/6/6 unless I'm missing something. Either way, additional speed and agility is needed if it's to remain armour centric.
My bad my bad, forget what I wrote. I like the 766. |
Krell Kroenen
Miners In Possession
146
|
Posted - 2013.04.10 14:29:00 -
[302] - Quote
I know the shield tankers are salivating over the concept of a 7/6/6 tempest but as an armor tanker that 6th mid doesn't bring much to the table. And I imagine those calling for a fallout bonus are looking for a poor man's Mach.
I don't fault them for those wants. But they don't match my own. I rather have the slot lay and hull bonuses to remain the same as they fit my style of play better. *shrugs*
As for the rest of the stats I do find it odd that the mega is faster than the tempest. |
Naomi Knight
Imperial Academy Amarr Empire
256
|
Posted - 2013.04.10 14:30:00 -
[303] - Quote
Kagura Nikon wrote:
You are very limited if you cannot understand reality. Therefore I will waste my time posting only once more. Ship presence in killmails are not direclty related to performace. They would only if all ships had same skill requirements and same cost. Also peopel do not sop usign ships that thye had trained as soon as the ships are nerfed, therefor takes at least 1 year for a nerf to effect the killboards completely.
Also blindness cannot see that pulses are as good as AC and that balsters are also very good. The current issue is that no one wants to commit to clsoe range therefore reducign blasters usability. But that is not blasters fault. You coudl increase their dps by 3 fold and the problem would remain. That problem is because of current tacklign range that is too large, not turret issue.
The sensor strenght were buffed on ALL races. Because its a CPC atatck on ECM. Nothign related to minamtar. Leave your fanboyism hatred outside this thread. You are full of prejudice and unable to see things clearly.
I will let you digest that information because more could be too much for you to understand. Now let the people that understand a bit more continue the proper discussion.
Im very limited and cant understand , so stop posting. thx ship presence in killmails are not directly related to performance??heh , better ships used more , more used means more killmails for them , what is not related there? yes they stop using the nerfed ones when they can fly better ships , for some it takes time , for many they can already fly those ships it clearly doesnt take 1 year , maybe 2-3 months max
"The current issue is that no one wants to commit to clsoe range" that only means one thing that the blaster doest offer enough advantages over the longer ranged weapons , but hey i m blind so i cant see it if ccp would increase blaster dps by 3times i would use them nearly all the time, see that way the blasters advantages would outshine their disadvantages, the problem is not the tackling range is too large, the problem is that the longer ranged race is also the faster winmatar style :D
about sensor strenght , just look at the curret t1 battleships ideas , only matar battleships got their increased and the geddon which had realy low one, and ecm nerf support the race which is the weakest vs ecm , and that is matar
i dont have to diggest any information cause you didnt give any , you just blablad about something you think is right without any proof
oh yeah go back to the people who agree winmatar needs more boosts and 0 nerfs , matar fanboys stick togeather in these dark times , if you dont whine enough maybe you loose matar dominance :)
btw what discussions were here? that the tempest should keep its promised hp buff and also keep its mobility, oh no it should get even better mobility, so will it be combat (tanky) or attack (mobile, dps) bs ,or minmatar stlye both at the same time , oh checking it again it was you who think this is what ccp should do or that the thyphoon while slowly getting more launcer than the raven from 4 to 6 at is currently stands ,being already bc fast and small sign also should get better mobility and sneakily Rise just changed the signature to 330 from what was suggested last time 360? I cant remember . isnt typhoon the same role (attack)as the raven , then why the raven 420m signature r? or just look at the scorp 480m , yeah it totally support superior sensor system |
Kagura Nikon
Mentally Assured Destruction Whores in space
103
|
Posted - 2013.04.10 14:31:00 -
[304] - Quote
Krell Kroenen wrote:I know the shield tankers are salivating over the concept of a 7/6/6 tempest but as an armor tanker that 6th mid doesn't bring much to the table. So I rather have it stay 8/5/6 myself.
As for the rest of the stats I do find it odd that the mega is faster than the tempest.
The extra mid can be used for a track computer . or some soft e -war. OR you could simply bide for a low slot instead of mid :P 7/5/7 would be nice as well. |
Krell Kroenen
Miners In Possession
147
|
Posted - 2013.04.10 14:44:00 -
[305] - Quote
Kagura Nikon wrote: The extra mid can be used for a track computer . or some soft e -war. OR you could simply bide for a low slot instead of mid :P 7/5/7 would be nice as well.
Well with 5 slots you can do prop, web, point, and a TC and ewar on a armor tank if you want.. a 6th slot.. seems over kill
I would love a 7/5/7, I won't lie but I think some people might feel that would put the ship in the realm armor tanking too strongly. Even though there is the Maelstrom as the shield gunboat. I can understand why people that like to shield tank, wouldn't favor it due to it's speed and agility. I just don't want the shield tankers to push the tempest to much in to their realm.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 14:49:00 -
[306] - Quote
Personally I think they should stick with the 8/5/6 layout. Adding another slot either way is pigeon holing a ship which has always been able to dual tank into only being really good at one or the other, and also losing the extra utility slot which is important for nuet and other such fits.
I also really like the fact that you can now shield tank the Typhoon with the addition of a mid slot which wasn't previously possible. |
Kagura Nikon
Mentally Assured Destruction Whores in space
103
|
Posted - 2013.04.10 14:54:00 -
[307] - Quote
Rebecha Pucontis wrote:Personally I think they should stick with the 8/5/6 layout. Adding another slot either way is pigeon holing a ship which has always been able to dual tank into only being really good at one or the other, and also losing the extra utility slot which is important for nuet and other such fits.
I also really like the fact that you can now shield tank the Typhoon with the addition of a mid slot which wasn't previously possible.
The thing is the dual neuting will be almost irrelevant now. If you want a neut ship you will bring the geddon. 1 neut is enough to deal with frigates. That is why i Think would be a MINIMAL loss. |
Gal'o Sengen
State War Academy Caldari State
89
|
Posted - 2013.04.10 14:56:00 -
[308] - Quote
I like everything except the Typhoon having its Drones nerfed. The ability to field a full set of Heavies and still have enough bay to bring additional flights of Light drones was one of the major things that always drew me to the Typhoon. |
Sofia Wolf
Ubuntu Inc. The Fourth District
176
|
Posted - 2013.04.10 14:58:00 -
[309] - Quote
As all battleships tend to bit a bit sluggish and slow difference between combat and attack battleships seems to be quite small. Have you considered giving special role bonuses to attack BS to accentuate the difference between two classes?
I was thinking adding something like this to attack BC would make them more distinct:
Role bonus: -25% MWD capacitor consumption
or
Role bonus: -50% in overheat damage generated by overheated afterburners
This would not make them faster but would allow them to keep at maximum speed longer. Also you donGÇÖt have to give same role bonus to all attack BS, you can give different role bonus to each race, or to even to each ship, again to make them more distinct. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 15:05:00 -
[310] - Quote
Kagura Nikon wrote: The thing is the dual neuting will be almost irrelevant now. If you want a neut ship you will bring the geddon. 1 neut is enough to deal with frigates. That is why i Think would be a MINIMAL loss.
Yes, although the Tempest will be much faster and with a lower sig than the Armageddon, and also should put out much more dps. So it may find some use in smaller lighter shield gangs still. I'm not sure how its going to play out at the meta level, but something tells me that the Tempest should keep the two spare high slots rather than focusing on shield tanking or armour tanking.
Giving it a mid or low is simply going to pigeon hole it and make it inefficient to fit anything but the tank which has the most mid or low slots available. |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 15:08:00 -
[311] - Quote
Gal'o Sengen wrote:I like everything except the Typhoon having its Drones nerfed. The ability to field a full set of Heavies and still have enough bay to bring additional flights of Light drones was one of the major things that always drew me to the Typhoon.
I think they should go with something like this for the Typhoon. If the DPS is still a bit low by removing the launcher hardpoint then you could always increase the rate of fire bonus to 7.5%
This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330[/quote] |
Kagura Nikon
Mentally Assured Destruction Whores in space
104
|
Posted - 2013.04.10 15:19:00 -
[312] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote: The thing is the dual neuting will be almost irrelevant now. If you want a neut ship you will bring the geddon. 1 neut is enough to deal with frigates. That is why i Think would be a MINIMAL loss.
Yes, although the Tempest will be much faster and with a lower sig than the Armageddon, and also should put out much more dps. So it may find some use in smaller lighter shield gangs still. I'm not sure how its going to play out at the meta level, but something tells me that the Tempest should keep the two spare high slots rather than focusing on shield tanking or armour tanking. Giving it a mid or low is simply going to pigeon hole it and make it inefficient to fit anything but the tank which has the most mid or low slots available.
that is why I love 6/6.. stilll equaly unperfect for either tank :P The classical tempest inneficieny in a whole new level :P
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 15:25:00 -
[313] - Quote
If you go for an armour tank though then what are you going to do with 6 midslots? 1 prop mod for sure, but then you have 5 extra slots to fill when 4 is already plenty. Yeah sure having 6 mid slots is nice, but its a little overkill for an armour tanking ship.
It will be always better to simply fit a nice shield tank and then stack the low slots with damage mods if you for for a 7/6/6 layout. |
Mina Sebiestar
Mactabilis Simplex Cursus
305
|
Posted - 2013.04.10 15:26:00 -
[314] - Quote
Awesome changes props to CCP team now i rly want to see what fleet hulls changes gonna be. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Kagura Nikon
Mentally Assured Destruction Whores in space
104
|
Posted - 2013.04.10 15:29:00 -
[315] - Quote
Rebecha Pucontis wrote:If you go for an armour tank though then what are you going to do with 6 midslots? 1 prop mod for sure, but then you have 5 extra slots to fill when 4 is already plenty. Yeah sure having 6 mid slots is nice, but its a little overkill for an armour tanking ship.
It will be always better to simply fit a nice shield tank and then stack the low slots with damage mods if you for for a 7/6/6 layout.
Oo i can find very good uses. Sensor booster if I am camping. Track computer and track disruptor if I want to fight larger ships. Plus MWD, CAP Injector (neut is useles swithout it), Web, Scram. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 15:30:00 -
[316] - Quote
Kagura Nikon wrote: Oo i can find very good uses. Sensor booster if I am camping. Track computer and track disruptor if I want to fight larger ships. Plus MWD, CAP Injector (neut is useles swithout it), Web, Scram.
Also bear in mind a damage control is always included in every fit, so the actual layout of the Tempest at the moment is actually 8/5/5 if you account for the obligatory damage control. |
Deerin
Murientor Tribe Defiant Legacy
86
|
Posted - 2013.04.10 15:31:00 -
[317] - Quote
Garresh wrote:I like the phoon losing a launcher for more drones. Meh.
Me too. It would be less powerful but it would retain the "spirit"
|
Deornoth Drake
Agony Unleashed Agony Empire
21
|
Posted - 2013.04.10 15:36:00 -
[318] - Quote
CCP Rise wrote:
Typhoon:
...snip...
UPDATE: Based on feedback we are lowering the Typhoon's signature radius a bit, and also giving back its turrets(though they will not be bonused) to offer some more flexibility.
... snip ...
Drones (bandwidth / bay): 100(-125) / 100(-75)
I would swap the old drone stats for the turrets |
Kagura Nikon
Mentally Assured Destruction Whores in space
104
|
Posted - 2013.04.10 15:40:00 -
[319] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote: Oo i can find very good uses. Sensor booster if I am camping. Track computer and track disruptor if I want to fight larger ships. Plus MWD, CAP Injector (neut is useles swithout it), Web, Scram.
Also bear in mind a damage control is always included in every fit, so the actual layout of the Tempest at the moment is actually 8/5/5 if you account for the obligatory damage control.
That is not a valid statement. ALL battleship use DC II. So ALL battleships loose 1 low :P |
Sparkus Volundar
Applied Creations The Fendahlian Collective
42
|
Posted - 2013.04.10 15:58:00 -
[320] - Quote
Dear CCP Rise,
The Tempest has been fun in a "it's a BC+" kind of way for some time now but in particular with several other BS hulls slated for significant tanking buffs from slot changes (e.g. Raven, [armour] Scorp, Mega and Hyp), I think it's time for the Tempest to be improved a bit more than gaining HPs at the expensive of Sig Radius. Especially with 6 lows being poorer for armour tanking relative to Gallente changes.
Ideas (not a suggestion to use both): 1) The moving of a utility High to a Mid or Low slot. 2) Different bonuses (7.5% ROF and 5% Fallout or Tracking, and 100 drone BW).
Regards, Sparks Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
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PotatoOverdose
SONS of LEGION RISE of LEGION
96
|
Posted - 2013.04.10 16:04:00 -
[321] - Quote
CCP Rise wrote:Meant turrets, sorry about that =) Hey Rise, thanks for being awesome.
But I would seriously consider the previously suggested changes shown below. Loosing a launcher hard point for some drones would reduce paper dps by a bit but would give the phoon better damage application against a wider variety of targets. Damage application is something with which torp and cruise battleships always struggle. This helps mitigate that at the cost of some nominal dps from the 6th launcher.
As an added bonus, this further distinguishes the typhoon from the raven making the raven the only 6 launcher boat.
Rebecha Pucontis wrote:Gal'o Sengen wrote:
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330
|
Sparkus Volundar
Applied Creations The Fendahlian Collective
42
|
Posted - 2013.04.10 16:20:00 -
[322] - Quote
PotatoOverdose wrote:CCP Rise wrote:Meant turrets, sorry about that =) Hey Rise, thanks for being awesome. But I would seriously consider the previously suggested changes shown below. Loosing a launcher hard point for some drones would reduce paper dps by a bit but would give the phoon better damage application against a wider variety of targets. Damage application is something with which torp and cruise battleships always struggle. This helps mitigate that at the cost of some nominal dps from the 6th launcher. As an added bonus, this further distinguishes the typhoon from the raven making the raven the only 6 launcher boat. [quote=Rebecha Pucontis][quote=Gal'o Sengen] Typhoon: A 6th bonused launcher doesn't provide "nominal" damage, and changing from 100 --> 125 BW wouldn't offset the loss of the 6th. Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 16:24:00 -
[323] - Quote
Sparkus Volundar wrote: A 6th bonused launcher doesn't provide "nominal" damage, and changing from 100 --> 125 BW wouldn't offset the loss of the 6th.
Bear in mind you are able to fit a second unbonused turret in their also with the removal of a launcher hardpoint. And I suggested, although it was cut in the quote above, that perhaps the rate of fire bonus be altered to 7.5% per level if extra dps is still required.
But in essence, I don't think many would mind a dps hit if it meant that the phoon retained some of its original character, myself included. |
PotatoOverdose
SONS of LEGION RISE of LEGION
97
|
Posted - 2013.04.10 16:35:00 -
[324] - Quote
Sparkus Volundar wrote:PotatoOverdose wrote:CCP Rise wrote:Meant turrets, sorry about that =) Hey Rise, thanks for being awesome. But I would seriously consider the previously suggested changes shown below. Loosing a launcher hard point for some drones would reduce paper dps by a bit but would give the phoon better damage application against a wider variety of targets. Damage application is something with which torp and cruise battleships always struggle. This helps mitigate that at the cost of some nominal dps from the 6th launcher. As an added bonus, this further distinguishes the typhoon from the raven making the raven the only 6 launcher boat. [quote=Rebecha Pucontis][quote=Gal'o Sengen] Typhoon: A 6th bonused launcher doesn't provide "nominal" damage, and changing from 100 --> 125 BW wouldn't offset the loss of the 6th. Changing from 100->125 Bandwidth and 100->200 Drone bay allows you to carry a full flight of heavies or sentires in addition to a flight of lights or mediums. This gives you more real applied damage than the 6th launcher. Torps do abysmal damage to anything that moves or anything that is smaller than a BS (and cruise missiles are just bad for anything outside of missions).
So yes, in this case you do trade some nominal paper dps for real applied dps against all targets. |
Miss Mass
Center for Advanced Studies Gallente Federation
4
|
Posted - 2013.04.10 16:54:00 -
[325] - Quote
One more vote for restoring the Phoon's original drone bw and bay at the expense of the guns, or even one launcher. |
Kagura Nikon
Mentally Assured Destruction Whores in space
105
|
Posted - 2013.04.10 16:59:00 -
[326] - Quote
U guys are trying to calculate what gives more DPS withotu statign how many ballistic units you have in low slots. The value of a launcher is completely different with 0 or 3 damage mods.
I still prefer 6 launchers. I prefer a bit of focus when I try to push really high dps. |
Mioelnir
Cataclysm Enterprises
99
|
Posted - 2013.04.10 17:01:00 -
[327] - Quote
I do not think we've reached the goal yet, but I do like the direction we are traveling in.
How about.....
Quote:Tempest (ATTACK)
Minmatar Battleship Skill Bonuses: +12.5% bonus to Large Projectile Turret damage +5% bonus to Large Projectile Turret tracking
Slot layout: 7H(-1), 6M(+1), 6L; 6 turrets , 3 launchers(-1) Fittings: 16000 PWG(+500), 565 CPU(+15) Defense (shields / armor / hull) : 7300(+346) / 7100(+889) / 6600(+59) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1087s(-67) / 4.97 (+.3) Mobility (max velocity / agility / mass / align time): 125(+5) / .118(-.02) / 100050000(-3250000) / 16.36s(-.45s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 105(+5) / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 350(+10) |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
33
|
Posted - 2013.04.10 17:02:00 -
[328] - Quote
To remove a launcher from the Typhoon is just cripple the entire ship modification. I see the new phoon as the only and new missile boat armored based ship. The phoon is not a drone ship period. For that we have the new Dominix already. |
PotatoOverdose
SONS of LEGION RISE of LEGION
97
|
Posted - 2013.04.10 17:05:00 -
[329] - Quote
DeadDuck wrote:To remove a launcher from the Typhoon is just cripple the entire ship modification. I see the new phoon as the only and new missile boat armored based ship. The phoon is not a drone ship period. For that we have the new Dominix already. Because what the game REALLY needs is an armor raven. |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
33
|
Posted - 2013.04.10 17:10:00 -
[330] - Quote
PotatoOverdose wrote:DeadDuck wrote:To remove a launcher from the Typhoon is just cripple the entire ship modification. I see the new phoon as the only and new missile boat armored based ship. The phoon is not a drone ship period. For that we have the new Dominix already. Because what the game REALLY needs is an armor raven.
Yep. It needs an armored BS missile boat since we dont have any. |
|
PotatoOverdose
SONS of LEGION RISE of LEGION
99
|
Posted - 2013.04.10 17:12:00 -
[331] - Quote
DeadDuck wrote:PotatoOverdose wrote:DeadDuck wrote:To remove a launcher from the Typhoon is just cripple the entire ship modification. I see the new phoon as the only and new missile boat armored based ship. The phoon is not a drone ship period. For that we have the new Dominix already. Because what the game REALLY needs is an armor raven. Yep. It needs an armored BS missile boat since we dont have any. Yep. That really "fits the spirit" of the old typhoon. |
Gal'o Sengen
State War Academy Caldari State
91
|
Posted - 2013.04.10 17:12:00 -
[332] - Quote
DeadDuck wrote:To remove a launcher from the Typhoon is just cripple the entire ship modification. I see the new phoon as the only and new missile boat armored based ship. The phoon is not a drone ship period. For that we have the new Dominix already.
The Phoon is a ship of versatility. The Drones added a vast amount of versatility to it, and frankly, i think removing them would cripple it worse. Keep in mind that nobody suggested changing the slots, that extra high from the lost Launcher can be filled by another Neut, RR, a Smartbomb, a Drone module, Probe launcher or Cloak. As someone who loves the Typhoon and Fleet Typhoon, i am perfectly willing to do a few hundred less paper DPS if it means keeping that versatility. |
Sparkus Volundar
Applied Creations The Fendahlian Collective
42
|
Posted - 2013.04.10 17:16:00 -
[333] - Quote
PotatoOverdose wrote:Sparkus Volundar wrote:PotatoOverdose wrote:CCP Rise wrote:Meant turrets, sorry about that =) Hey Rise, thanks for being awesome. But I would seriously consider the previously suggested changes shown below. Loosing a launcher hard point for some drones would reduce paper dps by a bit but would give the phoon better damage application against a wider variety of targets. Damage application is something with which torp and cruise battleships always struggle. This helps mitigate that at the cost of some nominal dps from the 6th launcher. As an added bonus, this further distinguishes the typhoon from the raven making the raven the only 6 launcher boat. [quote=Rebecha Pucontis] A 6th bonused launcher doesn't provide "nominal" damage, and changing from 100 --> 125 BW wouldn't offset the loss of the 6th. Changing from 100->125 Bandwidth and 100->200 Drone bay allows you to carry a full flight of heavies or sentires in addition to a flight of lights or mediums. This gives you more real applied damage than the 6th launcher. Torps do abysmal damage to anything that moves or anything that is smaller than a BS (and cruise missiles are just bad for anything outside of missions). So yes, in this case you do trade some nominal paper dps for real applied dps against all targets.
Whereas on the other hand, a Typhoon with 6 launchers and 100/100 drones can carry more lights and mediums than if it had 5 launchers and 125/200 including 5 Heavies/Sentries.
I suppose both versions work and that I prefer the 6-torp option that has greater paper DPS with the option to carry smaller drones being a choice. Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
Sparkus Volundar
Applied Creations The Fendahlian Collective
42
|
Posted - 2013.04.10 17:16:00 -
[334] - Quote
Dear CCP Rise,
I write to suggest putting a 7th mid on the Raven whilst leaving the Maelstrom essentially unchanged will be out of balance.
At Minmatar BS 5, The Meal will have a 37.5% Shield Boost amount bonus. If the Raven uses a Shield Boost Amp II in its 7th Mid, it will get a 36% Shield Boost amount bonus, which is almost identical (96% of the Meal bonus). With PVP fits, it's very unlikely that stacking penalties will apply and in PVE, Faction etc. versions of Amps come into play more easily.
In summary, I would suggest that proposing to give the Raven a 7th Mid slot and a smaller Sig Radius than the Maelstrom will be too much of a buff (or that the Maelstrom needs some additional boost to offset what seems to be the loss in value of it's tanking bonus).
(Cross-posted to Mini thread also)
Regards, Sparks Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
Major Killz
182
|
Posted - 2013.04.10 17:54:00 -
[335] - Quote
This is bullsh!t I f*cking DEMAND a 7th low slot on the TEMPEST. If not then increase damage and rate of fire from 5 - 7.5%. YOU DO THAT and INCREASE THE F*CKING CPU OF THE MAELSTROM. ATLEAST ALLOW THE F*CKING TEMPEST TO BE WHAT IT WAS SUPPOSE TO BE AND WHAT CCP HAS SAID IN PREVIOUS POST. THEE ARTILLARY PLATFROM FOR MINMATAR BAR NON. NOT THE MAELSTROM SIR.
I DO DECLARE THAT AFOREMENTIONED TO BE JUST AND TRUE!
scene...
- killz |
Kagura Nikon
Mentally Assured Destruction Whores in space
105
|
Posted - 2013.04.10 17:59:00 -
[336] - Quote
Major Killz wrote:This is bullsh!t I f*cking DEMAND a 7th low slot on the TEMPEST. If not then increase damage and rate of fire from 5 - 7.5%. YOU DO THAT and INCREASE THE F*CKING CPU OF THE MAELSTROM. ATLEAST ALLOW THE F*CKING TEMPEST TO BE WHAT IT WAS SUPPOSE TO BE AND WHAT CCP HAS SAID IN PREVIOUS POST. THEE ARTILLARY PLATFROM FOR MINMATAR BAR NON. NOT THE MAELSTROM SIR. I DO DECLARE THAT AFOREMENTIONED TO BE JUST AND TRUE! scene ... - killz
Caps lock.. Just under your Tab key. |
Aglais
Liberation Army Li3 Federation
212
|
Posted - 2013.04.10 18:17:00 -
[337] - Quote
Major Killz wrote:This is bullsh!t I f*cking DEMAND a 7th low slot on the TEMPEST. If not then increase damage and rate of fire from 5 - 7.5%. YOU DO THAT and INCREASE THE F*CKING CPU OF THE MAELSTROM. ATLEAST ALLOW THE F*CKING TEMPEST TO BE WHAT IT WAS SUPPOSE TO BE AND WHAT CCP HAS SAID IN PREVIOUS POST. THEE ARTILLARY PLATFROM FOR MINMATAR BAR NON. NOT THE MAELSTROM SIR. I DO DECLARE THAT AFOREMENTIONED TO BE JUST AND TRUE! scene ... - killz
Perhaps if you sounded like less of a petulant child your request would be considered in a more serious fashion.
On topic, I personally see no glaring issues with the new Minmatar battleship lineup save for the Typhoon suddenly turning into an armor raven, which is pretty much a nerf into uselessness. Which should be addressed. |
Naomi Knight
Imperial Academy Amarr Empire
256
|
Posted - 2013.04.10 18:37:00 -
[338] - Quote
Major Killz wrote:This is bullsh!t I f*cking DEMAND a 7th low slot on the TEMPEST. If not then increase damage and rate of fire from 5 - 7.5%. YOU DO THAT and INCREASE THE F*CKING CPU OF THE MAELSTROM. ATLEAST ALLOW THE F*CKING TEMPEST TO BE WHAT IT WAS SUPPOSE TO BE AND WHAT CCP HAS SAID IN PREVIOUS POST. THEE ARTILLARY PLATFROM FOR MINMATAR BAR NON. NOT THE MAELSTROM SIR. I DO DECLARE THAT AFOREMENTIONED TO BE JUST AND TRUE! scene ... - killz butthurt whinematard ... |
Kagura Nikon
Mentally Assured Destruction Whores in space
107
|
Posted - 2013.04.10 18:58:00 -
[339] - Quote
Naomi Knight wrote: butthurt whinematard ...
And your posting basically defines you as the greatest butthurt in the forum. Please stop perturbing proper discussions.
|
Sunuva Gunn
Glowing Goat Black Fence.
0
|
Posted - 2013.04.10 19:27:00 -
[340] - Quote
I've always flown Phoons.
I'm not terribly active at the moment, so these changes would possibly see me voting with my boots just because I can't really be bothered training for another race's ships. Not leaving out of rage, but just because of the fact that there will no longer be a dual-weapon Minnie battleship anymore. I'll no longer be able to fly a flexible boat: It'll -=HAVE=- to be a missile or projectile boat.
Theres no whining or anger here, but I hope that someone reads these posts ant re-thinks these changes a bit.
I don't suppose theres any chance of changing it in a similar way to what they've discussed for the Fleet Scythe is there? (same weapon mods as it has, but as many turret and launcher slots as it has highs so you can fit it any way you like?) |
|
Khaeros
Mardukan Military Industries
1
|
Posted - 2013.04.10 19:31:00 -
[341] - Quote
CCP Rise wrote:<-snip!-> While we are agreed that this version looks extremely fun and powerful, we also expect this to be sensitive for many players, especially those have heavily invested in making use of all three weapons platforms. If youGÇÖre one of those that has cherished access to projectiles, missiles, and drones, we would encourage you to remember that the Navy battleships, which will get looked at soon, will likely be able to fill some spaces created by the tech 1 rebalance. Is this supposed to be a bone to us? Just wait while we butcher your ships and hope the fit you had will work with fleet issue ships. How will it be done? The drone bandwidth and bay that should be in standard issue, or maybe bonuses to projectile and none for missiles..Or maybe a bittervet edition, the typhoon with current bonuses.It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well. UPDATE: Based on feedback we are lowering the Typhoon's signature radius a bit, and also giving back its turrets(though they will not be bonused) to offer some more flexibility. Unbonused weapons work in ships that have primary damage coming from drones, like dominix or the proposed armageddon. If one were to fit this typhoon of yours with guns, forgoing all bonuses on weapons, what would it's dps be like? Comparable to either, geddon or domi, or even in the same solar system as missilephoon? Pathetic guns with less than a full flight of drones, typhoon would have only one viable weapons-fit. This is not flexibility, this is travesty. <-snip!->
With the rust went Matari aesthetics, now the spirit is going as well.
Surprisingly the tempest and maelstorm changes (not the ships themselves) look ok. Maybe because they are not getting gutted! |
Garresh
Tribal Liberation Force Minmatar Republic
86
|
Posted - 2013.04.10 19:34:00 -
[342] - Quote
Eh they're trying to specialize with their changes. The token addition of 5 turret slots was kind but i think thats about as far as we'll get there. Still I'm happy with it. My big concern now is the drone bay. Here's hoping... |
Miran Sky
27B Stroke 6 Jeux Sans Frontieres
1
|
Posted - 2013.04.10 19:45:00 -
[343] - Quote
I'm happy with the 6 missile slots. I'd just like to remove the turrets (utility) for the extra 25m3 drone bay (utility) to 100/125. I mean you just added the extra utility drone bays in the last rebalance, and now that we are used to it, it is kinda annoying to take it away again. |
Anabella Rella
Gradient Electus Matari
594
|
Posted - 2013.04.10 19:45:00 -
[344] - Quote
I'm still not happy with the Typhoon becoming a weaker, armored Raven although, what you're now proposing is a bit better than the original muddled vision. Since it appears that you're dead set on turning the Typhoon into a rusty Raven please at least consider giving it back the drone bay flexibility of the current in-game iteration.
As far as the Tempest, thanks for listening and returning it to its rightful place as an "attack" BS. I can live with what you're proposing now, although the Megathron is faster. What you want is irrelevant, what you've chosen is at hand. |
Stegas Tyrano
glu canu Open Space Consultancy
339
|
Posted - 2013.04.10 19:51:00 -
[345] - Quote
Please keep the 125 Drone Bandwidth on the Typhoon. If anything get rid of the Utility High and let us have versatility through the use of drones.
I understand you're creating a skillpath allowing people to skill into specific roles, but the new Phoon as presented is just a bigger Cyclone which is a bit unimaginative. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Major Killz
184
|
Posted - 2013.04.10 20:14:00 -
[346] - Quote
Kagura Nikon wrote:Naomi Knight wrote: butthurt whinematard ...
And your posting basically defines you as the greatest butthurt in the forum. Please stop perturbing proper discussions.
I AM SO ANGRY. PLEASE CCP PLEASE BOOST MINMATAR. AND I WILL NEVA STOP contributing this EPIC DISCOURSE. NEVA!
- killz |
Liang Nuren
Heretic Army Atrocitas
3299
|
Posted - 2013.04.10 20:16:00 -
[347] - Quote
CCP Rise wrote: Tempest:
Updated based on feedback to make the Tempest Minmatar's second attack battleship. This keeps its sig down, lowers its mass slightly, at the cost of lower hp.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 550 CPU Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101050000(-2250000) / 16.81s(-.37s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
I like this much more. Thank you so much for listening to us on the importance of being Minmatar. <3
Quote: Typhoon:
UPDATE: Based on feedback we are lowering the Typhoon's signature radius a bit, and also giving back its turrets(though they will not be bonused) to offer some more flexibility.
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 5 turrets , 6 launchers(+1) Fittings: 12500 PWG, 640 CPU(+40) Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3) Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s) Drones (bandwidth / bay): 100(-125) / 100(-75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 19 Ladar Sensor Strength(+1) Signature radius: 330(+10)
This is much better than the previous missile Typhoon you guys posted. I still wish it was bonused to both guns and missiles and had the massive drone bay for flexibility... ah well. Nostalgia, I guess.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Major Killz
184
|
Posted - 2013.04.10 20:21:00 -
[348] - Quote
Naomi Knight wrote:Major Killz wrote:This is bullsh!t I f*cking DEMAND a 7th low slot on the TEMPEST. If not then increase damage and rate of fire from 5 - 7.5%. YOU DO THAT and INCREASE THE F*CKING CPU OF THE MAELSTROM. ATLEAST ALLOW THE F*CKING TEMPEST TO BE WHAT IT WAS SUPPOSE TO BE AND WHAT CCP HAS SAID IN PREVIOUS POST. THEE ARTILLARY PLATFROM FOR MINMATAR BAR NON. NOT THE MAELSTROM SIR. I DO DECLARE THAT AFOREMENTIONED TO BE JUST AND TRUE! scene ... - killz butthurt whinematard ...
Seems your 2 -3 year RACIST mission to NERF all things brown and rusty has come to fruition. congratulations you b@stard!
- kilz |
DragonZer0
Sons Of Alexander AL3XAND3R.
6
|
Posted - 2013.04.10 20:40:00 -
[349] - Quote
Phoon changes are nice but shouldnt you get rid of turrets as it going straight for missiles? Other then it a flying beer keg it looks awsome.
The Meal is looking good and as for the temp could care less. |
Shingorash
S T R A T C O M THORN Alliance
35
|
Posted - 2013.04.10 20:45:00 -
[350] - Quote
Please get rid of the shield boost bonus on the Mael and add something useful like optimal or.falloff. |
|
Naomi Knight
Imperial Academy Amarr Empire
256
|
Posted - 2013.04.10 20:58:00 -
[351] - Quote
Major Killz wrote:Naomi Knight wrote:Major Killz wrote:This is bullsh!t I f*cking DEMAND a 7th low slot on the TEMPEST. If not then increase damage and rate of fire from 5 - 7.5%. YOU DO THAT and INCREASE THE F*CKING CPU OF THE MAELSTROM. ATLEAST ALLOW THE F*CKING TEMPEST TO BE WHAT IT WAS SUPPOSE TO BE AND WHAT CCP HAS SAID IN PREVIOUS POST. THEE ARTILLARY PLATFROM FOR MINMATAR BAR NON. NOT THE MAELSTROM SIR. I DO DECLARE THAT AFOREMENTIONED TO BE JUST AND TRUE! scene ... - killz butthurt whinematard ... Seems your 2 -3 year RACIST mission to NERF all things brown and rusty has come to fruition. congratulations you b@stard! - kilz 2-3 years oh matar opness , hmm maybe they should have been nerfed years ago to be balanced ,that way we would have much less whinematards now
oh and some matar say the typhoon is just a weaker raven, rly? have you even looked at the stats? |
Sunuva Gunn
Glowing Goat Black Fence.
1
|
Posted - 2013.04.10 21:05:00 -
[352] - Quote
Naomi Knight wrote: oh and some matar say the typhoon is just a weaker raven, rly? have you even looked at the stats?
The main problem I have with this is that it shouldn't be a Raven at all. I'd much rather it just be a Typhoon.
|
Shingorash
S T R A T C O M THORN Alliance
35
|
Posted - 2013.04.10 21:07:00 -
[353] - Quote
Veshta Yoshida wrote:CCP Rise wrote:Typhoon: ... Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire) Minimal rewards my arse .. the Phoon was/is the single most adaptive ship in the entire game; neuts, guns, missiles, drones, armour, shield, ewar you name it, it can make it work thanks to damn fine slot layout and general stats. Now you want a missile boat? Why on earth not do the same you did for the hull that will be the new phoon in the cruiser class, the once puny Scythe, and give it the +10% damage to missiles and projectiles? It is the most elegant solution to the duel-weapon issue, so elegant that I literally dropped my jaw when I saw it as it didn't feel/smell like the traditional CCP working (the pure missile option does )
This is the best idea for the phoon.
Give it that bonus, maybe an extra one for drones and drop a low for a mid. Now that would be a ship and an improvement.
Saying that, the current Typhoon changes are making me salivate. |
Shingorash
S T R A T C O M THORN Alliance
35
|
Posted - 2013.04.10 21:15:00 -
[354] - Quote
Garresh wrote:I don't care what you think about tiericide or balance, but you guys really missed the point of the Typhoon. I won't try to justify myself with game design theory(although I may later), but for now I want you to listen to my story.
Almost 4 years ago I started my journey in Eve. I had read about the coming Apocrypha expansion and was completely entranced by the idea of the "wild west" of New Eden's w-space. Who wasn't? We've all watched Firefly(or should have). I'd been jumping from MMO to MMO for years, having started with WoW but lost interest surprisingly quickly. Something about it felt gimmicky, and it barely retained my attention past the second year, which is rather notoriously short for an MMO. Nothing stuck.
But Eve was something different. Almost immediately upon logging in I was overwhelmed with options and possibilities. I tried it all. Mining, Missions, failfit PvP, Exploration. It was all new and engaging. But I had a goal. I was going to move to w-space eventually. It was going to happen. So with sleepers in my sights, I started to plan for the long term. I knew I needed to master scanning, and exploration was a natural stepping stone. But exploration alone wouldn't teach me how to be ruthless and survive in eve. I fell in with ninjas and starting using my scanning skills for theft. New as I was, I was unfit for combat. I had to evade or speed tank mission runners who shot at me, as I had no ships to come back with and kill them.
At the same time, I started venturing out into lowsec for exploration. Some of the complexes I couldn't do in a hurricane or cyclone, as my skills were simply too low and I had much to learn. I spent some time wandering between projects. I got my feet wet. I got shot and killed a few times. I learned how to adapt and outwit a better armed opponent, who came at me in large numbers.
But when all was said and done, it was one ship that truly propelled me forward on my path: The Typhoon. Even with my abysmal skills the ship was a monster. My damage was lackluster as I had all T1 weapon systems, T1 tank modules, and couldn't even field a full flight of drones. But it's flexibility and the sheer tankiness of it even without the appropriate skills allowed me to prevail. My first mission runner kill was in a Typhoon. Most of my first complexes I cleared were in a Typhoon.
I used my Typhoon as an all-in-one exploration boat in Highsec. I used it in Lowsec, carrying extra fitting modules in my hold, and using it's surprisingly good tank and agility to evade certain death at the hand of gatecamps. Did I get popped in low? Absolutely, but these things happen. I learned how to manage isk and avoid risk because of it. When I started w-space, it was in a hurricane, then a cyclone.
But the Typhoon was the ship that finally changed my day trips into something more. When I launched my first tower, a medium minmatar tower in a little class 2, I cleared all my sites in a typhoon. It was t1 fit, with T2 tank modules at the time. I could field a full flight of drones though, so it wasn't all bad. When I started looking at my C3 static enviously, I wasn't sure how to approach it. Flying a T3 was still at least 6-8 months away, and I simply wasn't wealthy enough to risk that kind of isk in a system I wasn't familiar with.
I had invited two other players along in my w-space ventures. One an IRL friend who incidentally had gotten into Eve around the same time as me. She didn't play much. Another former ninja who shared my fascination with sleeprs. Equally noobish, we devised a clever fitting that would allow us to finally break into C3 sites without laying down 600 million isk. We ran an RR sentry Domi and an RR sentry phoon. Whoever was primaried would active local rep while the secondary used RR. When they switched targets, local rep would power down and RR would come online. It was only cap stable running one of the two rep systems, but with this balanced system, we effectively ran a 2 man spider rep fleet. Once again, It was not a drake, or a cyclone, or even a Loki that carried me into the next step in my journey. I made the jump in a Typhoon.
CCP, hear my plea. If there is any ship undeserving of these changes, any ship that is more worthy of it's current status and title, it's the Typhoon. Typhoon was more than just a status symbol to bittervets with too many skill points. The ship is still among the most flexible battleships even at low skillpoints, and it's versatility helped many new players like myself to truly embrace the minmatar lifestyle. I've done more things in more different regions and playstyles of eve with my Typhoon than most players do with all their ships combined. To change it to a mere Attack Ship is to lose the very essence of it. It's more than skill points and epeens. It symbolizes the rugged adaptability and will to survive that has defined the Minmatar playstyle since the earliest days of Eve. Noobs and Vets alike have relied on this ship for a decade now. Take every other ship we have, but please leave the Typhoon as it is.
Epic story, love it :) |
Garresh
Tribal Liberation Force Minmatar Republic
87
|
Posted - 2013.04.10 21:29:00 -
[355] - Quote
Sunuva Gunn wrote:Naomi Knight wrote: oh and some matar say the typhoon is just a weaker raven, rly? have you even looked at the stats?
The main problem I have with this is that it shouldn't be a Raven at all. I'd much rather it just be a Typhoon. I have no issues with it being fiddled with and balanced, but it's getting changed so much that it's no longer the same ship.
Pretty much this. Its a better raven ATM and possibly a bit OP but we don't want a raven. |
Garresh
Tribal Liberation Force Minmatar Republic
87
|
Posted - 2013.04.10 21:32:00 -
[356] - Quote
Shingorash wrote:Garresh wrote:I don't care what you think about tiericide or balance, but you guys really missed the point of the Typhoon. I won't try to justify myself with game design theory(although I may later), but for now I want you to listen to my story.
Almost 4 years ago I started my journey in Eve. I had read about the coming Apocrypha expansion and was completely entranced by the idea of the "wild west" of New Eden's w-space. Who wasn't? We've all watched Firefly(or should have). I'd been jumping from MMO to MMO for years, having started with WoW but lost interest surprisingly quickly. Something about it felt gimmicky, and it barely retained my attention past the second year, which is rather notoriously short for an MMO. Nothing stuck.
But Eve was something different. Almost immediately upon logging in I was overwhelmed with options and possibilities. I tried it all. Mining, Missions, failfit PvP, Exploration. It was all new and engaging. But I had a goal. I was going to move to w-space eventually. It was going to happen. So with sleepers in my sights, I started to plan for the long term. I knew I needed to master scanning, and exploration was a natural stepping stone. But exploration alone wouldn't teach me how to be ruthless and survive in eve. I fell in with ninjas and starting using my scanning skills for theft. New as I was, I was unfit for combat. I had to evade or speed tank mission runners who shot at me, as I had no ships to come back with and kill them.
At the same time, I started venturing out into lowsec for exploration. Some of the complexes I couldn't do in a hurricane or cyclone, as my skills were simply too low and I had much to learn. I spent some time wandering between projects. I got my feet wet. I got shot and killed a few times. I learned how to adapt and outwit a better armed opponent, who came at me in large numbers.
But when all was said and done, it was one ship that truly propelled me forward on my path: The Typhoon. Even with my abysmal skills the ship was a monster. My damage was lackluster as I had all T1 weapon systems, T1 tank modules, and couldn't even field a full flight of drones. But it's flexibility and the sheer tankiness of it even without the appropriate skills allowed me to prevail. My first mission runner kill was in a Typhoon. Most of my first complexes I cleared were in a Typhoon.
I used my Typhoon as an all-in-one exploration boat in Highsec. I used it in Lowsec, carrying extra fitting modules in my hold, and using it's surprisingly good tank and agility to evade certain death at the hand of gatecamps. Did I get popped in low? Absolutely, but these things happen. I learned how to manage isk and avoid risk because of it. When I started w-space, it was in a hurricane, then a cyclone.
But the Typhoon was the ship that finally changed my day trips into something more. When I launched my first tower, a medium minmatar tower in a little class 2, I cleared all my sites in a typhoon. It was t1 fit, with T2 tank modules at the time. I could field a full flight of drones though, so it wasn't all bad. When I started looking at my C3 static enviously, I wasn't sure how to approach it. Flying a T3 was still at least 6-8 months away, and I simply wasn't wealthy enough to risk that kind of isk in a system I wasn't familiar with.
I had invited two other players along in my w-space ventures. One an IRL friend who incidentally had gotten into Eve around the same time as me. She didn't play much. Another former ninja who shared my fascination with sleeprs. Equally noobish, we devised a clever fitting that would allow us to finally break into C3 sites without laying down 600 million isk. We ran an RR sentry Domi and an RR sentry phoon. Whoever was primaried would active local rep while the secondary used RR. When they switched targets, local rep would power down and RR would come online. It was only cap stable running one of the two rep systems, but with this balanced system, we effectively ran a 2 man spider rep fleet. Once again, It was not a drake, or a cyclone, or even a Loki that carried me into the next step in my journey. I made the jump in a Typhoon.
CCP, hear my plea. If there is any ship undeserving of these changes, any ship that is more worthy of it's current status and title, it's the Typhoon. Typhoon was more than just a status symbol to bittervets with too many skill points. The ship is still among the most flexible battleships even at low skillpoints, and it's versatility helped many new players like myself to truly embrace the minmatar lifestyle. I've done more things in more different regions and playstyles of eve with my Typhoon than most players do with all their ships combined. To change it to a mere Attack Ship is to lose the very essence of it. It's more than skill points and epeens. It symbolizes the rugged adaptability and will to survive that has defined the Minmatar playstyle since the earliest days of Eve. Noobs and Vets alike have relied on this ship for a decade now. Take every other ship we have, but please leave the Typhoon as it is. Epic story, love it :)
Thanks! I should probably expand it though. I skipped the entire Arkonor saga where my C2 was dry for like 2 weeks so I fit a bunch of mining lasers on my typhoon with a couple cruises to deal with rats and paid for fuel with arkonor. Minmatar ingenuity sup sup.
|
Shingorash
S T R A T C O M THORN Alliance
37
|
Posted - 2013.04.10 22:14:00 -
[357] - Quote
In rust we trust brother... |
Sunuva Gunn
Glowing Goat Black Fence.
2
|
Posted - 2013.04.10 22:17:00 -
[358] - Quote
Rebecha Pucontis wrote:
Typhoon:
Minmatar Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo launcher and Large Projectile Turret rate of fire +5% bonus to Cruise and Torpedo launcher and Large Projectile Turret damage
Slot layout: 7H, 5M, 7L; 5 turrets (+5) , 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6750 (+250) / 7500 (+1500) / 7500 (+1500) Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 120 (-10) / .12 (+0.1) / 103600000 / 17.18s (+1.38) Drones (bandwidth / bay): 125 (+25) / 250 (+150) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 20 Ladar Sensor Strength (+1) Signature radius: 380 (+30)
That's one of the best Typhoon layouts I've seen in this thread yet. I'd even support the loss of another high if it could be made 6H; 6 Turrets, 6 launchers (a total wildcard).
Garresh wrote:[quote=Kagura Nikon]Nobody is saying the new Typhoon is unbalanced. The issue is that it doesn't fit minmatar. At all. I would rather we have a weaker ship and retain our racial identity than a stronger ship that is generic and boring.
Amen. |
Schmell
Russian Thunder Squad Darkness of Despair
30
|
Posted - 2013.04.10 22:38:00 -
[359] - Quote
Anabella Rella wrote:I'm still not happy with the Typhoon becoming a weaker, armored Raven although, what you're now proposing is a bit better than the original muddled vision. Since it appears that you're dead set on turning the Typhoon into a rusty Raven please at least consider giving it back the drone bay flexibility of the current in-game iteration.
As far as the Tempest, thanks for listening and returning it to its rightful place as an "attack" BS. I can live with what you're proposing now, although the Megathron is faster.
Oh you dont realize yet how powerful explosion velocity bonus is. Its not weaker, it is much much stronger than raven. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 22:50:00 -
[360] - Quote
Sunuva Gunn wrote: That's one of the best Typhoon layouts I've seen in this thread yet. I'd even support the loss of another high if it could be made 6H; 6 Turrets, 6 launchers (a total wildcard).
Yes, I liked that one too. But after CCP Rise stated we were getting two fast attack BS's we proposed a lighter version but with a similar slot layout, but just much less tank and more speed and agility.
Rebecha Pucontis wrote: I think they should go with something like this for the Typhoon. If the DPS is still a bit low by removing the launcher hardpoint then you could always increase the rate of fire bonus to 7.5%
This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330
I can imagine fitting this one something like this
[Typhoon, Typhoon] Damage Control II Ballistic Control System II Ballistic Control System II True Sansha Armor Thermic Hardener True Sansha Armor Explosive Hardener True Sansha Armor Kinetic Hardener 1600mm Reinforced Steel Plates II
100MN Microwarpdrive II Warp Disruptor II Stasis Webifier II Target Painter II Target Painter II
Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hobgoblin II x10 Ogre II x6
The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then ubonused heavy drones an additional 317.
Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better. |
|
Ersahi Kir
Freelance Mining Company
91
|
Posted - 2013.04.10 22:59:00 -
[361] - Quote
Sunuva Gunn wrote:Rebecha Pucontis wrote:
Typhoon:
Minmatar Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo launcher and Large Projectile Turret rate of fire +5% bonus to Cruise and Torpedo launcher and Large Projectile Turret damage
Slot layout: 7H, 5M, 7L; 5 turrets (+5) , 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6750 (+250) / 7500 (+1500) / 7500 (+1500) Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 120 (-10) / .12 (+0.1) / 103600000 / 17.18s (+1.38) Drones (bandwidth / bay): 125 (+25) / 250 (+150) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 20 Ladar Sensor Strength (+1) Signature radius: 380 (+30)
That's one of the best Typhoon layouts I've seen in this thread yet. I'd even support the loss of another high if it could be made 6H; 6 Turrets, 6 launchers (a total wildcard).
That typhoon is way over the top. Seven double bonused high power hardpoints makes it the highest DPS missile boat in the game, and adding 125 drone bandwidth is just a slap in the face to every other missile boat. That rivals the mach which is something that a normal battleship just should not do.
Remove the 5% damage per level, drop the drone bay size to 125-175 base, and add +15 m3 drone bay per level. That gives it the triple threat that people want. Moving a high power slot to a mid power slot added the flexibility to the typhoon that it needed, along with the base EHP buff.
Schmell wrote:Oh you dont realize yet how powerful explosion velocity bonus is. Its not weaker, it is much much stronger than raven.
The issue isn't which one is stronger, it's that they are way too similar. Other than tanking choice they were functional mirrors of each other in PvP. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:01:00 -
[362] - Quote
Ersahi Kir wrote: That typhoon is way over the top. Seven double bonused high power hardpoints makes it the highest DPS missile boat in the game, and adding 125 drone bandwidth is just a slap in the face to every other missile boat. That rivals the mach which is something that a normal battleship just should not do.
Check out the updated fitting proposed in the previous post. It is much toned down but still retain the minmatar unique flavour.
|
Sunuva Gunn
Glowing Goat Black Fence.
4
|
Posted - 2013.04.10 23:15:00 -
[363] - Quote
Rebecha Pucontis wrote: The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then unbonused heavy drones an additional 317.
Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better.
Well... except for the turrets which will likely never get used.
You'll see one and know exactly what damage to expect: Missiles and drones. The tank will be a question but...
I'm still in favor of a 'Swis army' hull. Less high slots, but ones you can fill as you like, mods on missiles and projectiles, a good drone bay and enough mids and lows to choose your tank. The Phoon should be a wildcard. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:20:00 -
[364] - Quote
The problem is CCP has pretty much ruled out dual weapon bonuses on the T1 hulls. I know the turrets only put out 111dps there, but you could increase it with gyrostabs I guess.
But the current proposal is to only have one space for a turret, and enless CCP changes their mind and can give the Typhoon a projectile and missile bonus, then the only option for increasing projectile use is either that, or removing another mid slot and making it into a third turret slot.
Also with the proposal above you are getting some variation with the 200m3 drone bay, so quite a lot of options to put in different types of drones which under Rise's current proposal we won't have.
The fact at the moment though is that one weapon system is going to be favoured enless CCP decide to change their policy which I doubt.
Also 111dps is not negligble, it could be just enough to edge the Typhoon ahead when it comes to PVP. |
Kagura Nikon
Mentally Assured Destruction Whores in space
110
|
Posted - 2013.04.10 23:28:00 -
[365] - Quote
What I do not get is why you gusy want so much use a turret just for using, even without any purpose?
Let the turret role for tempest and the mixed role for the faction typhoon.
II personally woudl never fit that turret . I do not even fit turret in current typhoon, because contrary to popular beleif, projectiles are not THE SUEPR AMAZING WEAPOSN OF DOOM, and torpedoes are still far more powerful.
Using missiles was always a secondary minmatar weapon system. Nothign wrong here. It snot like they are giving us a 105 drone bonus per level that woudl be completely out of character. |
Ersahi Kir
Freelance Mining Company
91
|
Posted - 2013.04.10 23:31:00 -
[366] - Quote
Rebecha Pucontis wrote:Check out the updated fitting proposed in the previous post. It is much toned down but still retain the minmatar unique flavour.
Yeah, I just saw that double bonused 7 highs and /facepalm. I want the typhoon to be unique (although I think the geddon is going to knock it off as the utiliship), but it needs to be balanced at the same time. Trading a high for a mid added a ton of utility IMO, and the base EHP changes rounded it out nicely.
It's just the conflict over a 6th launcher or a 125/200 drone bay. They can't do both, so they have to decide if they want to make the vocal bittervets happy or finish the mis-matar progression. |
Sunuva Gunn
Glowing Goat Black Fence.
4
|
Posted - 2013.04.10 23:31:00 -
[367] - Quote
Rebecha Pucontis wrote:The problem is CCP has pretty much ruled out dual weapon bonuses on the T1 hulls. I know the turrets only put out 111dps there, but you could increase it with gyrostabs I guess.
But the current proposal is to only have one space for a turret, and enless CCP changes their mind and can give the Typhoon a projectile and missile bonus, then the only option for increasing projectile use is either that, or removing another mid slot and making it into a third turret slot.
Also with the proposal above you are getting some variation with the 200m3 drone bay, so quite a lot of options to put in different types of drones which under Rise's current proposal we won't have.
The fact at the moment though is that one weapon system is going to be favoured enless CCP decide to change their policy which I doubt.
Also 111dps is not negligble, it could be just enough to edge the Typhoon ahead when it comes to PVP.
Theres no point in using gyrostabs when you can just max out on bcs and launchers.... a missile boat, and exactly what we're trying to avoid. I'd rather see the Phoon with its current ROF bonuses than a dull missile boat set. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:32:00 -
[368] - Quote
I think the reason people still want the turret to be a meaningful part of a Typhoon fit, is then people would feel the accomplishment of training hard in all 3 weapon systems and getting the benefit of it with the Typhoon.
If we were just going completely for missiles though then I would just remove the turrets completely and put in an extra mid slot instead of the spare high slot we currently have, but then we just make it an armoured raven.
At the moment the 5 turrets Rise has put back on it are neither here nor there as practically you are only going to fit one of them in the spare slot without a launcher hardpoint. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:35:00 -
[369] - Quote
Sunuva Gunn wrote:
Theres no point in using gyrostabs when you can just max out on bcs and launchers.... a missile boat, and exactly what we're trying to avoid. I'd rather see the Phoon with its current ROF bonuses than a dull missile boat set.
Yeah I agree, but was thinking perhaps if you go for a shield fitting in the mids, you could go for three ballistic controls, two drone damage augmentors, and one gyrostab in the lows. |
Sunuva Gunn
Glowing Goat Black Fence.
5
|
Posted - 2013.04.10 23:38:00 -
[370] - Quote
It'll be a sad, sad, former shadow of itself if the Typhoon ends up as a missile boat.... with a turret.
Heck, it'd be sadder than it just being a missile boat. |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:40:00 -
[371] - Quote
Sunuva Gunn wrote:It'll be a sad, sad, former shadow of itself if the Typhoon ends up as a missile boat.... with a turret.
Heck, it'd be sadder than it just being a missile boat.
Lol. When you put it like that.... :)
That's basically what we are getting right now, just a lone unbonused turret and 6 missiles.
One part of me thinks just get rid of the lone turret and high utility slot and add another mid instead. But then, that's basically just a Raven. |
Sunuva Gunn
Glowing Goat Black Fence.
5
|
Posted - 2013.04.10 23:48:00 -
[372] - Quote
As a missile boat, it has a use. Admitedly, one that doesn't fit the Minnie background at all.
As a boat with many launchers and turrets that are of no use, it's just a waste. The turret is pointless. at least people might use the missile boat.
As a Swis army ship (or left as it is) it's unique and useful.
I certainly know that I'd only pilot the last, and I've even maxed all the BS missile skills (except Torpedo spec). |
Alek Row
Silent Step
23
|
Posted - 2013.04.10 23:50:00 -
[373] - Quote
I don't understand why they made the new Republic Fleet Hurricane a copy of the old Hurricane. Is the difference that much that deserved that treatment? It's not original at all... disappointing tbh.
On the Phoon perhaps, if they change the Phoon to a missile ship like they are planning to do, the *next* Typhoon Fleet Issue should really be an improved copy of the Typhoon we have today. The old Typhoon is a ship that deserves it.
And please, please, check Tempest mobility, just a little tiny buff in it...
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:52:00 -
[374] - Quote
Sunuva Gunn wrote:As a missile boat, it has a use. Admitedly, one that doesn't fit the Minnie background at all.
As a boat with many launchers and turrets that are of no use, it's just a waste. The turret is pointless. at least people might use the missile boat.
As a Swis army ship (or left as it is) it's unique and useful.
I certainly know that I'd only pilot the last, and I've even maxed all the BS missile skills (except Torpedo spec).
I would settle for Torps and a large drone bay. Because then at least you get some interesting options by having a large drone bay. If it is simply going to be an armoured Raven though then ill stick to flying the Tempest as my main minmatar BS. having a 200m3+ drone bay would be a good enough compromise for me though to continue using it. |
Sunuva Gunn
Glowing Goat Black Fence.
5
|
Posted - 2013.04.10 23:55:00 -
[375] - Quote
Alek Row wrote: On the Phoon perhaps, if they change the Phoon to a missile ship like they are planning to do, the *next* Typhoon Fleet Issue should really be an improved copy of the Typhoon we have today. The old Typhoon is a ship that deserves it.
Wouldn't that involve leaving it exactly as it is? |
Alek Row
Silent Step
23
|
Posted - 2013.04.11 00:11:00 -
[376] - Quote
Sunuva Gunn wrote: Wouldn't that involve leaving it exactly as it is? (Edit: The Fleet Phoon already is just a normal Phoon with an extra low and fleet buffs)
Yep, I just hope they don't change it much when they decide to "re-design" them.
|
Akturous
Immortalis Inc. Shadow Cartel
101
|
Posted - 2013.04.11 03:32:00 -
[377] - Quote
Rise,
Please for the love of god give the pest more shield than armour. The phoon already makes a good armour BS, the tempest is best in shield config. It still needs a falloff bonus or another mid, or another low, but if nothing else at least give the extra armour into shield.
The Phoon, do what you did with the Navy Scythe, seriously it works for everyone. It gives people with only projectiles the opportunity to use it and people can still fit a full rack of launchers. I'd suggest keeping the drone bay intact, it's something that made this ship so versatile. Infact with the current changes, any versatility the phoon had will be lost, and that's sad. Vote Item Heck One for CSM8 |
Anabella Rella
Gradient Electus Matari
598
|
Posted - 2013.04.11 04:19:00 -
[378] - Quote
Ersahi Kir wrote:Schmell wrote:Oh you dont realize yet how powerful explosion velocity bonus is. Its not weaker, it is much much stronger than raven. The issue isn't which one is stronger, it's that they are way too similar. Other than tanking choice they were functional mirrors of each other in PvP.
This. ^^
Yes, I cross-trained Caldari and missiles a long time ago but, if I wanted a Raven I'd fly a Raven. I want a versatile Typhoon and not a "Minmatar Raven" with some slapped on as a concession un-bonused turrets and a nerfed drone bay. Come on CCP, you redid the new Scythe as a split weapon platform, you can do it with the Typhoon as well.
What you want is irrelevant, what you've chosen is at hand. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1152
|
Posted - 2013.04.11 05:19:00 -
[379] - Quote
The Typhoon is probably - or rather was - one of the most wild ships you could fly. You had three different weapon systems to choose from. There were so many different ways to fit it:
Hospital 'Phoon - RR configuration. Out of favor for a while now. You fell back on one high slot weapon system and your drones. Neut 'Phoon - Same as above but with Neuts. Disco 'Phoon - Smartbombing for everyone! Nano 'Phoon - Make it go fast! Brick 'Phoon - Weapons in all the high slots, as many plates as you could fit in the lows.
Torps - good damage against same size ships. AC - Put a TC in the mid and 650s would rake cruiser sized ships quite well.
One of my favorite fits to this day for the ship was: High: 650mm II x 4 Torp Arbalest Launcher x 4 Mid: 100MN MWD Tracking Computer II Fleeting Propulsion Inhibitor Faint Epsilon Warp Scrambler Low: DC II EANM II x 2 1600mm Rolled Tungsten x 4 Rigs: Trimark x 3
Drones - Ogres II x 5, one flight each of Warrior II and Hobs II
The ship approached 1km/s (1390m/s overheated), had 160k EHP, and pushed 1k DPS even without any damage modules. On top of that - 320m sig radius.
I'm sad about this ship because I'm being told that it needs to be flown 'this way' and most of the other options are being stripped from it. There will be no drone bay to fall back upon. You only get one bonused weapon system. There are other ships that do the neut or RR thing better. All in all it will be a very predictable ship when you see it out in the field. |
DR BiCarbonate
Basgerin Pirate SCUM.
66
|
Posted - 2013.04.11 07:02:00 -
[380] - Quote
After spending years training for the perfect 'phoon, it feels pretty ****** to have it changed to missiles. as many others have said before, the phoon is the swiss army knife of bs, you never know what it will have fit. with only 7 highs you just killed its utility
ditto with everyone else, basically its a armor tanked raven..... why the **** does it have more shields than armor? lulwut? why dont you switch those two around, you look pretty stupid.
you guys ruined the cyclone, one of my favorite ships in eve and butchered the **** out of it. now its a ****** missile spewing caldari boat. doubtful i will ever fly it again.
now the phoon gets the ****** missile treatment? really? at least give it 125 drone BW..... wtf you supposed to do with 100?
get your head out of your ass, minmatar are pure autocannons, missiles are secondary if at all.
im getting pretty pissed at these 'rebalancing' bullshit
whatevs, ive told you my view, continue ruining eve, keep up the good work! |
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raawe
Imperial Shipment Amarr Empire
2
|
Posted - 2013.04.11 07:48:00 -
[381] - Quote
Like the changes! |
Garresh
Tribal Liberation Force Minmatar Republic
89
|
Posted - 2013.04.11 07:51:00 -
[382] - Quote
Wow no need to be **** dude. Rise is listening to feedback. Maybe offer an alternative layout? |
SMT008
SnaiLs aNd FroGs
556
|
Posted - 2013.04.11 08:40:00 -
[383] - Quote
Everyone getting mad at changes.
Are rebalancing threads retirement homes ?
Yes, the Typhoon won't be what it always have been.
Yes, it will probably get the same treatment the Cyclone had.
Is it necessarily bad ? Depends.
If you can't adapt/don't want to, then it's probably bad for you.
If you're looking for new things to try, new challenges and new fits to build, then it's probably good for you.
Simple as that.
That said, The current proposed changes seem alright. The Raven still needs to be looked at, but I would be okay to fly the current proposed Typhoon.
Looks like a solid armor brawler as well as a fun shield kiter.
I don't really see what's wrong with changing things. It brings you new stuff to try, ain't that cool ? |
Sunuva Gunn
Glowing Goat Black Fence.
9
|
Posted - 2013.04.11 08:50:00 -
[384] - Quote
Akturous wrote: The Phoon, do what you did with the Navy Scythe, seriously it works for everyone. It gives people with only projectiles the opportunity to use it and people can still fit a full rack of launchers. I'd suggest keeping the drone bay intact, it's something that made this ship so versatile. Infact with the current changes, any versatility the phoon had will be lost, and that's sad.
I'm getting behind this.
I'm also hoping that the Navy Scythe changes won't change things like its tiny Sig and ability to outrun any other cruiser (even ones that are meant to be faster), but I won't get to wound up about that. The Phoon is way more important. Without it the Republic will be left without a Tri-system battleship. |
SMT008
SnaiLs aNd FroGs
556
|
Posted - 2013.04.11 08:58:00 -
[385] - Quote
Sunuva Gunn wrote:Without it the Republic will be left without a Tri-system battleship.
Considering Tri-system ships are inferior to regular dual-system ships, it probably wouldn't be a bad thing |
Pattern Clarc
Aperture Harmonics
465
|
Posted - 2013.04.11 09:26:00 -
[386] - Quote
Maelstrom: No change: OK Tempest: A little on the slow side or should become a real shield tanker with 7/6/6 Typhoon: Pretty good so far, maybe a little bit more grid/fittings.
Either way, drastic changes from this point would probably upset more people than they would please. Just tweaks needed I think. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
112
|
Posted - 2013.04.11 09:53:00 -
[387] - Quote
Pattern Clarc wrote:Maelstrom: No change: OK Tempest: A little on the slow side or should become a real shield tanker with 7/6/6 Typhoon: Pretty good so far, maybe a little bit more grid/fittings.
Either way, drastic changes from this point would probably upset more people than they would please. Just tweaks needed I think.
To be frank I stil woudl prefer tempest as 7/5/7 because then we have an oficial armor tanker (I suspect the phoon will be used much more as a shield FAT BC / FAT stealth bomber. |
Luke Hammarskjold
Seventh Heaven's Retinue Dominatus Atrum Mortis
0
|
Posted - 2013.04.11 10:12:00 -
[388] - Quote
I really liked the phoon before, but with the reduced drone capabilities I dont think it will be so awesome... |
Sunuva Gunn
Glowing Goat Black Fence.
9
|
Posted - 2013.04.11 11:23:00 -
[389] - Quote
SMT008 wrote:Sunuva Gunn wrote:Without it the Republic will be left without a Tri-system battleship. Considering Tri-system ships are inferior to regular dual-system ships, it probably wouldn't be a bad thing
I never had an issue with it.
SMT008 wrote: That said, The current proposed changes seem alright. The Raven still needs to be looked at, but I would be okay to fly the current proposed Typhoon.
I'd rather they just look at the Raven, rather than turn the Phoon into a cookie-cutter of it.
SMT008 wrote: I don't really see what's wrong with changing things. It brings you new stuff to try, ain't that cool ?
Simply that, whilst giving you the new ship with one hand, they're taking away the old one with the other. Sure, give us a missile boat, but don't expect people who don't fly missile boats to want to use them. |
Icarius
The Wings of Maak Defiant Legacy
1
|
Posted - 2013.04.11 12:36:00 -
[390] - Quote
From april 2012 to april 2013, with both typhoon and typhoon fleet, solo pvp, i was able to kill 43 (with typhoon) + 166 (with typhoon fleet) targets for a total dmg done about 100B, for 2 bs loss. My fit is based on the use of a full rack of siege launchers + 2 heavy unstable and one bcu t2.
So lets speak about your new typhoon ... and I think I know what I'm talking about.
One remarks: for whose who say : if you want to go for missiles use a raven, we do not need an armor raven ... well i need to tank armor and to launch missiles, my personnals stats, and others (from jalmon as example) shows it is more than a viable option ...
On the paper, i should approve these changes but it's a failure, why?
Currently. my dps is : 844 dps, 587dps from torps, 257 dps from drones.
If i move to the new typhoon with the same fit: My dps will be : 793 dps , 587dps from torps, 205 dps from drones since i have only 4 heavy drones (should i speak about the versatility loss whith the drone bay nerf?). I still have my 2 heavy neutras and i need them. It helps to break targets tank and get ride of light tacklers. I lose dps, some drone bay for the gain of a med slot : not worth it.
If i move to the new typhoon and use the 6th launcher. My dps will be : 910dps , 705 dps from torps, 205 dps from drones, but i lose one neutra. So i have a dps gain but what is the price for that, a massive loss of versatility and therefore survivability coming from drones nerf and high slot utility nerf. Again, the 5th medium slot ... is useless, you will not have enough cpu that's all.
I do not want more already ... but the worst is coming
Lets apply my fit to ... the new armageddon, it s not a joke. My dps will be 856dps, 470dps from torps, 386 dps from drones (nice drone bonus, superb drone bay and bandwith, even amarrs are happy, we take it) I stil can fit my 2 heavy neutras, oh and unbelievable their range will be almost 38km funny, more dps than my current typhoon , better neutra range, better drone, better versatility for the price of 54dps loss compared to the new typhoon.
With the current proposition for the bs changes, well i assume i will move to ... an armageddon ... if it is not a failure? what is it?
What is true behind that? I think you first started to had a launcher slot and remove the turret bonus to create a new gunboat. Then you discovered how unfair it is compared to the raven with its poor drone bay So you decided to nerf the drone bay and move high slot to a med slot as compensation thus it s not really a gift.
Icarius, futur ex typhoon pilot.
|
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Barrogh Habalu
Imperial Shipment Amarr Empire
426
|
Posted - 2013.04.11 12:43:00 -
[391] - Quote
Luke Hammarskjold wrote:I really liked the phoon before, but with the reduced drone capabilities I dont think it will be so awesome... We can try to convience CCP to keep fundamentals of faction versions of Phoon and Domi as they are though. |
Sunuva Gunn
Glowing Goat Black Fence.
9
|
Posted - 2013.04.11 13:01:00 -
[392] - Quote
Barrogh Habalu wrote:Luke Hammarskjold wrote:I really liked the phoon before, but with the reduced drone capabilities I dont think it will be so awesome... We can try to convience CCP to keep fundamentals of faction versions of Phoon and Domi as they are though.
A good idea.
Alternatively we could ask them to leave them as they are and add the "Typhoon II" and "Type B Dominix"... Even looking the same it'd stop the whinging in its tracks.
|
SMT008
SnaiLs aNd FroGs
558
|
Posted - 2013.04.11 13:08:00 -
[393] - Quote
Sunuva Gunn wrote:I never had an issue with it. (Edit: The projectile/missile/drone split, that is)
Sure, you can still throw loads of weapons on a ship and get some DPS out of it. What I mean is that, first, you need a massive amount of SPs and second, you need to mix damagemods (or have low-DPS weapons)
The Minmatar Republic just thought it would be better to overhaul the Typhoon into a missile platform, so that the pilots aren't forced to train for everything at once.
Sunuva Gunn wrote:I'd rather they just look at the Raven, rather than turn the Phoon into a cookie-cutter of it.
Previously, there were no armor/missile boat. Now there's one. Not a bad thing tbh.
Sunuva Gunn wrote:Simply that, whilst giving you the new ship with one hand, they're taking away the old one with the other.
That is called "Changing things".
Quote:One remarks: for whose who say : if you want to go for missiles use a raven, we do not need an armor raven ... well i need to tank armor and to launch missiles, my personnals stats, and others (from jalmon as example) shows it is more than a viable option ...
Indeed. We need an armor ship that throw missiles. Maybe not "We need", more like "It would be fun to".
Tbh, the problem with the Typhoon being worse than the new Armageddon comes from the Armageddon itself. Less damage should come from its highslots. As in, reduce how many highslots it has. |
Kagura Nikon
Mentally Assured Destruction Whores in space
113
|
Posted - 2013.04.11 13:10:00 -
[394] - Quote
Sunuva Gunn wrote:Barrogh Habalu wrote:Luke Hammarskjold wrote:I really liked the phoon before, but with the reduced drone capabilities I dont think it will be so awesome... We can try to convience CCP to keep fundamentals of faction versions of Phoon and Domi as they are though. A good idea. Alternatively we could ask them to leave them as they are and add the "Typhoon II" and "Type B Dominix"... Even looking the same it'd stop the whinging in its tracks.
balance and happyness wise that would be the best . But would impact economy, database etc.. and this team might not have authority to do so by themselves. |
Steve Ronuken
Fuzzwork Enterprises
1282
|
Posted - 2013.04.11 13:15:00 -
[395] - Quote
Icarius wrote:Again, the 5th medium slot ... is useless, you will not have enough cpu that's all.
you won't have the 24 cpu for a TP, making your torps more useful against different sizes of ships?
Steve Ronuken for CSM 8 Handy tools and SDE conversions Twitter: @fuzzysteve on Twitter |
Sunuva Gunn
Glowing Goat Black Fence.
9
|
Posted - 2013.04.11 13:18:00 -
[396] - Quote
Kagura Nikon wrote:Sunuva Gunn wrote:Barrogh Habalu wrote:Luke Hammarskjold wrote:I really liked the phoon before, but with the reduced drone capabilities I dont think it will be so awesome... We can try to convience CCP to keep fundamentals of faction versions of Phoon and Domi as they are though. A good idea. Alternatively we could ask them to leave them as they are and add the "Typhoon II" and "Type B Dominix"... Even looking the same it'd stop the whinging in its tracks. balance and happyness wise that would be the best . But would impact economy, database etc.. and this team might not have authority to do so by themselves.
It's going to change the economy anyway. Typhoons will rise in price as they get easier and require less skill to pilot.
As for the database, only the people involved can tell us that, and they won't think to say if we don't ask them first.
I don't think that a single "Mk 2" Battleship per faction would hurt (They wouldn't require any new models or skins, which is nice), but it would, in theory, make everyone happy. |
Kagura Nikon
Mentally Assured Destruction Whores in space
113
|
Posted - 2013.04.11 13:36:00 -
[397] - Quote
Sunuva Gunn wrote:Kagura Nikon wrote:Sunuva Gunn wrote:Barrogh Habalu wrote:Luke Hammarskjold wrote:I really liked the phoon before, but with the reduced drone capabilities I dont think it will be so awesome... We can try to convience CCP to keep fundamentals of faction versions of Phoon and Domi as they are though. A good idea. Alternatively we could ask them to leave them as they are and add the "Typhoon II" and "Type B Dominix"... Even looking the same it'd stop the whinging in its tracks. balance and happyness wise that would be the best . But would impact economy, database etc.. and this team might not have authority to do so by themselves. It's going to change the economy anyway. Typhoons will rise in price as they get easier and require less skill to pilot. As for the database, only the people involved can tell us that, and they won't think to say if we don't ask them first. I don't think that a single "Mk 2" Battleship per faction would hurt (They wouldn't require any new models or skins, which is nice), but it would, in theory, make everyone happy.
I mean the population of blueprints etc... need to make a new insurance price evaluation etc... |
Sunuva Gunn
Glowing Goat Black Fence.
9
|
Posted - 2013.04.11 13:50:00 -
[398] - Quote
Kagura Nikon wrote:
I mean the population of blueprints etc... need to make a new insurance price evaluation etc...
Surely they'll have to make the new insurance price evaluation for -all- the re-balanced ships anyway? The unchanged versions would be the only ones that wouldn't need it. :P
As for the blueprints, retire the old ones to LP stores? |
Kagura Nikon
Mentally Assured Destruction Whores in space
113
|
Posted - 2013.04.11 13:51:00 -
[399] - Quote
Sunuva Gunn wrote:Kagura Nikon wrote:
I mean the population of blueprints etc... need to make a new insurance price evaluation etc...
Surely they'll have to make the new insurance price evaluation for -all- the re-balanced ships anyway? The unchanged versions would be the only ones that wouldn't need it. :P As for the blueprints, retire the old ones to LP stores?
Easy for you to say. But as I said.. maybe they do not have the authority to decide that only inside the balance team. |
Akturous
Immortalis Inc. Shadow Cartel
104
|
Posted - 2013.04.11 13:56:00 -
[400] - Quote
SMT008 wrote:Sure, you can still throw loads of weapons on a ship and get some DPS out of it. What I mean is that, first, you need a massive amount of SPs and second, you need to mix damagemods (or have low-DPS weapons) The Minmatar Republic just thought it would be better to overhaul the Typhoon into a missile platform, so that the pilots aren't forced to train for everything at once. Sunuva Gunn wrote:I'd rather they just look at the Raven, rather than turn the Phoon into a cookie-cutter of it. Previously, there were no armor/missile boat. Now there's one. Not a bad thing tbh. That is called "Changing things". Indeed. We need an armor ship that throw missiles. Maybe not "We need", more like "It would be fun to".
Except, those of us that trained projectiles...for you know Minmatar...lose a ship, so I'm forced to train them if I want that and my cyclone back. If they gave it navy scythe bonuses, it'd keep everyone happy.
Vote Item Heck One for CSM8 |
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Pattern Clarc
Aperture Harmonics
468
|
Posted - 2013.04.11 13:58:00 -
[401] - Quote
Nope. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kaz Mafaele
EVE University Ivy League
1
|
Posted - 2013.04.11 13:58:00 -
[402] - Quote
Everything looks good and that certainly includes the phoon but it sure would be nice to be able to field a full flight of heavy drones still. |
Andski
GoonWaffe Goonswarm Federation
7433
|
Posted - 2013.04.11 14:01:00 -
[403] - Quote
RIP discophoon mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Cy4nid3
Nordgoetter Test Alliance Please Ignore
3
|
Posted - 2013.04.11 14:08:00 -
[404] - Quote
Quote:Luke Hammarskjold wrote: I really liked the phoon before, but with the reduced drone capabilities I dont think it will be so awesome...
I like new Phoon. U already tried some fittings ? Smaller dronebay isn't really a problem. Ur main damage are the launchers now and with torps u get a massive anmount of DPS and volley. U can still deploy up to 4 Sentry drones which further raise DPS and they should be able as well to kill NPC frigs as long as they're not tooo close. The Phoon's high velocity is an other great condition for torp fittings combinet with small + med drones against frigs and cruisers. If u further use an armor tanked fit u have enough med slots for TPs , propmods, cap rechargers ... And last but not least u still have an empty highslot for vamps or cap transfers (if u fly with 2 accs).
Imo the phoon will raise to one of the best PVE T1 BS after the change assumed torps won't get completly nerfed with the announced BS missile rebalance. |
TheFace Asano
Deadly Execution
3
|
Posted - 2013.04.11 14:16:00 -
[405] - Quote
Is there a reason that the new Navy BC's have more raw hp than the attack BS?
Tempest: Give it one more low maybe, I use the fleet already and it works well with the 7 lows.
Mael: Works well, but I would still give it a tad more shield hp.
Phoon: Give it back some of the drone bay, at least 125 (150) to carry a full load of heavy/sentries and a spare rack of lights. No other Minnie BS has the option with the changes. |
Wrayeth
Inexorable Retribution
60
|
Posted - 2013.04.11 15:53:00 -
[406] - Quote
As an attack battleship, the tempest's damage output is a bit anemic. I'd really like to see it gain a 7th turret slot and the fittings to use it. If this doesn't happen, the tempest will be "meh" compared to the attack ships of the other races as well as its same-race competitor, the typhoon.
If it does happen, the tempest will again become what it once was back before 2007 and will fit the Minmatar mold of (paraphrased since I don't remember the exact quote) "flying Minmatar is like riding a chair down the stairs while firing an uzi" (i.e. speed, damage, sub-par defenses). |
Dredastttarm
Liberalitatibus
2
|
Posted - 2013.04.11 16:35:00 -
[407] - Quote
Anyone else think that maybe the Minmatar should have 2 attack battleships and 1 combat battleship? Wouldn't that make more sense for the Minmatar? Also, I am completely pissed about the phoon becoming another Caldari ship... Don't we have enough shield/missile ships already? |
Kagura Nikon
Mentally Assured Destruction Whores in space
116
|
Posted - 2013.04.11 16:36:00 -
[408] - Quote
Dredastttarm wrote:Anyone else think that maybe the Minmatar should have 2 attack battleships and 1 combat battleship? Wouldn't that make more sense for the Minmatar? Also, I am completely pissed about the phoon becoming another Caldari ship... Don't we have enough shield/missile ships already?
Dude... you are days late.. they aready changed into 2 attack and 1 combat. |
Shingorash
S T R A T C O M THORN Alliance
37
|
Posted - 2013.04.11 16:37:00 -
[409] - Quote
Dredastttarm wrote:Anyone else think that maybe the Minmatar should have 2 attack battleships and 1 combat battleship? Wouldn't that make more sense for the Minmatar? Also, I am completely pissed about the phoon becoming another Caldari ship... Don't we have enough shield/missile ships already?
Its actually pretty damn good if you mess with the fittings. It does however need its full Drone bay back and the turrets removed. Its pointless having the unbonused turrets on it. |
Krell Kroenen
Miners In Possession
148
|
Posted - 2013.04.11 16:38:00 -
[410] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:Maelstrom: No change: OK Tempest: A little on the slow side or should become a real shield tanker with 7/6/6 Typhoon: Pretty good so far, maybe a little bit more grid/fittings.
Either way, drastic changes from this point would probably upset more people than they would please. Just tweaks needed I think. To be frank I stil woudl prefer tempest as 7/5/7 because then we have an oficial armor tanker (I suspect the phoon will be used much more as a shield FAT BC / FAT stealth bomber.
It's a sad state of affairs when every one wants to shield tank everything because armor tanking is sub-par now a days in most realms. Even in the Gallente thread the calls to shield tank the mega makes my skin crawl but can I really blame them? As I stated before I would love a 7/5/7 armor pest, but that is more of a want rather than an element of balance or rather I can't out right say it needs it.
Especially since the stats of the other battleships still seem to be in flux. What I can say is I don't think the mega should be faster than the tempest. The same perhaps but not faster. |
|
Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
106
|
Posted - 2013.04.11 16:41:00 -
[411] - Quote
TheFace Asano wrote:Is there a reason that the new Navy BC's have more raw hp than the attack BS?
yeah, the price tag. |
Ersahi Kir
Freelance Mining Company
95
|
Posted - 2013.04.11 16:43:00 -
[412] - Quote
Dredastttarm wrote:Anyone else think that maybe the Minmatar should have 2 attack battleships and 1 combat battleship? Wouldn't that make more sense for the Minmatar? Also, I am completely pissed about the phoon becoming another Caldari ship... Don't we have enough shield/missile ships already?
|
Kagura Nikon
Mentally Assured Destruction Whores in space
116
|
Posted - 2013.04.11 16:46:00 -
[413] - Quote
Krell Kroenen wrote:Kagura Nikon wrote:Pattern Clarc wrote:Maelstrom: No change: OK Tempest: A little on the slow side or should become a real shield tanker with 7/6/6 Typhoon: Pretty good so far, maybe a little bit more grid/fittings.
Either way, drastic changes from this point would probably upset more people than they would please. Just tweaks needed I think. To be frank I stil woudl prefer tempest as 7/5/7 because then we have an oficial armor tanker (I suspect the phoon will be used much more as a shield FAT BC / FAT stealth bomber. It's a sad state of affairs when every one wants to shield tank everything because armor tanking is sub-par now a days in most realms. Even in the Gallente thread the calls to shield tank the mega makes my skin crawl but can I really blame them? As I stated before I would love a 7/5/7 armor pest, but that is more of a want rather than an element of balance or rather I can't out right say it needs it. Especially since the stats of the other battleships still seem to be in flux. What I can say is I don't think the mega should be faster than the tempest. The same perhaps but not faster, the mega already sports more dps and tank it shouldn't outclass the tempest in all realms.
To be fair.. current tempest proposl has MORE tank thatn current mega proposal. Only the mega low slots cancel that completely. And taht is the problem |
Krell Kroenen
Miners In Possession
149
|
Posted - 2013.04.11 17:06:00 -
[414] - Quote
Kagura Nikon wrote: To be fair.. current tempest proposl has MORE tank thatn current mega proposal. Only the mega low slots cancel that completely. And taht is the problem
I was thinking of the 8 lows on the mega when I made my post perhaps I shouldn't have. So what do you think the problem is really and what is your solution to it? |
Prometheus Exenthal
mnemonic.
558
|
Posted - 2013.04.11 17:36:00 -
[415] - Quote
The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate compared to every other BS. -áwww.promsrage.com |
Kagura Nikon
Mentally Assured Destruction Whores in space
116
|
Posted - 2013.04.11 17:48:00 -
[416] - Quote
Prometheus Exenthal wrote:The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate compared to every other BS.
You are the one high. The 2 secodns extra that other battleships take to lock a tempest provide WAY more Effective hitpoints thatn the little bit it lost. Its very adequate for qhen you want to oerate in an attack role, kill somethign and get out. Very minmatar and much more interesting that simply having more HP taht is a role the tempest would ALWAYS loose to the abaddon. |
Kagura Nikon
Mentally Assured Destruction Whores in space
116
|
Posted - 2013.04.11 18:01:00 -
[417] - Quote
Krell Kroenen wrote:Kagura Nikon wrote: To be fair.. current tempest proposl has MORE tank thatn current mega proposal. Only the mega low slots cancel that completely. And taht is the problem
I was thinking of the 8 lows on the mega when I made my post perhaps I shouldn't have. So what do you think the problem is really and what is your solution to it?
My opinion is that EVE has become a specialization game. That means you must be good at something that is your focus.
The tempest is simply stuck into 2 bonuses that do the same thing but still not well enough to compensate its 6 turrets and low drone bay size AND lack of enough low slots to fit tank and several damage modules. its a counter productive ship. All tis bonus goes to damage but all its slots layout produces is a subpar shield tanker or a n armor tanker without possibility for enough damage.
The fact that 1 damage mod makes MORE DIFFERENCE than 1 of the tempest bonus is the reason for that. the tempest with only 1 bonus but +1 free low slot would be STRONGER than it currently is.
Tempest would need a 7th low to compete directly with the megatron in a combat scenario usign its current bonuses. That means -1H +1 low
Or it can be made even more minmatar. Reduce tempest to 7k/7k/6.5k. increase its speed to 125ms. Increase its agility to .11
Or you can make the tempest into a different boat. I would love a really different ship. Something like 7.5% rof per level and 15% AB bonus per level (and reduce its mass to close to megathron levels) . I know its niche, but its very minmatar and would not need any slot changes.
There are lot of options, but the real issue of the tempest is related to its slot layout being inefficient for a damage focused ship ( taking from 2 damage bonus on the hull).
If i was to redesign the minmatar line as a whole. I would have made almost the same typhoon as rise. But would have changed the other 2. Would have made the maelstrom 5% rof 10% hitpoint of shield per level. Slow.. a true SHIP OF THE LINE. Would have made the tempest a 7.5% rof and 7.5% shield boost per level and 7/6/6 or 8/6/5, 100mbit bay. But faster than any battleship But the typhoon. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
130
|
Posted - 2013.04.11 19:04:00 -
[418] - Quote
I liked the tempest sig at 420. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
Kagura Nikon
Mentally Assured Destruction Whores in space
117
|
Posted - 2013.04.11 19:09:00 -
[419] - Quote
Junko Sideswipe wrote:I liked the tempest sig at 420.
Trolling is not helpful. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
130
|
Posted - 2013.04.11 19:15:00 -
[420] - Quote
Kagura Nikon wrote:Trolling is not helpful.
Wasn't trolling, I liked it.
Phoon was fine with just torps, I liked that idea a lot. The majority of people in the thread don't even know how missiles, especially torps, actually work in the game, so they hurf blurf about it. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
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Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
6
|
Posted - 2013.04.11 19:30:00 -
[421] - Quote
Post number FTW! |
Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
6
|
Posted - 2013.04.11 19:31:00 -
[422] - Quote
*snip* |
Deerin
Murientor Tribe Defiant Legacy
96
|
Posted - 2013.04.11 19:51:00 -
[423] - Quote
Dear CCP Rise
I have a question about ship bonuses in geeral. The only new bonuses were geddon neut and domi range bonuses. Would you be receptive to new bonus proposals?
Possible new bonuses for minmatar would be: web range, painter effectiveness, speed, less heat on prop mods, less heat on projectiles etc.
Pest could use a single 7.5% rof bonus with an additional bonus to supplement it. This would leave the alpha role to mael and create a chance to diversify pest |
Sunuva Gunn
Glowing Goat Black Fence.
9
|
Posted - 2013.04.11 20:23:00 -
[424] - Quote
Junko Sideswipe wrote: Phoon was fine with just torps, I liked that idea a lot. The majority of people in the thread don't even know how missiles, especially torps, actually work in the game, so they hurf blurf about it.
I'd really like to see the Phoon get the "Fleet Scythe treatment". That would be awesome. (or failing that, leave the Phoon as it is and add a "Typhoon II" that looks the same but has all those Torps).
Failing that, I think that the total-Torps fit would be popular (though I wouldn't be flying it).
The "some torps, some completely useless turrets" fit is, sadly, luke-warm and pointless. |
Krell Kroenen
Miners In Possession
149
|
Posted - 2013.04.11 20:34:00 -
[425] - Quote
Kagura Nikon wrote: My opinion is that EVE has become a specialization game. That means you must be good at something that is your focus.
The tempest is simply stuck into 2 bonuses that do the same thing but still not well enough to compensate its 6 turrets and low drone bay size AND lack of enough low slots to fit tank and several damage modules. its a counter productive ship. All tis bonus goes to damage but all its slots layout produces is a subpar shield tanker or a n armor tanker without possibility for enough damage.
The fact that 1 damage mod makes MORE DIFFERENCE than 1 of the tempest bonus is the reason for that. the tempest with only 1 bonus but +1 free low slot would be STRONGER than it currently is.
Tempest would need a 7th low to compete directly with the megatron in a combat scenario usign its current bonuses. That means -1H +1 low
Or it can be made even more minmatar. Reduce tempest to 7k/7k/6.5k. increase its speed to 125ms. Increase its agility to .11
Or you can make the tempest into a different boat. I would love a really different ship. Something like 7.5% rof per level and 15% AB bonus per level (and reduce its mass to close to megathron levels) . I know its niche, but its very minmatar and would not need any slot changes.
There are lot of options, but the real issue of the tempest is related to its slot layout being inefficient for a damage focused ship ( taking from 2 damage bonus on the hull).
If i was to redesign the minmatar line as a whole. I would have made almost the same typhoon as rise. But would have changed the other 2. Would have made the maelstrom 5% rof 10% hitpoint of shield per level. Slow.. a true SHIP OF THE LINE. Would have made the tempest a 7.5% rof and 7.5% shield boost per level and 7/6/6 or 8/6/5, 100mbit bay. But faster than any battleship But the typhoon.
I see, well as I have leaned, raw numbers don't always paint a clear picture for me on how well I will like a ship. I was pretty sure I would be abandoning the use of the cane after it got nerfed but I found out later that for me it still fit my play style better then the other bc's most of the time. Even though the numbers at face value told me I wouldn't.
The problem I face with the Tempest is that I stop using it once I got enough skills to use the phoon decently and then I stop using the phoon for a number of reasons (mainly because I couldn't move up to T2 fittings with the fit I liked the most). So after the Hybrid turret buff I moved to the Mega and been there ever since as my go to BB. It doesn't help that the tier 3 BC's have trampled a bit on the Tempest's turf either.
But I never stop looking back at the tempest, heck I stared at it numerous times after it got its visual face lift. But I couldn't really embrace it when compared to the other ships in my hanger. Hopefully after these changes I will be able too, and I won't fully judge it until I kick the tires so to speak. Yet I am not seeing anything off hand to be excited about with the ship, and I have my doubts about it vs some of the other attack BB's , if it does need tweaks then I hope it receives them before it goes live. But for all that is holy leave it able to armor tank CCP *smirks* |
Wolfe Malar
Lone Wolves of Malar
0
|
Posted - 2013.04.11 21:08:00 -
[426] - Quote
Minmatar:
Maelstrom -In combat turret line as expected. -High slot layout is nice and meshes with other combat turret ships overall. 8 turrets and 0 utility -Non-drone ship bandwidth needs to either be made consistent across ship line according to race or across all racial non-drone ships. Prefer to limit bandwidth on non-drone Minmatar ships to 75. -Would like 4 missile hardpoints like the Rokh for extra options and possibilities.
Tempest -In attack turret line, you scared us there for a second. -Currently the attack turret line is all over the place on high slot layout. Not bad per say, but if so each needs to have something special. Would prefer if the number of turret and utility slots across the line were consistent. -Non-drone ship bandwidth needs to either be made consistent across ship line according to race or across all racial non-drone ships. Prefer to limit bandwidth on non-drone Minmatar ships to 75. -Like the 4missle hardpoints for extra options and possibilities.
Typhoon -In attack alt (missile) line. The ship would be fit in well if put into either the combat or attack line. -Like that the turret hardpoints are back, though 4 would mirror the other alternative hardpoint layouts like the Rokh and Tempest, keeping options available is good here. -Mirrors the other attack alt (missile) ship in high slot layout, yet provides something very different. -As a Minmatar missile boat, drones play an important role. The reduction to 100 bandwidth makes sense and an equal or even slightly larger bay adds unique flavor without making it a drone boat. Though 125 bandwidth would fit as well.
I have expressed my thoughts on the overall battleship design in the "Introducing Myself....." thread and it contains more detailed reasons for my comments on the specific ships above:
https://forums.eveonline.com/default.aspx?g=posts&m=2871021#post2871021 |
Rahmiro
Wormhole Exploration Crew R.E.P.O.
27
|
Posted - 2013.04.11 21:27:00 -
[427] - Quote
My 2 isk on the Phoon: Take the Guns back and return the drones. I never seen these people in my life. I don't recognize them Your Honor |
Solhild
Republic Military School Minmatar Republic
960
|
Posted - 2013.04.11 21:36:00 -
[428] - Quote
Rahmiro wrote:My 2 isk on the Phoon: Take the Guns back and return the drones.
I'll go along with this. |
LOL56
Galactic Express
45
|
Posted - 2013.04.11 22:30:00 -
[429] - Quote
I have spend well over an hour and i cant write anything coherent or civil about the new typhoon. I give up, make it into the raven 2.0. Raven 2.0 is a flavorless role for a former swiss army knife, but hay at least I have Ammar BS 5 so i can use the new gedden, and can fly a ship that has real options for fitting. |
Prometheus Exenthal
mnemonic.
559
|
Posted - 2013.04.12 00:24:00 -
[430] - Quote
Kagura Nikon wrote:Prometheus Exenthal wrote:The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate compared to every other BS. You are the one high. The 2 secodns extra that other battleships take to lock a tempest provide WAY more Effective hitpoints thatn the little bit it lost. Its very adequate for qhen you want to oerate in an attack role, kill somethign and get out. Very minmatar and much more interesting that simply having more HP taht is a role the tempest would ALWAYS loose to the abaddon.
Those two extra seconds mean very very little when you're damage AND tank is lower than the competition by a fair bit. None of the battleships are really so cap insecure that dual heavy neuts will make up for the ships lack of dps or hitpoints. The only thing this ship does is a half-baked nano attempt
You've basically just talked yourselves out of a decent armor tanking Tempest, all because you like to think the Tempest is a fast kitey ship with a small sig.
Within your own race you're being outperformed: For long range the Maelstrom is better. For nanoing the Typhoon is better. For brawling either the Typhoon OR Mael do a better job. For mobile pot shots where you aren't taking any damage, the Tornado is better.
Once you start bringing in the other races, you're even further up **** creek. Keep in mind that the Megathron is BARELY larger (20m3), quicker and more agile, despite being plated up. -áwww.promsrage.com |
|
Ersahi Kir
Freelance Mining Company
101
|
Posted - 2013.04.12 00:29:00 -
[431] - Quote
Deerin wrote:Dear CCP Rise
I have a question about ship bonuses in geeral. The only new bonuses were geddon neut and domi range bonuses. Would you be receptive to new bonus proposals?
Possible new bonuses for minmatar would be: web range, painter effectiveness, speed, less heat on prop mods, less heat on projectiles etc.
Pest could use a single 7.5% rof bonus with an additional bonus to supplement it. This would leave the alpha role to mael and create a chance to diversify pest
I respect your opinion quite a bit Deerin, but I hate when people suggest 7.5% RoF bonuses. It just feels like a sneaky way to avoid giving up damage so they can put a 3rd hull bonus on. More specifically:
Damage bonus with 5% damage/level + 5% RoF/level at level 5 = 66.7% increase in turret damage Damage bonus with 7.5% RoF/level at level 5 = 60% increase in turret damage
I think that hardly qualifies as giving much up when negotiating another bonus on a hull, and I think it's too much to give a basic tech 1 ship. |
Akturous
Immortalis Inc. Shadow Cartel
104
|
Posted - 2013.04.12 03:54:00 -
[432] - Quote
Prometheus Exenthal wrote:Kagura Nikon wrote:Prometheus Exenthal wrote:The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate compared to every other BS. You are the one high. The 2 secodns extra that other battleships take to lock a tempest provide WAY more Effective hitpoints thatn the little bit it lost. Its very adequate for qhen you want to oerate in an attack role, kill somethign and get out. Very minmatar and much more interesting that simply having more HP taht is a role the tempest would ALWAYS loose to the abaddon. Those two extra seconds mean very very little when you're damage AND tank is lower than the competition by a fair bit. None of the battleships are really so cap insecure that dual heavy neuts will make up for the ships lack of dps or hitpoints. The only thing this ship does is a half-baked nano attempt You've basically just talked yourselves out of a decent armor tanking Tempest, all because you like to think the Tempest is a fast kitey ship with a small sig. Within your own race you're being outperformed: For long range the Maelstrom is better. For nanoing the Typhoon is better. For brawling either the Typhoon OR Mael do a better job. For mobile pot shots where you aren't taking any damage, the Tornado is better. Once you start bringing in the other races, you're even further up **** creek. Keep in mind that the Megathron is BARELY larger (20m3), quicker and more agile, despite being plated up. Not the mention the amount of hate for the new Typhoon. Sure I love split weapon systems, and there was nothing really wrong with the old Phoon. HOWEVER, the new one is a better ship. You people ARE aware how much that ship is going to hurt right? You're also aware of how bloody fast / agile it is right? Rise is giving you guys awesome Minmatar ships on a silver platter, and you're collectively taking a dump on it because you'd prefer the race to be inferior.
Basically all because the phoon is the combat ship, or it should be, the Pest is the attack kitey nano ship. I for one won't be able to use the phoon because I trained minmatar not caldari so I'd like to keep my kiting nano pest thank you very much.
What I and I think many more people want is for the phoons versatility to be INCREASED, so a navy scythe bonus, leave the drone bay, maybe add some fitting and take a low to a mid, add some cpu, job done. The pest needs to be made more tornado like, but with less damage, more ehp and more utility.
That way all the bases are covered. Vote Item Heck One for CSM8 |
Akturous
Immortalis Inc. Shadow Cartel
104
|
Posted - 2013.04.12 03:56:00 -
[433] - Quote
Ersahi Kir wrote:Deerin wrote:Dear CCP Rise
I have a question about ship bonuses in geeral. The only new bonuses were geddon neut and domi range bonuses. Would you be receptive to new bonus proposals?
Possible new bonuses for minmatar would be: web range, painter effectiveness, speed, less heat on prop mods, less heat on projectiles etc.
Pest could use a single 7.5% rof bonus with an additional bonus to supplement it. This would leave the alpha role to mael and create a chance to diversify pest I respect your opinion quite a bit Deerin, but I hate when people suggest 7.5% RoF bonuses. It just feels like a sneaky way to avoid giving up damage so they can put a 3rd hull bonus on. More specifically: Damage bonus with 5% damage/level + 5% RoF/level at level 5 = 66.7% increase in turret damage Damage bonus with 7.5% RoF/level at level 5 = 60% increase in turret damage I think that hardly qualifies as giving much up when negotiating another bonus on a hull, and I think it's too much to give a basic tech 1 ship.
It would be too much if you had 7 turrets on the Pest, but you don't, you have 6, so even with the double bonus it has currently, damage is still poor. This is ok mind, because it has two utility highs and tracking enhancers are OP. But when they get bought back into line, it'll have a lot less damage projection.
You mean too much for a t1 ship like...IDK Drone damage/hp AND Neut range? Vote Item Heck One for CSM8 |
Ersahi Kir
Freelance Mining Company
101
|
Posted - 2013.04.12 04:37:00 -
[434] - Quote
Akturous wrote:It would be too much if you had 7 turrets on the Pest, but you don't, you have 6, so even with the double bonus it has currently, damage is still poor. This is ok mind, because it has two utility highs and tracking enhancers are OP. But when they get bought back into line, it'll have a lot less damage projection.
You mean too much for a t1 ship like...IDK Drone damage/hp AND Neut range?
I understand the damage projection issue with the tempest, but it is what it is. As it stands a tempest still has 10 effective turrets on it, so it's not that terrible. I'll also agree that everything the tempest does it does because it has 2 utility highs, that seems to be the cornerstone of the ship. It's also why all the roles it fills are so niche.
I really don't know how hard the TE nerf is going to hit the ship. It's hitting a lot of ships at the same time, but minnie ships are by far the most reliant on falloff, so it will probably hit them the most. Only time will tell.
I'm not even going to argue the geddon changes, I feel like we're looking at a freight train coming our way and we can't get out of the way. That ship is going to be a terror in PvP, and I would be suprised if some of the big alliances aren't already queuing up large manufacturing jobs of geddons.
But I just cringe when people suggest a 7.5% RoF/level increase on normal ships. I think I saw someone suggest it for a 8/4/7 typhoon and I was like...13.3 effective turrets and a 125 drone bay is balanced in your mind? It's like many people don't realize how potent that bonus is. |
Velix Tessier
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.04.12 05:10:00 -
[435] - Quote
Please remove the unbonused guns, and bring back the drones on the Typhoon. |
Deerin
Murientor Tribe Defiant Legacy
98
|
Posted - 2013.04.12 06:58:00 -
[436] - Quote
Ersahi Kir wrote:Deerin wrote:Dear CCP Rise
I have a question about ship bonuses in geeral. The only new bonuses were geddon neut and domi range bonuses. Would you be receptive to new bonus proposals?
Possible new bonuses for minmatar would be: web range, painter effectiveness, speed, less heat on prop mods, less heat on projectiles etc.
Pest could use a single 7.5% rof bonus with an additional bonus to supplement it. This would leave the alpha role to mael and create a chance to diversify pest I respect your opinion quite a bit Deerin, but I hate when people suggest 7.5% RoF bonuses. It just feels like a sneaky way to avoid giving up damage so they can put a 3rd hull bonus on. More specifically: Damage bonus with 5% damage/level + 5% RoF/level at level 5 = 66.7% increase in turret damage Damage bonus with 7.5% RoF/level at level 5 = 60% increase in turret damage I think that hardly qualifies as giving much up when negotiating another bonus on a hull, and I think it's too much to give a basic tech 1 ship.
I agree...but it is already provided to another hull. Look at hyperion. It has a 10% per level damage bonus (which would be insane on a pest...think alpha) AND a rep bonus. Tempest, as it is, is overshadowed by other ships. Needs a flavour. A unique, but not that powerful, bonus would do that. I used 7.5 rof to open space for that new bonus.
|
Ersahi Kir
Freelance Mining Company
103
|
Posted - 2013.04.12 08:12:00 -
[437] - Quote
Deerin wrote:Ersahi Kir wrote:Deerin wrote:Dear CCP Rise
I have a question about ship bonuses in geeral. The only new bonuses were geddon neut and domi range bonuses. Would you be receptive to new bonus proposals?
Possible new bonuses for minmatar would be: web range, painter effectiveness, speed, less heat on prop mods, less heat on projectiles etc.
Pest could use a single 7.5% rof bonus with an additional bonus to supplement it. This would leave the alpha role to mael and create a chance to diversify pest I respect your opinion quite a bit Deerin, but I hate when people suggest 7.5% RoF bonuses. It just feels like a sneaky way to avoid giving up damage so they can put a 3rd hull bonus on. More specifically: Damage bonus with 5% damage/level + 5% RoF/level at level 5 = 66.7% increase in turret damage Damage bonus with 7.5% RoF/level at level 5 = 60% increase in turret damage I think that hardly qualifies as giving much up when negotiating another bonus on a hull, and I think it's too much to give a basic tech 1 ship. I agree...but it is already provided to another hull. Look at hyperion. It has a 10% per level damage bonus (which would be insane on a pest...think alpha) AND a rep bonus. Tempest, as it is, is overshadowed by other ships. Needs a flavour. A unique, but not that powerful, bonus would do that. I used 7.5 rof to open space for that new bonus.
|
Shingorash
S T R A T C O M THORN Alliance
37
|
Posted - 2013.04.12 10:13:00 -
[438] - Quote
Ersahi Kir wrote:Deerin wrote:I agree...but it is already provided to another hull. Look at hyperion. It has a 10% per level damage bonus (which would be insane on a pest...think alpha) AND a rep bonus. Tempest, as it is, is overshadowed by other ships. Needs a flavour. A unique, but not that powerful, bonus would do that. I used 7.5 rof to open space for that new bonus.
Well, the great post swallowing machine strikes again. I didn't see the hyperion before, it makes me cringe. What's the point of balancing out number of modules if they're just going to randomly increase hull bonus potency. Ah well. If the hyperion can trade a high for a low and an additional +5% damage a level, do you think we could trade 2 highs for a low and a mid and +10% damage per level? I'm sure a 6/6/7 +15% damage/level +5% RoF tempest could find a place in this game. :p But honestly I don't know what they're doing anymore. Seems like they're letting most ships get turned into the PvP wet dream (particularly with the number of mid slots on armor tanking ships), while a select few ships get the shaft of CCP's vision. Now excuse me, I need to get ready to poke my eyeballs out every time I see a 7 turret hyperion.
The new Hyperion is fine, it actually works quite well if you run the numbers, there is a EFT plugin already with the latest updates on it.
I still think it needs to lose the armor rep bonus though for a falloff bonus. The ship is so slow it needs more range. |
Pattern Clarc
Aperture Harmonics
468
|
Posted - 2013.04.12 10:17:00 -
[439] - Quote
Hyperion can kind of get away with a 50% damage bonus given the secondary bonus is an active tanking one, which, to many, is less useful than a target painting bonus.... I mean, at least that bonus applies to an effect scales with the engagement (!)
But no, this does not mean that the Tempest isn't boxed in.
We have far too many Armour battleships offering far more than the tempest does in attack or defence. The relative speed/agility advantage the tempest enjoyed as been diminished by new classes and the change of racial meta.
And now somethings got to give. 7/6/5 8/6/5 with a shield/armor HP distribution to match. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
122
|
Posted - 2013.04.12 10:24:00 -
[440] - Quote
Dear CCP rise:
General analysis on why the battleship changes generated so much frustration. Not only the minmatar ones.
On the tiercide of frigates and cruiser and BC> ... CCP gave us better ships. Make us feel we were gaining with all ships except the ones that were overused (hurricane and drake).
With battleships, that are in much peril of disapearance outside fleet battles, what we gained? Changes just for the sake of chances and even some nerf. People expected and wanted Stronger battleship.
Battleships are the most iconic ships of the races and peopel expect the battleships to reflect the races. They want to be PRIDEFUL of their battleshisp when they reach battleship level.
Help the players to have pride of their battleships and you will have success.
On overall Battleships need a LOT of help to get to the light of the battlefield on the ammounts they should be. |
|
Ashlar Vellum
Esquire Armaments
17
|
Posted - 2013.04.12 13:02:00 -
[441] - Quote
We gained GeDomis and RaPhoons. |
Caius Moneo
Science and Trade Institute Caldari State
0
|
Posted - 2013.04.12 13:10:00 -
[442] - Quote
I'd like to see CCP RIse considere an EHP increase for all battleships. This is just for the sake to differentiate them even more from battlecruisers and can be viewed separately from balancing battleships vs battleships.
I just hope CCP will keep iterating the ship balance and not loose focus like many times before. |
Garresh
Tribal Liberation Force Minmatar Republic
92
|
Posted - 2013.04.12 13:19:00 -
[443] - Quote
I Just want the drones back. The more I think about it, the more I realize how useless unbonused guns are with the new layout. I really just want the phoon to retain its utility. Like the new phoon is strong but it looks very unminmatar in its current state. This Space Intentionally Left Blank |
Destructor1792
Sebiestor Tribe Minmatar Republic
24
|
Posted - 2013.04.12 13:27:00 -
[444] - Quote
Krell Kroenen wrote:So the only attack BB is going to be a missile boat. I am not saying that the new phoon isn't going to be decent. I just don't like projectiles being omitted out of a whole subclass of ships when it is the signature weapon of the race.
I heartily agree with this.. The phoon is the first BS I ever owned way back.. and promptly lost not long after!
It's one of those Rare ships in game that can do everything & nothing, yet in the right hands can be devastating on the field.
Disco Phoon, Neut-a-phoon, Jam-a-phoon, bait-a-phoon - just some of the numerous fun fittings that could be had with this ship.
Personally, I'd like it left how it is - the odd man out, that unique ship where no-one really knows what you're fit is.
By saying you want shot of the tiers, what will happen is 1 will be preferred over 2 over 3.
So in peoples minds, there will always be a " Use 1 > 2 > 3 "
Lets keeps each ship unique
Mael - King of the Alpha - Med~Long Range Arty Boat Pest - Short~Mid range AC brawler Phoon - the "roll the dice" utility BS
That's my personal take on things (good or bad)
|
Komodo Askold
Legion of Darkwind Order of the Void
37
|
Posted - 2013.04.12 13:53:00 -
[445] - Quote
Well, these changes seem quite good... I'll miss the Typhoon's large drone bay though... |
Liastr
Wayward 7
2
|
Posted - 2013.04.12 14:34:00 -
[446] - Quote
Komodo Askold wrote:Well, these changes seem quite good... I'll miss the Typhoon's large drone bay though...
Likewise. I would've almost preferred seeing the Typhoon as a combat drone boat with missiles or guns as secondary. Maybe a resistance bonus + drone damage/hp bonus. I get this is a way-off idea though.
I can see the logic behind the proposed changes, but would it really hurt to keep the bigger drone bay? Even with a limited bandwidth? |
Seishi Maru
doMAL S.A.
65
|
Posted - 2013.04.12 15:07:00 -
[447] - Quote
Prometheus Exenthal wrote:Kagura Nikon wrote:Prometheus Exenthal wrote:The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate compared to every other BS. You are the one high. The 2 secodns extra that other battleships take to lock a tempest provide WAY more Effective hitpoints thatn the little bit it lost. Its very adequate for qhen you want to oerate in an attack role, kill somethign and get out. Very minmatar and much more interesting that simply having more HP taht is a role the tempest would ALWAYS loose to the abaddon. Those two extra seconds mean very very little when you're damage AND tank is lower than the competition by a fair bit. None of the battleships are really so cap insecure that dual heavy neuts will make up for the ships lack of dps or hitpoints. The only thing this ship does is a half-baked nano attempt You've basically just talked yourselves out of a decent armor tanking Tempest, all because you like to think the Tempest is a fast kitey ship with a small sig. Within your own race you're being outperformed: For long range the Maelstrom is better. For nanoing the Typhoon is better. For brawling either the Typhoon OR Mael do a better job. For mobile pot shots where you aren't taking any damage, the Tornado is better. Once you start bringing in the other races, you're even further up **** creek. Keep in mind that the Megathron is BARELY larger (20m3), quicker and more agile, despite being plated up. Not the mention the amount of hate for the new Typhoon. Sure I love split weapon systems, and there was nothing really wrong with the old Phoon. HOWEVER, the new one is a better ship. You people ARE aware how much that ship is going to hurt right? You're also aware of how bloody fast / agile it is right? Rise is giving you guys awesome Minmatar ships on a silver platter, and you're collectively taking a dump on it because you'd prefer the race to be inferior.
You are really bad at math and how a combat works.
Imagine that 2 of the original tempest with 1200 extra HP fight 2 abaddons with pulses. Then same thign with the new proposal.. The smaller tempests take almsot 2 seconds more to be locked. That roughly equates to 1800-1900 damage sabved only there. Then the bad tracking pulses will miss a few shots from the large tempest, but MANY more from the smaller ones. At end the less HP tempest have way more effective defense than the original version. The larger the opposing force, the larger the smaller tempest advantage will be. new tempest is much better.
The new tempest just need a tiny bit more speed to match megathron speed. |
Torrelus Toh'Kon
Cadre Assault Force This is why we cant have nice things
8
|
Posted - 2013.04.12 15:18:00 -
[448] - Quote
So happy to see the new Typhoon. It's always been one of my favourite ships despite its failings. Yes it was a good (schizophrenic) utility ship, but it deserves to be a full on killer.
Been wanting it to have 6 launchers all along, and that mid-slot too! Just how I always imagined it should be, I love it!
However, did we really have to lose the drone bandwitdh? The drone bay will be missed.
CCP Rise, you seem to have screwed up the defense stats on the Pest and Phoon.
Tempest - Posted (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259) Intended (shields / armor / hull) : 7300(+1089) / 7000(+46) / 6800(+159)
Typhoon - Posted (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Intended (shields / armor / hull) : 6000(+531) / 6500(+289) / 6000(-211)
|
Anabella Rella
Gradient Electus Matari
609
|
Posted - 2013.04.12 15:34:00 -
[449] - Quote
How about a comment or two from CCP Rise on the unfolding debate? What are your thoughts on some of the ideas presented since the second iteration of the original proposals were made? What you want is irrelevant, what you've chosen is at hand. |
Icarius
The Wings of Maak Defiant Legacy
4
|
Posted - 2013.04.12 17:23:00 -
[450] - Quote
Prometheus Exenthal wrote:Not the mention the amount of hate for the new Typhoon. Sure I love split weapon systems, and there was nothing really wrong with the old Phoon. HOWEVER, the new one is a better ship. You people ARE aware how much that ship is going to hurt right? You're also aware of how bloody fast / agile it is right?
Rise is giving you guys awesome Minmatar ships on a silver platter, and you're collectively taking a dump on it because you'd prefer the race to be inferior.
I am AWARE that with new typhoon i can have +8% dps for a hudge loss of versatility and it does not worth it.
Nothing personnal, i also noticed that you have a 65% pilot efficiency and 0 kills with a typhoon for the last 3 years .. I am rather skeptical
|
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Garresh
Tribal Liberation Force Minmatar Republic
92
|
Posted - 2013.04.12 18:26:00 -
[451] - Quote
Anabella Rella wrote:How about a comment or two from CCP Rise on the unfolding debate? What are your thoughts on some of the ideas presented since the second iteration of the original proposals were made?
I second this. If our ideas don't fit with the new design direction might as well let us no so we can refocus accordingly. Kinda feels hard to discuss it ATM since we're not sure what's on the table. This Space Intentionally Left Blank |
Prometheus Exenthal
mnemonic.
561
|
Posted - 2013.04.12 18:45:00 -
[452] - Quote
Seishi Maru wrote:Prometheus Exenthal wrote:Kagura Nikon wrote:Prometheus Exenthal wrote:The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate compared to every other BS. You are the one high. The 2 secodns extra that other battleships take to lock a tempest provide WAY more Effective hitpoints thatn the little bit it lost. Its very adequate for qhen you want to oerate in an attack role, kill somethign and get out. Very minmatar and much more interesting that simply having more HP taht is a role the tempest would ALWAYS loose to the abaddon. Those two extra seconds mean very very little when you're damage AND tank is lower than the competition by a fair bit. None of the battleships are really so cap insecure that dual heavy neuts will make up for the ships lack of dps or hitpoints. The only thing this ship does is a half-baked nano attempt You've basically just talked yourselves out of a decent armor tanking Tempest, all because you like to think the Tempest is a fast kitey ship with a small sig. Within your own race you're being outperformed: For long range the Maelstrom is better. For nanoing the Typhoon is better. For brawling either the Typhoon OR Mael do a better job. For mobile pot shots where you aren't taking any damage, the Tornado is better. Once you start bringing in the other races, you're even further up **** creek. Keep in mind that the Megathron is BARELY larger (20m3), quicker and more agile, despite being plated up. Not the mention the amount of hate for the new Typhoon. Sure I love split weapon systems, and there was nothing really wrong with the old Phoon. HOWEVER, the new one is a better ship. You people ARE aware how much that ship is going to hurt right? You're also aware of how bloody fast / agile it is right? Rise is giving you guys awesome Minmatar ships on a silver platter, and you're collectively taking a dump on it because you'd prefer the race to be inferior. You are really bad at math and how a combat works. Imagine that 2 of the original tempest with 1200 extra HP fight 2 abaddons with pulses. Then same thign with the new proposal.. The smaller tempests take almsot 2 seconds more to be locked. That roughly equates to 1800-1900 damage sabved only there. Then the bad tracking pulses will miss a few shots from the large tempest, but MANY more from the smaller ones. At end the less HP tempest have way more effective defense than the original version. The larger the opposing force, the larger the smaller tempest advantage will be. new tempest is much better. The new tempest just need a tiny bit more speed to match Megathron speed.
Because Tempests have great tracking, and the new Apocs and Domis don't shred them right? If you're sitting still, you're an easy target. If you're mwding around, you're an easy target. If you're shooting a ship that has sentries deployed, lock time is negated because sentries shoot back right away.
There is only 1 situation where a Tempest works better than a Typhoon, and that's plinking small tackle from 40-50km away. If you don't have missile skills to use the Typhoon, well yea that's a ****** deal, but at the same time, Minmatar have been a split race since day on. That's like complaining you didn't traing T2 heavy/sentry drones since the Dominix lost its hybrid bonus.
As for wanting your "versatility" back on the Typhoon... You folks make it sound like you ran both missiles AND ACs on your Typhoons. But if that were the case, you'd be embracing its changes, because you've already got missile skills and the now the ship is better! If that ISN'T the case, and you DON'T have missile skills, the Tempest has always been the better of the two. The Phoon loosing its extra heavy drones does suck a little bit overall, but at the end of the day it's not a drone ship and Minmatar is not a drone race. -áwww.promsrage.com |
Zarnak Wulf
In Exile. Imperial Outlaws.
1157
|
Posted - 2013.04.12 20:00:00 -
[453] - Quote
@ Prom
The Tempest actually hits that bar you set:
Updated Traditional Setup: (takes increased PG into account)
High: 800mm II x 6 Heavy Unstable Fluctuator x 2 Mid: Prototype 100 MN MWD Heavy Electrochemical Cap Booster TC II Fleeting Propulsion Inhibitor Warp Disruptor II Low: 1600 Rolled Tungsten X 2 EANM II DC II Gyro II x 2 Rigs: Armor explosive Trimark x 2 Drones: Flight of Valkeries and warriors
861 DPS - 970 overheated. If the OH number is not legit in your eyes you can strip off the Neuts and slap on two 'Malkuth Torp Launchers on it. Your DPS range becomes 969-1098.
EHP prebuff is 97.8k EHP. The Tempest is gaining 1089 to its base armor and will easily hit that 110-120k EHP number.
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Prometheus Exenthal
mnemonic.
562
|
Posted - 2013.04.12 20:16:00 -
[454] - Quote
That's below 110k ehp, and while it DOES do competitive damage, you're now 100% fixed to a passive armor setup. The Typhoon is clearly the superior ship, made even more obvious as soon as you try to put a rep or something on it.
The previously suggested Tempest stats were much nicer. Sure it was a little bit bigger, but it also had hitpoints similar to that of the other races. A slightly smaller sig is not worth losing 20-30k ehp.
I say keep the slot layout as it is now, but give it the stats that were originally proposed. Hell, keep the stupid sig if it appeases the masses, it won't be a big deal.
IDEALLY Id like to see the Tempest be a 748 arrangement, but I think the nanofools will cry foul even moreso. -áwww.promsrage.com |
Luke Hammarskjold
Seventh Heaven's Retinue Dominatus Atrum Mortis
0
|
Posted - 2013.04.12 20:25:00 -
[455] - Quote
You could at least give it 125 drone bandwidth and 175 drone bay so its comparable to the geddon... |
Ganthrithor
GoonWaffe Goonswarm Federation
547
|
Posted - 2013.04.12 20:27:00 -
[456] - Quote
I, for one, am really looking forward to the new Typhoon: at least provided they follow through with the missile tweaks. I'm excited about this expansion. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 20:27:00 -
[457] - Quote
Prometheus Exenthal wrote:That's below 110k ehp, and while it DOES do competitive damage, you're now 100% fixed to a passive armor setup. The Typhoon is clearly the superior ship, made even more obvious as soon as you try to put a rep or something on it.
The previously suggested Tempest stats were much nicer. Sure it was a little bit bigger, but it also had hitpoints similar to that of the other races. A slightly smaller sig is not worth losing 20-30k ehp.
I say keep the slot layout as it is now, but give it the stats that were originally proposed. Hell, keep the stupid sig if it appeases the masses, it won't be a big deal.
IDEALLY Id like to see the Tempest be a 748 arrangement, but I think the nanofools will cry foul even moreso.
So you want an armour tanking ship with large EHP, a large signature, and a 7/4/8 arrangement..... so basically you don't want a Tempest then.
Also you don't seem to realise how signature radius works. |
Pattern Clarc
Aperture Harmonics
469
|
Posted - 2013.04.12 20:29:00 -
[458] - Quote
On closer inspection, the Tempest is pretty bad.
I'd either go back to making it the slower combat BS with the HP to match, remove the missile hardpoints and give it 125/150 drones.
Or 7/6/6 - making it a strong shield tanker, allowing it to be faster than a Megathron, with decent EHP and DPS (somewhere around proms bench marks) WITH a web and a point. Less neuting power than before, but oh well, you can't have everything. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 20:39:00 -
[459] - Quote
Pattern Clarc wrote:On closer inspection, the Tempest is pretty bad.
Or 7/6/6 - making it a strong shield tanker, allowing it to be faster than a Megathron, with decent EHP and DPS (somewhere around proms bench marks) WITH a web and a point. Less neuting power than before, but oh well, you can't have everything.
Why keep trying to force it to either shield or armour tank. Minmatar ships are meant to be versatile, and right now people have no idea whether a Tempest will be armour or shield fit. Switching it to have more low or med slots will simply force it to fit either one or the other. The 8/5/6 layout is actually the perfect layout for a Minmatar ship.
If it need further buffs, then buff its damage output and increase its speed and lower its sig, perhaps increas EHP slightly, although currently it is pretty decent in my opinion.
Also those commenting that it doesn't matter whether it has a low or high sig radius clearly do not understand how signature radius works, I suggest you check it out on Agony or Eve uni websites.
To put it basically, a low signature radius mitigates damage in such a way that a high sig and higher EHP ship will still die faster despite the fact it has more shield and armour. The only case this wouldn't apply is when fighting smaller ships, but against anything BS and above it has a big effect. And also that not to mention all the other tactics you run when you have a faster, lighter, and more agile ship. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 20:44:00 -
[460] - Quote
Prometheus Exenthal wrote:Hell, keep the stupid sig if it appeases the masses, it won't be a big deal.
Junko Sideswipe wrote:I liked the tempest sig at 420. Please learn how signature radius works. :) |
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Cage Man
185
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Posted - 2013.04.12 20:45:00 -
[461] - Quote
Pity about the drone bandwidth change. Could have been a cheap armor Rattlesanke alternative. Would have had less drone dps.. but would still have been pretty awesome.. maybe that's why they dropped the drone bandwidth Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |
Vibramycin
Pator Tech School Minmatar Republic
12
|
Posted - 2013.04.12 20:58:00 -
[462] - Quote
Rebecha Pucontis wrote:
To put it basically, a low signature radius mitigates damage in such a way that a high sig and higher EHP ship will still die faster despite the fact it has more shield and armour. The only case this wouldn't apply is when fighting smaller ships, but against anything BS and above it has a big effect. And also that not to mention all the other tactics you run when you have a faster, lighter, and more agile ship.
The sig radius effect is HIGHLY situational. I'm not a BS combat guru, but there's a large range of angular velocities where even a 50% difference in sig will make less than a 5% difference in damage taken. Specifically, if you are near optimal of railrokhs or hellcats (two very different situations, results the same), your sig doesn't mean squat as far as damage applied. If you are outside of optimal that's doubly true; only when you get well inside of optimal--AND have a high transversal--does small sig start to really help out.
Sit down with eft damage graphs for a while to get the feel for it. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 21:03:00 -
[463] - Quote
Vibramycin wrote:Rebecha Pucontis wrote:
To put it basically, a low signature radius mitigates damage in such a way that a high sig and higher EHP ship will still die faster despite the fact it has more shield and armour. The only case this wouldn't apply is when fighting smaller ships, but against anything BS and above it has a big effect. And also that not to mention all the other tactics you run when you have a faster, lighter, and more agile ship.
The sig radius effect is HIGHLY situational. I'm not a BS combat guru, but there's a large range of angular velocities where even a 50% difference in sig will make less than a 5% difference in damage taken. Specifically, if you are near optimal of railrokhs or hellcats (two very different situations, results the same), your sig doesn't mean squat as far as damage applied. If you are outside of optimal that's doubly true; only when you get well inside of optimal--AND have a high transversal--does small sig start to really help out. Sit down with eft damage graphs for a while to get the feel for it.
This is the point though, when you know how to fly the ships properly then the extra sig and speed can make a massive difference. When you don't know what you are doing then you will die in a blaze of inglorious flames. That's one of the things I like about flying Minmatar ships, your on the edge of your seat trying to max out your speed and angular. |
Prometheus Exenthal
mnemonic.
562
|
Posted - 2013.04.12 21:12:00 -
[464] - Quote
Rebecha Pucontis wrote:Also you don't seem to realise how signature radius works.
You're aware that I'm the person who pushed for sig-related bonuses on the AFs, right? I'm very very much aware of how signature radius works
Fact of the matter if a battleship is MWDing, any weapons will track and hit it. They aren't that small or fast. The only situation where small battleship signature is nice, is when it comes to getting bombed.
If it's webbed, the ship isn't small/fast enough to get under BS-sized tracking (for closerange weapons) without ruining its own damage output. The lock-speed argument IS valid to an extent, but that would have to mean that the Tempest has either a damage (application/projection) or tanking advantage. The Tempest has neither of those. The first strike advantage is negated as soon as the other BS get a lock, because they all have either a damage, range, or tanking advantage that supersede it.
That fact is further bolstered by the Maelstrom & Typhoon, which outperform the Tempest when it comes to just about everything. -áwww.promsrage.com |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 21:19:00 -
[465] - Quote
Prometheus Exenthal wrote: The only situation where small battleship signature is nice, is when it comes to getting bombed.
I have to disagree on this one. If your going to fit an MWD and keep cycling it then unlike a frig you will get little to no benefit from the lowered sig, but you shouldn't be doing that if your trying to avoid tracking, an AB would work much better allowing you to keep up speed and allow your opponent only glancing hits.
Also this is only turrets, when it comes to missiles you are getting a permenant damage mitigation with no stacking penalty with the other methods of mitigating damage.
Also why do you think CCP Rise wouldn't reduce the signature without dropping the EHP when we originally asked for it.. It's because these guys have worked out the Maths and now how valuable the lowered signature is, particuarly when you are in the realms of sub 350 for a BS. |
Prometheus Exenthal
mnemonic.
563
|
Posted - 2013.04.12 22:42:00 -
[466] - Quote
I very rarely see AB fit battleships in combat. Yes that mitigates some damage, but the Tempest doesn't have a tracking bonus or the best range. By keeping transversal up you're ruining your own damage output. The only way around this, is a shield tank, which increases your signature and decreases your total HP (aka any hope of fighting other BS).
Nowadays, a Raven with torpedoes and an unbonused TP is still doing more damage to an unwebbed afterburning Tempest than a standard dual gyro Tempest. This remains true until you get out of torpedo range. Even a cruise Raven, while doing slightly less dps, is more useful because it has such obscene range which means constant damage. And that damage mitigation is negated when you start adding multiple ships w/ target painters.
The same applies when trying to argue against ANY of the other Battleships, without them using drones, and with MAXIMUM potential transversal. If you want to include a sentry Dominix or Armageddon, they hit Tempests just as well.
And of course, up close, all of that signature and ab tank is totally negated unless you're fighting a battleship that isn't aided by a web (either its own or otherwise). So you see, there isn't a situation where a *kiting* Tempest would have the upper hand against other battleships.
As for people complaining and begging Rise to retract his changes, that's simply a dev doing his job. Those same people are working in the realm of TODAYS ships where the Tempest may be viable on some level. With all the new ship changes, the Tempest as it stands, becomes nothing more than a cool looking ship and a base for which the faction version can be built.. -áwww.promsrage.com |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 23:00:00 -
[467] - Quote
There are a number of ways in which you can make the low signature work, although yes in some scenarios it wont have any effect. Against missiles though it will help quite a bit, against turrets it is more situational, but good Minmatar pilots will get into the right situations to make it work for them.
Personally I would improve the Tempest by upping its speed and agility a little further, and lowering its sig slightly, meaning it can be used as a decent sniping ship with BS HP, or fit it with neuts and go for a close range fit. Although it had its EHP lowered, it is still very decent for an attack BS. Damage output is still very good, and so all in all its looking very good to me.
I would suggest tweaking the speed and agility a little more, and then leaving it and wait to see if it find a place in the meta.
If you don't agree, then what would you suggest instead anyway. It's all well and good complaining, but if you don't suggest anything yourself then its not much help. And there is no point simply turning the ship into an inferior version of the maelstrom . |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 23:06:00 -
[468] - Quote
I would go for something like this ideally. Still decent with either a shield or armour fit, nice and fast, and not pigeon holed so there are plenty of options.
Rebecha Pucontis wrote: Tempest:
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 7300 (+300) / 7300 / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
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Sunuva Gunn
Glowing Goat Black Fence.
11
|
Posted - 2013.04.12 23:06:00 -
[469] - Quote
I'm hoping that the silence is due to an attempt to re-re-balance a number of ships to stop the constant whining.
Sadly (for me) I figure that the (almost) 90 page long set of complaints about Gallente BS will get more focus than this thread. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 23:22:00 -
[470] - Quote
Sunuva Gunn wrote:I'm hoping that the silence is due to an attempt to re-re-balance a number of ships to stop the constant whining.
Sadly (for me) I figure that the (almost) 90 page long set of complaints about Gallente BS will get more focus than this thread.
Yes it would be nice to get a response and see what they have so far. At the moment most people have contributed their opinions and now the conversation has gone stale until we find out what is happening next.
I guess they are working on them, so fingers crossed for any further iterations. Mainly for a larger drone capability on the typhoon, but a few tweaks to the tempest would also be nice.
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Prometheus Exenthal
mnemonic.
563
|
Posted - 2013.04.12 23:40:00 -
[471] - Quote
The Tempest shouldn't get a smaller signature than what was already proposed. The reasoning is that if you go much smaller, you're entering Battlcruiser territory. For example; A Drake is around 380, and Shield Cane is around 340. The Typhoon is already at that level (330), so that's already something that needs to be observed carefully.
It doesn't really matter if you think the ships current proposed HP is *fine*, because once you've factored in everything else, ti's quite poor. I don't have a problem with the ships slot layout, and I was a big fan of the Mega (initially) sharing it. You can keep the signature and but IMO it needs to get that extra bit of base hitpoints back.
The current proposition is: Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259)
The original proposition was this: Defense (shields / armor / hull) : 7800(+846) / 7800(+1589) / 7100(+459) -áwww.promsrage.com |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 00:22:00 -
[472] - Quote
Prometheus Exenthal wrote:The Tempest shouldn't get a smaller signature than what was already proposed. The reasoning is that if you go much smaller, you're entering Battlcruiser territory.
The Typhoon currently is at 330, so 350 on the Tempest would seem reasonable as it has higher HP.
Prometheus Exenthal wrote:It doesn't really matter if you think the ships current proposed HP is *fine*, because once you've factored in everything else, ti's quite poor. I don't have a problem with the ships slot layout, and I was a big fan of the Mega (initially) sharing it. You can keep the signature and but IMO it needs to get that extra bit of base hitpoints back.
If you think 7300 shield and armour is poor, then what do you think of the Typhoon which is far lower? I'd like to see both at 7300. But mainly I'd like to see armour and shield both equal, so perhaps both at 7150 to compromise. I cant see CCP Rise increasing the HP to the levels you proposed above, it would make the ship too OP. |
Schmell
Russian Thunder Squad Darkness of Despair
30
|
Posted - 2013.04.13 00:32:00 -
[473] - Quote
The new phoon is also almost as fast on 100mn ab as ahac. With BC signature and tracking independent weapons....yeah, i dont know the reason to fly tempest anymore. The combination of stats is insanely strong imo |
Prometheus Exenthal
mnemonic.
564
|
Posted - 2013.04.13 00:37:00 -
[474] - Quote
The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake.
The levels I posted were the initial amounts that Rise proposed. They aren't my numbers, they are what CCP wanted. The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker.
However, now you've got a vastly under performing ship. The higher HP gives it a chance to compete. -áwww.promsrage.com |
Arronicus
Shadows of Vorlon The Marmite Collective
517
|
Posted - 2013.04.13 00:42:00 -
[475] - Quote
CCP Rise wrote: Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 5 turrets , 6 launchers(+1) Fittings: 12500 PWG, 640 CPU(+40) Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211) Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3) Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 103600000(-2000000) / 15.8s(-1.16s) Drones (bandwidth / bay): 100(-125) / 100(-75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7 Sensor strength: 19 Ladar Sensor Strength(+1) Signature radius: 330(+10)
TIL: Old typhoon has 225mb bandwidth for drones.
Also, to everyone who doubted that they would make the typhoon a torpedo boat: HAHAHAHA SUCK IT I TOLD YOU SO. /professionalism.
The explosion velocity bonus is nice, but even with that, they (torpedos) are still going to be lame ducks for hitting anything smaller than a battleship, compared to other short range weapon systems. |
Schmell
Russian Thunder Squad Darkness of Despair
30
|
Posted - 2013.04.13 00:52:00 -
[476] - Quote
Arronicus wrote: The explosion velocity bonus is nice, but even with that, they (torpedos) are still going to be lame ducks for hitting anything smaller than a battleship, compared to other short range weapon systems.
Well actually 1 web and one tp are enough to deal 90% of raw torpedo damage to a cruiser, moving with its base speed (lets say that mwd is already turned off by scrambler, and no ab present)
Nice? |
Kagura Nikon
Mentally Assured Destruction Whores in space
126
|
Posted - 2013.04.13 01:08:00 -
[477] - Quote
Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake.
The levels I posted were the initial amounts that Rise proposed. They aren't my numbers, they are what CCP wanted. The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker.
However, now you've got a vastly under performing ship. The higher HP gives it a chance to compete.
1 K more EHP measn NOTHIGn is a massive half a second worth o incommign damage on a normal small sacale fight (4-5 ) ships.
The signature radisu allows you to get locked enoughsecodns later that you are gaignign MORE than 1 k ehp
Also signature is EXTREMELY helpful when you are fighting dreads and carriers. |
Kagura Nikon
Mentally Assured Destruction Whores in space
126
|
Posted - 2013.04.13 01:10:00 -
[478] - Quote
Pattern Clarc wrote:On closer inspection, the Tempest is pretty bad.
I'd either go back to making it the slower combat BS with the HP to match, remove the missile hardpoints and give it 125/150 drones.
Or 7/6/6 - making it a strong shield tanker, allowing it to be faster than a Megathron, with decent EHP and DPS (somewhere around proms bench marks) WITH a web and a point. Less neuting power than before, but oh well, you can't have everything.
The Cobmat tempest was useless. Eveerythgin It coudl dfo the maelstrom could do better. And the difference in HP between the previous proposla and current one is NOT 30 K EHP. ITs barely over 1K bae HP that translates to aroudn 2.5 K EHP.
The sgianture bonus is MUCH MUCH MUCH more significateive than 3 K EHP |
Kagura Nikon
Mentally Assured Destruction Whores in space
126
|
Posted - 2013.04.13 01:13:00 -
[479] - Quote
Prometheus Exenthal wrote:Seishi Maru wrote:Prometheus Exenthal wrote:Kagura Nikon wrote:Prometheus Exenthal wrote:The previous Tempest iteration was better than what's up here now. The people complaining about the signature radius are high. Now the ship is woefully inadequate compared to every other BS. You are the one high. The 2 secodns extra that other battleships take to lock a tempest provide WAY more Effective hitpoints thatn the little bit it lost. Its very adequate for qhen you want to oerate in an attack role, kill somethign and get out. Very minmatar and much more interesting that simply having more HP taht is a role the tempest would ALWAYS loose to the abaddon. Those two extra seconds mean very very little when you're damage AND tank is lower than the competition by a fair bit. None of the battleships are really so cap insecure that dual heavy neuts will make up for the ships lack of dps or hitpoints. The only thing this ship does is a half-baked nano attempt You've basically just talked yourselves out of a decent armor tanking Tempest, all because you like to think the Tempest is a fast kitey ship with a small sig. Within your own race you're being outperformed: For long range the Maelstrom is better. For nanoing the Typhoon is better. For brawling either the Typhoon OR Mael do a better job. For mobile pot shots where you aren't taking any damage, the Tornado is better. Once you start bringing in the other races, you're even further up **** creek. Keep in mind that the Megathron is BARELY larger (20m3), quicker and more agile, despite being plated up. Not the mention the amount of hate for the new Typhoon. Sure I love split weapon systems, and there was nothing really wrong with the old Phoon. HOWEVER, the new one is a better ship. You people ARE aware how much that ship is going to hurt right? You're also aware of how bloody fast / agile it is right? Rise is giving you guys awesome Minmatar ships on a silver platter, and you're collectively taking a dump on it because you'd prefer the race to be inferior. You are really bad at math and how a combat works. Imagine that 2 of the original tempest with 1200 extra HP fight 2 abaddons with pulses. Then same thign with the new proposal.. The smaller tempests take almsot 2 seconds more to be locked. That roughly equates to 1800-1900 damage sabved only there. Then the bad tracking pulses will miss a few shots from the large tempest, but MANY more from the smaller ones. At end the less HP tempest have way more effective defense than the original version. The larger the opposing force, the larger the smaller tempest advantage will be. new tempest is much better. The new tempest just need a tiny bit more speed to match Megathron speed. Because Tempests have great tracking, and the new Apocs and Domis don't shred them right? If you're sitting still, you're an easy target. If you're mwding around, you're an easy target. If you're shooting a ship that has sentries deployed, lock time is negated because sentries shoot back right away. There is only 1 situation where a Tempest works better than a Typhoon, and that's plinking small tackle from 40-50km away. If you don't have missile skills to use the Typhoon, well yea that's a ****** deal, but at the same time, Minmatar have been a split race since day one. That's like complaining you didn't train T2 heavy/sentry drones and now you're upset because the Dominix lost its hybrid bonus. As for wanting your "versatility" back on the Typhoon... You folks make it sound like you ran both missiles AND ACs on your Typhoons. But if that were the case, you'd be embracing its changes, because you've already got missile skills and the now the ship is better! If that ISN'T the case, and you DON'T have missile skills, the Tempest has always been the better of the two. The Phoon loosing its extra heavy drones does suck a little bit overall, but at the end of the day it's not a drone ship and Minmatar is not a drone race. And to reiterate on the Tempest.. People moaning to change one of the pests damage bonuses to falloff and change a high to a mid... You're high. Enjoy your lame 3 slot shield tank (pvp), even weaker damage output, and now utterly useless armor setups. The pest is not a nano ship. Especially since a good amount of BS will slap the **** out of your kiting & mwding hull. Hell, a cruise phoon (before any missile boosts) will bone your ass so damn fast, it'll make your head spin. The pest needs to be looked at like a minmatar Megathron, because that's the kind of ship they don't have. It needs a ship in the ~110-120k + 930dps range, and it doesn't come close now that it was redacted. The Typhoon, Maelstrom, Dominix, and any of the Amarr ships will give zero fucks how far or how kitey a Tempest is. The Typhoon IS the better kiting and nanoing ship. The only thing the pest does better is plink frigates from 40+km. The nanophoon does exactly what you people are asking for, but because it uses missiles, you don't want anything to do with it
STOP ARGUINING ABOUT AN ILLUSIVE BS vs BS fight only on the same number of ships!!
The signature radius advantage of the tempest is percentually LARGER against an abaddon than the trackign advantage of the mega against the same abaddon. Get out of your limited mindset. you are failing VERY hard .
The redaction reduced only a LITTLE BIT of armor anhd some shield. Stop being BLIND |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 01:55:00 -
[480] - Quote
Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake.
On one hand you are saying the typhoon is able to nano and has absurd speed, yet the tempest has only 20 extra signature radius, and only 10m/s slower, yet your saying it is useless. Why not argue to bring the Tempest to the Typhoon levels then if that is what you believe. It sounds to me as though you have your mind set on making the Tempest a heavy combat ship where it will always be outclassed by the maeltrom.
Prometheus Exenthal wrote: The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker.
I don't recall many people complaining it wasn't a shield tanker. There have been a couple asking for an extra mid, or an extra low, which tells me that the slot layout is just about right. |
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Gargantoi
Solar Wind Test Alliance Please Ignore
0
|
Posted - 2013.04.13 06:50:00 -
[481] - Quote
leave the typhoon as it curently is fmlg with the 5 heavy drones 5% to rate of fire to guns and 5% to missile launcher ...and just add 1 more med slot to it and thats that ..no need to change the bonus of the ship and make it a missile boat ...srsly ..Leave it as it is and just add +1 more med slot and thats that ..job done |
Kagura Nikon
Mentally Assured Destruction Whores in space
128
|
Posted - 2013.04.13 09:30:00 -
[482] - Quote
Rebecha Pucontis wrote:Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake. On one hand you are saying the typhoon is able to nano and has absurd speed, yet the tempest has only 20 extra signature radius, and only 10m/s slower, yet your saying it is useless. Why not argue to bring the Tempest to the Typhoon levels then if that is what you believe. It sounds to me as though you have your mind set on making the Tempest a heavy combat ship where it will always be outclassed by the maeltrom. Prometheus Exenthal wrote: The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker. I don't recall many people complaining it wasn't a shield tanker. There have been a couple asking for an extra mid, or an extra low, which tells me that the slot layout is just about right.
What we are complaining is that OTHER battleship receive a reduction of turrets to 6 and a super bonus to make those worth as a full rack of guns and still remain with a second ship bonus.. all to get an extra low slot.
The tempest need to use 2 of his bonuses to compensate for that turret missing AND it doe snto get the extra low slot. THat is hwy tempest woudl bea HUGE fail as a cobmat ship unless its bonuses are changed completely |
Komodo Askold
Legion of Darkwind Order of the Void
38
|
Posted - 2013.04.13 10:59:00 -
[483] - Quote
Liastr wrote:Komodo Askold wrote:Well, these changes seem quite good... I'll miss the Typhoon's large drone bay though... Likewise. I would've almost preferred seeing the Typhoon as a combat drone boat with missiles or guns as secondary. Maybe a resistance bonus + drone damage/hp bonus. I get this is a way-off idea though. I can see the logic behind the proposed changes, but would it really hurt to keep the bigger drone bay? Even with a limited bandwidth? Well, right now Minmatar are not a drone race, as Gallente or Amarr do. As the changes apply, the Typhoon will become an armor missile boat with a quite big drone bay (100m3 are not that bad), something like an inverted Prophecy. It's a nice role, but yeah, keeping the old 175m3 or at least 150m3 or even 125m3 wouldn't hurt I guess... After all, those drones will not be bonused, and when looking at the Typhoon's front and seeing that massive hangar seems like coherent.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.04.13 11:19:00 -
[484] - Quote
That is not a hangar opening, but rather the fuel cap covering the WD-40 tanks .. hence the size .. also explains the general shape of the ship .. big 'ol can |
Komodo Askold
Legion of Darkwind Order of the Void
38
|
Posted - 2013.04.13 11:28:00 -
[485] - Quote
Veshta Yoshida wrote:That is not a hangar opening, but rather the fuel cap covering the WD-40 tanks .. hence the size .. also explains the general shape of the ship .. big 'ol can Thank you for the healthy ROFL xD
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Pattern Clarc
Aperture Harmonics
469
|
Posted - 2013.04.13 11:47:00 -
[486] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:On closer inspection, the Tempest is pretty bad.
I'd either go back to making it the slower combat BS with the HP to match, remove the missile hardpoints and give it 125/150 drones.
Or 7/6/6 - making it a strong shield tanker, allowing it to be faster than a Megathron, with decent EHP and DPS (somewhere around proms bench marks) WITH a web and a point. Less neuting power than before, but oh well, you can't have everything. The Cobmat tempest was useless. Eveerythgin It coudl dfo the maelstrom could do better. And the difference in HP between the previous proposla and current one is NOT 30 K EHP. ITs barely over 1K bae HP that translates to aroudn 2.5 K EHP. The sgianture bonus is MUCH MUCH MUCH more significateive than 3 K EHP The people who wanted armour and attack ship have pretty much the perfect combo in the new phoon. Attack with turrets? Tornado...
I'm ready and waiting for the Tempest to receive the full CCP Rise treatment tbh. As it stands right now it's reinvention, or oblivion tbh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Garresh
Tribal Liberation Force Minmatar Republic
95
|
Posted - 2013.04.13 13:22:00 -
[487] - Quote
Komodo Askold wrote: Well, right now Minmatar are not a drone race, as Gallente or Amarr do.
Regardless of whether or not we have drone bonused ships, drones have *always* played an integral part in Minmatar ship design. Almost all our old ship designs that did have drone bays were larger than average. Of course we were never Gallente levels, and we never had explicit bonuses in drones, but that didn't stop us from being heavily drone-centric on some of our ships. Hell I've used the typhoon with sentries as my primary output before, in conjunction with cruises. This was for PvE in W-space, but it worked. It worked really well. We may not be the "drone race", but we are still minmatar, and we use drones. A lot. This Space Intentionally Left Blank |
Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 16:05:00 -
[488] - Quote
Rebecha Pucontis wrote:Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake. On one hand you are saying the typhoon is able to nano and has absurd speed, yet the tempest has only 20 extra signature radius, and only 10m/s slower, yet your saying it is useless. Why not argue to bring the Tempest to the Typhoon levels then if that is what you believe. It sounds to me as though you have your mind set on making the Tempest a heavy combat ship where it will always be outclassed by the maeltrom. Prometheus Exenthal wrote: The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker. I don't recall many people complaining it wasn't a shield tanker. There have been a couple asking for an extra mid, or an extra low, which tells me that the slot layout is just about right.
People have been requesting an extra mid for better shield-tanking & nanoing about. There's no other reason to ask for one when your ships already got 5
The base speed between the Typhoon & Tempest may be close, but the difference between the two of them is pretty huge. The reason? Agility & Mass. The Tempest is a fat brick compared to the Typhoon.
As for Minmatar not getting their 5 heavies anymore. Think of it this way, you're still better off than Caldari -áwww.promsrage.com |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 16:09:00 -
[489] - Quote
Prometheus Exenthal wrote:Rebecha Pucontis wrote:Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake. On one hand you are saying the typhoon is able to nano and has absurd speed, yet the tempest has only 20 extra signature radius, and only 10m/s slower, yet your saying it is useless. Why not argue to bring the Tempest to the Typhoon levels then if that is what you believe. It sounds to me as though you have your mind set on making the Tempest a heavy combat ship where it will always be outclassed by the maeltrom. Prometheus Exenthal wrote: The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker. I don't recall many people complaining it wasn't a shield tanker. There have been a couple asking for an extra mid, or an extra low, which tells me that the slot layout is just about right. People have been requesting an extra mid for better shield-tanking & nanoing about. There's no other reason to ask for one when your ships already got 5 The base speed between the Typhoon & Tempest may be close, but the difference between the two of them is pretty huge. The reason? Agility & Mass. The Tempest is a fat brick compared to the Typhoon. As for Minmatar not getting their 5 heavies anymore. Think of it this way, you're still better off than Caldari
Still sounds as though your scare mongering to get the changes you want to me. There isn't that much difference in terms of agility and sig between the typhoon and tempest, and the small difference there is can easily be ironed out with a few tweaks if necessary.
Also some people have been asking for an extra mid and an extra low slot in this thread, which shows that some people like to shield tank and others like to armour tank the Tempest, which shows to me the current slot layout is doing its job perfectly. |
Pattern Clarc
Aperture Harmonics
472
|
Posted - 2013.04.13 16:25:00 -
[490] - Quote
Rebecha Pucontis wrote: Also some people have been asking for an extra mid and an extra low slot in this thread, which shows that some people like to shield tank and others like to armour tank the Tempest, which shows to me the current slot layout is doing its job perfectly.
lol. Nope. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 16:31:00 -
[491] - Quote
Like I said before, I have no problem with the slot layout. And the difference in agility is quite large. The Typhoon is a full second faster.
To put that into perspective, you can fit up a Typhoon for maximum potential armor buffer and still be faster to align than a completely unfit Tempest.
I'm not saying that's a bad thing (it isn't), but that you've got a bit of a false impression of the Tempest. Most new players (from the last couple years) will have no knowledge of nano-phoons from back in the day, but the fact is that the Typhoon has always been smaller, faster, and more agile than the Tempest. -áwww.promsrage.com |
Pattern Clarc
Aperture Harmonics
472
|
Posted - 2013.04.13 16:36:00 -
[492] - Quote
If the tempest was actually a shield tanker, then the discrepancy between the speed and agility of the phoon would make sense... And so would the anaemic dps, You could try to make a better armour tanker I suppose, (would require more drone dps and to relook at the speed/agility stats) but it really doesn't make sense given how many ships can do a similar thing. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 16:48:00 -
[493] - Quote
Pattern Clarc wrote:If the tempest was actually a shield tanker, then the discrepancy between the speed and agility of the phoon would make sense... And so would the anaemic dps, You could try to make a better armour tanker I suppose (with more low slots), (would require more drone dps and to relook at the speed/agility stats) but it really doesn't make sense given how many ships can do a similar thing.
To me if you are going to fix the Tempest into a role, then make it an armour tanker. That way it can utilise its low sig which would be completely negated by the shield tank, and also the maelstrom already has a better shield tank so no point having two ships doing the same thing.
But in my opinion I would leave the slot layout as it is, and then alter other attributes if it needs further buffs.
Also the Tempest puts out roughly the same dps and the Maelstrom, so I dont know where your getting this idea that is has anaemic dps? |
Pattern Clarc
Aperture Harmonics
472
|
Posted - 2013.04.13 16:52:00 -
[494] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:If the tempest was actually a shield tanker, then the discrepancy between the speed and agility of the phoon would make sense... And so would the anaemic dps, You could try to make a better armour tanker I suppose (with more low slots), (would require more drone dps and to relook at the speed/agility stats) but it really doesn't make sense given how many ships can do a similar thing. To me if you are going to fix the Tempest into a role, then make it an armour tanker. That way it can utilise its low sig which would be completely negated by the shield tank, and also the maelstrom already has a better shield tank so no point having two ships doing the same thing. But in my opinion I would leave the slot layout as it is, and then alter other attributes if it needs further buffs. Also the Tempest puts out roughly the same dps and the Maelstrom, so I dont know where your getting this idea that is has anaemic dps? Do you put 2 or 3 gyros on your armor tanking tempest fit?
And the Maelstrom would have a better shield tank but none of the speed or utility. Looking around across the races, there are just far too many turreted armour tanking fleet ships, forcing the tempest down that road has always seemed like a mistake, especially considering many prefer to kite with it. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 16:59:00 -
[495] - Quote
And we've come full circle. Keep the slot layout, keep the sig/speed, & give the Tempest its previously suggested HP increase.
There's no way it will be OP, and the ship won't be pigeonholed into a shield/armor role. -áwww.promsrage.com |
Pattern Clarc
Aperture Harmonics
474
|
Posted - 2013.04.13 17:35:00 -
[496] - Quote
Prometheus Exenthal wrote:And we've come full circle. Keep the slot layout, keep the sig/speed, & give the Tempest its previously suggested HP increase.
There's no way it will be OP, and the ship won't be pigeonholed into a shield/armor role. So basically, the way you believe you fix the DPS and agility issues is by increasing adding +800 to shields, +500 armour and +300 to hull HP?
Looking at the current stats, (eg compared to the Phoon or Megathron) it seems like it's quite high for an Attack BS. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 18:13:00 -
[497] - Quote
Pretty much. It seems high until you notice that the slot layout is what limits the ships ability to tank AND do damage. It looks up to par to me, and suddenly looks like competition for the Amarr lineup -áwww.promsrage.com |
Vibramycin
Pator Tech School Minmatar Republic
12
|
Posted - 2013.04.13 18:40:00 -
[498] - Quote
Yes, of course I know the final thing that matters is angular velocity. Though I guess I can't blame you for assuming an eve player doesn't.
My point was that most of the time you will not have the luxury of being able to take advantage of a small sig; my phrasing of "HIGHLY situational" was euphamistic for "rarely relevant" and that's true. Seriously, go to EFT, and compare two BSs with 60mm sig difference. Tell me that'll matter in more than one engagement out of 100. I was looking at something like a 590 shield rokh vs a 400 armor mega--a MUCH bigger difference than you're discussing. The attacking BS had huge window in which they did at least 95% of their damage to the smaller sig. There was a range of a few KM--max, with a circular orbit!--when the mega was under the guns of the shooter and the rokh wasn't. The mega got a free bonus, too, being faster than the rokh, which I didn't correct for. Sig is a great mechanic; it is excellent for making frigs hard to hit by BS, yet still requiring pilot skill out of frig. It is hardly ever a deciding factor in bs vs. bs.
If you're telling me you can fly so close to the edge of the envelope that you can use 60 sig to change a fight, I'm telling you that you're so damn good you don't need 60 sig to run circles around every other eve PVPer in the game.
Rebecha Pucontis wrote:Vibramycin wrote:Rebecha Pucontis wrote:
To put it basically, a low signature radius mitigates damage in such a way that a high sig and higher EHP ship will still die faster despite the fact it has more shield and armour. The only case this wouldn't apply is when fighting smaller ships, but against anything BS and above it has a big effect. And also that not to mention all the other tactics you run when you have a faster, lighter, and more agile ship.
The sig radius effect is HIGHLY situational. I'm not a BS combat guru, but there's a large range of angular velocities where even a 50% difference in sig will make less than a 5% difference in damage taken. Specifically, if you are near optimal of railrokhs or hellcats (two very different situations, results the same), your sig doesn't mean squat as far as damage applied. If you are outside of optimal that's doubly true; only when you get well inside of optimal--AND have a high transversal--does small sig start to really help out. Sit down with eft damage graphs for a while to get the feel for it. This is the point though, when you know how to fly the ships properly then the extra sig and speed can make a massive difference. When you don't know what you are doing then you will die in a blaze of inglorious flames. That's one of the things I like about flying Minmatar ships, your on the edge of your seat trying to max out your speed and angular. Also I noticed you looking at Transversal there, if your trying to avoid a guns tracking then it is angular velocity which matters. You can have high transversal, but if your orbiting miles out then your angular is still going to be low. Also you have a permanent damage mitigation against missile and torpedos, you take longer to lock, and your ship will be more difficult to scan down. So there are loads of benefits to the low sig when you know how to work with it.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
157
|
Posted - 2013.04.13 19:02:00 -
[499] - Quote
Pattern Clarc wrote:Do you put 2 or 3 gyros on your armor tanking tempest fit?
Looking over some of my fittings on EFT, generally I put one or two gyrostabs with projectile rigs on an armour fit. But yes, I get your point, generally the armour fits have much better tracking and optimal due to the mids slots, but less overall dps than the shield fits. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1162
|
Posted - 2013.04.13 19:17:00 -
[500] - Quote
Skirmish links will lower the sig radius further. Halo implants (hi low sec!) will do the same. With both - that Typhoon and Tempest will actually sit at 165m and 180m respectively. |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
157
|
Posted - 2013.04.13 19:19:00 -
[501] - Quote
Vibramycin wrote:My point was that most of the time you will not have the luxury of being able to take advantage of a small sig; my phrasing of "HIGHLY situational" was euphamistic for "rarely relevant" and that's true. Seriously, go to EFT, and compare two BSs with 60mm sig difference. Tell me that'll matter in more than one engagement out of 100. I was looking at something like a 590 shield rokh vs a 400 armor mega--a MUCH bigger difference than you're discussing. The attacking BS had huge window in which they did at least 95% of their damage to the smaller sig. There was a range of a few KM--max, with a circular orbit!--when the mega was under the guns of the shooter and the rokh wasn't. The mega got a free bonus, too, being faster than the rokh, which I didn't correct for. Sig is a great mechanic; it is excellent for making frigs hard to hit by BS, yet still requiring pilot skill out of frig. It is hardly ever a deciding factor in bs vs. bs.
If your talking about Auto cannons, pulse lasers, etc, then it is obviously difficult, and almost impossible to outrun the tracking on those guns with another BS. But then you have the option to kite them instead if your fitted in an agile sniper fit. But its another story when your looking at long range artillery, beam lasers etc, you have quite a large window in which you can mitigate more than half their damage.
And then we are not even mentioning missiles, cruise missile and torps will do significantly lower damage to a ship with sig at sub 350 going at around 500m/s + |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
157
|
Posted - 2013.04.13 19:21:00 -
[502] - Quote
Zarnak Wulf wrote:Skirmish links will lower the sig radius further. Halo implants (hi low sec!) will do the same. With both - that Typhoon and Tempest will actually sit at 165m and 180m respectively.
Exactly this also. Plus you'll have an even lower sig if their is a ragnarok on the field boosting. Hopefully when CCP rework Titans this might become more common. |
Randy Wray
Pathfinders. The Marmite Collective
23
|
Posted - 2013.04.13 21:17:00 -
[503] - Quote
It seems to me that except for capital warfare situations the updated tempest is actually worse than it was before. |
Vibramycin
Pator Tech School Minmatar Republic
13
|
Posted - 2013.04.13 21:43:00 -
[504] - Quote
I checked against both scorch-using hellcats and 425 rokhs. Of course the useful window of smaller sig is bigger on the rokhs, but not by all that much, and to get there, you have to cross seriously 40-50km of Rokhs doing full damage (if they get a warpin at their optimal). If you get a warpin at zero on the rokhs, the sig is again worthless as any ship (nearly regardless of sig) will be under their guns.
Heh, yes, I was indeed not even mentioning torps/cruise missiles... I'm going to call that a very minor oversight for large scale PVP ;)
Rebecha Pucontis wrote:Vibramycin wrote:My point was that most of the time you will not have the luxury of being able to take advantage of a small sig; my phrasing of "HIGHLY situational" was euphamistic for "rarely relevant" and that's true. Seriously, go to EFT, and compare two BSs with 60mm sig difference. Tell me that'll matter in more than one engagement out of 100. I was looking at something like a 590 shield rokh vs a 400 armor mega--a MUCH bigger difference than you're discussing. The attacking BS had huge window in which they did at least 95% of their damage to the smaller sig. There was a range of a few KM--max, with a circular orbit!--when the mega was under the guns of the shooter and the rokh wasn't. The mega got a free bonus, too, being faster than the rokh, which I didn't correct for. Sig is a great mechanic; it is excellent for making frigs hard to hit by BS, yet still requiring pilot skill out of frig. It is hardly ever a deciding factor in bs vs. bs.
If your talking about Auto cannons, pulse lasers, etc, then it is obviously difficult, and almost impossible to outrun the tracking on those guns with another BS. But then you have the option to kite them instead if your fitted in an agile sniper fit. But its another story when your looking at long range artillery, beam lasers etc, you have quite a large window in which you can mitigate more than half their damage. And then we are not even mentioning missiles, cruise missile and torps will do significantly lower damage to a ship with sig at sub 350 going at around 500m/s +
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Zarnak Wulf
In Exile. Imperial Outlaws.
1164
|
Posted - 2013.04.13 22:02:00 -
[505] - Quote
I have been dusting off some old fits on the Tempest (while at work... hehehe) and checking it out with the new PG. Some quick observations-
The shield buffered Tempest comes up at LEAST 20k EHP short vs. a similarly fitted Maelstrom. A pure gank Tempest (800 AC, Torps, flight of Valkyries, gyro x 3) will do 1200 DPS normal and 1300 overheated. There is no arty fit for the Tempest that justifies it over the Mael.
Here is the thing- The Maelstrom is your go to for Projectiles - arty in particular- and shield tanking. The Typhoon has great speed, torp DPS, and armor tanking to offer. The Tempest offers unpredictability and utility. It's pretty clear that many don't regard that as enough.
I'll keep this real simple. Rather then mess with slots, bonuses, or HP- change the drone bay. Increase it to at least 125m^3. This will let armor tankers pad their DPS a bit. It would give shield tankers a bit more firepower to justify the lack of EHP compared to the Mael. Lastly it gives - get this - utility to the last Swiss Army knife BS in the Minmatar That is all. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
158
|
Posted - 2013.04.13 22:04:00 -
[506] - Quote
Zarnak Wulf wrote:I have been dusting off some old fits on the Tempest (while at work... hehehe) and checking it out with the new PG. Some quick observations-
The shield buffered Tempest comes up at LEAST 20k EHP short vs. a similarly fitted Maelstrom. A pure gank Tempest (800 AC, Torps, flight of Valkyries, gyro x 3) will do 1200 DPS normal and 1300 overheated. There is no arty fit for the Tempest that justifies it over the Mael.
Here is the thing- The Maelstrom is your go to for Projectiles - arty in particular- and shield tanking. The Typhoon has great speed, torp DPS, and armor tanking to offer. The Tempest offers unpredictability and utility. It's pretty clear that many don't regard that as enough.
I'll keep this real simple. Rather then mess with slots, bonuses, or HP- change the drone bay. Increase it to at least 125m^3. This will let armor tankers pad their DPS a bit. It would give shield tankers a bit more firepower to justify the lack of EHP compared to the Mael. Lastly it gives - get this - utility to the last Swiss Army knife BS in the Minmatar That is all.
Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles. |
Sunuva Gunn
Glowing Goat Black Fence.
11
|
Posted - 2013.04.13 22:24:00 -
[507] - Quote
Rebecha Pucontis wrote: Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles.
Where has this sudden belief that we have to have missile ships everywhere come from? Are we Caldariatars or something? |
Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 22:30:00 -
[508] - Quote
For starters, I get the vibe that only the drone races are getting 5 heavies now. There are no Minmatar or Caldari spec ships that can run then (not including faction). I don't think an extra 100dps (maximum) from 5 heavies would make as big a difference as you'd think, and 4 unbonused heavies are barely a gain over a 221 configuration.
The ships weakness is in tanking potential.
Sunuva Gunn wrote:Rebecha Pucontis wrote: Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles.
Where has this sudden belief that we have to have missile ships everywhere come from? Are we Caldariatars or something?
The Tempest has had 4 missile hardpoints since the beginning of time. People simply don't use the extra highs as torps. -áwww.promsrage.com |
Sunuva Gunn
Glowing Goat Black Fence.
11
|
Posted - 2013.04.13 22:44:00 -
[509] - Quote
Prometheus Exenthal wrote: The Tempest has had 4 missile hardpoints since the beginning of time. People simply don't use the extra highs as torps.
True, but luckily they haven't tried turning it into a missile boat yet. Sic.
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1164
|
Posted - 2013.04.13 23:19:00 -
[510] - Quote
Prometheus Exenthal wrote:For starters, I get the vibe that only the drone races are getting 5 heavies now. There are no Minmatar or Caldari spec ships that can run then (not including faction). I don't think an extra 100dps (maximum) from 5 heavies would make as big a difference as you'd think, and 4 unbonused heavies are barely a gain over a 221 configuration. The ships weakness is in tanking potential. Sunuva Gunn wrote:Rebecha Pucontis wrote: Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles.
Where has this sudden belief that we have to have missile ships everywhere come from? Are we Caldariatars or something? The Tempest has had 4 missile hardpoints since the beginning of time. People simply don't use the extra highs as torps.
If a ship has a 75m^3 drone bay I'm usually going to go with a flight of mediums and a flight of lights. You're right with 100 DPS overall - but I value being practical - mediums for dps and lights for frigate defense.
Let me throw a fit at you for giggles:
Tempest -
High: 650mm II x 6 - short range faction Malkuth Torpedo Launcher x 2 - faction Mid: Prototype 100MN MWD Heavy Cap Booster II Fleeting Propulsion Inhibitor x 2 Faint Epsilon Warp Scrambler Low: Internal Force Field Array EANM II LAAR LAR II Gyro II Rigs: Large Armor Nano Pump x 2 Large Armor Nanobot Accelerator
Drones - Flight of Valkyries and flight of Warriors
The active tank reps 858 unheated and 1110 overheated. The DPS is only 830 unheated though - 927 OH. Needless to say that's low for a BS. If the Tempest were to have a larger dronebay -125m^3 - I'd for this example load up sentries in the form of Gardes. My outgoing DPS is now 1001 normal and 1098 OH. A larger dronebay makes the ship. |
|
Pattern Clarc
Aperture Harmonics
475
|
Posted - 2013.04.13 23:32:00 -
[511] - Quote
unconvinced.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Onnen Mentar
Murientor Tribe Defiant Legacy
48
|
Posted - 2013.04.14 01:45:00 -
[512] - Quote
So, after a lot more thinking... No matter how much you try to get around it, the typhoon is nothing but a big bellicose, so might as well make it a proper disruption BS. Amarr got theirs, so I see no reason why the Typhoon couldn't be the Minmatar one.
Changes to suggested typhoon: - remove ALL drones - add another medium slot - add target painter bonus instead of explosion velocity - add racial damage bonus
Suggested tempest changes: - remove all drones - add another low slot - rebalance medium range t1 projectile ammo
Find shameless link to my "minmatar flavor" post below for more background on these suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=225308&find=unread |
Poppazzard
Clandestine Management Group SiNTaX err0r
3
|
Posted - 2013.04.14 04:17:00 -
[513] - Quote
I LOVE EVE and I chose to play a race (Minmatar) because they do guns and fire lumps of metal around the sky.
Stop levelling the playing field..... If I want to shoot missiles I'll train and buy Caldari Already feeling aggrieved at the loss of my Cyclone AC fit mini beast
Soon the only reason to choose a race on a new character will be the colour scheme of the ships ! Bah humbug
I'm not saying tweaks and squeaks aren't needed to maintain a balanced game but if you remove individuality of the race why have them :P
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1164
|
Posted - 2013.04.14 05:01:00 -
[514] - Quote
Poppazzard wrote:I LOVE EVE and I chose to play a race (Minmatar) because they do guns and fire lumps of metal around the sky.
Stop levelling the playing field..... If I want to shoot missiles I'll train and buy Caldari Already feeling aggrieved at the loss of my Cyclone AC fit mini beast
Soon the only reason to choose a race on a new character will be the colour scheme of the ships ! Bah humbug
I'm not saying tweaks and squeaks aren't needed to maintain a balanced game but if you remove individuality of the race why have them :P
It's been a very long time since it could be said with a straight face. Welcome to Minmatar. We're Eve on hard mode. You have to train everything. We armor tank and shield tank. We shoot projectiles, missiles, and have decent sized drone bays to boot. Didn't you notice all the utility highs on the Minmatar ships are also missile slots? Now that the other races are being brought up you actually have more of a decision as to what you put in those slots.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
159
|
Posted - 2013.04.14 06:20:00 -
[515] - Quote
Onnen Mentar wrote:So, after a lot more thinking... No matter how much you try to get around it, the typhoon is nothing but a big bellicose, so might as well make it a proper disruption BS. Amarr got theirs, so I see no reason why the Typhoon couldn't be the Minmatar one. Changes to suggested typhoon:- remove ALL drones - add another medium slot - add target painter bonus instead of explosion velocity - add racial damage bonus Suggested tempest changes:- remove all drones - add another low slot - rebalance medium range t1 projectile ammo Find shameless link to my "minmatar flavor" post below for more background on these suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=225308&find=unread
The problem with this suggestion is that BS always have to be equipped with at least a modest bandwidth for light drones to take out frigates. Also following your suggestions there would mean that Caldari ships would have more drones that Minmatar ones. In terms of drone superiority it should go; Gallente > Amarr > Minmatar > Caldari.
I like your idea for the Typhoon though except for the drone part. Give it a target painter bonus, and then remove the high slot and swap it for another mid slot. Then Tempest can become the new ultra versatile phoon, and Typhoon becomes a different beast altogether. |
Kagura Nikon
Mentally Assured Destruction Whores in space
128
|
Posted - 2013.04.14 10:28:00 -
[516] - Quote
Peopel that do not realize the power of sig radius are EFT warriors not eve players.
Of course against balsters signature will not be much, you are talking about he highest tracking weapons. But check a tempest orbiting an armageddon (curret type) with pulses. It can avoid like 70% of the geddon damage. Try to do the same with a Rokh and you have completely different scenario.
Also fightign agaisnt dreads the sginatuer advantage becomes MUCH MUCH more relevant. 2-3 K dps is irrelevant when a dread is firign t you.. not being hit is the only thing that can make you live a bit more.
But I still woudl like tempest to have .11 agility 125 M speed and CURRENT signature (the one we have in TQ) .
If you want EHP use the maelstrom, it will always defeat the tempest ont hat role, or even better use the abaddon. Do not try to push all battleships in the same fightign brick style. We do not ened ammarr ship in minmatar line.
The ony problem temepst have is 2 damage bonus to free slots from weapons, but 2 free highs are much less powerful than 1 high and 1 low or 1 high aand 1 mid like th hyperion got. |
Kagura Nikon
Mentally Assured Destruction Whores in space
128
|
Posted - 2013.04.14 10:30:00 -
[517] - Quote
Rebecha Pucontis wrote:Onnen Mentar wrote:So, after a lot more thinking... No matter how much you try to get around it, the typhoon is nothing but a big bellicose, so might as well make it a proper disruption BS. Amarr got theirs, so I see no reason why the Typhoon couldn't be the Minmatar one. Changes to suggested typhoon:- remove ALL drones - add another medium slot - add target painter bonus instead of explosion velocity - add racial damage bonus Suggested tempest changes:- remove all drones - add another low slot - rebalance medium range t1 projectile ammo Find shameless link to my "minmatar flavor" post below for more background on these suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=225308&find=unread The problem with this suggestion is that BS always have to be equipped with at least a modest bandwidth for light drones to take out frigates. Also following your suggestions there would mean that Caldari ships would have more drones that Minmatar ones. In terms of drone superiority it should go; Gallente > Amarr > Minmatar > Caldari. I like your idea for the Typhoon though except for the drone part. Give it a target painter bonus, and then remove the high slot and swap it for another mid slot. Then Tempest can become the new ultra versatile phoon, and Typhoon becomes a different beast altogether.
Target painter bonus is hrorible idea. Target paitner bonus is already present on smaller ships. Target paitner is mUHC MUHC more relevant there, where the smaller ships also help the larger ships to lock faster. Wasting a battleship slot to do somethign any cheap frigate can do is wastign power of your fleet. |
Laura Belle
Vectis Covert Solutions
3
|
Posted - 2013.04.14 10:31:00 -
[518] - Quote
you were talking about typhoon versatility and cut down drastically the drone bay. i understand the cutting of the bandwidth but it looks to me that the phoon is loosing too much of its previous versatility for turning into a single roll or 1-2 roll standard combat BS.
since there are other models that are better for this task... just saying |
Weezdion Garsk
BALKAN EXPRESS
0
|
Posted - 2013.04.14 10:59:00 -
[519] - Quote
As i seen some more people suggested this change for typhoon and I think it's a good way to go to change explosion velocity bonus to some target painter bonus (optimal, amount?!), so it is more usefull for whole fleet. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 11:10:00 -
[520] - Quote
Weezdion Garsk wrote:As i seen some more people suggested this change for typhoon and I think it's a good way to go to change explosion velocity bonus to some target painter bonus (optimal, amount?!), so it is more usefull for whole fleet.
Unless it gets neuted and will use a mid slot to do what differently exactly? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|
Sunuva Gunn
Glowing Goat Black Fence.
13
|
Posted - 2013.04.14 11:42:00 -
[521] - Quote
Rebecha Pucontis wrote: I like your idea for the Typhoon though except for the drone part. Give it a target painter bonus, and then remove the high slot and swap it for another mid slot. Then Tempest can become the new ultra versatile phoon, and Typhoon becomes a different beast altogether.
o_O
O_o
o_o
...................
Rebecha Pucontis wrote:Then Tempest can become the new ultra versatile phoon,
Buh.... err.... WTF?
How about this? -=MAKE THE TYPHOON THE ULTRA VERSATILE TYPHOON=-.
It would be less work and make more sense. |
Pattern Clarc
Aperture Harmonics
475
|
Posted - 2013.04.14 13:17:00 -
[522] - Quote
Tempest:
Retaining it's super low BC signature radius, the new 7/6/6 Tempest trades the utility of the 2nd neutrialiser - on a ship known to be light on capacitor- for improved performance as a shield tanker, as well as increased flexibility, unpredictability and damage projection with armour as well as an additional drone.
From target painters, dual prop/dual webs, tracking computers or ecm, the unprecedented 6/6 mid/low slot layout exemplifies more than ever, the ad-hoc minimatar philosophy and despite the lower than average hit points, operational speed, utility and damage projection profiles whilst shield or armour fitted allows the Tempest to compete in ways no other battleship really does.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
130
|
Posted - 2013.04.14 13:33:00 -
[523] - Quote
Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well. |
Kagura Nikon
Mentally Assured Destruction Whores in space
130
|
Posted - 2013.04.14 13:36:00 -
[524] - Quote
Weezdion Garsk wrote:As i seen some more people suggested this change for typhoon and I think it's a good way to go to change explosion velocity bonus to some target painter bonus (optimal, amount?!), so it is more usefull for whole fleet.
A fleet that used a lot of torps wil already have target painters. the explosion velocity is more powerful because do nto stack and does not eat a slot.
It woudl be insane to waste a battleship slot for a target painter on most pvp scenarios. |
Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.14 14:00:00 -
[525] - Quote
Kagura Nikon wrote:Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well.
The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race. -áwww.promsrage.com |
Pesadel0
the muppets DARKNESS.
71
|
Posted - 2013.04.14 14:38:00 -
[526] - Quote
Prometheus Exenthal wrote:Kagura Nikon wrote:Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well. The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race.
yeah agreed tempest dhould be 4 turrets 4 missile turrets. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1166
|
Posted - 2013.04.14 14:54:00 -
[527] - Quote
Pattern Clarc wrote:Tempest:
Retaining it's super low BC signature radius, the new 7/6/6 Tempest trades the utility of the 2nd neutrialiser - on a ship known to be light on capacitor- for improved performance as a shield tanker, as well as increased flexibility, unpredictability and damage projection with armour as well as an additional drone.
From target painters, dual prop/dual webs, tracking computers or ecm, the unprecedented 6/6 mid/low slot layout exemplifies more than ever, the ad-hoc minimatar philosophy and despite the lower than average hit points, operational speed, utility and damage projection profiles whilst shield or armour fitted allows the Tempest to compete in ways no other battleship really does.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
I could get behind this. I still would like a 125/125 dronebay. |
Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.14 16:09:00 -
[528] - Quote
Pesadel0 wrote:Prometheus Exenthal wrote:Kagura Nikon wrote:Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well. The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race. yeah agreed tempest dhould be 4 turrets 4 missile turrets. That would be a Typhoon.
6 mid slots = ****** shield tank. Just saying. -áwww.promsrage.com |
Pattern Clarc
Aperture Harmonics
477
|
Posted - 2013.04.14 16:29:00 -
[529] - Quote
A 5 mid slot shield tank is terrible, 6 mid slot shield tank is viable. Given that you'll have 6 lows to play with, (which could be used for nanos/overdrives/TE's/etc etc) it gives it something different over the other 6 mid slot shield tanker...
I'd certainly argue the extra mid slot +drones adds more than that extra high slot, especially outside of 1v1 land. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Anabella Rella
Gradient Electus Matari
618
|
Posted - 2013.04.14 18:19:00 -
[530] - Quote
I support Pattern's Tempest proposal. I hope CCP Rise and the balance team take a serious look at it. What you want is irrelevant, what you've chosen is at hand. |
|
Luke Hammarskjold
Seventh Heaven's Retinue Dominatus Atrum Mortis
0
|
Posted - 2013.04.14 18:58:00 -
[531] - Quote
The more times i read the post, the more I think the minmatar don't really need any rebalancing... |
Job Valador
Super Moose Defence Force
14
|
Posted - 2013.04.14 19:18:00 -
[532] - Quote
Im sorry but I believe the Typhoon should remain a split weapon 125 bandwidth ship. I loved how it was a jack of all trades and I could fit it for any PvP or PvE situations. What you have proposed now just seems underwhelming and too much like a cookie cutter type ship. Even though the turret slots are still there you would be stupid now to fit turrets as you would do **** for damage with them. [IMG]http://imageshack.us/a/img836/7059/c00286794da9496e2b391.jpg[/IMG]
Rule 34 ^ |
Sunuva Gunn
Glowing Goat Black Fence.
13
|
Posted - 2013.04.14 22:13:00 -
[533] - Quote
Luke Hammarskjold wrote:The more times i read the post, the more I think the minmatar don't really need any rebalancing...
Re-balancing would be nice. A rof mod here, a damage mod there...
What we've been offered is more along the lines of 'butchering' . Changing ships completely.
I'd rather they just stay 'as-is' than be carelessly modded into Caldari ships.
Job Valador wrote:Im sorry but I believe the Typhoon should remain a split weapon 125 bandwidth ship. I loved how it was a jack of all trades and I could fit it for any PvP or PvE situations. What you have proposed now just seems underwhelming and too much like a cookie cutter type ship. Even though the turret slots are still there you would be stupid now to fit turrets as you would do **** for damage with them.
Yarp!
After all, what's the point of being in a sand-box if all the empires have the same toys? |
Prometheus Exenthal
mnemonic.
569
|
Posted - 2013.04.14 23:48:00 -
[534] - Quote
Pattern Clarc wrote:A 5 mid slot shield tank is terrible, 6 mid slot shield tank is viable. Given that you'll have 6 lows to play with, (which could be used for nanos/overdrives/TE's/etc etc) it gives it something different over the other 6 mid slot shield tanker...
I'd certainly argue the extra mid slot +drones adds more than that extra high slot, especially outside of 1v1 land.
Neither is 6 when you have no inherit resists, or shield-biased hp, and rely on mobility to make up for that ****** excuse for a tank You're looking at mid-90k hp if ALL mids/rigs are dedicated shield tanking (except propulsion & tackle). Active tanked, it's not really better than the 5mid setup because you don't have the cpu. If you WANT the cpu, you're now losing your desired dps, speed or tracking. It's a no win situation either way you look at it. At the end of the day, you're better off in a Maelstrom.
An armor tank is still superior with 6 lows, but would now be ridiculous with an EXTRA ewar slot in the mids. The Scorpion only has 8 slots and it needs to do EVERYTHING with them.
If people were up in arms about 5 mid shield tanking frigates (hookbill/hawk), then they'd better burn down Jita for an unprecedented 6mid armor-biased battleship. -áwww.promsrage.com |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
160
|
Posted - 2013.04.14 23:50:00 -
[535] - Quote
Pattern Clarc wrote:Tempest:
Retaining it's super low BC signature radius, the new 7/6/6 Tempest trades the utility of the 2nd neutrialiser - on a ship known to be light on capacitor- for improved performance as a shield tanker, as well as increased flexibility, unpredictability and damage projection with armour as well as an additional drone.
From target painters, dual prop/dual webs, tracking computers or ecm, the unprecedented 6/6 mid/low slot layout exemplifies more than ever, the ad-hoc minimatar philosophy and despite the lower than average hit points, operational speed, utility and damage projection profiles whilst shield or armour fitted allows the Tempest to compete in ways no other battleship really does.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
The Tempest doesn't really need another mid, I mean what would that do for armour tanking? And being that this is a low sig attack ship it is primarily going to be armour tanked. Shield tanking it defeats the whole purpose of having a low sig ship. If I was going to change anything about the layout then I would give it another low slot, but I wouldn't even do that.
Other things are that the armour is higher than shield in this fit, and the EHP is generally quite low compared to what CCP Rise is suggesting.
It would be much more unique to leave the two high utilities and buff it in some other way in my opinion. The current slot layout is one of the things the Tempest currently does right. I think maybe CCP need to look at an increased damage bonus and perhaps a tracking or falloff bonus. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
160
|
Posted - 2013.04.14 23:52:00 -
[536] - Quote
Prometheus Exenthal wrote:At the end of the day, you're better off in a Maelstrom.
An armor tank is still superior with 6 lows, but would now be ridiculous with an EXTRA ewar slot in the mids. The Scorpion only has 8 slots and it needs to do EVERYTHING with them.
Got to say, I find myself actually agreeing completely with Prometheus on this one.
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1167
|
Posted - 2013.04.15 04:46:00 -
[537] - Quote
There is a few points to be made in support of a 7-6-6 Tempest. It bears some consideration. There have been some pretty decent suggestions to improve the Tempest and I also hope someone from CCP realizes the ship needs some help.
As I said earlier - there is no real reason to fit an Artillery Tempest over a Artillery Maelstrom. If you go artillery and shield you end up with a tank 20k EHP less then the Mael and end up with 11.5k alpha compared to the Mael's 12k. You can get a little more range with two Tracking Enhancers vs. The Maelstrom's one. You can also shoot and scoot quite a bit faster. A sixth mid would allow that 20k EHP gap to close perhaps enough to think about running a shield artillery Pest.
An Armor artillery Pest is much more interesting though. You could fill the mids with your mix of sensor boosters and tracking computers after the MWD. The lows and rigs would look like:
Low: 1600mm Plate II EANM II x 2 DC II Gyro II x 2 Rigs: LACR Trimark x 2
You only do 10k alpha compared to 12k for the Mael, but lock a hell of a lot faster and have much more control over range and tracking. That is a very distinct and unique benefit.
An Armor AC Pest would also be very interesting. I typically run a MWD, Heavy Cap Booster, Tracking Computer, Web, and Point. What would I do with another mid? Second Web. Second Tracking Computer. Maybe a scramble and long point combination. MWD + MJD combination. Maybe a large cap battery or target lock breaker.... ... nah. They still suck.
With regards to some of the protests to a 7-6-6 Tempest:
Among other things we can discuss the fitting grid this Pest would need. It would no longer have eight high slots so I doubt it would need a 500 PG increase. I'd happily trade that in for a CPU increase instead. E-war is also annoying and I won't even try to argue that individuals won't go crazy with it on those mids. This isn't frigate combat though. It is very unlikely you will get a 1v1 in a BS. The more numbers involved the less useful that ewar is going to be.
And even if it's small group and the ewar is effective, so what? This ship struggles to get 110k EHP or break 1k DPS. Other races' BS easily hit those numbers and beyond. The Tempest needs some kind of equalizer and being a wild card is it.
Last point - people will bemoan the dual neuts. They were very effective in shutting down bad guys - especially in small ships. I would suggest that one heavy neut backed by dual webs and a tracking computer will still be horribly effective against small ships. And in the words of Forest Gump - that's all I have to say about that. |
Pattern Clarc
Aperture Harmonics
479
|
Posted - 2013.04.15 06:57:00 -
[538] - Quote
If the 7/6/6 slot layout needs more CPU then fine, lets give it more CPU! But your talking from both sides of your mouth re: mid slots - on the one hand 6 mids terrible for shield tanking, on the other OP for armour tanking ooookaaay.... Look, we're trying to give the Tempest something different, in a game where we will have several 5 midslot armour tanking battleships, I see absolutely nothing wrong with the tempest getting 6 if only to be better at one thing then the rest, and especially given it's other disadvantages.
And no, you can't have low sig, highish speed and agility, high sensor strength and combat ship HP, it just distorts the whole rationale behind the changes and doesn't really do much to improve the jack of all trades, master of none situation.
Another suggestion was this:
The Djego Would probably like something like this:
Minmatar Battleship Skill Bonuses: +10% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile falloff
Slot layout: 7H, 6M, 6L; 5 turrets , 4 launchers Fittings: 15000 PWG(-500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 132 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 100(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 110(+10) / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
25% more falloff to compensate for the TE nerf, extra med to buff up the utility/tank, same dps(10% damage bonus would give it to much alpha), a bit more cap, a bit more pg and cpu after requiring 1 turret less, 10% more top speed, 10% better lock speed and a slight dronebandwidth nerf to not overlap with the phoon. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Randy Wray
Pathfinders. The Marmite Collective
23
|
Posted - 2013.04.15 07:27:00 -
[539] - Quote
Prometheus Exenthal wrote:Kagura Nikon wrote:Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well. The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race. I'd say it is CCP's fault for not making torps a viable enough damage scource to put it over neuts in how it contributes to the fit. |
Analog Chaos
The Riot Formation Unclaimed.
3
|
Posted - 2013.04.15 09:17:00 -
[540] - Quote
Compared to the new Gallente(viagra in space) and Amarr battleship hulls, it looks like 'matari got dumped on.
The Mael's mobility at 94 m/s should get some attention when it will now be blown away by 'Pocs and Raven's at 113 m/s(and all of the Gallente hulls)
Something always and still overlooked was it's cargobay which made ASB's far less viable compared to Ravens, even more so now considering it is getting an extra mid.
Overall I think the changes will net more BS usage(unless you fly Minmatar battleships and/or love a challenge). |
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bongpacks
Mudbug Acquisition Of Empire
38
|
Posted - 2013.04.15 09:34:00 -
[541] - Quote
Sad to see the phoon destroyed like this. I want to clarify something about the phoon though. I do all my pvp in w-space and the typhoon was something of a workhorse for my corp until we bucked up got a neut legion to compliment our T3 oriented gangs. We started out with a torp phoon and 2x heavy neuts plus 1 medium. Being in w-space you rarely see battleships used for anything other than running mass through wormholes to close them so the majority of our targets are flying BC class and smaller ships. Flying with a small gang as we do it's important that each ship carry full tackle so our phoons had MWD, web, scram, and a medium cap booster to keep the neuts running; As you can imagine the lack of TP meant our torps weren't applying much DPS at all to cruiser sized hulls especially T3's which were our most frequent targets.
Seeing as how most of our DPS was coming from the full compliment of heavy drones while facing cruisers we decided to switch the torps out for autocannons and then a real beast was born, sure they don't have the giant paper DPS that the torps touted but they made up for it in applied DPS vs. anything smaller than a battleship considering they were mostly immobile. The phoon as it was and still is today is one of the most if not THE most versatile ships in the game, it offered viable and truly effective fits for torp users and likewise for turret users while allowing ample ways to deal with smaller targets and/or GTFO ability from the sizable drone bay. Hell the ship is the TOP rated battleship on battleclinic and for good reason, it's a monster.
With the proposed changes I can't see using it over a tempest for the small gang role we utilize it in and with the new geddon looking so tasty I can't say any of the minnie BS will ever grace our hangars again. If the phoon really must be primarily a launcher platform then you can't take away it's ability to harm smaller ships by nerfing it's drone bay. Losing a utility slot on top of that is just insult to injury. If you change the navy versions of all these ships you're ruining as well, like the domi and phoon, then you're going to have a lot of disappointed pilots. Anyways that's my two cents. |
Akturous
Immortalis Inc. Shadow Cartel
107
|
Posted - 2013.04.15 10:02:00 -
[542] - Quote
Prometheus Exenthal wrote:Pattern Clarc wrote:A 5 mid slot shield tank is terrible, 6 mid slot shield tank is viable. Given that you'll have 6 lows to play with, (which could be used for nanos/overdrives/TE's/etc etc) it gives it something different over the other 6 mid slot shield tanker...
I'd certainly argue the extra mid slot +drones adds more than that extra high slot, especially outside of 1v1 land. Neither is 6 when you have no inherit resists, or shield-biased hp, and rely on mobility to make up for that ****** excuse for a tank You're looking at mid-90k hp if ALL mids/rigs are dedicated shield tanking (except propulsion & tackle). Active tanked, it's not really better than the 5mid setup because you don't have the cpu. If you WANT the cpu, you're now losing your desired dps, speed or tracking. It's a no win situation either way you look at it. At the end of the day, you're better off in a Maelstrom. An armor tank is still superior with 6 lows, but would now be ridiculous with an EXTRA ewar slot in the mids. The Scorpion only has 8 slots and it needs to do EVERYTHING with them. If people were up in arms about 5 mid shield tanking frigates (hookbill/hawk), then they'd better burn down Jita for an unprecedented 6mid armor-biased battleship.
You still have NFI what the tempest is about. Currently you can fit dual nano, XL ASB, 800s , heavy cap booster and a heavy and med neut.
You seem to think that 6 slots isn't enough for a shield tank (lol?). The typhoon makes a great brawling BS because of torps, you don't kite with torps, it just doesn't damn well work, you need your target webbed and painted=brawling. I don't want some ****** armour pest that does the same thing as a typhoon but worse because of the 6 slot tank.
The tempest fills a niche of a much tankier more versitile tier 3 bc. I wouldn't object to another low slot, but not at the expense of a mid or shield tank.
Stop going on about how Minmatar is a split weapon race. The only ships that were split weapon was the Phoon and the Nag, if it doesn't get a bonus, it's not split weapon. The Raven gets 4 turret slots, is it a split weapon ship? The Sac as well? Pull your head out of your arse, just because you might have missiles and projectiles doesn't mean the rest of us do, nor do many of us want our turret ships turned into ****** caldari clones. The cyclone was ******, I'd like it if the phoon wasn't either. Vote Item Heck One for CSM8 |
Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 10:19:00 -
[543] - Quote
Prometheus Exenthal wrote:Kagura Nikon wrote:Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well. The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race.
Dude you just prooved that no one shoudl ever listen to you again!!! You seriously think the torps are the best thing to be on those high slots? Specially since tempest usually lacks CPU?
Please .. let the peope that know how tmepest work discuss from now on. |
Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 10:20:00 -
[544] - Quote
Luke Hammarskjold wrote:The more times i read the post, the more I think the minmatar don't really need any rebalancing...
Its less about rebalancign but more about findign a role where temepst can excel that is not goignt o be obliterated by the othe r battleship changes. |
Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 10:21:00 -
[545] - Quote
Rebecha Pucontis wrote:Prometheus Exenthal wrote:At the end of the day, you're better off in a Maelstrom.
An armor tank is still superior with 6 lows, but would now be ridiculous with an EXTRA ewar slot in the mids. The Scorpion only has 8 slots and it needs to do EVERYTHING with them.
Got to say, I find myself actually agreeing completely with Prometheus on this one.
That is why peopel that want a 6th mid want the tempest to get .11 agility. Then the tempest can fil a completely different role as of the maelstrom. |
Wrayeth
Inexorable Retribution
62
|
Posted - 2013.04.15 11:23:00 -
[546] - Quote
I don't know if I elaborated on this much in my previous post, but, personally, I'd like to see the Tempest become the Stabber of the Minmatar battleship lineup. This would ideally result in good damage and speed, but a weak tank with a shield configuration, or okay damage and good speed with an okay tank (plus lots of utility) in an armor configuration.
To make this happen, start by giving the Tempest the Machariel's speed and agility (but not the falloff bonus or the 7th lowslot), then add a 7th turret slot (and fittings to use it with a dual LAR setup and dual-650's). Also, to prevent broken nano setups, remove the launcher hardpoints.
In my opinion, this would make the tempest a valued and unique ship in the Minmatar battleship lineup. This may encroach on the Machariel's territory a bit, but I feel the Mach's falloff bonus, 7th lowslot, and enlarged drone bay will maintain its uniqueness.
As an alternate method of increasing its viability, you could give it the Hyperion treatment as far as its damage bonus goes instead of adding a 7th turret slot.
In any case, these are my hopes for the Tempest, and I'd absolutely love to see them realized. |
Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 11:36:00 -
[547] - Quote
Wrayeth wrote:I don't know if I elaborated on this much in my previous post, but, personally, I'd like to see the Tempest become the Stabber of the Minmatar battleship lineup. This would ideally result in good damage and speed, but a weak tank with a shield configuration, or okay damage and good speed with an okay tank (plus lots of utility) in an armor configuration.
To make this happen, start by giving the Tempest the Machariel's speed and agility (but not the falloff bonus or the 7th lowslot), then add a 7th turret slot (and fittings to use it with a dual LAR setup and dual-650's). Also, to prevent broken nano setups, remove the launcher hardpoints.
In my opinion, this would make the tempest a valued and unique ship in the Minmatar battleship lineup. This may encroach on the Machariel's territory a bit, but I feel the Mach's falloff bonus, 7th lowslot, and enlarged drone bay will maintain its uniqueness.
As an alternate method of increasing its viability, you could give it the Hyperion treatment as far as its damage bonus goes instead of adding a 7th turret slot.
In any case, these are my hopes for the Tempest, and I'd absolutely love to see them realized.
I for once welcome our new tempests overlords! And approve this post! |
Pattern Clarc
Aperture Harmonics
480
|
Posted - 2013.04.15 11:51:00 -
[548] - Quote
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.
If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Wrayeth
Inexorable Retribution
63
|
Posted - 2013.04.15 12:10:00 -
[549] - Quote
Pattern Clarc wrote:The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.
If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.
I see what you're saying, but the key differences here are sig radius and tracking. The smaller ships' lower sig radius allows them to, when combined with speed, avoid fire. With the sig radius the size of a small moon, that's less likely to happen with a battleship. Additionally, while this Tempest modification would give it a greater ability to dictate range, it doesn't directly help its tracking, and it will fail to track things that the hurricane will own in the face. |
Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 12:13:00 -
[550] - Quote
Pattern Clarc wrote:The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.
If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve.
Currently the tornado makes the tempest redundant.
The tornado has more alpha and its cheaper and its smaller.
If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles.
|
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Pattern Clarc
Aperture Harmonics
480
|
Posted - 2013.04.15 12:19:00 -
[551] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.
If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve. Currently the tornado makes the tempest redundant. The tornado has more alpha and its cheaper and its smaller. If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles. No, you'd make the Tornado redundant, let alone the hurricane. It's already pretty bad with the Raven and the Typhoon (the new typhoon is a monster btw)
Give the tempest an extra mid, let it focus on armour ewar/utility or shield BS kiting and stop the madness. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
480
|
Posted - 2013.04.15 12:24:00 -
[552] - Quote
Wrayeth wrote:Pattern Clarc wrote:The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.
If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve. I see what you're saying, but the key differences here are sig radius and tracking. The smaller ships' lower sig radius allows them to, when combined with speed, avoid fire. With the sig radius the size of a small moon, that's less likely to happen with a battleship. Additionally, while this Tempest modification would give it a greater ability to dictate range, it doesn't directly help its tracking, and it will fail to track things that the hurricane will own in the face. The tempest's extra slots and huge range advantage more than make up for the signature/tracking of the cane. Also, have you seen the sig of the tempest vs some of the BC's? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
seth Hendar
I love you miners
38
|
Posted - 2013.04.15 12:44:00 -
[553] - Quote
Wrayeth wrote:I don't know if I elaborated on this much in my previous post, but, personally, I'd like to see the Tempest become the Stabber of the Minmatar battleship lineup. This would ideally result in good damage and speed, but a weak tank with a shield configuration, or okay damage and good speed with an okay tank (plus lots of utility) in an armor configuration.
To make this happen, start by giving the Tempest the Machariel's speed and agility (but not the falloff bonus or the 7th lowslot), then add a 7th turret slot (and fittings to use it with a dual LAR setup and dual-650's). Also, to prevent broken nano setups, remove the launcher hardpoints.
In my opinion, this would make the tempest a valued and unique ship in the Minmatar battleship lineup. This may encroach on the Machariel's territory a bit, but I feel the Mach's falloff bonus, 7th lowslot, and enlarged drone bay will maintain its uniqueness.
As an alternate method of increasing its viability, you could give it the Hyperion treatment as far as its damage bonus goes instead of adding a 7th turret slot.
In any case, these are my hopes for the Tempest, and I'd absolutely love to see them realized.
i almost agree with this, the pest would be really interesting with more speed and agility, but giving him the same speed and agility than the mach is, IMAO, a bit too much.
give him the same agility but 80-90% of it's speed, or vice-versa, but not both
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Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 12:45:00 -
[554] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Pattern Clarc wrote:The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.
If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve. Currently the tornado makes the tempest redundant. The tornado has more alpha and its cheaper and its smaller. If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles. No, you'd make the Tornado redundant, let alone the hurricane. It's already pretty bad with the Raven and the Typhoon (the new typhoon is a monster btw) Give the tempest an extra mid, let it focus on armour ewar/utility or shield BS kiting and stop the madness.
Still don't se why tempest cannot be as agile as the megathron at least.
If it needs to stay in the fight ..t hen it needs a 7th turret. 6 mids is ok, but then you need to give it antoher 40 tf cpu
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Pattern Clarc
Aperture Harmonics
480
|
Posted - 2013.04.15 12:55:00 -
[555] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:Kagura Nikon wrote:Pattern Clarc wrote:The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.
If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve. Currently the tornado makes the tempest redundant. The tornado has more alpha and its cheaper and its smaller. If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles. No, you'd make the Tornado redundant, let alone the hurricane. It's already pretty bad with the Raven and the Typhoon (the new typhoon is a monster btw) Give the tempest an extra mid, let it focus on armour ewar/utility or shield BS kiting and stop the madness. Still don't se why tempest cannot be as agile as the megathron at least. If it needs to stay in the fight ..t hen it needs a 7th turret. 6 mids is ok, but then you need to give it antoher 40 tf cpu I don't mind making it as agile as the phoon or megathron, but the Macharical is WAAAAY over the top.
In the 7/6/6 slot layout however, you'd have the flexibility to do whatever you wanted without having OMGWTF stats out of the box with no compromises, which is what we shouldn't be asking for. Let's face it, eve has changed, and without causing more issues down the line, this is the best way to make the tempest move with the times. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 13:11:00 -
[556] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Pattern Clarc wrote:Kagura Nikon wrote:Pattern Clarc wrote:The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant.
If there was a greater difference between speed in ship classes, this may be possible, but BC's and BS's already cover too large a variation in the already congested lower ranges of speeds in Eve. Currently the tornado makes the tempest redundant. The tornado has more alpha and its cheaper and its smaller. If temepst would be almsot as fast and almost as agile (but still a little bit worse) it woudl have more HP than tornado.. a fair trade and fair roles. No, you'd make the Tornado redundant, let alone the hurricane. It's already pretty bad with the Raven and the Typhoon (the new typhoon is a monster btw) Give the tempest an extra mid, let it focus on armour ewar/utility or shield BS kiting and stop the madness. Still don't se why tempest cannot be as agile as the megathron at least. If it needs to stay in the fight ..t hen it needs a 7th turret. 6 mids is ok, but then you need to give it antoher 40 tf cpu I don't mind making it as agile as the phoon or megathron or adding more CPU, but making it a t1 Macharical is WAAAAY over the top. In the 7/6/6 slot layout however, you'd have the flexibility to do whatever you wanted without having OMGWTF stats out of the box with no compromises, which is what we shouldn't be asking for. Let's face it, eve has changed, and without causing more issues down the line by displacing other ship roles, I believe this is the best way to make the Tempest move with the times.
aa ok ok. Agree that machariel is too much. I think mega level is what we should aim for. 7/6/6 with mega agility and a bit more CPU would be an interesting battleship that do not clash with any other battleship role while still being useful. 7/5/7 woudl also do the same, just a matter of what each people prefer on this case.
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Akturous
Immortalis Inc. Shadow Cartel
107
|
Posted - 2013.04.15 13:20:00 -
[557] - Quote
It's not very reasonable to make it more agile than a Gallente attack boat, but it should be faster. If it's less agile but with more outright speed, you can avoid getting caught if you're careful, but you won't have the "we can never catch winmatar" crowd.
As fast as a T1 Mach or even close is too much, but it should be as fast as the new phoon that's for sure. I wouldn't mind losing a high for a mid or a low, as long as there's some more cpu and speed. I even like my amour pest, but really that's only because I can't use torps or large blasters. Vote Item Heck One for CSM8 |
Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 13:31:00 -
[558] - Quote
Akturous wrote:It's not very reasonable to make it more agile than a Gallente attack boat, but it should be faster. If it's less agile but with more outright speed, you can avoid getting caught if you're careful, but you won't have the "we can never catch winmatar" crowd.
As fast as a T1 Mach or even close is too much, but it should be as fast as the new phoon that's for sure. I wouldn't mind losing a high for a mid or a low, as long as there's some more cpu and speed. I even like my amour pest, but really that's only because I can't use torps or large blasters.
durign 99% of eve time minmatar ships were more agile and lighter. Then gallente gained on minamtar on mass.. a massive buff. then they nerfed mainamtar agility.
That is still WAY over steppign on minmatar identity. Currently temepst is SLOWER, less agile adn HEavier than megatron and that is still an INSULT!
For god'sa sake.. the ship have SAILS! It cannot be so heavy!!! |
Pattern Clarc
Aperture Harmonics
480
|
Posted - 2013.04.15 13:34:00 -
[559] - Quote
Akturous wrote:It's not very reasonable to make it more agile than a Gallente attack boat, but it should be faster. If it's less agile but with more outright speed, you can avoid getting caught if you're careful, but you won't have the "we can never catch winmatar" crowd.
As fast as a T1 Mach or even close is too much, but it should be as fast as the new phoon that's for sure. I wouldn't mind losing a high for a mid or a low, as long as there's some more cpu and speed. I even like my amour pest, but really that's only because I can't use torps or large blasters. As it stands, if you gave the Tempest the 7/6/6 slot layout, a shield fit could be made faster than an active tanking Megathron if a low was sacrificed for a speed mod. There may even be more room for more speed or agility increases but what we shouldn't be asking for is reversing the current meta (Gallente needs to have faster base speeds to make up for armour and the fact they fight at point blank) - Minmatar, the Tempest in particular, should be given the choice: either brick it and go max out on tank, gank and damage projection, provide a platform for fleet support with ewar or go super fast and kite like your life depends on it. I think 7/6/6 gives it that option. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 13:43:00 -
[560] - Quote
Pattern Clarc wrote:Akturous wrote:It's not very reasonable to make it more agile than a Gallente attack boat, but it should be faster. If it's less agile but with more outright speed, you can avoid getting caught if you're careful, but you won't have the "we can never catch winmatar" crowd.
As fast as a T1 Mach or even close is too much, but it should be as fast as the new phoon that's for sure. I wouldn't mind losing a high for a mid or a low, as long as there's some more cpu and speed. I even like my amour pest, but really that's only because I can't use torps or large blasters. As it stands, if you gave the Tempest the 7/6/6 slot layout, a shield fit could be made faster than an active tanking Megathron if a low was sacrificed for a speed mod. There may even be more room for more speed or agility increases but what we shouldn't be asking for is reversing the current meta (Gallente needs to have faster base speeds to make up for armour and the fact they fight at point blank) - Minmatar, the Tempest in particular, should be given the choice: either brick it and go max out on tank, gank and damage projection, provide a platform for fleet support with ewar or go super fast and kite like your life depends on it. I think 7/6/6 gives it that option.
Iu just think its wrogn for gallente to have all 3 mobility advantges. Mass, agility and speed. They should always loose on 1 to minmatar |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:01:00 -
[561] - Quote
Sunuva Gunn wrote:Rebecha Pucontis wrote:Then Tempest can become the new ultra versatile phoon, Buh.... err.... WTF? How about this? -=MAKE THE TYPHOON THE ULTRA VERSATILE TYPHOON=-. It would be less work and make more sense.
Because CCP seems set on making the Typhoon a missile ship.
It is now much easier to make the Tempest the ultra versatile ship than then Typhoon as the Tempest is already 90% the way there already.
I've been proposing all the way through this thread though that the Typhoon should have at least 200m3 drone bay, even if it doesn't have the full bandwidth for 5 heavies anymore to at least give it a modicum of its original versatility. The only other thing you can do is remove a launcher hardpoint, and perhaps and another high slot by sacrificing the medium therefore giving a 2 or 3 unbonused turrets. Dual weapon bonuses it not even worth considering as CCP is not going to do it for a T1 hull. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:16:00 -
[562] - Quote
The more I look at other suggestions, the more I think CCP Rise has actually done a pretty good job with his current proposal for the Tempest. I remember when he first proposed the second iteration, everyone was cheering saying how good it was. Now everyone is trying to completely rework it.
Personally I like CCP Rise's current Tempest. I always said I would still like to see a few tweaks though to its speed and agility with perhaps a modest reduction in EHP. After thinking about it for a little while I would actually combine the damage bonuses and give it a decent tracking bonus. I think a tracking bonus will be much needed for how I envisage the Tempest being used.
I think something similar to this would be good. So basically you are just reducing EHP shieldand balancing it between armour and shield, increasing the speed and agility to the Typhoon levels, dropping signature by -10 to just above the Typhoon levels, and most importantly combining the damage bonuses and giving the Tempest a much needed tracking bonus.
Tempest:
Minmatar Battleship Skill Bonuses: +12.5% bonus to Large Projectile Turret damage +7.5% bonus to Large Projectile tracking
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10) |
Pattern Clarc
Aperture Harmonics
480
|
Posted - 2013.04.15 14:24:00 -
[563] - Quote
Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that anything should have 9.81x 1400mm's worth of alpha. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
132
|
Posted - 2013.04.15 14:32:00 -
[564] - Quote
peopel chersihed on the second iteraction because the first one way BEYOND HORRIBLE! The second one is at least in the general correct direction. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:33:00 -
[565] - Quote
Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that would ever happen.
Do you realise that combing rate of fire bonus with the damage bonus actually gives a bonus of 56.25% overall? So by trying to combine both of them you could either go for a 10% bonus to damage which would give 50% overall, or 12.5% bonus, which give 62.5% overall. I've not seen CCP use any percentages in between. |
Pattern Clarc
Aperture Harmonics
481
|
Posted - 2013.04.15 14:39:00 -
[566] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that would ever happen. Do you realise that combing rate of fire bonus with the damage bonus actually gives a bonus of 56.25% overall? So by trying to combine both of them you could either go for a 10% bonus to damage which would give 50% overall, or 12.5% bonus, which give 62.5% overall. I've not seen CCP use any percentages in between. Yes, and you also give it stupidly high alpha and mostly destroy the Maelstrom as the fleet artillery platform.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:40:00 -
[567] - Quote
Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that anything should have 9.81x 1400mm's worth of alpha.
Not really, would make a pretty nice niche for the Tempest by being able to deliver a good alpha. I mean the Tornado already offers 8 x of 1400mm alpha with an ultra light and agile hull and insanely fast lock time., the Tempest should be able to at least put out 9 x 1400mm of alpha with a bonus of 10% per level. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:43:00 -
[568] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that would ever happen. Do you realise that combing rate of fire bonus with the damage bonus actually gives a bonus of 56.25% overall? So by trying to combine both of them you could either go for a 10% bonus to damage which would give 50% overall, or 12.5% bonus, which give 62.5% overall. I've not seen CCP use any percentages in between. Yes, and you also give it stupidly high alpha and mostly destroy the Maelstrom as the fleet artillery platform.
It wouldn't replace the maelstrom due to the flimsy nature of the hull. Maelstrom has a much more substantial staying power than the Tempest. People already use fleets of tier 3 BC for the fast attack alpha role which can put out 8 x worth of 1400mm alpha, why should the Tempest not be able to do this slightly better with 9 x 1400mm of alpha. |
Pattern Clarc
Aperture Harmonics
481
|
Posted - 2013.04.15 14:43:00 -
[569] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that anything should have 9.81x 1400mm's worth of alpha. Not really, would make a pretty nice niche for the Tempest by being able to deliver a good alpha. I mean the Tornado already offers 8 x of 1400mm alpha, the Tempest should be able to at least put out 9 x 1400mm of alpha with a bonus of 10% per level. No it shouldn't.
And with your bonus, it's more like 9.8, with a tracking bonus? High and drunk indeed. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:47:00 -
[570] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that anything should have 9.81x 1400mm's worth of alpha. Not really, would make a pretty nice niche for the Tempest by being able to deliver a good alpha. I mean the Tornado already offers 8 x of 1400mm alpha, the Tempest should be able to at least put out 9 x 1400mm of alpha with a bonus of 10% per level. No it shouldn't. And with your bonus, it's more like 9.8, with a tracking bonus? High and drunk indeed.
Says the one who suggests a shield fit layout on Tempest with a weak base shield value and a sig and agility bonus which would be made useless by fitting a shield tank. :) Its ok, I don't think I need to take any advice from you on ship concepts.
Also it is interesting that you are suggesting that I am stepping on the maelstroms toes by suggesting a Tempest like this, when your proposal basically made the Tempest an inferior version of the Maelstrom as others tried suggesting to you. Sounds like you are stuck in the mindset that the Maelstrom must be the best minmatar BS. Not sure if you have realised, but that is not the purpose of tiercide. |
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Pattern Clarc
Aperture Harmonics
481
|
Posted - 2013.04.15 14:52:00 -
[571] - Quote
That wasn't my proposal, not even close.
The tempest get's 7/6/6 slightly more grid and cpu with slightly less sig, mass and as a result, higher base speed than the current Tempest proposal. The HP has been normalised with other ATTACK SHIPS, because that's exactly what it would become.
But feel free to continue thinking that a 10% damage and tracking bonus is sane.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
134
|
Posted - 2013.04.15 14:52:00 -
[572] - Quote
if you want to combine bonuses, I would go for a 7.5% rof , sided with a 100mbits droen bay.
That would result in almost same dps |
Kagura Nikon
Mentally Assured Destruction Whores in space
134
|
Posted - 2013.04.15 14:54:00 -
[573] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that anything should have 9.81x 1400mm's worth of alpha. Not really, would make a pretty nice niche for the Tempest by being able to deliver a good alpha. I mean the Tornado already offers 8 x of 1400mm alpha, the Tempest should be able to at least put out 9 x 1400mm of alpha with a bonus of 10% per level. No it shouldn't. And with your bonus, it's more like 9.8, with a tracking bonus? High and drunk indeed. Says the one who suggests a shield fit layout on Tempest with a weak base shield value and a sig and agility bonus which would be made useless by fitting a shield tank. :) Its ok, I don't think I need to take any advice from you on ship concepts. Also its ironic you are suggesting that I am stepping on the maelstroms toes by suggesting a Tempest like this, when your proposal basically made the Tempest an inferior version of the Maelstrom as others tried suggesting to you.
Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6/6 tempest. The tank would nto be there to resist a full onslaught, but to repair the damage you could not mitigate with mobility. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:55:00 -
[574] - Quote
Kagura Nikon wrote:if you want to combine bonuses, I would go for a 7.5% rof , sided with a 100mbits droen bay.
That would result in almost same dps
Yes, I was thinking of whether a rate of fire bonus would be better. 7.5% seems a little weak to me though, and I don't like the idea of giving the Tempest extra drones either. They aren't so good for kiting fits. But I guess it could work and just comes down to personal perference. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:56:00 -
[575] - Quote
Kagura Nikon wrote: Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6/6 tempest. The tank would nto be there to resist a full onslaught, but to repair the damage you could not mitigate with mobility.
Active shield tanking is the Maelstrom speciality. If you want an projectile weapon, active shield tanking battleship then you shouldn't be choosing the Tempest.
A buffer shield tank and you might as well just go with CCP Rise's original proposal which everyone hated.
So all in all the shield tank prioritising the shield tank is a failed concept. Prioritising the armour tank makes much more sense but I still wouldn't do that either. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 15:02:00 -
[576] - Quote
Pattern Clarc wrote:That wasn't my proposal, not even close. The tempest get's 7/6/6 slightly more grid and cpu with slightly less sig, mass and as a result, higher base speed than the current Tempest proposal. The HP has been normalised with other ATTACK SHIPS, because that's exactly what it would become. But feel free to continue thinking that a 10% damage and tracking bonus is sane.
Continue to keep thinking that your Tempest proposal isn't conceptually flawed also. :) I won't bother trying to explain further why it is bad as you should have realised by now.
Also, shame that there is always someone who has to drag an interesting debate down to childish insults to try and get their point across. And usually its because they are defending a terrible idea like you are trying and failing to do in this case. |
Kagura Nikon
Mentally Assured Destruction Whores in space
135
|
Posted - 2013.04.15 15:03:00 -
[577] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote: Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6/6 tempest. The tank would nto be there to resist a full onslaught, but to repair the damage you could not mitigate with mobility.
Active shield tanking is the Maelstrom speciality. If you want an projectile active tanking shield BS then you shouldn't be choosing the Tempest A buffer shield tank and you might as well just go with CCP Rise's original proposal which everyone hated.
if you only classify the ship by its weapon and tank.. then you woudl be right.
But there is a huge difference. The maelstrom is HUGE and nearly immobile. The tempest is moderately small and could be made as fast as the megatron .
Those are very different roles.
If you do not want to increase temepst droen bay to compensate DPS. Just use a 8% rof bonus. Exact same DPS. |
Pattern Clarc
Aperture Harmonics
481
|
Posted - 2013.04.15 15:05:00 -
[578] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Kagura Nikon wrote: Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6/6 tempest. The tank would nto be there to resist a full onslaught, but to repair the damage you could not mitigate with mobility.
Active shield tanking is the Maelstrom speciality. If you want an projectile active tanking shield BS then you shouldn't be choosing the Tempest A buffer shield tank and you might as well just go with CCP Rise's original proposal which everyone hated. if you only classify the ship by its weapon and tank.. then you woudl be right. But there is a huge difference. The maelstrom is HUGE and nearly immobile. The tempest is moderately small and could be made as fast as the megatron . Those are very different roles. If you do not want to increase temepst droen bay to compensate DPS. Just use a 8% rof bonus. Exact same DPS. If your going with a 8% ROF, i'd suggest pairing it up with fall off, especially after the TE nerf. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 15:13:00 -
[579] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Rebecha Pucontis wrote:Kagura Nikon wrote: Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6/6 tempest. The tank would nto be there to resist a full onslaught, but to repair the damage you could not mitigate with mobility.
Active shield tanking is the Maelstrom speciality. If you want an projectile active tanking shield BS then you shouldn't be choosing the Tempest A buffer shield tank and you might as well just go with CCP Rise's original proposal which everyone hated. if you only classify the ship by its weapon and tank.. then you woudl be right. But there is a huge difference. The maelstrom is HUGE and nearly immobile. The tempest is moderately small and could be made as fast as the megatron . Those are very different roles. If you do not want to increase temepst droen bay to compensate DPS. Just use a 8% rof bonus. Exact same DPS. If your going with a 8% ROF, i'd suggest pairing it up with fall off, especially after the TE nerf.
Looks like your finally making some sense now again.
Fall off is not as good as tracking in a lot of circumstances. On a close range speed tank fitting you will be well within your falloff with a bonus or not, where as tracking is where you will struggle big time and where you can gain an advantage over your opponent by combining your low sig and superior tracking. (this was discussed earlier in the thread)
The long range fit is perhaps where it would be useful, but then that would be better paired with a damage bonus rather than a ROF bonus which you seem to be opposed too. Also tracking would still be useful on a long range fit as artillery innately has poor tracking, and as many ships are going to be faster than the Tempest you will inevitably get situations where the Tempest's tracking ability is going to be sretched.
I'm not saying fall off would be useless, and I wouldn't be unhappy with it. But I think tracking would be much more useful and keep more to the essence of the Tempest and the minmatar way of fighting. |
Pattern Clarc
Aperture Harmonics
482
|
Posted - 2013.04.15 15:22:00 -
[580] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:Kagura Nikon wrote:Rebecha Pucontis wrote:Kagura Nikon wrote: Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6/6 tempest. The tank would nto be there to resist a full onslaught, but to repair the damage you could not mitigate with mobility.
Active shield tanking is the Maelstrom speciality. If you want an projectile active tanking shield BS then you shouldn't be choosing the Tempest A buffer shield tank and you might as well just go with CCP Rise's original proposal which everyone hated. if you only classify the ship by its weapon and tank.. then you woudl be right. But there is a huge difference. The maelstrom is HUGE and nearly immobile. The tempest is moderately small and could be made as fast as the megatron . Those are very different roles. If you do not want to increase temepst droen bay to compensate DPS. Just use a 8% rof bonus. Exact same DPS. If your going with a 8% ROF, i'd suggest pairing it up with fall off, especially after the TE nerf. Looks like your finally making some sense now again. Fall off is not as good as tracking in a lot of circumstances. On a close range speed tank fitting you will be well within your falloff with a bonus or not, where as tracking is where you will struggle big time and where you can gain an advantage over your opponent by combining your low sig and superior tracking. (this was discussed earlier in the thread) The long range fit is perhaps where it would be useful, but then that would be better paired with a damage bonus rather than a ROF bonus which you seem to be opposed too. Also tracking would still be useful on a long range fit as artillery innately has poor tracking, and as many ships are going to be faster than the Tempest you will inevitably get situations where the Tempest's tracking ability is going to be sretched. I'm not saying fall off would be useless, and I wouldn't be unhappy with it. But I think tracking would be much more useful and keep more to the essence of the Tempest and the minmatar way of fighting. The point isn't to make an OMGWTFBBQ ship with perfect bonuses. Tracking on high alpha ships should be poor, or else they'd be even more broken then they are now, fall-off has way better synergy with kiting anyway and provides a range option for fleet fit artilery that doesn't completely overshadow the tornado or maelstrom with for example, almost 10 guns of alpha!!
And I still don't think you understand the difference between a 7/6/6 tempest or mealstrom.
And no, I posted an alternative with similar bonuses suggested by someone else a few pages ago. https://forums.eveonline.com/default.aspx?g=posts&m=2885041#post2885041 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 15:39:00 -
[581] - Quote
Pattern Clarc wrote:The point isn't to make an OMGWTFBBQ ship with perfect bonuses. Tracking on high alpha ships should be poor, or else they'd be even more broken then they are now, fall-off has way better synergy with kiting anyway and provides a range option for fleet fit artilery that doesn't completely overshadow the tornado or maelstrom with for example, almost 10 guns of alpha!! And I still don't think you understand the difference between a 7/6/6 tempest or mealstrom. And no, I posted an alternative with similar bonuses suggested by someone else a few pages ago. https://forums.eveonline.com/default.aspx?g=posts&m=2885041#post2885041
There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.
I proposed the Tempest above and edged on the side of making it a little strong, then that way it can be bought back down. I could have done the opposite and edged on making it a little weak, but then people like you would also probably complain that it is too weak without actually looking at the bigger picture and focusing on the concept.
If you really think the extra high slot is useless then why not go for another low slot instead of a mid. I don't understand why you are fixed on making the ship a shield tanker when it is far more logical to make it an armour tanker. This has been discussed way back in the thread, and in a way this thread is going circular with the same arguments being repeated now.
Your second proposal is a little better although I still prefer CCP's Rise's current proposal to be honest. Your proposal is much weaker and you have nerfed it to the point of almost uselessness in my opinion. That could be tweaked, although I inherently disagree with trading the high for another mid anyway and focusing on the shield. If you focus on the armour then I would have much more time for it.
The big issue with both your proposals is I just don't see any overall concept. It seems like a mish mash of ideas, but as a whole it doesn't gel. I see where you are coming from with wanting to make it a fast and highly agile ship and nerfing the EHP even more, but then at the same time you are prioritising mid slots for a shield tank which would achieve the opposite of this goal. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 15:55:00 -
[582] - Quote
To make a simple alteration to the proposal, I have reduced the damage bonus slightly, but the concept is still basically the same. This way you are getting just over 8 guns worth of alpha which is only slightly higher than the Tornado. You could easily swap the damage bonus for a rate of fire bonus also and it wouldn't really change much to the overall concept.
So its not hard to make simple alterations to a concept as long as you are focusing on the actual concept and not nit picking at minor points.
Rebecha Pucontis wrote:I think something similar to this would be good. So basically you are just reducing EHP shield and balancing it between armour and shield, increasing the speed and agility to the Typhoon levels, dropping signature by -10 to just above the Typhoon levels, and most importantly combining the damage bonuses and giving the Tempest a much needed tracking bonus.
Tempest:
Minmatar Battleship Skill Bonuses: +7.5% bonus to Large Projectile Turret damage +7.5% bonus to Large Projectile tracking
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
This way you can use the Tempest as a sort of big brother to the hurricane. It can be fit with auto's and two neuts, and then use it to orbit whilst neuting whilst mitigating some damage with a speed tank. Alternative you could fit it with a shield tank and artillery and use it to kite the enemy whilst maintaining range with your superior speed. So pretty much a similar version of what we have with the Tempest in game right now. Would basically be just a Tempest on steroids. :) |
Pattern Clarc
Aperture Harmonics
482
|
Posted - 2013.04.15 16:05:00 -
[583] - Quote
Rebecha Pucontis wrote:
There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.
It's not a conceptionally flawed design, it's a design built around the way a lot of pilots fly the ship, IE, kiting, with provisions/benifits for those who want to armour tank it in fleets. Infact, it offers a lot unique things in both aspects without displacing the roles of other battleships or ABC's.
Rebecha Pucontis wrote:I proposed the Tempest above and edged on the side of making it a little strong, then that way it can be bought back down. I could have done the opposite and edged on making it a little weak, but then people like you would also probably complain that it is too weak without actually looking at the bigger picture and focusing on the concept. Well it's TOO strong, way too strong. Strong enough to overshadow a few ship classes too strong and demonstrates that your not really clued in to the current meta, and how perilously close 1400mm's are to being overpowered already.
Rebecha Pucontis wrote:If you really think the extra high slot is useless then why not go for another low slot instead of a mid. I don't understand why you are fixed on making the ship a shield tanker when it is far more logical to make it an armour tanker. This has been discussed way back in the thread, and in a way this thread is going circular with the same arguments being repeated now. Count the number of armour tanking battleships, vs the number of shield tankers... Then count the number of battleships with 7/5/7 slots vs the number of battleships with 7/6/6 - Which would be better for diversity? Which would most likely offer something new?
AND THEN, look at which fit on a tempest offers the mobility and DPS people crave in this ship - and if you can't see why it makes more sense for there to be an extra mid instead of a low, then there's no hope for you.
Rebecha Pucontis wrote:Your second proposal is a little better although I still prefer CCP's Rise's current proposal to be honest. Your proposal is much weaker and you have nerfed it to the point of almost uselessness in my opinion. That could be tweaked, although I inherently disagree with trading the high for another mid anyway and focusing on the shield. If you focus on the armour then I would have much more time for it. It improves shield and armour fits, HELL, according to Prometheus, a 6th mid armour tanking fit would be OVERPOWERED - not that I necessarily agree, but at least that's coming from someone with a bit of experience in the game. All at the expense of nuets, which required too much cap or to be too close to whatever you where shooting at - you get not just flexibility, but respectable performance, doing one of 2 tanking types - that is something no other battleship in eve will have, and it's that uniqueness which would make eve better off in the long run.
Rebecha Pucontis wrote:The big issue with both your proposals is I just don't see any overall concept. It seems like a mish mash of ideas, but as a whole it doesn't gel. I see where you are coming from with wanting to make it a fast and highly agile ship and nerfing the EHP even more, but then at the same time you are prioritising mid slots for a shield tank which would achieve the opposite of this goal. Look at the other Attack battleships. I'm giving it similar MWD speed, even lower sig with HP's that are inline with it's peers - more importantly, I'm giving it the slots to do something different, to allow it to perform better in the ways many pilots already fly the ship without it shitting on other roles or ship classes. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Anabella Rella
Gradient Electus Matari
624
|
Posted - 2013.04.15 16:13:00 -
[584] - Quote
More pages of debate and still no comment from CCP Rise as to what's going on...
A little official communication from the balance team would be greatly appreciated! What you want is irrelevant, what you've chosen is at hand. |
Komodo Askold
Legion of Darkwind Order of the Void
41
|
Posted - 2013.04.15 16:15:00 -
[585] - Quote
bongpacks wrote:Sad to see the phoon destroyed like this. I want to clarify something about the phoon though. I do all my pvp in w-space and the typhoon was something of a workhorse for my corp until we bucked up got a neut legion to compliment our T3 oriented gangs. We started out with a torp phoon and 2x heavy neuts plus 1 medium. Being in w-space you rarely see battleships used for anything other than running mass through wormholes to close them so the majority of our targets are flying BC class and smaller ships. Flying with a small gang as we do it's important that each ship carry full tackle so our phoons had MWD, web, scram, and a medium cap booster to keep the neuts running; As you can imagine the lack of TP meant our torps weren't applying much DPS at all to cruiser sized hulls especially T3's which were our most frequent targets.
Seeing as how most of our DPS was coming from the full compliment of heavy drones while facing cruisers we decided to switch the torps out for autocannons and then a real beast was born, sure they don't have the giant paper DPS that the torps touted but they made up for it in applied DPS vs. anything smaller than a battleship considering they were mostly immobile. The phoon as it was and still is today is one of the most if not THE most versatile ships in the game, it offered viable and truly effective fits for torp users and likewise for turret users while allowing ample ways to deal with smaller targets and/or GTFO ability from the sizable drone bay. Hell the ship is the TOP rated battleship on battleclinic and for good reason, it's a monster.
With the proposed changes I can't see using it over a tempest for the small gang role we utilize it in and with the new geddon looking so tasty I can't say any of the minnie BS will ever grace our hangars again. If the phoon really must be primarily a launcher platform then you can't take away it's ability to harm smaller ships by nerfing it's drone bay. Losing a utility slot on top of that is just insult to injury. If you change the navy versions of all these ships you're ruining as well, like the domi and phoon, then you're going to have a lot of disappointed pilots. Anyways that's my two cents. As I posted before, I would prefer the large drone bay to stay too. Since at least the non-Navy Typhoon is losing its versatility, it would be nice to somehow keep it, by keeping its distinctive drone bay.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 16:20:00 -
[586] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:
There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.
It's not a conceptionally flawed design, it's a design built around the way a lot of pilots fly the ship, IE, kiting, with provisions/benifits for those who want to armour tank it in fleets. Infact, it offers a lot unique things in both aspects without displacing the roles of other battleships or ABC's.
The problem with your thinking is that don't seem to realise that once you start fitting shield mods along with shield rigs then the small benefit which you were getting from the lower sig has completely gone.
It is already hard enough to make the low signature work for you, prioritising the shield and to be honest we might as well just go back to CCP Rise's original proposal of a large signatured behemoth which everyone hated, but at least it made sense conceptually.
I can see with your proposals you are not even considering the signature which is what was clearly very important to people judging by the outrage from Rise's original proposal and that is why I disagree with them.
The only niche I can see you are perhaps trying to get it is basically making the ship a fast sniping ship, because that is all it will be good for. And it will only be moderatley better, if any better at all than a tier 3 BC, which will still outperform it in speed, agility, lock time, cost, range, and alpha. So basically all the areas which count. |
Pattern Clarc
Aperture Harmonics
482
|
Posted - 2013.04.15 16:24:00 -
[587] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:Rebecha Pucontis wrote:
There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.
It's not a conceptionally flawed design, it's a design built around the way a lot of pilots fly the ship, IE, kiting, with provisions/benifits for those who want to armour tank it in fleets. Infact, it offers a lot unique things in both aspects without displacing the roles of other battleships or ABC's. The problem with your thinking is that don't seem to realise that once you start fitting shield mods along with shield rigs then the small benefit which you were getting from the lower sig has completely gone. It is already hard enough to make the low signature work for you, prioritising the shield and to be honest we might as well just go back to CCP Rise's original proposal of a large signatured behemoth which everyone hated, but at least it made sense conceptually. I can see with your proposals you are not even considering the signature which is what was clearly very important to people judging by the outrage from Rise's original proposal and that is why I disagree with them. The niche I can see you are perhaps trying to get it is basically making the ship a fast sniping ship, because that is all it will be good for. And it will only be moderatley better, if any better at all than a tier 3 BC, which will still outperform it in speed, agility, lock time, cost, alpha and damage. So basically all the areas which count. No.
Fit with armour if your super worried about signature radius.
Now you have more turret range, or an extra point or scram, or an extra tracking distruptor or ecm or eccm or web or target painter or cap injector or MJD or AB etc etc.
If you can't see how that additional flexibility isnt better than an additional high....
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 16:30:00 -
[588] - Quote
Pattern Clarc wrote: No.
Fit with armour if your super worried about signature radius.
Now you have more turret range, or an extra point or scram, or an extra tracking distruptor or ecm or eccm or web or target painter or cap injector or MJD or AB etc etc.
If you can't see how that additional flexibility isnt better than an additional high....
This is where you misunderstand. Its not that I think a high slot is better than a mid slot. It is that adding a midslot and it would be inefficient to fit the ship any other way than shield. You are basically pigeon holing the ship into the kiting role, which it will be outperformed in most areas by a tier 3 BC, and as a fleet projectile shield tanked ship then it is way outperformed already by the maelstrom.
Keep the high slot and buff the ship in other areas to compensate is what I am saying. That way if you want your kiting ship you can still have it, 5 mid slots is enough for a decent enough shield tank and a prop mod already. If you want an auto fit then you can fit it with armour tank, two neuts, and gain some benefit from the lower sig i.e. how the old hurricane used to be flown which everyone loved. |
Pattern Clarc
Aperture Harmonics
482
|
Posted - 2013.04.15 16:34:00 -
[589] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote: No.
Fit with armour if your super worried about signature radius.
Now you have more turret range, or an extra point or scram, or an extra tracking distruptor or ecm or eccm or web or target painter or cap injector or MJD or AB etc etc.
If you can't see how that additional flexibility isnt better than an additional high....
This is where you misunderstand. Its not that I think a high slot is better than a mid slot. It is that adding a midslot and it would be inefficient to fit the ship any other way than shield. You are basically pigeon holing the ship into the kiting role, which it will be outperformed in most areas by a tier 3 BC. Keep the high slot and buff the ship in other areas to compensate is what I am saying. That way if you want your kiting ship you can still have it, 5 mid slots is enough for a decent enough shield tank and a prop mod already. If you want an auto fit then you can fit it with armour tank, two neuts, and gain some benefit from the lower sig i.e. how the old hurricane used to be flown which everyone loved. It's no less efficient at being an armour tanker than your proposal, yell, my proposal has MORE ARMOUR HP than yours. With the same number of low slots. Are you seriously high or something?
6 mids means you can choose to have even more damage projection than now, or some other form of utility. Far from being pigeoned holed.
You still don't understand the concept do you?
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 16:40:00 -
[590] - Quote
Pattern Clarc wrote:It's no less efficient at being an armour tanker than your proposal, yell, my proposal has MORE ARMOUR HP than yours. With the same number of low slots. Are you seriously high or something?
6 mids means you can choose to have even more damage projection than now, or some other form of utility. Far from being pigeoned holed. Your far better off now than before, especially with the larger drone bay. (on the first, or increased turret damage on the second)
You still don't understand the concept do you?
Wow, all I can say is you are an idiot if you have to keep reverting to the suggestion that everyone who thinks your ideas are bad are high. You come across like some high school kid.
As everyone has said countless times, 6 mids is massively overkill for an armour tanking ship. Even a Scorpion which is packed full of bonused ECM only has two more than this. This has been suggested loads of time in this thread already but is clearly not getting through to you.
There clearly is no point in prolonging this discussion any further. |
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Sunuva Gunn
Glowing Goat Black Fence.
17
|
Posted - 2013.04.15 16:44:00 -
[591] - Quote
Anabella Rella wrote:More pages of debate and still no comment from CCP Rise as to what's going on...
A little official communication from the balance team would be greatly appreciated!
He's in hiding, having just noticed that making heavy-handed adjustments on the game's most important ships will cause a s|-|17570R|\/| no mater what you do. Anything beyond slight mod adjustments and improvements will cause rage and mass arguments. |
Pattern Clarc
Aperture Harmonics
482
|
Posted - 2013.04.15 16:49:00 -
[592] - Quote
Rebecha Pucontis wrote: Wow, all I can say is you are an idiot if you have to keep reverting to the suggestion that everyone who thinks your ideas are bad are high. You come across like some high school kid.
As everyone has said countless times, 6 mids is massively overkill for an armour tanking ship. Even a Scorpion which is packed full of bonused ECM only has two more than this. This has been suggested loads of time in this thread already but is clearly not getting through to you.
There clearly is no point in prolonging this discussion any further.
Wait, first i'm pigeon holing the ship as a shield tanker only, and now it's overpowered for armour tanking?
AND THEN, you turned the Tempest into an insane Artillery ship that completely overshadows the Maelstrom and in the main way it's used (FLEETS!) and the Tornado and you tell me that I'm the one who's overwriting roles?
Your completely all over the map.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.15 16:59:00 -
[593] - Quote
Pattern Clarc wrote:Wait, first i'm pigeon holing the ship as a shield tanker only, and now it's overpowered for armour tanking? Nope, lol. I have to laugh at your total lack of comprehension here. I can tell from your posting that you are failing to understand very basic things which I said.
There is a big difference between the ship being overpowered for armour tanking, and 6 mid slots being completely superfluous to requirements for an armour tanked ship which is what I actually said. Try reading properly next time.
Like I said there is no point in continuing this discussion as you don't understand basic things such as this, and also there are many more occasions where I have noticed you failed to understand something.
Pattern Clarc wrote:AND THEN, you turned the Tempest into an insane Artillery ship that completely overshadows the Maelstrom and in the main way it's used (FLEETS!) and the Tornado and you tell me that I'm the one who's overwriting roles? Again, you clearly didn't understand what I said previously. Do you really think the flimsy hull will overshadow the maelstrom as the choice for serious fleets? Even at 10% damage bonus per level it will only come slightly over it in terms of alpha, and not as good in terms of overall dps. But then I explained that before and you didn't understand, so I doubt you will understand it now either.
Pattern Clarc wrote:Your completely all over the map. Your the only sane one and the rest of the world is mad right? lol
Its a shame some idiot has to come and ruin what was a very decent thread. |
Pattern Clarc
Aperture Harmonics
482
|
Posted - 2013.04.15 17:11:00 -
[594] - Quote
Either your not posting with your main, or you've been playing eve 7 times as long as you have.
Also...
Rebecha Pucontis wrote:There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design....
If you really think the extra high slot is useless then why not go for another low slot instead of a mid. I don't understand why you are fixed on making the ship a shield tanker when it is far more logical to make it an armour tanker.
...your proposal is much weaker and you have nerfed it to the point of almost uselessness in my opinion. That could be tweaked, although I inherently disagree with trading the high for another mid anyway and focusing on the shield. If you focus on the armour then I would have much more time for it.
I see where you are coming from with wanting to make it a fast and highly agile ship and nerfing the EHP even more, but then at the same time you are prioritising mid slots for a shield tank which would achieve the opposite of this goal....
...prioritising the shield and to be honest we might as well just go back to CCP Rise's original proposal of a large signatured behemoth which everyone hated, but at least it made sense conceptually.
....The only niche I can see you are perhaps trying to get it is basically making the ship a moderately fast kiting ship, because that is all it will be good for.
And then
"As everyone has said countless times, 6 mids is massively overkill for an armour tanking ship. Even a Scorpion which is packed full of bonused ECM only has two more than this."
Seriously.
How about you re-read what you said? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
136
|
Posted - 2013.04.15 17:12:00 -
[595] - Quote
Guys.. you are actign a bit childish and as if what you 2 decided would be implemented. You guys need to convince RISe that the tempest need soem fine tunning. Not bicker amogn yourself. If anything, this discussion is just sealing future of tempest as " forever unchachable" |
Pattern Clarc
Aperture Harmonics
482
|
Posted - 2013.04.15 17:14:00 -
[596] - Quote
Kagura Nikon wrote:Guys.. you are actign a bit childish and as if what you 2 decided would be implemented. You guys need to convince RISe that the tempest need soem fine tunning. Not bicker amogn yourself. If anything, this discussion is just sealing future of tempest as " forever unchachable" Probably, but more pages to this thread won't hurt much either. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
482
|
Posted - 2013.04.15 17:17:00 -
[597] - Quote
Rebecha Pucontis wrote: Again, you clearly didn't understand what I said previously. Do you really think the flimsy hull will overshadow the maelstrom as the choice for serious fleets?
No, the speed and agility of the tempest almost already overshadows the Maelstrom in fleets... Put them at the same price, give one MORE ALPHA and MORE TRACKING, then you will have gone light years past the tipping point. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.15 17:31:00 -
[598] - Quote
Kagura Nikon wrote:Guys.. you are actign a bit childish and as if what you 2 decided would be implemented. You guys need to convince RISe that the tempest need soem fine tunning. Not bicker amogn yourself. If anything, this discussion is just sealing future of tempest as " forever unchachable"
Yep exactly, pages of childish bickering is hardly going to do our cause any favours, and its getting kind of ridiculous now, as in creating arguments simply for the sake of arguing. I'm getting bored of it so will wait until there is a bit more substance we can hopefully work with. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1172
|
Posted - 2013.04.15 17:37:00 -
[599] - Quote
The Mael is pretty unflexible. You get:
Buffer shield or Active shield. It's also kind of slow to run AC. (but you can...) |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.15 17:57:00 -
[600] - Quote
Pattern Clarc wrote:No, the speed and agility of the tempest almost already overshadows the Maelstrom in fleets
Like I suggested above though, you could reduce the damage bonus to 7.5% if this would break the meta, or you could switch it to a rate of fire bonus instead. Although I think the Maels much greater staying power and overall better dps will ensure it stays the mainstay of fleets. |
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Garresh
Tribal Liberation Force Minmatar Republic
100
|
Posted - 2013.04.15 20:09:00 -
[601] - Quote
Kinda sad how few people are defending the old typhoon. We really need some feedback from CCP Rise on what's gonna happen. I really want to see minmatar keep at least one utility battleship. This Space Intentionally Left Blank |
Miss Mass
Center for Advanced Studies Gallente Federation
5
|
Posted - 2013.04.15 21:10:00 -
[602] - Quote
Garresh wrote:Kinda sad how few people are defending the old typhoon. We really need some feedback from CCP Rise on what's gonna happen. I really want to see minmatar keep at least one utility battleship. Though I think some of the comments that have been made, including yours, were quite persuasive. Unfortunately I'm not having the feeling that that's going to translate into any changes to their plans for Odyssey.
I've become somewhat resigned to simply hoping that the Typhoon Fleet Issue will maintain to the character of the Typhoon that we love. |
Pattern Clarc
Aperture Harmonics
483
|
Posted - 2013.04.15 21:41:00 -
[603] - Quote
On the podcast/twitch thing it seemed as if CCP Rise probably won't make many changes until after live testing.... But it would be good to get some sort of confirmation. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Zarnak Wulf
In Exile. Imperial Outlaws.
1173
|
Posted - 2013.04.16 02:00:00 -
[604] - Quote
Pattern Clarc wrote:On the podcast/twitch thing it seemed as if CCP Rise probably won't make many changes until after live testing.... But it would be good to get some sort of confirmation.
They completely skipped over Minmatar at the beginning when discussing the BS changes. Over half way done - still listening. |
Liang Nuren
Heretic Army Atrocitas
3333
|
Posted - 2013.04.16 02:36:00 -
[605] - Quote
Zarnak Wulf wrote:Pattern Clarc wrote:On the podcast/twitch thing it seemed as if CCP Rise probably won't make many changes until after live testing.... But it would be good to get some sort of confirmation. They completely skipped over Minmatar at the beginning when discussing the BS changes. Over half way done - still listening.
They never get back to Minmatar. I'd say it's because Kil2 and both hosts are heavily Gallente pilots.
-Liang
Ed: Kil2 does say that he feels it's kinda cool how Caldari has an ewar hull and Minmatar has two attack hulls - a point which I actually agree with. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
Kagura Nikon
Mentally Assured Destruction Whores in space
142
|
Posted - 2013.04.16 10:20:00 -
[606] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:Pattern Clarc wrote:On the podcast/twitch thing it seemed as if CCP Rise probably won't make many changes until after live testing.... But it would be good to get some sort of confirmation. They completely skipped over Minmatar at the beginning when discussing the BS changes. Over half way done - still listening. They never get back to Minmatar. I'd say it's because Kil2 and both hosts are heavily Gallente pilots. -Liang Ed: Kil2 does say that he feels it's kinda cool how Caldari has an ewar hull and Minmatar has two attack hulls - a point which I actually agree with.
Rememberign that we had to make a giatn outcry for them to perceive that race identity was more important thatn uniformity and minmatar should have 2 attack hulls.
But I agree with you... its clear that gallente received much more attention, not that they did not deserve.. but other races also deseve it. And minmatar still have the LOOONG stanting issue of lack of tempest identity. |
Pattern Clarc
Aperture Harmonics
483
|
Posted - 2013.04.16 10:48:00 -
[607] - Quote
Kagura Nikon wrote:Liang Nuren wrote:Zarnak Wulf wrote:Pattern Clarc wrote:On the podcast/twitch thing it seemed as if CCP Rise probably won't make many changes until after live testing.... But it would be good to get some sort of confirmation. They completely skipped over Minmatar at the beginning when discussing the BS changes. Over half way done - still listening. They never get back to Minmatar. I'd say it's because Kil2 and both hosts are heavily Gallente pilots. -Liang Ed: Kil2 does say that he feels it's kinda cool how Caldari has an ewar hull and Minmatar has two attack hulls - a point which I actually agree with. Rememberign that we had to make a giatn outcry for them to perceive that race identity was more important thatn uniformity and minmatar should have 2 attack hulls. But I agree with you... its clear that gallente received much more attention, not that they did not deserve.. but other races also deseve it. And minmatar still have the LOOONG stanting issue of lack of tempest identity. To be fair, Gallente was always broken. When CCP Tuxford's devblog introduced the Hyperion, he half apologised for running out of ideas for the bonus and ever since then, almost every game design change or every module nerf has weakened Gallente disproportionately. Even after the hybrid rebalance no one was satisfied, and we're still waiting to see what lies in store for any ship previously focused on medium rails.
Meanwhile, minmatar had some of the biggest rebalances ever - being reborn as Winmatar. There are still a few problems though. In some ways, Artillery is papering over the cracks between the Maelstrom and Tempest and in many ways the Old and the New Tempest is uncompetitive, and not really suiting the way players generally prefer to use the ship.
Ideally, I'd restore the slot, drones and hardpoints Typhoon almost back to the way it was, keeping everything else changed including the bonuses. The 2 utility high slots would remain on the ship best, and most likely to need to use it (way better synergy with >40km torps than <50km Autocannons) and the Tempest, relatively low on flexibility given the existing weapons bonuses would get the additional flexibility 12 Mid+Lows provides. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
142
|
Posted - 2013.04.16 11:43:00 -
[608] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Liang Nuren wrote:Zarnak Wulf wrote:Pattern Clarc wrote:On the podcast/twitch thing it seemed as if CCP Rise probably won't make many changes until after live testing.... But it would be good to get some sort of confirmation. They completely skipped over Minmatar at the beginning when discussing the BS changes. Over half way done - still listening. They never get back to Minmatar. I'd say it's because Kil2 and both hosts are heavily Gallente pilots. -Liang Ed: Kil2 does say that he feels it's kinda cool how Caldari has an ewar hull and Minmatar has two attack hulls - a point which I actually agree with. Rememberign that we had to make a giatn outcry for them to perceive that race identity was more important thatn uniformity and minmatar should have 2 attack hulls. But I agree with you... its clear that gallente received much more attention, not that they did not deserve.. but other races also deseve it. And minmatar still have the LOOONG stanting issue of lack of tempest identity. To be fair, Gallente was always broken. When CCP Tuxford's devblog introduced the Hyperion, he half apologised for running out of ideas for the bonus and ever since then, almost every game design change or every module nerf has weakened Gallente disproportionately. Even after the hybrid rebalance no one was satisfied, and we're still waiting to see what lies in store for any ship previously focused on medium rails. Meanwhile, minmatar had some of the biggest rebalances ever - being reborn as Winmatar. There are still a few problems though. In some ways, Artillery is papering over the cracks between the Maelstrom and Tempest and in many ways the Old and the New Tempest is uncompetitive, and not really suiting the way players generally prefer to use the ship. Ideally, I'd restore the slot, drones and hardpoints Typhoon almost back to the way it was, keeping everything else changed including the bonuses. The 2 utility high slots would remain on the ship best, and most likely to need to use it (way better synergy with >40km torps than <50km Autocannons) and the Tempest, relatively low on flexibility given the existing weapons bonuses would get the additional flexibility 12 Mid+Lows provides.
damm... lets kick the bucket!
3/8/8 with 3 turrets and 10% rof per level and 10% damage per level :P
|
Deerin
Murientor Tribe Defiant Legacy
106
|
Posted - 2013.04.16 11:46:00 -
[609] - Quote
CCP Rise wrote:It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
Can we please get the thread about this rolling too? It is a crucial piece of rebalancing and should be taken into account. |
Pattern Clarc
Aperture Harmonics
483
|
Posted - 2013.04.16 11:47:00 -
[610] - Quote
Kagura Nikon wrote:
damm... lets kick the bucket!
3/8/8 with 3 turrets and 10% rof per level and 10% damage per level :P
Where do I sign? :P Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.16 13:46:00 -
[611] - Quote
Kagura Nikon wrote:Rememberign that we had to make a giatn outcry for them to perceive that race identity was more important thatn uniformity and minmatar should have 2 attack hulls.
Exactly ^ :) I think we were the biggest advocates along with a few others of reducing the Tempest signature initially, but now CCP Rise is taking all the credit for our idea. :) |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.16 13:53:00 -
[612] - Quote
Pattern Clarc wrote:Ideally, I'd restore the slot, drones and hardpoints Typhoon almost back to the way it was, keeping everything else changed including the bonuses.
I wouldn't mind the old layout either. That way you not getting quite the versatility with the medium slots though.
I made my proposal for the Typhoon in another thread. This way you can keep some of the utility of the old Typhoon but still keep the mid slot which I think was a good addition by Rise.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330[/quote]
I can imagine fitting the Typhoon proposed above something like this
[Typhoon, Typhoon] Damage Control II Ballistic Control System II Ballistic Control System II True Sansha Armor Thermic Hardener True Sansha Armor Explosive Hardener True Sansha Armor Kinetic Hardener 1600mm Reinforced Steel Plates II
100MN Microwarpdrive II Warp Disruptor II Stasis Webifier II Target Painter II Target Painter II
Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hobgoblin II x10 Ogre II x6
The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then unbonused heavy drones an additional 317.
This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.
Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.16 14:04:00 -
[613] - Quote
Garresh wrote:Kinda sad how few people are defending the old typhoon. We really need some feedback from CCP Rise on what's gonna happen. I really want to see minmatar keep at least one utility battleship.
I've been defending to keep the old Typhoon character through out this thread. But with nothing new coming from CCP Rise for a while now I think people have dropped off until some new information comes out. I reckon they will be back when we get some more news though.
Even if nothing else changes on the typhoon I think we can at least hopefully expect some changes in the drone bay department. At least that is what I'm gunning for, I think that is the single most important change needed throughout the whole minmatar line up right at the moment. |
Kagura Nikon
Mentally Assured Destruction Whores in space
145
|
Posted - 2013.04.16 14:26:00 -
[614] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:Rememberign that we had to make a giatn outcry for them to perceive that race identity was more important thatn uniformity and minmatar should have 2 attack hulls. Exactly ^ :) I think we were the biggest advocates along with a few others of reducing the Tempest signature initially, but now CCP Rise is taking all the credit for our idea. :)
I do not care for credits.. I care for things being done right. The guys at ccp working on mechanics adn ship balance with they have memoy know who are the people that have been giving suggestions that eventually came to get into the game. I have my own few, but do not need any credits ackknowlegment. |
Mina Sebiestar
Mactabilis Simplex Cursus
316
|
Posted - 2013.04.16 19:29:00 -
[615] - Quote
Miss Mass wrote:Garresh wrote:Kinda sad how few people are defending the old typhoon. We really need some feedback from CCP Rise on what's gonna happen. I really want to see minmatar keep at least one utility battleship. Though I think some of the comments that have been made, including yours, were quite persuasive. Unfortunately I'm not having the feeling that that's going to translate into any changes to their plans for Odyssey. I've become somewhat resigned to simply hoping that the Typhoon Fleet Issue will maintain to the character of the Typhoon that we love.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
163
|
Posted - 2013.04.16 21:29:00 -
[616] - Quote
Was just thinking of how the new ship progression would work, and I think it would be great for Rise to model any further tweaks to the Tempest on being the bigger brother to the Hurricane.
Right now the Tempest is already a lot of the old hurricane we all loved and also the current navy issue one which is being returned. They both have the two utility high slots, great projectile damage application, ability to be shield or armour tanked, and also the ability to be auto or artillery fit.
I think if we can get a sort of bigger brother version to the hurricane then that will make a lot of sense and will become a ship which everyone will really love.
That way we could have a missile and drone line of ships, and then a fast attack projectile line of ships.
Breacher > Talwar > Bellicose > Cyclone > Typhoon
Rifter > Thrasher > Stabber > Hurricane > Tempest
That would make a lot of sense if the ship progression went something like that. |
Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
117
|
Posted - 2013.04.16 21:43:00 -
[617] - Quote
Rebecha Pucontis wrote: I think if we can get a sort of bigger brother version to the hurricane then that will make a lot of sense and will become a ship which everyone will really love.
That way we could have a missile and drone line of ships, and then a fast attack projectile line of ships.
Breacher > Talwar > Bellicose > Cyclone > Typhoon
Rifter > Thrasher > Stabber > Hurricane > Tempest
That would make a lot of sense if the ship progression went something like that.
Assumed i have read the proposed changes correctly and haven't had a major derp, thats exactly what ccp is going for. making the typhoon drone bay smaller is part of that. it was bigger as you would have expected. but i would not complain for the current typhoon to get the FleetScythe treatment and otherwise stay as it is right now ^^ |
Pattern Clarc
Aperture Harmonics
483
|
Posted - 2013.04.16 21:46:00 -
[618] - Quote
The Tempest is already an overground hurricane (except it can still fit 1600mm plates ), and it still kinda sucks. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
May Ke
Chemically Inconvenienced Ishukone Drug and Research Utilization Group
14
|
Posted - 2013.04.16 21:50:00 -
[619] - Quote
I don't often post, but I feel the need to here.
You have torn the soul from the heart of the Typhoon. You have also given the Minmatar 3 Attack Battleships, in your own words, so where is our alternative?
CCP Rise wrote:
Typhoon: .... it will be sacrificing some of this utility to take on such a strong attack role GÇô this is a point for which we are paying close attention to your feedback.
You keep nerfing Minmatar ships, are you trying to make up for that projectile weapons buff a few years back?
. Who? Me? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
163
|
Posted - 2013.04.16 21:55:00 -
[620] - Quote
Nagarythe Tinurandir wrote:Assumed i have read the proposed changes correctly and haven't had a major derp, thats exactly what ccp is going for. making the typhoon drone bay smaller is part of that. it was bigger as you would have expected. but i would not complain for the current typhoon to get the FleetScythe treatment and otherwise stay as it is right now ^^
Yes, I'm not sure if it is intentional by CCP to put the Tempest into that line, but it definitely would make sense, so perhaps you are right and that is what they were doing all along.
A lot of the missile ships do have a better drone bay compared to the projectile line of ships. So hopefully it wont be too out of place to give the Typhoon at least a 200m3 bay even if bw stays at 100m3.
Pattern Clarc wrote:The Tempest is already an overgrown hurricane (except it can still fit 1600mm plates ), and it still kinda sucks.
Yeah, that is how me and a lot of people already fly them. They definitley don't suck though so would have to disagree on that one. :) the current Tempest is very versatile as the hurricane is so I find a lot of use for it. Seems many other do also as CCP Rise mentioned in the original post. |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
164
|
Posted - 2013.04.16 21:58:00 -
[621] - Quote
May Ke wrote: You have also given the Minmatar 3 Attack Battleships, in your own words, so where is our alternative?
The Maelstrom is not going to be an attack BS, so we are only getting two, which is actually a good thing as the combat version of the Tempest sucked.
CCP Rise wrote:You keep nerfing Minmatar ships, are you trying to make up for that projectile weapons buff a few years back?
Have to agree with this, I think if projectiles need a nerf then do that, but don't nerf the whole line of minmatar ships. If it is projectiles which are too strong then deal with that first. But I guess with tiericide that logical approach isn't going to happen. |
Felix Crusher
Fractured Core Fatal Ascension
3
|
Posted - 2013.04.17 08:51:00 -
[622] - Quote
I always found it bizzare that the Maelstrom had the same PG as an Abaddon, and I was certain this would be getting changed here...but it seems it's been overlooked again. |
Kagura Nikon
Mentally Assured Destruction Whores in space
151
|
Posted - 2013.04.17 11:10:00 -
[623] - Quote
Felix Crusher wrote:I always found it bizzare that the Maelstrom had the same PG as an Abaddon, and I was certain this would be getting changed here...but it seems it's been overlooked again.
1400mm arties use much more powergrid than ANYTHIGN but tachyons. |
Naomi Knight
Imperial Academy Amarr Empire
297
|
Posted - 2013.04.17 11:16:00 -
[624] - Quote
Felix Crusher wrote:I always found it bizzare that the Maelstrom had the same PG as an Abaddon, and I was certain this would be getting changed here...but it seems it's been overlooked again. Yes it is bizzare , especially as the mael is shield tanked. |
Kagura Nikon
Mentally Assured Destruction Whores in space
151
|
Posted - 2013.04.17 13:18:00 -
[625] - Quote
Naomi Knight wrote:Felix Crusher wrote:I always found it bizzare that the Maelstrom had the same PG as an Abaddon, and I was certain this would be getting changed here...but it seems it's been overlooked again. Yes it is bizzare , especially as the mael is shield tanked.
Selective view much of you (well that would be as saying that the Pope is biased towards religion).
The lasers are gettign PG usage nerf, now things are pretty close to 1400mm PG usage. |
Avald Midular
Republic Military School Minmatar Republic
23
|
Posted - 2013.04.17 18:04:00 -
[626] - Quote
Kagura Nikon wrote:Felix Crusher wrote:I always found it bizzare that the Maelstrom had the same PG as an Abaddon, and I was certain this would be getting changed here...but it seems it's been overlooked again. 1400mm arties use much more powergrid than ANYTHIGN but tachyons.
Which is the Amarr equivalent which was his point to begin with. The Mael shield tanks and the Abaddon armor tanks which again takes more PG which was also someone else's point. |
Cutlass Claire
Native Freshfood Minmatar Republic
4
|
Posted - 2013.04.17 20:59:00 -
[627] - Quote
Will the changes to the Typhoon also be implemented on the Typhoon Fleet Issue?
Cause that will be one hell of a nice ship to fly with the planned cruise missile changes
edit: bying one just in case, seem kinda cheapish atm |
Kurron
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.04.17 21:34:00 -
[628] - Quote
Garresh wrote:Kinda sad how few people are defending the old typhoon. We really need some feedback from CCP Rise on what's gonna happen. I really want to see minmatar keep at least one utility battleship.
That's because the new Typhoon is just better than the old one. Not more powerful, note, but better - filling a role that didn't exist before. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1175
|
Posted - 2013.04.18 01:54:00 -
[629] - Quote
Rebecha Pucontis wrote:Was just thinking of how the new ship progression would work, and I think it would be great for Rise to model any further tweaks to the Tempest on being the bigger brother to the Hurricane.
Right now the Tempest is already a lot of the old hurricane we all loved and also the current navy issue one which is being returned. They both have the two utility high slots, great projectile damage application, ability to be shield or armour tanked, and also the ability to be auto or artillery fit.
I think if we can get a sort of bigger brother version to the hurricane then that will make a lot of sense and will become a ship which everyone will really love.
That way we could have a missile and drone line of ships, and then a fast attack projectile line of ships.
Breacher > Talwar > Bellicose > Cyclone > Typhoon
Rifter > Thrasher > Stabber > Hurricane > Tempest
That would make a lot of sense if the ship progression went something like that.
Not exactly. There are or will be two missile ship lines:
Breacher - Talwar - Cyclone - Typhoon.
The Talwar and Typhoon are odd balls in this line-up. The Typhoon would be a shield booster if it followed the path exactly.
The next missile line is the ewar line. Vigil - Bellicose. The Hyena, Rapier, and Huginn should eventually fit here.
The projectile line I would have the Rupture rather then the Stabber in that lineup. Fast attack is more:
Slasher - Stabber - Vagabond |
Bad Messenger
Nasranite Watch
431
|
Posted - 2013.04.18 01:58:00 -
[630] - Quote
wtf, making useless minmatard ship, i recommend to think it twice. |
|
Sparkus Volundar
Applied Creations The Fendahlian Collective
43
|
Posted - 2013.04.18 10:50:00 -
[631] - Quote
CCP Rise wrote:Typhoon: Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211)
I think the Typhoon currently has 6211 armour like it has for hull.
That's based on out-of-game sources at the moment so could be inacurrate I guess. Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
Bad Messenger
Nasranite Watch
432
|
Posted - 2013.04.18 11:09:00 -
[632] - Quote
so after these BS balancing there is no more cheap smart bomb bs. |
Naomi Knight
Imperial Academy Amarr Empire
298
|
Posted - 2013.04.18 12:04:00 -
[633] - Quote
So will be the typhoon nerfed to be more in line with the raven? |
Deerin
Murientor Tribe Defiant Legacy
106
|
Posted - 2013.04.18 12:55:00 -
[634] - Quote
Naomi Knight wrote:So will be the typhoon nerfed to be more in line with the raven?
Not to nerf but to differentiate phoon from raven, I believe (as many have suggested) -1 launcher and old drone bay would be in order. Similar to Drake/Cyclone difference. Less launchers, more drones and more utility.
|
Naomi Knight
Imperial Academy Amarr Empire
299
|
Posted - 2013.04.18 13:20:00 -
[635] - Quote
Deerin wrote:Naomi Knight wrote:So will be the typhoon nerfed to be more in line with the raven? Not to nerf but to differentiate phoon from raven, I believe (as many have suggested) -1 launcher and old drone bay would be in order. Similar to Drake/Cyclone difference. Less launchers, more drones and more utility. or that , as currently it is just superior to the raven , maybe torp change will change that but i dont think so |
Wrayeth
Inexorable Retribution
66
|
Posted - 2013.04.19 04:03:00 -
[636] - Quote
An interesting way to handle it would be to halve (yes, halve) the flight time or velocity (or some combination of the two) of torpedos as they stand now, then double the Raven's missile velocity bonus. This makes the Typhoon focus on short range combat, while the Raven maintains the Caldari racial philosphy of "shoot your opponents from a range at which they can't return fire." |
Liang Nuren
Heretic Army Atrocitas
3365
|
Posted - 2013.04.19 04:25:00 -
[637] - Quote
Naomi Knight wrote:Deerin wrote:Naomi Knight wrote:So will be the typhoon nerfed to be more in line with the raven? Not to nerf but to differentiate phoon from raven, I believe (as many have suggested) -1 launcher and old drone bay would be in order. Similar to Drake/Cyclone difference. Less launchers, more drones and more utility. or that , as currently it is just superior to the raven , maybe torp change will change that but i dont think so
I was looking at that. I don't think the Phoon is actually superior to the Raven. It can't get the same raw DPS without making much larger EHP sacrifices.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Naomi Knight
Imperial Academy Amarr Empire
300
|
Posted - 2013.04.19 07:22:00 -
[638] - Quote
Liang Nuren wrote:
I was looking at that. I don't think the Phoon is actually superior to the Raven. It can't get the same raw DPS without making much larger EHP sacrifices.
-Liang
:O
how did u manage that ?are u armor tanking the typhoon or not? stranglely for me all typhoon's fit are just superior to the raven's similar ehp with more drones and better ewar slightly slower , and super small sig radius which makes it tankier than the raven or way faster with still more drones and less ehp yeah for kiting
i cant see where the raven would have the upper hand , maybe 150km+ but nobody fights there and that wont change ive already bought myself 10 typhoons:P
pls show us fits for both |
Bugsy VanHalen
Society of lost Souls
553
|
Posted - 2013.04.19 14:29:00 -
[639] - Quote
WTF,
You ruined my typhoon.
I actually didn't mind the loss of turret slots, 6 launchers is ok, considering you no longer need to stack both types of damage mods.
But why change the drones?? One of the biggest selling features for the typhoon was its ability to use 5 sentry drones, 125 drone bandwidth. if you want to reduce its drone capabilities give it 125/125 then you have to decide between a full flight of sentrys or drop one for a flight of light drones. Why is minmatar now the only race that does not have a battleship that can have a full flight of 5 sentry or heavy drones?? WTF are you thinking? The old typhoon could be fit for up to 1400 DPS short range using all three weapon systems, now it is no better than the dam noob raven. Give me back my 5 sentry drones. |
Destructor1792
Tribal Liberation Force Minmatar Republic
31
|
Posted - 2013.04.19 16:56:00 -
[640] - Quote
I'm gonna be as polite as possible to CCP Rise but....
STOP MAKING MINMATAR SHIPS PURELY MISSILE BASED FFS!!!
If I want to fly a ship with missiles, I'll go Caldari.
Every race is gonna be exactly the same by the time you've finished!! Haven't you learnt from the past??
I posted earlier in this thread and I'll say it again..
You have 3 Ships - Make them:
One a Mid~Long Range Arty boat (Mael)
One a Short~Mid range AC boat (Pest)
One a Utility boat (Phoon)
See, simple. Each ship now has a specific use & makes them ALL useful.
/rant over.. coffee on standby
**edit**
Yep, I got out of bed the wrong side Not fired a shot in anger since 2011.... Trigger finger is starting to get somewhat itchy....... |
|
Anabella Rella
Gradient Electus Matari
640
|
Posted - 2013.04.19 17:25:00 -
[641] - Quote
It's been well over a week and still not a word from Rise in any of these threads. What's going on? Is it too much to expect some kind of dev response to pages and pages of player ideas and concerns? Come on CCP, let's have a discussion and not a monologue. What you want is irrelevant, what you've chosen is at hand. |
Kaiden krios
Pator Tech School Minmatar Republic
0
|
Posted - 2013.04.20 03:38:00 -
[642] - Quote
I just here to say how sad i am right now to see what is being done with the Typhoon.
I have a Typhoon Navy, a i'm very proud of her. With this ship just learned how to play with missiles, drones and turrets., how to choose the correct weapon system, how to adapt to the situation and learn. And, the most important thing for me, i have much fun playing with her.
Many of my friends sayd all the time that i was making a mistake choosing this ship, but today i am one of the most proud pilots in New Eden just because i fly a Typhoon. In the future i will buy others BSs, and play with all of them, but one thing is certain, Typhoon was my real school of BSs.
Have a Maelstrom too, good tank, good sniper, but, not so fun like my Typhoon. |
Kagura Nikon
Mentally Assured Destruction Whores in space
166
|
Posted - 2013.04.20 09:41:00 -
[643] - Quote
The typhoon at least will have a new role and a powerful one. Looses flafore surely ,but still has use. Tempest is a SLOW ATTAKC battleship. Its the 6 turret battleship that need 2 bonus to compensate that while hyperion gets special treatment and a single combined bonus.
THe 7 years already negligence on CCP part of redefining ans saving the tempest Identity is becoming stupid! |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.20 10:54:00 -
[644] - Quote
Kagura Nikon wrote:The typhoon at least will have a new role and a powerful one. Looses flafore surely ,but still has use. Tempest is a SLOW ATTAKC battleship. Its the 6 turret battleship that need 2 bonus to compensate that while hyperion gets special treatment and a single combined bonus.
THe 7 years already negligence on CCP part of redefining ans saving the tempest Identity is becoming stupid!
The tempest has 2 options to become useful really. - mini machariel give it a 5% falloff with shield tank although then you think about the tornado.... -Heavy armour tanker 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
167
|
Posted - 2013.04.20 13:55:00 -
[645] - Quote
Jonas Sukarala wrote:Kagura Nikon wrote:The typhoon at least will have a new role and a powerful one. Looses flafore surely ,but still has use. Tempest is a SLOW ATTAKC battleship. Its the 6 turret battleship that need 2 bonus to compensate that while hyperion gets special treatment and a single combined bonus.
THe 7 years already negligence on CCP part of redefining ans saving the tempest Identity is becoming stupid! The tempest has 2 options to become useful really. - mini machariel give it a 5% falloff with shield tank although then you think about the tornado.... -Heavy armour tanker
The Tempest is perfectly useful as it is. I don't see the obsession with trying to pigeon hole everything. No one complained about the hurricane being able to shield and armour tank whilst having two utility high slots, quite the opposite, that was one of the most powerful ships in the game. So I don't see anything wrong with the Tempest's current layout. All it needs is perhaps some extra agility or more overall EHP. Personally I would go for more agility. Right now CCP Rise's proposal is looking extremely good to me.
Kagura Nikon wrote:The typhoon at least will have a new role and a powerful one.
I'm surprised that you are complaining more about the Tempest than the Typhoon. The Typhoon is the ship which needs a rethink in my opinion, the Tempest is at least looking very minmatar at the moment.
Most the people I've seen here wanting a complete rework for the Tempest want to pigeon hole it into a slower, less powerful, and generally inferior version of the tornado. I say we keep it being based off the old style hurricane, and then simply buff it more in that direction. |
Kaiden krios
Pator Tech School Minmatar Republic
0
|
Posted - 2013.04.20 14:42:00 -
[646] - Quote
This is not a new role for the Typhoon, this is just... another Raven.
We are Minmatar, not Caldari, but in this moment half of our ships looks like copies of Caldari ships, losing turrets, the bonus for the turrets, just to use missile launchers only.
I play this game in 4 months, when i statert, the Minmatar ships are very Minmatar. And then, one day i saw my Hurricane nerfed, the Cyclone becoming a Drake (and other ships caldarized). Then moved to BSs, bounght a Typhoon, and again i will see the transformed into other thing, but this time is not nerfing, is changing a role, a role that exists, is called Raven!!
In this moment i think, it was a good idea to chose Minmatar? To see in every 3 months our ships becoming other thing? One day we will have what? A Maelstrom with 8 launchers? That will be funny... (or not)... |
Naomi Knight
Imperial Academy Amarr Empire
300
|
Posted - 2013.04.20 15:06:00 -
[647] - Quote
Kaiden krios wrote:This is not a new role for the Typhoon, this is just... another Raven.
We are Minmatar, not Caldari, but in this moment half of our ships looks like copies of Caldari ships, losing turrets, the bonus for the turrets, just to use missile launchers only.
I play this game in 4 months, when i statert, the Minmatar ships are very Minmatar. And then, one day i saw my Hurricane nerfed, the Cyclone becoming a Drake (and other ships caldarized). Then moved to BSs, bounght a Typhoon, and again i will see the transformed into other thing, but this time is not nerfing, is changing a role, a role that exists, is called Raven!!
In this moment i think, it was a good idea to chose Minmatar? To see in every 3 months our ships becoming other thing? One day we will have what? A Maelstrom with 8 launchers? That will be funny... (or not)... Agree , it is not just a raven but a better raven . omg winmatar is still on , no wonder you have choosen matar
oh and still no fits from Liang so we can accept the fact that the typhoon is just superior to the raven, in nearly every scenario |
Pattern Clarc
Aperture Harmonics
485
|
Posted - 2013.04.21 10:28:00 -
[648] - Quote
Tempest still needs a lot of work. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Sunuva Gunn
Glowing Goat Black Fence.
17
|
Posted - 2013.04.21 12:42:00 -
[649] - Quote
Destructor1792 wrote:I'm gonna be as polite as possible to CCP Rise but.... STOP MAKING MINMATAR SHIPS PURELY MISSILE BASED FFS!!!If I want to fly a ship with missiles, I'll go Caldari. Every race is gonna be exactly the same by the time you've finished!! Haven't you learnt from the past?? I posted earlier in this thread and I'll say it again.. You have 3 Ships - Make them: One a Mid~Long Range Arty boat (Mael) (change the ROF bonus to affect Arty only)
One a Short~Mid range AC boat (Pest) (change the ROF & damage bonus to affect AC's only)
One a Utility boat (Phoon) (keep the missile & projectile ROF bonus, add a utility bonus for the other one)
Keep the split weapon bonus for the Phoon & give it back its drone bay as all it is under your "proposed" idea is a parred down version of the Raven. This lets us decide whether we want to fit it with guns or Missiles. Give it a bonus to remote rep range or something similar. Make it so people will actually want to use it & so it's useful in a gang (or fleet). It's still about one of the only ships (currently) where you don't really know how it's fit... That's what makes it UNIQUE and potentially dangerous when engaging one. And now Each ship now has a specific use & makes them ALL useful. /rant over.. coffee on standby **edit** Yep, I got out of bed the wrong side
Quoting this in-case CCP forget to read the original post. ^_^
I'm still canceling my subscription if the Phoon goes Caldari. It's not a real rage-quit, theres just no point in wasting my time and money training up heavy-drone skills when my ship can no longer use heavy drones (and I've been playing other MMOs... so I'm feeling a bit lazy Eve-wise). |
Kane Fenris
NWP
6
|
Posted - 2013.04.21 13:44:00 -
[650] - Quote
Hi,
i read alot in minmatar and galente bs balance threads and i mybe came up with a soloution for the balance problem for the megatron and tempest BS.
why dont give all the attack BS ships a role bonuslike : (values discussable) 25% reduction of armor plate mass penalty 25% reduction of shield equipment sig radius penalty
of cours things would have to be rebalanced a bit but it would fix the problem that short ranged fast ships would be fast enough amor tanked while not beeing ridiciolus fast shield tanked. similar logic for tempest at shields cause sinature and speed is a big point of debate.
so attack bs sould bee fast and skiny while armor or shield tanked wo creating any OP not intended fits.
|
|
Sunuva Gunn
Glowing Goat Black Fence.
17
|
Posted - 2013.04.21 16:49:00 -
[651] - Quote
Kane Fenris wrote:Hi,
i read alot in minmatar and galente bs balance threads and i mybe came up with a soloution for the balance problem for the megatron and tempest BS.
why dont give all the attack BS ships a role bonuslike : (values discussable) 25% reduction of armor plate mass penalty 25% reduction of shield equipment sig radius penalty
of cours things would have to be rebalanced a bit but it would fix the problem that short ranged fast ships would be fast enough amor tanked while not beeing ridiciolus fast shield tanked. similar logic for tempest at shields cause sinature and speed is a big point of debate.
so attack bs sould bee fast and skiny while armor or shield tanked wo creating any OP not intended fits.
Sounds pretty good. It would need to be run through the wringer, just to check for unseen potential abuses and balance issues, but it looks good to me. |
Gal'o Sengen
State War Academy Caldari State
97
|
Posted - 2013.04.21 19:58:00 -
[652] - Quote
I've been toying with some Cruise Missile Typhoon fits and... Boy, it's a damn beast. For reference, the point of it all is a small (4-5 person), really cheap gang with large amounts of mobility.
One or two Cruise Typhoons, a handful of Bellicose with Painters and RLML's, and a Sabre or two for tackle. The idea is to gank and bail quick as possible.
Neut 6 Cruise Launchers
XL ASB 100mn MWD LSE 2x Invuln
DCU 3x BCU 2x Nanofiber Internal Structure Co-pro II
4x Ogre II's
EM screen and two extender rigs.
With Zor's Custom Nagivation Hyperlink (only about 20m) it goes 1425m/s, or 2041 heated. Add in links and it gets silly. Since you have Bellicose and an Explosion Velocity bonus, i figure you can get away with using Fury missiles. In which case roughly 870 DPS before heat. Not exactly a Vindicator, but i figure that's pretty good considering it can spit it 130km away.
The tank seems weak for a Battleship, but in reality the ship isn't so much a BS as it is an overgrown Battlecruiser. I couldn't really get a truly "battleship" tank out of it, even armor tanking it, so i decided to slap on an ASB to add some more to the buffer.
At the very least, it's going to be damn fun to fly, and if worst comes to worst, the entire gang costs less than one T3. |
Sunuva Gunn
Glowing Goat Black Fence.
17
|
Posted - 2013.04.21 20:28:00 -
[653] - Quote
Gal'o Sengen wrote:I've been toying with some Cruise Missile Typhoon fits and... Boy, it's a damn beast. For reference, the point of it all is a small (4-5 person), really cheap gang with large amounts of mobility.
This isn't being argued. We know it's a powerful ship... It's just... More Caldari than Minnie.
Many of us would rather have it as it was. |
Pesadel0
the muppets DARKNESS.
72
|
Posted - 2013.04.22 09:13:00 -
[654] - Quote
Sunuva Gunn wrote:Gal'o Sengen wrote:I've been toying with some Cruise Missile Typhoon fits and... Boy, it's a damn beast. For reference, the point of it all is a small (4-5 person), really cheap gang with large amounts of mobility.
This isn't being argued. We know it's a powerful ship... It's just... More Caldari than Minnie. Many of us would rather have it as it was.
Or grasp leave the drone bay alone? |
Garresh
Native Freshfood Minmatar Republic
117
|
Posted - 2013.04.22 09:43:00 -
[655] - Quote
Pesadel0 wrote:Sunuva Gunn wrote:Gal'o Sengen wrote:I've been toying with some Cruise Missile Typhoon fits and... Boy, it's a damn beast. For reference, the point of it all is a small (4-5 person), really cheap gang with large amounts of mobility.
This isn't being argued. We know it's a powerful ship... It's just... More Caldari than Minnie. Many of us would rather have it as it was. Or grasp leave the drone bay alone?
Or that. If we go pure missiles then drop 1 launcher point to give back our old drone bay. Feels more minmatar that way. It actually weakens our damage output overall, but then we get some utility to compensate. This Space Intentionally Left Blank |
Kagura Nikon
Mentally Assured Destruction Whores in space
168
|
Posted - 2013.04.22 10:34:00 -
[656] - Quote
Sunuva Gunn wrote:Gal'o Sengen wrote:I've been toying with some Cruise Missile Typhoon fits and... Boy, it's a damn beast. For reference, the point of it all is a small (4-5 person), really cheap gang with large amounts of mobility.
This isn't being argued. We know it's a powerful ship... It's just... More Caldari than Minnie. Many of us would rather have it as it was.
What I want to know is what they will do with torpedoes. If they boost torpedoes base range a bit then I will be ok.
But I Still thik the agility and signature of tempest and typhoon are swaped. Look at them side by side.. wich one looks more massive? Its obviously the typhoon |
Kagura Nikon
Mentally Assured Destruction Whores in space
168
|
Posted - 2013.04.22 10:38:00 -
[657] - Quote
Rebecha Pucontis wrote:Jonas Sukarala wrote:Kagura Nikon wrote:The typhoon at least will have a new role and a powerful one. Looses flafore surely ,but still has use. Tempest is a SLOW ATTAKC battleship. Its the 6 turret battleship that need 2 bonus to compensate that while hyperion gets special treatment and a single combined bonus.
THe 7 years already negligence on CCP part of redefining ans saving the tempest Identity is becoming stupid! The tempest has 2 options to become useful really. - mini machariel give it a 5% falloff with shield tank although then you think about the tornado.... -Heavy armour tanker The Tempest is perfectly useful as it is. I don't see the obsession with trying to pigeon hole everything. No one complained about the hurricane being able to shield and armour tank whilst having two utility high slots, quite the opposite, that was one of the most powerful ships in the game. So I don't see anything wrong with the Tempest's current layout. All it needs is perhaps some extra agility or more overall EHP. Personally I would go for more agility. Right now CCP Rise's proposal is looking extremely good to me. Kagura Nikon wrote:The typhoon at least will have a new role and a powerful one. I'm surprised that you are complaining more about the Tempest than the Typhoon. The Typhoon is the ship which needs a rethink in my opinion, the Tempest is at least looking very minmatar at the moment. Most the people I've seen here wanting a complete rework for the Tempest want to pigeon hole it into a slower, less powerful, and generally inferior version of the tornado. I say we keep it being the next ship in line to the old style hurricane, and then simply buff it more in that direction.
On the very contrary. The ptyphoon looks veery minmatar. Speed ship spitting missiles. That was the typhoon role for 90% of its time in eve.
The temepst althoug is PATHETIC. Its less agile, less damage, more mass, worse slot layout worse bonuses than the COMBAT gallente battleship.
Tempest as of now is useles.
Why things need to be pingionholed a bit? Because especialization defeats generalization ALWAYS.
Jack of all trades, master of none, results in an useless ship. Because when you undock you have a plan and you want to focus on a ship capability. If you do not have that plan then you are a failure and should nto undock. Jack of all trades do not help good players at all!
Thye typhoon now is great. It just could have the old drone bay back... |
Naomi Knight
Imperial Academy Amarr Empire
308
|
Posted - 2013.04.22 11:04:00 -
[658] - Quote
Kagura Nikon wrote:
On the very contrary. The ptyphoon looks veery minmatar. Speed ship spitting missiles. That was the typhoon role for 90% of its time in eve.
The temepst althoug is PATHETIC. Its less agile, less damage, more mass, worse slot layout worse bonuses than the COMBAT gallente battleship.
Tempest as of now is useles.
Why things need to be pingionholed a bit? Because especialization defeats generalization ALWAYS.
Jack of all trades, master of none, results in an useless ship. Because when you undock you have a plan and you want to focus on a ship capability. If you do not have that plan then you are a failure and should nto undock. Jack of all trades do not help good players at all!
Thye typhoon now is great. It just could have the old drone bay back...
the only minmatar thing about the typhoon is that it is superior to the other similar ships aka the raven and that it has op ship stats super low sig super fast ...
tempest is yeah pathetic for a minmatar ship as it doesnt seem much better than apoc /mega, it needs a huge boost to be the dominant ship for the dominant race , something like 6 mid 6 low and 125/200 drone bay and 10% dmg+5%rof /lvl now that would be awesome and minmatary
yes jack of all trades are minmatar , master of all too , no wonder why matars dont like the balanced tempest, because when you undock you have a plan that you can kill or run nomatar what the enemy flies , if you dont have superior ship you are a failure and should nto undock. Jack of all trades only good if it helps me still be better than specialized ones in their role. WANT MY MATAR SHIPS BOOSTED
|
Kagura Nikon
Mentally Assured Destruction Whores in space
168
|
Posted - 2013.04.22 11:17:00 -
[659] - Quote
Naomi Knight wrote:Kagura Nikon wrote:
On the very contrary. The ptyphoon looks veery minmatar. Speed ship spitting missiles. That was the typhoon role for 90% of its time in eve.
The temepst althoug is PATHETIC. Its less agile, less damage, more mass, worse slot layout worse bonuses than the COMBAT gallente battleship.
Tempest as of now is useles.
Why things need to be pingionholed a bit? Because especialization defeats generalization ALWAYS.
Jack of all trades, master of none, results in an useless ship. Because when you undock you have a plan and you want to focus on a ship capability. If you do not have that plan then you are a failure and should nto undock. Jack of all trades do not help good players at all!
Thye typhoon now is great. It just could have the old drone bay back...
the only minmatar thing about the typhoon is that it is superior to the other similar ships aka the raven and that it has op ship stats super low sig super fast ... tempest is yeah pathetic for a minmatar ship as it doesnt seem much better than apoc /mega, it needs a huge boost to be the dominant ship for the dominant race , something like 6 mid 6 low and 125/200 drone bay and 10% dmg+5%rof /lvl now that would be awesome and minmatary yes jack of all trades are minmatar , master of all too , no wonder why matars dont like the balanced tempest, because when you undock you have a plan that you can kill or run nomatar what the enemy flies , if you dont have superior ship you are a failure and should nto undock. Jack of all trades only good if it helps me still be better than specialized ones in their role. WANT MY MATAR SHIPS BOOSTED
Dude you are already annoying. All that you do in forums is spew that crap about winmatar. You already sound like a sore looser that is unable to fight using your skills and created apersonal vendatta against an internet spaceship line just to solve your personality issues.
You are even posting with a character that NEVER EVER made a single PVP kill!
You clearly have no knowledge of eve history or classical races roles. And neither is capable of seeing t hat in last 1 year there is a New most powertul race.. and its not the minmatar .
Typhoons role salways was of missile boat with support of drones. Only durign a spmall period of eve hsitory people dared to fit projectiles, because of the boost they received. But the iconic typhoon always was and always will be a Missile boat with good speed. The only thing it lost identity wise are the drones... that on my opinion should be returned.
About it being better than rave. Check the damm slot layout and stop trying to use the on same role. Raven is very powerful now even an absurd as if you check its speed its completely non caldari style, its more agile than anythign but the typhoon and megatron (if my memory serves me right) |
Naomi Knight
Imperial Academy Amarr Empire
308
|
Posted - 2013.04.22 11:39:00 -
[660] - Quote
Kagura Nikon wrote:
Dude you are already annoying. All that you do in forums is spew that crap about winmatar. You already sound like a sore looser that is unable to fight using your skills and created apersonal vendatta against an internet spaceship line just to solve your personality issues.
You are even posting with a character that NEVER EVER made a single PVP kill!
You clearly have no knowledge of eve history or classical races roles. And neither is capable of seeing t hat in last 1 year there is a New most powertul race.. and its not the minmatar .
Typhoons role salways was of missile boat with support of drones. Only durign a spmall period of eve hsitory people dared to fit projectiles, because of the boost they received. But the iconic typhoon always was and always will be a Missile boat with good speed. The only thing it lost identity wise are the drones... that on my opinion should be returned.
About it being better than rave. Check the damm slot layout and stop trying to use the on same role. Raven is very powerful now even an absurd as if you check its speed its completely non caldari style, its more agile than anythign but the typhoon and megatron (if my memory serves me right)
it annoys you cause you want opmatar, no pvp kill omg so relevant:P
"You clearly have no knowledge of eve history or classical races roles." okay here is what matar originally was : fast small cheaper , with lot of fitting capabilty ships with poor hp,crappy guns to balance it out, and 2nd most drones and missiles to support their crappy projectile guns ,and very sp hungry+utility high/med slots atm winmatar is: fast small, same hp , best guns , and no drawbacks to balance it out , lots of whinematar qq resulted in this imbalance , so maybe i know more about minmatar than you do, just say 1 drawback minmatar has just 1
"And neither is capable of seeing t hat in last 1 year there is a New most powertul race.. and its not the minmatar ." that cleary cant be caldari , hmm cant see amarr in that position too at subcap , gallente hmm dunno still not as good as matar oh yes and what remains is winmatar cause minmatar is so last year
typhoon was never a missile boat, 4 launcers +4 turrets both bonused and 125m3 drones ,yeah thats split weapon not missile boat
what same role? i tried them for different roles and typhoon is superior in nearly all , raven non caldari style , yes having a non sucky ship other than blob fight is not caldari at all, so why it id crappier than the typhoon in every other regards than slot layout? 1 supposed to be armor tanker 1 shield tanker ,but hey nothing says you cant shield tank the typhoon
|
|
Kagura Nikon
Mentally Assured Destruction Whores in space
172
|
Posted - 2013.04.22 13:29:00 -
[661] - Quote
Dude... what was the main iconic typhoon ever? The nanophoon? What it used ? ONLY MISSILES AND DRONES.
Stop making yourself look stupid. You keep sayign everyone is pushign for winmatar, everything for you is a conspiracy to make minmatar overpowered, you look even less bright than some classical COAD posters. |
Naomi Knight
Imperial Academy Amarr Empire
308
|
Posted - 2013.04.22 15:04:00 -
[662] - Quote
Kagura Nikon wrote:Dude... what was the main iconic typhoon ever? The nanophoon? What it used ? ONLY MISSILES AND DRONES.
Stop making yourself look stupid. You keep sayign everyone is pushign for winmatar, everything for you is a conspiracy to make minmatar overpowered, you look even less bright than some classical COAD posters.
I bet more used smartbombs than that or the close range dps monster fit, still it was not a primary missile ship ,nor its bonuses nor its slotlayout. No i not saying everyone wants matar op,as most people still just want good usable ships with matar playstlye ,but you and some others just want winmatar opline . Every one of your posts are aiming for that to boost booost more boost matar or derail other topics to dont bring other races to inline .
"Or that. If we go pure missiles then drop 1 launcher point to give back our old drone bay. Feels more minmatar that way. It actually weakens our damage output overall, but then we get some utility to compensate." see thats a reasonable ask from a not as biased guy as you
and something from you "Thye typhoon now is great. It just could have the old drone bay back..." oh yeah... totally would be balanced so an already great ship need more boosting, yea not asking for opness at all |
Anabella Rella
Gradient Electus Matari
652
|
Posted - 2013.04.22 16:28:00 -
[663] - Quote
Just ignore Naomi. She has some insane idea that all Minmatar ships are OP and is on a crusade to get them nerfed even more into the ground. Under the character portrait is a little triangle you can click on to get a drop-down menu of options. One of those options is 'Hide Posts'. It works like a charm for trolls like Naomi. What you want is irrelevant, what you've chosen is at hand. |
Vayn Baxtor
Community for Justice R O G U E
45
|
Posted - 2013.04.22 16:45:00 -
[664] - Quote
Anabella Rella wrote:Just ignore Naomi. She has some insane idea that all Minmatar ships are OP and is on a crusade to get them nerfed even more into the ground. Under the character portrait is a little triangle you can click on to get a drop-down menu of options. One of those options is 'Hide Posts'. It works like a charm for trolls like Naomi.
I have nothing against her, but thanks for sharing that Hide Post things.
Back on topic. I will refrain from any further mindcrafting as it won't really help much since the tiericide is rather narrow and focused on one single path.
At least the initial concept of adding the target painting bonus was disregarded. I really found that it was not going to help much at all.
I can only say that along with these changes AND the cruise missile changes, I fear there will indeed be a lot of whine - such is unavoidable in an MMOG, duh. I find this "dmg dmg dmg" route on every ship has always been a terrible concept because it is the only thing that seems to matter these days. This is somewhere why I like the Scorpion because it is more of a Support BS than just another BS doing damage.
But in the end, it is probably better this way, for now. I just wish we could see more diversity and not just damage-damage-damage. However, in order to ever see such, one would require a totally different mindset on the damage model and gameplay (which many will disagree on).
But that's just me.
Quote: The flying garbage can is a very special ship.
With the updated shaders and all that, doesn't look that junky too me (various other updated Minmatar ships). If it is really to be flying garbage, you need to tease the art department and make things less shiny. Leave the shiny to Gallente and Amarr. Using tablet, typoes are common and I'm not going to fix them all. |
Kagura Nikon
Mentally Assured Destruction Whores in space
173
|
Posted - 2013.04.22 16:49:00 -
[665] - Quote
Thanks for the Hide post hint! |
Naomi Knight
Imperial Academy Amarr Empire
309
|
Posted - 2013.04.22 17:13:00 -
[666] - Quote
Anabella Rella wrote:Just ignore Naomi. She has some insane idea that all Minmatar ships are OP and is on a crusade to get them nerfed even more into the ground. Under the character portrait is a little triangle you can click on to get a drop-down menu of options. One of those options is 'Hide Posts'. It works like a charm for trolls like Naomi. hehe sure , I dont think most matar ships are op ,but many clearly are , oh and i dont want to nerf them to be useless at all , dunno why you think thats my intention.
They should be viable,fun and different from other races ,but not plain better.
You can say the raven is different from the typhoon ,but i cant see why i should use it over the typhoon. Even asked for fits to show us where the raven is better,but nobody posted any. or compare the tempest vs the mega , they seems so close to eachother ,one is little faster and more paper dps other more utility slots and longer range and much less cap dependant |
Alek Row
Silent Step
24
|
Posted - 2013.04.22 17:48:00 -
[667] - Quote
Naomi Knight wrote: Everything
It's very difficult to not see you as a troll, and you surely do not make it easy. Winmatar this winmatar that, really, even if you're right in some of your points, you clearly suffer from some sort of Minmatar obsession, all your posts reflect a sick vendetta against it.
Best weapons? In which ships AFTER the tiericide do you think there is something wrong with the weapon system? Stabber? Or the Rupture with their op dual bonuses? Or maybe the Rifter?
I understand that after so many time in the top spot that we should be brought down, but buffing others on one side while letting others live in past or hammer them down is not my ideia of balance.
I'm tired of this discussions, **** the tiericide threads, I don't care anymore about slot layouts, ship bonuses, I only would like if CCP was able to maintain a minimum of racial identity between the different races. Drones per instance, it seems that after the tiericide no Minmatar battleship will be able to fit 5 heavies, that will be something for Gallente/Amarr only, which is not that bad, it can be acceptable IF on the speed front, you would not make a Gallente attack battleship faster, lighter and more agile than a Minmatar attack battleship.
Balance is an illusion in EvE, they try their best, they may even accept some suggestions, but they already have their minds set in stone - which is also good since most of our ideias **** big time - and you will always have ships better than others. |
Kane Fenris
NWP
10
|
Posted - 2013.04.22 20:30:00 -
[668] - Quote
i think the discussion about if matar is op or what the past roles of thypoon was is fruitless and not fruitfull for balance of BS in general.
the problem and flawas were analyzed plenty in this thread. the solving approches though lacked some constructive structure.
i woul be happy to see ppl who have the experience and knowledge (who i have seen post here) to discuss how to fix stuff rather than to argue about whos right on matters which are irelevant to the future of eve Bs balanceing. id gladly do it myself but i lack experience and knowledge about BS sized ships, but id like to see them fixed so i could enjoy flying them myself.
thus i made a sugestion Post it didnt recive alot of feedback (here and in galente) thread thoug i see it as a nice idea.
i would be very happy to see it ( and the other good ideas) discussed rather then to read 5 pages of argueing about who knows better the past role of the typhoon....
maybee well get ccp to fix bs so that they fell like the ships bs should be
|
Vayn Baxtor
Community for Justice R O G U E
46
|
Posted - 2013.04.22 21:30:00 -
[669] - Quote
Quote:I'm tired of this discussions, **** the tiericide threads, I don't care anymore about slot layouts, ship bonuses, I only would like if CCP was able to maintain a minimum of racial identity between the different races. Drones per instance, it seems that after the tiericide no Minmatar battleship will be able to fit 5 heavies, that will be something for Gallente/Amarr only, which is not that bad, it can be acceptable IF on the speed front, you would not make a Gallente attack battleship faster, lighter and more agile than a Minmatar attack battleship.
Agreed.
But in the end, it's CCPs game, not ours ;D. Using tablet, typoes are common and I'm not going to fix them all. |
Hagika
LEGI0N
12
|
Posted - 2013.04.23 07:57:00 -
[670] - Quote
Sinigr Shadowsong wrote:CCP Rise wrote: Typhoon:
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)
This means that Typhoon now will be The missile BS. Explosion velocity bonus is by far stronger than missile velocity, especially for Cruise Missiles.
Yes which means it makes the raven even more laughably horrible in comparison. |
|
Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
51
|
Posted - 2013.04.23 08:25:00 -
[671] - Quote
Hagika wrote:Sinigr Shadowsong wrote:CCP Rise wrote: Typhoon:
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)
This means that Typhoon now will be The missile BS. Explosion velocity bonus is by far stronger than missile velocity, especially for Cruise Missiles. Yes which means it makes the raven even more laughably horrible in comparison.
LoL "especially for Cruise Missiles", Fury Cruise can fully apply to a BS without TP, you a funny man. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
Hagika
LEGI0N
12
|
Posted - 2013.04.23 08:28:00 -
[672] - Quote
Grunnax Aurelius wrote:Hagika wrote:Sinigr Shadowsong wrote:CCP Rise wrote: Typhoon:
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)
This means that Typhoon now will be The missile BS. Explosion velocity bonus is by far stronger than missile velocity, especially for Cruise Missiles. Yes which means it makes the raven even more laughably horrible in comparison. LoL "especially for Cruise Missiles", Fury Cruise can fully apply to a BS without TP, you a funny man.
Current changes to cruise make them better than torps. Not only are they applying similar dps but able to hit even better.
|
Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
51
|
Posted - 2013.04.23 08:32:00 -
[673] - Quote
Hagika wrote:Sinigr Shadowsong wrote:CCP Rise wrote: Typhoon:
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Slot layout: 7H(-1), 5M(+1), 7L; 0 turrets(-4) , 6 launchers(+2)
This means that Typhoon now will be The missile BS. Explosion velocity bonus is by far stronger than missile velocity, especially for Cruise Missiles. Yes which means it makes the raven even more laughably horrible in comparison.
LoL "especially for Cruise Missiles", Fury Cruise can fully apply to a BS without TP, you a funny man.
EDIT: Sorry Accidental double post. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
Donedy
Snuff Box Urine Alliance
41
|
Posted - 2013.04.23 08:49:00 -
[674] - Quote
Dont you think Maelstrom would deserve a little cpu buff? Just a little one. Its a kinda hard to fit spaceship compared to his brahs. |
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 10:45:00 -
[675] - Quote
Alek Row wrote:I only would like if CCP was able to maintain a minimum of racial identity between the different races. Drones per instance, it seems that after the tiericide no Minmatar battleship will be able to fit 5 heavies, that will be something for Gallente/Amarr only, which is not that bad, it can be acceptable IF on the speed front, you would not make a Gallente attack battleship faster, lighter and more agile than a Minmatar attack battleship.
.
THAT! one HUNDRED BILLION TIMES!
Minmatar are not the drone race? OK. But gallente are not supposed to be faster than minmatar as well!
For god sake.. What is current racial identity in the freaking tempest vs Hyperion compare? Or Tempest vs Megatrhon.
|
Jonas Sukarala
Deep Core Mining Inc. Caldari State
102
|
Posted - 2013.04.23 11:29:00 -
[676] - Quote
Kagura Nikon wrote:Alek Row wrote:I only would like if CCP was able to maintain a minimum of racial identity between the different races. Drones per instance, it seems that after the tiericide no Minmatar battleship will be able to fit 5 heavies, that will be something for Gallente/Amarr only, which is not that bad, it can be acceptable IF on the speed front, you would not make a Gallente attack battleship faster, lighter and more agile than a Minmatar attack battleship.
. THAT! one HUNDRED BILLION TIMES! Minmatar are not the drone race? OK. But gallente are not supposed to be faster than minmatar as well! For god sake.. What is current racial identity in the freaking tempest vs Hyperion compare? Or Tempest vs Megatrhon.
The mega should be the quickest and most agile being the shortest range ship by some distance besides the Hyperion but the phoon is still the fastest ship especially as it can shield tank where as the mega has to be heavily plated killing its speed and agility and the Hype ends up more mobile than the mega. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
119
|
Posted - 2013.04.23 12:09:00 -
[677] - Quote
Kagura Nikon wrote:Alek Row wrote:I only would like if CCP was able to maintain a minimum of racial identity between the different races. Drones per instance, it seems that after the tiericide no Minmatar battleship will be able to fit 5 heavies, that will be something for Gallente/Amarr only, which is not that bad, it can be acceptable IF on the speed front, you would not make a Gallente attack battleship faster, lighter and more agile than a Minmatar attack battleship.
. THAT! one HUNDRED BILLION TIMES! Minmatar are not the drone race? OK. But gallente are not supposed to be faster than minmatar as well! For god sake.. What is current racial identity in the freaking tempest vs Hyperion compare? Or Tempest vs Megatrhon.
they had to loosen up the identities, because they were somewhat flawed. for example gallente was supposed to be about armor brawling with blasters (complemented with drone boats). but having the gun with the shortest range, ships with average or worse speed and maneuverability and the kind of tank which slows you down even more was kind of a strange combination. hence they made gallente gun boats more agile and speedy. autocannons should have gotten the stats of blasters and the other way around. short range, high dmg without cap usage together with speedy hulls to get into the combat would have been the best concept for a weapon always to be used in neut and scram range. drawback should have been weak performance beyond scram range.
but it's to late for that. changing such fundamental game design in the second decade of a game. so they fine tune ship properties instead. gallente gun boats get more geared into beeing able to get into engangement range, while minmatar retains an upper hand in versatility, which is the deal between newMegathron and newTempest. Even though Megathron looks now faster and more agile on paper than the tempest, an armor tanked megathorn will still be more sluggish than a shield (aka designed to be mobile) tempest. shield tanked megathron will be made of paper. armor tempest will be very versatile with lots of nasty mids to toss around. |
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 12:11:00 -
[678] - Quote
Jonas Sukarala wrote:Kagura Nikon wrote:Alek Row wrote:I only would like if CCP was able to maintain a minimum of racial identity between the different races. Drones per instance, it seems that after the tiericide no Minmatar battleship will be able to fit 5 heavies, that will be something for Gallente/Amarr only, which is not that bad, it can be acceptable IF on the speed front, you would not make a Gallente attack battleship faster, lighter and more agile than a Minmatar attack battleship.
. THAT! one HUNDRED BILLION TIMES! Minmatar are not the drone race? OK. But gallente are not supposed to be faster than minmatar as well! For god sake.. What is current racial identity in the freaking tempest vs Hyperion compare? Or Tempest vs Megatrhon. The mega should be the quickest and most agile being the shortest range ship by some distance besides the Hyperion but the phoon is still the fastest ship especially as it can shield tank where as the mega has to be heavily plated killing its speed and agility and the Hype ends up more mobile than the mega.
That is NOT gallente identity! Minamtar identity is being the quickest! Gallente gain HUGE Dps advantage in exchange for their short range.. NOT SPEED!!
During ALl eve history minamtar role was havign less HP but more speed. I selected that race based on that. CCP keep screwing race identity. Minamtar should not have strong tankers.. they should GO AWAY.. and minmatar should be faster than gallente as they were supposed to be!
Say me.. what the damm tempest have over the 2 gallente blaster boats? NOTHING. The hyperion with MWD is faster than temepst with MWD, with more damage, mora tank, better slot layout, More drones. BEtter at EVERYTHING! |
Alek Row
Silent Step
29
|
Posted - 2013.04.23 12:30:00 -
[679] - Quote
Jonas Sukarala wrote: The mega should be the quickest and most agile being the shortest range ship by some distance (...)
This is a racial perk, if the Tempest would have +5 base speed would not make it unreachable. The Mega is able to achieve higher speeds than the Tempest under MWD thanks to his mass.
The same way the Mega needs the speed to reach their targets when out ranged, Tempest also needs a way to try to increase the distance between them. Mega having ALL mobility stats in their side is not balanced.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 12:31:00 -
[680] - Quote
Nagarythe Tinurandir wrote:Kagura Nikon wrote:Alek Row wrote:I only would like if CCP was able to maintain a minimum of racial identity between the different races. Drones per instance, it seems that after the tiericide no Minmatar battleship will be able to fit 5 heavies, that will be something for Gallente/Amarr only, which is not that bad, it can be acceptable IF on the speed front, you would not make a Gallente attack battleship faster, lighter and more agile than a Minmatar attack battleship.
. THAT! one HUNDRED BILLION TIMES! Minmatar are not the drone race? OK. But gallente are not supposed to be faster than minmatar as well! For god sake.. What is current racial identity in the freaking tempest vs Hyperion compare? Or Tempest vs Megatrhon. they had to loosen up the identities, because they were somewhat flawed. for example gallente was supposed to be about armor brawling with blasters (complemented with drone boats). but having the gun with the shortest range, ships with average or worse speed and maneuverability and the kind of tank which slows you down even more was kind of a strange combination. hence they made gallente gun boats more agile and speedy. autocannons should have gotten the stats of blasters and the other way around. short range, high dmg without cap usage together with speedy hulls to get into the combat would have been the best concept for a weapon always to be used in neut and scram range. drawback should have been weak performance beyond scram range. but it's to late for that. changing such fundamental game design in the second decade of a game. so they fine tune ship properties instead. gallente gun boats get more geared into beeing able to get into engangement range, while minmatar retains an upper hand in versatility, which is the deal between newMegathron and newTempest. Even though Megathron looks now faster and more agile on paper than the tempest, an armor tanked megathorn will still be more sluggish than a shield (aka designed to be mobile) tempest. shield tanked megathron will be made of paper. armor tempest will be very versatile with lots of nasty mids to toss around.
versatiliity? Lol You mean being useless? versatilily is just a polite way to say HORRIBLE! THis game is a game about specialization.
All the minmatar ships taht are successful are NOT VERSATILE!
Versatility is the shortest path to mediocricity
They should have given 3rd bonus to keep races identity. Give gallente a MWD speed bonus but with harder time turning. Perfect for blasters. Give minmatar a bonus for AB or for agility while MWD is on .
What they have now is screwed races identities that were among the best things in the game |
|
Galphii
Clandestine Vector THE SPACE P0LICE
130
|
Posted - 2013.04.23 12:55:00 -
[681] - Quote
Although I appreciate that the matari battleships were in pretty good shape to begin with, I was thinking this might be a better way to arrange them.
Maelstrom:
Artillery and long range specialist - the thinking here is if it's at range, it doesn't need the shield boost bonus.
Minmatar Battleship Skill Bonuses: 10% bonus to Large Projectile Turret tracking speed +5% bonus to Large Projectile Turret damage
Tempest:
Kiting ship, a BS sized Stabber.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large projectile turret falloff
Typhoon
Close range heavy shield boost torpedo specialist. It's up close and is very much in the vein of the Breacher.
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +7.5% bonus to Shield Boost Amount X |
Donedy
Snuff Box Urine Alliance
41
|
Posted - 2013.04.23 12:57:00 -
[682] - Quote
Kagura Nikon wrote:Alek Row wrote:I only would like if CCP was able to maintain a minimum of racial identity between the different races. Drones per instance, it seems that after the tiericide no Minmatar battleship will be able to fit 5 heavies, that will be something for Gallente/Amarr only, which is not that bad, it can be acceptable IF on the speed front, you would not make a Gallente attack battleship faster, lighter and more agile than a Minmatar attack battleship.
. THAT! one HUNDRED BILLION TIMES! Minmatar are not the drone race? OK. But gallente are not supposed to be faster than minmatar as well! For god sake.. What is current racial identity in the freaking tempest vs Hyperion compare? Or Tempest vs Megatrhon. More hundred billions times! |
Zarnak Wulf
In Exile. Imperial Outlaws.
1180
|
Posted - 2013.04.23 13:16:00 -
[683] - Quote
Galphii wrote:Although I appreciate that the matari battleships were in pretty good shape to begin with, I was thinking this might be a better way to arrange them.
Maelstrom:
Artillery and long range specialist - the thinking here is if it's at range, it doesn't need the shield boost bonus.
Minmatar Battleship Skill Bonuses: 10% bonus to Large Projectile Turret tracking speed +5% bonus to Large Projectile Turret damage
Tempest:
Kiting ship, a BS sized Stabber.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large projectile turret falloff
Typhoon
Close range heavy shield boost torpedo specialist. It's up close and is very much in the vein of the Breacher.
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire +7.5% bonus to Shield Boost Amount
This is how they should have done it. I don't agree with your vision for the Tempest but- no one agrees on that ship! . The frigates and cruisers they changed were easy because no one was using them. The battleships are used and have their fan clubs. As a result CCP is tip-toeing rather then making sweeping changes that would make the BS lines a more natural progression. |
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 13:36:00 -
[684] - Quote
Zarnak Wulf wrote:Galphii wrote:Although I appreciate that the matari battleships were in pretty good shape to begin with, I was thinking this might be a better way to arrange them.
Maelstrom:
Artillery and long range specialist - the thinking here is if it's at range, it doesn't need the shield boost bonus.
Minmatar Battleship Skill Bonuses: 10% bonus to Large Projectile Turret tracking speed +5% bonus to Large Projectile Turret damage
Tempest:
Kiting ship, a BS sized Stabber.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large projectile turret falloff
Typhoon
Close range heavy shield boost torpedo specialist. It's up close and is very much in the vein of the Breacher.
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire +7.5% bonus to Shield Boost Amount This is how they should have done it. I don't agree with your vision for the Tempest but- no one agrees on that ship! . The frigates and cruisers they changed were easy because no one was using them. The battleships are used and have their fan clubs. As a result CCP is tip-toeing rather then making sweeping changes that would make the BS lines a more natural progression.
The only thing problematic with that propostal is that 5% rof with 6 turrets do not cut it DPS wise. Would need to increase it to 8% per level. Fixing that.. it would be an excelent proposal.
|
Gustav Mannfred
the bring back canflipping corp
58
|
Posted - 2013.04.23 14:24:00 -
[685] - Quote
I find these changes nice, but the folowing imnot finding good:
Maelstrom:
- Increase speed , this ship is VERY SLOW for a minnmatar ship
Typhoon:
- give it back his 225 m3 dronebay - replace the explosive velocity bonus to a shield or armorrepair bonus (i dont know, how people will tank this ship, it has 500 hp more on shield. It has the same tankammount of a machariel or vindicator, we see these ships often with shieldtank and lots of damage and damage supportmodules in the lows) i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
Gal'o Sengen
State War Academy Caldari State
97
|
Posted - 2013.04.23 14:35:00 -
[686] - Quote
An active tank bonus on the Typhoon is an absurdly terrible idea. It cannot fit dual ASB's, and its Capacitor is far too weak to sustain a cap based tank. Giving it an active tank bonus means either forcing it into using double Cap Boosters, thus completely destroying any utility it has while also gimping its tank to an insane degree, or it means reversing its Mid/Low slot layout, which makes it a crappier Raven.
Giving it an Armor rep bonus is an equally bad idea, because simply put, nobody would use it because the ship is better Shield tanked.
One ASB simply does not cut it on a BS with 5 mids. Your resists are too low to keep up with incoming DPS, and your buffer is too small to survive a reload. |
Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
119
|
Posted - 2013.04.23 15:25:00 -
[687] - Quote
Kagura Nikon wrote: versatiliity? Lol You mean being useless? versatilily is just a polite way to say HORRIBLE! THis game is a game about specialization.
All the minmatar ships taht are successful are NOT VERSATILE!
Versatility is the shortest path to mediocricity
They should have given 3rd bonus to keep races identity. Give gallente a MWD speed bonus but with harder time turning. Perfect for blasters. Give minmatar a bonus for AB or for agility while MWD is on .
What they have now is screwed races identities that were among the best things in the game
yeah.... no. tempest, rupture, rifter, oldtyphoon. all have multiple, quite distinct fitting options. since tiericide, you can count in the slasher as well. although it has lost some ground the cane is still quite adaptable too. maybe they are not the best in every field, but come on, this are T1 hulls. if you want to get specialised go fly T2 ships.
a bonus for some form of active tank on the typhoon would be horrible. as the phoon is proposed right now, it's quite fun. test it out on duality. forcing it to either shield or armor tank actively would destroy the last resemblance it has with its former self. would be the same as giving it a new name and a completly different model. |
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 15:34:00 -
[688] - Quote
Nagarythe Tinurandir wrote:Kagura Nikon wrote: versatiliity? Lol You mean being useless? versatilily is just a polite way to say HORRIBLE! THis game is a game about specialization.
All the minmatar ships taht are successful are NOT VERSATILE!
Versatility is the shortest path to mediocricity
They should have given 3rd bonus to keep races identity. Give gallente a MWD speed bonus but with harder time turning. Perfect for blasters. Give minmatar a bonus for AB or for agility while MWD is on .
What they have now is screwed races identities that were among the best things in the game
yeah.... no. tempest, rupture, rifter, oldtyphoon. all have multiple, quite distinct fitting options. since tiericide, you can count in the slasher as well. although it has lost some ground the cane is still quite adaptable too. maybe they are not the best in every field, but come on, this are T1 hulls. if you want to get specialised go fly T2 ships. a bonus for some form of active tank on the typhoon would be horrible. as the phoon is proposed right now, it's quite fun. test it out on duality. forcing it to either shield or armor tank actively would destroy the last resemblance it has with its former self. would be the same as giving it a new name and a completly different model.
The tempest is a near failure, the rifter is now considered among the worst frigates . Only the rupture was and still is good. Because its focused .. its focused on packing DAMAGE WITH SPEED.
The typhoon thing is more of a geenral aIdea how the ships coudl bvery well have been developed FROM THE START. To give them clear roles that do not overlap among them... I know it risks resemblance with the old ships.
But I do not get why people take ressemblance with the old ship as MORE IMPORTANT than ressemblance with the RACIAL IDENTITY (not saying the typhoon do not have that identity, just a broad observation on people's reactions) |
Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
119
|
Posted - 2013.04.23 16:05:00 -
[689] - Quote
Kagura Nikon wrote:
But I do not get why people take ressemblance with the old ship as MORE IMPORTANT than ressemblance with the RACIAL IDENTITY (not saying the typhoon do not have that identity, just a broad observation on people's reactions)
first, when you like certain ships you do not want them to change too much in character. secondly, when you make racial identity too strict, you forcing all ships of one race in a certain niche. for example minmatar ships very thought of as superior to every other kind of ship (except angel-ships maybe..) in small gang skirmish warfare and the close range blaster and/or drone doctrine of gallente made then near to useless in big fleets. so why not soften up those identities to allow for viable choices in every racial set up?
if you ask me ccp as done quite a job at making more ships viable and still retain differences between the races. |
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 16:11:00 -
[690] - Quote
Nagarythe Tinurandir wrote:Kagura Nikon wrote:
But I do not get why people take ressemblance with the old ship as MORE IMPORTANT than ressemblance with the RACIAL IDENTITY (not saying the typhoon do not have that identity, just a broad observation on people's reactions)
first, when you like certain ships you do not want them to change too much in character. secondly, when you make racial identity too strict, you forcing all ships of one race in a certain niche. for example minmatar ships very thought of as superior to every other kind of ship (except angel-ships maybe..) in small gang skirmish warfare and the close range blaster and/or drone doctrine of gallente made then near to useless in big fleets. so why not soften up those identities to allow for viable choices in every racial set up? if you ask me ccp as done quite a job at making more ships viable and still retain differences between the races.
Soften is OK, inversion of racial identities is not. I can say exact same thing for specific ships? Why not change the ships to use the roles already open by their races flavors?
Its much easier and more logical to make the typhoon a fast torpedo boat then to make the Hyperion in a kiting ship (just extrapolating into a very stupid idea to illustrate my point) |
|
Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
119
|
Posted - 2013.04.23 16:32:00 -
[691] - Quote
Kagura Nikon wrote:
Soften is OK, inversion of racial identities is not. I can say exact same thing for specific ships? Why not change the ships to use the roles already open by their races flavors?
Its much easier and more logical to make the typhoon a fast torpedo boat then to make the Hyperion in a kiting ship (just extrapolating into a very stupid idea to illustrate my point)
i see your point but i think you are overexaggerating a little ccp did not invert those identities. i guess you refer to the megathron being a little faster and lighter than the tempest? the megathron needs this tiny speedadvantage over the tempest to have a chance at ever catching one. Tempest has a range advantage as the mega needs to get quite close to apply its magnificient firepower. it's bonusses are dedicated to brawling. if you fit your tempest as shield tank you'll actually will be faster then a megathron as it will loose speed and agility because of its armor tank.
|
Akturous
Immortalis Inc. Shadow Cartel
114
|
Posted - 2013.04.23 16:40:00 -
[692] - Quote
Nagarythe Tinurandir wrote:Kagura Nikon wrote:
Soften is OK, inversion of racial identities is not. I can say exact same thing for specific ships? Why not change the ships to use the roles already open by their races flavors?
Its much easier and more logical to make the typhoon a fast torpedo boat then to make the Hyperion in a kiting ship (just extrapolating into a very stupid idea to illustrate my point)
i see your point but i think you are overexaggerating a little ccp did not invert those identities. i guess you refer to the megathron being a little faster and lighter than the tempest? the megathron needs this tiny speedadvantage over the tempest to have a chance at ever catching one. Tempest has a range advantage as the mega needs to get quite close to apply its magnificient firepower. it's bonusses are dedicated to brawling. if you fit your tempest as shield tank you'll actually will be faster then a megathron as it will loose speed and agility because of its armor tank.
Mega should be more agile, but most definitely not faster when fit identically, which it is. If you're getting kited in a short range blaster ship away from gate by a kiting paper rust bucket, tough ******* princess, that's what happens if you're not in tackle range or don't everheat all your mids very quickly.
Oh yeah when I say short range...I actually mean mid range, since null takes large neutrons up to 30 and beyond lol minmatar falloff. Vote Item Heck One for CSM8 |
Alek Row
Silent Step
29
|
Posted - 2013.04.23 16:42:00 -
[693] - Quote
Nagarythe Tinurandir wrote: So why not soften up those identities to allow for viable choices in every racial set up?
They did soften up with the mass/agility changes. And the speed difference was so big that they had to do it. Lot's of Gallente ships in the same class are now faster under MWD than Minmatar, and that's fine.
One thing is to soften up, other thing is to invert it. There is no need for that when we are talking about the only mobility perk Minmatar still had left (Base Speed).
|
Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
119
|
Posted - 2013.04.23 17:56:00 -
[694] - Quote
Alek Row wrote:Nagarythe Tinurandir wrote: So why not soften up those identities to allow for viable choices in every racial set up? They did soften up with the mass/agility changes. And the speed difference was so big that they had to do it. Lot's of Gallente ships in the same class are now faster under MWD than Minmatar, and that's fine. (Check Incursus / Breacher mwd speed per example).
:) i know. i asked that question so that Karuga Nikon would bring his/her arguments on why stricter identities would be better.
at this point we need those proposed changes on singularity, so that a bigger audience can actually test them. few people bother with duality.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
194
|
Posted - 2013.04.23 18:31:00 -
[695] - Quote
Kagura Nikon wrote:versatiliity? Lol You mean being useless? versatilily is just a polite way to say HORRIBLE! THis game is a game about specialization.
All the minmatar ships taht are successful are NOT VERSATILE!
Versatility is the shortest path to mediocricity
Try telling that to my good friend the hurricane. :)
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
194
|
Posted - 2013.04.23 18:35:00 -
[696] - Quote
Galphii wrote:Typhoon
Close range heavy shield boost torpedo specialist. It's up close and is very much in the vein of the Breacher.
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +7.5% bonus to Shield Boost Amount
The shield boost bonus should have been on the missile ship so this is correct. The trouble is then you would need a much different slot layout on the Typhoon, possibly reducing low slots and giving it even more mids, making it exclusively a shield tanker, and thus making it even even more like a Raven. :) |
Zarnak Wulf
In Exile. Imperial Outlaws.
1180
|
Posted - 2013.04.23 19:31:00 -
[697] - Quote
It isn't too hard to rearrange a Typhoon to shield tank or to give it the fittings to fit X-LASB. 7-7-5 or 7-6-6 are the only options. But a Typhoon vs Raven comparison would be tank vs range. - as it is in comparisons with other ship classes between the two races. |
Aglais
Liberation Army Li3 Federation
229
|
Posted - 2013.04.23 21:26:00 -
[698] - Quote
Zarnak Wulf wrote:It isn't too hard to rearrange a Typhoon to shield tank or to give it the fittings to fit X-LASB. 7-7-5 or 7-6-6 are the only options. But a Typhoon vs Raven comparison would be tank vs range. - as it is in comparisons with other ship classes between the two races.
And then the Raven would lose because it has both no tank and less ability to hit smaller targets, whereas the Typhoon is an XLASB monstrosity with explosion velocity bonused missiles. I don't support the new Typhoon being a shield ship, because it WILL overpower the Raven in almost every forseeable circumstance. I don't want a weak Typhoon; I want one that is still quite competent, but differentiated from the Raven, so that perhaps both of them have reasons for you to look into flying one in a variety of situations. Not just "Eugh, **** the Raven, go buy a Typhoon, don't ever even think about touching Faildari again, Winmatar forever". |
Zarnak Wulf
In Exile. Imperial Outlaws.
1180
|
Posted - 2013.04.23 21:31:00 -
[699] - Quote
Typhoon - Rate of fire + shield boost Raven - Rate of fire + velocity.
You seem to be implying that I support a shield boosted Typhoon with a ROF bonus AND an explosion velocity bonus. Hum. No. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
200
|
Posted - 2013.04.23 22:27:00 -
[700] - Quote
Zarnak Wulf wrote:Typhoon - Rate of fire + shield boost Raven - Rate of fire + velocity.
You seem to be implying that I support a shield boosted Typhoon with a ROF bonus AND an explosion velocity bonus. Hum. No.
It could work but is still far to close to a Raven for my liking. Pigeon holing it into a shield tank fitting is going even further down that path.
I must admit making the Typhoon a shield boosting ship instead of the mael does make sense though ship progression wise, but then everything else would need a massive rethink. |
|
Corvald Tyrska
Dha'Vargar
1
|
Posted - 2013.04.24 00:24:00 -
[701] - Quote
Reading through all these posts, there seem to be plenty of people focused on tweaking the Typhoon to give bonuses they want it to have so they can start using it. There are also a large number of passionate posts from people who actually fly the damn ship as it is now and don't want to see it gutted.
I have yet to hear anyone call the current Typhoon OP so let's have a look at why CCP wanted to change it in the first place. The Typhoon is currently the cheapest Minmatar BS, which makes it the first purchase for a lot of Minmatar pilots looking to start flying a BS and this is where the problem lies. To get the most out of the Typhoon you need a lot of skills and you need to think outside the box. It's strength is in its utility. A newly minted BS pilot will struggle to use it in many situations and likely won't have the skills to fully utilize its utility. This makes it a poor first choice for a BS pilot. But the Teircide initiative will result in all three battleships having a similar cost, so this issue goes away. A newly minted BS pilot can choose the Tempest or Maelstrom for their first BS and leave the Typhoon until they are ready for it.
I fully understand that there need to be tweaks to get the Typhoon in line with all of the other battleships but I fly a Typhoon now and I really hate the thought of loosing the heart of what makes the ship truly shine, its utility. No-one is asking for this ship to become OP at missiles, projectiles and drones. But it should be able to use any of these effectively.
I personally would rather loose a launcher and regain the old drone bay and bandwidth. I would also like to see the hull bonuses more in line with the Navy Scythe proposal. People have posted this before and been shot down for proposing such an OP idea but please, show me a fit where you can run missiles, projectiles, drones, missile damage mods, projectile damage mods, drone damage mods, mwd, and tank in the same damn fit. |
Gargantoi
Solar Wind Test Alliance Please Ignore
0
|
Posted - 2013.04.24 01:16:00 -
[702] - Quote
on the minmatar side u need to upgrade damage on autocannons , a tempest with 800mm and no gyros will do 500 dps wich for a bs is fail ..i mean srsly even a thorax doese 500 dps not to mention tempest has double dmg bonus even hurricane doese more dmg then a tempest ...if you fit 2x gyros dps goese to 760 but u cant armor buff it not enough slots..and if you would consider to shield buff it ...it wont be as good enough as its counterpars ..like the apoc / mega even the damn raven u should probably focuse on that improve dmg on autocannons ..also when is the last time u saw a ship fitted with Large 425mm or 650mm ? exactlly almost never ..let me rephrase that ...when is the last time u saw a tempest that had a proper autocannon pvp fit ? exactlly again almost never ...the most unused bs atm is tempest ...and no i am not kidding ..maelstrom / abaddon / hyp /phoon / geddon /domi / are used in pvp low sec / empire WT games . rokhs + apoc`s scorps are used into 0.0 fleet fights ...and tempest is ....not used in anything even if you stay undocked jita 24 hours u will barelly see a tempest ...maybe flyed by a noob who just started playing the only ship remaining is raven wich is used in pve and thats that ...so consider boosting the damage done by autocannons or make the tempest i dono ..8 low slots or something to actually proper buff it and fit dmg ...is a good looking ship ..me personally id enjoy flying it ..but when i know a cruiser doese more dmg ..is not worth it isk wise ..i rather spend 15 mil to buy and fit a cruiser rather then 200 on a tempest or id chose one of its rival bs's |
Kane Fenris
NWP
10
|
Posted - 2013.04.24 06:56:00 -
[703] - Quote
Gargantoi wrote:on the minmatar side u need to upgrade damage on autocannons , a tempest with 800mm and no gyros will do 500 dps wich for a bs is fail ..i mean srsly even a thorax doese 500 dps not to mention tempest has double dmg bonus even hurricane doese more dmg then a tempest ...if you fit 2x gyros dps goese to 760 but u cant armor buff it not enough slots..and if you would consider to shield buff it ...it wont be as good enough as its counterpars .........................
i cant say if its a proble monly by dps of those guns but i think problem consists of a combination of tracking and dmg. cause what keeps me from flying bs even in pve is that you clip your dmg to easy in fast Ac fit BS
|
Deerin
Murientor Tribe Defiant Legacy
112
|
Posted - 2013.04.24 07:36:00 -
[704] - Quote
I think in the Pest vs Gal boats comparison the problem lies in the overcorrection of gal boats on their first pass.
Hyperion has everything pest has to offer + more. There is an illusion that assumes AC's outrange Blasters. A Neutron blaster with Null ammo outdps's a pest with barrage up to 25k (30k if both ships have two te's). Tempest is 26m/s(1067vs 1041) faster while hype is more agile. Hyp has same amount of med slots and higher base shield. Hyp has more low slots and higher base armor AND rep bonus. Oh it also has a full drone bay.....with spares!!
Same mobility Better DMG Better DMG projection at intended ranges Better Tank (Both shield and armor) Better Drones
What does pest have? A second neut.....and capless guns.
Still..it is not pests fault. The new gal boats are just too powerful.
Can you increase base PG to around 18k. This will let us mount 1400's with a semi-decent armor tank. That way we just might find a niche for our tempest: Armored Alpha |
Kane Fenris
NWP
10
|
Posted - 2013.04.24 07:45:00 -
[705] - Quote
Deerin wrote:I think in the Pest vs Gal boats comparison the problem lies in the overcorrection of gal boats on their first pass.
Hyperion has everything pest has to offer + more. There is an illusion that assumes AC's outrange Blasters. A Neutron blaster with Null ammo outdps's a pest with barrage up to 25k (30k if both ships have two te's). Tempest is 26m/s(1067vs 1041) faster while hype is more agile. Hyp has same amount of med slots and higher base shield. Hyp has more low slots and higher base armor AND rep bonus. Oh it also has a full drone bay.....with spares!!
Same mobility Better DMG Better DMG projection at intended ranges Better Tank (Both shield and armor) Better Drones
What does pest have? A second neut.....and capless guns.
Still..it is not pests fault. The new gal boats are just too powerful.
Can you increase base PG to around 18k. This will let us mount 1400's with a semi-decent armor tank. That way we just might find a niche for our tempest: Armored Alpha
i dont want it to become armored sniper
might sound silly but it realy like to fly that ship even itf it was a little bit worse than their counterparts cause i really like the style and looks of it. and those tell hey im a fast agressive dps boat. and that it should be
it needs better dmg bonus and a tracking bonus (maybe some fittingspace but i cant decide that) the slot layout is fine but i would also like the 6/6 lows but that doesnt realy matter to me you can make both work i could see it as a little bit heavier minmatar version of the talos little bit more of everything except speed and dps. |
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.24 10:01:00 -
[706] - Quote
Deerin wrote:I think in the Pest vs Gal boats comparison the problem lies in the overcorrection of gal boats on their first pass.
Hyperion has everything pest has to offer + more. There is an illusion that assumes AC's outrange Blasters. A Neutron blaster with Null ammo outdps's a pest with barrage up to 25k (30k if both ships have two te's). Tempest is 26m/s(1067vs 1041) faster while hype is more agile. Hyp has same amount of med slots and higher base shield. Hyp has more low slots and higher base armor AND rep bonus. Oh it also has a full drone bay.....with spares!!
Same mobility Better DMG Better DMG projection at intended ranges Better Tank (Both shield and armor) Better Drones
What does pest have? A second neut.....and capless guns.
CCP RISE! READ THAT .. AND ANSWER!!
HOW IN HELL a HYPERION that outdamages temepst inside long poitn range, is faster with MWD OVERHEATED!!! , tanks better have better slot layout have more droens is BALANCED AGAISNT THE USELESS TEMPEST?
|
Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.24 10:04:00 -
[707] - Quote
Gargantoi wrote:on the minmatar side u need to upgrade damage on autocannons , a tempest with 800mm and no gyros will do 500 dps wich for a bs is fail ..i mean srsly even a thorax doese 500 dps not to mention tempest has double dmg bonus even hurricane doese more dmg then a tempest ...if you fit 2x gyros dps goese to 760 but u cant armor buff it not enough slots..and if you would consider to shield buff it ...it wont be as good enough as its counterpars ..like the apoc / mega even the damn raven u should probably focuse on that improve dmg on autocannons ..also when is the last time u saw a ship fitted with Large 425mm or 650mm ? exactlly almost never ..let me rephrase that ...when is the last time u saw a tempest that had a proper autocannon pvp fit ? exactlly again almost never ...the most unused bs atm is tempest ...and no i am not kidding ..maelstrom / abaddon / hyp /phoon / geddon /domi / are used in pvp low sec / empire WT games . rokhs + apoc`s scorps are used into 0.0 fleet fights ...and tempest is ....not used in anything even if you stay undocked jita 24 hours u will barelly see a tempest ...maybe flyed by a noob who just started playing the only ship remaining is raven wich is used in pve and thats that ...so consider boosting the damage done by autocannons or make the tempest i dono ..8 low slots or something to actually proper buff it and fit dmg ...is a good looking ship ..me personally id enjoy flying it ..but when i know a cruiser doese more dmg ..is not worth it isk wise ..i rather spend 15 mil to buy and fit a cruiser rather then 200 on a tempest or id chose one of its rival bs's
The problem resides on HORRIBLE slot layout of tempest. 6 lows are not enough for enough damage modules AND a tank. The shield tanked tempest is basically outdone by the talos and is a relic ship...
TEmpest need a 7th low slot or a 6th MId so it can fit properly liek a real battleship! It suffers from the same stupid issue that the Hyperion used to suffer..
But no.. everyoen has been complaining on the tempest lack of position and role for 6 years and yet its the most ignored one by balance teams. |
Donedy
Snuff Box Urine Alliance
41
|
Posted - 2013.04.24 10:53:00 -
[708] - Quote
Kagura Nikon wrote:Gargantoi wrote:on the minmatar side u need to upgrade damage on autocannons , a tempest with 800mm and no gyros will do 500 dps wich for a bs is fail ..i mean srsly even a thorax doese 500 dps not to mention tempest has double dmg bonus even hurricane doese more dmg then a tempest ...if you fit 2x gyros dps goese to 760 but u cant armor buff it not enough slots..and if you would consider to shield buff it ...it wont be as good enough as its counterpars ..like the apoc / mega even the damn raven u should probably focuse on that improve dmg on autocannons ..also when is the last time u saw a ship fitted with Large 425mm or 650mm ? exactlly almost never ..let me rephrase that ...when is the last time u saw a tempest that had a proper autocannon pvp fit ? exactlly again almost never ...the most unused bs atm is tempest ...and no i am not kidding ..maelstrom / abaddon / hyp /phoon / geddon /domi / are used in pvp low sec / empire WT games . rokhs + apoc`s scorps are used into 0.0 fleet fights ...and tempest is ....not used in anything even if you stay undocked jita 24 hours u will barelly see a tempest ...maybe flyed by a noob who just started playing the only ship remaining is raven wich is used in pve and thats that ...so consider boosting the damage done by autocannons or make the tempest i dono ..8 low slots or something to actually proper buff it and fit dmg ...is a good looking ship ..me personally id enjoy flying it ..but when i know a cruiser doese more dmg ..is not worth it isk wise ..i rather spend 15 mil to buy and fit a cruiser rather then 200 on a tempest or id chose one of its rival bs's The problem resides on HORRIBLE slot layout of tempest. 6 lows are not enough for enough damage modules AND a tank. The shield tanked tempest is basically outdone by the talos and is a relic ship... TEmpest need a 7th low slot or a 6th MId so it can fit properly liek a real battleship! It suffers from the same stupid issue that the Hyperion used to suffer.. But no.. everyoen has been complaining on the tempest lack of position and role for 6 years and yet its the most ignored one by balance teams. +1 |
|
CCP Rise
C C P C C P Alliance
626
|
Posted - 2013.04.24 11:02:00 -
[709] - Quote
Hey guys
I'm not ignoring anything, I promise. I think many of the last few posts are kind of extreme, but I also agree that the Tempest potentially falls short considering the rest of the changes in this pass. For now, I don't want to make a change. I'd rather wait a little longer (hopefully for sisi testing) to get the best overall sense possible, then make some adjustments. Part of the reason for not committing to something now is that it may be that other ships (like the Hyperion) need adjustments as well (if its too strong) and so I want to wait until we feel we've got the best sense possible for the entire class before we make final changes.
We'll keep looking at the Tempest though, and if it does end up feeling too weak, we'll make a change.
|
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Pesadel0
the muppets DARKNESS.
72
|
Posted - 2013.04.24 11:05:00 -
[710] - Quote
Kagura Nikon wrote:Deerin wrote:I think in the Pest vs Gal boats comparison the problem lies in the overcorrection of gal boats on their first pass.
Hyperion has everything pest has to offer + more. There is an illusion that assumes AC's outrange Blasters. A Neutron blaster with Null ammo outdps's a pest with barrage up to 25k (30k if both ships have two te's). Tempest is 26m/s(1067vs 1041) faster while hype is more agile. Hyp has same amount of med slots and higher base shield. Hyp has more low slots and higher base armor AND rep bonus. Oh it also has a full drone bay.....with spares!!
Same mobility Better DMG Better DMG projection at intended ranges Better Tank (Both shield and armor) Better Drones
What does pest have? A second neut.....and capless guns.
CCP RISE! READ THAT .. AND ANSWER!! HOW IN HELL a HYPERION that outdamages temepst inside long poitn range, is faster with MWD OVERHEATED!!! , tanks better have better slot layout have more droens is BALANCED AGAISNT THE USELESS TEMPEST?
That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see. |
|
Kane Fenris
NWP
10
|
Posted - 2013.04.24 11:20:00 -
[711] - Quote
Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense
every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something.
to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect?
|
Pesadel0
the muppets DARKNESS.
72
|
Posted - 2013.04.24 11:28:00 -
[712] - Quote
Kane Fenris wrote:Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something. to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect?
Well because one its tier2 and the other is tier 3? I know they are going to destroy the tiers but they still exist and by that i mean that hyperion should be compared to the maelstrom so his argument is a bit naive.
Just for clarification i think the tempest is underpowred but comparing it against a hype it is not the way to go.Tempest should be rupture big daddy , full damage fast with a ****** tank. |
Seishi Maru
doMAL S.A.
69
|
Posted - 2013.04.24 11:31:00 -
[713] - Quote
Pesadel0 wrote:Kane Fenris wrote:Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something. to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect? Well because one its tier2 and the other is tier 3? I know they are going to destroy the tiers but they still exist and by that i mean that hyperion should be compared to the maelstrom so his argument is a bit naive. Just for clarification i think the tempest is underpowred but comparing it against a hype it is not the way to go.Tempest should be rupture big daddy , full damage fast with a ****** tank.
The whoel concept on these changes is called TIERCIDE.. REMOVING THE CONCEPT OF TIERS. Read the first post please. There is not more tier 1 , 2 and 3 battleships !!! |
Kane Fenris
NWP
10
|
Posted - 2013.04.24 11:32:00 -
[714] - Quote
Pesadel0 wrote:Kane Fenris wrote:Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something. to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect? Well because one its tier2 and the other is tier 3? I know they are going to destroy the tiers but they still exist and by that i mean that hyperion should be compared to the maelstrom so his argument is a bit naive. Just for clarification i think the tempest is underpowred but comparing it against a hype it is not the way to go.Tempest should be rupture big daddy , full damage fast with a ****** tank.
they still exist? yes.
but what he compared is what will exist later when they shall be all equaly strong. so you just defeated yourself by agreeing that the arent equally stong ater the patch that shall make them . |
Gargantoi
Solar Wind Test Alliance Please Ignore
2
|
Posted - 2013.04.24 11:42:00 -
[715] - Quote
CCP Rise wrote:Hey guys
I'm not ignoring anything, I promise. I think many of the last few posts are kind of extreme, but I also agree that the Tempest potentially falls short considering the rest of the changes in this pass. For now, I don't want to make a change. I'd rather wait a little longer (hopefully for sisi testing) to get the best overall sense possible, then make some adjustments. Part of the reason for not committing to something now is that it may be that other ships (like the Hyperion) need adjustments as well (if its too strong) and so I want to wait until we feel we've got the best sense possible for the entire class before we make final changes.
We'll keep looking at the Tempest though, and if it does end up feeling too weak, we'll make a change.
When is this test gonna be ? i will let u fit your Tempest how u want and i will bring everyother bs in a 1vs1 vs u and **** that pest i will eat it alive to make my point and we can do this how many times u want to ..u will lose 9 out of 10 also people are complaining about hyperion because as a gallente ship it shouldnt be faster then a minmatar one ..aka tempest..tempest should be more agile more speed thats why is Minmatar also go to your poket get a coin and flip it ..heads for armor buffed tempest ...tails for shield buffed tempest ..the tempest should be like the fleet pest ..7 lows 5 med 8 high and should get to use +1/2 more guns ..it should get more agility + more speed (go 1.3-1.4k with mwd on w/o speed mods) that way u can say that that ship has an advantage over others ..like the hyp will have on tanking people complain so take that into notice dont just "For now, I don't want to make a change." attitude like this is bullshit ...a problem has been brought into your eyes by many players ..fix the problem thats why u are employed @ ccp and we pay the damn subscription |
Urban Trucker
Pator Tech School Minmatar Republic
0
|
Posted - 2013.04.24 12:02:00 -
[716] - Quote
Gargantoi wrote:CCP Rise wrote:Hey guys
I'm not ignoring anything, I promise. I think many of the last few posts are kind of extreme, but I also agree that the Tempest potentially falls short considering the rest of the changes in this pass. For now, I don't want to make a change. I'd rather wait a little longer (hopefully for sisi testing) to get the best overall sense possible, then make some adjustments. Part of the reason for not committing to something now is that it may be that other ships (like the Hyperion) need adjustments as well (if its too strong) and so I want to wait until we feel we've got the best sense possible for the entire class before we make final changes.
We'll keep looking at the Tempest though, and if it does end up feeling too weak, we'll make a change.
When is this test gonna be ? i will let u fit your Tempest how u want and i will bring everyother bs in a 1vs1 vs u and **** that pest i will eat it alive to make my point and we can do this how many times u want to ..u will lose 9 out of 10 also people are complaining about hyperion because as a gallente ship it shouldnt be faster then a minmatar one ..aka tempest..tempest should be more agile more speed thats why is Minmatar also go to your poket get a coin and flip it ..heads for armor buffed tempest ...tails for shield buffed tempest ..the tempest should be like the fleet pest ..7 lows 5 med 8 high and should get to use +1/2 more guns ..it should get more agility + more speed (go 1.3-1.4k with mwd on w/o speed mods) that way u can say that that ship has an advantage over others ..like the hyp will have on tanking people complain so take that into notice dont just "For now, I don't want to make a change." attitude like this is bullshit ...a problem has been brought into your eyes by many players ..fix the problem thats why u are employed @ ccp and we pay the damn subscription
Yes cause a 1v1 will determine if a ship is balanced or not...
Have to look at the overall, as Eve is a FLEET machine, we fly in fleets. Is it balanced in a fleet, small/large, etc. 1v1... your talking more about pilot skill, and not the ship itself. Everybody's thinking in a vacuum because they want their 1%. Send it to the test server, let people try it.
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MrDiao
SUNDERING Goonswarm Federation
16
|
Posted - 2013.04.24 12:06:00 -
[717] - Quote
The torpedo typhoon is still too bad to use.
The problem is basically the torpedo's problem. Many people like to compare the torpedo typhoon with blaster Megathron as both of them are armor tanked close range brawler.
Typhoon: Range: 20KM DPS: 780+drone, 10s ammo switch Targets can hit: BS, shield tank BC
Magathron Range: from 9KM+10KM to 16KM+29KM DPS: from 1000+drone to 770+drone, 5s ammo switch Targets can hit: BS, BC, CR, AB fit HAC, even destroyers
Typhoon has the advantage that saves the capacitor and slightly faster. However the advantage of speed is so negligible for an armor tanked battleship.
And the critical disadvantage for typhoon is its extremely limited target range and effectiveness. With torpedo, you can safely assume the typhoon will always deal less damage to a cruiser/hac than a cyclone, and when fighting battleships, the typhoon does no do more damage than other turret assault battleships, and it has many constrains(target painter, web) to make sure the torpedo can deal the damage that lines up with other battleships.
Yeah so the typhoon maybe good, but the torpedo is bad. While the Neutron Blaster Cannon doubles the range from its cruiser variant (Heavy Neutron Blaster), the Torpedo has exactly the same optimal as Heavy Assault Missiles, and the only two torpedo battleships have only 6 launchers that make sure the torpedo has no advantage in neither damage dealing or optimal range, and the advantage of missiles,"do not miss", has been minimized by signature radius and the competitors' tracking speed bonus. |
Icarius
The Wings of Maak Defiant Legacy
6
|
Posted - 2013.04.24 12:09:00 -
[718] - Quote
How to completeley remove tiers ? ... easy ... add a 4th BS for each race.
Sorry i couldn't resist. |
Seishi Maru
doMAL S.A.
69
|
Posted - 2013.04.24 12:19:00 -
[719] - Quote
Urban Trucker wrote:Gargantoi wrote:CCP Rise wrote:Hey guys
I'm not ignoring anything, I promise. I think many of the last few posts are kind of extreme, but I also agree that the Tempest potentially falls short considering the rest of the changes in this pass. For now, I don't want to make a change. I'd rather wait a little longer (hopefully for sisi testing) to get the best overall sense possible, then make some adjustments. Part of the reason for not committing to something now is that it may be that other ships (like the Hyperion) need adjustments as well (if its too strong) and so I want to wait until we feel we've got the best sense possible for the entire class before we make final changes.
We'll keep looking at the Tempest though, and if it does end up feeling too weak, we'll make a change.
When is this test gonna be ? i will let u fit your Tempest how u want and i will bring everyother bs in a 1vs1 vs u and **** that pest i will eat it alive to make my point and we can do this how many times u want to ..u will lose 9 out of 10 also people are complaining about hyperion because as a gallente ship it shouldnt be faster then a minmatar one ..aka tempest..tempest should be more agile more speed thats why is Minmatar also go to your poket get a coin and flip it ..heads for armor buffed tempest ...tails for shield buffed tempest ..the tempest should be like the fleet pest ..7 lows 5 med 8 high and should get to use +1/2 more guns ..it should get more agility + more speed (go 1.3-1.4k with mwd on w/o speed mods) that way u can say that that ship has an advantage over others ..like the hyp will have on tanking people complain so take that into notice dont just "For now, I don't want to make a change." attitude like this is bullshit ...a problem has been brought into your eyes by many players ..fix the problem thats why u are employed @ ccp and we pay the damn subscription Yes cause a 1v1 will determine if a ship is balanced or not... Have to look at the overall, as Eve is a FLEET machine, we fly in fleets. Is it balanced in a fleet, small/large, etc. 1v1... your talking more about pilot skill, and not the ship itself. Everybody's thinking in a vacuum because they want their 1%. Send it to the test server, let people try it.
Thing is.. almost no one will be trying the battleships that were not buffed or changed at all (500 PG is not that relevant). People do not get on test server to test ships they think sux.
Tempest will be barely tested, if at all on test server because of that.
There is need to think on scenarios where that ship could be better than other ships. As of now is very hard to find roles for the temepest that are not completely outperformed by either gallente battleships, maelstrom or armageddon (that as some have already said, stole the neutralizer battleship role) |
Icarius
The Wings of Maak Defiant Legacy
6
|
Posted - 2013.04.24 12:36:00 -
[720] - Quote
MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type
weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done
|
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Seishi Maru
doMAL S.A.
69
|
Posted - 2013.04.24 12:45:00 -
[721] - Quote
Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done
Blasters as of now have more range with null than torpedoes.. Torps need a bit more range.. to somethign like 25 km range. |
MrDiao
SUNDERING Goonswarm Federation
16
|
Posted - 2013.04.24 12:53:00 -
[722] - Quote
Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done
"Seems" does not work. just log into duality and fight an armor hurricane with typhoon, fight the armor hurricane with megathron, and then fight the megathron with typhoon, then you can draw a conclusion. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
104
|
Posted - 2013.04.24 12:56:00 -
[723] - Quote
Seishi Maru wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done Blasters as of now have more range with null than torpedoes.. Torps need a bit more range.. to somethign like 25 km range.
Oh please enough with torpedos having less range than blasters its bull.... javelin torps ... also rigs to boost range if 30km odd range isn't enough. alos null at the end of its falloff is doing pitiful damage. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Seishi Maru
doMAL S.A.
69
|
Posted - 2013.04.24 13:13:00 -
[724] - Quote
Jonas Sukarala wrote:Seishi Maru wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done Blasters as of now have more range with null than torpedoes.. Torps need a bit more range.. to somethign like 25 km range. Oh please enough with torpedos having less range than blasters its bull.... javelin torps ... also rigs to boost range if 25km odd range isn't enough. also null at the end of its falloff is doing pitiful damage.
Rigs to increase range? Ok I counter you with tracking computers that increase range and falloff. Sure falloff reduces damage a lot... but that excuse seems to not be valid to minmatar anymore, so why to gallente? No one is asking anythign absurd. Just that torpedoes have a bit more range than HAMS. 3-4 km is enough. There is no need of more explosion velocity or damage. Just a tiny bit more range... |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
105
|
Posted - 2013.04.24 13:21:00 -
[725] - Quote
Seishi Maru wrote:Jonas Sukarala wrote:Seishi Maru wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done Blasters as of now have more range with null than torpedoes.. Torps need a bit more range.. to somethign like 25 km range. Oh please enough with torpedos having less range than blasters its bull.... javelin torps ... also rigs to boost range if 25km odd range isn't enough. also null at the end of its falloff is doing pitiful damage. Rigs to increase range? Ok I counter you with tracking computers that increase range and falloff. Sure falloff reduces damage a lot... but that excuse seems to not be valid to minmatar anymore, so why to gallente? No one is asking anythign absurd. Just that torpedoes have a bit more range than HAMS. 3-4 km is enough. There is no need of more explosion velocity or damage. Just a tiny bit more range...
Or more sensibly they should nerf HAMS to actual cruiser sized range as torps have good range its has the best optimal range at battleship level there range is upto long point range beyond that you don't really need to use torps that and the raven can easily get the extra range you want. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Seishi Maru
doMAL S.A.
69
|
Posted - 2013.04.24 13:35:00 -
[726] - Quote
Jonas Sukarala wrote:[
Or more sensibly they should nerf HAMS to actual cruiser sized range as torps have good range its has the best optimal range at battleship level there range is upto long point range beyond that you don't really need to use torps that and the raven can easily get the extra range you want.
HAMS are still inside cruiser size range. They are are effective up to 16-17 km ( travel time allows target to move etc..) That is well within pulses and AC effective range. Hams otherwise would be too hard to use outside caldari ships
Torpedoes have no range degradation but have base degradation due to speed of target. They do not nee to have same range as mega pulses, no one wants that.
I cannot see why ANYONE would think 24 km range torps would be anywhere overpowered. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
106
|
Posted - 2013.04.24 14:17:00 -
[727] - Quote
Seishi Maru wrote:Jonas Sukarala wrote:[
Or more sensibly they should nerf HAMS to actual cruiser sized range as torps have good range its has the best optimal range at battleship level there range is upto long point range beyond that you don't really need to use torps that and the raven can easily get the extra range you want. HAMS are still inside cruiser size range. They are are effective up to 16-17 km ( travel time allows target to move etc..) That is well within pulses and AC effective range. Hams otherwise would be too hard to use outside caldari ships Torpedoes have no range degradation but have base degradation due to speed of target. They do not nee to have same range as mega pulses, no one wants that. I cannot see why ANYONE would think 24 km range torps would be anywhere overpowered.
You're not looking at the javelins are you? 24km on cruiser weapons is very strong compare it to scorch.. barrage... null only scorch compare well but lasers are meant to have the strongest range as a tradeoff for crazy cap usage where is the tradeoff for missiles? 16-17km on high damage ammo is battleship level look at conflag.. hail..void on battleships.... now you might get it. look at cruiser high damage ammo .. void...LOL range... conflag....hail.... see the difference
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Kagura Nikon
Mentally Assured Destruction Whores in space
182
|
Posted - 2013.04.24 14:32:00 -
[728] - Quote
Jonas Sukarala wrote:Seishi Maru wrote:Jonas Sukarala wrote:[
Or more sensibly they should nerf HAMS to actual cruiser sized range as torps have good range its has the best optimal range at battleship level there range is upto long point range beyond that you don't really need to use torps that and the raven can easily get the extra range you want. HAMS are still inside cruiser size range. They are are effective up to 16-17 km ( travel time allows target to move etc..) That is well within pulses and AC effective range. Hams otherwise would be too hard to use outside caldari ships Torpedoes have no range degradation but have base degradation due to speed of target. They do not nee to have same range as mega pulses, no one wants that. I cannot see why ANYONE would think 24 km range torps would be anywhere overpowered. You're not looking at the javelins are you? 24km on cruiser weapons is very strong compare it to scorch.. barrage... null only scorch compare well but lasers are meant to have the strongest range as a tradeoff for crazy cap usage where is the tradeoff for missiles? 16-17km on high damage ammo is battleship level look at conflag.. hail..void on battleships.... now you might get it. look at cruiser high damage ammo .. void...LOL range... conflag....hail.... see the difference
Missiles are, or at least always were the longest range, followed by lasers. That mainly because missiles loose a part of that range on the time to accelerate and another part due to target moving while the missile flight.
24 Km theoretical range means effectively 20 km |
Icarius
The Wings of Maak Defiant Legacy
6
|
Posted - 2013.04.24 14:34:00 -
[729] - Quote
MrDiao wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done "Seems" does not work. just log into duality and fight an armor hurricane with typhoon, fight the armor hurricane with megathron, and then fight the megathron with typhoon, then you can draw a conclusion.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 14:56:00 -
[730] - Quote
CCP Rise wrote:Hey guys
I'm not ignoring anything, I promise. I think many of the last few posts are kind of extreme, but I also agree that the Tempest potentially falls short considering the rest of the changes in this pass. For now, I don't want to make a change. I'd rather wait a little longer (hopefully for sisi testing) to get the best overall sense possible, then make some adjustments. Part of the reason for not committing to something now is that it may be that other ships (like the Hyperion) need adjustments as well (if its too strong) and so I want to wait until we feel we've got the best sense possible for the entire class before we make final changes.
We'll keep looking at the Tempest though, and if it does end up feeling too weak, we'll make a change. Thanks for keeping us updated Rise. I was just a little curious on what you meant by some of the last suggestions where extreme.
Specifically I wondered what you though of the idea of dropping a launcher slot from the typhoon, and giving it an increased drone bay again to compensate. Perhaps a few other tweaks would be necessary also to bring it in line, but I think a lot of people would support this as we would rather have the ultility of the drones than the outright on paper greater dps of the extra launcher slot.
This is a proposal I came up with a while ago for the typhoon in the thread. Obviously it is basic so would need tweaks but the idea is there.
Rebecha Pucontis wrote:Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330
I can imagine fitting the Typhoon proposed above something like this
[Typhoon, Typhoon] Damage Control II Ballistic Control System II Ballistic Control System II True Sansha Armor Thermic Hardener True Sansha Armor Explosive Hardener True Sansha Armor Kinetic Hardener 1600mm Reinforced Steel Plates II
100MN Microwarpdrive II Warp Disruptor II Stasis Webifier II Target Painter II Target Painter II
Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hobgoblin II x10 Ogre II x6
The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then unbonused heavy drones an additional 317.
This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.
Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better. Also, nothing to dramatic on the Tempest please from my point of view. I think it is looking good at the moment. Perhaps the bonuses could be looked at and a few tweaks to the attributes but I wouldn't want to see a slot layout change personally. |
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mynnna
GoonWaffe Goonswarm Federation
915
|
Posted - 2013.04.24 15:51:00 -
[731] - Quote
CCP Rise wrote:(hopefully for sisi testing)
When might that be? Member of the Goonswarm Economic Warfare Cabal |
Krell Kroenen
Miners In Possession
151
|
Posted - 2013.04.24 16:09:00 -
[732] - Quote
Rebecha Pucontis wrote: Also, nothing to dramatic on the Tempest please from my point of view. I think it is looking good at the moment. Perhaps the bonuses could be looked at and a few tweaks to the attributes but I wouldn't want to see a slot layout change personally.
I think the Tempest could use some more tweaking, there are a number directions that CCP could take if they chose to do so. And I am not going to pretend to know the best one to take. I can only state my personal desires on the matter. In truth that all any of us can do. I just want the Tempest to be a competitive projectile armed battleship that can armor tank. If that can be done with out changing it's slot lay out then all the better. But if it turns out that CCP believes that changing the slot lay out will result in a ship that will be viable and usable in more situations then I wouldn't want to tie their hands to having to stay with one concept.
To be truthful I am not expecting CCP to get the Tempest right the first time, but what I am hoping for is that they will come back and revisit the ship like they did the Stabber. I think real world data will go a long way to highlight any short comings the Tempest may have in comparison to the other attack battleships. My arty and auto cannon Tempest hulls have been pretty much been in mothballs since the Tornado and blaster buff came about accordingly. So I can wait a while longer if need be to fly them again.
|
Drake Doe
SVER True Blood Unclaimed.
143
|
Posted - 2013.04.24 16:11:00 -
[733] - Quote
Icarius wrote:MrDiao wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done "Seems" does not work. just log into duality and fight an armor hurricane with typhoon, fight the armor hurricane with megathron, and then fight the megathron with typhoon, then you can draw a conclusion. ... I didn't noticed your last typhoon kill was a with a suicide smartbomb fit in July 2011 ... we are not playing the same game, sorry. As concluson, i will engage and win of course. Then get on duality and record your "win" "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 16:45:00 -
[734] - Quote
Krell Kroenen wrote:Rebecha Pucontis wrote: Also, nothing to dramatic on the Tempest please from my point of view. I think it is looking good at the moment. Perhaps the bonuses could be looked at and a few tweaks to the attributes but I wouldn't want to see a slot layout change personally.
I think the Tempest could use some more tweaking, there are a number directions that CCP could take if they chose to do so. And I am not going to pretend to know the best one to take. I can only state my personal desires on the matter. In truth that all any of us can do. I just want the Tempest to be a competitive projectile armed battleship that can armor tank. If that can be done with out changing it's slot lay out then all the better. But if it turns out that CCP believes that changing the slot lay out will result in a ship that will be viable and usable in more situations then I wouldn't want to tie their hands to having to stay with one concept.
It seems you have many different camps on the Tempest due to the fact that it is at the moment a swiss army knife of battleships. It can be used either shield, armour, artillery and autocannons effectively. To top it all off it has two high utility slots which can be used to increase DPS or fit with other high slot modules. It is just like the hurricane really in this respect and that is what I love about it and I make use of all the different options reguarly.
But you have camps of people who use it either exclusively in one way or the other and so naturally they would prefer to see the way that they use the ship buffed. Essentially it will then become pigeon holed into the role in which it is buffed and will lose all its other uses and essentially lose its essence.
If you buff its shield ability then armour users will inevitable lose out and vice versa. If you buff short range autos then long range artillery users will lose out and vice versa. If you buff its overall EHP then signature and agility will suffer and vice versa.
I think the one thing everyone can agree on though is to increase its damage output as this will complement every play style for the ship equally and no one would argue. This could be done via the ship bonuses and so I think perhaps this is the way to go if any further changes are necessary.
|
Pattern Clarc
Aperture Harmonics
489
|
Posted - 2013.04.24 18:30:00 -
[735] - Quote
You can't increase the tempests damage output so that it "works" in armour because then you create an armour tanking minmatar ship that out damages a blaster boat at all ranges. Shield Fitted with tracking mods, it's suddenly competitive on the damage output, but a complete paper tiger tank wise.
Armour tanking, it neither has the dps or the ehp to be competitive, to be honest, it was never really good for anything but pretending to be a BC, and now that BS hulls have been normalised, is even less likely to be considered by anyone as the go to ship for a specific role. Hell, it can't even master the jack of all trades role any more as I see the new or old typhoon being superior in that regard.
So, instead of trying to make the tempest better than X at Y, it should be made into the ship that either offers unparalleled flexibility with a 7/6/6 layout (even armour tankers lose more than they gain), or turned into a kind of minmatar disruption ship (8% rof, 12.5% target painting bonus) because what this game needs more of, is new paradigms instead of trying to turn a ship into yet another racial facsimile of the typical armour tanking battleship. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
184
|
Posted - 2013.04.24 18:34:00 -
[736] - Quote
Pattern Clarc wrote:You can't increase the tempests damage output so that it "works" in armour because then you create an armour tanking minmatar ship that out damages a blaster boat at all ranges.
That is not true at all.
Blaster damage is so much higher that this is simply a fallacy. Up to something like 18 km Blasters completely outdamage 800mm Autocannons. with same number of damage mods blasters outdamage AC completely inside tackle range, as they are supposed to. Not to forget taht blaster ships also bring extra drones to help with even more damage.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
184
|
Posted - 2013.04.24 18:35:00 -
[737] - Quote
Rebecha Pucontis wrote:
It seems you have many different camps on the Tempest due to the fact that it is at the moment a swiss army knife of battleships. It can be used either shield, armour, artillery and autocannons effectively. To top it all off it has two high utility slots which can be used to increase DPS or fit with other high slot modules. It is just like the hurricane really in this respect and that is what I love about it and I make use of all the different options reguarly.
B
As swiss army knife.. in a battleship fight..... exactly that is what the tempest fits now. Specially appropriated because Swiss never was known for battleships... never even had a navy at all :P |
Pattern Clarc
Aperture Harmonics
489
|
Posted - 2013.04.24 19:23:00 -
[738] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:You can't increase the tempests damage output so that it "works" in armour because then you create an armour tanking minmatar ship that out damages a blaster boat at all ranges. That is not true at all. Blaster damage is so much higher that this is simply a fallacy. Up to something like 18 km Blasters completely outdamage 800mm Autocannons. with same number of damage mods blasters outdamage AC completely inside tackle range, as they are supposed to. Not to forget taht blaster ships also bring extra drones to help with even more damage. Your basically proving my point. Blaster damage is so much higher than autocannons on purpose, the only real way it begins to look competitive is when you compare shield with armour fits. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kane Fenris
NWP
12
|
Posted - 2013.04.24 19:53:00 -
[739] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Pattern Clarc wrote:You can't increase the tempests damage output so that it "works" in armour because then you create an armour tanking minmatar ship that out damages a blaster boat at all ranges. That is not true at all. Blaster damage is so much higher that this is simply a fallacy. Up to something like 18 km Blasters completely outdamage 800mm Autocannons. with same number of damage mods blasters outdamage AC completely inside tackle range, as they are supposed to. Not to forget taht blaster ships also bring extra drones to help with even more damage. Your basically proving my point. Blaster damage is so much higher than autocannons on purpose, the only real way it begins to look competitive is when you compare shield with armour fits.
youre right and it wouldnt matter at al taht yore right if there was no one on earth that wants to do solo pvp in a tempest (which is the only minmatarship after balance which is remotely capable of doing such thing, and yes i know bs solo pvp is some kind of ******** idea but those are somtimes the most fun ones).
sadly you need to be in longpoint to do so where every galente ship will do more dps |
Gargantoi
Solar Wind Test Alliance Please Ignore
3
|
Posted - 2013.04.24 22:52:00 -
[740] - Quote
Rebecha Pucontis wrote:Krell Kroenen wrote:Rebecha Pucontis wrote: Also, nothing to dramatic on the Tempest please from my point of view. I think it is looking good at the moment. Perhaps the bonuses could be looked at and a few tweaks to the attributes but I wouldn't want to see a slot layout change personally.
I think the Tempest could use some more tweaking, there are a number directions that CCP could take if they chose to do so. And I am not going to pretend to know the best one to take. I can only state my personal desires on the matter. In truth that all any of us can do. I just want the Tempest to be a competitive projectile armed battleship that can armor tank. If that can be done with out changing it's slot lay out then all the better. But if it turns out that CCP believes that changing the slot lay out will result in a ship that will be viable and usable in more situations then I wouldn't want to tie their hands to having to stay with one concept. It seems you have many different camps on the Tempest due to the fact that it is at the moment a swiss army knife of battleships. It can be used either shield, armour, artillery and autocannons effectively. To top it all off it has two high utility slots which can be used to increase DPS or fit with other high slot modules. It is just like the hurricane really in this respect and that is what I love about it and I make use of all the different options reguarly. But you have camps of people who use it either exclusively in one way or the other and so naturally they would prefer to see the way that they use the ship buffed. Essentially it will then become pigeon holed into the role in which it is buffed and will lose all its other uses and essentially lose its essence. If you buff its shield ability then armour users will inevitable lose out and vice versa. If you buff short range autos then long range artillery users will lose out and vice versa. If you buff its overall EHP then signature and agility will suffer and vice versa. I think the one thing everyone can agree on though is to increase its damage output as this will complement every play style for the ship equally and no one would argue. This could be done via the ship bonuses and so I think perhaps this is the way to go if any further changes are necessary.
u sir are a cerbear who has no ******* clue what he is talking about ....time u got out of empire and maybe got your head out of your arse and see the problem here ...real pvp'ers use tornados insteed of tempest to snipe ..0.0 is full of them ..even jita is full of them second off if people want autocannons 9/10 will go for a hurricane insteed of a tempest ...9/10 will go for a maelstrom insteed of a tempest if they can fly only minmatar no one uses it it has bad slot layout u cant armor buff it decently u cant shield buff it decently u cant do proper dmg in it ...not even outspeed something is usless in everyway u put it |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
211
|
Posted - 2013.04.24 22:54:00 -
[741] - Quote
Pattern Clarc wrote:You can't increase the tempests damage output so that it "works" in armour because then you create an armour tanking minmatar ship that out damages a blaster boat at all ranges. Shield Fitted with tracking mods, it's suddenly competitive on the damage output, but a complete paper tiger tank wise. I don't fully agree with your premise. I think 5 mid slots is enough to have an adequate shield tank, and then you have lots of low slots to fill with damage mods. It isn't going to be an amazing shield tank, but paired with extra damage you can easily get with a shield fitting, and the Tempest already has a good damage bonus, an amazing tank on top of that would make the ship too powerful.
Also if you are worried about the Tempest stepping into blaster territory then you could tweak the damage bonus in such a way it falls below the close range dps of blasters, and then perhaps adding an optimal or falloff bonus, which will mean the Tempest can apply slightly less dps than blaster damage, but at a much greater range.
Pattern Clarc wrote:Armour tanking, it neither has the dps or the ehp to be competitive, to be honest, it was never really good for anything but pretending to be a BC, and now that BS hulls have been normalised, is even less likely to be considered by anyone as the go to ship for a specific role. Have you played around with the reactive armour hardener yet by any chance? Its a pretty nice module and a step in the right direction for armour tankers. It allows a pretty decent armour tank on the Tempest with two gyrostabs fitted. Then you have 5 mid slots to play with for Ewar and other such mods. Granted it is not an amazing armour tank, but it is sufficient to get by when paired with the Tempest decent agility. With an additional damage boost it would compensate even further for a slightly weaker tank.
Also the general trend seems to be that CCP are improving thing in favour of armour tanks and so I expect to see armour tanks becoming more and more viable in future. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
211
|
Posted - 2013.04.24 22:59:00 -
[742] - Quote
I actually live in null sec and have lived in WH space. So you just lost all credibility, please biomass yourself. |
Gargantoi
Solar Wind Test Alliance Please Ignore
3
|
Posted - 2013.04.24 23:01:00 -
[743] - Quote
Jonas Sukarala wrote:Seishi Maru wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done Blasters as of now have more range with null than torpedoes.. Torps need a bit more range.. to somethign like 25 km range. Oh please enough with torpedos having less range than blasters its bull.... javelin torps ... also rigs to boost range if 25km odd range isn't enough. also null at the end of its falloff is doing pitiful damage.
bro as i said above to that guy ..u need to gtfo from empire also and go low sec or nullsec to learn proper pvp ...the new typhoon to work as a proper pvp ship if FLOWN by an EXPERT pilot and not a dumb **** ...it will have a armor buff and 3x trimarks ..so fitting a range rig to get like 5km or some **** like that but losing 10% armor hp wont happen ..no one ...and i mean no one will fit a range rig for torpedos on a typhoon if they fit for pvp not even people like my self that use slave sets...even i would go 3 trimarks plates / resists / dmg mods and that would be it so dont talk unless u flyed the ship and know wtf u on about ...typhoon is a excelent ship to surprize your enemy ..fit 5 torps 2 neuts and with the 5 ogres oh baby also ...to make it more interesting for u ccp HERE IS A SUGESTION ..since u gave the armageddon ..NOS bonus and turned it into a mini bhaalgorn / curse ..why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl that way u actually get a proper torpedo pvp typhoon and give ccp some time guys ...they are trying to rebalance the cruise missiles ...maybe they got something up next for torpedos also |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.24 23:10:00 -
[744] - Quote
Gargantoi wrote:bro as i said above to that guy ..u need to gtfo from empire also and go low sec or nullsec to learn proper pvp ...the new typhoon to work as a proper pvp ship if FLOWN by an EXPERT pilot and not a dumb **** ...it will have a armor buff and 3x trimarks ..so fitting a range rig to get like 5km or some **** like that but losing 10% armor hp wont happen ..no one ...and i mean no one will fit a range rig for torpedos on a typhoon if they fit for pvp not even people like my self that use slave sets...even i would go 3 trimarks plates / resists / dmg mods and that would be it so dont talk unless u flyed the ship and know wtf u on about ...typhoon is a excelent ship to surprize your enemy ..fit 5 torps 2 neuts and with the 5 ogres oh baby also ...to make it more interesting for u ccp HERE IS A SUGESTION ..since u gave the armageddon ..NOS bonus and turned it into a mini bhaalgorn / curse ..why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl that way u actually get a proper torpedo pvp typhoon and give ccp some time guys ...they are trying to rebalance the cruise missiles ...maybe they got something up next for torpedos also
Do you realise your coming across as a crazed ret@rd?
I don't think we need to pay any attention to you. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.24 23:14:00 -
[745] - Quote
Gargantoi wrote:why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl
LOL..... You want the bhaal, a blood raider ship, to lose its nuet bonuses and be turned into a rapier....? o_o
Please biomass yourself right now. |
Kagura Nikon
Mentally Assured Destruction Whores in space
188
|
Posted - 2013.04.24 23:32:00 -
[746] - Quote
Rebecha Pucontis wrote:Gargantoi wrote:bro as i said above to that guy ..u need to gtfo from empire also and go low sec or nullsec to learn proper pvp ...the new typhoon to work as a proper pvp ship if FLOWN by an EXPERT pilot and not a dumb **** ...it will have a armor buff and 3x trimarks ..so fitting a range rig to get like 5km or some **** like that but losing 10% armor hp wont happen ..no one ...and i mean no one will fit a range rig for torpedos on a typhoon if they fit for pvp not even people like my self that use slave sets...even i would go 3 trimarks plates / resists / dmg mods and that would be it so dont talk unless u flyed the ship and know wtf u on about ...typhoon is a excelent ship to surprize your enemy ..fit 5 torps 2 neuts and with the 5 ogres oh baby also ...to make it more interesting for u ccp HERE IS A SUGESTION ..since u gave the armageddon ..NOS bonus and turned it into a mini bhaalgorn / curse ..why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl that way u actually get a proper torpedo pvp typhoon and give ccp some time guys ...they are trying to rebalance the cruise missiles ...maybe they got something up next for torpedos also Do you realise your coming across as a crazed ret@rd? I don't think we need to pay any attention to you.
His observations on th e rigs are somewhat with fudnament although. Battleships almost always will use their rigs for extended endurance. |
Kagura Nikon
Mentally Assured Destruction Whores in space
188
|
Posted - 2013.04.24 23:33:00 -
[747] - Quote
Gargantoi wrote:
u sir are a cerbear who has no ******* clue what he is talking about ....time u got out of empire and maybe got your head out of your arse and see the problem here ...real pvp'ers use tornados insteed of tempest to snipe ..0.0 is full of them ..even jita is full of them second off if people want autocannons 9/10 will go for a hurricane insteed of a tempest ...9/10 will go for a maelstrom insteed of a tempest if they can fly only minmatar no one uses it it has bad slot layout u cant armor buff it decently u cant shield buff it decently u cant do proper dmg in it ...not even outspeed something is usless in everyway u put it
true.. even is comming form a test guy :P still true. Tornado and mael takes most of temepst roles. And now the geddon will take the bring the neuts role |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.24 23:37:00 -
[748] - Quote
Kagura Nikon wrote:Gargantoi wrote:
u sir are a cerbear who has no ******* clue what he is talking about ....time u got out of empire and maybe got your head out of your arse and see the problem here ...real pvp'ers use tornados insteed of tempest to snipe ..0.0 is full of them ..even jita is full of them second off if people want autocannons 9/10 will go for a hurricane insteed of a tempest ...9/10 will go for a maelstrom insteed of a tempest if they can fly only minmatar no one uses it it has bad slot layout u cant armor buff it decently u cant shield buff it decently u cant do proper dmg in it ...not even outspeed something is usless in everyway u put it
true.. even is comming form a test guy :P still true. Tornado and mael takes most of temepst roles. And now the geddon will take the bring the neuts role
Ok let me get this straight, your taking someone seriously who rants and thinks the Bhaal should lose it nuet bonuses and be turned into a rapier.....
Ok now that is out the way.
Rigs are not always used for extended endurance. They are used for cap, extra damage, improved electronics, and many other things. That lunatic is talking absolute nonsense.
Second, of course the tornado is a superior sniper. That is its intended role so is pretty much common sense. If it wasn't good at sniping then it wouldn't be much dam good. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
107
|
Posted - 2013.04.24 23:48:00 -
[749] - Quote
poor tempest it can't get a break.... tornado considering it has a falloff bonus its odd thats its the best arty user ... answer reduce fittings so can only use AC's Maelstrom completely beats it in fitting potential and tank. And its got the worst mobility of all attack battleships with a clear preference in slots to armour tanking without really being strong at it .... like a fat cane with an extra mid slot .... maybe swap a high for a mid might help it at least shield tank well and buff its mobility towards this whilst still having versatility in armour tanking and utility. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Kagura Nikon
Mentally Assured Destruction Whores in space
188
|
Posted - 2013.04.25 00:38:00 -
[750] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:Gargantoi wrote:
u sir are a cerbear who has no ******* clue what he is talking about ....time u got out of empire and maybe got your head out of your arse and see the problem here ...real pvp'ers use tornados insteed of tempest to snipe ..0.0 is full of them ..even jita is full of them second off if people want autocannons 9/10 will go for a hurricane insteed of a tempest ...9/10 will go for a maelstrom insteed of a tempest if they can fly only minmatar no one uses it it has bad slot layout u cant armor buff it decently u cant shield buff it decently u cant do proper dmg in it ...not even outspeed something is usless in everyway u put it
true.. even is comming form a test guy :P still true. Tornado and mael takes most of temepst roles. And now the geddon will take the bring the neuts role Ok let me get this straight, your taking someone seriously who rants and thinks the Bhaal should lose it nuet bonuses and be turned into a rapier..... Ok now that is out the way. Rigs are not always used for extended endurance. They are used for cap, extra damage, improved electronics, and many other things. That lunatic is talking absolute nonsense. Second, of course the tornado is a superior sniper. That is its intended role so is pretty much common sense. If it wasn't good at sniping then it wouldn't be much dam good.
No you are the one not soundign OK. THe bhalghron thing i take as a joke. But he is right. Battleships will in 90% of tiem use rigs for endurance or fitting. At least on PVP.
Tornados were NOt created to be snieprs. they were created to be mobile AC boats. the falloff bonus screams that lounder than anything ! |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.25 01:32:00 -
[751] - Quote
Kagura Nikon wrote: No you are the one not soundign OK. THe bhalghron thing i take as a joke. But he is right. Battleships will in 90% of tiem use rigs for endurance or fitting. At least on PVP.
Tornados were NOt created to be snieprs. they were created to be mobile AC boats. the falloff bonus screams that lounder than anything !
I think IQs just dropped in this thread all of a sudden. Falloff is even more beneficial to snipers than it is to autocannons. Why do you think the Tornado has enough PG to equip a full rack of 1400mm's? And every tier 3 BC can fit a full rack of long range guns. Because of course they were designed to be agile sniper boats, and that is what they quite rightly excel at.
Also now your changing his words to try and support him. He never said anything about fitting rigs, according to him leet pvpers only fit endurance rigs on their ships. They don't care about damage rigs, fitting rigs, energy or electronic rigs, or anything else for that matter. As long as they can sit their like a brick in their logi and capital backed up null fleets then they are leet pvpers.
Kagura Nikon wrote: THe bhalghron thing i take as a joke. You are kidding yourself, he is deadly serious, just take a look at what he wrote again
Gargantoi wrote:to make it more interesting for u ccp HERE IS A SUGESTION ..since u gave the armageddon ..NOS bonus and turned it into a mini bhaalgorn / curse ..why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl I don't know why you are giving that Test nut job the time of day. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.25 01:48:00 -
[752] - Quote
Jonas Sukarala wrote:poor tempest it can't get a break.... tornado considering it has a falloff bonus its odd thats its the best arty user ... answer reduce fittings so can only use AC's IQs definitely have dropped in the thread. Your answer to the Tempest is to nerf the Tornado so much that it can no longer fit artillery and has to resort to autocannons? And that is one of your more reasonable proposals compared to what you propose to do to the Tornado later in the post..
Also, weren't you the one who was suggesting making projectile weapons use capacitor in the other thread? Lets hope they never let you near ship balancing.
Sad thing is you actually have two people who have liked your post so I guess there is little hope for this thread. |
Wrayeth
Inexorable Retribution
67
|
Posted - 2013.04.25 05:37:00 -
[753] - Quote
Glad to see you're watching the thread, Rise. I know there's going to be a balancing panel tomorrow morning, and I assume you're going to be on it. As such, it'd be awesome if you could talk about the Tempest during the panel and different ways you might make it more competitive.
I know I've got my own pet preferences for it based on my experiences back in the early days of the game (2005/2006 and using its mobility and utility advantages), but I'd like to get your take. I've always preferred certain niche styles of PvP and lack the broader spectrum of interest needed to see all of the angles regarding balancing, so a peek inside the thought processes behind it would be awesome.
Now here's hoping I can drag my carcass out of bed early to watch it! |
Pattern Clarc
Aperture Harmonics
489
|
Posted - 2013.04.25 08:28:00 -
[754] - Quote
FYI, weapons rigs are just about the poorest type of rig you can use on any ship.
And I think CCP Rises opinion of the tempest is pretty obvious. He knows it's broken but doesn't think the effort of a real fix is worth the aggro of the community generally resistant to change.
Thought experiment. What if every battleship gained an additional slot?
Caldari Raven 8/7/5 (regains its lost high slot) Scropion 6/8/5 (regains lost high slot) Rokh 8/7/5 (extra mid)
Gallente Hyperion/Megathron 8/4/8 - 8 turrets, damage and tracking bonuses Megathron/Hyperion 8/5/7 - 7 turrets, damage and active tanking bonuses Dominix 7/5/7 - additional high slot
Minmatar Maelstrom 8/7/5 - additional mid Typhoon 8/5/7 - regains it's high slot Tempest 8/6/6 - gets a mid
Amarr Geddon 7/4/8 - gets a low Apoc 8/4/8 - new low Abaddon 8/5/7 - gets a mid
Probably most of the outstanding complaints about most of the ships is solved this way and somewhat future proofs the BS class from changes to the meta for some time. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
189
|
Posted - 2013.04.25 10:12:00 -
[755] - Quote
Rebecha Pucontis wrote:Jonas Sukarala wrote:poor tempest it can't get a break.... tornado considering it has a falloff bonus its odd thats its the best arty user ... answer reduce fittings so can only use AC's IQs definitely have dropped in the thread. Your answer to the Tempest is to nerf the Tornado so much that it can no longer fit artillery and has to resort to autocannons? And that is one of your more reasonable proposals compared to what you propose to do to the Tornado later in the post.. Also, weren't you the one who was suggesting making projectile weapons use capacitor in the other thread? Lets hope they never let you near ship balancing. Sad thing is you actually have two people who have liked your post so I guess there is little hope for this thread.
Yest he is right. One of the MAIN reason a lot of battleships are not used anymore is that their roles have been raped by the attack BC.
The talos, tornado and ORcale should get the fittign bonus only for AC, Blasters and Pulses. |
Kagura Nikon
Mentally Assured Destruction Whores in space
189
|
Posted - 2013.04.25 10:15:00 -
[756] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote: No you are the one not soundign OK. THe bhalghron thing i take as a joke. But he is right. Battleships will in 90% of tiem use rigs for endurance or fitting. At least on PVP.
Tornados were NOt created to be snieprs. they were created to be mobile AC boats. the falloff bonus screams that lounder than anything !
I think IQs just dropped in this thread all of a sudden. Falloff is even more beneficial to snipers than it is to autocannons. Why do you think the Tornado has enough PG to equip a full rack of 1400mm's? And every tier 3 BC can fit a full rack of long range guns. Because of course they were designed to be agile sniper boats, and that is what they quite rightly excel at. Also now your changing his words to try and support him. He never said anything about fitting rigs, according to him leet pvpers only fit endurance rigs on their ships. They don't care about damage rigs, fitting rigs, energy or electronic rigs, or anything else for that matter. As long as they can sit there like a brick in their logi and capital backed up null fleets then they are leet pvpers. Kagura Nikon wrote: THe bhalghron thing i take as a joke. You are kidding yourself, he is deadly serious, just take a look at what he wrote again Gargantoi wrote:to make it more interesting for u ccp HERE IS A SUGESTION ..since u gave the armageddon ..NOS bonus and turned it into a mini bhaalgorn / curse ..why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl I don't know why you are giving that Test nut job the time of day.
You are starting to derail yourself completely. 1400mm benefits much LESS from falloff than AC> Arties get about 27% of the effect that AC get from same falloff bonus relative to their base effective damage projection. You are the one not using the brain to analyse properly
The fact remaisn that his observation about rigs is correct. No one, or almsot no one will or thinks its acceptable to fit weapon rigs on PVP battleships. |
Kagura Nikon
Mentally Assured Destruction Whores in space
189
|
Posted - 2013.04.25 10:17:00 -
[757] - Quote
Pattern Clarc wrote:FYI, weapons rigs are just about the poorest type of rig you can use on any ship.
And I think CCP Rises opinion of the tempest is pretty obvious. He knows it's broken but doesn't think the effort of a real fix is worth the aggro of the community generally resistant to change.
Taking the agro may be expensive. But at least is somethign will ahppen only once. Thwe rage about tempest status remaisn for like 6 years already. And the agro will be much smaller than the armageddon agro, while witht he bonus that the tempest need help much more than the armageddon (that had a clear laser ganking ship role) |
Implying Implications
GoonWaffe Goonswarm Federation
328
|
Posted - 2013.04.25 10:31:00 -
[758] - Quote
It would have been nice if something was done about the horrible slot layout on the Tempest. püåpüÉpüàn+P |
Kagura Nikon
Mentally Assured Destruction Whores in space
189
|
Posted - 2013.04.25 10:32:00 -
[759] - Quote
Implying Implications wrote:It would have been nice if something was done about the horrible slot layout on the Tempest.
Even throwing dices woudl get better than current configuration. Ok.. maybe throwing dice and picking the best of 3 results :P |
Gargantoi
Solar Wind Test Alliance Please Ignore
8
|
Posted - 2013.04.25 10:52:00 -
[760] - Quote
Rebecha Pucontis wrote:Gargantoi wrote:why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl LOL..... You want the bhaal, a blood raider ship, to lose its nuet bonuses and be turned into a rapier....? o_o Please biomass yourself right now.
Ment typhoon -_- that came out wrong ill make sure to fix it lulz ! also your WH living is diferent from actual pvp you fight npc ..while we fight players ..get my point ? |
|
Gargantoi
Solar Wind Test Alliance Please Ignore
8
|
Posted - 2013.04.25 10:53:00 -
[761] - Quote
Just to make it clear i ment typhoon should get a bonus like rapier not bhaalgorn i just typed wrong :) also that guy sugesting using electronic rigs + cap rigs and other **** like that on a pvp ship is still making my point that he needs to pvp and stop ratting ..all armor buff ships in pvp will use trimarks ..all shield buffed ships in pvp will use extender rigs thats how it is and thats how it will be ..u need EHP to survive long enough to either kill something or if you get droped by a blob / deagress jump/dock jumped etc...but i know ..fighting sleepers in wh clouded your judgement
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Rebecha+Pucontis#losses
getting advices from 5 mil skp chars ...i know i know is an alt ..but if you wanna be listened post with your main not your alt
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Gargantoi&page=1#kills
at least i got the KB to back out my big mouth and also the SKP to fly all bs's in lvl 5 skills including gunnery so belive me bro i know what im talking about i flyed all sub cap ships in this game ..on tq in combat situations |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 11:45:00 -
[762] - Quote
Gargantoi wrote:Rebecha Pucontis wrote:Gargantoi wrote:why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl LOL..... You want the bhaal, a blood raider ship, to lose its nuet bonuses and be turned into a rapier....? o_o Please biomass yourself right now. Ment typhoon -_- that came out wrong ill make sure to fix it lulz ! also your WH living is diferent from actual pvp you fight npc ..while we fight players ..get my point ?
Lol. Ok good to hear you aren't totally crazy then. And anyway, that kind of backs up my point. You sound like the kind of leet Pvper who uses his BS's in massive logi and capital backed fleets. There are other things in Eve other than mindless gigantic fleet battles. I fight in small gang pvp in null sec, WH space, and low sec, and so I'm looking at this from this angle.
Tempest is looking very good to me, some extra agility and speed would be all it needs now in my view. Perhaps a falloff bonus and combine the damage bonus also to top it off. But no change to slot layout. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 11:52:00 -
[763] - Quote
Pattern Clarc wrote:FYI, weapons rigs are just about the poorest type of rig you can use on any ship.
Nope, they definitely aren't.
|
Pattern Clarc
Aperture Harmonics
489
|
Posted - 2013.04.25 11:52:00 -
[764] - Quote
Quote:Tempest is looking very good to me, some extra agility and speed would be all it needs now in my view. Perhaps a falloff bonus and combine the damage bonus also to top it off So basically, a bigger Tornado?
/adds Rebecha Pucontis to the ignore list. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
190
|
Posted - 2013.04.25 12:01:00 -
[765] - Quote
Pattern Clarc wrote:Quote:Tempest is looking very good to me, some extra agility and speed would be all it needs now in my view. Perhaps a falloff bonus and combine the damage bonus also to top it off So basically, a bigger Tornado? /adds Rebecha Pucontis to the ignore list.
Let me add on that.. a bigger.. less agile.. with LESS alpha and less damage and much higher price tornado?
The tempest can fill a role close to tornado.. but it must be MUCH more powerful on part of that role to be useful. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:02:00 -
[766] - Quote
Kagura Nikon wrote:You are starting to derail yourself completely. 1400mm benefits much LESS from falloff than AC> Arties get about 27% of the effect that AC get from same falloff bonus relative to their base effective damage projection. You are the one not using the brain to analyse properly
I'm not derailing myself, just pointing out your error, which you still are repeating here again. Falloff for artillery ships is around 80km, so with a 25% bonus your getting 100km falloff. Autocannon falloff is around half of that and so your getting only 10km extra falloff. Both autos and artillery users get benefits, but not sure how you work out falloff screams autocannons and Tier 3 cruiser should all be turned into autocannon boats. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:07:00 -
[767] - Quote
Pattern Clarc wrote:Quote:Tempest is looking very good to me, some extra agility and speed would be all it needs now in my view. Perhaps a falloff bonus and combine the damage bonus also to top it off So basically, a bigger Tornado?
Nope, not simply a bigger tornado. The tornado is still going to be the ship of choice for hit and run sniping due to agility and superior scan resolution. The Tempest should be able to kite from long range, but also has many other roles such as kiting with autos. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:16:00 -
[768] - Quote
Kagura Nikon wrote:The tempest can fill a role close to tornado.. but it must be MUCH more powerful on part of that role to be useful.
The Temepst is never going to fill the sniping role of the Tornado and I think this is the error which some of you have. Like I've pointed out many times in this thread, the Tempest will never compete in the attributes which matter. Ie, scan res, sig res, mass, agility, and overall speed and currently alpha damage. Trying to make the Tempest simply a better version of the Tornado is a fools errand. It needs its own useful roles, ie, kiting with autos and artillery. |
Kagura Nikon
Mentally Assured Destruction Whores in space
191
|
Posted - 2013.04.25 12:34:00 -
[769] - Quote
At end more and more I am covniced how bad idea the Attack BC were. They all need to loose 1 or 2 turrets.
Battleship can NEVER be balanced while those abnormalities exist. |
Gargantoi
Solar Wind Test Alliance Please Ignore
8
|
Posted - 2013.04.25 12:39:00 -
[770] - Quote
Rebecha Pucontis wrote:Gargantoi wrote:Rebecha Pucontis wrote:Gargantoi wrote:why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl LOL..... You want the bhaal, a blood raider ship, to lose its nuet bonuses and be turned into a rapier....? o_o Please biomass yourself right now. Ment typhoon -_- that came out wrong ill make sure to fix it lulz ! also your WH living is diferent from actual pvp you fight npc ..while we fight players ..get my point ? Lol. Ok good to hear you aren't totally crazy then. And anyway, that kind of backs up my point. You sound like the kind of leet Pvper who uses his BS's in massive logi and capital backed fleets. There are other things in Eve other than mindless gigantic fleet battles. I fight in small gang pvp in null sec, WH space, and low sec, and so I'm looking at this from this angle. Tempest is looking very good to me, some extra agility and speed would be all it needs now in my view. Perhaps a falloff bonus and combine the damage bonus also to top it off. But no change to slot layout.
killboard or it didnt happen and no i prefer smaller ships my self as u can see on my losses unfortunatlly u are still out of your league here u said u do wh stuff and use small stuff so why comment on bs if you dont use it ? simple as that ...last time i used pest was in 2010 was a gazilion time ago but it loved it i said **** it ..ima try it and barelly killed a drake and got out with 20% hull while having a slave set on me ...the ship lacks dps A LOT and i was fighting only a drake and a hurricane and again the bonus u sugested with faloff + rof ...is stupid ...u want a NANO bs with faloff i bring u the machariel ..fly it ..dont sugest turning the pest into one like ccp did with the mini bhaalgorn on the armageddon part |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:45:00 -
[771] - Quote
Gargantoi wrote:killboard or it didnt happen and no i prefer smaller ships my self as u can see on my losses unfortunatlly u are still out of your league here u said u do wh stuff and use small stuff so why comment on bs if you dont use it ? simple as that ...last time i used pest was in 2010 was a gazilion time ago but it loved it i said **** it ..ima try it and barelly killed a drake and got out with 20% hull while having a slave set on me ...the ship lacks dps A LOT and i was fighting only a drake and a hurricane and again the bonus u sugested with faloff + rof ...is stupid ...u want a NANO bs with faloff i bring u the machariel ..fly it ..dont sugest turning the pest into one like ccp did with the mini bhaalgorn on the armageddon part
What exactly would you be against if the Tempest became a kiting ship? Would have a good damage output and ability to keep opponents at range. If you can keep at range then tank becomes less important and damage and speed come into their own which was my original point and why I'd like to see a damage buff over any other change for the Tempest. It would pretty much be the perfect ship for small gangs.
Also I don't post with my main as I like to keep intel secure. I dont even post kills on the killboard, why give intel to your opponents if you don't have to. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:51:00 -
[772] - Quote
Gargantoi wrote:..the ship lacks dps A LOT and i was fighting only a drake and a hurricane and again the bonus u sugested with faloff A agree, I want the damage buffed further. I did suggest a 12.5% damage bonus originally but got flamed so went for a more conservative 10% on the proposal above. Ideally I think the Tempest would need 12.5% rate of fire bonus though. You can drop the falloff and it will still work because the dps is what really needs to be buffed on the ship, although falloff is a nice addition for a kiting ship. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 13:37:00 -
[773] - Quote
Watching CCP Rise at Fanfest is promising! Tempest being expanded in its role as an overgrown battlecruiser, so pretty much the big brother to the hurricane like I was suggesting! \o/ Hopefully some more buffs on the horizon too. DPS please. :) |
Kagura Nikon
Mentally Assured Destruction Whores in space
191
|
Posted - 2013.04.25 13:52:00 -
[774] - Quote
Rebecha Pucontis wrote:Watching CCP Rise at Fanfest is promising! Tempest being expanded in its role as an overgrown battlecruiser, so pretty much the big brother to the hurricane like I was suggesting! \o/ Hopefully some more buffs on the horizon too. DPS please. :)
did he presented anything on stream? I am at work :( |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 13:58:00 -
[775] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Watching CCP Rise at Fanfest is promising! Tempest being expanded in its role as an overgrown battlecruiser, so pretty much the big brother to the hurricane like I was suggesting! \o/ Hopefully some more buffs on the horizon too. DPS please. :) did he presented anything on stream? I am at work :(
Yes, they had a decent presentation regarding the changes. CCP Rise spent about ten minutes explaining the BS changes. It sounds as though he is pretty happy with the Typhoon, was very happy with the extra mid giving more versatility, although maybe it will be a little too powerful. Hopefully he is still open to some tweaks in the drone department though. Regarding the Tempest he said they wanted it pretty much as an overgrown BC with lots of versatility, but also said they were aware that it will probably need some further buffs. Maelstrom there was very little on so I think no changes for the Mael.
There will be a pre recorded version later to catch up on. All in all it was promising though. |
Wrayeth
Inexorable Retribution
70
|
Posted - 2013.04.25 13:59:00 -
[776] - Quote
Kagura Nikon wrote: did he presented anything on stream? I am at work :(
He didn't say too much about it, but he did say that the Tempest might be lacking something and they'd be looking at it as things progressed. He also mentioned emphasizing its role as a "big battlecruiser," which sounds promising. |
Kagura Nikon
Mentally Assured Destruction Whores in space
191
|
Posted - 2013.04.25 14:04:00 -
[777] - Quote
Wrayeth wrote:Kagura Nikon wrote: did he presented anything on stream? I am at work :(
He didn't say too much about it, but he did say that the Tempest might be lacking something and they'd be looking at it as things progressed. He also mentioned emphasizing its role as a "big battlecruiser," which sounds promising.
To achieve that they very much need to make it faster and lighter. As all this discussion started. And not a miserable 1kton. Must be made same weight as mega. |
Pattern Clarc
Aperture Harmonics
489
|
Posted - 2013.04.25 14:11:00 -
[778] - Quote
He might want to make it cheaper in that case, and delete the hurricane. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
191
|
Posted - 2013.04.25 14:28:00 -
[779] - Quote
Pattern Clarc wrote:He might want to make it cheaper in that case, and delete the hurricane.
mmmm not such a bad idea.... :P |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 15:15:00 -
[780] - Quote
Pattern Clarc wrote:He might want to make it cheaper in that case, and delete the hurricane.
Sounds like sour grapes to me. Thankfully CCP is sticking to a sound concept because the concept you were suggesting was very bad. CCP Rise indicated that a slot layout change on the Tempest was a bit too extreme, so you might as well forget it now and focus on something which is practical. Such as an increase in Dps on the current hull which is what I am looking for now.
I'm going to do some maths and work out a good bonus which will put it just below the mael in terms of sustained dps, and a little below the Tornado in terms of alpha. Ill post up the proposal later when I have a bit of time. |
|
Kagura Nikon
Mentally Assured Destruction Whores in space
191
|
Posted - 2013.04.25 15:24:00 -
[781] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:He might want to make it cheaper in that case, and delete the hurricane. Sounds like sour grapes to me. Thankfully CCP is sticking to a sound concept because the concept you were suggesting was very bad. CCP Rise indicated that a slot layout change on the Tempest was a bit too extreme, so you might as well forget it now and focus on something which is practical. Such as an increase in Dps on the current hull which is what I am looking for now. I'm going to do some maths and work out a good bonus which will put it just below the mael in terms of sustained dps, and a little below the Tornado in terms of alpha. Ill post up the proposal later when I have a bit of time.
Funny as how it was not extreme enough to be done on the hyperion.. double values here.... clear double values. The tempest main problem is the slot layout. Seem that the tempest is simply cursed forever...
I will not waste time makign proposals based on current slot layout because its nearly impossible to get a USEFUL ship with that slot layout on current metagame. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
218
|
Posted - 2013.04.25 15:34:00 -
[782] - Quote
Kagura Nikon wrote:I will not waste time makign proposals based on current slot layout because its nearly impossible to get a USEFUL ship with that slot layout on current metagame. It is just an illusory barrier which you and some others have put up in front of yourself.
If you take of your blinkers you'll find that the ship will be a very great ship, similar to a bigger brother to a hurricane. With an extra Dps boost it will become an amazing ship. |
Kagura Nikon
Mentally Assured Destruction Whores in space
192
|
Posted - 2013.04.25 15:48:00 -
[783] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:I will not waste time makign proposals based on current slot layout because its nearly impossible to get a USEFUL ship with that slot layout on current metagame. It is just an illusory barrier which you and some others have put up in front of yourself. If you take of your blinkers you'll find that the ship will be a very great ship, similar to a bigger brother to a hurricane. With an extra Dps boost it will become an amazing ship.
if its illusory.. why Rise had to break it to fix the hyperion? hint.. because its not illusory. Its a HORRIBLE slot layout. |
Akturous
Immortalis Inc. Shadow Cartel
119
|
Posted - 2013.04.25 15:59:00 -
[784] - Quote
You know...I've done some thinking.
Initially I've strongly campaigned for a more tornado like Pest, but now, since attack BC's are clearly not getting put down like the dangerous animal they are, I've changed my mind.
I'd now like an extra low slot and more armour bias please, lose a high if absolutely neccesary, but I'd definitely rather not. Vote Item Heck One for CSM8 |
Pattern Clarc
Aperture Harmonics
489
|
Posted - 2013.04.25 16:22:00 -
[785] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:He might want to make it cheaper in that case, and delete the hurricane. Sounds like sour grapes to me. Thankfully CCP is sticking to a sound concept because the concept you were suggesting was very bad. CCP Rise indicated that a slot layout change on the Tempest was a bit too extreme, so you might as well forget it now and focus on something which is practical. Such as an increase in Dps on the current hull which is what I am looking for now. I'm going to do some maths and work out a good bonus which will put it just below the mael in terms of sustained dps, and a little below the Tornado in terms of alpha. Ill post up the proposal later when I have a bit of time. Funny as how it was not extreme enough to be done on the hyperion.. double values here.... clear double values. The tempest main problem is the slot layout. Seem that the tempest is simply cursed forever... I will not waste time makign proposals based on current slot layout because its nearly impossible to get a USEFUL ship with that slot layout on current metagame. Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Bouh Revetoile
TIPIAKS
307
|
Posted - 2013.04.25 16:28:00 -
[786] - Quote
Pattern Clarc wrote:Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest. Tempest don't blasters or armor rep bonus and the Hyperion previously didn't had 2 utility high. The comparison between the Hyperion and Tempest is a bit excessive IMO. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
218
|
Posted - 2013.04.25 16:32:00 -
[787] - Quote
Pattern Clarc wrote:Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest.
Its amusing how you have managed to convince yourself that your proposal is correct and CCP is doing it all wrong. Just have some faith in CCP Rise, he is on the right track. |
Pattern Clarc
Aperture Harmonics
489
|
Posted - 2013.04.25 16:42:00 -
[788] - Quote
Bouh Revetoile wrote:Pattern Clarc wrote:Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest. Tempest don't blasters or armor rep bonus and the Hyperion previously didn't had 2 utility high. The comparison between the Hyperion and Tempest is a bit excessive IMO. I'm saying is that I've been in this situation with the Tempest before. We still have the problem now, and we'll have it after - or worse, without a slot layout change. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
492
|
Posted - 2013.04.25 16:58:00 -
[789] - Quote
And look at it another way, the change to the Geddon was the most extreme, least desired, and right now, the most contencious change they could have made to any ship - and yet it was absolutely necessary and, beyond a little tweaking the best course they could have made.
You had 3 battleships that not only trampled all over each other in behaviour/flavour as well as role, but in the wider context of the game, had too many ships trying to do the same thing (armour/fleet) without the diversity in mechanics to make it work. Sooo... they took drastic action.
With the Tempest, although you might not immedately make the observation that it's role is competing with ships around it, looked cross radically, it's painfully apparent. You have a ship that needs 2 damage bonuses, plus an unwieldy amalgamation of drones and missiles, to give it a level of dps and damage projection that's only useful when fitted with no tank. And with armour, there's just too many ships already better damage projection, with the speed and ehp to mater. Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes.
Like it or not, there has been significant power creep with the changes already made, which is OK, because of the strength of ABC's and T3's, however, thankfully, it's been towards making Battleships overall, more distinct as a platform than smaller existing classes of ships. All, barring the Tempest of course, which in some ways as a BATTLESHIP makes even less sense after recent changes, than it did before. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
111
|
Posted - 2013.04.25 17:03:00 -
[790] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Jonas Sukarala wrote:poor tempest it can't get a break.... tornado considering it has a falloff bonus its odd thats its the best arty user ... answer reduce fittings so can only use AC's IQs definitely have dropped in the thread. Your answer to the Tempest is to nerf the Tornado so much that it can no longer fit artillery and has to resort to autocannons? And that is one of your more reasonable proposals compared to what you propose to do to the Tornado later in the post.. Also, weren't you the one who was suggesting making projectile weapons use capacitor in the other thread? Lets hope they never let you near ship balancing. Sad thing is you actually have two people who have liked your post so I guess there is little hope for this thread. Yest he is right. One of the MAIN reason a lot of battleships are not used anymore is that their roles have been raped by the attack BC. The talos, tornado and ORcale should get the fittign bonus only for AC, Blasters and Pulses.
I have mentioned in the ABC thread that i think they should become T2 bc's Heavy assault battlecruiser - so much like HACS that fanfest has said will be more like T2 attack cruisers with mwd bonus i think these would be a natural progression on HACS. -then 4 of the bc's could become attack bc's although the navy bc's seem to have done this already. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|
Kagura Nikon
Mentally Assured Destruction Whores in space
194
|
Posted - 2013.04.25 17:10:00 -
[791] - Quote
Bouh Revetoile wrote:Pattern Clarc wrote:Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest. Tempest don't blasters or armor rep bonus and the Hyperion previously didn't had 2 utility high. The comparison between the Hyperion and Tempest is a bit excessive IMO.
yes.. tempest need both its bonuses to mattch the SINGLE bonus from the hyperion. Your attempt to put the hyperion as the victim in fact doubles back at you. The tempest is twice in disadvantage there. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2013.04.25 17:15:00 -
[792] - Quote
Pattern Clarc wrote:Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes.
Do you realise your coming across as someone who has got their head stuck so far up their own arse I'm surprised you can actually see out to make any balance suggestions? Your proposal was absolutely awful, you were trying to set the Tempest to compete with the Tornado which as pointed out is a fools errand.
As for not fitting weapon rigs on a BS,,, ok, please go and even have a look at suggested goonswarm fittings, Agony fitting suggestions, and pretty much any null entity which gives out fitting suggestions for BS's. Guess what, they all use weapon rigs. I'm sorry but you clearly have no idea what you are talking about and that is becoming plainly evident. |
Kagura Nikon
Mentally Assured Destruction Whores in space
194
|
Posted - 2013.04.25 17:21:00 -
[793] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes. Do you realise your coming across as someone who has got their head stuck so far up their own arse I'm surprised you can actually see out to make any balance suggestions? Your proposal was absolutely awful, you were trying to set the Tempest to compete with the Tornado which as pointed out is a fools errand. As for not fitting weapon rigs on a BS,,, ok, please go and even have a look at suggested goonswarm fittings, Agony fitting suggestions, and pretty much any null entity which gives out fitting suggestions for BS's. Guess what, they all use weapon rigs. I'm sorry but you clearly have no idea what you are talking about and that is becoming plainly evident.
And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP)
|
Pattern Clarc
Aperture Harmonics
493
|
Posted - 2013.04.25 17:25:00 -
[794] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes. Do you realise your coming across as someone who has got their head stuck so far up their own arse I'm surprised you can actually see out to make any balance suggestions? Your proposal was absolutely awful, you were trying to set the Tempest to compete with the Tornado which as pointed out is a fools errand. As for not fitting weapon rigs on a BS,,, ok, please go and even have a look at suggested goonswarm fittings, Agony fitting suggestions, and pretty much any null entity which gives out fitting suggestions for BS's. Guess what, they all use weapon rigs. I'm sorry but you clearly have no idea what you are talking about and that is becoming plainly evident. And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP) Gah, best ignoring those who don't post with their mains. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Drake Doe
SVER True Blood Unclaimed.
147
|
Posted - 2013.04.25 17:32:00 -
[795] - Quote
Kagura Nikon wrote:Bouh Revetoile wrote:Pattern Clarc wrote:Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest. Tempest don't blasters or armor rep bonus and the Hyperion previously didn't had 2 utility high. The comparison between the Hyperion and Tempest is a bit excessive IMO. yes.. tempest need both its bonuses to mattch the SINGLE bonus from the hyperion. Your attempt to put the hyperion as the victim in fact doubles back at you. The tempest is twice in disadvantage there. Tempest currently is paying huge price of 2 bonuses of damage to achieve dps of 1 normal Battleship, a horrible slot layout and a mediocre drone bay to get what? A single extra high slot free for neutralizers . The neutralizer is cool. But the difference between 1 and 2 neutralizers is MUCH smaller than between 0 and 1. All the price that tempest pays for it is not worht it. And now that the mobility role has been stolen by attack BC and the neutralzier role has been stolen by the armageddon. .. now the tempest is paying a HUGE price.. to be mediocre on that role. That role does not exist anymore. the tempest must receive the same treatment as the hyperion. Ignore for a moment the maelstrom exists. Why would a tempest not be justified to have 10% damage per level 7.5% shield boost per level.. move 1 high to a mid.. and gain 125m drone bay? before you say its overpowered.. pay attention. is EXACLTY what was done to the hyperion. It would be a mirror ship. IF that is not acceptable for the tempest.. then its not as well for the hyperion. There are better options than that.. but the current layout is simply unable to provide a realistic role with an acceptable level of performance.
Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Kagura Nikon
Mentally Assured Destruction Whores in space
195
|
Posted - 2013.04.25 17:32:00 -
[796] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes. Do you realise your coming across as someone who has got their head stuck so far up their own arse I'm surprised you can actually see out to make any balance suggestions? Your proposal was absolutely awful, you were trying to set the Tempest to compete with the Tornado which as pointed out is a fools errand. As for not fitting weapon rigs on a BS,,, ok, please go and even have a look at suggested goonswarm fittings, Agony fitting suggestions, and pretty much any null entity which gives out fitting suggestions for BS's. Guess what, they all use weapon rigs. I'm sorry but you clearly have no idea what you are talking about and that is becoming plainly evident. And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP) Gah, best ignoring those who don't post with their mains.
naa There are people that you do not agree that you can discuss. I reserve the radical treatment to people like Naomi that every 3 lines typed, 4 are NERF WINMATAR AND BURN THEM IN THE HELL OF ETERNITY!!!1 |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2013.04.25 17:35:00 -
[797] - Quote
Kagura Nikon wrote:And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP
Ok keep digging your heads into the sand. You can easily go onto their sites and see the weapon rigs are pretty fundamental to the ship fittings. Also cost is a very important factor, a full set of weapon rigs cost a fraction of the price of 3 trimarks. But that isn't the only reason, I can name many more situations where weapon rigs are much better than endurance rigs. But to go to great length I feel I would be wasting my time as it is futile to discuss when opinions are so blinkered. But anyway, don't take my word for it, you can go onto their websites how prevelant weapon rigs are for yourselves if you wish. |
Kagura Nikon
Mentally Assured Destruction Whores in space
196
|
Posted - 2013.04.25 17:52:00 -
[798] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP Pattern Clarc wrote:Gah, best ignoring those who don't post with their mains. Ok keep digging your heads into the sand. You can easily go onto their sites and see the weapon rigs are pretty fundamental to the ship fittings. Also cost is a very important factor, a full set of weapon rigs cost a fraction of the price of 3 trimarks. But that isn't the only reason, I can name many more situations where weapon rigs are much better than endurance rigs. But to go to great length I feel I would be wasting my time as it is futile to discuss when opinions are so blinkered. But anyway, don't take my word for it, you can go onto their websites how prevelant weapon rigs are for yourselves if you wish.
Our point is just that.. do not try to tell me that because goons use it... its the correct way. That is almost a self deniable statement. ....
Fact remains, a typhoon with 3 trimarks is much more powerful than a typhoon that use its rigs for weapons. Simple.
|
Pattern Clarc
Aperture Harmonics
494
|
Posted - 2013.04.25 17:53:00 -
[799] - Quote
Drake Doe wrote: Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class
LOLfits obviously with meta-levels shifted around for fitting, but note high slot usage on the Megathron. Megathron outdamages the Tempest beyond neut range. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Gargantoi
Solar Wind Test Alliance Please Ignore
9
|
Posted - 2013.04.25 17:54:00 -
[800] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP Pattern Clarc wrote:Gah, best ignoring those who don't post with their mains. Ok keep digging your heads into the sand. You can easily go onto their sites and see the weapon rigs are pretty fundamental to the ship fittings. Also cost is a very important factor, a full set of weapon rigs cost a fraction of the price of 3 trimarks. But that isn't the only reason, I can name many more situations where weapon rigs are much better than endurance rigs. But to go to great length I feel I would be wasting my time as it is futile to discuss when opinions are so blinkered. But anyway, don't take my word for it, you can go onto their websites how prevelant weapon rigs are for yourselves if you wish.
bro for the last time srsly get the **** out of this treath u got no ******* clue what u are talking about srsly ..go away go crawl into a tree or something a proper pvp'er who flyes a bs has isk for it to fit trimarks second ...u fight sleepers and post with your alt that is asumming this isnt your main wich would be even more ******** ...u know what dmg rigs do ? NOTHING exactlly unless is a t2 dmg rig the dmg gained for that rig is fail u gain 50-60 dps wich is failllllll but when u fit a buff rig u can get a lot of armor / shield so srsly stop posting here go away go play wow or something you are boring everyone in this motha ****** with your stupid ideeas u not even creative |
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Kane Fenris
NWP
12
|
Posted - 2013.04.25 17:55:00 -
[801] - Quote
Drake Doe wrote: Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class
i quote my self here:
Kane Fenris wrote:Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something. to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect? |
Pattern Clarc
Aperture Harmonics
494
|
Posted - 2013.04.25 18:00:00 -
[802] - Quote
Or see my previous post Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2013.04.25 18:22:00 -
[803] - Quote
As promised earlier, after a bit of tweaking and playing around with some numbers I've come up with a pretty solid way forward possibly with the Tempest.
Tempest:
Minmatar Battleship Skill Bonuses: +12.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)[/quote]
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 12.5 rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that off the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. |
Anabella Rella
Gradient Electus Matari
672
|
Posted - 2013.04.25 18:38:00 -
[804] - Quote
Can we please stop the bickering and juvenile personal attacks and return to focus on constructive suggestions? It's fine to disagree on how to solve a problem but, there's no need to be disagreeable jerks. What you want is irrelevant, what you've chosen is at hand. |
Pattern Clarc
Aperture Harmonics
494
|
Posted - 2013.04.25 18:51:00 -
[805] - Quote
Rebecha Pucontis wrote: +12.5% bonus to Large Projectile Turret rate of fire.
Pro tip, learn how ROF bonuses are applied before posting garbage with your alt. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Drake Doe
SVER True Blood Unclaimed.
147
|
Posted - 2013.04.25 18:51:00 -
[806] - Quote
Kane Fenris wrote:Drake Doe wrote: Exactly why are you comparing an Attack bc to a combat one? Why don't you compare it's stats to the megathron then see how well it stacks up to it's actual class
i quote my self here: Kane Fenris wrote:Pesadel0 wrote: That is a awkward comparison mainly because *grasp* isnt the tempest equal to the mega? so compare those two and see.
thats just uber nonsense every ship is compareable with every other if you define the intended use and then compare every aspect. so the coparison between hyperion and tempest is completely viable until you proove he missed something. to make it even clearer why would anyone fly a ship thats outclassed by another in every or near every aspect?
So you compare Attack and combat bcs as far as which can take more damage then use the former as bait? Yes they all CAN be compared but if you're not comparing it to something that is classed as it's equal the comparison will be heavily one sided. Ie the tempest not faster than and harder to hit than the Hyperion, which is it's role? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Drake Doe
SVER True Blood Unclaimed.
147
|
Posted - 2013.04.25 18:56:00 -
[807] - Quote
And the tempest can apply damage and maintain distance from well beyond neutron/null "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Pattern Clarc
Aperture Harmonics
494
|
Posted - 2013.04.25 19:08:00 -
[808] - Quote
Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector.
And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
197
|
Posted - 2013.04.25 19:20:00 -
[809] - Quote
Rebecha Pucontis wrote:As promised earlier, after a bit of tweaking and playing around with some numbers I've come up with a pretty solid way forward possibly with the Tempest.
Tempest:
Minmatar Battleship Skill Bonuses: +12.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
DUUUDE!! That is equivalent to 16 turrets of DPS!! That thing outdps a Vindicator.. anhd that while not even using damage mods! |
Kagura Nikon
Mentally Assured Destruction Whores in space
197
|
Posted - 2013.04.25 19:22:00 -
[810] - Quote
Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null
fact is , if you will go fight over 25 km... in a ship taht do not have megapulses .. neither falloff bonuses. you will not use AC neither blasters. Both are weak at that range. |
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Drake Doe
SVER True Blood Unclaimed.
149
|
Posted - 2013.04.25 19:31:00 -
[811] - Quote
Pattern Clarc wrote:Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector. And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad? If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Kagura Nikon
Mentally Assured Destruction Whores in space
197
|
Posted - 2013.04.25 19:33:00 -
[812] - Quote
Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector. And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad? If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.
He is not talking about snipe. He is just pointing that while most peopel forget, long range guns are VERY powerful on mid range engagements. With antimatter large rails are great weapons at 40km. |
Pattern Clarc
Aperture Harmonics
494
|
Posted - 2013.04.25 19:38:00 -
[813] - Quote
Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector. And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad? If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.
I have noticed, I'm pointing out that EVEN THOUGH THE MEGATHRON HAS NO *UTILITY HIGH SLOTS* it has more than competitive DPS even doing what the "new" tempest does, with a comparative tank.
I mean, you asked to compare apples to apples? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Deerin
Murientor Tribe Defiant Legacy
117
|
Posted - 2013.04.25 21:18:00 -
[814] - Quote
Rebecha Pucontis wrote: +12.5% bonus to Large Projectile Turret rate of fire.
Please stop polluting the thread and learn how bonuses work. You also proposed a 12,5 dmg per level earlier, which was also balance crushing due to alpha implications.
Think before posting.
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Drake Doe
SVER True Blood Unclaimed.
153
|
Posted - 2013.04.25 21:23:00 -
[815] - Quote
Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector. And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad? If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.
I have noticed, I'm pointing out that EVEN THOUGH THE MEGATHRON HAS NO *UTILITY HIGH SLOTS* it has more than competitive DPS even doing what the "new" tempest does, with a comparative tank.
I mean, you asked to compare apples to apples?[/quote] So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Drake Doe
SVER True Blood Unclaimed.
153
|
Posted - 2013.04.25 21:30:00 -
[816] - Quote
Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:And the tempest can apply damage and maintain distance from well beyond neutron/null So can the Megathron... Replace Neutron Blasters with 425mm Rails loaded with Faction antimatter and you have something that out damages the Tempest (650dps 36+30km vs 590dps 7+47km) at most possible ranges outside of web range... Whilst still fitted with 2 neuts... Sure, not quite the tracking of 800mm's but you'll be hitting battleship fodder OK with decent piloting. The Tempest won't even be capable of fitting 1200mm's without dropping all the nuets and the injector. And at that range +30km, remind me why you'd want that extra utility high slots again? I mean, if you're worried about things getting under your guns, the megathron is a superior choice. Are you even arguing that the Tempest compared to even the Megathron is OK? Or are you just wanting a little insight into why we all think it's bad? If you haven't noticed, the mega has 7 turrets and is losing the utility, that eft battle wasn't a good example since with the changes the ships aren't meant to be fit the same, as for long range, why would a snipee pest even need a heavy neut? It's going to be far outside it's effective range. And there isn't even a single gyro on the pest though you stack two on the mega, how do they stack when the mega is using, tes to try to match the pest's range.
He is not talking about snipe. He is just pointing that while most peopel forget, long range guns are VERY powerful on mid range engagements. With antimatter large rails are great weapons at 40km.[/quote] And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 22:00:00 -
[817] - Quote
EDIT - As pointed out I applied the incorrect damage bonus. My mistake so apologies for that, had a momentary lapse and miscalculated. Post has now been updated with the appropriate rate of fire bonus. Hope this one is a little better. :)
As promised earlier, after a bit of tweaking and playing around with some numbers I've come up with a pretty solid way forward possibly with the Tempest.
Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)[/quote]
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 12.5 rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. |
Drake Doe
SVER True Blood Unclaimed.
155
|
Posted - 2013.04.25 22:15:00 -
[818] - Quote
That damage bonus is fine, however how the slots compare to the others isn't but I'd be fine with it if the mega got it's drones back, the raven getting a sig radius below 400, and the apoc getting a buff determined decent by an amarr pilot, probably a fitting increase. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 22:20:00 -
[819] - Quote
Drake Doe wrote:That damage bonus is fine, however how the slots compare to the others isn't but I'd be fine with it if the mega got it's drones back, the raven getting a sig radius below 400, and the apoc getting a buff determined decent by an amarr pilot, probably a fitting increase.
Well the above proposal simply bring the Tempest into line with the other Minmatar ships. At the moment gallente is looking very good to me so I don't think the mega needs its drones back personally. The Tempest is probably the weakest minmatar BS right now as you can see, even with the rate of fire increase in the hull proposed above it is only just bringing into line with the rest. |
Pattern Clarc
Aperture Harmonics
496
|
Posted - 2013.04.25 22:26:00 -
[820] - Quote
Drake Doe wrote: So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?
If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no)
Drake Doe wrote: And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?
I want 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl well with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Drake Doe
SVER True Blood Unclaimed.
155
|
Posted - 2013.04.25 22:30:00 -
[821] - Quote
Rebecha Pucontis wrote:Drake Doe wrote:That damage bonus is fine, however how the slots compare to the others isn't but I'd be fine with it if the mega got it's drones back, the raven getting a sig radius below 400, and the apoc getting a buff determined decent by an amarr pilot, probably a fitting increase. Well the above proposal simply bring the Tempest into line with the other Minmatar ships. At the moment gallente is looking very good to me so I don't think the mega needs its drones back personally. The Tempest is probably the weakest minmatar BS right now as you can see, even with the rate of fire increase in the hull proposed above it is only just bringing into line with the rest.
The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 22:35:00 -
[822] - Quote
Kagura Nikon wrote: NO! Its trying to do exaclty what the tornado is made to do.. and its inferior to the tornado on that role..... the result.. gets obvious.
Interesting you say that because to me they look completely different despite the similar bonuses. The Tempest puts out much greater sustained dps, and isn't paper thin. it can kite either at long range with artillery and cruise missiles, or close range with autos and either torps in the utility slots, or nuets / vamps if you get in a little closer. Try doing that with a Tornado and I expect you won't last very long at all. Plus youve got drones on top of that to consider over the Tornado for anti frigate support or extra dps.
So my vision would be Tornado as the quick alpha hull for hit and run type engagements, Tempest for more prolonged engagements, perhaps backed up by logis whilst kiting from range. The possibilities are endless, and a lot different to what you have with the Tornado. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 22:37:00 -
[823] - Quote
Drake Doe wrote:The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op?
I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.
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Drake Doe
SVER True Blood Unclaimed.
155
|
Posted - 2013.04.25 22:47:00 -
[824] - Quote
Pattern Clarc wrote:Drake Doe wrote: So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?
If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no) Drake Doe wrote: And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?
I want a 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl with good damage projection with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now. Have you even look at the stats of the new mega? It's less agile and slower which is an important factor in lower ehp BSes. Also is neut range the only thing you judge by, considering a tempest can hit with barrage farther than a mega with null. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Drake Doe
SVER True Blood Unclaimed.
155
|
Posted - 2013.04.25 22:56:00 -
[825] - Quote
Rebecha Pucontis wrote:Drake Doe wrote:The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op? I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way. So why shouldn't the other races gain something unique to each ship? Why shouldn't the raven gain another missile slot to differ it from the phoon to solidify it's caldari roots as the missile race and why shouldn't the mega display that it's made by the drone race through a similar fashion to the talos. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:06:00 -
[826] - Quote
Drake Doe wrote:Rebecha Pucontis wrote:I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.
So why shouldn't the other races gain something unique to each ship? Why shouldn't the raven gain another missile slot to differ it from the phoon to solidify it's caldari roots as the missile race and why shouldn't the mega display that it's made by the drone race through a similar fashion to the talos.
Read again what I wrote. That was pretty much what I was saying. Personally I'd like to see the Typhoon drop a missile hardpoint and be replaced with expanded drone capabilities as a starting point. As for the Raven it is looking a lot better since CCP announced the cruiser missile changes, so I would hold back and see how the meta plays out before asking for buffs/nerfs. |
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
190
|
Posted - 2013.04.25 23:13:00 -
[827] - Quote
Rebecha Pucontis wrote:
I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.
It really hasn't. I think you're underestimating the power of the Raven's velocity bonus, and its superior shield tank. There are certainly lots of situations where the phoon would be the better pick, but the reverse is also true, and that's how it should be, IMO. thhief ghabmoef |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:19:00 -
[828] - Quote
Fronkfurter McSheebleton wrote:Rebecha Pucontis wrote:
I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.
It really hasn't. I think you're underestimating the power of the Raven's velocity bonus, and its superior shield tank. There are certainly lots of situations where the phoon would be the better pick, but the reverse is also true, and that's how it should be, IMO.
The trouble with the velocity bonus and the new cruise missiles is I'm not sure how it is going to play out with so many changes occurring at once, and so the new Raven could be very good or not so great for all I know.
The main thing though I would like to see the Typhoon preserve some racial identity, and I like to have some interesting fitting options. That is one thing I dislike about this tiericide programme, a lot of things are being pigeon holed and CCP is basically giving us only one good way to fit our ships.
That has definitely happened with the Typhoon in some regards, and giving back some of its drone capability and removing a launcher makes the ship much more interesting to play around with in my opinion even though paper dps may not be so great. |
Pattern Clarc
Aperture Harmonics
496
|
Posted - 2013.04.25 23:27:00 -
[829] - Quote
Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote: So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?
If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no) Drake Doe wrote: And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?
I want a 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl with good damage projection with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now. Have you even look at the stats of the new mega? It's less agile and slower which is an important factor in lower ehp BSes. Also is neut range the only thing you judge by, considering a tempest can hit with barrage farther than a mega with null.
I'm starting to lose you now here. http://i.imgur.com/7XWwUIM.jpg ** Those are with the new stats/slot layout balance changes (note the word NEW next to the ship name) etc - the megathron is at the bottom, it's faster, has the higher agility, more (well, almost exactly the same) ehp when a similar number of tanking modules is used. AND you keep on saying a tempest can hit further out, when I've shown this to be a meaningless statement because. 1) EVEN with 5 turrets, 425mm's will out damage 6 autocannons outside of web range using any ammo, with 7 turrets vs 6, it's almost no contest at any range, with any ammo, when you consider the megathon has 2 extra low slots for damage mods.
2) The Tempest doesn't have the option to do meaningful dps at range without completely sacrificing tank
Either way, I think we both agree that the slot layout is no good on the tempest as there is more utility born via mid slots (or low slots) than High slots. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
496
|
Posted - 2013.04.25 23:30:00 -
[830] - Quote
Drake Doe wrote:Rebecha Pucontis wrote:Drake Doe wrote:The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op? I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way. So why shouldn't the other races gain something unique to each ship? Why shouldn't the raven gain another missile slot to differ it from the phoon to solidify it's caldari roots as the missile race and why shouldn't the mega display that it's made by the drone race through a similar fashion to the talos. It just wouldn't be balanced. Balance is about niches and roles, but just adding missiles and drones to suit dogma instead of stats isn't a good way to do game design. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:35:00 -
[831] - Quote
Pattern Clarc wrote:Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote: So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?
If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no) Drake Doe wrote: And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?
I want a 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl with good damage projection with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now. Have you even look at the stats of the new mega? It's less agile and slower which is an important factor in lower ehp BSes. Also is neut range the only thing you judge by, considering a tempest can hit with barrage farther than a mega with null. I'm starting to lose you now here. http://i.imgur.com/7XWwUIM.jpg** Those are with the new stats/slot layout etc - the megathron is at the bottom, it's faster, has the higher agility, more (well, almost exactly the same) ehp when a similar number of tanking modules is used. AND you keep on saying a tempest can hit further out, when I've shown this to be a meaningless statement because. 1) EVEN with 5 turrets, 425mm's will out damage 6 autocannons outside of web range using any ammo, with 7 turrets vs 6, it's almost no contest at any range, with any ammo, when you consider the megathon has 2 extra low slots for damage mods. 2) The Tempest doesn't have the option to do meaningful dps at range without completely sacrificing tank Either way, I think we both agree that the slot layout is no good on the tempest as there is more utility born via mid slots (or low slots) than High slots.
The problem with the image you've posted there is that is a poor Tempest fitting compared to a half decent Mega fit, and when I say half decent its actually very bad but it at least has two damage mods. You have no damage mods on the Tempest, ie you've gone for all tank and no gank, which is no way to fit a pvp ship. I'd like to see a good Tempest fitting vs a good Mega fit as then we would have something to really compare.
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:36:00 -
[832] - Quote
Pattern Clarc wrote:It just wouldn't be balanced. Balance is about niches and roles, but just adding missiles and drones to suit dogma instead of stats isn't a good way to do game design. True, but bonuses can be tweaked to compensate and bring things into line. Losing a launcher and adding back the drone capabilities would be just the starting point as I stated, ie the basic concept, from that point is where you do the real balancing. |
Pattern Clarc
Aperture Harmonics
496
|
Posted - 2013.04.25 23:42:00 -
[833] - Quote
Rebecha Pucontis wrote:
The problem with the image you've posted there is that is a poor Tempest fitting compared to a half decent Mega fit, and when I say half decent its actually very bad but it at least has two damage mods. You have no damage mods on the Tempest, ie you've gone for all tank and no gank, which is no way to fit a pvp ship. I'd like to see a good Tempest fitting vs a good Mega fit as then we would have something to really compare.
It's a relative comparison that allows you (well, normal people with the mental facilities of an adult) to make clear comparisons. Obviously, remove tanking modules for damage mods and the tempests damage will increase at the expense of ehp. drop a plate and it'll go faster. Do you really need that to be illustrated? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:46:00 -
[834] - Quote
Pattern Clarc wrote:Either way, I think we both agree that the slot layout is no good on the tempest as there is more utility born via mid slots (or low slots) than High slots.
You are correct, but I did explain before that you cannot simply look at the slot layout in isolation and to determine the power of a ship, it is how the rest of the ship stats and bonuses merge and provide you with the overall package.
CCP Rise has stated earlier in the thread that changing the slot layout of the Tempest is extreme, so its basically not going to happen. The slot layout is one of its characteristics, and adds lots of interesting and uneique fitting possibilities true to Minmatar tradition, and so the rest of the ship should can be tweaked around that basic concept. Ie have a look at my proposal and see how it can work very well still with a 8/5/6 layout without having to throw the baby out with the bathwater. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:52:00 -
[835] - Quote
Pattern Clarc wrote: It's a relative comparison that allows you (well, normal people with the mental facilities of an adult) to make clear comparisons. Obviously, remove tanking modules for damage mods and the tempests damage will increase at the expense of ehp. drop a plate and it'll go faster. Do you really need that to be illustrated?
What I'm saying is the comparison is kind of pointless. If you are going for an armour tank on the Tempest then you would not be looking at matching the tank of the Mega which is always going to beat it in that regard. Your trying to set the Tempest against the Mega on the Mega's own terms which in will inevitably lose at and so you are setting it up to fail. |
Anabella Rella
Gradient Electus Matari
675
|
Posted - 2013.04.26 00:03:00 -
[836] - Quote
Seeing as how this thread has degenerated into an insult throwing, e-peen waving contest (on the part of some, anyway) and there's no comment forthcoming from CCP Rise, there's not much point in continuing to monitor it. I just hope that CCP takes all the constructive feedback into consideration and doesn't further neuter Minmatar BS. What you want is irrelevant, what you've chosen is at hand. |
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
190
|
Posted - 2013.04.26 00:06:00 -
[837] - Quote
Rebecha Pucontis wrote:Fronkfurter McSheebleton wrote:Rebecha Pucontis wrote:
I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.
It really hasn't. I think you're underestimating the power of the Raven's velocity bonus, and its superior shield tank. There are certainly lots of situations where the phoon would be the better pick, but the reverse is also true, and that's how it should be, IMO. The trouble with the velocity bonus and the new cruise missiles is I'm not sure how it is going to play out with so many changes occurring at once, and so the new Raven could be very good or not so great for all I know. The main thing though I would like to see the Typhoon preserve some racial identity, and I like to have some interesting fitting options. That is one thing I dislike about this tiericide programme, a lot of things are being pigeon holed and CCP is basically giving us only one good way to fit our ships. That has definitely happened with the Typhoon in some regards, and giving back some of its drone capability and removing a launcher makes the ship much more interesting to play around with in my opinion even though paper dps may not be so great. You're trying to pigeon hole the raven into a cruise boat. I think that the velocity bonus is much more beneficial to torpedoes. While it does apply more dps, the phoon has a much shorter effective range with them. thhief ghabmoef |
Pattern Clarc
Aperture Harmonics
496
|
Posted - 2013.04.26 00:07:00 -
[838] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote: It's a relative comparison that allows you (well, normal people with the mental facilities of an adult) to make clear comparisons. Obviously, remove tanking modules for damage mods and the tempests damage will increase at the expense of ehp. drop a plate and it'll go faster. Do you really need that to be illustrated?
What I'm saying is the comparison is kind of pointless. If you are going for an armour tank on the Tempest then you would not be looking at matching the tank of the Mega which is always going to beat it in that regard. Your trying to set the Tempest against the Mega on the Mega's own terms which in will inevitably lose at and so you are setting it up to fail. It's a relativative comparison, drop tank for dps and nothing changes between the two, the megathron will be ahead - it's not 100% zero sum but it's close, mostly because the megathron can do with 7 highslots, more than that the tempest can do with 8.
AND if you really wanted to set up the tempest in a way it wouldn't automatically lose to the megathron, I'd shield tank it.
I honestly just think CCP Rise see's the :metrics: and thinks there's no point trying to fix something that isn't broken enough - as enough people use it now that it won't matter. - But with the changes to the other BS's, which are all more closer in performance than some fear, the tempest will be left behind.
AND yes, I see the bigger picture, almost every stat (beyond shield regen time, CPU and mass) wouldn't need to be changed, because of the fundimentality of changing the slots. Your trying your hardest to make it conform, put it in line with existing ships and current dogma. This is bad, this is how ships trample over each other, this is infact, pigeon holing to a higher extent than you realise whilst seriously upsetting the balance that allows a number of other minmatar ships to be meaningful.
The slot layout change I suggested increases the capabilities of the ship as swapping a high to a mid is far from zero sum, both in shield or armour configerations for reasons I've highlighted over and over again. Instead of conforming dps numbers with adhoc bonuses, I've given pilots the frame work to better express how they want to fly the ship.
Second guessing whether CCP Rise has the resources or courage to correctly fix the tempest like he did with the geddon and hyperion isn't how this works. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.26 00:47:00 -
[839] - Quote
Pattern Clarc wrote:AND yes, I see the bigger picture, almost every stat (beyond shield regen time, CPU and mass) wouldn't need to be changed, because of the fundimentality of changing the slots. Your trying your hardest to make it conform, put it in line with existing ships and current dogma. This is bad, this is how ships trample over each other, this is infact, pigeon holing to a higher extent than you realise whilst seriously upsetting the balance that allows a number of other minmatar ships to be meaningful.
The slot layout change I suggested increases the capabilities of the ship as swapping a high to a mid is far from zero sum, both in shield or armour configerations for reasons I've highlighted over and over again. Instead of conforming dps numbers with adhoc bonuses, I've given pilots the frame work to better express how they want to fly the ship Hmm, I see what your saying about radical change, and by preventing it that can also be a form of pigeon holing in itself as one is pigeon holing themselves into a fixed position. Although I do not think the current layout of the Tempest pigeon holes any one variation of fitting over another, and so in that sense one would be pigeon holing themselves into versatility. :)
I understand the argument for a 6/6 layout, I just don't like it due to the fact it favours shield tanking massively over armour. This is compounded further by the problems armour tankers already have. I know you disagree but in my opinion in an armour layout 6 midslots is surpless to requirements and would add very little. And I do actually find the extra high slots beneficial in terms of either neuts/vamps, extra dps, and other high utilities if they should be needed.
That is pretty much where my opposition ends, you proposed a falloff and rate of fire bonus yourself which I believe is definitely the right way to go. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.26 00:55:00 -
[840] - Quote
Pattern Clarc wrote:I'm starting to lose you now here. http://i.imgur.com/7XWwUIM.jpg** Those are with the new stats/slot layout balance changes (note the word NEW next to the ship name) etc - the megathron is at the bottom, it's faster, has the higher agility, more (well, almost exactly the same) ehp when a similar number of tanking modules is used. AND you keep on saying a tempest can hit further out, when I've shown this to be a meaningless statement because. 1) EVEN with 5 turrets, 425mm's will out damage 6 autocannons outside of web range using any ammo, with 7 turrets vs 6, it's almost no contest at any range, with any ammo, when you consider the megathon has 2 extra low slots for damage mods.
Playing around in EFT with the Mega and Tempest, my initial and somewhat cursory glance over the possibilities seems to indicate that the Tempest has much better damage application at a longer range with the autos (around 25km), and dps is around the same as the Mega which must operate at a much closer range. Where the mega wins out though is on having over 30k ehp extra than the Tempest, so it seems your trading range for tank.
Also one note is the Mega is far easier to fit, CPU is limited when trying to fit torps on the Tempest, and generally seems a bit low overall. |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.26 01:05:00 -
[841] - Quote
Fronkfurter McSheebleton wrote: As for the drones...it's a bit ridiculous for a non gallente/amarr, non-drone-bonused ship to have a full compliment of heavies. Minmatar don't use drones as a secondary weapon system, and as the Phoon now has a single primary weapon system to focus on, rather than 2-3. Keeping the full 125 just wouldn't make sense. That said, it's not like they've dropped it down to 50/75. 100mb is still respectable.
Although I don't see anything wrong with giving one of the Minmatar ships 125mb bw myself, I can understand the point that it doesn't fit perfectly with racial characteristics. But a lot of people would be perfectly happy with 100mb if the drone bay was expanded to something more substantial. The point is though it would give the Typhoon greater versatility in terms of its drones seeing as it is losing them in terms of its lost turret bonus and high slots. It is personal preference though as on paper the Typhoon looks very powerful right now.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
199
|
Posted - 2013.04.26 01:05:00 -
[842] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:I'm starting to lose you now here. http://i.imgur.com/7XWwUIM.jpg** Those are with the new stats/slot layout balance changes (note the word NEW next to the ship name) etc - the megathron is at the bottom, it's faster, has the higher agility, more (well, almost exactly the same) ehp when a similar number of tanking modules is used. AND you keep on saying a tempest can hit further out, when I've shown this to be a meaningless statement because. 1) EVEN with 5 turrets, 425mm's will out damage 6 autocannons outside of web range using any ammo, with 7 turrets vs 6, it's almost no contest at any range, with any ammo, when you consider the megathon has 2 extra low slots for damage mods. Playing around in EFT with the Mega and Tempest, my initial and somewhat cursory glance over the possibilities seems to indicate that the Tempest has much better damage application at a longer range with the autos (around 25km), and dps is around the same as the Mega which must operate at a much closer range. Where the mega wins out though is on having around 30k ehp extra than the Tempest, so it seems your trading range for tank. Also one note is the Mega is far easier to fit, CPU is limited when trying to fit torps on the Tempest, and generally seems a bit low overall.
Again.. wil try to be simple on exaplanation. When you include drones. MEga out dps temepst up to 20 km.... then temepst outdpe mega from 20-to 25 km.. there.. a rail mega start to outdps temepst again... So....
No temepst do not have a much better damage application. It has a NARROW zone .. VERY NARROW |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.26 01:20:00 -
[843] - Quote
Kagura Nikon wrote:Again.. wil try to be simple on exaplanation. When you include drones. MEga out dps temepst up to 20 km.... then temepst outdpe mega from 20-to 25 km.. there.. a rail mega start to outdps temepst again... So....
No temepst do not have a much better damage application. It has a NARROW zone .. VERY NARROW
I'm pretty much agreeing Tempest is looking far less desirable than the mega currently. It does definitely apply damage better at range, but perhaps it should be doing this even better. Also fitting the Tempest is not easy compared to the Mega.
One thing when you start to look at rails damage for the mega drops quite a bit, and a little below autocannon levels, and tracking is over 3x worse than autos, so Tempest still wins in that area in my opinion. But only by a small margin, perhaps this should be enhanced as over 30k EHP trade off is a lot. |
Drake Doe
SVER True Blood Unclaimed.
157
|
Posted - 2013.04.26 03:26:00 -
[844] - Quote
Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Pattern Clarc
Aperture Harmonics
497
|
Posted - 2013.04.26 07:18:00 -
[845] - Quote
Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. I guess you're starting to clutch at straws when your hypothetical 1v1 scenario assumes that the slower ship would be able to build up enough enough transversal to make it's 5-6% signature radius advantage matter against a ship with a 50% tracking advantage. Or when you say structure HP doesn't matter in 1v1 scenarios (lol)
The +500 powergrid the tempest received IS INCLUDED IN THIS BUILD OF ETF - so quit complaining that i'm missing out the secret factor that is deliberately making the Tempest appeared underpowered. Sure, with 2 damage mods, a 6 turret tempest matches a 5 turret megathron in dps at point blank range - and so what? These are terrible, unrealistic builds - the point of them wasn't to show you how in 1v1 unicorn land, one would win against the other - it was to provide an objective basis to compare the supposed *strengths* of one ship in context of other battleships. Even Rebecha Pucontis is starting to rub the wool out of her eyes in this regard. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Deerin
Murientor Tribe Defiant Legacy
117
|
Posted - 2013.04.26 08:43:00 -
[846] - Quote
Rebecha Pucontis wrote:Edited Post.
That looks more decent. Still....I believe 7.5% would be a better idea, considering the power of falloff bonus.
I don't think they will give falloff bonus to tempest though. |
Kagura Nikon
Mentally Assured Destruction Whores in space
200
|
Posted - 2013.04.26 09:54:00 -
[847] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:Again.. wil try to be simple on exaplanation. When you include drones. MEga out dps temepst up to 20 km.... then temepst outdpe mega from 20-to 25 km.. there.. a rail mega start to outdps temepst again... So....
No temepst do not have a much better damage application. It has a NARROW zone .. VERY NARROW I'm pretty much agreeing Tempest is looking far less desirable than the mega currently. It does definitely apply damage better at range, but perhaps it should be doing this even better. Also fitting the Tempest is not easy compared to the Mega. One thing when you start to look at rails damage for the mega drops quite a bit, a lot below autocannon levels, and tracking is over 3x worse than autos, so Tempest still wins in that area in my opinion by far.
At 40+ Km rails on a mega ( bonuses) track well enough to hit BC very reliably. If you are fighting somethign even smaller.. is very unlikely that at that distance its a huge threat to you.
PEopel whine on rails a lot, but they fail to realzie how rails are much easier to fit thn other long range weapons and can be used to dominate a zone of range that is what people usually credit to AC (wrongly) |
Kagura Nikon
Mentally Assured Destruction Whores in space
200
|
Posted - 2013.04.26 09:55:00 -
[848] - Quote
Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes.
No it doe snot have a lower base tank. MEga got much more HP on the structure. the same spread that minamtar and gallente always had. And no structure HP are nto useless. because they are guanranteed to be 60% resistance. |
Claire Raynor
NovaGear Limitless Inc.
111
|
Posted - 2013.04.26 10:21:00 -
[849] - Quote
Fronkfurter McSheebleton wrote: As for the drones...it's a bit ridiculous for a non gallente/amarr, non-drone-bonused ship to have a full compliment of heavies. Minmatar don't use drones as a secondary weapon system, and as the Phoon now has a single primary weapon system to focus on, rather than 2-3. Keeping the full 125 just wouldn't make sense. That said, it's not like they've dropped it down to 50/75. 100mb is still respectable.
Yeah - @ Fronkfurter McSheebleton - you said, "a bit ridiculous for a non gallente/amarr" - you are talking about racial strengths? So why then does the Gallente attack battleship have smaller sig, better agility and more speed than the Minmatar attack Battleship , (which I thought were Minmatar racial strengths). If that gets sorted then fine take away our drones - otherwise racial traits don't really exist anymore and the argument is moot.
This is a game. At the end of the day having Drones on the Typhoon was fun. You play games to have fun. This just sucks.
After reading through all of this and the other Odessey/Tiericide threads recently. . . I'm starting to think there are two distinct threads going on. I try to stay up-beat. But Tiericide seems to be tending to make all the ships very similar - seems to be making all the racial differences more subtle or removing them.
I am terrified of what's going to happen to the RF Typhoon. |
Drake Doe
SVER True Blood Unclaimed.
158
|
Posted - 2013.04.26 11:34:00 -
[850] - Quote
Kagura Nikon wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. No it doe snot have a lower base tank. MEga got much more HP on the structure. the same spread that minamtar and gallente always had. And no structure HP are nto useless. because they are guanranteed to be 60% resistance. Yes it is, because it's actual tank can get much higher than 60% resist. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
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Kagura Nikon
Mentally Assured Destruction Whores in space
200
|
Posted - 2013.04.26 11:39:00 -
[851] - Quote
Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. No it doe snot have a lower base tank. MEga got much more HP on the structure. the same spread that minamtar and gallente always had. And no structure HP are nto useless. because they are guanranteed to be 60% resistance. Yes it is, because it's actual tank can get much higher than 60% resist.
Not common although. Most common setups will have a ex hole quite lower than 60% resist. So at the end its balanced. Mega has a better tank when you can afford only 2-3.. modules for tank . while tempest gets a bit stronger if you use 5 modules for tank. With 4 modules is about even |
Drake Doe
SVER True Blood Unclaimed.
158
|
Posted - 2013.04.26 11:41:00 -
[852] - Quote
Claire Raynor wrote:Fronkfurter McSheebleton wrote: As for the drones...it's a bit ridiculous for a non gallente/amarr, non-drone-bonused ship to have a full compliment of heavies. Minmatar don't use drones as a secondary weapon system, and as the Phoon now has a single primary weapon system to focus on, rather than 2-3. Keeping the full 125 just wouldn't make sense. That said, it's not like they've dropped it down to 50/75. 100mb is still respectable.
Yeah - @ Fronkfurter McSheebleton - you said, "a bit ridiculous for a non gallente/amarr" - you are talking about racial strengths? So why then does the Gallente attack battleship have smaller sig, better agility and more speed than the Minmatar attack Battleship , (which I thought were Minmatar racial strengths). If that gets sorted then fine take away our drones - otherwise racial traits don't really exist anymore and the argument is moot. This is a game. At the end of the day having Drones on the Typhoon was fun. You play games to have fun. This just sucks. After reading through all of this and the other Odessey/Tiericide threads recently. . . I'm starting to think there are two distinct threads going on. I try to stay up-beat. But Tiericide seems to be tending to make all the ships very similar - seems to be making all the racial differences more subtle or removing them. I am terrified of what's going to happen to the RF Typhoon. That wasn't the point though, even though the tempest has more base armor and shields which is the reason it is slightly less agile, it still has a lower sig than the mega. But why wouldn't the main races that use a weapon not use as many as a race that doesn't. It's like switching the tempest to a hybrid platform, which would be fun using your logic? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Drake Doe
SVER True Blood Unclaimed.
158
|
Posted - 2013.04.26 11:46:00 -
[853] - Quote
Kagura Nikon wrote:Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. No it doe snot have a lower base tank. MEga got much more HP on the structure. the same spread that minamtar and gallente always had. And no structure HP are nto useless. because they are guanranteed to be 60% resistance. Yes it is, because it's actual tank can get much higher than 60% resist. Not common although. Most common setups will have a ex hole quite lower than 60% resist. So at the end its balanced. Mega has a better tank when you can afford only 2-3.. modules for tank . while tempest gets a bit stronger if you use 5 modules for tank. With 4 modules is about even In most common setups, however that isn't always the case since that explosive hole can easily be filled by EANMs with proper skills. Yes it can tank well when comparing total ehp, but without it's higher amount of low slots it would need rigs to tank as much as the pest can without rigs in armor. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Kagura Nikon
Mentally Assured Destruction Whores in space
200
|
Posted - 2013.04.26 11:50:00 -
[854] - Quote
Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. No it doe snot have a lower base tank. MEga got much more HP on the structure. the same spread that minamtar and gallente always had. And no structure HP are nto useless. because they are guanranteed to be 60% resistance. Yes it is, because it's actual tank can get much higher than 60% resist. Not common although. Most common setups will have a ex hole quite lower than 60% resist. So at the end its balanced. Mega has a better tank when you can afford only 2-3.. modules for tank . while tempest gets a bit stronger if you use 5 modules for tank. With 4 modules is about even In most common setups, however that isn't always the case since that explosive hole can easily be filled by EANMs with proper skills. Yes it can tank well when comparing total ehp, but without it's higher amount of low slots it would need rigs to tank as much as the pest can without rigs in armor.
You are being very stuck in the world of ideas there.
Fact is. EHP of a megatron with 3 slot tank is > EHP tempest with 3 slot tanks. Tempest EHP with 5 slot tank > mega EHP With 4 Slot tank is about same.
That is simple FACT. Now stop spewing nonsense. That is the standard deviation of HP between minmatar and gallente. Gallente have more hull and a bit less Hp on the main layer. That is the same ratio that current mega and tempest have (today on TQ) |
Drake Doe
SVER True Blood Unclaimed.
158
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Posted - 2013.04.26 11:53:00 -
[855] - Quote
Pattern Clarc wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. I guess you're starting to clutch at straws when your hypothetical 1v1 scenario assumes that the slower ship would be able to build up enough enough transversal to make it's 5-6% signature radius advantage matter against a ship with a 50% tracking advantage. Or when you say structure HP doesn't matter in 1v1 scenarios (lol) The +500 powergrid the tempest received IS INCLUDED IN THIS BUILD OF ETF - so quit complaining that i'm missing out the secret factor that is deliberately making the Tempest appeared underpowered. Sure, with 2 damage mods, a 6 turret tempest does slightly more dps than a 5 turret 2 damage mod megathron in dps at point blank range - and so what? These are terrible, unrealistic builds - the point of them wasn't to show you how in 1v1 unicorn land, one would win against the other - it was to provide an objective basis to compare the supposed *strengths* of one ship in context of other battleships. Even Rebecha Pucontis is starting to rub the wool out of her eyes in this regard.
So you admit you built them like an idiot to point out their flaws? The only reason you make ir seem under powered is because you're using **** fits, I know that positively for the Mega however I usually see at least one gyro on tempest builds. Every point you've been trying to make has been centered on these unrealistic builds, how can you properly show their strengths when you're not using a fit anyone would actually use? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Drake Doe
SVER True Blood Unclaimed.
158
|
Posted - 2013.04.26 12:01:00 -
[856] - Quote
Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Take a look at the stats of the new pest and Mega, while the mega is slightly more agile it has a lower base tank than the pest which means at least one of the extra lows would need support the tank. The only reason the Mega has a higher ehp in that fit is because of thr higher hull amount on it than the pest, and it's already a CPU starved fit or else it would have a dcu II, did you even bother trying to stretch the tank as much as possible instead of making bad fits for two different ships (and no, it would only be a personal attack if I insulted you for doing so). And the pest is getting a pg buff which makes fitting arty much easier, which people already did. Also the pest will be harder to hit because of it's low sig radius which makes a big difference in 1v1 scenarios, it'll be hard to apply it's dps if it can't hit you. Their dpses will also become more closer due to the double damage bonus on the pest, you can eft warrior all you want but next time try getting fits people will actually use and account for upcoming changes. No it doe snot have a lower base tank. MEga got much more HP on the structure. the same spread that minamtar and gallente always had. And no structure HP are nto useless. because they are guanranteed to be 60% resistance. Yes it is, because it's actual tank can get much higher than 60% resist. Not common although. Most common setups will have a ex hole quite lower than 60% resist. So at the end its balanced. Mega has a better tank when you can afford only 2-3.. modules for tank . while tempest gets a bit stronger if you use 5 modules for tank. With 4 modules is about even In most common setups, however that isn't always the case since that explosive hole can easily be filled by EANMs with proper skills. Yes it can tank well when comparing total ehp, but without it's higher amount of low slots it would need rigs to tank as much as the pest can without rigs in armor.
You are being very stuck in the world of ideas there.
Fact is. EHP of a megatron with 3 slot tank is > EHP tempest with 3 slot tanks. Tempest EHP with 5 slot tank > mega EHP With 4 Slot tank is about same.
That is simple FACT. Now stop spewing nonsense. That is the standard deviation of HP between minmatar and gallente. Gallente have more hull and a bit less Hp on the main layer. That is the same ratio that current mega and tempest have (today on TQ)[/quote]
You're using the ehp to compare it and you're calling me stuck in a world of ideas? Fact is, the mega can get much higher resist s than 60%, and once difference in armor hp is eaten away it won't tank as much as the tempest would still be able to. And did I say there was something wrong with that ratio? No, I just think it justifies the slightly higher speed. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Kagura Nikon
Mentally Assured Destruction Whores in space
200
|
Posted - 2013.04.26 12:03:00 -
[857] - Quote
Tempest Hp without ANY module 21100 Mega 20300 . 800 difference.
GIven that DC II pushes resistance so easily to 60% resistance. And that is more than the average resistance of armro when you have EANM and DC.. this is a VERY close HP pool. Remember that haklf of the tempest advantage is in a layer that it will NOT be tanked with resist improvments.
That means the difference effectively is much smaller. Just fit the ships and check. Fact is. go to test server and check.. mega murders tempest completely and inexorably now. |
Drake Doe
SVER True Blood Unclaimed.
158
|
Posted - 2013.04.26 12:10:00 -
[858] - Quote
Kagura Nikon wrote:Tempest Hp without ANY module 21100 Mega 20300 . 800 difference.
GIven that DC II pushes resistance so easily to 60% resistance. And that is more than the average resistance of armro when you have EANM and DC.. this is a VERY close HP pool. Remember that haklf of the tempest advantage is in a layer that it will NOT be tanked with resist improvments.
That means the difference effectibvely is much smaller. Just fit the ships and check. With a single eanm without good armor comp skills, but try putting another on, which the Mega has plenty of room to do. Also I do believe it should have another low slot but it should lose something in the process. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Pattern Clarc
Aperture Harmonics
497
|
Posted - 2013.04.26 12:14:00 -
[859] - Quote
Drake Doe wrote:still wrong Even with 1 gyro on the tempest vs 5 turrets and 2 mfs's on the megathron - the megathron still does more dps at point blank, is still faster and more agile, but this time with 10% more EHP.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Drake Doe
SVER True Blood Unclaimed.
158
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Posted - 2013.04.26 12:23:00 -
[860] - Quote
Pattern Clarc wrote:Drake Doe wrote:still wrong Forever ignorant
Take a look at their ehp difference before the Dc ii, and no, structure only makes a difference for ships without tanks and terrible fits. I'm pretty sure you just failed at eft warrioring, nice try though. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
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Pattern Clarc
Aperture Harmonics
497
|
Posted - 2013.04.26 12:37:00 -
[861] - Quote
Drake Doe wrote:Running out of straws You forgot to add explosive damage and cap usage and and and...
Seriously, it's getting pathetic now.
The previous (4 slot tank) tempest without DCU II's has 67918 EHP, (5 slot tank) megathron 79,988 EHP, the tempest has 250 more armour EHP (+1%), but much lower armour resists against the others damage type (therm/kin, vs explosive) And its still slower.
Chart.
Red = 5x Neutron Blasters, 2x MFS - Megathron Green = 6x 800mm autocannons, 1x Gyro, Tracking Computer/Optical Range - Tempest Blue = 5x 425mm rails, 2x MFS - Megathron
Top graph, 0 transversal Bottom graph, 153m transferal - megathron
Within 20km, you doing better dps with a neutron blasterthron (ignoring ehp) off with a megathron doing what an armour tanking tempest is apparently designed to do. Beyond that range, you're better with 425mm rails and antimatter, before even looking at ehp or speed. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Drake Doe
SVER True Blood Unclaimed.
158
|
Posted - 2013.04.26 12:51:00 -
[862] - Quote
Pattern Clarc wrote:Drake Doe wrote:Running out of straws You forgot to add explosive damage and cap usage and and and... Seriously, it's getting pathetic now. The previous tempest without DCU II's as 67918 EHP, megathron 79,988 EHP, the tempest has 250 more armour EHP (+1%), but much lower resists against the other (therm/kin, vs explosive) And its still slower. Chart.Red = 5x Neutron Blasters, 2x MFS - Megathron Green = 6x 800mm autocannons, 1x Gyro, Tracking Computer/Optical Range - Tempest Blue = 5x 425mm rails, 2x MFS - Megathron Top graph, 0 transversal Bottom graph, 153m transferal - megathron Within 20km, you doing better dps with a neutron blasterthron (ignoring ehp) off with a megathron doing what an armour tanking tempest is apparently designed to do. Beyond that range, you're better with 425mm rails and antimatter, before even looking at ehp or speed.
And can you instantly switch between them during a fight? So either the pest brawls outside the.mega's range it gets close enough to the point it's in the optimal of it's autocannons. So yes, the Mega wins on paper but when you account for what's being fit and what the other could do to counter it, it becomes a battle of making the right decisions, not a mega rolling over it like nothing. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Kagura Nikon
Mentally Assured Destruction Whores in space
203
|
Posted - 2013.04.26 12:57:00 -
[863] - Quote
Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:still wrong Forever ignorant Take a look at their ehp difference before the Dc ii, and no, structure only makes a difference for ships without tanks and terrible fits. I'm pretty sure you just failed at eft warrioring, nice try though.
Dude now you are trying to say PVP shisp shoudl not fit DC II? You realize how that makes autoamtically everythign you post about ship balance irrlevant and 100% ignored from now on? |
Pattern Clarc
Aperture Harmonics
497
|
Posted - 2013.04.26 13:02:00 -
[864] - Quote
Drake Doe wrote:
And can you instantly switch between them during a fight? So either the pest brawls outside the.mega's range it gets close enough to the point it's in the optimal of it's autocannons. So yes, the Mega wins on paper but when you account for what's being fit and what the other could do to counter it, it becomes a battle of making the right decisions, not a mega rolling over it like nothing.
*slow claps* Drake Doe for suddenly realising that 1v1 comparisons are dumb. I did an objective comparison to prevent the "waaaaaaaaaa, that's not how you fit tha..." but I suppose there will always be one.
The fundamental point is that the tempest is really limited, and has no performance envelope where it excels, that this is bad, and needs to be fixed. Especially as a armour tanker, it's pathetic. It gets even worse when we compare it with new sentry domies or pulse lasers or even just a megathron or hyperion (because despite the combat/attack bulls.hit the hyperion is almost as quick) using 6 turrets instead of 5!
And yes, you've seen the actual *strength* of the tempest, but in the wider context, it isn't much, especially considering the sacrifices.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Drake Doe
SVER True Blood Unclaimed.
158
|
Posted - 2013.04.26 13:06:00 -
[865] - Quote
Kagura Nikon wrote:Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:still wrong Forever ignorant Take a look at their ehp difference before the Dc ii, and no, structure only makes a difference for ships without tanks and terrible fits. I'm pretty sure you just failed at eft warrioring, nice try though. Dude now you are trying to say PVP shisp shoudl not fit DC II? You realize how that makes autoamtically everythign you post about ship balance irrlevant and 100% ignored from now on? I'm saying that yoy should look at the ARMOR difference not the total ehp because it makes a bigger difference when you can get your resists over 60, or do you perfer hull tanking? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Bouh Revetoile
TIPIAKS
308
|
Posted - 2013.04.26 13:08:00 -
[866] - Quote
Pattern Clarc wrote:Drake Doe wrote:Running out of straws You forgot to add explosive damage and cap usage and and and... Seriously, it's getting pathetic now. The previous tempest without DCU II's as 67918 EHP, megathron 79,988 EHP, the tempest has 250 more armour EHP (+1%), but much lower resists against the other (therm/kin, vs explosive) And its still slower. Chart.Red = 5x Neutron Blasters, 2x MFS - Megathron Green = 6x 800mm autocannons, 1x Gyro, Tracking Computer/Optical Range - Tempest Blue = 5x 425mm rails, 2x MFS - Megathron Top graph, 0 transversal Bottom graph, 153m transferal - megathron Within 20km, you doing better dps with a neutron blasterthron (ignoring ehp) off with a megathron doing what an armour tanking tempest is apparently designed to do. Beyond that range, you're better with 425mm rails and antimatter, before even looking at ehp or speed. Your comparison is worthless, because you should use close range ammo for range < 20km.
Barange is a long range ammo, and is superior in your comparison at longer range. Blasters being superior at shorter range is not something amazing either. That's the way of things. AC are not supposed to be supperior to everything, they are supposed to be better than blasters at longer range (>20-25 km) and better than pulse at shorter ranges (< 15-20km). That's always how AC were supposed to work.
Now, I'm not saying the Tempest don't need help, but here you are trying to make the Tempest to appear worse than it is.
And you shouldn't use the drones in these comparisons, they are only confusing the numbers and are not relevant for any range beyond 15km.
And finaly, can't you use something better than a TC in this mid slot ? The Tempest have 5 utility mid slots, so I'm sceptical about using it as any other low utility BS. A second web, ECCM or EWAR would serve it better IMO if not in 1v1 BS fights which isn't its niche anyway, because the Typhoon and Maelstrom will probably do that better. |
Pattern Clarc
Aperture Harmonics
497
|
Posted - 2013.04.26 13:11:00 -
[867] - Quote
Bouh Revetoile wrote:Pattern Clarc wrote:Drake Doe wrote:Running out of straws You forgot to add explosive damage and cap usage and and and... Seriously, it's getting pathetic now. The previous tempest without DCU II's as 67918 EHP, megathron 79,988 EHP, the tempest has 250 more armour EHP (+1%), but much lower resists against the other (therm/kin, vs explosive) And its still slower. Chart.Red = 5x Neutron Blasters, 2x MFS - Megathron Green = 6x 800mm autocannons, 1x Gyro, Tracking Computer/Optical Range - Tempest Blue = 5x 425mm rails, 2x MFS - Megathron Top graph, 0 transversal Bottom graph, 153m transferal - megathron Within 20km, you doing better dps with a neutron blasterthron (ignoring ehp) off with a megathron doing what an armour tanking tempest is apparently designed to do. Beyond that range, you're better with 425mm rails and antimatter, before even looking at ehp or speed. Your comparison is worthless, because you should use close range ammo for range < 20km. Barange is a long range ammo, and is superior in your comparison at longer range. Blasters being superior at shorter range is not something amazing either. That's the way of things. AC are not supposed to be supperior to everything, they are supposed to be better than blasters at longer range (>20-25 km) and better than pulse at shorter ranges (< 15-20km). That's always how AC were supposed to work. Now, I'm not saying the Tempest don't need help, but here you are trying to make the Tempest to appear worse than it is. And you shouldn't use the drones in these comparisons, they are only confusing the numbers and are not relevant for any range beyond 15km. And finaly, can't you use something better than a TC in this mid slot ? The Tempest have 5 utility mid slots, so I'm sceptical about using it as any other low utility BS. A second web, ECCM or EWAR would serve it better IMO if not in 1v1 BS fights which isn't its niche anyway, because the Typhoon and Maelstrom will probably do that better. :faceplam: Read my last post.
And yes, there are better things to fit in the midslot, but that wasn't the point however.... AND I'm actually advocating that the tempest gets more of them. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Drake Doe
SVER True Blood Unclaimed.
158
|
Posted - 2013.04.26 13:15:00 -
[868] - Quote
Pattern Clarc wrote:Drake Doe wrote:
And can you instantly switch between them during a fight? So either the pest brawls outside the.mega's range it gets close enough to the point it's in the optimal of it's autocannons. So yes, the Mega wins on paper but when you account for what's being fit and what the other could do to counter it, it becomes a battle of making the right decisions, not a mega rolling over it like nothing.
*slow claps* Drake Doe for suddenly realising that 1v1 comparisons are dumb. I did an objective comparison to prevent the "waaaaaaaaaa, that's not how you fit tha..." but I suppose there will always be one. The fundamental point is that the tempest is really limited, and has no performance envelope where it excels, that this is bad, and needs to be fixed. Especially as a armour tanker, it's pathetic. It gets even worse when we compare it with new sentry domies or pulse lasers or even just a megathron or hyperion (because despite the combat/attack bulls.hit the hyperion is almost as quick) using 6 turrets instead of 5! And yes, you've seen the actual *strength* of the tempest, but in the wider context, it isn't much, especially considering the sacrifices. So I've just realized 1v1 comparisons are dumb but that's what you've been basing your argument off of? Moving on, objective comparisons aren't the best ways to measure ships meant to be fit so differently, and I do believe it needs a slot rearrangement, which in my opinion should be losing a high for a mid and low. Also domis will become sentry phoons with projectiles which I hate. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Pattern Clarc
Aperture Harmonics
497
|
Posted - 2013.04.26 13:27:00 -
[869] - Quote
Drake Doe wrote: So I've just realized 1v1 comparisons are dumb but that's what you've been basing your argument off of? Moving on, objective comparisons aren't the best ways to measure ships meant to be fit so differently, and I do believe it needs a slot rearrangement, which in my opinion should be losing a high for a mid and low. Also domis will become sentry phoons with projectiles which I hate.
I responded (foolishly in retrospect) to your plea to compare the tempest with megathron - given that a typically fit blaster mega out damaged the tempest so severely with 7 turrets, I decided to see what would happen if I replaced a few with neuts... low and behold, it still did more damage, was faster, etc etc.
I overestimated your ability to see at just exactly what I was getting at, to see what apples vs apples looked like and extrapolate what would happen with different fits, you brought meaningless 1v1 examples like sig radius or armour ehp and thus descended down to this mess!
And just incase that wasn't a typo, the tempest would never lose a low slot for a mid AND a low. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
205
|
Posted - 2013.04.26 13:30:00 -
[870] - Quote
Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:still wrong Forever ignorant Take a look at their ehp difference before the Dc ii, and no, structure only makes a difference for ships without tanks and terrible fits. I'm pretty sure you just failed at eft warrioring, nice try though. Dude now you are trying to say PVP shisp shoudl not fit DC II? You realize how that makes autoamtically everythign you post about ship balance irrlevant and 100% ignored from now on? I'm saying that yoy should look at the ARMOR difference not the total ehp because it makes a bigger difference when you can get your resists over 60, or do you perfer hull tanking?
Then you are WRONG. The ONLY value that matters is the EHP (unless you are active tanking, but on that case the base hitpoint values are almost irrelevant).
To the game is irrelevant if you survives in shield, armor or hull. You can be alive or dead. Alive when your EHP is > received damage... dead otherwise. Any illusion that EFFECTIVE HP (you knwo that EFFECTIVE menas adjusted by resistances right? ) has different values between armor or HUll.. is just an ILLUSION. |
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Naomi Knight
Imperial Academy Amarr Empire
316
|
Posted - 2013.04.26 13:58:00 -
[871] - Quote
Bouh Revetoile wrote: And finaly, can't you use something better than a TC in this mid slot ? The Tempest have 5 utility mid slots, so I'm sceptical about using it as any other low utility BS. A second web, ECCM or EWAR would serve it better IMO if not in 1v1 BS fights which isn't its niche anyway, because the Typhoon and Maelstrom will probably do that better.
In 1v1 (not that it is frequent or anything) Tempest + 1 tracking disruport wins vs mega anytime at 20km+ in 1v1 Your only problem is to keep that range advantage and never get into web range, but if you dont lame full armor buffer tank fit the tempest it will be as fast or faster than the mega.
So close range fit tempest isnt bad at all, ofcourse it is not as tanky or doesnt have as much dps as the mega ,but why should it? It is way more flexible ,and better at longer ranges. And in not 1v1 the tempest flexibility should give it an edge over the mega.
The only problem the tempest has that arties are hard to fit onto it. And pretty much thats all. And maybe it should be as fast as the mega,but not faster thats for sure. +1 slot would make the tempest superior to the mega in every situation imho what could be done is a very small pg increase and very small velocity increase |
Kane Fenris
NWP
12
|
Posted - 2013.04.26 14:14:00 -
[872] - Quote
i agree with you
but i still wonder did you put cap boosters 25 in there so the ship looses in runtime too? cause you put navy (guess 400 cant see) in the other. |
Pattern Clarc
Aperture Harmonics
497
|
Posted - 2013.04.26 14:26:00 -
[873] - Quote
Kane Fenris wrote:i agree with you but i still wonder did you put cap boosters 25 in there so the ship looses in runtime too? cause you put navy (guess 400 cant see) in the other. An oversight. I was swapping meta levels so much to deal with the fitting constraints I simply forgot to choose the right cap charges. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
205
|
Posted - 2013.04.26 14:44:00 -
[874] - Quote
Pattern Clarc wrote:Drake Doe wrote:Running out of straws You forgot to add explosive damage and cap usage and and and... Seriously, it's getting pathetic now. The previous (4 slot tank) tempest without DCU II's has 67918 EHP, (5 slot tank) megathron 79,988 EHP, the tempest has 250 more armour EHP (+1%), but much lower armour resists against the others damage type (therm/kin, vs explosive) And its still slower. Chart.Red = 5x Neutron Blasters, 2x MFS - Megathron Green = 6x 800mm autocannons, 1x Gyro, Tracking Computer/Optical Range - Tempest Blue = 5x 425mm rails, 2x MFS - Megathron Top graph, 0 transversal Bottom graph, 153m transferal - megathron Within 20km, you doing better dps with a neutron blasterthron (ignoring ehp) off with a megathron doing what an armour tanking tempest is apparently designed to do. Beyond that range, you're better with 425mm rails and antimatter, before even looking at ehp or speed.
That graph should be paramount for this discussion. Its clearly shows that tempest have no envelope of excelence. COmbine that with being SLOWER than the megathron and basically sums up the tempest situation:
Tempest trades Mediocricity to get 1 extra large neut. That same neutralizer that will be almost useless since the armageddon will be the neutralizer battleship from now on...
Tempest have only 1 advantage over other battleships.. it Looks cooler! Only that!
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Deerin
Murientor Tribe Defiant Legacy
117
|
Posted - 2013.04.26 14:51:00 -
[875] - Quote
Uhm..It looks like a discussion between 4-5 people only. Lets stop doing this.
If I may sum up these 45 pages:
Mael not touched is good. It was in a good and unique position anyway.
Pest needs a slight tweak as the current gallente boats seem to overshadow it in its roles. A few of the proposed changes were:
Squeezing its damage bonuses into one bonus and giving it another bonus.(like done for hyperion) Adding some PG. Shifting a high to med.
Phoon is a beast, but it is not our beast anymore. If released with these stats it will be quite competetive. One change was proposed by multiple people, though it is mostly a request to "honor the spirit" of the old typhoon.
-1 launcher and old drone bay. |
Drake Doe
SVER True Blood Unclaimed.
161
|
Posted - 2013.04.26 14:54:00 -
[876] - Quote
Pattern Clarc wrote:Drake Doe wrote: So I've just realized 1v1 comparisons are dumb but that's what you've been basing your argument off of? Moving on, objective comparisons aren't the best ways to measure ships meant to be fit so differently, and I do believe it needs a slot rearrangement, which in my opinion should be losing a high for a mid and low. Also domis will become sentry phoons with projectiles which I hate.
I responded (foolishly in retrospect) to your plea to compare the tempest with megathron - given that a typically fit blaster mega out damaged the tempest so severely with 7 turrets, I decided to see what would happen if I replaced a few with neuts... low and behold, it still did more damage, was faster, etc etc. I overestimated your ability to see at just exactly what I was getting at, to see what apples vs apples looked like and extrapolate what would happen with different fits, you brought meaningless 1v1 examples like sig radius or armour ehp and thus descended down to this mess! And just incase that wasn't a typo, the tempest would never lose a low slot for a mid AND a low. It was high slot and if the ship is meant to avoid taking too much damage via it's lower sig it will in fleets as well. Dispite being highly unlikely let's look at a fleet battle of tempests vs megathrons, if the tempests could maintain didtance they could apply damage outside blaster range or get under railgun range and have you actually tested how they stack against each other with your fits and with fits people actually use? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Kagura Nikon
Mentally Assured Destruction Whores in space
206
|
Posted - 2013.04.26 15:03:00 -
[877] - Quote
Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote: So I've just realized 1v1 comparisons are dumb but that's what you've been basing your argument off of? Moving on, objective comparisons aren't the best ways to measure ships meant to be fit so differently, and I do believe it needs a slot rearrangement, which in my opinion should be losing a high for a mid and low. Also domis will become sentry phoons with projectiles which I hate.
I responded (foolishly in retrospect) to your plea to compare the tempest with megathron - given that a typically fit blaster mega out damaged the tempest so severely with 7 turrets, I decided to see what would happen if I replaced a few with neuts... low and behold, it still did more damage, was faster, etc etc. I overestimated your ability to see at just exactly what I was getting at, to see what apples vs apples looked like and extrapolate what would happen with different fits, you brought meaningless 1v1 examples like sig radius or armour ehp and thus descended down to this mess! And just incase that wasn't a typo, the tempest would never lose a low slot for a mid AND a low. It was high slot and if the ship is meant to avoid taking too much damage via it's lower sig it will in fleets as well. Dispite being highly unlikely let's look at a fleet battle of tempests vs megathrons, if the tempests could maintain didtance they could apply damage outside blaster range or get under railgun range and have you actually tested how they stack against each other with your fits and with fits people actually use?
DID you checked taht graph he posted? There is no place where tempest can do that inside disruptor range. And on fleet fights the signature will not help the tempest because of range. Signature is very useful when you are fighting dreads, that is true, but the megathron doe snto have a large signature as well. |
Drake Doe
SVER True Blood Unclaimed.
162
|
Posted - 2013.04.26 15:06:00 -
[878] - Quote
Drake Doe wrote:Kagura Nikon wrote:Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote:still wrong Forever ignorant Take a look at their ehp difference before the Dc ii, and no, structure only makes a difference for ships without tanks and terrible fits. I'm pretty sure you just failed at eft warrioring, nice try though. Dude now you are trying to say PVP shisp shoudl not fit DC II? You realize how that makes autoamtically everythign you post about ship balance irrlevant and 100% ignored from now on? I'm saying that yoy should look at the ARMOR difference not the total ehp because it makes a bigger difference when you can get your resists over 60, or do you perfer hull tanking?
Then you are WRONG. The ONLY value that matters is the EHP (unless you are active tanking, but on that case the base hitpoint values are almost irrelevant).
To the game is irrelevant if you survives in shield, armor or hull. You can be alive or dead. Alive when your EHP is > received damage... dead otherwise. Any illusion that EFFECTIVE HP (you knwo that EFFECTIVE menas adjusted by resistances right? ) has different values between armor or HUll.. is just an ILLUSION.[/quote] You're not looking at the bigger picture, if there's a logi in the fleet it won't have an effective way to repair hull damage, which means it won't survive as long as the tempest after getting primaried because of the lower armor ehp. And any sort of hull logi would have to stay close to the receiving ship which means it'll die mucu faster, along with having a poor rep amount. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Pattern Clarc
Aperture Harmonics
497
|
Posted - 2013.04.26 15:08:00 -
[879] - Quote
But because you've got less slots for tanking, you've got lower resists anyway.
AND re: signature - +50% tracking > +5% signature Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Drake Doe
SVER True Blood Unclaimed.
163
|
Posted - 2013.04.26 16:11:00 -
[880] - Quote
Pattern Clarc wrote:But because you've got less slots for tanking, you've got lower resists anyway.
AND re: signature - +50% tracking (blasters/autocannons) > +5% signature That's why I think it needs another low "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
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Bouh Revetoile
TIPIAKS
310
|
Posted - 2013.04.26 16:41:00 -
[881] - Quote
Kagura Nikon wrote:DID you checked taht graph he posted? There is no place where tempest can do that inside disruptor range. And on fleet fights the signature will not help the tempest because of range. Signature is very useful when you are fighting dreads, that is true, but the megathron doe snto have a large signature as well. Even him admited that this megathron vs tempest comparisson was worthless.
BTW, I wouldn't expect anything but torps to outdps blasters in disruptor range.
Competitors of the Tempest are the 5 midslots BS IMO (high utility, not so fleet BS) : Typhoon and Hyperion. The Typhoon will need its mid slots to apply its torp damages. The Hyperion though will eat the Tempest in almost any situation, the exception being if you need to hit far (which is still a valuable quality of AC). So the Tempest may be a little more versatile than the Hyperion, at the price of a lot less effectiveness at closer ranges.
But is this due to the Hyperion being OP ? Or to the Tempest being underpowered ? I think the 10% damage bonuses CCP used in the tiericide removed a good part of the interest in the double damage bonuses of minmatar ships. The solution is either to reduce these 10% damage bonuses (and rework the ships) or to increase a little one of the bonuses of the minmatar ships (like 2,5% more on the damage or rof bonus, that should be enough). |
Kagura Nikon
Mentally Assured Destruction Whores in space
206
|
Posted - 2013.04.26 17:15:00 -
[882] - Quote
Bouh Revetoile wrote:Kagura Nikon wrote:DID you checked taht graph he posted? There is no place where tempest can do that inside disruptor range. And on fleet fights the signature will not help the tempest because of range. Signature is very useful when you are fighting dreads, that is true, but the megathron doe snto have a large signature as well. Even him admited that this megathron vs tempest comparisson was worthless. BTW, I wouldn't expect anything but torps to outdps blasters in disruptor range. Competitors of the Tempest are the 5 midslots BS IMO (high utility, not so fleet BS) : Typhoon and Hyperion. The Typhoon will need its mid slots to apply its torp damages. The Hyperion though will eat the Tempest in almost any situation, the exception being if you need to hit far (which is still a valuable quality of AC). So the Tempest may be a little more versatile than the Hyperion, at the price of a lot less effectiveness at closer ranges. But is this due to the Hyperion being OP ? Or to the Tempest being underpowered ? I think the 10% damage bonuses CCP used in the tiericide removed a good part of the interest in the double damage bonuses of minmatar ships. The solution is either to reduce these 10% damage bonuses (and rework the ships) or to increase a little one of the bonuses of the minmatar ships (like 2,5% more on the damage or rof bonus, that should be enough).
Beign able to outdps the blaster ship only at ranges where your damage is already 40% of your base damage is not really powerful advantage. Specially since that role is completely OWNED by Pulse lasers. |
Bouh Revetoile
TIPIAKS
310
|
Posted - 2013.04.26 17:18:00 -
[883] - Quote
Kagura Nikon wrote:Beign able to outdps the blaster ship only at ranges where your damage is already 40% of your base damage is not really powerful advantage. Specially since that role is completely OWNED by Pulse lasers. What would be the role of pulse or blasters if AC could outdps them in their niche ? AC are better at close range than pulse, and better at long range than blasters. That's what it has always been to my knowledge, and that can't be different.
Now, if you are saying that blasters superiority range over AC is too long, then I will agree. |
Kagura Nikon
Mentally Assured Destruction Whores in space
206
|
Posted - 2013.04.26 17:29:00 -
[884] - Quote
Bouh Revetoile wrote:Kagura Nikon wrote:Beign able to outdps the blaster ship only at ranges where your damage is already 40% of your base damage is not really powerful advantage. Specially since that role is completely OWNED by Pulse lasers. What would be the role of pulse or blasters if AC could outdps them in their niche ? AC are better at close range than pulse, and better at long range than blasters. That's what it has always been to my knowledge, and that can't be different. Now, if you are saying that blasters superiority range over AC is too long, then I will agree.
I do not want AC to outdps lasers or blasters in their ROle. Just statign that its FAKE advantage that peopel say the tempest have oevr blaster boats. And taht the ship need another REAL role, since the fantasy of tempest beign a great damage projection ship is just a fantasy.
being second everywhere is the recepy for FAILURE in this game. IT could not be IF the tempest was faster than any gallente or ammar boat so that It coudl decide the range... but Nooo megatron is faster.... hyperion is faster (with MWD overheated)....
Tempest need to be FASTER and weight LESS than megatron otherwise it wil be utterly outclassed (specially when you bring in the drones difference as well) |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
224
|
Posted - 2013.04.26 19:22:00 -
[885] - Quote
Bouh Revetoile wrote:But is this due to the Hyperion being OP ? Or to the Tempest being underpowered ? I think the 10% damage bonuses CCP used in the tiericide removed a good part of the interest in the double damage bonuses of minmatar ships. The solution is either to reduce these 10% damage bonuses (and rework the ships) or to increase a little one of the bonuses of the minmatar ships (like 2,5% more on the damage or rof bonus, that should be enough).
Hmm, I think Nikon and Patern are overplaying the weakness of the Tempest slightly. I've played around with both of them on the new EFT and they are definitely a lot closer than what is being pointed out. The Tempest massively out dps's the mega at longer ranges, even with 425mm railguns. Granted the Tempest needs to be at around 20km where as the Mega can apply the damage at a much longer range with rails, but the Tempest is doing almost twice the dps and has much better tracking. This is using a real world fit both with two damage mods.
At close range I've got the Tempest matching the Mega's dps, although the mega has to be right on top of the target, wheras the Tempest can sit back at around 20km. So the Tempest is far better at damage application in a real world fit and that seems undisputable looking at EFT numbers right now.
Where the Tempest loses out a lot is in the tank, with over 30k EHP more less. Now is that a fair trade off is what you need to be looking at when comparing if they are balanced against each other or not.
Another aspect of the Tempest is it is far more difficult to fit with regards to PG and CPU. Fitting launchers and CPU becomes a real issue, fitting nuets or vamps and PG is limiting.
Bouh Revetoile wrote:The solution is either to reduce these 10% damage bonuses (and rework the ships) or to increase a little one of the bonuses of the minmatar ships (like 2,5% more on the damage or rof bonus, that should be enough).
I think the Tempest definitely does need a falloff bonus and combining the damage bonuses. Looking at how it is going to be used the extra falloff is going to be crucial in my opinion, along with the agility and speed to make up for its lack of tank. Using the Tempest will certainly require a lot more skill than the mega to get the most out of it, and a bit of extra agility and falloff will make it that little bit easier and practical to use in real situations.
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Drake Doe
SVER True Blood Unclaimed.
163
|
Posted - 2013.04.27 03:43:00 -
[886] - Quote
Kagura Nikon wrote:Bouh Revetoile wrote:Kagura Nikon wrote:Beign able to outdps the blaster ship only at ranges where your damage is already 40% of your base damage is not really powerful advantage. Specially since that role is completely OWNED by Pulse lasers. What would be the role of pulse or blasters if AC could outdps them in their niche ? AC are better at close range than pulse, and better at long range than blasters. That's what it has always been to my knowledge, and that can't be different. Now, if you are saying that blasters superiority range over AC is too long, then I will agree. I do not want AC to outdps lasers or blasters in their ROle. Just statign that its FAKE advantage that peopel say the tempest have oevr blaster boats. And taht the ship need another REAL role, since the fantasy of tempest beign a great damage projection ship is just a fantasy. being second everywhere is the recepy for FAILURE in this game. IT could not be IF the tempest was faster than any gallente or ammar boat so that It coudl decide the range... but Nooo megatron is faster.... hyperion is faster (with MWD overheated).... Tempest need to be FASTER and weight LESS than megatron otherwise it wil be utterly outclassed (specially when you bring in the drones difference as well) What drone difference? If you haven't noticed, th mega can't field as much as a phoon, however I will happily trade the mega's tiny speed advantage for it to swap drone bays with the phoon. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Naomi Knight
Imperial Academy Amarr Empire
317
|
Posted - 2013.04.27 04:57:00 -
[887] - Quote
Drake Doe wrote:Kagura Nikon wrote:Bouh Revetoile wrote:Kagura Nikon wrote:Beign able to outdps the blaster ship only at ranges where your damage is already 40% of your base damage is not really powerful advantage. Specially since that role is completely OWNED by Pulse lasers. What would be the role of pulse or blasters if AC could outdps them in their niche ? AC are better at close range than pulse, and better at long range than blasters. That's what it has always been to my knowledge, and that can't be different. Now, if you are saying that blasters superiority range over AC is too long, then I will agree. I do not want AC to outdps lasers or blasters in their ROle. Just statign that its FAKE advantage that peopel say the tempest have oevr blaster boats. And taht the ship need another REAL role, since the fantasy of tempest beign a great damage projection ship is just a fantasy. being second everywhere is the recepy for FAILURE in this game. IT could not be IF the tempest was faster than any gallente or ammar boat so that It coudl decide the range... but Nooo megatron is faster.... hyperion is faster (with MWD overheated).... Tempest need to be FASTER and weight LESS than megatron otherwise it wil be utterly outclassed (specially when you bring in the drones difference as well) What drone difference? If you haven't noticed, th mega can't field as much as a phoon, however I will happily trade the mega's tiny speed advantage for it to swap drone bays with the phoon.
He is just a whinematard, nothing more. He lies and makes up false facts if it somehow help him show his matar ships are up. Just another fully biased matar player thats all , best thing to do is to ignore him.
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Alsyth
20
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Posted - 2013.04.27 15:52:00 -
[888] - Quote
Phoon looks efficient but not minmatar.
If you want to kill its ability to use 3 weapon systems, at least leave it with two and not one. Give its drones back.
Maybe 125/125 so it has to make a choice between versatility and full dps, or else it would be a bit OP.
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Drake Doe
SVER True Blood Unclaimed.
167
|
Posted - 2013.04.27 16:06:00 -
[889] - Quote
Alsyth wrote: Phoon looks efficient but not minmatar.
If you want to kill its ability to use 3 weapon systems, at least leave it with two and not one. Give its drones back.
Maybe 125/125 so it has to make a choice between versatility and full dps, or else it would be a bit OP.
It still has it's turret hardpoints, it's the drones that make it not minmatar like, take a look at the other missile ships with a sizeable drone bay, besides the cyclone (I think?) None of the use a full flight of drones for that size of ship (breacher can't use 5 lights, bellicose can't use 5 meds and the same for the loki, however again I'm unsure of the cyclone.) At the most, the phoon only needs 100/100. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Alsyth
21
|
Posted - 2013.04.27 16:41:00 -
[890] - Quote
Drake Doe wrote:Alsyth wrote: Phoon looks efficient but not minmatar.
If you want to kill its ability to use 3 weapon systems, at least leave it with two and not one. Give its drones back.
Maybe 125/125 so it has to make a choice between versatility and full dps, or else it would be a bit OP.
It still has it's turret hardpoints, it's the drones that make it not minmatar like, take a look at the other missile ships with a sizeable drone bay, besides the cyclone (I think?) None of the use a full flight of drones for that size of ship (breacher can't use 5 lights, bellicose can't use 5 meds and the same for the loki, however again I'm unsure of the cyclone.) At the most, the phoon only needs 100/100.
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Drake Doe
SVER True Blood Unclaimed.
170
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Posted - 2013.04.27 18:25:00 -
[891] - Quote
Alsyth wrote:Drake Doe wrote:Alsyth wrote: Phoon looks efficient but not minmatar.
If you want to kill its ability to use 3 weapon systems, at least leave it with two and not one. Give its drones back.
Maybe 125/125 so it has to make a choice between versatility and full dps, or else it would be a bit OP.
It still has it's turret hardpoints, it's the drones that make it not minmatar like, take a look at the other missile ships with a sizeable drone bay, besides the cyclone (I think?) None of the use a full flight of drones for that size of ship (breacher can't use 5 lights, bellicose can't use 5 meds and the same for the loki, however again I'm unsure of the cyclone.) At the most, the phoon only needs 100/100. Edit: Cyclone has been given full bandwidth, 50/50. Same on Typhoon would allow for some versatility, either full dps or medium and spares. The turrets are a joke (unbonused, with only one utility high...). The cyclone only gets a full flight because it is suppose to be an even more powerful version of another ship, which the typhoon isn't, and a full bay should be a trait of drone boats/drone races, of whicg the typhoon is neither, it also has more room to place auxiliary unbonused weapons, which a full flight of unbonused drones is equal to. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
113
|
Posted - 2013.04.27 20:49:00 -
[892] - Quote
CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
56
|
Posted - 2013.04.27 21:07:00 -
[893] - Quote
Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone????
Ye, shieldmodules require less PG, so you can easily fit artillery. Also, a shieldhyperion can currently fit 8 425mm t2-rails without any issue. What is the problem again? |
Naomi Knight
Imperial Academy Amarr Empire
322
|
Posted - 2013.04.27 21:08:00 -
[894] - Quote
Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? whohohoo stop right there, who do you think you are , questioning matar ships ability to fit their ships?:O It is the right of the choosen race to be able fit whatevery they want to fit onto their ships. If you think matar ships are so good ,fly matar yourself too , but dont come here whining when you need to learn lvl2 fitting skills to be able to fit them fully. |
Naomi Knight
Imperial Academy Amarr Empire
322
|
Posted - 2013.04.27 21:10:00 -
[895] - Quote
Alsyth wrote:
Edit:
Cyclone has been given full bandwidth, 50/50. Same on Typhoon would allow for some versatility, either full dps or medium and spares.
The turrets are a joke (unbonused, with only one utility high...).
would allow some versatility... oh god how many times i heared this from matars ,when they wanted to justify unneeded boosts on their ships |
Drake Doe
SVER True Blood Unclaimed.
171
|
Posted - 2013.04.27 21:12:00 -
[896] - Quote
Lloyd Roses wrote:Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? Ye, shieldmodules require less PG, so you can easily fit artillery. Also, a shieldhyperion can currently fit 8 425mm t2-rails without any issue. What is the problem again? If you haven't noticed it's meant to be shield but it has much less pg than the other armor bs meant for durability. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Deerin
Murientor Tribe Defiant Legacy
119
|
Posted - 2013.04.27 21:48:00 -
[897] - Quote
Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone????
I think the problem was not mael having a lot of PG, but Amarr having not enough PG to fit beams.
...and they adressed it too: https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unread
After changes an apoc can fit a full rack of megabeams and will have more spare PG than a Mael. Though having a full rack of beams has some other issues, which is outside scope of this thread. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
117
|
Posted - 2013.04.27 22:06:00 -
[898] - Quote
Deerin wrote:Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? I think the problem was not mael having a lot of PG, but Amarr having not enough PG to fit beams. ...and they adressed it too: https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unreadAfter changes an apoc can fit a full rack of megabeams and will have more spare PG than a Mael. Though having a full rack of beams has some other issues, which is outside scope of this thread.
have you seen the cpu on tachyon beams and mega beams its more than torp launchers need so its not just powergrid problems... then theres the cap ... and the range isn't particularly great either there is very little reason to use them over scorch. Especially the short range high damage ammo is a waste of time its range is worse than conflag. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
BABARR
PARABELUM-Project
14
|
Posted - 2013.04.27 22:47:00 -
[899] - Quote
Deerin wrote:[quote=Jonas Sukarala] I think the problem was not mael having a lot of PG, but Amarr having not enough PG to fit beams. ...and they adressed it too: https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unreadAfter changes an apoc can fit a full rack of megabeams and will have more spare PG than a Mael. Though having a full rack of beams has some other issues, which is outside scope of this thread.
that where you are wrong. The probleme IS the mael got too much PWG, able to fit biggest gun (close or long range) AND : full tank +speed+capbooster on close, buffer+MWD on long range, whith full gyrol/TE.
When you have to fit RCU, or powergrid rig on other battleship when you want biggest snipe gun, or a very small tank/no MWD/no cap booster if you want biggest close range gun.
That why you have these ugly "alpha fleet" in 0,0.
Maelstrom close range whith enought powergrid to fit 650 instead 800 whith tank, and able to fit only 1200 whith a buffer/MWD, could be a good tweak. And able to fit 1400 only whitout tank, or RCU, like all other BS. |
Galphii
Clandestine Vector THE SPACE P0LICE
131
|
Posted - 2013.04.28 00:31:00 -
[900] - Quote
Gal'o Sengen wrote:An active tank bonus on the Typhoon is an absurdly terrible idea. It cannot fit dual ASB's, and its Capacitor is far too weak to sustain a cap based tank. Giving it an active tank bonus means either forcing it into using double Cap Boosters, thus completely destroying any utility it has while also gimping its tank to an insane degree, or it means reversing its Mid/Low slot layout, which makes it a crappier Raven.
Giving it an Armor rep bonus is an equally bad idea, because simply put, nobody would use it because the ship is better Shield tanked.
One ASB simply does not cut it on a BS with 5 mids. Your resists are too low to keep up with incoming DPS, and your buffer is too small to survive a reload.
Obviously its slot arrangement would be different with this version, probably 6 mids and 6 lows or something similar. X |
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Alsyth
22
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Posted - 2013.04.28 00:38:00 -
[901] - Quote
Naomi Knight wrote:Alsyth wrote:
Edit:
Cyclone has been given full bandwidth, 50/50. Same on Typhoon would allow for some versatility, either full dps or medium and spares.
The turrets are a joke (unbonused, with only one utility high...).
would allow some versatility... oh god how many times i heared this from matars ,when they wanted to justify unneeded boosts on their ships
The current Typhoon is extremely versatile, yet not overpowered. That's the whole philosophy of the ship.
While the 5th mid might help increase its versatility by allowing shield tank, which is a very good thing, all the other changes will force it in a single role: missiles. Without the old utility hi slots, the second weapon system, nor the ability to count on drone dps.
My two cents, if you really want to go this way (focused on missiles):
Swap the ROF bonus to 10% damage, 5 turrets, keep 2 utility hi slots and 125/125 drones, drop the guns.
Coherent with the %damage you gave to other ships like Scythe Fleet Issue, gives 7.5 effective lauchers instead of 8, but a coherent flight of heavies/sentries. And it leaves some room for utility, and the ability to go full utility hi slots and use drones as dps (even if Armageddon and Dominix will do a better job) |
Chessur
Life of lively full life thx to shield battery
63
|
Posted - 2013.04.28 01:41:00 -
[902] - Quote
As for the minni BS changes:
I like the direction CCP is going with the phoon. However I feel that they should specialize it more. Personally I feel that a 'Big cyclone' would be amazing for the typhoon, Make it a pure missile BS, and drop the 'versatility' BS. Versatility is a joke. Drones do no applied damage, and having split weapons is terrible. If possible I hope that CCP specializes this BS even more so into a missile setup.
Tempest
Nano pest used to be an amazing thing. It had speed, projection, and brought a platform into small gang that had 2 heavy neuts. It was a great ship. Then the tier three's happened. The tier threes (for the most part) have completely eclipsed the entire BS class. The tempest was no exception. Since the iterations of the tier 3, BS have become pushed into an extremely niche role. Sadly with the new TE changes coming our way, it seems that the beloved nano pest will once again be relegated even farther into mediocrity. With the new TE's in place it will have horrible projection, and still suffer from the fact that Tier 3 do the job so much better.
The Pest cannot brawl, as it is out classed in very way when compared to gallente BS. So I would like to ask CCP where they plan on placing the importance or usefulness of the pest- because frankly I am struggling to find one.
Mael
Again not many changes here- still a good fleet / arty ship and with dual XLASB ok for trolling bad's while brawling on gate. I don't have much to say about the ship class, as I primarily am concerned with solo / small gang. The mael is not made for this, and that's fine.
For BS in general however:
I feel that CCP is missing the entire point when it comes to the BS class. (What are they useful for?) Since the advent of the Tier 3, there really has not been a point (other than large fleet battles) where a BS is more useful than a Tier 3. The ONLY thing that BS can do is bring a heavy neut to the field. Other than that, tier 3 hold all of the cards. They have more mobility, projection, and damage. In sight of this BS have not been given a significant EHP boost, or damage boost. Personally I feel that tier 3 are breaking the game and should be removed. Because to bring BS in line with what Tier 3 are capable of- CCP would need to make some hard choices regarding base EHP / DPS of ALL BS class ships.
Just my 2 isk |
Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
47
|
Posted - 2013.04.28 01:53:00 -
[903] - Quote
Deerin wrote:Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? I think the problem was not mael having a lot of PG, but Amarr having not enough PG to fit beams. ...and they adressed it too: https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unreadAfter changes an apoc can fit a full rack of megabeams and will have more spare PG than a Mael. Though having a full rack of beams has some other issues, which is outside scope of this thread.
Not Addressed!
1400mm Arty /= Mega
*(Look in game at the fitting requirements if you don't get it)
1400mm Arty = Tachyon. Which you can't fit on any present amarr hulls without using all the mids, 2-3 lows and at least 1 rig to fit. Not fixed. Now, if you don't know things just be quiet. No knowledge = no experience thus no commenting on things outside of that.
Now I happen to be skilled for and fly all four races. Thus I do have knowledge and experience. Therefore I have reason to comment on that comparison. |
To mare
Advanced Technology
183
|
Posted - 2013.04.28 04:41:00 -
[904] - Quote
typhoon look fine mael look fine tempest its too damn slow CCP whats the idea making the mega faster than the pest? |
Drake Doe
SVER True Blood Unclaimed.
172
|
Posted - 2013.04.28 05:25:00 -
[905] - Quote
To mare wrote:typhoon look fine mael look fine tempest its too damn slow CCP whats the idea making the mega faster than the pest? Obvious hypocrite. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
To mare
Advanced Technology
183
|
Posted - 2013.04.28 06:08:00 -
[906] - Quote
Drake Doe wrote:To mare wrote:typhoon look fine mael look fine tempest its too damn slow CCP whats the idea making the mega faster than the pest? Obvious hypocrite. lol what? |
Drake Doe
SVER True Blood Unclaimed.
172
|
Posted - 2013.04.28 06:32:00 -
[907] - Quote
To mare wrote:Drake Doe wrote:To mare wrote:typhoon look fine mael look fine tempest its too damn slow CCP whats the idea making the mega faster than the pest? Obvious hypocrite. lol what? Complaining about the mega being faster while the phoon has a larger drone bay than it. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
To mare
Advanced Technology
183
|
Posted - 2013.04.28 06:43:00 -
[908] - Quote
Drake Doe wrote:To mare wrote:Drake Doe wrote:To mare wrote:typhoon look fine mael look fine tempest its too damn slow CCP whats the idea making the mega faster than the pest? Obvious hypocrite. lol what? Complaining about the mega being faster while the phoon has a larger drone bay than it.
since when the drone bay is a defining factor for ship speed, what matter is dsp and dps projection if that dps come from turrets drones or missile its not so important if CCP give the mega back the dmg (not rof) bonus and the 125m dronebay to the mega im totally happy )but probably i would consider it a nerf) but with that dps and that speed the mega its just straight better than the pest
|
Deerin
Murientor Tribe Defiant Legacy
120
|
Posted - 2013.04.28 08:49:00 -
[909] - Quote
Jonas Sukarala wrote:Rant about cpu, cap etc
As I said before: Having a full rack of beams has some other issues than PG, which is outside scope of this thread.
BABARR wrote: The probleme IS the mael got too much PWG, able to fit biggest gun (close or long range) AND : full tank +speed+capbooster on close, buffer+MWD on long range, whith full gyrol/TE.
Nope. MWD won't fit if you want full rack of 1400's on mael. You need a pg mod/rig as other ships do.
Kenshi Hanshin wrote: 1400mm Arty /= Mega
*(Look in game at the fitting requirements if you don't get it)
1400mm Arty = Tachyon.
PLEASE look at their damage outputs and tell that again. Tachs outdamage 1400's by around 25%
Kenshi Hanshin wrote:Which you can't fit on any present amarr hulls without using all the mids (for cap) and 2-3 lows + atleast 1 rig for powergrid to fit. Even then you don't have a tank woth ****. To add insult to injury you can't fire your guns either without a fing logi doing cap-transfer for more than 30 second. Not fixed.
...and all this has nothing to do with mael's PG does it?
Kenshi Hanshin wrote:Now, if you don't know things just be quiet. No knowledge = no experience thus no commenting on things outside of that.
Now I happen to be skilled for and fly all four races. Thus I do have knowledge and experience. Therefore I have reason to comment on that comparison.
I sure know beams have issues and they are going to be adressed. I also pointed to the thread where the discussion about it is going on. So please carry all your wisdom of four races to that thread and leave maels PG (Which is barely enough) alone. |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
57
|
Posted - 2013.04.28 14:07:00 -
[910] - Quote
Drake Doe wrote:Lloyd Roses wrote:Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? Ye, shieldmodules require less PG, so you can easily fit artillery. Also, a shieldhyperion can currently fit 8 425mm t2-rails without any issue. What is the problem again? If you haven't noticed it's meant to be shield but it has much less pg than the other armor bs meant for durability.
So it works for what it is kind of intended for (with 5 mids), but it has less PG than armortanking ships? It used to have (almost) the exact same PG as a megathron. It just needed you to fit to many turrets, that's getting fixed. Remember that in the future, the abaddon has to support 8 guns, the rokh has 8 guns, the mael has 8 guns, the hyperion has 6 guns (and a 10% bonus). Under those circumstances, all seems to be pretty nice :) |
|
Drake Doe
SVER True Blood Unclaimed.
172
|
Posted - 2013.04.28 15:40:00 -
[911] - Quote
Lloyd Roses wrote:Drake Doe wrote:Lloyd Roses wrote:Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? Ye, shieldmodules require less PG, so you can easily fit artillery. Also, a shieldhyperion can currently fit 8 425mm t2-rails without any issue. What is the problem again? If you haven't noticed it's meant to be shield but it has much less pg than the other armor bs meant for durability. So it works for what it is kind of intended for (with 5 mids), but it has less PG than armortanking ships? It used to have (almost) the exact same PG as a megathron. It just needed you to fit to many turrets, that's getting fixed. Remember that in the future, the abaddon has to support 8 guns, the rokh has 8 guns, the mael has 8 guns, the hyperion has 6 guns (and a 10% bonus). Under those circumstances, all seems to be pretty nice :) Sorry it was a typo, it's meant to be armor (hence the rep bonus) but it doesn't have the pg. And even then it could use a pg boost to be brought in line since it needs not only reps and boosters but it also needs an mwd to apply damage. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Drake Doe
SVER True Blood Unclaimed.
172
|
Posted - 2013.04.28 15:46:00 -
[912] - Quote
To mare wrote:Drake Doe wrote:To mare wrote:Drake Doe wrote:To mare wrote:typhoon look fine mael look fine tempest its too damn slow CCP whats the idea making the mega faster than the pest? Obvious hypocrite. lol what? Complaining about the mega being faster while the phoon has a larger drone bay than it. since when the drone bay is a defining factor for ship speed, what matter is dsp and dps projection if that dps come from turrets drones or missile its not so important if CCP give the mega back the dmg (not rof) bonus and the 125m dronebay to the mega im totally happy )but probably i would consider it a nerf) but with that dps and that speed the mega its just straight better than the pest
So not only is the phoon faster with a higher drone bay, it is also much less cap dependant than it meaning it can project it's dps for a longer time. Even more important it's dps would only be slightly higher with a full drone bay and with it's shorter range it needs a full flight to do a decent amount of damage before getting in it's range. And it's only better than the pest because of it's gimped layout. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
52
|
Posted - 2013.04.28 21:08:00 -
[913] - Quote
Deerin wrote:[PLEASE look at their damage outputs and tell that again. Tachs outdamage 1400's by around 25% Kenshi Hanshin wrote:Which you can't fit on any present amarr hulls without using all the mids (for cap) and 2-3 lows + atleast 1 rig for powergrid to fit. Even then you don't have a tank woth ****. To add insult to injury you can't fire your guns either without a fing logi doing cap-transfer for more than 30 second. Not fixed. ...and all this has nothing to do with mael's PG does it? Kenshi Hanshin wrote:Now, if you don't know things just be quiet. No knowledge = no experience thus no commenting on things outside of that.
Now I happen to be skilled for and fly all four races. Thus I do have knowledge and experience. Therefore I have reason to comment on that comparison. I sure know beams have issues and they are going to be adressed. I also pointed to the thread where the discussion about it is going on. So please carry all your wisdom of four races to that thread and leave maels PG (Which is barely enough) alone.
First, doesn't matter as you can't fire for more than 30 seconds on your own cap. Assuming no armor repper or anything else running. Not realistic scenario . Therefore, damage difference means nothing. Can't fire mean the actual damage is ~0.
Furthermore, the comparison is based on fitting requirements. I don't give a damn about the damage difference. Lasers should be higher to compensate for higher EM armor resists. If you really want to know. Projectile remember can fire any damage type.
The point I was making there was the Mael can fit 1400s without adding stuff in lows nor in rigs. Whereas the Amarr cannot. Which means that there are two possible explainations: Mael has too much pwg; or the Amarr ships (Apocalypse) don't have enough pwg. Pick one of those options and stick with it. I personally pick the latter of the two. So unless you can read people's minds or somehow an all-knowing person; don't remark on people's intentions. Unless you actually have some concrete evidence to do so.
Yes, and those issues have been beaten to death. Probably won't do any good though as we all know the devs all fly minmatar, if their balancing efforts are an indication. Therefore the devs seem hell bent on continuing their Minmatar-superiority agenda. |
Deerin
Murientor Tribe Defiant Legacy
121
|
Posted - 2013.04.29 06:03:00 -
[914] - Quote
Deerin wrote:I think the problem was not mael having a lot of PG, but Amarr having not enough PG to fit beams.
Kenshi Hanshin wrote:Which means that there are two possible explainations: Mael has too much pwg; or the Amarr ships (Apocalypse) don't have enough pwg. Pick one of those options and stick with it. I personally pick the latter of the two.
See...we are thinking the same :) |
Kagura Nikon
Mentally Assured Destruction Whores in space
210
|
Posted - 2013.04.29 14:28:00 -
[915] - Quote
Deerin wrote:Deerin wrote:I think the problem was not mael having a lot of PG, but Amarr having not enough PG to fit beams. Kenshi Hanshin wrote:Which means that there are two possible explainations: Mael has too much pwg; or the Amarr ships (Apocalypse) don't have enough pwg. Pick one of those options and stick with it. I personally pick the latter of the two. See...we are thinking the same :)
You have to add attack BC to taht. Tornado and Oracle can fit the giant guns (what I consider wrong). If the BC can fit.. Then the battleships should as well! |
Bugsy VanHalen
Society of lost Souls
577
|
Posted - 2013.04.29 14:28:00 -
[916] - Quote
Deerin wrote:
PLEASE look at their damage outputs and tell that again. Tachs outdamage 1400's by around 25%
Please have another look at the damage numbers yourself.
Arttys are high alfa weapons. this is there advantage. Yes Tachs will out DPS 1400 arttys, but so will almost every other large gun. arttys give up the DPS for having the highest alfa. the only ship that can beat the alfa damage of a full rack of 8 1400mm T2 guns is a seiged dread. If arttys also has good DPS they would be OP. it is all about tradeoffs.
laser weapons do not have the best alfa, or the best DPS. they suck a lot of cap, but do not require a cargohold full of ammo to keep fighting. in fact T1 ammo is basically unlimited. T1 crystals do not wear out. Faction or T2 crystals do, but that is the price you pay for more damage. a set of 8 faction crystals does not put a dent in your cargo like 10000 rounds of large autocannon ammo does, and the laser ammo will last longer.
There are benefits and penalties to every weapon system. If you ignore certain aspects you can make any system look over powered.
No weapon system can out DPS the equivalent size blasters. Does this make them OP? NO. Blasters suffer from limited range, they require ammo and cap, as well as a decently tanked ship. these penalties balance them out. |
Kagura Nikon
Mentally Assured Destruction Whores in space
210
|
Posted - 2013.04.29 14:33:00 -
[917] - Quote
Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone????
Maelstrom PG is irrelevant FOR AC. its there to fit 8 arties without PG module> remember when tuxford presented the ship and explained that, because he knew the shield boost bonus was useless in fleet fights (That were the main goal back then to tier 2 Battleships).
Attack BC need to not be able to fit 8 logn range guns of max size. AND APOC must be able to fit 8 tachyons, usign at most 1 PDS II ( tachyons are more powerful than other guns, so needign a single PDS that also help with capacitor seems fair). But Apco shoudl only need more than 1 fit mod if you want to fit TANk and 8 tachyons and a MWD. |
Kagura Nikon
Mentally Assured Destruction Whores in space
210
|
Posted - 2013.04.29 14:35:00 -
[918] - Quote
Bugsy VanHalen wrote:Deerin wrote:
PLEASE look at their damage outputs and tell that again. Tachs outdamage 1400's by around 25%
Please have another look at the damage numbers yourself. Arttys are high alfa weapons. this is there advantage. Yes Tachs will out DPS 1400 arttys, but so will almost every other large gun. arttys give up the DPS for having the highest alfa. the only ship that can beat the alfa damage of a full rack of 8 1400mm T2 guns is a seiged dread. If arttys also has good DPS they would be OP. it is all about tradeoffs. laser weapons do not have the best alfa, or the best DPS. they suck a lot of cap, but do not require a cargohold full of ammo to keep fighting. in fact T1 ammo is basically unlimited. T1 crystals do not wear out. Faction or T2 crystals do, but that is the price you pay for more damage. a set of 8 faction crystals does not put a dent in your cargo like 10000 rounds of large autocannon ammo does, and the laser ammo will last longer. There are benefits and penalties to every weapon system. If you ignore certain aspects you can make any system look over powered. No weapon system can out DPS the equivalent size blasters. Does this make them OP? NO. Blasters suffer from limited range, they require ammo and cap, as well as a decently tanked ship. these penalties balance them out.
Tachyosn have the second highest alpha,, the highest DPS and the highest tracking . Their only downside are fittings. The capacitor you are supposed to supply with injectors, using your HUGE cargo hold (larger than other races) that is also not used by ammo... |
Kagura Nikon
Mentally Assured Destruction Whores in space
210
|
Posted - 2013.04.29 14:38:00 -
[919] - Quote
Kenshi Hanshin wrote:Deerin wrote:Jonas Sukarala wrote:CCP
Why does the Maelstrom have the same powergrid as the abbadon and Apoc? It seems its too allow for arties to fit but the amarr can't fit beams and can just about fit pulses seems a bit odd... The Maelstroms role is to brawl as its ASB bonus suggests ... compare it to Hyperion who can't even fit neutrons.... balance anyone???? I think the problem was not mael having a lot of PG, but Amarr having not enough PG to fit beams. ...and they adressed it too: https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unreadAfter changes an apoc can fit a full rack of megabeams and will have more spare PG than a Mael. Though having a full rack of beams has some other issues, which is outside scope of this thread. Not Addressed! 1400mm Arty /= Mega *(Look in game at the fitting requirements if you don't get it) 1400mm Arty = Tachyon. Which you can't fit on any present amarr hulls without using all the mids (for cap) and 2-3 lows + atleast 1 rig for powergrid to fit. Even then you don't have a tank woth ****. To add insult to injury you can't fire your guns either without a fing logi doing cap-transfer for more than 30 second. Not fixed. Now, if you don't know things just be quiet. No knowledge = no experience thus no commenting on things outside of that. Now I happen to be skilled for and fly all four races. Thus I do have knowledge and experience. Therefore I have reason to comment on that comparison.
I do also have All races Battleship at 5, and the 3 turrets types at large PSEC V as well. And I have used all of those in Combat between my chars. And I say you are WAY WRONG and unable to grasp simple concepts.
Apoc can very well use 1 more PG module to fit a full rack than a maesltrom because the tachyons are MORE POWERFUL weapons ( DPS and tracking) and it has a USEFUL bonus in fleet fights (that tracking one, while the shield boost one is useless with arties).
Its a very fair trade. Apoc with 1 less damage mod still doe smore DPS, track WAY WAY better (that woudl make the maelstrom need to use 2 mids to match that tracking).
|
Anabella Rella
Gradient Electus Matari
687
|
Posted - 2013.04.29 16:35:00 -
[920] - Quote
Can all you Amarr zealots please get to the Amarr BS and laser re-balance threads and argue for changes there? We don't need any more nerfs to Minmatar ships, thanks.
P.S. Try opening your minds and realizing that the nerfs to Minmatar ships over the last year or so (along with major buffs to other races' ships) make your constant whining about "Winmatar" totally invalid and only makes you look foolish. Also, if you'd ever jump on the test servers and actually look to see what Devs are flying, you'd see that many of them use Amarrian ships. What you want is irrelevant, what you've chosen is at hand. |
|
Kagura Nikon
Mentally Assured Destruction Whores in space
210
|
Posted - 2013.04.29 16:44:00 -
[921] - Quote
Anabella Rella wrote:Can all you Amarr zealots please get to the Amarr BS and laser re-balance threads and argue for changes there? We don't need any more nerfs to Minmatar ships, thanks.
P.S. Try opening your minds and realizing that the nerfs to Minmatar ships over the last year or so (along with major buffs to other races' ships) make your constant whining about "Winmatar" totally invalid and only makes you look foolish. Also, if you'd ever jump on the test servers and actually look to see what Devs are flying, you'd see that many of them use Amarrian ships.
The "person" you refer to must be Naomi. I would advise you to put that specific specimen in the ignore posts list of yours. It makes the forums much more bearable and helps manage your blood pressure. |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
57
|
Posted - 2013.04.29 17:15:00 -
[922] - Quote
Can anyone tell me why I should fly a tempest with those changes? I mean Mega/Hyperion/Apoc/Geddon really look beasty, but what does the tempest even do? Aside from having two neuts? |
Naomi Knight
Imperial Academy Amarr Empire
334
|
Posted - 2013.04.29 18:11:00 -
[923] - Quote
Anabella Rella wrote:Can all you Amarr zealots please get to the Amarr BS and laser re-balance threads and argue for changes there? We don't need any more nerfs to Minmatar ships, thanks.
P.S. Try opening your minds and realizing that the nerfs to Minmatar ships over the last year or so (along with major buffs to other races' ships) make your constant whining about "Winmatar" totally invalid and only makes you look foolish. Also, if you'd ever jump on the test servers and actually look to see what Devs are flying, you'd see that many of them use Amarrian ships. What nerfs?:O Oh and what major boosts? you meant the hml nerf the drake nerf ecm nerf? Why I then see a naglfar boost and rifter boost? I realy cant see what you are whining about , note that most roaming fleets constists of 70%+ matars and there are many which are completly matar based. And matar ships are very good in huge fleets also. Scimitar >>> basilisk . Loki is awesome, Huginn/rapier are must haves. Best tacklers are matars too cyna/dramiel (yup those are matar ships), best dicktor, soon best dread. Matar battleships arent lacking at all, all of them are usable. Machariel/vargur kings of PVE. Current Typhoon awesome , tempest not bad , mael can stand vs rokh/abaddon easily. The only bad matar ships are carrier/mothership/titan, mostly due to shield tanking sux at capital lvl.
So if we look at it matar dominates small scale pvp,matar dominates pve ,matar is pretty good at large fleet pvp, there is no part of eve where matar ships are weak.
Then tell us what the hell are u whining about? Do you understand why many people against matar? Cause matar is still so far ahead the other races it is not funny at all. Yeah we understand you want to keep your easy mode race. But balance should be more important than that. |
Kagura Nikon
Mentally Assured Destruction Whores in space
210
|
Posted - 2013.04.29 18:17:00 -
[924] - Quote
Lloyd Roses wrote:Can anyone tell me why I should fly a tempest with those changes? I mean Mega/Hyperion/Apoc/Geddon really look beasty, but what does the tempest even do? Aside from having two neuts?
Current reason is because You like to suffer and the pleasure of defeating someone in a far inferior boat makes you shiver. |
Hagika
LEGI0N
37
|
Posted - 2013.04.29 19:40:00 -
[925] - Quote
Deerin wrote:Jonas Sukarala wrote:Rant about cpu, cap etc As I said before: Having a full rack of beams has some other issues than PG, which is outside scope of this thread. BABARR wrote: The probleme IS the mael got too much PWG, able to fit biggest gun (close or long range) AND : full tank +speed+capbooster on close, buffer+MWD on long range, whith full gyrol/TE.
Nope. MWD won't fit if you want full rack of 1400's on mael. You need a pg mod/rig as other ships do. [quote=Kenshi Hanshin] 1400mm Arty /= Mega *(Look in game at the fitting requirements if you don't get it) 1400mm Arty = Tachyon.
PLEASE look at their damage outputs and tell that again. Tachs outdamage 1400's by around 25%
Now compare the alpha factor........ |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 20:06:00 -
[926] - Quote
Lloyd Roses wrote:Can anyone tell me why I should fly a tempest with those changes? I mean Mega/Hyperion/Apoc/Geddon really look beasty, but what does the tempest even do? Aside from having two neuts?
Heavy DPS kiting ship. Or at least that is what I'm hoping after a few more tweaks. |
Nick Bete
The Scope Gallente Federation
211
|
Posted - 2013.04.29 21:58:00 -
[927] - Quote
That Naomi character is one pretty special snowflake alright. Added to my block posts list. |
Draqone an'Alreigh
EVE University Ivy League
1
|
Posted - 2013.04.29 22:42:00 -
[928] - Quote
I highly HIGHLY dislike the fact that the Typhoon won't be able to have any sensible proj turret fits. It's minmatar! If i wanted to launch missiles at people i would go caldari.
Remove the +40 CPU bonus. Give the Typhoon 6 Proj turret slots and make proj turrets take -4% CPU per BS level.
I know you want more people to try your new shiny missiles but don't FORCE us to use them. |
Kagura Nikon
Mentally Assured Destruction Whores in space
212
|
Posted - 2013.04.29 23:37:00 -
[929] - Quote
Rebecha Pucontis wrote:Lloyd Roses wrote:Can anyone tell me why I should fly a tempest with those changes? I mean Mega/Hyperion/Apoc/Geddon really look beasty, but what does the tempest even do? Aside from having two neuts? Heavy DPS kiting ship. Or at least that is what I'm hoping after a few more tweaks.
For that its only missign 2 things.. heavy DPS.. and the kiting capability.... that leave us with.... WAIT!!! |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
240
|
Posted - 2013.04.30 00:52:00 -
[930] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Lloyd Roses wrote:Can anyone tell me why I should fly a tempest with those changes? I mean Mega/Hyperion/Apoc/Geddon really look beasty, but what does the tempest even do? Aside from having two neuts? Heavy DPS kiting ship. Or at least that is what I'm hoping after a few more tweaks. For that its only missign 2 things.. heavy DPS.. and the kiting capability.... that leave us with.... WAIT!!!
Yep heh. Which is why it needs an improved combined damage bonus alongside a falloff bonus and some extra agility tweaks. CCP Rise, make it happen please. :) |
|
Naomi Knight
Imperial Academy Amarr Empire
335
|
Posted - 2013.04.30 04:06:00 -
[931] - Quote
Nick Bete wrote:That Naomi character is one pretty special snowflake alright. Added to my block posts list. Oh no another butthurt minmatard :) ,well this forum is full of them anyways +-1 doesnt matter. |
Deerin
Murientor Tribe Defiant Legacy
123
|
Posted - 2013.04.30 07:40:00 -
[932] - Quote
Naomi Knight wrote:Non-sense stuff about Winmatar.
Winmatar is dead. You are still living in 2011, where rifters, thrashers and ruptures reigned supreme and hurricanes were good.
Nobody flies rifters any more.
Algos and Dragoon made thrasher look lilke a tame little dog.
Ruptures are becoming an extinct species.
Cane has been repeatedly hit in the head.
The roaming gangs are vexors/mallers with augurors/exequrors atm. Minmatar occupy at best support roles like webbing/tacking.
Only selling point of "winmatar" is that webbing and high alpha of arties atm.
Welcome to 2013 |
Naomi Knight
Imperial Academy Amarr Empire
337
|
Posted - 2013.04.30 07:58:00 -
[933] - Quote
Deerin wrote:Naomi Knight wrote:Non-sense stuff about Winmatar. Winmatar is dead. You are still living in 2011, where rifters, thrashers and ruptures reigned supreme and hurricanes were good. Nobody flies rifters any more. Algos and Dragoon made thrasher look lilke a tame little dog. Ruptures are becoming an extinct species. Cane has been repeatedly hit in the head. The roaming gangs are vexors/mallers with augurors/exequrors atm. Minmatar occupy at best support roles like webbing/tacking. Only selling point of "winmatar" is that webbing and high alpha of arties atm. Welcome to 2013 omg more lies pls, hurrican is 6th on eve kill top20 I see how bad it is trasher still everywhere lowsec ,yes now not only trashers and quess which one they use now,yup the other matar destroyer the talwar, so is talwar(huh it is no.16 on top 20, and no algos/dragoon there hmm wonder which is better... rupture 9th maller 19th yeah i see how maller outpaced rupture , oh and how the rupture got extinct rifter oh no , he isnt the only frig flown now, oh noo , hurry give it a boost ccp , and they do ...
roaming vexor gangs wtf? ive never seen those gang where are they? in jove space or sisi? Ive checked my coalition kb our enemies killboards no vexors then i checked low sec kb-s still no vexors , and im pretty sure there are no high sec roams, oh i get it this is the famous cloak fitted vexor gangs thats why they dont show up on kb-s
so basically every one of your lines are lies , typical winmatar fanboy 2013 is still the year of matar ,maybe we will see the 2nd half gallente |
Icarius
The Wings of Maak Defiant Legacy
6
|
Posted - 2013.04.30 09:58:00 -
[934] - Quote
Draqone an'Alreigh wrote:I highly HIGHLY dislike the fact that the Typhoon won't be able to have any sensible proj turret fits. It's minmatar! If i wanted to launch missiles at people i would go caldari.
Give the Typhoon 6 Proj turret slots. Remove the missile bonuses ENTIRELY and add some target painting and/or EWAR/web drone bonuses.
For example:
Minmatar Battleship Skill Bonuses: 7.5% bonus to Target Painter effectiveness +10% bonus to EWAR, Combat utility and Logistic drone effectiveness
I know you want more people to try your new shiny missiles but don't FORCE us to use them. Make the trashcan can a wonderful flexible utility thingybob - the above would be a logical progression from the vigil and the bellicose with some extra drones and minmatar pew pew if we so choose!
The non-combat drones need a LOT of love! <3
The worst proposal ever !!! again from a guy who do NOT use the typhoon, it s really boring
|
Kagura Nikon
Mentally Assured Destruction Whores in space
213
|
Posted - 2013.04.30 10:17:00 -
[935] - Quote
Deerin wrote:Naomi Knight wrote:Non-sense stuff about Winmatar. Winmatar is dead. You are still living in 2011, where rifters, thrashers and ruptures reigned supreme and hurricanes were good. Nobody flies rifters any more. Algos and Dragoon made thrasher look lilke a tame little dog. Ruptures are becoming an extinct species. Cane has been repeatedly hit in the head. The roaming gangs are vexors/mallers with augurors/exequrors atm. Minmatar occupy at best support roles like webbing/tacking. Only selling point of "winmatar" is that webbing and high alpha of arties atm. Welcome to 2013
Do not mind her... I was loosing my time answering until I perceived she has no fault of having such severe brain damage.. This type of people is what makes forum discussions non productive. Its the kind of person that 1 year ago would have called the bellicose super OP and winmatar stuff... |
Kagura Nikon
Mentally Assured Destruction Whores in space
213
|
Posted - 2013.04.30 10:19:00 -
[936] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:Rebecha Pucontis wrote:Lloyd Roses wrote:Can anyone tell me why I should fly a tempest with those changes? I mean Mega/Hyperion/Apoc/Geddon really look beasty, but what does the tempest even do? Aside from having two neuts? Heavy DPS kiting ship. Or at least that is what I'm hoping after a few more tweaks. For that its only missign 2 things.. heavy DPS.. and the kiting capability.... that leave us with.... WAIT!!! Yep heh. Which is why it needs an improved combined damage bonus alongside a falloff bonus and some extra agility tweaks. CCP Rise, make it happen please. :)
Falloff bonus is not the way to go because the tornado already has it and the tornado have higher damage and higher mobility. THe tornado with AC makes the kiting tempest n on productive. But you know why you do not see many AC tornados? because the Talos is so overpowered that makes BOTH look pathetic.
Tempest Need a new slot layout of the dual damaging bonuses must be increases. One of them must go to 7.5% Otherwise the tornado with AC will be always superior. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
247
|
Posted - 2013.04.30 12:59:00 -
[937] - Quote
Kagura Nikon wrote:Falloff bonus is not the way to go because the tornado already has it and the tornado have higher damage and higher mobility. That is why the Tempest needs an 8.5% rate of fire bonus instead of the current bonuses. Did you see my post with the suggestion? I will link it again as its quite far back now in the thread.
Rebecha Pucontis wrote:Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 8.5% rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. |
Kagura Nikon
Mentally Assured Destruction Whores in space
213
|
Posted - 2013.04.30 14:40:00 -
[938] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:Falloff bonus is not the way to go because the tornado already has it and the tornado have higher damage and higher mobility. That is why the Tempest needs an 8.5% rate of fire bonus instead of the current bonuses. Did you see my post with the suggestion? I will link it again as its quite far back now in the thread. Rebecha Pucontis wrote:Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 8.5% rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon.
I still would want and feel much more a new role a 7/6/6 so I could use full tackle + dual prop and e war.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
213
|
Posted - 2013.04.30 14:43:00 -
[939] - Quote
Mm had an idea.. sicne the geddon can get secodnary ewar bonus...
Take your very proposal with 8.5% rof... but change that falloff bonus to WEB RANGE BONUS.
And I buy it... !!! |
Anabella Rella
Gradient Electus Matari
689
|
Posted - 2013.04.30 15:32:00 -
[940] - Quote
Should we send out a search party for Rise? Hello, Rise? Are you there...?
It sure would be nice to have some comments from you now that the party at the top of the world is over. What you want is irrelevant, what you've chosen is at hand. |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
249
|
Posted - 2013.04.30 15:33:00 -
[941] - Quote
Kagura Nikon wrote:Mm had an idea.. sicne the geddon can get secodnary ewar bonus...
Take your very proposal with 8.5% rof... but change that falloff bonus to WEB RANGE BONUS.
And I buy it... !!! Web range is an interesting idea, but then your going for a close range auto ship. I must admit it would be fun to fly though. But the benefit of falloff is it benefit artillery and autos. I guess the web could help artillery trap smaller ships that try to close in on it. Hmm, interesting idea anyway. |
Pattern Clarc
Aperture Harmonics
497
|
Posted - 2013.04.30 18:24:00 -
[942] - Quote
A web range bonus would be soooooo overpowered. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
249
|
Posted - 2013.04.30 19:12:00 -
[943] - Quote
Pattern Clarc wrote:A web range bonus would be soooooo overpowered.
Yep. And if we had a web range bonus we would pretty much require 6 mid slots on the ship enless we pigeon it into an armour tanking ship. All in all that would be too powerful, and also a completely different ship to the Tempest. |
BABARR
PARABELUM-Project
15
|
Posted - 2013.04.30 20:20:00 -
[944] - Quote
Tempest just need a bit more speed, 1 gun hardpoint more, and a low slot instead a med or high.
That the problem whith the tempest, one direction CCP will take, some ppl are going to be hunhappy and cry beacause it's not the way they use the tempest. Remove a hight slot for a low? ppl whith 2xremote or 2xneutra going to cry. Remove a med? ppl who fly shield tanked going to cry.
So dev have to CHOSE what they really want the tempest for. For me, the tempest should be THE gun boat armor, like rupture or hurricane, and it need 1 gun and 1 low slot more to be efficient in this role. |
Alticus C Bear
University of Caille Gallente Federation
145
|
Posted - 2013.04.30 20:22:00 -
[945] - Quote
Attack battleships
I may post this in every thread.
Anybody feel these are a little lacking in their role.
The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel like they should be on the move and yet seem to have cap problems doing so, this is not so much a problem for combat battleships that may end up in scram range or as fleet platforms where mobility is just one factor.
Attack frigates have a role bonus over combat frigates, this helps them maintain tackle and speed by reducing the cap draw of propulsion disruption modules. At battleship level such a bonus would make very little difference but at battleship level, no ship can run a Microwarpdrive for any significant period of time.
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
|
Sylvous
Bigger than Jesus
119
|
Posted - 2013.04.30 20:36:00 -
[946] - Quote
Alticus C Bear wrote:Attack battleships
I may post this in every thread.
Anybody feel these are a little lacking in their role.
The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel like they should be on the move and yet seem to have cap problems doing so, this is not so much a problem for combat battleships that may end up in scram range or as fleet platforms where mobility is just one factor.
Attack frigates have a role bonus over combat frigates, this helps them maintain tackle and speed by reducing the cap draw of propulsion disruption modules. At battleship level such a bonus would make very little difference but at battleship level, no ship can run a Microwarpdrive for any significant period of time.
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
Neat idea, but not in a T1 hull.
Edit: Also horrible idea posting this in these threads, off topic and if people (such as myself) reply you are forcing the talk into 4 different threads. Put this as a new topic. |
Alticus C Bear
University of Caille Gallente Federation
145
|
Posted - 2013.04.30 20:53:00 -
[947] - Quote
Sylvous wrote:Alticus C Bear wrote:Attack battleships
I may post this in every thread.
Anybody feel these are a little lacking in their role.
The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel like they should be on the move and yet seem to have cap problems doing so, this is not so much a problem for combat battleships that may end up in scram range or as fleet platforms where mobility is just one factor.
Attack frigates have a role bonus over combat frigates, this helps them maintain tackle and speed by reducing the cap draw of propulsion disruption modules. At battleship level such a bonus would make very little difference but at battleship level, no ship can run a Microwarpdrive for any significant period of time.
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
Neat idea, but not in a T1 hull. Edit: Also horrible idea posting this in these threads, off topic and if people (such as myself) reply you are forcing the talk into 4 different threads. Put this as a new topic.
Many T1 ships have role bonuses, even quite strong ones.
DonGÇÖt believe it is off topic either. Look at the Tempest discussion. Concerns over mobility and slot locations, it is a fairly cap independent ship with one exception the Microwarpdrive. Shield or armour fit you need a cap booster to run that for more than two minutes, let alone if you come under neuting pressure, this could perhaps save a midslot although it may expose the ship to a be neuted easily by doing so.
|
BABARR
PARABELUM-Project
15
|
Posted - 2013.04.30 21:15:00 -
[948] - Quote
Alticus C Bear wrote:
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
Idea not bad, BUT, it's going to degenerate in a nano abuse quickly :) |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
58
|
Posted - 2013.04.30 21:21:00 -
[949] - Quote
I'd like to have the deimos wicked mwd-cap bonus :>
To be fair, dualneut does plow through active tanks and is generally great, but couldn't that be reserved for the more brawly fleet pest with the regular pest feeling more attacky then 'like other attack battleships, but projectiles and 2 neuts'? |
Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.04.30 23:25:00 -
[950] - Quote
BABARR wrote:Alticus C Bear wrote:
How would people feel about a cap reduction role bonus for propulsion modules for all Attack Battleships? Even something as strong as 50% or even 75% to enable these ships to stay on the move (as much as battleships can) without constant cap boosting.
Idea not bad, BUT, it's going to degenerate in a nano abuse quickly :)
Its too weak of a bonus. VERY VERY WEAK. An AB speed bonus on other hand could be thinkable
|
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Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.04.30 23:26:00 -
[951] - Quote
Pattern Clarc wrote:A web range bonus would be soooooo overpowered.
Not at rapier level. Somethign at hyena level .It woudl not be more overpowered than armaageddon new bonus |
Calathorn Virpio
Golden Construction Inc. Legacy Rising
248
|
Posted - 2013.05.01 00:08:00 -
[952] - Quote
Typhoon:
The flying garbage can is a very special ship. It seems to be very fondly regarded by most eve pilots, despite prohibitive skill point demands and minimal rewards. Our redesign here aims to honor the spirit of the typhoon while also providing a more focused base that will hopefully lead to more actual application.
It will lose the split weapon bonus [/[i]i](as all tech 1 ships have as part of the tiericide initiative) and will replace the projectile bonus with a missile explosion velocity bonus. Along with the addition of 6th launcher, the Typhoon will now be a very formidable damage dealer. Utility has always been one of the Typhoon's strong points, and it will be sacrificing some of this utility to take on such a strong attack role GÇô this is a point for which we are paying close attention to your feedback.
oh really? and the armaggedons split between drones and neuts/vamps what? doesn't count BRING BACK THE JUKEBOX
more shenanigans plz
SEXY |
Broxus Maximas
Shadow State SpaceMonkey's Alliance
10
|
Posted - 2013.05.01 02:26:00 -
[953] - Quote
Wow overall I will have to say these BS got the most love of any of the races in this patch. All great ships, that simply isn't the case for the other races proposed changes. |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
58
|
Posted - 2013.05.01 07:56:00 -
[954] - Quote
Broxus Maximas wrote:Wow overall I will have to say these BS got the most love of any of the races in this patch. All great ships, that simply isn't the case for the other races proposed changes.
Which changes? The squidification of the typhoon? The plain boredom emitted by the tempest? Or the unchanged Maelstrom? |
To mare
Advanced Technology
184
|
Posted - 2013.05.01 10:50:00 -
[955] - Quote
i would be very happy if CCP switches tempest and typhoon speed (or make them both 130 base speed) even at the expense of some HP, i like the slot layout of the tempest, ofc i would like an extra low or med but since the number of slot for every ship type is fixed i dont think its worth to give up a high, since CCP its going crazy with ship bonus i would give the tempest a +5% rof +7.5% damage maybe at the expense of some drone space make it 25mb 50m space, they would give the thing a 10% edge over other ships as an alpha platform and make the thing a real gankboat like every double damage bonused ships should be. |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
59
|
Posted - 2013.05.01 11:08:00 -
[956] - Quote
To mare wrote:i would be very happy if CCP switches tempest and typhoon speed (or make them both 130 base speed) even at the expense of some HP, i like the slot layout of the tempest, ofc i would like an extra low or med but since the number of slot for every ship type is fixed i dont think its worth to give up a high, since CCP its going crazy with ship bonus i would give the tempest a +5% rof +7.5% damage maybe at the expense of some drone space make it 25mb 50m space, they would give the thing a 10% edge over other ships as an alpha platform and make the thing a real gankboat like every double damage bonused ships should be.
The double damage bonus is really weak. It's marginally better than a 10% damage bonus that is thrown around as crazy, and it apparently is the one attack ship that is lacking a damage-application bonus, whereas attack battleships are meant to move in situations where extended ability to project damage is more than optional. The Typhoon got a tracking bonus, the mega got a tracking bonus, the apoc got a tracking bonus and the raven got a rangebonus, all next to a damage bonus elevating their effective hardpoint count to something 8-11.
Especially taking into account the slight downtuning of tracking enhancers (which aren't really found on any non-minmatar-battleship), that tempest will be the next stabber at current progression.
As you aren't getting that many fights against solo-targets the overall acceptable tempest-test-server-performance might be inaccurate to translate to TQ. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
251
|
Posted - 2013.05.01 16:53:00 -
[957] - Quote
Lloyd Roses wrote:The double damage bonus is really weak. It's marginally better than a 10% damage bonus that is thrown around as crazy, and it apparently is the one attack ship that is lacking a damage-application bonus,
Also an 8.5% rate of fire bonus is greater than both the current damage bonuses combined. So which ever way you look at it, the Tempest double damage bonus is looking increasingly bad seeing as you are getting barely any improvement over many ships which have a single damage bonus and another bonus on top.
Then consider the Tempest's base stats which aren't very good at all, and then given that the shield and armour cannot be buffed to considerable amounts like other ships. Given all that the Tempest really needs some decent bonuses to make it work. Personally I like 8.5% rate of fire and a falloff bonus, but I guess other variations would also work. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
251
|
Posted - 2013.05.01 16:55:00 -
[958] - Quote
To mare wrote:i would be very happy if CCP switches tempest and typhoon speed (or make them both 130 base speed) even at the expense of some HP, i like the slot layout of the tempest, ofc i would like an extra low or med but since the number of slot for every ship type is fixed i dont think its worth to give up a high, since CCP its going crazy with ship bonus i would give the tempest a +5% rof +7.5% damage maybe at the expense of some drone space make it 25mb 50m space, they would give the thing a 10% edge over other ships as an alpha platform and make the thing a real gankboat like every double damage bonused ships should be. Just quoting again because I pretty much agree with this basic premise also, but would just like to see some decent bonuses on the Tempest. The dual damage bonus just isn't cutting it now given all the other ships having been buffed. |
Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.01 23:20:00 -
[959] - Quote
Until we get some feedback I'm just going to leave this here:
Unless every battleship gets +1 slot (distributed to taste and in the case of the tempest 8/6/6) accross the board and we mess with bonuses instead - enter the new Tempest:
Minmatar Battleship Skill Bonuses: +8% bonus to Large Projectile Turret rate of fire +10% bonus to Large Projectile Falloff
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 17000 PWG, 650 CPU Defense (shields / armor / hull) : 7300 / 7400 / 6400 Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .104 / 101000000 Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
The new Tempest exchanges turret alpha and ammunition efficiency for extended range with autocannons and artilery. With a high slot moved to a mid and a significant increase to CPU, the new Tempest receives much improved shield tanking performance with added damage projection, utility or EWAR within armour fits. With increased power grid, it's also possible to shoe horn artillery with a functional armour tank for the first time.
And although straight line speed may be lacking compared to some of the other Attack Battleships, the Tempest more than makes up for this in align time and acceleration. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Wrayeth
Inexorable Retribution
71
|
Posted - 2013.05.02 04:39:00 -
[960] - Quote
Pattern Clarc wrote: Minmatar Battleship Skill Bonuses: +8% bonus to Large Projectile Turret rate of fire +10% bonus to Large Projectile Falloff
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 17000 PWG, 650 CPU Defense (shields / armor / hull) : 7300 / 7400 / 6400 Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .104 / 101000000 Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
This really doesn't interest me. It doesn't do anything for the Tempest's anemic DPS, doesn't do much for its mobility over Rise's currently proposed change, and pigeon-holes the tempest into a shield fit. Sure, you could still armor tank it, but what, exactly, are you going to do with that extra mid?
* The days of overpowered sensor dampers are long since gone
* Tracking disruptors have also been nerfed for non-bonused ships (and your sig is the size of a small moon anyway).
* The Multispec of DoomGäó hasn't been viable for 7 years (I used to fly with one fit to my Tempest from 2005 until when it got the axe, and it really did need nerfing - I once kept a Blasterthron jammed for an entire fight with just one multispec while I slowly chewed him to pieces).
* Target painters could help somewhat when dealing with smaller opponents, but again they don't have enough of an effect on a non-bonused ship.
I suppose you could use a dual-prop fit and gain a marginal boost when you're scrambled, but since you're a battleship and slow to begin with, it really wouldn't be the most helpful thing in the universe.
Now let's look at what you give up for that single midslot which is nearly useless on an armor fit: 1 heavy neutralizer. It doesn't sound like much, but this can be the difference between capping out your opponent and turning off such unimportant things as the warp scrambler keeping you from MWDing to maintain range and the ancillary armor rep that's keeping him alive, and dying because you weren't able to do those things.
IMO, the only thing worth giving up the second neut for is a 7th turret slot like the Machariel has.
TLDR; Do. Not. Want. |
|
Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.02 06:49:00 -
[961] - Quote
1) It'll never get the 7th turret slot the Machariel has, not without the removal of drones, and even if it did, that would completely invalidate most of your post as you'd be giving up that 2nd utility high.
2) It'll be significantly more agile than the typhoon, with a higher acceleration. In a shield fit, this could be further improved.
3) It's 6 mids, allowing you to feasibly stack which ever form of EWAR you have on a single target, you could trash the optimal range of a beam apoc to 10-20km using 2x tracking disruptors - whilst having 70km fall-off with 800mm AC's (barrage), or use 2 tracking computers to boost that fall off to +100km - imo it's borderline OP, but I suppose that's a hard fact for some to realise, especially those fixated on point blank DPS. Far from pigeon holing it into a shield fit, it FINALLY allows the tempest to DO SOMETHING MEANINGFUL when fitted with armour, as apposed to a a poor mans *insert another 5 mid armour tanking battleship here*
4) And no, you could fit a smartbomb or lockbreaker in that 2nd high if you wanted to as well. But that doesn't allow you to come close to making up the utility of what you could get with an additional mid. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
62
|
Posted - 2013.05.02 07:43:00 -
[962] - Quote
Pattern Clarc wrote:1) It'll never get the 7th turret slot the Machariel has, not without the removal of drones, and even if it did, that would completely invalidate most of your post as you'd be giving up that 2nd utility high.
2) It'll be significantly more agile than the typhoon, with a higher acceleration. In a shield fit, this could be further improved.
3) It's 6 mids, allowing you to feasibly stack which ever form of EWAR you have on a single target, you could trash the optimal range of a beam apoc to 10-20km using 2x tracking disruptors - whilst having 70km fall-off with 800mm AC's (barrage), or use 2 tracking computers to boost that fall off to +100km - imo it's borderline OP, but I suppose that's a hard fact for some to realise, especially those fixated on point blank DPS. Far from pigeon holing it into a shield fit, it FINALLY allows the tempest to DO SOMETHING MEANINGFUL when fitted with armour, as apposed to a a poor mans *insert another 5 mid armour tanking battleship here*
4) And no, you could fit a smartbomb or lockbreaker in that 2nd high if you wanted to as well. But that doesn't allow you to come close to making up the utility of what you could get with an additional mid.
That would be way overdoing it. People - I believe - don't want OP tempest, but DIFFERENT reasonable temptest. Just a Tempest that doesn't look like a big hurricane, but a ship with it's completely independent reason of existance. Right now it just got no niche left where it outperforms or competes with even a single other battleship hull. This ship is second at best in some disciplines, leaving the impression of just flying a cheap copy of machariel/fleet pest. Or a BS-sized Hurricane failing to profit of it's supposed-to-be-strength, since Battleships are comparably weak pointrange-kiting ships to start with. Especially when having one of the lowest damageoutputs amongst the closerange ships.
|
Wrayeth
Inexorable Retribution
72
|
Posted - 2013.05.02 08:02:00 -
[963] - Quote
Pattern Clarc wrote:1) It'll never get the 7th turret slot the Machariel has, not without the removal of drones, and even if it did, that would completely invalidate most of your post as you'd be giving up that 2nd utility high. How does this "invalidate most of [my] post"? I had one paragraph and a sentence about it, and when I mentioned the 7th turret slot, I mentioned that it would be the only thing worth not fitting a neut over.
Quote:2) It'll be significantly more agile than the typhoon, with a higher acceleration. In a shield fit, this could be further improved. I want the ship to be fast and agile on it's own, not something that requires a shield fit to do that. My vision for the tempest is a fast, agile, hard-hitting ship whose tank isn't exactly the best, one that can be fit for either shield or armor. This is perfectly in line with the Minmatar philosphy. See: the Stabber.
Quote:3) It's 6 mids, allowing you to feasibly stack which ever form of EWAR you have on a single target, you could trash the optimal range of a beam apoc to 10-20km using 2x tracking disruptors It's been a while since I've tested it out, but I'm pretty damned sure that's not possible without a ship bonus that the Tempest lacks. They nerfed TD's pretty hard a while back. They're still useful in some situations (1-v-1's, when you can get them), but they're less than ideal in most.
Quote:- whilst having 70km fall-off with 800mm AC's (barrage), or use 2 tracking computers to boost that fall off to +100km - imo it's borderline OP, but I suppose that's a hard fact for some to realise, especially those fixated on point blank DPS. The Tempest can already hit to 40km with barrage. How is that point-blank? Also, how useful is a 70km falloff when you can't warp disrupt your opponent from that far out? Sure, it's useful in fleets, but again it seems to be trying to limit the Tempest's role, and one of the great things about the ship has always been its utility and the ability to be fit for multiple roles. Additionally, an arty Maelstrom or an AC Tornado do it better at that range; the Mael has the alpha, and the Tornado has matching range and more DPS. |
Wrayeth
Inexorable Retribution
72
|
Posted - 2013.05.02 08:02:00 -
[964] - Quote
Quote:Far from pigeon holing it into a shield fit, it FINALLY allows the tempest to DO SOMETHING MEANINGFUL when fitted with armour, as apposed to a a poor mans *insert another 5 mid armour tanking battleship here* With TD's being less than promising in many situations, what's the "meaningful" thing that your suggested 6-mid armor Tempest does that the 5-mid armor Tempest can't do? Moreover, your argument seems to revolve around the range increase doing something special for the armor fit, but fails to address the fact that it does the same for the shield fit, only the shield fit is simply better now.
Quote:4) And no, you could fit a smartbomb or lockbreaker in that 2nd high if you wanted to as well. But that doesn't allow you to come close to making up the utility of what you could get with an additional mid. I disagree. If the Tempest was going from 4 to 5 midslots, then you would have a point. However, the Tempest already has 5 midslots. With ewar modules aside from disruptors, scramblers, and webs being largely useless except on bonused hulls, the 6th midslot doesn't do much for an armor Tempest. In fact, it hinders it since a highslot must be lost in the process. The only thing it really helps is the shield fit, and combined with making the armor fit less useful, it means it effectively pigeon-holes the Tempest into become a shield tanker except in certain edge situations. |
Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.02 08:43:00 -
[965] - Quote
1) Your entire post is based around the idea that 2 utility high slots is actually valuable. It isnt, as you've just demonstrated.
2) Compare the stats I've suggested with the other attack battleships. It'll have higher acceleration (lower mass) and better agility (see agility mod) - With the increased fall off and it's focus on med range, being the fastest (without trading slots for speed mods) doesn't seem like a balanced trade off.
3) Well you should test it out or at least look at the stats before forming an (incorrect!) opinion on TD's. With TC's, SB's etc it becomes even more important.
4) Your complaint focuses on point blank DPS being anemic - this is only true when it's armour tanking. AND even so, the point of the above isn't to turn it into another megathron. And also, the Tempest only out damages the Mealstrom when fitted with torps (!)
5) A 6 mid tempest could fit more tackle, more TC's, more webs/scrams/mjds/eccm etc etc - basically, far more options than a high slot, and in a fleet situation, it'll have far more damage projection with extra tc's or sbs.
6) Going to 7/6/6 pigeon holes it FAR LESS as a shield tanker, when compared to 8/5/6 as an armour tanker - because not only does that extra mid slot have, even though you still don't want to admit it, have significant value as an armour tanker, the high slot is zero sum in regards to shield or armour performance. (Unless you want to some how argue that shield tankers don't use utility high slots?)
It becomes unargably better at both armour (mid range damage projection) and shield roles because that additional high slot can really only be used by a couple of things. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Deerin
Murientor Tribe Defiant Legacy
124
|
Posted - 2013.05.02 09:32:00 -
[966] - Quote
Lloyd Roses wrote: Just a Tempest that doesn't look like a big hurricane, but a ship with it's completely independent reason of existance.
In Fanfest Ship Balancing presentation CCP Rise said that he is envisioning the pest as a "Glorified battlecruiser".
So the aim IS a bigger hurricane.
I believe the proposed bonuses like falloff bonus, web range bonus are too powerful to accompany a double dmg bonus. A tracking bonus might be useful in damage application and just be powerful enough to accompany a double dmg bonus.
What about: Leaving the stats, slots and bonuses as they are and adding a larger drone bw/bay? 100/125? even 125/150?? |
Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.02 09:57:00 -
[967] - Quote
Who actually flys the hurricane anymore? Eitherway, the concept of a "Glorified battlecruiser" is bad. A battlecruiser is really a battleship without the tank or the EHP - without the real speed, acceleration or agility there just isn't any point - and if it was good enough, I'd bet that would trample pretty hard on the two battlecruisers already for-filling that role right now. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 10:23:00 -
[968] - Quote
I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot. |
Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 10:25:00 -
[969] - Quote
Wrayeth wrote: The Tempest can already hit to 40km with barrage. How is that point-blank? Also, how useful is a 70km falloff when you can't warp disrupt your opponent from that far out? Sure, it's useful in fleets, but again it seems to be trying to limit the Tempest's role, and one of the great things about the ship has always been its utility and the ability to be fit for multiple roles. Additionally, an arty Maelstrom or an AC Tornado do it better at that range; the Mael has the alpha, and the Tornado has matching range and more DPS.
With how much damage at that 40 km? Check and comapre witht he damage the apocalypse can deal at that same range. Or even the abaddon..... Hint will make you want to repack your temepst if you wanted a ship to fight near 40 km range.
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Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
63
|
Posted - 2013.05.02 10:28:00 -
[970] - Quote
Kagura Nikon wrote:I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot.
Webrangebonus has no business at all with a tech I hull, also expanding the tempests teritory over to 'a bit of recon' is something that hopefully won't happen.
And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster. |
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Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.02 10:35:00 -
[971] - Quote
Lloyd Roses wrote:Kagura Nikon wrote:I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot. Webrangebonus has no business at all with a tech I hull, also expanding the tempests teritory over to 'a bit of recon' is something that hopefully won't happen. And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster. One of the smartest posts in the entire thread. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 11:04:00 -
[972] - Quote
Lloyd Roses wrote:Kagura Nikon wrote:I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot. Webrangebonus has no business at all with a tech I hull, also expanding the tempests teritory over to 'a bit of recon' is something that hopefully won't happen. And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster.
And why Neutralizer range bonus that previously had no space in t1 hull suddenly now had space for the armageddon? Why people are so stubborn into using double standard between the races?
20% damage per level also was not heward of in t1 hulls before the tiercide. THat is NOT a valid argument. |
To mare
Advanced Technology
186
|
Posted - 2013.05.02 11:35:00 -
[973] - Quote
Kagura Nikon wrote:I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot. i dont really like the idea of the web bonus plus the 8% rof is a bit odd
on top of that if need a camping BS i think minmatars are totally the wrong race
for me the right direction for the tempest is speed agility and a better damage bonus like i said before 5% rof 7,5% damage (and this shoul apply to all the minmatar double damage bonused ships like the cane and ruppie that at the moment are really ridiculous compared to the blooming of 10% bonuses) |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
259
|
Posted - 2013.05.02 13:00:00 -
[974] - Quote
Hmm, I quite like the proposal by Pattern except for losing the high slot. I know you say it is useless but you also say the hurricane and that no one uses it now which simply isn't true. Personally I really like the two high slots, it gives extra dps if fitted with launchers, and allows two neuts/vamps, or other utility mods. I think we need at least one BS with two utility high slots as it allows some variation.
Personally I think just buffing the damage would improve the Tempest no end. The 8% rate of fire bonus proposed is a step in the right direction for sure. I am not too bothered about having an extremely good tank as long as we have the speed agility and damage to compensate for that. But anyway it seems everyone has their own opinion on this. |
Gal'o Sengen
State War Academy Caldari State
103
|
Posted - 2013.05.02 13:46:00 -
[975] - Quote
Lloyd Roses wrote:
And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster.
Just from cursory EFT warrioring, when both fit for dual LSE, the Tempest comes in with ~220 more DPS (800mm's), or 170 more DPS (dual 425mm's), ~25km more range, ~20% more EHP and is 300m/s slower without overheating, while aligning 5 seconds slower.
Frankly, i don't see the Fleet Cane getting used at all simply because the Tempest does the same thing roughly as well for less money. It's not so much that the Tempest is good as it is that the Fleet Cane is rather underwhelming, especially in comparison to the Navy Brutix, which can be armor buffered for ~115k EHP and over 1000 DPS while still going as fast as the Tempest. |
TheFace Asano
Deadly Execution
5
|
Posted - 2013.05.02 14:16:00 -
[976] - Quote
Lloyd Roses wrote:Kagura Nikon wrote:I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot. Webrangebonus has no business at all with a tech I hull, also expanding the tempests teritory over to 'a bit of recon' is something that hopefully won't happen. And ye, we don't want a glorified battlecruiser, we got the fleet cane now, which should have approximately the same EHP as a tempest - while being much faster.
This is very true, why fly the Tempest over the Fleet Cane? |
TheFace Asano
Deadly Execution
5
|
Posted - 2013.05.02 14:35:00 -
[977] - Quote
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire 10% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage 7.5% bonus to Large Projectile Tracking
Slot layout: 8H 7H (-1), 5M, 6L 7L (+1); 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 550 CPU Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 130 (+5) / .12 / 101050000(-2250000) / 16.81s(-.37s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
Change to 10 % RoF and 7.5% tracking bonus, lose a high, gain a low, add in a little more speed.
This change would give it some flavor over the current offerings. With the Armageddon being nuet bonused now, who needs to bring the Tempest for the job? I could see some 1200 Arty fits working with this as well as better application for the 800's giving it a better difference between the Mael and the Nado.
changes in bold |
Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 15:13:00 -
[978] - Quote
Rebecha Pucontis wrote:Hmm, I quite like the proposal by Pattern except for losing the high slot. I know you say it is useless but you also say the hurricane and that no one uses it now which simply isn't true. Personally I really like the two high slots, it gives extra dps if fitted with launchers, and allows two neuts/vamps, or other utility mods. I think we need at least one BS with two utility high slots as it allows some variation.
Personally I think just buffing the damage would improve the Tempest no end. The 8% rate of fire bonus proposed is a step in the right direction for sure. I am not too bothered about having an extremely good tank as long as we have the speed agility and damage to compensate for that. But anyway it seems everyone has their own opinion on this.
They are called dominix and armageddon :P and Scorpion :P |
Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 15:14:00 -
[979] - Quote
To mare wrote:Kagura Nikon wrote:I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot. i dont really like the idea of the web bonus plus the 8% rof is a bit odd on top of that if need a camping BS i think minmatars are totally the wrong race for me the right direction for the tempest is speed agility and a better damage bonus like i said before 5% rof 7,5% damage (and this shoul apply to all the minmatar double damage bonused ships like the cane and ruppie that at the moment are really ridiculous compared to the blooming of 10% bonuses)
Ok its odd that I can agree. I just do not agree that being a t1 hull is automatically exclusive to web bonus since the geddon got a neut bonus.
I am just tryign to find a role that is not massively outdone by the tornado, maesltrom, megathron, hyperion, armageddon and hurricane, and web was somethign none of them could do |
Naomi Knight
Imperial Academy Amarr Empire
343
|
Posted - 2013.05.02 15:18:00 -
[980] - Quote
Isnt it cute?
They race who can think out a more op tempest :P
Here is mine Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire 20% bonus to Large Projectile Turret rate of fire(yup at lvl5 it shots all of its ammo in an instant making it to be the ultimate alpha ship) +5% bonus to Large Projectile Turret damage 75% bonus to Large Projectile Tracking (hmm what is good a bs if it cant shoot down a ceptor tackling it?) Matar role bonus : -99% cap need by mwd/ab (this will make it able to run its mandatory mwd all time as kiter ships should be able to)
Slot layout: 8H , 8M, 8L 7 turrets, it needs these slots so it can be versatile ,also it is uniqe being able to armor and shield tank at the same time Fittings: 26000 PWG, 800 CPU ,it has to be able to fit those slots Defense (shields / armor / hull) : 9000 / 9000 / 9000 (we want it to be able to tank for fleet fights Capacitor (amount / recharge rate / cap per second) : 6000 / 1154s / 5.00 well it is still matar so huge cap is not needed Mobility (max velocity / agility / mass / align time): 150 / .1 / 95000000 / 14.81s (this is an attack bs it should be able to control range Drones (bandwidth / bay): 125 /250 again we let it to be versatile Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 200 / 7 what is good for an alpha ship if it cant lock the target quickly Sensor strength: 40 Ladar Sensor Strength (ecm is so op but until we nerf it again we want to give some defense against it) Signature radius: 260 we want it to be feeled as a bc,same reason as the speed
maybe it sounds a little better than the current wishes , but we make these changes to give a fighting change for all matar bs lovers |
|
Jonas Sukarala
Deep Core Mining Inc. Caldari State
133
|
Posted - 2013.05.02 15:20:00 -
[981] - Quote
TheFace Asano wrote:Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire 10% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage 7.5% bonus to Large Projectile Tracking
Slot layout: 8H 7H (-1), 5M, 6L 7L (+1); 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 550 CPU Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 130 (+5) / .12 / 101050000(-2250000) / 16.81s(-.37s) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
Change to 10 % RoF and 7.5% tracking bonus, lose a high, gain a low, add in a little more speed.
This change would give it some flavor over the current offerings. With the Armageddon being nuet bonused now, who needs to bring the Tempest for the job? I could see some 1200 Arty fits working with this as well as better application for the 800's giving it a better difference between the Mael and the Nado.
changes in bold
I was thinking along the same lines in terms of a tracking bonus as the other attack lines like mega/apoc get them. Although if they took that line they would surely have to add more turrets like the mega and apoc. Or if they want it to kite rather than project/brawl than maybe a falloff bonus. although that would compete with nado even though people use the nado more for arties rather than autos.... i still don't get why the nado can fit arties with a falloff bonus. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
63
|
Posted - 2013.05.02 17:18:00 -
[982] - Quote
So much from that naomi I saw already and finally I could bring myself to just hide her posts. In the name of everything taped together, that is a really blind person.
Sooo... gave the tempest another try. Afterwards comparing to a mega and apoc (I only haz t1 large hybrids/lasers), must say it would be best to just pretend the tempest doesn't exist. The hull looks nice, but it's really close to be the phantasm amongst the battleships. |
Naomi Knight
Imperial Academy Amarr Empire
343
|
Posted - 2013.05.02 17:23:00 -
[983] - Quote
Lloyd Roses wrote:So much from that naomi I saw already and finally I could bring myself to just hide her posts. In the name of everything taped together, that is a really blind person.
Sooo... gave the tempest another try. Afterwards comparing to a mega and apoc (I only haz t1 large hybrids/lasers), must say it would be best to just pretend the tempest doesn't exist. The hull looks nice, but it's really close to be the phantasm amongst the battleships. do that whinematard you matar fanboys are full of .... , cant see what is balanced and what is so op after flying too many op matar ships qq more so ccp overboost tempest and you can enjoy winmatar online for another years to come |
Wrayeth
Inexorable Retribution
74
|
Posted - 2013.05.02 17:31:00 -
[984] - Quote
Naomi Knight wrote: do that whinematard you matar fanboys are full of .... , cant see what is balanced and what is so op after flying too many op matar ships qq more so ccp overboost tempest and you can enjoy winmatar online for another years to come
As someone who has level 5 skills in EVERY SINGLE SUBCAPITAL COMBAT SHIP OF EVERY RACE except tech 3 Gallente and Amarr, I can state that this post is full of *****. |
Naomi Knight
Imperial Academy Amarr Empire
343
|
Posted - 2013.05.02 17:39:00 -
[985] - Quote
Wrayeth wrote:Naomi Knight wrote: do that whinematard you matar fanboys are full of .... , cant see what is balanced and what is so op after flying too many op matar ships qq more so ccp overboost tempest and you can enjoy winmatar online for another years to come
As someone who has level 5 skills in EVERY SINGLE SUBCAPITAL COMBAT SHIP OF EVERY RACE except tech 3 Gallente and Amarr, I can state that this post is full of *****. quess what your char skills doesnt make you perfect at balancing btw my main can fly every supcap yup every one of them at lvl5, so even according to your lame thining I can say that your post if full of *****
oh yeah tempest with 10%rof/lvl wouldnt be op at all ,lets see that would make it use 12 effective guns ,while apoc has 8 ,mega has 9.33 and raven has 8 launchers , oh but the tempest would be also faster smaller and tankier and could fit 1 utility highs you clearly cant gasp what is balanced and what isnt go hide my posts as it probably hurt your babyfeeling by saying that what you are asking for is wrong, I bet you angry against anybody who thinks else what you think
do you realy think that wouldnt be op at all?
whinematard go away , you are just another spoiled matar who knows no better to fly op ships
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Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 17:48:00 -
[986] - Quote
Wrayeth wrote:Naomi Knight wrote: do that whinematard you matar fanboys are full of .... , cant see what is balanced and what is so op after flying too many op matar ships qq more so ccp overboost tempest and you can enjoy winmatar online for another years to come
As someone who has level 5 skills in EVERY SINGLE SUBCAPITAL COMBAT SHIP OF EVERY RACE except tech 3 Gallente and Amarr, I can state that this post is full of *****.
I dare you find a single post by Naomi that is not full of **** |
Krell Kroenen
Miners In Possession
152
|
Posted - 2013.05.02 19:11:00 -
[987] - Quote
Wrayeth wrote:Pattern Clarc wrote: Minmatar Battleship Skill Bonuses: +8% bonus to Large Projectile Turret rate of fire +10% bonus to Large Projectile Falloff
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 17000 PWG, 650 CPU Defense (shields / armor / hull) : 7300 / 7400 / 6400 Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .104 / 101000000 Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
This really doesn't interest me. It doesn't do anything for the Tempest's anemic DPS, doesn't do much for its mobility over Rise's currently proposed change, and pigeon-holes the tempest into a shield fit. Sure, you could still armor tank it, but what, exactly, are you going to do with that extra mid? * The days of overpowered sensor dampers are long since gone * Tracking disruptors have also been nerfed for non-bonused ships (and your sig is the size of a small moon anyway). * The Multispec of DoomGäó hasn't been viable for 7 years (I used to fly with one fit to my Tempest from 2005 until when it got the axe, and it really did need nerfing - I once kept a Blasterthron jammed for an entire fight with just one multispec while I slowly chewed him to pieces). * Target painters could help somewhat when dealing with smaller opponents, but again they don't have enough of an effect on a non-bonused ship. I suppose you could use a dual-prop fit and gain a marginal boost when you're scrambled, but since you're a battleship and slow to begin with, it really wouldn't be the most helpful thing in the universe. Now let's look at what you give up for that single midslot which is nearly useless on an armor fit: 1 heavy neutralizer. It doesn't sound like much, but this can be the difference between capping out your opponent and turning off such unimportant things as the warp scrambler keeping you from MWDing to maintain range and the ancillary armor rep that's keeping him alive, and dying because you weren't able to do those things. IMO, the only thing worth giving up the second neut for is a 7th turret slot like the Machariel has. TLDR; Do. Not. Want.
Pretty Much this, 6 mid slots doesn't thrill me much either for the record.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
217
|
Posted - 2013.05.02 19:19:00 -
[988] - Quote
Krell Kroenen wrote:Wrayeth wrote:Pattern Clarc wrote: Minmatar Battleship Skill Bonuses: +8% bonus to Large Projectile Turret rate of fire +10% bonus to Large Projectile Falloff
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 17000 PWG, 650 CPU Defense (shields / armor / hull) : 7300 / 7400 / 6400 Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .104 / 101000000 Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 360(+20)
This really doesn't interest me. It doesn't do anything for the Tempest's anemic DPS, doesn't do much for its mobility over Rise's currently proposed change, and pigeon-holes the tempest into a shield fit. Sure, you could still armor tank it, but what, exactly, are you going to do with that extra mid? * The days of overpowered sensor dampers are long since gone * Tracking disruptors have also been nerfed for non-bonused ships (and your sig is the size of a small moon anyway). * The Multispec of DoomGäó hasn't been viable for 7 years (I used to fly with one fit to my Tempest from 2005 until when it got the axe, and it really did need nerfing - I once kept a Blasterthron jammed for an entire fight with just one multispec while I slowly chewed him to pieces). * Target painters could help somewhat when dealing with smaller opponents, but again they don't have enough of an effect on a non-bonused ship. I suppose you could use a dual-prop fit and gain a marginal boost when you're scrambled, but since you're a battleship and slow to begin with, it really wouldn't be the most helpful thing in the universe. Now let's look at what you give up for that single midslot which is nearly useless on an armor fit: 1 heavy neutralizer. It doesn't sound like much, but this can be the difference between capping out your opponent and turning off such unimportant things as the warp scrambler keeping you from MWDing to maintain range and the ancillary armor rep that's keeping him alive, and dying because you weren't able to do those things. IMO, the only thing worth giving up the second neut for is a 7th turret slot like the Machariel has. TLDR; Do. Not. Want. Pretty Much this, 6 mid slots doesn't thrill me much either for the record.
I can find several good ways to do it. Full tackle (long and short and web) + MWD + AB + injector in an acrtive armor tanked ship. Can be a very good 1v1 ship.. limited role but a role.
And can be made into an excelent shield ship.
2 neuts is not an important role anymore. If you want neuts.. you bring an armageddon now. |
TheFace Asano
Deadly Execution
6
|
Posted - 2013.05.02 20:13:00 -
[989] - Quote
Naomi Knight wrote:Wrayeth wrote:Naomi Knight wrote: do that whinematard you matar fanboys are full of .... , cant see what is balanced and what is so op after flying too many op matar ships qq more so ccp overboost tempest and you can enjoy winmatar online for another years to come
As someone who has level 5 skills in EVERY SINGLE SUBCAPITAL COMBAT SHIP OF EVERY RACE except tech 3 Gallente and Amarr, I can state that this post is full of *****. quess what your char skills doesnt make you perfect at balancing btw my main can fly every supcap yup every one of them at lvl5, so even according to your lame thining I can say that your post if full of ***** oh yeah tempest with 10%rof/lvl wouldnt be op at all ,lets see that would make it use 12 effective guns ,while apoc has 8 ,mega has 9.33 and raven has 8 launchers , oh but the tempest would be also faster smaller and tankier and could fit 1 utility highs you clearly cant gasp what is balanced and what isnt go hide my posts as it probably hurt your babyfeeling by saying that what you are asking for is wrong, I bet you angry against anybody who thinks else what you think do you realy think that wouldnt be op at all? whinematard go away , you are just another spoiled matar who knows no better to fly op ships
So instead of the 10% RoF give it a 10% damage bonus instead so it is not that much higher. I don't think I have ever heard anyone say the Tempest is OP either.... |
Krell Kroenen
Miners In Possession
153
|
Posted - 2013.05.02 20:13:00 -
[990] - Quote
Kagura Nikon wrote: And can be made into an excelent shield ship.
And there is the gist of it, the main agenda for the 6 mids slot push is to make an excellent shield ship nothing more or less. And while having the 6th midslot might allow for some colorful gimmicks on an armor tank none of them really shine. Even by your own use of the words good in comparison with the word excellent shows your own thoughts on the matter. I am sorry that the Maelstrom isn't the poor man's Mach that so many people want the Tempest to be. But the matar already have a shield tanking projectile battleship. |
|
Kagura Nikon
Mentally Assured Destruction Whores in space
219
|
Posted - 2013.05.02 20:36:00 -
[991] - Quote
Krell Kroenen wrote:Kagura Nikon wrote: And can be made into an excelent shield ship.
And there is the gist of it, the main agenda for the 6 mids slot push is to make an excellent shield ship nothing more or less. And while having the 6th midslot might allow for some colorful gimmicks on an armor tank none of them really shine. Even by your own use of the words good in comparison with the word excellent shows your own thoughts on the matter. I am sorry that the Maelstrom isn't the poor man's Mach that so many people want the Tempest to be. But the matar already have a shield tanking projectile battleship.
Better be excelent shield ship than a mediocre armor and shield one :P |
Hagika
LEGI0N
66
|
Posted - 2013.05.02 21:47:00 -
[992] - Quote
TheFace Asano wrote:Naomi Knight wrote:Wrayeth wrote:Naomi Knight wrote: do that whinematard you matar fanboys are full of .... , cant see what is balanced and what is so op after flying too many op matar ships qq more so ccp overboost tempest and you can enjoy winmatar online for another years to come
As someone who has level 5 skills in EVERY SINGLE SUBCAPITAL COMBAT SHIP OF EVERY RACE except tech 3 Gallente and Amarr, I can state that this post is full of *****. quess what your char skills doesnt make you perfect at balancing btw my main can fly every supcap yup every one of them at lvl5, so even according to your lame thining I can say that your post if full of ***** oh yeah tempest with 10%rof/lvl wouldnt be op at all ,lets see that would make it use 12 effective guns ,while apoc has 8 ,mega has 9.33 and raven has 8 launchers , oh but the tempest would be also faster smaller and tankier and could fit 1 utility highs you clearly cant gasp what is balanced and what isnt go hide my posts as it probably hurt your babyfeeling by saying that what you are asking for is wrong, I bet you angry against anybody who thinks else what you think do you realy think that wouldnt be op at all? whinematard go away , you are just another spoiled matar who knows no better to fly op ships So instead of the 10% RoF give it a 10% damage bonus instead so it is not that much higher. I don't think I have ever heard anyone say the Tempest is OP either....
Hmm well lets see. Battlecruiser sig, battleship tank. Amazing speed and awesome firepower, and with arty its murders most things in comes in contact with, and it can challenge the best of other races.
That is just one of the matar batttleships. The maelstrom is a monster in every sense of the word and matar ships represent the strongest BS fleets in game. Alpha arty fleets.
In fact matar ships are the most common ships in pvp and have enjoyed eve superiority for over 2+ years.
Saying Matar ships dont have any advantages over other races is like saying a fat kid hates being in a candy store. You can smell the bull from miles away.
Matar pilots claiming thier ships are junk are people who want to continue their reign of eve dominance. To which devs are nerfing shield resist tank bonuses and will make alpha fleets even more dominant. |
Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.02 22:11:00 -
[993] - Quote
It's funny, I proposed the 7/6/6 +fall off bonuses on FHC and received almost unanimous approval. It seems some are only interested in turning the tempest into a hyperion with 2 unbonused highs, or a larger hurricane - both of which offer little to the game imo. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
261
|
Posted - 2013.05.03 02:55:00 -
[994] - Quote
Kagura Nikon wrote:Krell Kroenen wrote:Kagura Nikon wrote: And can be made into an excelent shield ship.
And there is the gist of it, the main agenda for the 6 mids slot push is to make an excellent shield ship nothing more or less. And while having the 6th midslot might allow for some colorful gimmicks on an armor tank none of them really shine. Even by your own use of the words good in comparison with the word excellent shows your own thoughts on the matter. I am sorry that the Maelstrom isn't the poor man's Mach that so many people want the Tempest to be. But the matar already have a shield tanking projectile battleship. Better be excelent shield ship than a mediocre armor and shield one :P
One second there... We fly minmatar, since when have the matari even cared about shield, armour or even hull for that matter. ;) It doesn't matter our hulls are flaming wrecks as long as we can dish out a tonne of damage. :) |
Anabella Rella
Gradient Electus Matari
699
|
Posted - 2013.05.03 05:15:00 -
[995] - Quote
Hagika wrote: Hmm well lets see. Battlecruiser sig, battleship tank. Amazing speed and awesome firepower, and with arty its murders most things in comes in contact with, and it can challenge the best of other races.
That is just one of the matar batttleships. The maelstrom is a monster in every sense of the word and matar ships represent the strongest BS fleets in game. Alpha arty fleets.
In fact matar ships are the most common ships in pvp and have enjoyed eve superiority for over 2+ years.
Saying Matar ships dont have any advantages over other races is like saying a fat kid hates being in a candy store. You can smell the bull from miles away.
Matar pilots claiming thier ships are junk are people who want to continue their reign of eve dominance. To which devs are nerfing shield resist tank bonuses and will make alpha fleets even more dominant.
If you're seriously agreeing with anything Naomi the troll said you've lost any credibility or right to speak further in this thread.
Two years ago you (and the troll) might have been correct but, Minmatar ships have been nerfed either directly (Hurricane, for example) or, in comparison to other racial ships due to a combination of Minmatar ships being unchanged and the other races' ships getting better (Rifter vs other T1 frigates).
Please stop with the nonsense about Minmatar ships being OP. They're not and not by a damned long way. If you want to see something scary and bordering on being OP check the proposed changes to the Armageddon or Hyperion.
What you want is irrelevant, what you've chosen is at hand. |
To mare
Advanced Technology
186
|
Posted - 2013.05.03 10:09:00 -
[996] - Quote
Kagura Nikon wrote:To mare wrote:Kagura Nikon wrote:I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot. i dont really like the idea of the web bonus plus the 8% rof is a bit odd on top of that if need a camping BS i think minmatars are totally the wrong race for me the right direction for the tempest is speed agility and a better damage bonus like i said before 5% rof 7,5% damage (and this shoul apply to all the minmatar double damage bonused ships like the cane and ruppie that at the moment are really ridiculous compared to the blooming of 10% bonuses) Ok its odd that I can agree. I just do not agree that being a t1 hull is automatically exclusive to web bonus since the geddon got a neut bonus. I am just tryign to find a role that is not massively outdone by the tornado, maesltrom, megathron, hyperion, armageddon and hurricane, and web was somethign none of them could do im not saying a web bonus isnt ok on a T1 hull, im just saying that personally i dont like it i would prefer the pest to keep the double dmg bonus and to beef it up a bit because atm its just sad compared to the 10% bonus. i would like to see typhoon: missile boat tempest: fast gunboat mael is the tanky one tornado dont have the double neut |
Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.03 11:27:00 -
[997] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:Krell Kroenen wrote:Kagura Nikon wrote: And can be made into an excelent shield ship.
And there is the gist of it, the main agenda for the 6 mids slot push is to make an excellent shield ship nothing more or less. And while having the 6th midslot might allow for some colorful gimmicks on an armor tank none of them really shine. Even by your own use of the words good in comparison with the word excellent shows your own thoughts on the matter. I am sorry that the Maelstrom isn't the poor man's Mach that so many people want the Tempest to be. But the matar already have a shield tanking projectile battleship. Better be excelent shield ship than a mediocre armor and shield one :P One second there... We fly minmatar, since when have the matari even cared about shield, armour or even hull for that matter. ;) It doesn't matter our hulls are flaming wrecks as long as we can dish out a tonne of damage. :) I think your confusing minmatar with gallente.
Minimatar have always been about mid range attrition, utilising oversized plates or shield extenders and grinding down opponents unable to run away, and running away from everything else.
In Battleship land, over sized plates have never existed, and until the changes to projectiles, royally sucked. The hulls still kind of need work, especially Maelstrom and Tempest, although the Maelstrom is barely still clinging on to relevancy by lieu of the fact it is still the best 1400 artillery platform. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
221
|
Posted - 2013.05.03 14:52:00 -
[998] - Quote
To mare wrote:Kagura Nikon wrote:To mare wrote:Kagura Nikon wrote:I still think 8% ROF and a 20% web range per level would give it a n unique role. Does not compete with rapier web range and make the tempest the gate camping BS role. Also its able to do soemthign the tornado cannot. i dont really like the idea of the web bonus plus the 8% rof is a bit odd on top of that if need a camping BS i think minmatars are totally the wrong race for me the right direction for the tempest is speed agility and a better damage bonus like i said before 5% rof 7,5% damage (and this shoul apply to all the minmatar double damage bonused ships like the cane and ruppie that at the moment are really ridiculous compared to the blooming of 10% bonuses) Ok its odd that I can agree. I just do not agree that being a t1 hull is automatically exclusive to web bonus since the geddon got a neut bonus. I am just tryign to find a role that is not massively outdone by the tornado, maesltrom, megathron, hyperion, armageddon and hurricane, and web was somethign none of them could do im not saying a web bonus isnt ok on a T1 hull, im just saying that personally i dont like it i would prefer the pest to keep the double dmg bonus and to beef it up a bit because atm its just sad compared to the 10% bonus. i would like to see typhoon: missile boat tempest: fast gunboat mael is the tanky one tornado dont have the double neut
Double neut not even close to payss off all the disadvantages the tempest have. And now the neutralizer role is armageddon place. No one will ask you anymore to bring a tempest because we need neutralziers alongside some moderate firepower. Armageddon does it way better now. |
Bouh Revetoile
TIPIAKS
314
|
Posted - 2013.05.03 15:20:00 -
[999] - Quote
Kagura Nikon wrote:Double neut not even close to payss off all the disadvantages the tempest have. And now the neutralizer role is armageddon place. No one will ask you anymore to bring a tempest because we need neutralziers alongside some moderate firepower. Armageddon does it way better now. Dominix already did it better then. If the Armageddon is a threat to the Tempest, then the Dominix was already overshadowing it. |
Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.03 15:41:00 -
[1000] - Quote
Bouh Revetoile wrote:Kagura Nikon wrote:Double neut not even close to payss off all the disadvantages the tempest have. And now the neutralizer role is armageddon place. No one will ask you anymore to bring a tempest because we need neutralziers alongside some moderate firepower. Armageddon does it way better now. Dominix already did it better then. If the Armageddon is a threat to the Tempest, then the Dominix was already overshadowing it. And, as I've shown, the new Megathron, with 5 turrets +2 neuts will do just as good. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
|
Velix Tessier
Dreddit Test Alliance Please Ignore
4
|
Posted - 2013.05.04 03:07:00 -
[1001] - Quote
So since we're gonna be paying more for our battleships now, can we have our bigger drone bay back on the Typhoon? |
Pattern Clarc
Aperture Harmonics
498
|
Posted - 2013.05.04 16:14:00 -
[1002] - Quote
Tempest: A 200mill slow battlecruiser with 2x heavy neuts...
LOL, Nope. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Anabella Rella
Gradient Electus Matari
715
|
Posted - 2013.05.05 04:49:00 -
[1003] - Quote
The combination of these rebalance efforts and the large rise in battleship build prices will cause fewer people to fly the things, especially terrible under performers like the Tempest and Raven. Maybe this is CCP's intention. What you want is irrelevant, what you've chosen is at hand. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
265
|
Posted - 2013.05.05 12:00:00 -
[1004] - Quote
Anabella Rella wrote:The combination of these rebalance efforts and the large rise in battleship build prices will cause fewer people to fly the things, especially terrible under performers like the Tempest and Raven. Maybe this is CCP's intention.
I'm not sure about the Raven, but CCP Rise has pretty much indicated that the Tempest will be receiving further buffs, so people need to chill and wait to see what he comes up with next. |
Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
6
|
Posted - 2013.05.05 13:36:00 -
[1005] - Quote
he also indicated that he'll look at feedback but it's been weeks since the last changes... I think this is pretty much "it"
Also Yay for phoon - "the better raven" mwahahaha |
Pattern Clarc
Aperture Harmonics
510
|
Posted - 2013.05.05 19:37:00 -
[1006] - Quote
Heh, this thread has dropped to 4 posts a day. At least Rise made a change to the Apoc this weekend. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Avald Midular
Republic Military School Minmatar Republic
114
|
Posted - 2013.05.05 19:56:00 -
[1007] - Quote
Pattern Clarc wrote:Heh, this thread has dropped to 4 posts a day. At least Rise made a change to the Apoc this weekend.
What change? |
Pattern Clarc
Aperture Harmonics
510
|
Posted - 2013.05.05 20:18:00 -
[1008] - Quote
Avald Midular wrote:Pattern Clarc wrote:Heh, this thread has dropped to 4 posts a day. At least Rise made a change to the Apoc this weekend. What change? My bad, CCP Rises last actual comment was on the 24th a couple of weeks ago. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Naomi Knight
Imperial Academy Amarr Empire
363
|
Posted - 2013.05.05 20:29:00 -
[1009] - Quote
Pattern Clarc wrote:Avald Midular wrote:Pattern Clarc wrote:Heh, this thread has dropped to 4 posts a day. At least Rise made a change to the Apoc this weekend. What change? My bad, CCP Rises last actual comment was on the 24th a couple of weeks ago. Cause he is working his assoff to implement the best balance/fix there is possible You will see it when expansion will be out and everybody will say "These changes are so awesome,I cant believe how they did this so great,Im so happy right now. I want to fly the every one these battleships,lets go to jita and buy a pair from each."
or not:D |
Pattern Clarc
Aperture Harmonics
512
|
Posted - 2013.05.06 18:50:00 -
[1010] - Quote
Another day, no more feedback. And this thread has died a death. The dead horse thoroughly beaten? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
126
|
Posted - 2013.05.06 18:56:00 -
[1011] - Quote
Pattern Clarc wrote:Another day, no more feedback. And this thread has died a death. The dead horse thoroughly beaten?
a few more kicks should be possible... however, there isn't much more to say. all relevant arguments have been brought at least three times.
|
Krell Kroenen
Miners In Possession
159
|
Posted - 2013.05.06 19:03:00 -
[1012] - Quote
Pattern Clarc wrote:Another day, no more feedback. And this thread has died a death. The dead horse thoroughly beaten?
Well it seems dead now but perhaps once the BB changes are on SiSi, CCP will come looking for feedback on how they perform there. But for now I am not expecting them to say much of anything till then. |
Pattern Clarc
Aperture Harmonics
512
|
Posted - 2013.05.06 19:48:00 -
[1013] - Quote
Let's some this up: Typhoon: I'm happy with it, some aren't - mostly to do with the mix of drones and missiles. May be better with missiles than the Raven - but to be honest, that's the Raven's problem.
Maelstrom: :S Good enough for now...
Tempest: Blaugh Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Mina Sebiestar
Mactabilis Simplex Cursus
331
|
Posted - 2013.05.07 04:16:00 -
[1014] - Quote
Tempest need some love it need
+ 1 gun or
- 1 high + 1 med or low or
- 5% dmg + 10%/7.5 % rof + Tracking
It need something SOMETHING to keep it a float .. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|
Justitia McKingston
6
|
Posted - 2013.05.07 09:14:00 -
[1015] - Quote
Quote: Tempest ... Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259)
correct me if im wrong but dosent have the Tempest about 6990 Armor points at this moment? So the Increase is not ~1000 but about 300 instead?
Edit: ans same applies to shield? |
Deerin
Murientor Tribe Defiant Legacy
137
|
Posted - 2013.05.07 09:56:00 -
[1016] - Quote
Justitia McKingston wrote:Quote: Tempest ... Defense (shields / armor / hull) : 7000(+46) / 7300(+1089) / 6800(+259)
correct me if im wrong but dosent have the Tempest about 6990 Armor points at this moment? So the Increase is not ~1000 but about 300 instead? Edit: ans same applies to shield?
You are correct.
current values:
6211 / 6954 / 6641
New Values:
7000(+789) / 7300(+346) / 6800(+159)
Apparently they used wrong database (Again)
|
Donedy
Snuff Box Urine Alliance
74
|
Posted - 2013.05.07 11:27:00 -
[1017] - Quote
Anything new about this Tempest dear CCP Rise? (For god sake add it a 6th medslot it needs it!) |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
68
|
Posted - 2013.05.07 11:53:00 -
[1018] - Quote
I think many people misunderstood my concerns with the tempest. The ship is not useless, it just lacks anything worth flying it besides dualneuts.. which only shine cause it's the only non-crp you can put in there. However, those two non-crp slots are tking awy from potential fitting tht would be needed to justify using a tempest for even a single role it might slip into.
I don't see any reason to give it six mids just like that. 8.5% RoF bonus is just odd and ugly, a fixed tempest needing 8.5% RoF would be a huge questionmark.
Instead of reiterating in your minds of the idea that tempest is a ship filling a non-viable niche (the XL-bttlecruiser one), should go back and look for niches to be filled. And there are two for minmatar! First would be a armortanked gunboat (Fleet issue), second would be either superrupture (tracking bonus) or a proper minimach (6 highslots, weak boni -- so make it FAST at least, not 'as fast as ships that have fast as secondary attribute', but minmatar-fast. Pirateships are said to be plain better, why can't the tempest be an actual predecessor to the mach, with weaker firepower/agility/velocity/lockrange/tank/senors/dronebay. Instead of being a ship that has a terrible slotlayout, unimpressive stats for what it should be, less firepower than a sleipnir even though twin boni and the 'tank'. Ofc the tempest has better eft-dps, in reality though the sleip wipes the floor with any tempest for a much more reasonable pricetag regarding bang for buck (CS are currently at around 260, going downwards)
Tl;dr: Gimping it's stats, tuning down the massive sigbloom first intended and finally just drop it into the attack bs category, stating 'was **** before, look is now equally **** afterwards' is just not going to cut it. (Tempest isn't **** at all, just the other battleships are better right now... so how do you see the tempest faring unchanged against the new BS-meta?)
In all scenarios: Forgive me for doubting the efficiency of snakeimplanted pirateclones with loki/tengulinks making a tempest go 2km/s non-OH and wtf-kiting all of lowsec, let's ignore that point as it is largely irrelevant to the common use of battleships. Also, Kiting-Nega is just as fast.... |
Altimo
Homicidal Teddy Bears
32
|
Posted - 2013.05.07 14:08:00 -
[1019] - Quote
I'm kind of disappointed in the tempest myself, for odyssey I find it strange that we have 2 attack battleships as minmatar, now here is why, The tempest is basically a hurricane with large guns, 5 medium slots and 6 lows does not make for a good shield tank or armor tank. So trying to tank in pvp is probably not a good idea, you may want to snipe with it. However a tornado can fill that role and do a better job at it, and it's also cheaper.
I was curious to see what might be done with the tempest due to the fact the tornado pretty much wipes the floor with it as an alpha strike, you could also use a maelstrom, might as well since they could be almost the same price post-odyssey. If I wanted to use the tempest as a close range ship, then I'm better off with the typhoon or a maelstrom, or a battlecruiser.
As the previous poster above has stated, the only thing its got going for it is the two neuts. I can't configure 8 guns If I wanted to, but an Apoc can, and a Mega can have 7 turrets. I can't help but feel a bit shafted since this ship is still mediocre for a battleship. For all the winmater whining in these forums, this is the one ship I don't consider "Winmatar" This ship needs a more defined role, not just a bigger hurricane, or another attack battleship. |
Deerin
Murientor Tribe Defiant Legacy
137
|
Posted - 2013.05.07 14:31:00 -
[1020] - Quote
Lloyd Roses wrote: A good post.
Current "rifter" progression line is:
Rifter -> ... -> Rupture -> Cane -> Pest (Nope thrasher belongs to another line IMO)
All can be armor or shield tanked All have utility slot All but rifter have double damage bonus and lower amount of turrets than counter parts (I admit it is hard to do it on rifter) All have quite decent speed .... All have fallen out of favor after tiercide....and it is pests turn.
The issue is their shield setups were actually too good compared to other hulls. Now that other ships have caught up and passed them they are being slowly abandoned for newer tactics. I find this completely normal. We'll need to adapt.
Though adaptation this time will be harder as the TE's are nerfed too.
As for pest I may get flamed for this but....I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest.
In fact, what I would like to have on pest is some more PG to easier utilize this quality. |
|
Altimo
Homicidal Teddy Bears
33
|
Posted - 2013.05.07 14:40:00 -
[1021] - Quote
Quote:I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest.
What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
284
|
Posted - 2013.05.07 23:46:00 -
[1022] - Quote
Altimo wrote:Quote:I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class.
Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon.
That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
284
|
Posted - 2013.05.07 23:51:00 -
[1023] - Quote
Pattern Clarc wrote:Another day, no more feedback. And this thread has died a death. The dead horse thoroughly beaten? Yes, not much left to say now really except to rehash over old ground. I am waiting for CCP Rise to release something soon. It would be nice to get some response. I think we can all agree the Tempest in particular needs a little more, particularly considering the new price tag and how it is still inferior to the mael and typhoon. Perhaps the Typhoon needs to be bought down a jot also as is looking very powerful. Obviously I would like CCP Rise to follow my proposals exactly. ;) But even if not I'm hoping some further tweaks will be made, particularly for the Tempest. |
Kagura Nikon
Mentally Assured Destruction Whores in space
221
|
Posted - 2013.05.08 00:12:00 -
[1024] - Quote
Rebecha Pucontis wrote:Altimo wrote:Quote:I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class. Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon. That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role.
Why you keep telling this nonsense? Tornado has longer effective range and is faster than tempest. Tornado is FAR superior for kiting then tempest!!! |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
285
|
Posted - 2013.05.08 00:34:00 -
[1025] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Altimo wrote:Quote:I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class. Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon. That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role. Why you keep telling this nonsense? Tornado has longer effective range and is faster than tempest. Tornado is FAR superior for kiting then tempest!!! I think I explained the definition in the post above ^
To reiterate. Basically, the Tornado can snipe, but when the opponent starts hitting you back then the weak shield and armour means it is going down fast. Ie, a sniper hits it's targets without them getting a chance to hit back.
I differentiate that to kiting in that you are still using range as a method of mitigating your opponents damage, but not mitigating it completely. Ie the opponent is still hitting you back, but you are using your range advantage to hit your opponent back even harder. This is where the Tempest's role lies. |
Hagika
LEGI0N
142
|
Posted - 2013.05.08 03:58:00 -
[1026] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:Another day, no more feedback. And this thread has died a death. The dead horse thoroughly beaten? Yes, not much left to say now really except to rehash over old ground. I am waiting for CCP Rise to release something soon. It would be nice to get some response. I think we can all agree the Tempest in particular needs a little more, particularly considering the new price tag and how it is still inferior to the mael and typhoon. Perhaps the Typhoon needs to be bought down a jot also as is looking very powerful. Obviously I would like CCP Rise to follow my proposals exactly. ;) But even if not I'm hoping some further tweaks will be made, particularly for the Tempest.
Going to be waiting awhile, hes avoiding these threads like the plague. I am betting he saw the players didnt care for the changes much and is either in the works of fixes or just going to ignore us and push them through. Im going to go with ignore and push through.
Edit- Seems Fozzie has been posting on other forums today, Rise has been in hiding for the last 4 days. |
Altimo
Homicidal Teddy Bears
33
|
Posted - 2013.05.08 05:20:00 -
[1027] - Quote
Rebecha Pucontis wrote:Altimo wrote:Quote:I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class. Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon. That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role.
Even with the higher HP values, you shouldn't be fielding one or two tempests for small gang warfare anyway. Lets be serious, The tempest is not that fast, when compared to a battlecruiser. If we are talking outlasting in fights, battlecruisers can do that just fine, There are some situations where a tempest can be good, however those situations other ships are just plain better. The Apoc will be ridiculous, the Raven is now better specially given that cruise missiles are getting a buff, and the megathrone is still really good.
Those ships can outlast a tempest easily, you can put a decent tank on them, what are you going to do with a tempest? Armor tank? there goes your speed and damage. Shield tank? There goes your MWD use and cap or any sort of ewar/sensor boosting. Regardless of what you do since your obviously not going to tank the ship. When the enemy can shoot back, the tempest won't last that much longer than a tornado, specially if you have few tempests on the field. Even then it depends on what you're shooting at. Which reduces the usefulness of having one greatly.
No I'm not talking about ridiculously faction fitted tempests with implants either.
At this rate, I can see Ravens, Megathrones, and Apocs destroying the tempest while surviving its alpha.
|
Emily Jean McKenna
The Scope Gallente Federation
4
|
Posted - 2013.05.08 05:27:00 -
[1028] - Quote
EH, they way I see it... most of the battleship changes suck... no point in arguing over it. |
Hagika
LEGI0N
145
|
Posted - 2013.05.08 05:31:00 -
[1029] - Quote
Altimo wrote:Rebecha Pucontis wrote:Altimo wrote:Quote:I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class. Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon. That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role. Even with the higher HP values, you shouldn't be fielding one or two tempests for small gang warfare anyway. Lets be serious, The tempest is not that fast, when compared to a battlecruiser. If we are talking outlasting in fights, battlecruisers can do that just fine, There are some situations where a tempest can be good, however those situations other ships are just plain better. The Apoc will be ridiculous, the Raven is now better specially given that cruise missiles are getting a buff, and the megathrone is still really good. Those ships can outlast a tempest easily, you can put a decent tank on them, what are you going to do with a tempest? Armor tank? there goes your speed and damage. Shield tank? There goes your MWD use and cap or any sort of ewar/sensor boosting. Regardless of what you do since your obviously not going to tank the ship. When the enemy can shoot back, the tempest won't last that much longer than a tornado, specially if you have few tempests on the field. Even then it depends on what you're shooting at. Which reduces the usefulness of having one greatly. No I'm not talking about ridiculously faction fitted tempests with implants either. At this rate, I can see Ravens, Megathrones, and Apocs destroying the tempest while surviving its alpha.
Umm have you seen the tank on the Raven? Not only is it weak, the ship is slower than armor plated ships. The sig radius is that of a moon.
They still apply damage like crap. You must be talking about the phoon, because it is better than the raven and also a minnie ship.
|
Altimo
Homicidal Teddy Bears
36
|
Posted - 2013.05.08 05:40:00 -
[1030] - Quote
The Raven has 7 Min slots, at least it can have a tank, and with the cruise buff, apply its damage better. The tempest can not have a tank period. yes the typhoon is a better ship than the tempest in its role as an attacker.
Bottom line is more should have been done with the tempest to change its role. The price of the ship is going up, and tracking enhancers are getting nerfed. I am baffled at this the more I think about it, Why couldn't they have come up with a different role for the tempest? I been playing this game long enough since before capitals came out, and the tempest was my first battleship, Unlike some other bittervets, I don't care if you change my ship, just make it useful. The usefulness of this ship is greatly diminished post odyssey. It's more expensive, thanks to TE nerf, can't track as good. Why would I want to use this ship over a Typhoon, Maelstrom, Tornado, Megathrone, Apoc, Naga, and Raven? I can not possibly think of a good reason to use this ship anymore. |
|
Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 05:49:00 -
[1031] - Quote
Hmmm, Im lost. The Tempest can have the same tank it has always had. Which of course is not much.
If your shield tanking Ravens for PVP then your doing it wrong.
No seriously, Armor Tanked Torp Ravens... Funnest thing around. You know it will go slow, so work with that, mids with plenty of good stuff... MWD, 2 Painters, point, web, Cap booster.... that was of course with neuts in highs, but now... move some stuff around and have fun
But still...
Time to cancel accounts again. |
Zetak
State War Academy Caldari State
5
|
Posted - 2013.05.08 05:53:00 -
[1032] - Quote
Emily Jean McKenna wrote:Hmmm, Im lost. The Tempest can have the same tank it has always had. Which of course is not much.
If your shield tanking Ravens for PVP then your doing it wrong.
No seriously, Armor Tanked Torp Ravens... Funnest thing around. You know it will go slow, so work with that, mids with plenty of good stuff... MWD, 2 Painters, point, web, Cap booster.... that was of course with neuts in highs, but now... move some stuff around and have fun
But still...
Time to cancel accounts again.
Actually Shield tanking in pvp is good now. Double ancillary with navy booster charges does the trick. I saw a vargur do that. It was freakin awesome. |
Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
76
|
Posted - 2013.05.08 05:57:00 -
[1033] - Quote
Emily Jean McKenna wrote:Hmmm, Im lost. The Tempest can have the same tank it has always had. Which of course is not much.
If your shield tanking Ravens for PVP then your doing it wrong.
No seriously, Armor Tanked Torp Ravens... Funnest thing around. You know it will go slow, so work with that, mids with plenty of good stuff... MWD, 2 Painters, point, web, Cap booster.... that was of course with neuts in highs, but now... move some stuff around and have fun
But still...
Time to cancel accounts again.
I hate people who troll about the Raven, when the Ravens position is a serious issue, Armour on a Caldari Ship is F U C K I N G sacrilege, you should be ashamed of yourself :P
But yes its time 1/3 of the eve community stop buying plex and unsubscribing accounts to make CCP wake the f u c k up and listen to the community. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 06:06:00 -
[1034] - Quote
Grunnax Aurelius wrote:Emily Jean McKenna wrote:Hmmm, Im lost. The Tempest can have the same tank it has always had. Which of course is not much.
If your shield tanking Ravens for PVP then your doing it wrong.
No seriously, Armor Tanked Torp Ravens... Funnest thing around. You know it will go slow, so work with that, mids with plenty of good stuff... MWD, 2 Painters, point, web, Cap booster.... that was of course with neuts in highs, but now... move some stuff around and have fun
But still...
Time to cancel accounts again. I hate people who troll about the Raven, when the Ravens position is a serious issue, Armour on a Caldari Ship is F U C K I N G sacrilege, you should be ashamed of yourself :P But yes its time 1/3 of the eve community stop buying plex and unsubscribing accounts to make CCP wake the f u c k up and listen to the community.
Hey now, I have use that setup alot, A LOT. It always surprises my enemies....
"ooh look a raven in lowsec, lets hit it with 4 BC's and a Domi." 5 minutes later "um... what happened? We lost 3 BC's and a Domi with the 4th BC warping off. And didnt get a kill" |
Altimo
Homicidal Teddy Bears
38
|
Posted - 2013.05.08 06:09:00 -
[1035] - Quote
Why wouldn't you be able to shield tank a raven with 7 mid slots? =/ I'm curious. |
Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 06:11:00 -
[1036] - Quote
Altimo wrote:Why wouldn't you be able to shield tank a raven with 7 mid slots? =/ I'm curious.
Its not that you cant, its just that I dont for PVP. Use the mids for combat mods, granted 7 may be more then needed, since Im used to 6. But a small Armor tank is enough.
People see a Raven and think its setup for PVE. Its been many years since it was king of PVP. |
Altimo
Homicidal Teddy Bears
38
|
Posted - 2013.05.08 06:22:00 -
[1037] - Quote
Well are you trying to Jam with a raven? It's not like you need tracking computers, at most a couple of sensor boosters and a warp disruptor. maybe an MWD Idk with 7 you have plenty of slot usage to fit combat mods and shield mods. I could see ASB's going on this ship and a couple of mods, and since cruise missiles are getting buffed, you don't need target painters since you could do just fine with cruise missiles.
Either way, the Raven has more potential than a tempest at this point. There's just more situations a Raven can be used in after odyssey, I don't see the tempest going very far.
Why couldn't they come up with a stealth role, or an Ewar type role, or an all out damage platform similar to the Hyperion. The tempest doesn't have a role with this current set up, it's classified as attack, but it doesn't "Attack" it "snipes" Its not a get in close brawler. If you wanted to make it an attack, you should change the slot layout to suit that role, its a paper battleship it won't last long in a fight.
|
Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 06:24:00 -
[1038] - Quote
Altimo wrote:Well are you trying to Jam with a raven? It's not like you need tracking computers, at most a couple of sensor boosters and a warp disruptor. maybe an MWD Idk with 7 you have plenty of slot usage to fit combat mods and shield mods. I could see ASB's going on this ship and a couple of mods, and since cruise missiles are getting buffed, you don't need target painters since you could do just fine with cruise missiles.
Either way, the Raven has more potential than a tempest at this point. There's just more situations a Raven can be used in after odyssey, I don't see the tempest going very far.
Why couldn't they come up with a stealth role, or an Ewar type role, or an all out damage platform similar to the Hyperion. The tempest doesn't have a role with this current set up, it's classified as attack, but it doesn't "Attack" it "snipes" Its not a get in close brawler. If you wanted to make it an attack, you should change the slot layout to suit that role, its a paper battleship it won't last long in a fight.
I used... MWD, Point, web, 2 painters, Cap Booster, and would add sensor booster... but that was with 2 neuts in the highs... now not sure.
It didnt seem to me that the Tempest changed that much, will have to look at it again.
|
Altimo
Homicidal Teddy Bears
38
|
Posted - 2013.05.08 06:33:00 -
[1039] - Quote
You're right the Tempest didn't change, that's the problem, other ships did change for the better, the tempest stayed the same, but was classified as an attack battleship. But we both know the tempest has no tank, it is not meant for close up fights, it snipes. Its a paper battleship, fleets have used them in the past for long distance engagements. Now the tempest is just worse in it's role thanks to the new changes, meaning price increase and tracking enhancer nerf.
Edit:: I'm not posting quotes because I'm trying to be nice to people who have to scroll down a lot =p lol since im posting right after you. |
Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 06:44:00 -
[1040] - Quote
I see your point. Yeah the cost increase for all the battleships is just garbage.
I never flew the Tempest as a sniper ship though. I always used it as a speed, deep falloff, kiting ship.
The TE nerf changes that alot... |
|
Altimo
Homicidal Teddy Bears
39
|
Posted - 2013.05.08 06:49:00 -
[1041] - Quote
Well technically your deep fall off version still falls into the long distance category so we'll go with that.
Regardless though, the new changes bring other ships into a more favorable role at the very least I wish they'd have added a 6th mid slot. The TE nerf is going to hurt kiting ships for sure, not just auto cannons but all turrets. I honestly don't feel that tracking enhancers need the nerf, there is a counter to ships with really good tracking. Hurting the potential of all ships based on what only a handful of ships can do is silly. I hope they reconsider this. |
Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 06:53:00 -
[1042] - Quote
They wont reconsider it. They have stopped looking at all the threads for these upcoming changes.
Your right, the TE nerf will kill alot of minmatar setups. Vaga and Temp right off my head.
They now want you to armor tank your tempest so enjoy....
Incarna rebellion is the only answer. CCP forgot what it was like to be in a position to consider laying off a ton of employees because the player base rebelled against their stupid ideas. |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
71
|
Posted - 2013.05.08 09:15:00 -
[1043] - Quote
I highly doubt no one dev is checking this thread - They'd rather be evaluating the necessity of any further changes.
Odds are though that the tempest will be changed latest again with the 1.1 update, see stabber / rifter :)
It'd be awesome if a dev could just give us a heads up wether or not adjustments are considered, and which! |
Meghel
SilfMeg Mining and Transportation Co
3
|
Posted - 2013.05.08 09:26:00 -
[1044] - Quote
Emily Jean McKenna wrote:They wont reconsider it. They have stopped looking at all the threads for these upcoming changes.
Your right, the TE nerf will kill alot of minmatar setups. Vaga and Temp right off my head.
They now want you to armor tank your tempest so enjoy....
Incarna rebellion is the only answer. CCP forgot what it was like to be in a position to consider laying off a ton of employees because the player base rebelled against their stupid ideas.
With all the whining, crying and insult levelled at CCP in these Battleship thread, I would not even touch these threads with a 20-foot pole covered in a huge condom.
The changes they propose appear reasonable. The new Typhoon is great The Maelstrom is already great and does not need changing
The Tempest is changed a bit but nothing out of the ordinary. It might need more changing and Furtunately, we have a testserver to test everything out.
So go and test things out when it is possible and then give feedback (together with perhaps video's). That would be much more efficient than the endless whine-threads of "CCP Hates Amarr/Caldari/Gallente/Minmatar".
:) |
Altimo
Homicidal Teddy Bears
39
|
Posted - 2013.05.08 12:08:00 -
[1045] - Quote
Quote:I highly doubt no one dev is checking this thread - They'd rather be evaluating the necessity of any further changes.
Odds are though that the tempest will be changed latest again with the 1.1 update, see stabber / rifter :)
It'd be awesome if a dev could just give us a heads up wether or not adjustments are considered, and which!
I'm sure the devs are reading this thread or at least skimming through it. I think we're just going to have to see what happens when these changes hit sisi, or rather in the tempest case, the lack of change. Even then when these changes do go on the test server, it's going to be hard to tell how good it really is and how much it is used. They won't know until after odyssey is released, so your 1.1 prediction may just be the case but we'll see.
I'm still trying to figure out why I would want to use a tempest over any other ship, post-odyssey. I can't find a good reason to use one after odyssey. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
288
|
Posted - 2013.05.08 13:49:00 -
[1046] - Quote
Altimo wrote:Even with the higher HP values, you shouldn't be fielding one or two tempests for small gang warfare anyway. Lets be serious, The tempest is not that fast, when compared to a battlecruiser. That is the idea of these attack battlecruisers as far as I understand it. So if the Tempest is not good for "smaller" gang warfare than what BS are currently used for then that will be a failure.
Altimo wrote:If we are talking outlasting in fights, battlecruisers can do that just fine. Those ships can outlast a tempest easily Ok, lets be serious now, a tornado goes down to frigates...The tornado and Tempest aren't even in the same ball park when it comes to tanking ability. And a standard battlecruiser is still vastly inferior in terms of tank, and cannot fit large guns, so again completely different.
Altimo wrote:you can put a decent tank on them, what are you going to do with a tempest? Armor tank? there goes your speed and damage. Shield tank? There goes your MWD use and cap or any sort of ewar/sensor boosting. Regardless of what you do since your obviously not going to tank the ship. When the enemy can shoot back, the tempest won't last that much longer than a tornado, specially if you have few tempests on the field. Even then it depends on what you're shooting at. Which reduces the usefulness of having one greatly. Yes, any ship is going to go down eventually to sustained firepower. Trying to say there is no difference is like saying there is no difference between a carrier and a super carrier because both are going to go down eventually. Also I've been suggesting in this thread that the Tempest needs a speed boost to 130m/s and also a fall off bonus. Also your forgetting that most fleets aren't going to consist simply of Tempests on their own, you will have smaller ships supporting such as logistics and others. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
288
|
Posted - 2013.05.08 13:57:00 -
[1047] - Quote
Altimo wrote:Fleets have used them in the past for long distance engagements. Now the tempest is just worse in it's role thanks to the new changes, meaning price increase and tracking enhancer nerf. ?? There are plenty of better ships for long range sniping. The tempest doesn't even have any bonuses to increase its range. Most people I've heard use the Tempest for the dual neuts.
Emily Jean McKenna wrote:I never flew the Tempest as a sniper ship though. I always used it as a speed, deep falloff, kiting ship.
The TE nerf changes that alot... Exactly^ |
Altimo
Homicidal Teddy Bears
39
|
Posted - 2013.05.08 16:29:00 -
[1048] - Quote
Quote:Yes, any ship is going to go down eventually to sustained firepower. Trying to say there is no difference is like saying there is no difference between a carrier and a super carrier because both are going to go down eventually. Also I've been suggesting in this thread that the Tempest needs a speed boost to 130m/s and also a fall off bonus. Also your forgetting that most fleets aren't going to consist simply of Tempests on their own, you will have smaller ships supporting such as logistics and others.
the tempest has no tank to survive "Sustained firepower" just like the tornado. The super carrier and carrier comparison is pointless, those ships have a tank and require constant DPS. A Tempest and a tornado can be alpha striked because they have no tank.
Never once did I suggest that fleets would be fielding only tempests, that's way off base and it was not something I hadn't thought of before I said. "Whatever you have the tempest do, another ship can do a better job"
Quote:Ok, lets be serious now, a tornado goes down to frigates...The tornado and Tempest aren't even in the same ball park when it comes to tanking ability. And a standard battlecruiser is still vastly inferior in terms of tank, and cannot fit large guns, so again completely different.
I beg to differ, a drake has a far superior tank to the tempest. I've seen battlecruisers tank a lot more than a tempest ever could, some of them capable of dishing out decent amounts of DPS.
Quote: ?? There are plenty of better ships for long range sniping. The tempest doesn't even have any bonuses to increase its range. Most people I've heard use the Tempest for the dual neuts.
Exactly. however if you want a battleship for neuts, you have the armageddon that way ---> so why would I want to use a tempest again?
My point is that no matter what role you set the tempest up for after odyssey, there's always going to be some ship that can do a better job. Boosting the speed to 130ms isn't going to change much, adding a fall off bonus.. Well that might help if your using it for kiting, but then you'd have to take away a bonus because we can only have 2. We'd have to do more than that, take away a damage bonus and add a 7th turret.
It's not like the Tempest can't ever be used for anything, sure it can, but whatever you do with it, theres always a ship that does a better job, want a sniper? go for an apoc, naga, rokh etc, Want to use neuts? you now have a domi or an armageddon, or a curse. And after odyssey kiting won't be that good due to TE changes. So with the tempest as it currently stands in odyssey what is it good for?
People need to stop being so afraid of change, the armageddon used to be an insane ganking ship and its now a drone/neuting boat. If they can do that to the armageddon why can't we see some drastic changes to the pest? |
Kagura Nikon
Mentally Assured Destruction Whores in space
224
|
Posted - 2013.05.08 16:56:00 -
[1049] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:Rebecha Pucontis wrote:Altimo wrote:Quote:I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class. Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon. That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role. Why you keep telling this nonsense? Tornado has longer effective range and is faster than tempest. Tornado is FAR superior for kiting then tempest!!! I think I explained the definition in the post above ^ To reiterate. Basically, the Tornado can snipe, but when the opponent starts hitting you back then the weak shield and armour means it is going down fast. Ie, a sniper hits it's targets without them getting a chance to hit back. I differentiate that to kiting in that you are still using range as a method of mitigating your opponents damage, but not mitigating it completely. Ie the opponent is still hitting you back, but you are using your range advantage to hit your opponent back even harder. This is where the Tempest's role lies.
You are inventing definitions from thin air that do not match what people use for those terminologies. Kiting is Keepign range while moving faster than enemy to use your range advantage. Sniping usually menans extreme range where you do not need to keep mobile to keep the range. NEITHER of the ones you want to be receivign ANY meaningful damage
Temepst is TOO SLOW to kit ANYTHING! Tornado is not. Tornado is a great kite ship.. tempest is a HORRIBLE kite ship . |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
288
|
Posted - 2013.05.08 17:07:00 -
[1050] - Quote
Altimo wrote:the tempest has no tank to survive "Sustained firepower" just like the tornado. The super carrier and carrier comparison is pointless, those ships have a tank and require constant DPS. A Tempest and a tornado can be alpha striked because they have no tank. A drake has a far superior tank to the tempest. I've seen battlecruisers tank a lot more than a tempest ever could, some of them capable of dishing out decent amounts of DPS. Tornado
Shield - 1890 Armour - 1800 Structure - 1800
Tempest
Shield - 7000 Armour - 7300 Structure - 6800
See the difference there? Also the same thing for the drake, which again cannot fit large weapons, and so is in a completely different ball park. The only reason you can compare the tier 3 BCs is because they can match BS's with firepower. You are trying to compare standard BC's, and again, the facts prove your assertions above wrong.
Altimo wrote:Exactly. however if you want a battleship for neuts, you have the armageddon that way ---> so why would I want to use a tempest again? Your contradicting yourself here. Originally the armageddon was not a nuet ship, and we were talking about how the Tempest was used pre tiericide. Now after tiericide, I dont think anyone is suggesting the tempest does not need some extra buffs to remain competitive. I guess you haven't been following the thread as I laid out my proposal in detail for the Tornado and Typhoon. The role would make more sense if you had a look back at them.
Again I think people are vastly overplaying how weak the Tempest is which is making people like Naomi appear correct when we she complains of winmatar. Impartial people know that it is an exaggeration, and when we look at the facts then the story is completely different as shown in the example above. |
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Altimo
Homicidal Teddy Bears
40
|
Posted - 2013.05.08 17:30:00 -
[1051] - Quote
All this time I have been saying that the "lack of changes" to the tempest post-odyssey are what bothers me about this ship.
What good is that HP on the tempest when it can be instantly taken down, im not talking a high number of ships either, as I've already said the ship has no tank.
Quote:Your contradicting yourself here. Originally the armageddon was not a nuet ship, and we were talking about how the Tempest was used pre tiericide. My complaints on the ships usefulness are post odyssey, I apologize if I haven't been 100% clear on that. I refer to how the ship is used now because in odyssey its only going to be worse. Larger price, tracking enhancer nerf. Other ships filling their roles better etc.
I look at how the ship is used now, and then you take how it is used now in to odyssey as one user said, Stagnation is bad. By looking at how it is used in odyssey which is probably going to be the same as now I'm not seeing the point of using one.
I'm not sure how I'm overplaying the weakness of the tempest. Your example above shows numbers, but it doesn't describe the fact that the tempest has no tank and a battleship with no tank, does not last very long just like a Tornado. Sure it might have more HP, and a lot more when you look at the numbers, but look at how much damage a tornado will do with an alpha or a maelstrom, hitting at over 10k damage, a couple of those hitting a tempest, bye bye tempest. Won't take very long to shoot one down.
Just because a ship has more HP does not necessarily mean it can survive. There are other factors that contribute to the survivability of the ship. However putting that aside, we can go back and forth all day on this subject and I'd rather not.
And you're right I probably have missed your post somewhere along the lines because I'm more less responding to CCP's proposed changes and expressing my views on them. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
288
|
Posted - 2013.05.08 17:41:00 -
[1052] - Quote
Altimo wrote: I'm not sure how I'm overplaying the weakness of the tempest. Your example above shows numbers, but it doesn't describe the fact that the tempest has no tank and a battleship with no tank, does not last very long just like a Tornado. Sure it might have more HP, and a lot more when you look at the numbers, but look at how much damage a tornado will do with an alpha or a maelstrom, hitting at over 10k damage, a couple of those hitting a tempest, bye bye tempest. Won't take very long to shoot one down.
Again I go back to the carrier and super carrier anology. Even a carrier will go down to a large enough alpha fleet if you have enough ships against it. But you can't simply write off such a large amount of extra HP and consign it as meaningless because an alpha fleet could possibly kill you in on shot.
Again, I agree with you that the Tempest does need some buffs to remain relevant. But it is not as poor as some people would suggest in this thread, but it does need some slight buffs to bring it into line. Which CCP Rise has said he will be looking at doing also.
I've dug up the Tempest proposal I made below as perhaps my viewpoint would make a little more sense with that included.
Rebecha Pucontis wrote:Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 8.5% rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. [/quote] |
Altimo
Homicidal Teddy Bears
40
|
Posted - 2013.05.08 17:54:00 -
[1053] - Quote
Well it would only take two or 3 ships to alpha strike a tempest with no tank, It would take a lot more to alpha a carrier or super carrier, I think in that case we're looking at DPS, but then again I don't fight in capitals so I wouldn't really know for sure.
Quote:Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
Alas I humbly agree with you and this is the end result of my bickering on these changes, the tempest is "second" It was my understanding that tiericide is supposed to change situations like this, but this has not. I wouldnt be opposed to 5% ROF with 7 turrets either, and keep the 5% fall off bonus. The megathrone has 7 turrets, why can't the tempest? either way whatever the change be, the tempest should be equal to the other battleships in its own right. Meaning be as useful in whatever role it's given as other ships are in their intended roles. |
Pattern Clarc
Aperture Harmonics
512
|
Posted - 2013.05.08 21:44:00 -
[1054] - Quote
The Maelstrom has even less flexiblity to be reduced to second rung on either alpha or turret dps, in either case, turning the Tempest into the minmatar Megathron would be foolish for too many reasons. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Zetak
State War Academy Caldari State
10
|
Posted - 2013.05.09 06:31:00 -
[1055] - Quote
If the navy version of the phoon will get missile focus then that will be an interesting sight. 7/5/8 slot layout is very... how should i put it...brutal. probably it will have 125mbit drone bay.
lets see: - 5 sentries check. - armor tank check. - 2 bcs, 2 drone dmg ench check. - 2 tp check, - 1 ab check.
I still have two free med slot. what should I fit into those? drone range+ falloff modules, or a web and an additional tp?
I never used a phoon navy though. can it's cap handle the 1-2 reps without cap module? (have max cap skills) Also the third rig should be sentry rig or what?
I'm asking this for the regular phoon to. I'm asking in conjuction of the odyssey changes. |
To mare
Advanced Technology
189
|
Posted - 2013.05.09 09:48:00 -
[1056] - Quote
Zetak wrote:If the navy version of the phoon will get missile focus then that will be an interesting sight. 7/5/8 slot layout is very... how should i put it...brutal. probably it will have 125mbit drone bay. lets see: - 5 sentries check. - armor tank check. - 2 bcs, 2 drone dmg ench check. - 2 tp check, - 1 ab check. I still have two free med slot. what should I fit into those? drone range+ falloff modules, or a web and an additional tp? I never used a phoon navy though. can it's cap handle the 1-2 reps without cap module? (have max cap skills) Also the third rig should be sentry rig or what? I'm asking this for the regular phoon to. I'm asking in conjuction of the odyssey changes. I want to maximize my dps. and with the expl velocity bonus and 2 free tp i can now do that to small targets too. without the need of smaller drones. So throw me a bone here. If I have to change from navy raven, at least I want to know my options. and a 4 slot armor tank on a faction ship sound like a smart idea, also we cant have any idea on what ccp will do for faction ships since they are giving them pretty odd bonuses compared to the original version lately
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Wrayeth
Inexorable Retribution
78
|
Posted - 2013.05.10 15:58:00 -
[1057] - Quote
Hopefully we'll hear more from the devs soon regarding the Tempest. I get the feeling, however, that there's probably a lot of internal discussion and disagreement about how to bring it up to par with the other battleships, and that's delaying any announcement of what they'll be doing to boost it. Just going by player opinions this thread, there are a myriad of different ideas on what to do with the ship, often based around playstyle preference.
Personally, I'm still holding out hope for a fast damage dealer (aka glass cannon) that can either shield or armor tank, since just adding a falloff bonus would be too similar to the Tornado (which would do it better), but we'll have to see. |
Implying Implications
GoonWaffe Goonswarm Federation
346
|
Posted - 2013.05.10 22:30:00 -
[1058] - Quote
please do something about the slot layout on the tempest holy christ sÅ»µä¢püäpü»µ¡út+¬pÇé |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:03:00 -
[1059] - Quote
Implying Implications wrote:please do something about the slot layout on the tempest holy christ Why? Adding an extra mid slot or low slots is hardly going to solve the Tempests problems. I think that is pretty evident from the number of conflicting opinions in this thread.
The Tempest needs some real buffs to its base stats, that is what going to help it. Not just playing around with a different layout and therefore destroying its current character. |
Pattern Clarc
Aperture Harmonics
513
|
Posted - 2013.05.10 23:13:00 -
[1060] - Quote
I think the people who don't believe it needs a slot layout change, amongst other things, are in the minority.
And after testing the phoon on sisi, even with crap cpu, holy **** what an amazing ship to fly. The Tempest is a joke. I do a better job kitting with a domi (lol at 700 dps gardes @56km optimal) Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:19:00 -
[1061] - Quote
Pattern Clarc wrote:And after testing the phoon on sisi, even with crap cpu, holy **** what an amazing ship to fly. The Tempest is a joke. I do a better job kitting with a domi (lol at 700 dps gardes @56km optimal) Slot layout or not, I agree with you the Tempest definitely needs improvements on its ability to kite. If CCP deem a slot layout change to enable this then that is better than nothing, but I'd rather see it by altering its base stats than changing slot layout and can't see them changing the layout myself at this point.
|
Pattern Clarc
Aperture Harmonics
513
|
Posted - 2013.05.10 23:30:00 -
[1062] - Quote
It almost certainly needs both a slot layout and bonus change. Given the navy BC's and the new price tag, CCP Rises bigger hurricane nonsense has never seemed more out of touch. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:52:00 -
[1063] - Quote
Pattern Clarc wrote:CCP Rises bigger hurricane nonsense has never seemed more out of touch. Hmm. I don't dislike the idea of it being the successor to the hurricane personally, and think Rise is on the right track. But agree, it needs to be much better at kiting with autos and artillery as that is the only role I can see which it fits into now, and right now it isn't doing it that well.
I wonder what it would have looked like if it had been originally an attack BS as is now. To me the transition from combat to attack hasn't been completed properly and its been left somewhere half way in between. |
Pattern Clarc
Aperture Harmonics
513
|
Posted - 2013.05.11 00:27:00 -
[1064] - Quote
Kitting with auto's is dumb in the land of fast ravens spewing 600-700 dps worth of 10km/s cruise missiles out to practically infinity. I mean, what's the point of doing half that dps at only 40-50km? Or a third that dps with armour? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
307
|
Posted - 2013.05.11 01:33:00 -
[1065] - Quote
Pattern Clarc wrote:Kitting with auto's is dumb in the land of fast ravens spewing 600-700 dps worth of 10km/s cruise missiles out to practically infinity. I mean, what's the point of doing half that dps at only 40-50km? Or a third that dps with armour? That is why the Tempest needs buff, and Ideally a damage buff so it can compete. Also I'm sure Autos will put out more damage than a Raven with cruise missiles surely. I haven't tested it but if that is true then that is well and truly broken. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1209
|
Posted - 2013.05.11 03:08:00 -
[1066] - Quote
I managed to hop onto the test server the past couple of days. They Typhoon is very nice:
High: Torpedo II x 6 Heavy Unstable Fluctuator Mid: 100MN Prototype MWD Medium Cap Booster II Fleeting Propulsion Inhibitor x 2 Faint Epsilon Warp Scrambler Low: 1600mm II x 3 1600mm Rolled Tungsten EANM II ANP II DC II Rigs: Trimarks x 3
With four Ogres it does 800 DPS before overheating and has a massive buffer tank. It will still get up to 1km/s.
The only Tempest Fit I found that I liked used a LAAR and a LAR2. It would rep 980 DPS and put out 900 DPS as well. It has a bit more projection and speed then the Hyperion. It definitely was a low sec toy though. |
Jalmon
Trauma Ward
0
|
Posted - 2013.05.11 04:11:00 -
[1067] - Quote
Tub Chil wrote:so typhoon had:
8 high slots 5 launchers 5 turrets 5 heavy drones
you could fit it as missile boat with 3x neuts, or as a projectile boat with 3x neuts while doing additional 300+ DPS with drones.
you didn't HAVE to have missiles and projectiles and drone skills to be good with phoon.
you could fit it with great tank or gank or neut platform, whatever you wanted. It is called VERSATILITY
now it is a standard grey ship capable for only 1 role. drone damage is gone, ability to fit autocanons is gone, ability to be a neut platform is gone.
why.
Confirming the typhoon is losing the best reasons to fly it. |
Pattern Clarc
Aperture Harmonics
515
|
Posted - 2013.05.11 21:02:00 -
[1068] - Quote
Abandon all hope all ye enter here. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Solhild
Republic Military School Minmatar Republic
999
|
Posted - 2013.05.12 06:57:00 -
[1069] - Quote
Pattern Clarc wrote:Abandon all hope all ye enter here.
Well it's clear that you lot seem to know what you're talking about.
It looks like the fleet tempest will be the interesting one but will probably be unviable owing to ridiculous cost.
Please keep fighting the good fight. |
Lloyd Roses
Artificial Memories
80
|
Posted - 2013.05.12 09:00:00 -
[1070] - Quote
The tempest is a great MJD-tackler, which is the only thing I found it good for so far. Sadly the cruiseraven is equally good or better at that :( aswell as the domi...
Someone plesae award that tempest with a distinctive trait at last \o/ |
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Iyacia Cyric'ai
Red Federation RvB - RED Federation
36
|
Posted - 2013.05.12 09:43:00 -
[1071] - Quote
Tempest won't be a survivor if you leave it as is and all the other battleships get un-tiered.
Give it a slight speed buff please. |
Pattern Clarc
Aperture Harmonics
519
|
Posted - 2013.05.12 16:41:00 -
[1072] - Quote
Zarnak Wulf wrote:I The only Tempest Fit I found that I liked used a LAAR and a LAR2. It would rep 980 DPS and put out 900 DPS as well. It has a bit more projection and speed then the Hyperion. It definitely was a low sec toy though. With a dual rep tank I can fit very little in the 2 high slots, medium smart bombs or heavy missiles, even then I often run out of cpu.
With 3 damage mods, you have 640 turret dps with barrage. That's not much at any range these days:
With Hail it's almost 900 dps with 3+18km but compare that with the phoon - almost 790 dps with fury missiles, with 100km range. And that's with cruise missiles, and not including drones -
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Myrkala
Royal Robot Ponies Happy Cartel
61
|
Posted - 2013.05.13 01:01:00 -
[1073] - Quote
Pattern Clarc wrote:Zarnak Wulf wrote:I The only Tempest Fit I found that I liked used a LAAR and a LAR2. It would rep 980 DPS and put out 900 DPS as well. It has a bit more projection and speed then the Hyperion. It definitely was a low sec toy though. With a dual rep tank I can fit very little in the 2 high slots, medium smart bombs or heavy missiles, even then I often run out of cpu. With 3 damage mods, you have 640 turret dps with barrage. That's not much at any range these days: With Hail it's almost 900 dps with 3+18km but compare that with the phoon - almost 790 dps with fury missiles, with 100km range. And that's with cruise missiles, and not including drones - I'm kinda disposed to the idea of the tempest being a mini-nagflar with 5 turrets and a 7.5% damage bonus now - it'll have 2 spare highs and 6 mids and 6 lows. Give it +200 cpu and +3000 grid leaving us free to fit it however we like.
Been reading through this thread and the state of the Tempest does not seem to be in good shape at all like it is now, reading about the Cruise Missile changes makes me think that they might be too powerful.
I think the biggest problem the Tempest has is that in a shield role people want to make it perform similarly to a Hurricane, but to do that it starts to compete with the Tornado. (Personally I think Tier 3 BCs being able to fit close range weapons interfere too much with other ship classes, cruisers, hacks and even BS, testified by their proliferation, though I doubt people will accept them only being able to Long Range weapon turrets.)
To make it good it would need more speed and then either a falloff bonus or a hefty damage bonus (which would be difficult to balance) it would also start stepping into Machariel territory. (Which is due for a nerf probably.)
So to give it a role it needs something unique, but what that should be isn't exactly clear but I have some crazy ideas that perhaps could be brainstormed further...:
Make it possible to fit a capital turret on it: This could produce some hilarious results, double alpha of current Maelstrom but half ROF. Tracking is terrible anyways and it would cement it in the niche of "capital ganking" it already has, but its other applications might either be too underwhelming or too overpowered. (Low tracking high DPS (2000ish) at 40km in a cheap hull is not healthy to infrastructure...)
Give it a giant speed bonus when using ABs (1-1.2 k m/s)... not exactly sure of the application or consequences of this but I suspect it would be OP as hell.
Ridiculously short cool down for MJDs, and then give it a bomb launcher... this could become the source of some epic hilarity but could turn it into something truly terrifying and fun in the classic wheelchair uzi fashion.
Web Strength bonus? -80% speed instead of -60% with a small range bonus 2-3% per level, though this would make the ship way too dangerous to smaller ship classes, though thinking about this on a fleet level is intriguing...
Go in the direction of the classic SFI with active armor tanking, agility, tracking and signature as traits but that seems to niche and does not fit a BS hull well, though it would be interesting to see what a Tempest with good mobility and a large tracking bonus would be capable of if it wouldn't be doomed to become a roaming ship that would never be used in a fleet scenario. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1209
|
Posted - 2013.05.13 02:48:00 -
[1074] - Quote
1) The first Tempest active tank I tried had capacitor issues even with capless weapons and a heavy cap booster. One Heavy Neut was enough to shut it down fast. As the Tempest had zero room for fitting a second cap booster I was left scratching my head a bit. I finally tried this VERY unorthodox fit on SISI:
High: Dual 650mm II x 6 Upgraded Malkuth Torpedo Launcher x 2 Mid: 100MN Prototype MWD Heavy Cap Booster II Large Cap Battery II Fleeting Propulsion Inhibitor Faint Warp Disruptor Low: LAR II Gyro II Adaptive Nano Plating II x 2 (would use Coreli C-Type on TQ) DC II LAAR Rigs: Large Auxilliary Nano Pump x 2 Large Semiconductor Memory Cell
Drones - Ogre II x 2, Hammerhead II x 2, Hob II
Stats: 7108 Capacitor with Neut resistance. 901 DPS w/o implants. Overheats to 1000 DPS. (961 DPS to 1077 DPS with damage implants) 942 DPS tank for a minute and sixteen seconds.
With this fit I killed a Maelstrom. I beat the snot out of a fleet issue Typhoon - he escaped with a MJD. I took a Vindicator to 25% armor. I was beat by two different Hyperions. The ship is really on the razor's edge of balance IMHO. The DPS is just shy of what it needs to be to be truly competitive. I run around TQ with a 905 surgical strike and a 1005 projectile damage implant - most people don't. A 125/125 drone bay would really make the ship. (The Typhoon is advertised as 100/100 but it's actually 100/125 on the test server.) |
Zarnak Wulf
In Exile. Imperial Outlaws.
1209
|
Posted - 2013.05.13 02:52:00 -
[1075] - Quote
Fleet Tempest attempt:
High: 1400mm II x 6 Cruise Launcher II x 6 Mid: MWD or MJD Sensor Booster II x 2 TC II x 2 Low: Gyro II x 2 DC II EANM II 1600mm Plate II Rigs: Ancillary Current Router x 2 Explosive Armor Rig |
Kellath Eladrel
Future Corps Sleeper Social Club
3
|
Posted - 2013.05.13 04:40:00 -
[1076] - Quote
Jalmon wrote:Tub Chil wrote:so typhoon had:
8 high slots 5 launchers 5 turrets 5 heavy drones
you could fit it as missile boat with 3x neuts, or as a projectile boat with 3x neuts while doing additional 300+ DPS with drones.
you didn't HAVE to have missiles and projectiles and drone skills to be good with phoon.
you could fit it with great tank or gank or neut platform, whatever you wanted. It is called VERSATILITY
now it is a standard grey ship capable for only 1 role. drone damage is gone, ability to fit autocanons is gone, ability to be a neut platform is gone.
why. Confirming the typhoon is losing the best reasons to fly it.
It is a great loss. I am sure CCP will defend their "roles" system to the bitter end, maybe it's easier for new players or for balance reasons or whatever. Maybe people will jump for joy at the raw dps increase. All I know is that they are actively removing fun from the game every time they force players away from choice and creativity and into more and more predefined boxes. The Typhoon was my favorite ship and the reason I was proud to be Minmatar. I spent more time, and had more fun, coming up with fits in EFT than I probably spent flying it. Neuts, point blank torp massive damage, sentries, artillery, speed.
The tiers were broken, no doubt. But the answer is not to replace them with perfectly balanced cookie cutter ships. It should have been to create more options, to create a wider variety of ship platforms. Maybe it would have been more work, and more exploitable, but it would have been more fun. They took the easy way out.
Five card stud, nothing wild, and the sky's the limit. |
Deerin
Murientor Tribe Defiant Legacy
139
|
Posted - 2013.05.13 05:58:00 -
[1077] - Quote
Zarnak Wulf wrote:(The Typhoon is advertised as 100/100 but it's actually 100/125 on the test server.)
\o/ |
Kagura Nikon
Mentally Assured Destruction Whores in space
226
|
Posted - 2013.05.13 09:03:00 -
[1078] - Quote
Deerin wrote:Zarnak Wulf wrote:(The Typhoon is advertised as 100/100 but it's actually 100/125 on the test server.) \o/
Indeed that makes a lot of difference. Can anyone check speed an mass of all minmatar BS to see if they are exact matches? |
To mare
Advanced Technology
190
|
Posted - 2013.05.13 09:56:00 -
[1079] - Quote
Deerin wrote:Zarnak Wulf wrote:(The Typhoon is advertised as 100/100 but it's actually 100/125 on the test server.) \o/ just hope they dont "fix" it when it goes live on tq |
|
CCP Rise
C C P C C P Alliance
701
|
Posted - 2013.05.13 10:47:00 -
[1080] - Quote
Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think. |
|
|
James Amril-Kesh
4S Corporation RAZOR Alliance
5000
|
Posted - 2013.05.13 10:48:00 -
[1081] - Quote
CCP Rise wrote:working on final touches Are you implying that everything is pretty much set in stone at this point for the ship rebalancing? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 10:52:00 -
[1082] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon between 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think.
Have you checked the phoons mass? seems a bit high for an attack battleship im sure theres a typo in there 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Grim Destiny
Internal Security Services Strategic Business Solutions
4
|
Posted - 2013.05.13 11:15:00 -
[1083] - Quote
New typhoon is awesome
It does need a little more power grid.
Consider bringing up PG up another 500 and it will be perfect..
|
Pattern Clarc
Aperture Harmonics
521
|
Posted - 2013.05.13 11:24:00 -
[1084] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think. What do you think about the slot layout on the tempest, specifically the 5 mids and 6 lows? Any chance of making it more shield orientated with 6/6 mids/lows and +200 cpu so that it's more able to unleash it's dps?
If not, could you increase the power grid and drone bay significantly please, fitting 1400mm's with something reassembling an armour tank could make it at least stand up to the Phoon or Maelstrom at +medium ranges? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
521
|
Posted - 2013.05.13 11:25:00 -
[1085] - Quote
Grim Destiny wrote:New typhoon is awesome It does need a little more power grid. Consider bringing up PG up another 500 and it will be perfect.. Don't forget CPU.
Also Rise, what's the deal with fittings? Old Tier 3 BS's fit with no issues, the Attackships and Geddon, massive CPU issues, if they all have tier 3 price tags, why the disparity? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Malcanis
Vanishing Point. The Initiative.
9290
|
Posted - 2013.05.13 12:08:00 -
[1086] - Quote
Pattern Clarc wrote:Grim Destiny wrote:New typhoon is awesome It does need a little more power grid. Consider bringing up PG up another 500 and it will be perfect.. Don't forget CPU. Also Rise, what's the deal with fittings? Old Tier 3 BS's fit with no issues, the Attackships and Geddon, massive CPU issues, if they all have tier 3 price tags, why the disparity?
This is a reasonable question, I feel.
1 Kings 12:11
|
Avald Midular
Republic Military School Minmatar Republic
160
|
Posted - 2013.05.13 13:09:00 -
[1087] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think.
Any chance you could update the Amarr BS thread? The one getting by far the most traffic and receiving no meaningful feedback on the Apoc or why the PG fittings are so inflexible regarding beam fits. |
Kagura Nikon
Mentally Assured Destruction Whores in space
228
|
Posted - 2013.05.13 16:55:00 -
[1088] - Quote
Dear CCP rise. The tempest even with a slight boost to speed (That I fear you wil linsist on keeping it slower than typhoon) would still have no place.
It does less damage than any other of its peers on the normal engagements ranges (up to 24 km that I considere the mos timportant ranges for non long range guns).
COmapre your new fleet temepst proposal to your fleet typhoon. The typhoon with 6 turrets and drones outdamages the tempest ... and still keep a suprior slot layout!
A double damage bonuses ship with 6 low slots trying to be a fail armor tanked ship is just FAILED!
For it to reach what you called a bigger brother of the hurricane it would nee dto be FASTER than the typhoon. Keep that in mind FASTER. It deals less damage, has worse tank slot layout, worse drone bay. It cannot compete !!!
Its simply a failed ship with current bonuses and being kept slower than typhoon and megatrhon.
The extreme of falloff range DOE SNOT MATTER! Because as some have already prooved, before 40 Km rails megatron already outdamage AC with Barrage. And that not even factoring the superior slot layout of the .. well of ANY battleship over the tempest.
THis horrible slot layout with lossign an entire ship bonus to compensate for its 1 less damage mod and 1 less turret does nto compute! Specially coupled with a SMALL drone bay!
|
Atlas Arnst
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.05.14 01:49:00 -
[1089] - Quote
That new Typhoon.. it's beautiful! |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
326
|
Posted - 2013.05.14 08:12:00 -
[1090] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think. Thank you for the feedback Rise. I'm looking forward to seeing the new changes which you decide for the Tempest. As I expected the transition from Combat to Attack has not yet been fully completed so glad to hear we are on the same page when it comes to that.
I think a damage boost is much needed, as others have pointed out the Typhoon is doing phenomenal damage right now, and with both the Maelstrom and Tornado out damaging the Tempest in both Alpha and Sustained dps, the Tempest is lacking in this area I feel.
As Pattern pointed out also, the PG and CPU levels seem to be a relic of the pre tiericide ships. I'm having a lot of trouble fitting the Tempest with the current PG and CPU levels, and I expect it is perhaps the same for the other ships.
(EDIT) Also the drone bay being only 100m3 was a major thing that people were complaining about here, you could have told us it was 125m3 earlier! :) |
|
To mare
Advanced Technology
190
|
Posted - 2013.05.14 09:55:00 -
[1091] - Quote
Tempest to have some use need its damage bonus increased a bit (5% rof 7.5%dmg) or a better speed agility than the typhoon, because the typhoon its a much better ship. |
The Djego
Hellequin Inc. Mean Coalition
31
|
Posted - 2013.05.14 12:32:00 -
[1092] - Quote
Hey Rise,
I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.
If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.
As a armor artillery platform something like this would be nice:
Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340
With the higher damage bonus, it can archive the same level of alpha as the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to other hulls.
Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform. |
Pattern Clarc
Aperture Harmonics
533
|
Posted - 2013.05.14 12:46:00 -
[1093] - Quote
A better question would be, why does an armour artillery platform need 2 empty high slots that wouldn't be much use to it at the general ranges it operates in? A mid or a low would be far more useful, and even then, it would need a substancial power grid boost to not feel like some tier 0.5 garbage abortion of a ship that it currently is. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Caljiav Ocanon
12
|
Posted - 2013.05.14 12:50:00 -
[1094] - Quote
Pattern Clarc wrote:A better question would be, why does an armour artillery platform need 2 empty high slots that wouldn't be much use to it at the general ranges it operates in? A mid or a low would be far more useful, and even then, it would need a substancial power grid boost to not feel like some tier 0.5 garbage abortion of a ship that it currently is.
And we have a winner. I couldn't come up with anything either. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |
Kagura Nikon
Mentally Assured Destruction Whores in space
250
|
Posted - 2013.05.14 13:02:00 -
[1095] - Quote
The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior... |
Pattern Clarc
Aperture Harmonics
533
|
Posted - 2013.05.14 13:10:00 -
[1096] - Quote
Kagura Nikon wrote:The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior... Not that you can fit 1400mm's +ANYTHING in those high slots. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Deerin
Murientor Tribe Defiant Legacy
141
|
Posted - 2013.05.14 13:26:00 -
[1097] - Quote
The Djego wrote:Hey Rise,
I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.
If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.
As a armor artillery platform something like this would be nice:
Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340
With the higher damage bonus, it can archive a useful level of alpha with a armor tank, similar to the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to the higher speed of the phoon, the higher tank of the maelstrom or the BS from the other races.
Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform.
I believe this would be too good and upset the balance. You have improved:
Damage Bonus to %7.5 PG +2200 +1 L -1H
If you were to pick two of these, which ones would you pick.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
251
|
Posted - 2013.05.14 13:33:00 -
[1098] - Quote
Deerin wrote:The Djego wrote:Hey Rise,
I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.
If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.
As a armor artillery platform something like this would be nice:
Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340
With the higher damage bonus, it can archive a useful level of alpha with a armor tank, similar to the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to the higher speed of the phoon, the higher tank of the maelstrom or the BS from the other races.
Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform. I believe this would be too good and upset the balance. You have improved: Damage Bonus to %7.5 PG +2200 +1 L -1H If you were to pick two of these, which ones would you pick.
Damage and the slot change.
Would make it a strong AC boat without makign peopel comnplain its a too powerful arti boat because you would still have to squeeze tighlty to fit it. |
Kagura Nikon
Mentally Assured Destruction Whores in space
251
|
Posted - 2013.05.14 13:33:00 -
[1099] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior... Not that you can fit 1400mm's +ANYTHING in those high slots.
Funny thing, during bob wars I used to fly an arti temepst with salvagers there to make isk while fighting :P |
The Djego
Hellequin Inc. Mean Coalition
32
|
Posted - 2013.05.14 13:35:00 -
[1100] - Quote
I wouldn't mind so much, while I would probably like 6 med slots plus falloff Tempest a bit more for my personal play style, both are good options. Even the armor themed tempest can be shield tanked, with the extra low for speed and the extra dps to negate the lower falloff, it isn't such a bad alternative. |
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Kagura Nikon
Mentally Assured Destruction Whores in space
251
|
Posted - 2013.05.14 13:37:00 -
[1101] - Quote
Basically they would have to try very hard to make tempest worse than it is now. But I hope they do not take this as a personal challange :P |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
326
|
Posted - 2013.05.14 14:27:00 -
[1102] - Quote
Giving it some extra CPU and PG would make a big difference as you can then comfortably fit 2 Cruise launchers or Torpedos/Nuets for close range. Right now its a challenge without making the tank suffer. I would suggest increasing PG/CPU so we can properly use the two extra highs, and then a damage boost to bring it in line with the other Minmatar battleships. I don't think that would make it OP in anyway as I calculated in previous posts. Don't want to second guess CCP Rise here, but I reckon that might be the way he will go along with some tweaks to the agility perhaps at the expense of EHP. |
Kagura Nikon
Mentally Assured Destruction Whores in space
252
|
Posted - 2013.05.14 15:33:00 -
[1103] - Quote
Issue is they keep adamant that typhoon is to be the fastest battlship. But typhoon has a better slot layout for tank and for gank and far mroe drones and more powerful weaponry. So typhoon is faster, smaller, more resilient after fit, more gangy. Suprior to the tempest in everything.
TO solve tempest issues with agility and mass you would need to make it FASTER than the typhoon. |
Wrayeth
Inexorable Retribution
80
|
Posted - 2013.05.15 03:53:00 -
[1104] - Quote
I'm perfectly fine with making the Tempest faster than the 'Phoon. Of course, I want a battleship-sized Stabber, so... -shrugs- |
Pattern Clarc
Aperture Harmonics
535
|
Posted - 2013.05.15 07:02:00 -
[1105] - Quote
Wrayeth wrote:I'm perfectly fine with making the Tempest faster than the 'Phoon. Of course, I want a battleship-sized Stabber, so... -shrugs- Haven't you heard of the Fleet Hurricane? Failing that I hear sleipnirs are pretty good at being "battleship-sized Stabber" - seriously, we don't need more overlap in that direction. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
255
|
Posted - 2013.05.15 08:45:00 -
[1106] - Quote
Pattern Clarc wrote:Wrayeth wrote:I'm perfectly fine with making the Tempest faster than the 'Phoon. Of course, I want a battleship-sized Stabber, so... -shrugs- Haven't you heard of the Fleet Hurricane? Failing that I hear sleipnirs are pretty good at being "battleship-sized Stabber" - seriously, we don't need more overlap in that direction.
Well you know the real offender is the tornado not the sleipnir that is a VERY high skil ship qith evry shihg cost.
But at least a stabberpest is better than the current NTOHIGNpest.
But I agree with yout without slot changes OR bonus changes the ship will remain very weak |
To mare
Advanced Technology
190
|
Posted - 2013.05.15 10:44:00 -
[1107] - Quote
Deerin wrote:The Djego wrote:Hey Rise,
I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.
If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.
As a armor artillery platform something like this would be nice:
Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340
With the higher damage bonus, it can archive a useful level of alpha with a armor tank, similar to the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to the higher speed of the phoon, the higher tank of the maelstrom or the BS from the other races.
Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform. I believe this would be too good and upset the balance. You have improved: Damage Bonus to %7.5 PG +2200 +1 L -1H If you were to pick two of these, which ones would you pick. damage 1st more speed 2nd more fitting 3rd even if i would like more cpu slot change no thanks
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To mare
Advanced Technology
191
|
Posted - 2013.05.15 12:28:00 -
[1108] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:Wrayeth wrote:I'm perfectly fine with making the Tempest faster than the 'Phoon. Of course, I want a battleship-sized Stabber, so... -shrugs- Haven't you heard of the Fleet Hurricane? Failing that I hear sleipnirs are pretty good at being "battleship-sized Stabber" - seriously, we don't need more overlap in that direction. Well you know the real offender is the tornado not the sleipnir that is a VERY high skil ship qith evry shihg cost. But at least a stabberpest is better than the current NTOHIGNpest. There are several ways you can make the tempest more competitive. The change of layouts its the most agressive one, with better resutls but highr stress cost for CCP rise :P Lets supppose for a minute that slot layout ore off the table, because god knows what reason forces that..... There are othyer options, more subtle like the change of the DAMAGE bonus ti 7.5%. Yes, that is not overpowered on a ship taht dedicated 2 of its bonuses to damage. After all its fair for hyperion to have 10% damage on a single bonus and more droens AND a repair bonus AND better slots. A 7.5% damage bonus woudl compensate HALF a low slot. That would bring the tempest CLOSE to maelstrom in effective damage (remember,. drones and shield tanker), of course while keepign a MUCH inferior tank. Seem pretty fair.Would bring its damage clsoe to typhoon as well. The only thing that will nto cut alone is giving the tempest extra 5 ms. Just check tornado speed and see why, that role can only be competed if tempest speed goes to like 145ms with same agility as the raven. Adn even so woudl not be as interestign as a simple 7.5% damage bonus. With the extra bennefit that this same bonus coudl be applied to the fleet tempest. The final option woudl be a fittigns boost nd a 7th turret. i would be happy with a 7th turrett but the the 7.5% to damage alone would make the pest the premier subcap alpha ship that`s for me is already something, ofc a 7 turret would do as well but still you sacrifice 1 slot for it |
Pattern Clarc
Aperture Harmonics
537
|
Posted - 2013.05.15 14:19:00 -
[1109] - Quote
The slot layout is the dumbest thing about the tempest, utility highs are next to pointless if your working with 1400s. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
329
|
Posted - 2013.05.15 14:33:00 -
[1110] - Quote
Pattern Clarc wrote:The slot layout is the dumbest thing about the tempest, utility highs are next to pointless if your working with 1400s. Remember cruise missile have been buffed significantly. If we are given enough PG and CPU to fit two launchers without comprising other aspects, then 6 1400mms and two Cruise Launchers should provide enough dps to bring the Tempest above the Mael and Tornado in terms of dps. So those extra utility highs should give a dps boost for long range fits.
Also I've always liked having split weapon platforms on Minmatar ships. I'm not happy with the Naglfr having its launcher slots taken away even though it is much better in terms of performance. It would have been better if they could have fixed the performance without removing the unique aspect of the ship. |
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Pattern Clarc
Aperture Harmonics
537
|
Posted - 2013.05.15 14:45:00 -
[1111] - Quote
Understand that your firmly in the minority in that aspect. Performance issues stemmed from split weapons requiring twice as many damage or tracking mods as single weapons, and thus effectively having less lows. You can't fix performance issues of split weapons without removing split weapon systems.
And Fly a fleet issue typhoon if you must fit missiles with your autocannons, there at least, you have bonused launchers to go with your x9.6 turrets, there you can also forfill all of your bigger BC fantasies too due to having real attack ship stats. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
The Djego
Hellequin Inc. Mean Coalition
33
|
Posted - 2013.05.15 15:24:00 -
[1112] - Quote
CMs would hardly be useful in a fleet fight with artillery, since it comes down to alpha targets and any kind of delayed DPS is more often than not wasted. Even in general game play, assuming people fly a gank fitted pest this days(and I bet a fair amount of money they don't), 2 CMs give you only about 100 extra dps(130 with the changes).
A armor pest with a higher damage bonus or a shield pest with a falloff bonus would in each of this scenarios archive the better dps on the target, even with one CM launcher less. While the 2 utility high slots can be nice, it is something that will probably have to change to create a new and more useful tempest for everyone. |
Alek Row
Silent Step
33
|
Posted - 2013.05.15 15:44:00 -
[1113] - Quote
Personally, I'm not interested in another arty boat. We have Maelstrom for that, Phoon for missiles, Pest for ACs, I like it that way.
More speed and more damage and it would be fine by me (despite the existence of ABCs).
The Djego wrote: (...) shield pest with a falloff bonus (...) For that kind of bonus I would love a slot layout change to 766 please |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
329
|
Posted - 2013.05.15 15:47:00 -
[1114] - Quote
Pattern Clarc wrote:Understand that your firmly in the minority in that aspect. Performance issues stemmed from split weapons requiring twice as many damage or tracking mods as single weapons, and thus effectively having less lows. You can't fix performance issues of split weapons without removing split weapon systems. I agree that performance wise the Naglfar change is undoubtedly better than before. As for split weapons even with dual bonuses they are generally nothing more than a bit of extra dps on top of the main weapon system due to the fact that no good fit will use two different types of damage mods. When you view them simply as a little additional dps that then the only drawback is the extra training time required to get the full benefit of them, which is something most Minmatar pilots have always accepted.
The Djego wrote:Even in general game play, assuming people fly a gank fitted pest this days(and I bet a fair amount of money they don't), 2 CMs give you only about 100 extra dps(130 with the changes). 130dps extra can be the difference between win or lose between skilled pvpers. Secondary weapon system will never be anything more that that slight bit of extra dps on top of the primary weapon system though unless CCP brings in damage mods with dual bonuses. Also the fleet fight example isn't completely relevant as the Tempest is a fast attack BS and so will be more geared towards small gang warfare. |
The Djego
Hellequin Inc. Mean Coalition
35
|
Posted - 2013.05.15 17:00:00 -
[1115] - Quote
Rebecha Pucontis wrote:The Djego wrote:Even in general game play, assuming people fly a gank fitted pest this days(and I bet a fair amount of money they don't), 2 CMs give you only about 100 extra dps(130 with the changes). 130dps extra can be the difference between win or lose between skilled pvpers. Secondary weapon system will never be anything more that that slight bit of extra dps on top of the primary weapon system though unless CCP brings in damage mods with dual bonuses. Also the fleet fight example isn't completely relevant as the Tempest is a fast attack BS and so will be more geared towards small gang warfare.
A falloff bonus at 20-30km is well worth 70 DPS you would give up and a armor pest with a higher damage bonus would do more dps when brawling, it would do more dps when shield fitted and more alpha in fleet fight, that is considerably better than a extra unbounded CM launcher. A single high slot isn't worth to hold the tempest back in the current BS changes.
The idea is to decide between something that is more useful for fleet(armor + artis + alpha) or for solo/small gang(shield+ac+falloff) and gear the tempest to one of this things. As we speak you could use the tempest for any of this roles, but it wouldn't be particular good at any of them if you compare it to the other BS. In my opinion it doesn't even matter this much in what direction CCP would go, as long as the Tempest stays a useful BS it is all good to me.
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
332
|
Posted - 2013.05.15 17:07:00 -
[1116] - Quote
The Djego wrote:A falloff bonus at 20-30km is well worth 70 DPS I'm not saying that the two high utility slots should preclude a falloff bonus. On the contrary in fact, as I proposed that the Tempest should have a 5% falloff bonus and a 8.5% rate of fire bonus instead of the current bonuses.
The only point I'm making is I like to keep the dual weapon systems even though they only add an extra modicum of damage. There is something cool about seeing projectiles and missiles firing from a ship. :) And also two high utilities are exactly that, they allow extra utility which can allow for some more creative fittings rather than the cookie cutter stuff that we are being forced into with much of the laser focused design choices on some of the current hulls. There will be literally only one good way to fit many of these current tiericided ships. But anyway, whatever they decide to do it should not preclude the rest of the ship being buffed appropriately for sure. |
Pattern Clarc
Aperture Harmonics
539
|
Posted - 2013.05.15 17:35:00 -
[1117] - Quote
The increased utility argument does not apply if your in favour of keeping a high instead of a mid or low. You are less predictable, have more options than, and generally more productive with -1 high and +1 mid or low, especially when, comparatively speaking, you have so few lows and mids to begin with.
In a 7/6/6 or 7/5/7 tempest, there is absolutely nothing stopping you from dropping 1 or more of your 6 turret hardpoints for an additional launcher, if you are so inclined. (why conform amirite?) Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
539
|
Posted - 2013.05.15 17:42:00 -
[1118] - Quote
Either way, there isn't actually anything stopping CCP Rise simply adding a slot arbitrarily in the special case of the tempest, i mean, they don't do it *just because of :gamedesign:* but then again 3 battleships already have the wrong number of slots and minmatar battlecruisers in the past have had more slots than their peers.... so all this high vs lows vs mids is really academic. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
332
|
Posted - 2013.05.15 17:45:00 -
[1119] - Quote
Pattern Clarc wrote:In a 7/6/6 or 7/5/7 tempest, there is absolutely nothing stopping you from dropping 1 or more of your 6 turret hardpoints for an additional launcher. The high slot modules offer specific abilities which you will not get on a mid or low slot items. And lets be honest, you are going to fill every bonused turret, launcher slot with the specified weapon. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
332
|
Posted - 2013.05.15 17:48:00 -
[1120] - Quote
Pattern Clarc wrote:Either way, there isn't actually anything stopping CCP Rise simply adding a slot arbitrarily in the special case of the tempest, i mean, they don't do it *just because of :gamedesign:* but then again 3 battleships already have the wrong number of slots and minmatar battlecruisers in the past have had more slots than their peers.... so all this high vs lows vs mids is really academic. I would suggest a 9/5/6 slot layout if this was the case. Only kidding :) Yes an 8/6/6 would be an interesting ship for sure. |
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Pattern Clarc
Aperture Harmonics
540
|
Posted - 2013.05.15 17:51:00 -
[1121] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:In a 7/6/6 or 7/5/7 tempest, there is absolutely nothing stopping you from dropping 1 or more of your 6 turret hardpoints for an additional launcher. The high slot modules offer specific abilities which you will not get on a mid or low slot items. And lets be honest, you are going to fill every bonused turret, launcher slot with the specified weapon. My point is that performance matters, and that's why split weapons suck. If fitting split weapons was REALLY so important that you'd sacrifice performance in your main weapon system, you'd happy trade turrets for missiles regardless of how many turret spots you've maxed out.
If that sounds silly, then welcome to how I, and I'm sure many others view the "cosmetic value' aspect of your argument. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
332
|
Posted - 2013.05.15 18:10:00 -
[1122] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:In a 7/6/6 or 7/5/7 tempest, there is absolutely nothing stopping you from dropping 1 or more of your 6 turret hardpoints for an additional launcher. The high slot modules offer specific abilities which you will not get on a mid or low slot items. And lets be honest, you are going to fill every bonused turret, launcher slot with the specified weapon. My point is that performance matters, and that's why split weapons suck. If fitting split weapons was REALLY so important that you'd sacrifice performance in your main weapon system, you'd happy trade turrets for missiles regardless of how many turret spots you've maxed out. If that sounds silly, then welcome to how I, and I'm sure many others view the "cosmetic value' aspect of your argument. The point which you are missing though is that if a ship is designed to accommodate a split weapon system then the rest of the ship can be buffed accordingly. If a ship is designed to use 6 bonused turrets and you only use 5 then you have no compensation with regards to ship performance being increased in other areas.
Also using the logic which you are using, if we are going for pure performance, then we would find the optimal layout for the perfect pvp ship and make every ship have that particular layout. Also using your logic, no ship should have any unbonused high slots, as they are inferior to an extra low or a medium.
In reality it is all swings and roundabouts, you lose something in one area but make up for it in other areas, that is what gives each ship their unique flavor. Minmatar have commonly had these split weapon hulls, but they make up for it in other areas. It isn't simply aesthetic, it does allow additional flexibility in choosing damage types, and perhaps choosing to sacrifice the extra dps and fit something like nuets.
And I'm not disagreeing with you that the Tempest needs improvements in other areas. But the high slots is a personal characteristic of the Tempest which I like and I wouldn't choose to remove personally. What others think and what CCP Rise eventually does is simply their own personal preference and so I wouldn't argue. The fact is though the total package at the end of all the changes needs to be powerful enough to compete, and however that is achieved, right now it isn't quite there.
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Pattern Clarc
Aperture Harmonics
540
|
Posted - 2013.05.15 18:32:00 -
[1123] - Quote
Rebecha Pucontis wrote:Also using the logic which you are using, if we are going for pure performance, then we would find the optimal layout for the perfect pvp ship and make every ship have that particular layout. Also using your logic, no ship should have any unbonused high slots, as they are inferior to an extra low or a medium.
No, it's not the same logic. Eve game mechanics offers limited, but real, alternative paths, niches, environments or roles, with weapons systems that are behaviourally different enough to provide real choice. Deliberately building inefficiency is only OK if it excels in a given role, otherwise your just pissing people off by making them train more, fit more mods, and waste more slots to accomplish a trivial level of performance.
I personally don't believe projectiles and armour mix (projectiles have deliberately low dps for too many good reasons and thus need spare low slots for dps, and oversized shield mods for tank) - and given that we have at least 4 other t1 turret plus armour, ships, and that amarr and gallente have managed to have two of each, minmatar should have 2 shield based ships, one with alpha, and the other with fall off.
CCP Rise mentioned something about armour artillery. If he were to go down that route, the ship as designed would have to be changed to forfill that role efficiently, in that context, would you rather have a tracking computer or damage mod or cruise missile launcher? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
The Djego
Hellequin Inc. Mean Coalition
35
|
Posted - 2013.05.15 18:34:00 -
[1124] - Quote
Rebecha Pucontis wrote:The Djego wrote:A falloff bonus at 20-30km is well worth 70 DPS I'm not saying that the two high utility slots should preclude a falloff bonus. On the contrary in fact, as I proposed that the Tempest should have a 5% falloff bonus and a 8.5% rate of fire bonus instead of the current bonuses. The only point I'm making is I like to keep the dual weapon systems even though they only add an extra modicum of damage. There is something cool about seeing projectiles and missiles firing from a ship. :) And also two high utilities are exactly that, they allow extra utility which can allow for some more creative fittings rather than the cookie cutter stuff that we are being forced into with much of the laser focused design choices on some of the current hulls. There will be literally only one good way to fit many of these current tiericided ships. But anyway, whatever they decide to do it should not preclude the rest of the ship being buffed appropriately for sure.
You don't win solo/small gang fights against the new mega or hype with a extra 70 DPS. You win them because you have a bit better damage at range and a utility med for a TD/better tank options to outlast them at your range. Both options the extra med slot would provide.
You will end up with a bad tank or a bad alpha in a fleet fight with it, the extra high slot does nothing for you here. The mega got a reasonable buff to be more useful in this role(I better keep my mouth shout about the apoc), the tempest didn't.
The high slot isn't worth keeping if all you get out of it is a BS that can't compete with his peers. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
333
|
Posted - 2013.05.15 18:43:00 -
[1125] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:Also using the logic which you are using, if we are going for pure performance, then we would find the optimal layout for the perfect pvp ship and make every ship have that particular layout. Also using your logic, no ship should have any unbonused high slots, as they are inferior to an extra low or a medium.
No, it's not the same logic. Eve game mechanics offers limited, but real, alternative paths, niches, environments or roles, with weapons systems that are behaviourally different enough to provide real choice. Deliberately building inefficiency is only OK if it excels in a given role, otherwise your just pissing people off by making them train more, fit more mods, and waste more slots to accomplish a trivial level of performance. I personally don't believe projectiles and armour mix (projectiles have deliberately low dps for too many good reasons and thus need spare low slots for dps, and oversized shield mods for tank) - and given that we have at least 4 other t1 turret plus armour, ships, and that amarr and gallente have managed to have two of each, minmatar should have 2 shield based ships, one with alpha, and the other with fall off. CCP Rise mentioned something about armour artillery. If he were to go down that route, the ship as designed would have to be changed to forfill that role efficiently, in that context, would you rather have a tracking computer or damage mod or cruise missile launcher? If the ship is being pigeon holed into armour then without doubt it needs another low slot or two. The thing is the Tempest doesn't have enough mids or lows to excel at either. But then using your owny words above, that doesn't matter as long as it excels in other areas. The area I would personally like to see it excel is in its ability to deliver sustained damaged.
I can see the inefficiency with the two utility highs, but it doesn't bother me if the ship can still excel by modifying its other attributes. The slot layout really seems to be a bug bear though to you and some others in this thread. For me the bug bear is the damage application, it simply doesn't deliver enough damage in my opinion. I want to see it being able to deliver more damage than the Tornado and Maelstrom and approaching the levels which the Typhoon can currently deliver. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
333
|
Posted - 2013.05.15 18:48:00 -
[1126] - Quote
The Djego wrote:A utility med for a TD/better tank options to outlast them at your range. Both options the extra med slot would provide. Also both option could be provided by giving the Tempest a falloff bonus as I suggested in my Tempest proposal a while back. Or by increasing the base shield HP. So if your statement above is correct. then I assume you'd be happy keeping the current slot layout if either shield HP increased, or falloff bonus was included? If what I assume is true though you and Pattern will still oppose it as you are fixed on the slot layout change even though the options I mentioned above will provide exactly the same benefit whilst keeping the slot layout intact.
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Kane Fenris
NWP
15
|
Posted - 2013.05.15 18:59:00 -
[1127] - Quote
as somebody said the spot where tempest could be as an fats ac ship is to crowded with machs tronados and galente blaster ships..... and i think hes right .
one could maybe find a spot in between there but i think maybe a comletely new approch woul be much better.
keep the two main charakteristics -keep it fast -keep the 2 utility highs
screw the rest and think up something new maybe some smartbomb bonusrange?/activation cost?) or energy transfer or some other crazy stuff for utility high slots and boost it into a comeplytly new role which would make it distinct.
new roles could be found! ....and thats in the spirit of the great eve sandbox.
althogh i fear its way to late for such radical approach |
Pattern Clarc
Aperture Harmonics
542
|
Posted - 2013.05.15 19:20:00 -
[1128] - Quote
Rebecha Pucontis wrote:The Djego wrote:A utility med for a TD/better tank options to outlast them at your range. Both options the extra med slot would provide. Also both option could be provided by giving the Tempest a falloff bonus as I suggested in my Tempest proposal a while back. Or by increasing the base shield HP. So if your statement above is correct. then I assume you'd be happy keeping the current slot layout if either shield HP increased, or falloff bonus was included? If what I assume is true though you and Pattern will still oppose it as you are fixed on the slot layout change even though the options I mentioned above will provide exactly the same benefit whilst keeping the slot layout intact. No one said anything about slot OR fall off. 7/6/6 would be with an 8% rof and 10% fall off bonus. The extra mid could be used to extend range even further, or improve tracking speed or improve lock range or fit lock breaker or eccm or mjd or... etc etc.
If you want more turret dps, fly a Maelstrom or Tornado - that's what they excel at, and your just displacing one problem with another in that aspect. And in general on the DPS subject, if your just after high eft numbers, fly gallente, seriously. I've seen what happens when minmatar ships or projectiles do unnatural amounts of dps, gallente ask for boosts the very next weekend. I've got the t-shirt. I think, as I've explained before, minmatar have excelled when they use oversized tanking mods (no other race could use) to maximise low PG autocannons and limited tanking slots (eg rifter, rupture, sleipnir) to simply grind down opponents from beyond their range, or at point blank range vs ranged opponents. With battleships, that never existed, so minmatar battleships ALWAYS sucked to some extent, although back in the past, fall off an alpha used to be more viable, as did nosferatu. Welcome to 2013, the meta has changed, and now the Tempest actually needs a role (even if that role is utility), and not just MORE DPS, because the new phoon and maelstrom do that all too well TBFH. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
542
|
Posted - 2013.05.15 19:26:00 -
[1129] - Quote
Kane Fenris wrote:as somebody said the spot where tempest could be as an fats ac ship is to crowded with machs tronados and galente blaster ships..... and i think hes right .
one could maybe find a spot in between there but i think maybe a comletely new approch woul be much better.
keep the two main charakteristics -keep it fast -keep the 2 utility highs
screw the rest and think up something new maybe some smartbomb (bonusrange?/activation cost?) or energy transfer or some other crazy stuff for utility high slots and boost it into a comepletly new role which would make it distinct.
new roles could be found! ....and thats in the spirit of the great eve sandbox.
althogh i fear its way to late for such radical approach Too niche, leave that **** for t2. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
The Djego
Hellequin Inc. Mean Coalition
36
|
Posted - 2013.05.15 19:30:00 -
[1130] - Quote
Rebecha Pucontis wrote:The Djego wrote:A utility med for a TD/better tank options to outlast them at your range. Both options the extra med slot would provide. Also both option could be provided by giving the Tempest a falloff bonus as I suggested in my Tempest proposal a while back. Or by increasing the base shield HP. So if your statement above is correct. then I assume you'd be happy keeping the current slot layout if either shield HP increased, or falloff bonus was included? If what I assume is true though you and Pattern will still oppose it as you are fixed on the slot layout change even though the options I mentioned above will provide exactly the same benefit whilst keeping the slot layout intact.
The extra med considerably improves the flexibility. I actually did a 7/6/6 concept on FHC that keeps both utility high slots by reducing turret count to 5 with a 10% rof bonus. However after playing around with the concept for a couple of days, I think that this was simply a bit to much(against sane standards, it was pretty much ok against active tanking neutron Hypes). Also one big downside of this is that it will be not a relevant artillery ship for pvp(even if it easily could field a full rack of 1400mm in a nano shield setup).
While the falloff bonus helps the pest out, it will be the extra utility or the extra tank you can mount that will make it a desirable medium range platform(yes pattern convinced me). With the extra utility options, it basically keeps her flexible nature and you still have the option to go full buffer.
The point is simply that we both want to avoid to give the tempest a free slot(I probably a bit less than pattern) just to bring it in line with the other BS and comparing the options a extra low/med would give, makes the utility high slot a easy target for this.
I did the armor concept mostly because so many people wanted to see something like this. While I never flown a armor pest(because it is terrible) I can see the need for it and it actually doesn't need this much help to become a relevant fleet platform. |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
334
|
Posted - 2013.05.15 20:54:00 -
[1131] - Quote
It is nice to read well thought out and written responses. I can see what you are both getting at, changing the slot layout gives extra flexibility in the mids rather than altering base stats which will provide a static buff to either the shields or the falloff/tracking.
Unfortunately I cannot be convinced still as I believe the Tempest's role lies firmly in being able to out damage the Tornado and Maelstrom. For small gang warfare damage application is king, and I dont feel the option to add a shield buffer adds very much compared to a falloff or tracking bonus, and so the extra flexbility in the mid adds very little in my mind.
If you focus on using it with a decent shield buffer then its role will end up half way between a maelstrom and a tornado but not actually excelling at either. I would be interested in your opinion on why you think a shield buffer would be chosen over a tracking/falloff bonus when you can simply go for the maelstrom which will always out compete the Tempest in terms of shield?
Why not just forget the shield and go for tracking/falloff bonus on the hull, and then make the Tempest excel at damage application. To clarify my thinking ill link the original proposal below.
Rebecha Pucontis wrote:Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 8.5% rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. |
Pattern Clarc
Aperture Harmonics
544
|
Posted - 2013.05.15 21:06:00 -
[1132] - Quote
Rebecha Pucontis wrote:If you focus on using it with a decent shield buffer then its role will end up half way between a maelstrom and a tornado but not actually excelling at either. I would be interested in your opinion on why you think a shield buffer would be chosen over a tracking/falloff bonus when you can simply go for the maelstrom which will always out compete the Tempest in terms of shield?
Why not just forget the shield and go for tracking/falloff bonus on the hull, and then make the Tempest excel at damage application. To clarify my thinking ill link the original proposal below. 1) It'll be an attack ship with a shield and armour ability - vs a very slow combat ship with +37% more active tank or a ABC with a 5th the hit points.
2) The Talos and Hyperion doesn't stop the Megathron from being an armour tanking attack ship, nor does the Abaddon or Oracle stop the Apoc from being an armour combat ship, why should it be different in this case?
3) And, it will have as many low slots as it does in your proposal, IT WILL ARMOUR TANK NO WORSE than it does now. Perhaps better, if you want to toss in things like cap batteries and or re-chargers for pvp/pve.
4) Shield tanking enhances damage application, which seems to be your no1 problem. Funny that.
5) The fall off bonus alone isn't enough, compare fall off with what a cruise missile phoon would do? In many ways, the slot layout offers more meaningful change than changing the bonuses
6) Oh, and there are just too many armour battleships, too many armour +turret battleships - the game is healthier trying to balance this out. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
335
|
Posted - 2013.05.15 21:36:00 -
[1133] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:If you focus on using it with a decent shield buffer then its role will end up half way between a maelstrom and a tornado but not actually excelling at either. I would be interested in your opinion on why you think a shield buffer would be chosen over a tracking/falloff bonus when you can simply go for the maelstrom which will always out compete the Tempest in terms of shield?
Why not just forget the shield and go for tracking/falloff bonus on the hull, and then make the Tempest excel at damage application. To clarify my thinking ill link the original proposal below. 1) It'll be an attack ship with a shield and armour ability - vs a very slow combat ship with +37% more active tank or a ABC with a 5th the hit points. 2) The Talos and Hyperion doesn't stop the Megathron from being an armour tanking attack ship, nor does the Abaddon or Oracle stop the Apoc from being an armour combat ship, why should it be different in this case? 3) And, it will have as many low slots as it does in your proposal, IT WILL ARMOUR TANK NO WORSE than it does now. Perhaps better, if you want to toss in things like cap batteries and or re-chargers for pvp/pve. 4) Shield tanking enhances damage application, which seems to be your no1 problem. Funny that. 5) The fall off bonus alone isn't enough, compare fall off with what a cruise missile phoon would do? In many ways, the slot layout offers more meaningful change than changing the bonuses 6) Oh, and there are just too many armour battleships, too many armour +turret battleships - the game is healthier trying to balance this out. Hmm I still just don't see much reason to use a shield fit Tempest over a Maelstrom or Tornado. There is massive overlap between the 3 ships under your proposal which would really squeeze the Tempest and I don't think it would get used much, and I think if your honest you'd agree with me too that it wont get used much either. The 3 ships would simply become different shades of the same colour with the Tempest being in the middle. Not saying it wouldn't work, but just that it wouldn't offer much incentive to use it over the other two ships. |
Pattern Clarc
Aperture Harmonics
544
|
Posted - 2013.05.15 21:50:00 -
[1134] - Quote
Oh, I think quite the opposite, in many ways it puts the Maelstrom in the shade, but with 25% more alpha and the ability to active tank strongly, hopefully, the Maelstrom might still hold some value.
Shield Tempest would be agile and ganky enough to keep up with fleets with ehp/utility to do something useful to ships it's own size, maybe.
Armour tempest will be better than current with acs or artillery, with significantly greater range (with 7.5% - 10% fall off bonuses, pg boost and additional mid) for fleet stuff or general ewar/magic tricks for solo stuff
Basically, it becomes more unpredictable and flexible with improved turret performance. I'll type up the final version later. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
258
|
Posted - 2013.05.15 22:21:00 -
[1135] - Quote
Since we 3 are discussion this for 5 pagea lready. They could give us a Pattern issue Tempest, a Puncontis Issue Tempest, and a NIkon Issue tempest |
Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
163
|
Posted - 2013.05.15 23:07:00 -
[1136] - Quote
I almost want the tempest to be turned into a snipe-y ship. 8-9 effective turrets but +50% optimal. With the change to tracking enhancers it may differentiate itself from the maelstrom with extreme long range (200 km+ optimal). |
Drunken Bum
313
|
Posted - 2013.05.15 23:14:00 -
[1137] - Quote
I think the best idea ive seen so far for the temp is a 10% rof bonus, 6 guns, and 7.5% tracking speed bonus per level. Minnis have a sniping ship in the mael. For any minnie pilot who wants to fly a fast battleship with minmatar guns, theres nothing. The tempest should fill that role imo. The phoon uses missiles. IDC about missiles. Even though the phoon kinda makes me wanna train em after al these years. Spare some change?-á |
Garresh
Opposite of Low
186
|
Posted - 2013.05.16 07:12:00 -
[1138] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:In a 7/6/6 or 7/5/7 tempest, there is absolutely nothing stopping you from dropping 1 or more of your 6 turret hardpoints for an additional launcher. The high slot modules offer specific abilities which you will not get on a mid or low slot items. And lets be honest, you are going to fill every bonused turret, launcher slot with the specified weapon. My point is that performance matters, and that's why split weapons suck. If fitting split weapons was REALLY so important that you'd sacrifice performance in your main weapon system, you'd happy trade turrets for missiles regardless of how many turret spots you've maxed out. If that sounds silly, then welcome to how I, and I'm sure many others view the "cosmetic value' aspect of your argument.
I hate to use this concept, as it's often misused, but it applies here.
There are 3 broad levels of balance in regards to elements in a game. Optimal, Viable, and Non-Viable.
To use tech 1 frigs as an example. The Merlin is Optimal. The Rifter is Viable. And we're all rather lucky that there are no non-viable ships in T1 frigs atm. Split weapon systems were never optimal. Ever. But they were, in some cases, viable. I like throwing the typhoon out as the poster child for split weapons because it just works so well, but if you split out to drone boats you see tons of gallente ships which use split weapons and still do good dps despite having to share lows. The vexor is a ******* monster right now.
As for minmatar split weapons, the reason so many split weapons were non-viable was that most of then were bottom tier, suffered from poor slot layouts, or anemic powergrid and CPU. Let's use the current Scythe Fleet Issue as an example of this. It's on the very border between viable and non-viable, offering an interesting frigate killing platform and a great deal of mobility. But it's too squishy to be of use. It reminds me of the pre-tiericide stabber, TBH. But anyways, let's say you were to buff it's fitting potential. Suddenly you'd start seeing viable 1600mm fittings, with the advantage that it is a great deal faster than most armor ships. It's damage output is still quite good despite it's "handicaps", and it has massive utility potential.
Nobody is saying that split weapons are going to be optimal. They aren't, never were, and never will be. But when they were viable, they were *extraordinarily* fun. It's the same reason you see people still flying rifters, or the occassionally breacher pilot in low, or any number of non-viable ships which are fun in PvP. It offers a playstyle that is unique and different, and many players(myself included), like mixing it up with unorthodox tactics. THAT is why we defend split weapon systems. Nobody gives a **** about cosmetics. You can't see the **** when you're zoomed out anyways. Performance DOES matter, but not everything has to be perfectly balanced. As long as everything is viable, the game's minor imbalances are a minor nuisance at worst, and a way for "I'M SPECIAL" pilots to differentiate themselves at best.
Edit: Oh and one more thing, split weapons have a role. They're great solo ships because of their flexible damage application, and they're actually really good for building monster tank on, since they're base damage before damage mods is often equal or higher than a single weapon ship. This frees them up to fit a monster tank. It's kind of like a reverse drake, where its monster tank means it can afford to shove 4 damage mods in its lows to compensate for weak damage. This Space Intentionally Left Blank |
Undertow Latheus
In. Theory
0
|
Posted - 2013.05.16 07:40:00 -
[1139] - Quote
Really, before we can do anything to save the Tempest, we need to figure out what the hell it's supposed to do. Right now, if you want to do any sort of armor tank, you use the Typhoon for its 7 low slots. If you want to have a strong shield tank, you use the Maelstrom with its 6 mids and shield boost bonus. If you want to do DPS, you choose the typhoon or maelstrom. If you want to have a fast kiting battleship, you also choose the typhoon, because cruises will be hilariously better than trying to kite using Barrage, and because the typhoon is faster and has a better slot layout. If you want to snipe, you use the Maelstrom which has higher DPS and alpha.
After the Typhoon is buffed, there will be no circumstance where the Tempest will be preferred for anything. In fact, the only time you will want to use anything other than the Typhoon will be if you want to either have 1400's for alpha, or if for some reason you want to fit a strong active shield tank. There needs to some circumstance, at least one, where the Tempest is the (minmatar) battleship of choice. Right now there isn't. If CCP really wants it to be an "attack battleship" it needs to have a buff to agility and damage application (either falloff or tracking). Maybe the Pest could have higher top speed while the Phoon has better agility and sig radius, or vice versa. Personally, I agree with the idea to give it 10% ROF and 7.5% Tracking, along with increasing speed and taking a look at the viability of Large Autocannons as a weapon system. In particular, it is sad that large autocannons sacrifice some of their already low DPS once you shoot past a mere 5km.
Now I'd like to switch gears a little bit, and talk about the Maelstrom, the oft-forgotten battleship. It is a very straightforward ship meant to be the slow gank and tank Minmatar battleship, but overall the ship just doesn't make sense. As a solo or pve ship, it can fit a strong active tank and have respectable DPS, but projectiles are ineffective for PVE when we can use a cruise missile phoon instead, and a maelstrom can not effectively solo pvp because it is impossible to simultaneously fit a tank and enough tackle to actually apply its DPS. As a gang or fleet ship, its active tank bonus is useless since fleets rely either on RR or passive buffer. As a sniper, its shield bonus makes no sense, and its ROF bonus fails to take advantage of arty's high alpha.
My proposal for the Maelstrom is to truly make it the Minmatar 'Ship of the Line'. First, replace its ROF bonus with a damage bonus to make it the king of alpha, while the Pest receives its 10% ROF bonus. The second change is a bit more unorthodox, but I think really is needed in order to make the Maelstrom viable for gang PvP. As mentioned above, one of the Maelstrom's biggest problems is that a shield boost bonus is only really useful for solo pvp/pve, but the maelstrom is incapable of soloing due to its low speed and lack of utility or extra tackle slots. My proposal is to make its shield boost bonus also apply to amount of remote shield rep received (maybe at 5% instead of 7.5%). This would give people a reason to use the maelstrom in gangs or fleets as a durable gank/tank platform, which its current bonus is ineffective for.
TL;DR
Give Tempest 10% ROF and 7.5% tracking per level, increase speed, potentially rebalance Large AC's so that the Pest is capable of applying almost full dps at 24km.
Give Maelstrom 5% Damage Bonus instead of ROF Bonus, and make its active shield boost bonus also apply to receiving shield transfers, making the Maelstrom viable for gangs or fleets.
Even if these exact changes arent done, most importantly, figure out what the hell the Pest and Maelstrom are supposed to do, and redesign them so that they actually make sense for those roles. |
Lloyd Roses
Artificial Memories
82
|
Posted - 2013.05.16 08:16:00 -
[1140] - Quote
Undertow Latheus wrote:... .
tl;dr: Cmon, find the Tempest a niche! Niche first, stats later! |
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Garresh
Opposite of Low
187
|
Posted - 2013.05.16 08:17:00 -
[1141] - Quote
Agreed. So long as the tornado exists the tempest doesn't have any strengths that the tornado doesn't do better. This Space Intentionally Left Blank |
The Djego
Hellequin Inc. Mean Coalition
37
|
Posted - 2013.05.16 08:22:00 -
[1142] - Quote
Rebecha Pucontis wrote:Hmm I still just don't see much reason to use a shield fit Tempest over a Maelstrom or Tornado. There is massive overlap between the 3 ships under your proposal which would really squeeze the Tempest and I don't think it would get used much, and I think if your honest you'd agree with me too that it wont get used much either. The 3 ships would simply become different shades of the same colour with the Tempest being in the middle. Not saying it wouldn't work, but just that it wouldn't offer much incentive to use it over the other two ships.
A shield Tempest will not archive the tank of a Maelstrom or the speed of Tornado, that is true. However it will be able to take a lot more damage than a Tornado while staying a lot more mobile than a Maelstrom. Buffer is actually quite useful once you consider that you are in a hull that pushes out a quite a significant amount of DPS at medium range and you will be primary more often than you like.
As soon as you need to be more mobile than a Maelstrom(basically in any pvp scenario where people don't come to you but the other way around) and need more than a flimsy Tier 3 tank(like when other BS actually shoot back and you are down to 20-30km ranges) the shield Tempest easily becomes a viable option compared the Maelstrom and Tornado.
A combination of good speed(for a BS), ok dps, ok range and EHP is actually quite nice to have for many applications.
|
Lloyd Roses
Artificial Memories
82
|
Posted - 2013.05.16 08:31:00 -
[1143] - Quote
The Djego wrote:Rebecha Pucontis wrote:Hmm I still just don't see much reason to use a shield fit Tempest over a Maelstrom or Tornado. There is massive overlap between the 3 ships under your proposal which would really squeeze the Tempest and I don't think it would get used much, and I think if your honest you'd agree with me too that it wont get used much either. The 3 ships would simply become different shades of the same colour with the Tempest being in the middle. Not saying it wouldn't work, but just that it wouldn't offer much incentive to use it over the other two ships. A shield Tempest will not archive the tank of a Maelstrom or the speed of Tornado, that is true. However it will be able to take a lot more damage than a Tornado while staying a lot more mobile than a Maelstrom. Buffer is actually quite useful once you consider that you are in a hull that pushes out a quite a significant amount of DPS at medium range and you will be primary more often than you like. As soon as you need to be more mobile than a Maelstrom(basically in any pvp scenario where people don't come to you but the other way around) and need more than a flimsy Tier 3 tank(like when other BS actually shoot back and you are down to 20-30km ranges) the shield Tempest easily becomes a viable option compared the Maelstrom and Tornado. A combination of good speed(for a BS), ok dps, ok range and EHP is actually quite nice to have for many applications.
And we are back at the point:
- second best in many disciplines means you suck it in every aspect - |
Deerin
Murientor Tribe Defiant Legacy
148
|
Posted - 2013.05.16 08:56:00 -
[1144] - Quote
Undertow Latheus wrote: Give Tempest 10% ROF and 7.5% tracking per level, increase speed, potentially rebalance Large AC's so that the Pest is capable of applying almost full dps at 24km.
Give Maelstrom 5% Damage Bonus instead of ROF Bonus, and make its active shield boost bonus also apply to receiving shield transfers, making the Maelstrom viable for gangs or fleets.
Even if these exact changes arent done, most importantly, figure out what the hell the Pest and Maelstrom are supposed to do, and redesign them so that they actually make sense for those roles.
You know that 10% rof bonus = 12 effective turrets right? It will be OP as hell.
and 10 turret worth alpha on mael is also game breaking....mael is already more than viable for fleets.
I think CCP has the roles set in their minds
Mael: Shield Alpha + PvE Phoon: Armored Missile Boat Pest: Big Cane
Big Cane = A fast ship that can be used as solo ship, and can be used for both shield and armor gangs, albeit not as efficient as ships dedicated to the respective type of gang.
Current Pest actually fits the description. But apparently at BS scale "not as efficient" equals to "not viable". Incoming TE nerf doesn't help on this either. So in addition to being a big cane it needs a niche for itself....
...which I believe is armor alpha.
Current king of Armor Alpha is Abaddon and Tempest Fleet Issue. I'd go for a 7.5% dmg per level for both pest and fleet pest. Pest will still need to use a pg rig to be able to fit a decent alpha armor setup. It will have a slight (3%) damage advantage over mael for shield gangs, albeit at a lower EHP. |
Alek Row
Silent Step
34
|
Posted - 2013.05.16 09:01:00 -
[1145] - Quote
That would leave us without an AC battleship at all. The training of 'large AC specialization' would only make sense for the Marauder or the RF Typhoon if you want to go the AC route It doesn't make any sense at all. |
Deerin
Murientor Tribe Defiant Legacy
148
|
Posted - 2013.05.16 09:18:00 -
[1146] - Quote
Alek Row wrote:That would leave us without an AC battleship at all. The training of 'large AC specialization' would only make sense for the Marauder or the RF Typhoon if you want to go the AC route It doesn't make any sense at all.
Nothing is stopping you from fitting ac's. AC's will also enjoy the %5 to %7.5 conversion. (a flat 10% increase in total DPS).
I believe I couldn't make my point clear. To make it clear the two bonuses will be.
%7.5 dmg per level (from 5%) %5 rof per level (this stays same) |
Pattern Clarc
Aperture Harmonics
546
|
Posted - 2013.05.16 09:32:00 -
[1147] - Quote
A faster artillery platform with more dps and alpha than the maelstrom and only 10-15% less hp would consign the maelstrom to active tanking undocking games. I really don't want that to happen. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Alek Row
Silent Step
34
|
Posted - 2013.05.16 10:16:00 -
[1148] - Quote
Deerin wrote: %7.5 dmg per level (from 5%) %5 rof per level (this stays same)
Understood now, I need some coffee...
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The Djego
Hellequin Inc. Mean Coalition
42
|
Posted - 2013.05.16 11:47:00 -
[1149] - Quote
As for damage and alpha on the 7/5/7 armor Tempest design:
Currently we got a 25% and 33% damage bonus:
6 x 1,25 = 7,5(for alpha) / 0,75 = 10(for dps)
That means for alpha it is already worse than the Maelstrom that got 8 effective turrets for alpha and also 10,6 for DPS. The problem you have is that for a armor tank you will only have room for 1(adding 10.0% more alpha) or 2(adding around 19.5% more alpha) gyro stabilizer. This gives the current Tempest around 8,25 or 9 turrets for alpha.
On the mealstrom you would have 9,6 with two gyros and a bit over 10 for pure alpha with 3 gyros.
With the 37,5% damage bonus it looks like this:
6 x 1,375 = 8,25(for alpha) / 0,75 = 11(for dps)
That would give you 9,1 turrets worth of alpha with one gyro(good tank) or 9,9 with two gyros(mediocre tank). So the armor pest would do a similar amount of alpha as a shield tanked Maelstrom. However with a 5 slot tank the pest would be quite a bit more flimsy than a maelstrom(similar alpha) and with a 6 slot tank it will do less alpha(still a bit less ehp, but not to far from the maelstrom). |
Kai Lae
hirr RAZOR Alliance
39
|
Posted - 2013.05.16 14:04:00 -
[1150] - Quote
+1 to the 7/6/6 concept. I've used AC tempests with dual neuts or neut/nos before, and I still think that 7/6/6/ is better. The big problem with 5 mids is if you shield tank it, if you want to have a point you have to compensate for it by using rigs. Having an additional slot makes this a non-issue, and gives a lot more flexibility in many other ways.
The overall flexibility in choices I think would make this a very nice ship overall. |
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Wrayeth
Inexorable Retribution
81
|
Posted - 2013.05.16 16:59:00 -
[1151] - Quote
'Sup, Kai? Long time, man...
Anyway, I'm finding myself less opposed to the 7/6/6 concept than I was initially. I'd forgotten about the micro jumpdrive, which is definitely a worthy use of that extra slot in an armor configuration.
However, the ship still needs more DPS to become competitive. Ideally, I'd like to see a speed increase and a DPS boost of some sort. At the same time, I'd like to see the Tempest keep the ability to field two neutralizers. As such, I think it should go the Hyperion route and drop to 5 turrets, but increase either the damage or RoF bonus to compensate (and gain DPS in the process).
As far as changing one of the bonuses, I'm not totally opposed to it as long as the other one is increased massively to compensate, but it would also depend on what the bonus was changed to. I'm not particularly interested in seeing a falloff bonus, mostly because the Tornado already does it better, but if the above changes were made I wouldn't be virulently opposed to it. I do find the suggestion of a tracking bonus to be intriguing, however. A tracking bonus would give a speedy, damaging shield fit better ability to hit its targets while maneuvering, and it would give the less damaging, more utilitarian armor fit an improved ability to fight smaller ships as part of what I see as the armor fit's "jack of all trades, master of none" role. |
Atlas Arnst
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.05.16 17:26:00 -
[1152] - Quote
Deerin wrote:Phoon: Armored Missile Boat Couldn't the new Typhoon also use a shield tank as well? I'm awful at ship fitting so be prepared to run away screaming.
[Typhoon] Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Shield Boost Amplifier I X-Large Shield Booster II Kinetic Deflection Field II Thermic Dissipation Field II Adaptive Invulnerability Field II
'Arbalest' Cruise Launcher I, Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Scourge Cruise Missile 'Arbalest' Cruise Launcher I, Scourge Cruise Missile [empty high slot] [empty high slot]
Large Warhead Calefaction Catalyst I Large Hydraulic Bay Thrusters I Large Capacitor Control Circuit I |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 17:41:00 -
[1153] - Quote
I would agree with the sentiment to make the fleet tempest a 8-6-6 layout ship as it does seem strange that minmatar don't have a stabber/machariel like battleship when that is their main strength. i would suggest they should have done that with the T1 version a 7-6-6 slot layout. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Kane Fenris
NWP
15
|
Posted - 2013.05.16 17:44:00 -
[1154] - Quote
Wrayeth wrote:'Sup, Kai? Long time, man...
Anyway, I'm finding myself less opposed to the 7/6/6 concept than I was initially. I'd forgotten about the micro jumpdrive, which is definitely a worthy use of that extra slot in an armor configuration.
However, the ship still needs more DPS to become competitive. Ideally, I'd like to see a speed increase and a DPS boost of some sort. At the same time, I'd like to see the Tempest keep the ability to field two neutralizers. As such, I think it should go the Hyperion route and drop to 5 turrets, but increase either the damage or RoF bonus to compensate (and gain DPS in the process).
i feel like this is the best solution so far
7/6/6 wit 5 turrets and 7,5% rof 10% dmg
+1 |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
345
|
Posted - 2013.05.16 19:48:00 -
[1155] - Quote
Kane Fenris wrote:Wrayeth wrote:'Sup, Kai? Long time, man...
Anyway, I'm finding myself less opposed to the 7/6/6 concept than I was initially. I'd forgotten about the micro jumpdrive, which is definitely a worthy use of that extra slot in an armor configuration.
However, the ship still needs more DPS to become competitive. Ideally, I'd like to see a speed increase and a DPS boost of some sort. At the same time, I'd like to see the Tempest keep the ability to field two neutralizers. As such, I think it should go the Hyperion route and drop to 5 turrets, but increase either the damage or RoF bonus to compensate (and gain DPS in the process).
i feel like this is the best solution so far +1 Yes, this is a pretty good idea. +1 |
ExAstra
Echoes of Silence
90
|
Posted - 2013.05.16 20:14:00 -
[1156] - Quote
Wrayeth wrote:'Sup, Kai? Long time, man...
Anyway, I'm finding myself less opposed to the 7/6/6 concept than I was initially. I'd forgotten about the micro jumpdrive, which is definitely a worthy use of that extra slot in an armor configuration.
However, the ship still needs more DPS to become competitive. Ideally, I'd like to see a speed increase and a DPS boost of some sort. At the same time, I'd like to see the Tempest keep the ability to field two neutralizers. As such, I think it should go the Hyperion route and drop to 5 turrets, but increase either the damage or RoF bonus to compensate (and gain DPS in the process). Actually, the Hyperion LOST DPS, it did not gain DPS. What it gained was keeping its valuable mid and not losing a BUNCH of DPS while gaining a low.
I think 7/6/6 isn't necessarily a bad idea though. Save the drones! |
Kane Fenris
NWP
16
|
Posted - 2013.05.16 22:34:00 -
[1157] - Quote
ExAstra wrote:Wrayeth wrote:'Sup, Kai? Long time, man...
Anyway, I'm finding myself less opposed to the 7/6/6 concept than I was initially. I'd forgotten about the micro jumpdrive, which is definitely a worthy use of that extra slot in an armor configuration.
However, the ship still needs more DPS to become competitive. Ideally, I'd like to see a speed increase and a DPS boost of some sort. At the same time, I'd like to see the Tempest keep the ability to field two neutralizers. As such, I think it should go the Hyperion route and drop to 5 turrets, but increase either the damage or RoF bonus to compensate (and gain DPS in the process). Actually, the Hyperion LOST DPS, it did not gain DPS. What it gained was keeping its valuable mid and not losing a BUNCH of DPS while gaining a low. I think 7/6/6 isn't necessarily a bad idea though.
i thin he meant some increase in rof/dmg from 5%/5% to 10%/5% or 7.5%/7.5% or even 7,5%/10% (didnt do math here all should be more dps) so it would gain a bit of dmg but not to much as if it had 6 turrets wit the new slot layout and reduced mass it shold do fiene and you also feree up pg/cpu prob has to be a bit adjusted downwards |
Pattern Clarc
Aperture Harmonics
547
|
Posted - 2013.05.16 23:30:00 -
[1158] - Quote
I'll just leave this here:
TEMPEST:
- Highest Align Time
- Fastest to lock (50% faster)
- A more efficient, more unpredictable and more versatile slot layout
- Improved fittings: 1200 PWG, +100 CPU
- Improved drone bay: +25/+50
- ~7.5% increase to turret dps (800mmGÇÖs w/ 3x Gyros with hail goes from 895 dps to 962 dps - or 10.7 effective turrets)
Minmatar Battleship Skill Bonuses: +7% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 16700 PWG, 650 CPU CPU Defence (shields / armor / hull) : 7000(less) / 7000(less) / 6000(less) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101050000(-2250000) / 15.21s Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 150 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340
TEMPEST FLEET ISSUE The Tempest Fleet Issue borrows a lot from the new Tempest, including the additional mid, whilst overall still retaining the armour focused layout. Although it does not receive the new Tempests inherent speed, agility or scan resolution, the Fleet Issue Tempest is a much tougher customer, with massive additions power grid, even higher turret dps, and an increase to turret alpha that edges it closer to the Mach
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7.5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 7L; 6 turrets, 4 launchers Fittings: 19000 PWG(+1950), 680 CPU(+103) Defence (shields / Armour / hull): 10500(+884) / 10600(+369) / 9000(-961) Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 120 / 7 Sensor strength: 24 Ladar Sensor Strength(+.25) Signature radius: 350
Notes:
- The Tempest becomes a better sniper overall. With powergrid implants, a passive armour tank can be fitted with 1400GÇÖs without the need for fitting mods. Combined with the new slot layout that increases mid slots vital for damage projection and fleet support, at the expense of an high slot which, with 1400s had limited use and even less power grid to utilise.
- CPU has also been improved, allowing for stronger passive, and in some cases, active shield tanking that has further synergies with autocannons allowing the Tempest to provide the nimble, anti BC support in a way unique to the nascent cruise laden Typhoons.
- With the heavy Maelstrom retaining the Turret Alpha, active and passive shield tanking crowns, and the Typhoon remaining the speed and damage projection king, each Minmatar Battleship now has a distinct and meaningful place within a matariGÇÖs hanger bay.
Comments:
- Basically, I wasn't going for a complete realignment, just a better compromise - ehp has been shaved, a high slot has been lost, capacitor still remains low and without implants, you still won't be able to fit everything you want with artillery. But overall, itGÇÖs a more focused projectile platform, has more agility and scan res, more turret dps and dps overall. With ACGÇÖs, itGÇÖs supposed to be a ship with magic tricks, 1vs1, you win not with raw dps or ehp, but by being unpredictable in ways 2 heavy neuts could rarely be. That being said, it is more competitve with the phoon and megathron with the above.
- Re: The slot layout: https://forums.eveonline.com/default.aspx?g=posts&m=3033987#post3033987
- I decided to ditch the ROF+Fall off bonus because it was problematic. Turret dps was too low for extreme fall off to matter, and compared to new sentry drones and cruise missiles, it didn't make much sense and/or broke more than it fixed.
- I considered increasing turret alpha for about 10 minutes, but decided that EVE online doesn't need more alpha right now, and that the tipping point between the Maelstrom and Tempest as far as alpha is concerned, is more finely balanced than most realise, and ******* that up would result in a Maelstrom fix down the line. That being said, itGÇÖs fundamentally a better sniper, for armour, fleets or otherwise, and will do the most turret dps at range exchanging 7% more dps, for 7% less alpha than the Maelstrom.
- It loses a high (dps) in exchange for a larger drone bay keeping the rest of the dps roughly the same in absolute terms.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Atlas Arnst
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.05.16 23:57:00 -
[1159] - Quote
Pattern Clarc wrote:I'll just leave this here: Sounds pretty good, hopefully something like that is implemented.
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1216
|
Posted - 2013.05.17 00:47:00 -
[1160] - Quote
I like the 7-6-6 slot layout idea. I would increase the drone bay to 125/125 to give the ship the extra oomph it needs. The reason why is as follows-
As it stands right now - the Maelstrom has 10.66 effective turrets. The Tempest has 10 effective turrets and two unbonused launchers. If you fit for pure gank (two torp launchers) the Tempest can do slightly more damage. That advantage is lost though once you pull drone bays into the equation. Shield gank Tempest vs gank Mael with close range faction - 1141 DPS to 1131 DPS. That is not worth a BC level Micky Mouse tank to achieve. If you armor tank the Tempest using five of the low slots- pretty normal fare- your DPS drops to 901 as you only can fit one Gyro.
Increasing the drone bay by 50 would give the Tempest about 100 more DPS. This would be offset a bit by the loss of one of the launcher slots (about 50 DPS) going to a mid. The shield Tempest would get 1150-1200 DPS depending on neut vs launcher. The shield Tempest would have a better tank as well. The armor tempest would get 900- 950 DPS based on same question but would also have six mids to play with.
The Tempests' bonuses are fine. |
|
Iyacia Cyric'ai
Red Federation RvB - RED Federation
44
|
Posted - 2013.05.17 03:31:00 -
[1161] - Quote
The only good thing about the tempest is the fact that everyone knows it's bad so as a solo pilot you can get some decent fights as people won't horrendously upship to try and kill you. However from a strictly balancing point of view, this is ridiculous. Give it a buff. It's slower than the typhoon (and with large missile changes it will soon also also project/apply damage worse than the typhoon) and is outtanked/dpsed by the maelstrom. The bonuses need a serious rethinking. Give it a 7.5% damage bonus and either a fall-off bonus or a tracking bonus so that it can fulfil maybe an anti-support/sniper role. A slight agility/speed buff would also be needed (and I do mean slight, don't overdo it and turn it into a mini machariel). |
Naomi Knight
Imperial Academy Amarr Empire
382
|
Posted - 2013.05.17 07:27:00 -
[1162] - Quote
Zarnak Wulf wrote:I like the 7-6-6 slot layout idea. I would increase the drone bay to 125/125 to give the ship the extra oomph it needs. The reason why is as follows-
As it stands right now - the Maelstrom has 10.66 effective turrets. The Tempest has 10 effective turrets and two unbonused launchers. If you fit for pure gank (two torp launchers) the Tempest can do slightly more damage. That advantage is lost though once you pull drone bays into the equation. Shield gank Tempest vs gank Mael with close range faction - 1141 DPS to 1131 DPS. That is not worth a BC level Micky Mouse tank to achieve. If you armor tank the Tempest using five of the low slots- pretty normal fare- your DPS drops to 901 as you only can fit one Gyro.
Increasing the drone bay by 50 would give the Tempest about 100 more DPS. This would be offset a bit by the loss of one of the launcher slots (about 50 DPS) going to a mid. The shield Tempest would get 1150-1200 DPS depending on neut vs launcher. The shield Tempest would have a better tank as well. The armor tempest would get 900- 950 DPS based on same question but would also have six mids to play with.
The Tempests' bonuses are fine. or just nerf the mael like 5% rof bonus to 4% would be in line with rokh/abaddon nerf
|
Kane Fenris
NWP
16
|
Posted - 2013.05.17 07:32:00 -
[1163] - Quote
Naomi Knight wrote: or just nerf the mael like 5% rof bonus to 4% would be in line with rokh/abaddon nerf
"not sure if troll.....
[insert picture of Fry here]
.... or just verry verry stupid" |
Naomi Knight
Imperial Academy Amarr Empire
382
|
Posted - 2013.05.17 07:42:00 -
[1164] - Quote
Kane Fenris wrote:Naomi Knight wrote: or just nerf the mael like 5% rof bonus to 4% would be in line with rokh/abaddon nerf
"not sure if troll..... [insert picture of Fry here] .... or just verry verry stupid"
I cant see why nerfing the mael is not the best sollution here, you are arguing that the tempest is bad cause the mael is better--> make the mael little weaker ,could be done easily, It is the only tier3 bs doesnt get a change ,so do it. |
Pattern Clarc
Aperture Harmonics
548
|
Posted - 2013.05.17 07:48:00 -
[1165] - Quote
Don't feed the troll. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Naomi Knight
Imperial Academy Amarr Empire
382
|
Posted - 2013.05.17 07:49:00 -
[1166] - Quote
Pattern Clarc wrote:Don't feed the troll. stfu whinematard your tempest is so op |
Kane Fenris
NWP
16
|
Posted - 2013.05.17 08:00:00 -
[1167] - Quote
Naomi Knight wrote:
I cant see why nerfing the mael is not the best sollution here, you are arguing that the tempest is bad cause the mael is better--> make the mael little weaker ,could be done easily, It is the only tier3 bs doesnt get a change ,so do it.
ok ovious troll.... but for all who cant see the troll:
argueing to nerf a ship because others got nerfed is the highes lvl of ignorance i can imagine because it assumes that ships were on the same powerlvl before the rebalanceing what would make a rebalance atempt the most useles thing to do.... |
Pattern Clarc
Aperture Harmonics
548
|
Posted - 2013.05.17 08:11:00 -
[1168] - Quote
Don't forget that Rate of Fire Bonus isn't the same as Resistance Bonus, and that resistance bonuses got nerfed for completely different reasons - namely, they where too strong compared to active tanking bonuses. And the Maelstrom isn't popular because of DPS, it's popular because of alpha, tanking and ehp. You should be embarrassed if you took the trolls suggestion seriously. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Naomi Knight
Imperial Academy Amarr Empire
383
|
Posted - 2013.05.17 12:14:00 -
[1169] - Quote
Pattern Clarc wrote:Don't forget that Rate of Fire Bonus isn't the same as Resistance Bonus, and that resistance bonuses got nerfed for completely different reasons - namely, they where too strong compared to active tanking bonuses. And the Maelstrom isn't popular because of DPS, it's popular because of alpha, tanking and ehp. You should be embarrassed if you took the trolls suggestion seriously. lets see , lowering rof wouldnt change its alpha ,tanking or ehp --> so it would be still as popular as now but the tempest would be the primary turret dps ship for winmatar-->what you wanted I cant see whats wrong with that. much better than to overboost the tempest into a "does everything better than the other races" ship |
Altimo
Homicidal Teddy Bears
49
|
Posted - 2013.05.17 13:06:00 -
[1170] - Quote
Naomi Knight wrote:Pattern Clarc wrote:Don't forget that Rate of Fire Bonus isn't the same as Resistance Bonus, and that resistance bonuses got nerfed for completely different reasons - namely, they where too strong compared to active tanking bonuses. And the Maelstrom isn't popular because of DPS, it's popular because of alpha, tanking and ehp. You should be embarrassed if you took the trolls suggestion seriously. lets see , lowering rof wouldnt change its alpha ,tanking or ehp --> so it would be still as popular as now but the tempest would be the primary turret dps ship for winmatar-->what you wanted I cant see whats wrong with that. much better than to overboost the tempest into a "does everything better than the other races" ship
No it would reduce its DPS and hurt the option to use it as an AC gun boat. Or are you trying to say that 900 dps is too much for you?
this is clearly anti-minmatar propaganda, now I love amarr ships as much as I like minmatar so I'll say that lasers need to be more inline with the other turret platforms.
|
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drake duka
Pod Liberation Authority Exodus.
0
|
Posted - 2013.05.17 14:32:00 -
[1171] - Quote
If tracking enhancers get nerfed then Tempest will be totally useless in the suggested form (as opposed to just bad). Definitely needs a little more dps to stay competitive (shield vexor has nearly as much). The "oversized cane" role was never practical as it was too slow and required a cap booster to run mwd for a significant amount of time.
Large AC's may just need a dps buff, they don't really scale well relative to other bs's. Medium AC's are balanced (though everything else got buffed..) due to the great mobile platforms like vaga, cane, sleipnir. Also the capless aspect becomes less useful since most need a cap booster anyway (amarr to use guns, gallente to use mwd). |
Kagura Nikon
Mentally Assured Destruction Whores in space
261
|
Posted - 2013.05.17 15:11:00 -
[1172] - Quote
drake duka wrote:If tracking enhancers get nerfed then Tempest will be totally useless in the suggested form (as opposed to just bad). Definitely needs a little more dps to stay competitive (shield vexor has nearly as much). The "oversized cane" role was never practical as it was too slow and required a cap booster to run mwd for a significant amount of time.
Large AC's may just need a dps buff, they don't really scale well relative to other bs's. Medium AC's are balanced (though everything else got buffed..) due to the great mobile platforms like vaga, cane, sleipnir. Also the capless aspect becomes less useful since most need a cap booster anyway (amarr to use guns, gallente to use mwd).
Large AC dps is OK. THe problemis that the tempest has less low slots to fit damage mods and less drones than its competition. That results in a final HUGE DPS difference. |
Kane Fenris
NWP
18
|
Posted - 2013.05.17 15:41:00 -
[1173] - Quote
Kagura Nikon wrote:drake duka wrote:If tracking enhancers get nerfed then Tempest will be totally useless in the suggested form (as opposed to just bad). Definitely needs a little more dps to stay competitive (shield vexor has nearly as much). The "oversized cane" role was never practical as it was too slow and required a cap booster to run mwd for a significant amount of time.
Large AC's may just need a dps buff, they don't really scale well relative to other bs's. Medium AC's are balanced (though everything else got buffed..) due to the great mobile platforms like vaga, cane, sleipnir. Also the capless aspect becomes less useful since most need a cap booster anyway (amarr to use guns, gallente to use mwd). Large AC dps is OK. THe problemis that the tempest has less low slots to fit damage mods and less drones than its competition. That results in a final HUGE DPS difference.
i see the problem in the dps distribution over its range profile at large acs.
at longpointragen blasterboats are just so much better and the dps edge outside longpoint is useless :-( |
|
CCP Rise
C C P C C P Alliance
888
|
Posted - 2013.05.17 16:03:00 -
[1174] - Quote
Hi guys
We're making a couple small changes for the Tempest and the Typhoon, I'm telling you about them!
For the Tempest, when we said it was going to be Minmatar's second attack ship instead of combat, we moved the stats to somewhere inbetween for some reason. So now I'm going to finish the job.
Tempest: 127 Max velocity (+7)
.119 Agility (-.001)
6800 Shield hp (-200)
7000 Amor hp (-300)
This means the Tempest will still have more base hitpoints than it does currently on TQ, and it will also have slightly above average hp for an attack battleship, which we feel is warranted by being a little weaker in some other respects. In trade, it now goes much faster. With one nano and no implants or links, it goes 1251m/sec. It will feel a lot like a sort of 'heavy battlecruiser' for many purposes. I hope this direction is fun and rewarding and makes the ship stand out.
For the Typhoon, we are making smaller changes.
6 Turret slots (+1)
100600000 mass, (-1000000)
It didn't make a lot of sense to have 5 turrets and 6 launchers, especially when the Navy version is 6/6. The mass change is minor but it brings the mass a little closer to its attack BS bretheren.
Thanks for the feedback!
|
|
Drunken Bum
317
|
Posted - 2013.05.17 16:07:00 -
[1175] - Quote
Tempest still sucks. Give it tracking or falloff instead 2 damage bonuses. Its not gonna be flown. Spare some change?-á |
The Djego
Hellequin Inc. Mean Coalition
45
|
Posted - 2013.05.17 16:10:00 -
[1176] - Quote
@Rise
any chance you could look into a slot and bonus change on the pest, gearing it more towards a shield ac or armor arti platform? As it stands it is to much in between both roles, without doing one particular well(if you consider what other BS could do).
Considering the high speeds of the mega, hype, raven and to some degree apoc, the pest doesn't particular stand out as a very fast BS any more. However while more speed would be nice, I think making it more focused towards a more defined role will be better overall. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
173
|
Posted - 2013.05.17 16:12:00 -
[1177] - Quote
christ for attack battleships the tempest and phoon still have high mass surely they should have one of the lowest mass stats. This just looks like a nerf to the tempest really +7 velocity is nothing on a battleship
Tempest -7-6-6 -5% falloff 5% ROF -98100100 mass -75/100 mb dronebay
something like this would make more sense and people might want to fly it of course it is rather similar to the tornado with same bonuses and all but then ABC's should be made T2 and follow HAC line as it should have been when it was brought in. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Pattern Clarc
Aperture Harmonics
549
|
Posted - 2013.05.17 16:27:00 -
[1178] - Quote
Navy Hurricane.... Or Tempest......
/o\ Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
351
|
Posted - 2013.05.17 16:34:00 -
[1179] - Quote
CCP Rise wrote: Tempest:
127 Max velocity (+7)
.119 Agility (-.001)
6800 Shield hp (-200)
7000 Amor hp (-300)
Good changes there. I was predicting this change as like you say it is a halfway house between combat and attack at the moment, so it is good to see it actually confirmed. It would be nice to see a little extra dps though.
The Typhoon change seems a little strange though. It is nice to use turrets on it, but it seems those extra 6 turret slots are a little odd and more of a relic from its pre tiericide state. It would be nice to see two unbonused turrets on the Typhoon and then 5 launchers with the damage bonuses tweaked so that it is delivering equal amount of damage as it is now with 6. 1 lone turret just seems a little strange, particularly when you have 6 turret hardpoints. |
Kane Fenris
NWP
18
|
Posted - 2013.05.17 17:06:00 -
[1180] - Quote
CCP Rise wrote:Hi guys
We're making a couple small changes for the Tempest and the Typhoon, I'm telling you about them!
For the Tempest, when we said it was going to be Minmatar's second attack ship instead of combat, we moved the stats to somewhere inbetween for some reason. So now I'm going to finish the job.
Tempest:
127 Max velocity (+7)
.119 Agility (-.001)
6800 Shield hp (-200)
7000 Amor hp (-300)
This means the Tempest will still have more base hitpoints than it does currently on TQ, and it will also have slightly above average hp for an attack battleship, which we feel is warranted by being a little weaker in some other respects. In trade, it now goes much faster. With one nano and no implants or links, it goes 1251m/sec. It will feel a lot like a sort of 'heavy battlecruiser' for many purposes. I hope this direction is fun and rewarding and makes the ship stand out.
For the Typhoon, we are making smaller changes.
6 Turret slots (+1)
100600000 mass, (-3000000)
It didn't make a lot of sense to have 5 turrets and 6 launchers, especially when the Navy version is 6/6. The mass change is minor but it brings the mass a little closer to its attack BS bretheren.
Thanks for the feedback!
mass on tempest still to high... and dps little to low hp about right
|
|
Kagura Nikon
Mentally Assured Destruction Whores in space
263
|
Posted - 2013.05.17 17:36:00 -
[1181] - Quote
CCP Rise wrote:Hi guys
We're making a couple small changes for the Tempest and the Typhoon, I'm telling you about them!
For the Tempest, when we said it was going to be Minmatar's second attack ship instead of combat, we moved the stats to somewhere inbetween for some reason. So now I'm going to finish the job.
Tempest:
127 Max velocity (+7)
.119 Agility (-.001)
6800 Shield hp (-200)
7000 Amor hp (-300)
This means the Tempest will still have more base hitpoints than it does currently on TQ, and it will also have slightly above average hp for an attack battleship, which we feel is warranted by being a little weaker in some other respects. In trade, it now goes much faster. With one nano and no implants or links, it goes 1251m/sec. It will feel a lot like a sort of 'heavy battlecruiser' for many purposes. I hope this direction is fun and rewarding and makes the ship stand out.
For the Typhoon, we are making smaller changes.
6 Turret slots (+1)
100600000 mass, (-3000000)
It didn't make a lot of sense to have 5 turrets and 6 launchers, especially when the Navy version is 6/6. The mass change is minor but it brings the mass a little closer to its attack BS bretheren.
Thanks for the feedback!
You just keep makign the same mistake! The tempest is still LESS damage, LEss tank (due to wrse slot layout), LEss drones, Larger, more massive than typhoon.
The hange to agility is JOKE.. Almsot INSULTING to the community!
Tempest is completely and utterly outclassed by the typhoon ( and megatron and Hyperion for the matter).
It needs to weight LESS than the typhoon! Look athte face of those 2 things and tell me how in hell the typhoon can be lighter!!! The tempest is moslty made of SAILS!! |
Pattern Clarc
Aperture Harmonics
551
|
Posted - 2013.05.17 17:56:00 -
[1182] - Quote
Funnily enough, the New new Tempest is still the least agile, and almost the slowest attack ship of the lot.
GG Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Drunken Bum
320
|
Posted - 2013.05.17 17:59:00 -
[1183] - Quote
Pattern Clarc wrote:Funnily enough, the New new Tempest is still the least agile, and almost the slowest attack ship of the lot.
GG Nothing screams minmatar like slow as hell right? Wait... Spare some change?-á |
Suliux
Ice Fire Warriors Late Night Alliance
6
|
Posted - 2013.05.17 17:59:00 -
[1184] - Quote
Kagura Nikon wrote: ...
You just keep makign the same mistake! The tempest is still LESS damage, LEss tank (due to wrse slot layout), LEss drones, Larger, more massive than typhoon.
The hange to agility is JOKE.. Almsot INSULTING to the community!
Tempest is completely and utterly outclassed by the typhoon ( and megatron and Hyperion for the matter).
It needs to weight LESS than the typhoon! Look athte face of those 2 things and tell me how in hell the typhoon can be lighter!!! The tempest is moslty made of SAILS!!
+1000 - couldn't agree more. Why do we need to completely change it's role/function when it was essentially the original (dare I say only) attack battleship before any and all of this attack vs combat roles stuff even started.
|
Altimo
Homicidal Teddy Bears
54
|
Posted - 2013.05.17 18:01:00 -
[1185] - Quote
CCP Rise:
Most of us here have requested a better slot layout either +1 to low or +1 to mid, and a 7.5% ROF bonus, or a fall off bonus, if you could give us those things combined with the speed changes, then we might be able to see the tempest be given a role that it can stand out in. Right now even with this change it's far from standing out.
Why haven't you looked at changing it in that direction? Just curious. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
352
|
Posted - 2013.05.17 18:03:00 -
[1186] - Quote
Kagura Nikon wrote:You just keep makign the same mistake! The tempest is still LESS damage, LEss tank (due to wrse slot layout), LEss drones, Larger, more massive than typhoon. This is the part I am little skeptical about. I was going to do some testing but haven't got round to it. The Tempest should have greater EHP as it lacks in the other areas, but as you say, the slot layout could prohibit this. Do you have any evidence to back this up? I'm going to play around with EFT later this evening and will confirm later myself as have to admit, I'm a little skeptical about Rise's claim that the Tempest can achieve greater EHP than all the other attacks BS's. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
352
|
Posted - 2013.05.17 18:08:00 -
[1187] - Quote
Altimo wrote:Most of us here have requested a better slot layout either +1 to low or +1 to mid, and a 7.5% ROF bonus, or a fall off bonus, if you could give us those things combined with the speed changes, then we might be able to see the tempest be given a role that it can stand out in. Right now even with this change it's far from standing out. It is clear from how minor the changes where that Rise obviously regards the Tempest as balanced right now. Everyone knew that it was going to get a speed and agility boost, so practically it has had no changes.
The other option is Rise may be waiting to see the statistics after odyssey expansion has been released to see what changes are needed, if so then it will be a long wait.
Would be nice to hear what Rise's opinion is on any future possible changes to the Tempest. |
Suliux
Ice Fire Warriors Late Night Alliance
6
|
Posted - 2013.05.17 18:17:00 -
[1188] - Quote
Rebecha Pucontis wrote:
The other option is Rise may be waiting to see the statistics after odyssey expansion has been released to see what changes are needed, if so then it will be a long wait.
Would be nice to hear what Rise's opinion is on any future possible changes to the Tempest.
Like with the Stabber - we'll get +25mbit drone buff down the road which will fix it - right?
|
Pattern Clarc
Aperture Harmonics
551
|
Posted - 2013.05.17 18:18:00 -
[1189] - Quote
Just checking with 1v of the original stats: The Tempest going from combat to attack... -0.4 seconds align time -1000 Shields -800 Armour -300 Hull +7m/s
A maximum of 900 turret dps at 3km (vs 900 cruise missile dps out to 100km on the phoon)
+500 more armour HP vs a megathron that has +2 more low slots.
wtfisthissh!t?.jpg Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
551
|
Posted - 2013.05.17 18:19:00 -
[1190] - Quote
Suliux wrote:Rebecha Pucontis wrote:
The other option is Rise may be waiting to see the statistics after odyssey expansion has been released to see what changes are needed, if so then it will be a long wait.
Would be nice to hear what Rise's opinion is on any future possible changes to the Tempest.
Like with the Stabber - we'll get +25mbit drone buff down the road which will fix it - right? He was too busy telling everyone not to panic a few days ago. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
|
Jonas Sukarala
Deep Core Mining Inc. Caldari State
174
|
Posted - 2013.05.17 18:24:00 -
[1191] - Quote
Pattern Clarc wrote:Just checking with 1v of the original stats: The Tempest going from combat to attack... -0.4 seconds align time -1000 Shields -800 Armour -300 Hull +7m/s
A maximum of 900 turret dps at 3km (vs 900 cruise missile dps out to 100km on the phoon) +500 more armour HP vs a megathron that has +2 more low slots. wtfisthissh!t?.jpg
its odd that both of the minmatar ships are meant to be attack and yet are the heaviest in their class.... Apoc -97100000kg
Mega -98400000kg
Phoon -100600000kg
Tempest -101050000kg 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
352
|
Posted - 2013.05.17 18:35:00 -
[1192] - Quote
Pattern Clarc wrote:Suliux wrote:Rebecha Pucontis wrote:
The other option is Rise may be waiting to see the statistics after odyssey expansion has been released to see what changes are needed, if so then it will be a long wait.
Would be nice to hear what Rise's opinion is on any future possible changes to the Tempest.
Like with the Stabber - we'll get +25mbit drone buff down the road which will fix it - right? He was too busy telling everyone not to panic a few days ago. I'm not panicking. Changes are pretty much what I expected to be honest form CCP Rise. I don't see the Tempest to be as unusable as you view it yourself, and so will continue to use it even in its current state in the knowledge it will probably get a few extra tweaks in the future. Most of what I've predicted so far in this thread has come true. I did think there may be a slight possibility of improving the dps before odyssey though, but not really surprised that it hasn't happened given all the other ships he his balancing at that moment.
Plus the 25mb drone buff on the stabber is not really a very good example if your trying to instill fear regarding CCP's ability to reiterate ships, as that is a really nice buff to the stabber. |
Altimo
Homicidal Teddy Bears
55
|
Posted - 2013.05.17 19:02:00 -
[1193] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:Suliux wrote:Rebecha Pucontis wrote:
The other option is Rise may be waiting to see the statistics after odyssey expansion has been released to see what changes are needed, if so then it will be a long wait.
Would be nice to hear what Rise's opinion is on any future possible changes to the Tempest.
Like with the Stabber - we'll get +25mbit drone buff down the road which will fix it - right? He was too busy telling everyone not to panic a few days ago. I'm not panicking. Changes are pretty much what I expected to be honest form CCP Rise. I don't see the Tempest to be as unusable as you view it yourself, and so will continue to use it even in its current state in the knowledge it will probably get a few extra tweaks in the future. Most of what I've predicted so far in this thread has come true. I did think there may be a slight possibility of improving the dps before odyssey though, but not really surprised that it hasn't happened given all the other ships he his balancing at that moment. Plus the 25mb drone buff on the stabber is not really a very good example if your trying to instill fear regarding CCP's ability to reiterate ships, as that is a really nice buff to the stabber.
Lets be serious, for aslong as the tempest has been in the game, it has always been considered sub par, not since the projectile buff in 2009 did it start getting some attention again, but still filling a rather minor role, that became even more minor since the tornado came out. Will it take another 10 years for the tempest actually be placed into a role? Nano-battleships did exist at one point, but now they're just... not so good. |
Kagura Nikon
Mentally Assured Destruction Whores in space
263
|
Posted - 2013.05.17 19:41:00 -
[1194] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:You just keep makign the same mistake! The tempest is still LESS damage, LEss tank (due to wrse slot layout), LEss drones, Larger, more massive than typhoon. This is the part I am little skeptical about. I was going to do some testing but haven't got round to it. The Tempest should have greater EHP as it lacks in the other areas, but as you say, the slot layout could prohibit this. Do you have any evidence to back this up? I'm going to play around with EFT later this evening and will confirm later myself as have to admit, I'm a little skeptical about Rise's claim that the Tempest can achieve greater EHP than all the other attacks BS's.
If you fit same number of damage mods and use rest to tank Typhoon pass ahead EHP wise. |
Kagura Nikon
Mentally Assured Destruction Whores in space
263
|
Posted - 2013.05.17 19:43:00 -
[1195] - Quote
Jonas Sukarala wrote:Pattern Clarc wrote:Just checking with 1v of the original stats: The Tempest going from combat to attack... -0.4 seconds align time -1000 Shields -800 Armour -300 Hull +7m/s
A maximum of 900 turret dps at 3km (vs 900 cruise missile dps out to 100km on the phoon) +500 more armour HP vs a megathron that has +2 more low slots. wtfisthissh!t?.jpg its odd that both of the minmatar ships are meant to be attack and yet are the heaviest in their class.... Apoc -97100000kg Mega -98400000kg Phoon -100600000kg Tempest -101050000kg And The Apoc really shouldn't be the lightest they should be closer to the Machariels 95mil kg
THIS . As long as this STUPIDITY.. i will repeat STUPIDITY of makign minmatar heavier than other races continues, you can recpackage all that RAINBOW AND FANTASY IDEA OF larger Hurricane!!!
Change the tempest COMPLETELY to a proper HIGH damage ship as the 2 bonuses suggest.. or give us a REAL minmatar ship. Make the tempes the LIGHEST!!!!!
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1217
|
Posted - 2013.05.17 20:00:00 -
[1196] - Quote
Sigh. What is the expectation? Shield Tempest in the Cane style? If you slap a MWD on a BS - it takes at least three cycles to get up to speed. The capacitor will only tolerate a minute and forty seconds with it on. When it takes close to 30 seconds to get up to speed - this isn't something you can pulse. If you need to go further then 50km and you don't have a cap booster - you're sunk. The Hurricane can pull it off because it has a jumbo sized capacitor to run cruiser modules. The Tempest doesn't get that perk. So again- what is the expectation?
Mids: MWD Cap booster LSE Adaptive or second LSE Point
Insert hysterical laughing here. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
176
|
Posted - 2013.05.17 20:03:00 -
[1197] - Quote
Zarnak Wulf wrote:Sigh. What is the expectation? Shield Tempest in the Cane style? If you slap a MWD on a BS - it takes at least three cycles to get up to speed. The capacitor will only tolerate a minute and forty seconds with it on. When it takes close to 30 seconds to get up to speed - this isn't something you can pulse. If you need to go further then 50km and you don't have a cap booster - you're sunk. The Hurricane can pull it off because it has a jumbo sized capacitor to run cruiser modules. The Tempest doesn't get that perk. So again- what is the expectation? Mids: MWD Cap booster LSE Adaptive or second LSE Point Insert hysterical laughing here.
Thus another issue is fixing MWD's on battleships... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Alek Row
Silent Step
35
|
Posted - 2013.05.17 20:13:00 -
[1198] - Quote
Rebecha Pucontis wrote: Plus the 25mb drone buff on the stabber is not really a very good example if your trying to instill fear regarding CCP's ability to reiterate ships, as that is a really nice buff to the stabber.
Disagree. Maybe the Rifter is a better example then? 1 pg and 50 amor after what 1 year? For a ship that according to them, they had awesome ideas, where are they?
Stabber, one of the entry level cruisers, needs 3 weapon systems to be able to do significant dps, and it's an ATTACK cruiser right? They did 2 things right with the Stabber, it looks gorgeous, and it's a fun ship to fly around, why? because of his speed and not being a brick. Very low dps, very low tank, but fast and fun, it would be great if would be fast and furious like some ships of old, but fast and fun will have to be enough for the time being..
I think they are being too cautious, they are afraid of the combination of speed with everything else. Minmatar ships are too fast? Make them the heaviest, cut their balls, make them so heavy that they have to use nanos. There should be a balance in here somewhere but there isn't at the moment.
They will do their changes, and then they will wait until the meta to settle. Only problem is that the meta never settles in here. So changes will not be fast, and when they are faster than usual, it's 1 pg, 100 armor, or, well... drones.
Thanks for the Tempest update anyway. It's 7m per sec more fun than the previous one, and that's it.
|
Deacon Abox
Justified Chaos
107
|
Posted - 2013.05.17 20:48:00 -
[1199] - Quote
Kagura Nikon wrote:CCP Rise wrote:Hi guys
We're making a couple small changes for the Tempest and the Typhoon, I'm telling you about them!
For the Tempest, when we said it was going to be Minmatar's second attack ship instead of combat, we moved the stats to somewhere inbetween for some reason. So now I'm going to finish the job.
Tempest:
127 Max velocity (+7)
.119 Agility (-.001)
6800 Shield hp (-200)
7000 Amor hp (-300)
This means the Tempest will still have more base hitpoints than it does currently on TQ, and it will also have slightly above average hp for an attack battleship, which we feel is warranted by being a little weaker in some other respects. In trade, it now goes much faster. With one nano and no implants or links, it goes 1251m/sec. It will feel a lot like a sort of 'heavy battlecruiser' for many purposes. I hope this direction is fun and rewarding and makes the ship stand out.
For the Typhoon, we are making smaller changes.
6 Turret slots (+1)
100600000 mass, (-3000000)
It didn't make a lot of sense to have 5 turrets and 6 launchers, especially when the Navy version is 6/6. The mass change is minor but it brings the mass a little closer to its attack BS bretheren.
Thanks for the feedback! You just keep makign the same mistake! The tempest is still LESS damage, LEss tank (due to wrse slot layout), LEss drones, Larger, more massive than typhoon. The hange to agility is JOKE.. Almsot INSULTING to the community! Tempest is completely and utterly outclassed by the typhoon ( and megatron and Hyperion for the matter). It needs to weight LESS than the typhoon! Look athte face of those 2 things and tell me how in hell the typhoon can be lighter!!! The tempest is moslty made of SAILS!! Which is why the Tempest should really be a shield tanker. Wingy bits don't say armor tanking. So the slot assignment should also be rethought with the Tempest. The absurdly microscopic change to the agility is indeed a joke. Why they bothered I don't know. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
354
|
Posted - 2013.05.17 20:50:00 -
[1200] - Quote
Alek Row wrote: They will do their changes, and then they will wait until the meta to settle. Only problem is that the meta never settles in here. So changes will not be fast, and when they are faster than usual, it's 1 pg, 100 armor, or, well... drones.
Yes, the rifter buff was kind of a joke. I'd agree they were being a little too cautious on that one. At least the firetail is looking good. |
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.17 21:32:00 -
[1201] - Quote
Kagura Nikon wrote:If you fit same number of damage mods and use rest to tank Typhoon pass ahead EHP wise. Just ran some tests on this.
- The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.
- When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.
- When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.
- If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.
Looking at this information I reckon the way to go with the Tempest is either armour active tanked, as you aren't gaining much benefit at all over the Typhoon by armour buffer tanking, or shield buffer tanked if you really want the extra speed shield tanking can give you.
I don't have time to do an active tanking comparison, but based purely upon buffer tanks, both ships seem equal. Where as the Tempest should be better according to CCP Rise to make up for it doing around 100 less dps not accounting the drones.
The two roles I'm thinking of right now for the Tempest will be either an active armour tank, with two heavy neuts perhaps coming in useful, plus the Tempest has a higher cap recharge which gives it an added benefit. Second role could be a nano shield fit Tempest, faster on speed than the Typhoons armour fit, but again lower on the dps, plus the Typhoons missiles are better suited to the nano style of fighting. Much more tests are needed really to confirm any useful role though.
EDIT - also Rise, please give the Tempest some extra PG and CPU, it is difficult to fit this thing, and impossible if you want to use T2 1400mm artillery unless you fit nothing in the high utility slots. CPU is lacking for a close range Autocannon fit with Torpedos, but the PG is the biggest problem for fitting any decent artillery ship. Will only be able to use 1200mm II at best if the PG is not addressed. |
Krell Kroenen
Miners In Possession
165
|
Posted - 2013.05.17 21:58:00 -
[1202] - Quote
I think I am just going to have to accept the fact that the Tempest will be left subpar and just hope it get's reviewed down the road, hopefully sooner rather than later. Tis a shame really since I rather like the new model. |
Naomi Knight
Imperial Academy Amarr Empire
388
|
Posted - 2013.05.17 22:00:00 -
[1203] - Quote
Krell Kroenen wrote:I think I am just going to have to accept the fact that the Tempest will be left subpar and just hope it get's reviewed down the road, hopefully sooner rather than later. Tis a shame really since I rather like the new model. I dont know how minmatar players will survive this 1 "subpar" ship from the 30 :( ccp realy hates minmatar |
Kagura Nikon
Mentally Assured Destruction Whores in space
268
|
Posted - 2013.05.17 22:14:00 -
[1204] - Quote
There CCP there! Proof absolute and above doubt. Even Naomi Knight said its a subpar minamtar ship. The most iconocrastic minmatar hates that exagerates 1 mmillion times all the capabilities ofminmatar ship.
If that person says its subpar. its decided..
CCP RISe, CCP Fozzie, you failed , and failed pretty hard. |
Kagura Nikon
Mentally Assured Destruction Whores in space
268
|
Posted - 2013.05.17 22:16:00 -
[1205] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:If you fit same number of damage mods and use rest to tank Typhoon pass ahead EHP wise. Just ran some tests on this.
- The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.
- When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.
- When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.
- If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.
Looking at this information I reckon the way to go with the Tempest is either armour active tanked, as you aren't gaining much benefit at all over the Typhoon by armour buffer tanking, or shield buffer tanked if you really want the extra speed shield tanking can give you. I don't have time to do an active tanking comparison, but based purely upon buffer tanks, both ships seem equal. Where as the Tempest should be better according to CCP Rise to make up for it doing around 100 less dps not accounting the drones. The two roles I'm thinking of right now for the Tempest will be either an active armour tank, with two heavy neuts perhaps coming in useful, plus the Tempest has a higher cap recharge which gives it an added benefit. Second role could be a nano shield fit Tempest, faster on speed than the Typhoons armour fit, but again lower on the dps, plus the Typhoons missiles are better suited to the nano style of fighting. Much more tests are needed really to confirm any useful role though. EDIT - also Rise, please give the Tempest some extra PG and CPU, it is difficult to fit this thing, and impossible if you want to use T2 1400mm artillery unless you fit nothing in the high utility slots. CPU is lacking for a close range Autocannon fit with Torpedos, but the PG is the biggest problem for fitting any decent artillery ship. Will only be able to use 1200mm II at best if the PG is not addressed.
Active armro tank with 2 heavy neuts doe snot compute. You will end up without cap to run either neuts of repairers before you can neutralize a buffer tanked Mega or typhoon... or basically any ship.
The temepst is handas down the weakest of all battleship and the one least useful. Thes changes will help in NOTHING.
CCP just remove the tempest from the game then.
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.17 22:20:00 -
[1206] - Quote
Just messing around on EFT, you have to downgrade the guns to really fit anything worthwhile due to PG restrictions. But a close range nuet ship could work quite nicely. The Armageddons bonus to range doesn't really add much when you fighting this close. Not sure if the dual prop would be necessary on this, but it could work. Tanks 500dps at max reps, and puts out around 800dps not including drones. I reckon active tanking it is definitely going to be the way to go. The only other thing I can think off is long range shield fit but would have to use 1200mms and is outclassed by the Tornado in every area except EHP.
[Tempest, Tempest] Damage Control II Large Ancillary Armor Repairer, Nanite Repair Paste Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II
100MN Microwarpdrive II 10MN Afterburner II Warp Scrambler II Stasis Webifier II Heavy Capacitor Booster II, Cap Booster 800
Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
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Kagura Nikon
Mentally Assured Destruction Whores in space
268
|
Posted - 2013.05.17 22:26:00 -
[1207] - Quote
OK I will add a bit more to explain WHY CCP is FAILING onthis balance.
THey THINK a few hundred base HP are worth a LOT on these ships. Its is NOT!!
Put that in your head Rise. 1K HP is NOTHING when your ship has 1 or even 2 less low slots to fit tank than its competitors. A SINGLE plate overdo that SLIGHT HP advantage the temepst have over the megatron by 3 FOLD!!!!
Stick that inside your heads. A few hundred hit poitns do not pay for 1 slot! Do not Pay for having effectively 1 bonus !!! Yes tempest have 1 BONUS ONLY! because the damm hyperion have same number of turrets MORE DRONEs and with a SINGLE bonus if coudl deal way more DPS than the tempest EVEN if the hyperion bonus were for the same projectile guns.
Take your heads out of the SAND! A tempest would be still INFERIOR to MEgatron and Hyperion if It had 7.5% Ros and 5% damage. It would be Still inferior i it has 7.5% rof and 7.5% damage, because it has HORRIBLE Slots, HORRIBLE drone bay!!
AND Its one of the battleships that ALIGNS THE SLOWEST!!!
DAmm I am REALLY angry today tiwht this imrpessive demonstration of nonsense. |
Kagura Nikon
Mentally Assured Destruction Whores in space
268
|
Posted - 2013.05.17 22:29:00 -
[1208] - Quote
Rebecha Pucontis wrote:Just messing around on EFT, you have to downgrade the guns to really fit anything worthwhile due to PG restrictions. But a close range nuet ship could work quite nicely. The Armageddons bonus to range doesn't really add much when you fighting this close. Not sure if the dual prop would be necessary on this, but it could work. Tanks 500dps at max reps, and puts out around 800dps not including drones. I reckon active tanking it is definitely going to be the way to go. The only other thing I can think off is long range shield fit but would have to use 1200mms and is outclassed by the Tornado in every area except EHP.
[Tempest, Tempest] Damage Control II Large Ancillary Armor Repairer, Nanite Repair Paste Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II
100MN Microwarpdrive II 10MN Afterburner II Warp Scrambler II Stasis Webifier II Heavy Capacitor Booster II, Cap Booster 800
Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
I can Kill 3 of these with 2 typhoons or megathrons.
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.17 22:33:00 -
[1209] - Quote
Kagura Nikon wrote:I can Kill 3 of these with 2 typhoons or megathrons. Post the fits up and lets EFT warrior them then. :) It is a bit annoying that you have to downgrade the guns on every Tempest fit. I guess it doesn't matter if Tempest puts out more dps though. I wish Rise would just increase the damage bonuses at least and then we would have something really interesting to work with. |
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CCP Rise
C C P C C P Alliance
902
|
Posted - 2013.05.17 22:53:00 -
[1210] - Quote
Quote:The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.
When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.
When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.
If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.
To me, this all seems really solid.
Most of the areas where the Typhoon is beating the Tempest, its either because of having the extra low instead of the utility high - and in many situations the utility high will have more value. OR its winning in raw dps with missiles, which is very difficult to evaluate because its so dependent on piloting style and situation (for instance missiles probably better if you're hard tackled by cruisers, but 800mm ACs much better if you're kiting in a straight line.
I really want both of these ships to be fun, so I promise we will watch them after release and if there's big problems we will look at making changes to fix them.
I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.17 23:05:00 -
[1211] - Quote
I think just a slight damage increase would help the Tempest out more than anything right now. It is quite a challenge to fit and make it work, which is good in a way. Although with its current damage output it feels as though you are not being rewarded for it.
Also the one difference when the Typhoon was armour tanked and the Tempest shield tanked, the Typhoon still has loads of mid slots to play with where as the Tempest has none, power diags in the lows were required to bring the EHP to Typhoon EHP levels, without them it was 10K lower.
I think it will be used a lot like the hurricane, shield and artillery when mids are not heavily required, and active armour tanked for closer range fittings. It is fun to mess around with and looks fun to fly, but right now I feel like there isn't enough reward in terms of performance for using it. Will test it out more though when odyssey is released before making any final judgments. |
Pattern Clarc
Aperture Harmonics
555
|
Posted - 2013.05.17 23:08:00 -
[1212] - Quote
What is the Tempests role? What is it designed to do better than any ship or size class exactly? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
269
|
Posted - 2013.05.17 23:11:00 -
[1213] - Quote
CCP Rise wrote:Quote:The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.
When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.
When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.
If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.
To me, this all seems really solid. Most of the areas where the Typhoon is beating the Tempest, its either because of having the extra low instead of the utility high - and in many situations the utility high will have more value. OR its winning in raw dps with missiles, which is very difficult to evaluate because its so dependent on piloting style and situation (for instance missiles probably better if you're hard tackled by cruisers, but 800mm ACs much better if you're kiting in a straight line. I really want both of these ships to be fun, so I promise we will watch them after release and if there's big problems we will look at making changes to fix them. I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.
Pay attention to what corp and alliance I am . You shoudl remember us from fanfest when CCP announced us as 1st alliance in damage during wars. We are Almsot the definition of small scale PVP. And The tempest is HORRIBLE for us, the megatron, hyperion, armageddon, dominix are all better for us.
No tempest is not good for solo PVP!!!
Tempest is not good at anything!! Except looking cool. |
Wrayeth
Inexorable Retribution
81
|
Posted - 2013.05.17 23:31:00 -
[1214] - Quote
Hi Rise,
I don't have much time to type this since I'm on break at work, so sadly its not going to be very in-depth.
Anyway, the major problem with the tempest changes is that they don't go far enough. If you've got a weak tank and low or average DPS, a small speed increase isn't going to help much. To be survivable, you either need to be very fast, do a LOT of damage, or both.
In an armor config, the tempest has to choose between a decent 5-slot tank and very low DPS due to only having one gyro (and downgraded guns if active tanking) or average damage for a BS but a poor tank with only 4slots. Either of these situations would result in a poor ship unless it had something else going for it such as extreme speed and the agility to use it. Look at the stabbed for an example of bow this works successfully.
The main point is, without a significant speed increase, damage increase, or both, the tempest won't be competitive. |
Pattern Clarc
Aperture Harmonics
555
|
Posted - 2013.05.17 23:38:00 -
[1215] - Quote
The stabber uses OVERSIZED plates or extenders to supplement EHP that is on average, high for ships with that utility or dps. Without XL extenders or 3600mm plates, the chances of a faster tempest doing anything but terrible impression of mach are remote.
This all gets very depressing when you remember that the Tempest is now set to double in price too. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
270
|
Posted - 2013.05.17 23:46:00 -
[1216] - Quote
One thing I still want to know is why the tempest is stuck with so small drone bay when its already VERY low dps hull from its slot layout.
When you need a battleshipo you need DPS. If you need somethign else you will bring something else!
I really think CCP Rise is stuck in a fantasy concept of where the tempest could be a good choice of a ship. Since the NOS nerf temepst is NOT a good ship! |
Kagura Nikon
Mentally Assured Destruction Whores in space
271
|
Posted - 2013.05.18 00:43:00 -
[1217] - Quote
Its so frustrating. I have been trying to get attention to the FAILURE that the tempest is sicne the NOS nerf. All time peopel agree with that but always CCP simply ignoresit. As if there was some magical rule fixating tempest to the horrible slot layout and inneficient 1 ship bonus only fakely split in 2 (YEs i can say tthat openly now since the Hyperion have the 10% damage per level).
So frustratign that I will have to wait more years until CCPO cycles again their balancing experts, until maybe someday One will be able to understand the obvious. |
Kane Fenris
NWP
19
|
Posted - 2013.05.18 00:51:00 -
[1218] - Quote
Rebecha Pucontis wrote: EDIT - also Rise, please give the Tempest some extra PG and CPU, it is difficult to fit this thing, and impossible if you want to use T2 1400mm artillery unless you fit nothing in the high utility slots. CPU is lacking for a close range Autocannon fit with Torpedos, but the PG is the biggest problem for fitting any decent artillery ship. Will only be able to use 1200mm II at best if the PG is not addressed.
i think its not supposed to fit 1400 II's and i dont want it to be able cause a.) the TFI is supposed to (although i dont like that either) b.) we had to pay for it with a nerf somewhere else
Kagura Nikon wrote:There CCP there! Proof absolute and above doubt. Even Naomi Knight said its a subpar minamtar ship. The most iconocrastic minmatar hates that exagerates 1 mmillion times all the capabilities ofminmatar ship.
If that person says its subpar. its decided..
CCP RISe, CCP Fozzie, you failed , and failed pretty hard. good point lol
Kagura Nikon wrote: Pay attention to what corp and alliance I am . You shoudl remember us from fanfest when CCP announced us as 1st alliance in damage during wars. We are Almsot the definition of small scale PVP. And The tempest is HORRIBLE for us, the megatron, hyperion, armageddon, dominix are all better for us.
so get your mates here and let tem post maybe CCP starts to listen
CCP Rise wrote: I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.
you know how to fly ships i give you that you ve prove that multiple times and i have seen all you roams you put on youtube, and this is the reason i cant understand why you think that a ship which needs to dictate range so badly as a ac tempest has such a high mass ans such a bad applied dmg at its prefered fitting range aka as close at longpoint as possible. cause of the higher mass you need to keep so close that one cant escape your OH longpoint before you react and align to make use of your superior speed (which will come later cause your mwd needs longer to accelerate the ship). all this will froce you into closer combat where nearly every cc-weapon system outdamages your acs (and you may even get tracking problems esp with te nerf). (this thought is applied to fights where you actually need a longpoint not to those where your 3+ to one outnumbered and your enemys die cause they think they outmatch you and get careless...)
as a huge fan of your solo/smal gang pvp plz explain to me what im overlooking cause i start to loose faith in you |
Kagura Nikon
Mentally Assured Destruction Whores in space
277
|
Posted - 2013.05.18 02:07:00 -
[1219] - Quote
Well if tempest is not made to fit 1400mm then what is? The maelstrom did not existed for a long time and the tempest was the only ship that coudl use 1400mm.
But what i want is a good AC boat. |
To mare
Advanced Technology
192
|
Posted - 2013.05.18 05:34:00 -
[1220] - Quote
CCP Rise wrote: To me, this all seems really solid.
Most of the areas where the Typhoon is beating the Tempest, its either because of having the extra low instead of the utility high - and in many situations the utility high will have more value. OR its winning in raw dps with missiles, which is very difficult to evaluate because its so dependent on piloting style and situation (for instance missiles probably better if you're hard tackled by cruisers, but 800mm ACs much better if you're kiting in a straight line.
I really want both of these ships to be fun, so I promise we will watch them after release and if there's big problems we will look at making changes to fix them.
I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.
so now we know for sure the tempest wont be changed anymore? 1st i dont really understand the reason why the tempest MUST be slower than the typhoon, funny thing you are lowering the mass on the phoon even more and the pest stay the same 2nd dps and dps projection of the pest is terrible for a BS especially now with nerfed TE 3rd you want the pest and the phoon to be fun at low scale/solo pvp, the phoon will probably be but there is no way the pest will be used over a phoon/mega/hype/geddon 4th mass values on all (not just BS) minmatar ships its a joke |
|
Deerin
Murientor Tribe Defiant Legacy
148
|
Posted - 2013.05.18 07:27:00 -
[1221] - Quote
CCP Rise wrote: I really want both of these ships to be fun, so I promise we will watch them after release and if there's big problems we will look at making changes to fix them.
Means: "The changes are set now. Thank you for the feedback. Later on we might add 1 pg and some armor but don't count on it."
Thank you for the speed boost. It is not the direction "I" wanted the pest to take, but it was a necessary step towards "Big Cane" vision. I still believe pest needs more love.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
279
|
Posted - 2013.05.18 09:37:00 -
[1222] - Quote
That is just another example why CCP shoudl hite people good in MATH, not in playing the game only to balance the ships.
Anyone reasoanble in math can see how inferior the tempest is to its peers.
I still am waiting WHAT the tempes thave that pays off on :
Hyperion: 10% DAMAGE bonus on 6 turrets .. single bonus agiasn tempest need of 2 bonuses to match Hyperions - 125 drone bay vs 75 .. ok its the DRONE race.. but then wy Hyperion- More agile.. yes more agile then the large hurricane that you spoke off. FAIL!!! Hyperion 7.5% active repair bonus vs tempest NO bonuys.. because it spent all its bonuses to match a single hyperion bonus Hyperion great slow layout.. tempest worst slot layout in battleships.
How in heell anyone can not see how INCREDBLY unbalanced that is?
The range advantage oF AC is gone sicne the Blasters revamp. The AC are only better after ranges they are doing under half their dps. In other words, ranges where you would have been better flying somethign entirely different from the start. That measn FAIL.
Just want a proper reponse devoid od delusions, why in hell would ANYONE ever want to fly a tempest over another battleship? That situation does nto exist! The others battleships plus the attack BCstoel all spaec from my most beloved ship, the giant pirate ship should jut be removed from the game :( |
Garresh
Opposite of Low
192
|
Posted - 2013.05.18 09:44:00 -
[1223] - Quote
Seriously though, what role is left for the tempest? Typhoon takes the aggressive in your face powerhouse role, and also packs a great deal of utility. Mael is the definition of slow, tanky, and great alpha, which makes it the best mission ship and fleet ship. And the tornado wins in the fast high damage department which completely outclassses the Tempest for that role.
Tweaking numbers back and forth isn't really cutting it, and I honestly can't blame Rise for this one. The meta has changed, and Tempest no longer has a place.
So if we want to fix it, we need to figure out what is left. What could the tempest possibly do that would be different?
And now to throw out some incredibly stupid ideas which will probably not solve anything:
Bad Idea #1:Lower it's damage, buff it's agility, speed, AND it's tank. Make it like a battleship version of many of the low tier "outlast the opponent" minmatar ships like current meta Rifter, Breacher, or ASB Cyclone. Terrible ******* idea, but at least it would stick out. Would still prolly be useless though.
Bad Idea #2: Make it an ewar ship, with a bonus to web range, and a big agility buff. Turn it into some battleship hellspawn of the Rapier and the Vagabond.
Bad Idea #2a: OR, give it a velocity/agility bonus like the old stabber or vigil. Because why the hell not.
Bad Idea #3: In trying to make it the "fast" minmatar battleship, give it some kind of bonus that makes MWD work while scrammed(but still cannot warp). This one is the worst lolol.
Bad Idea #4: Give it like a 7.5% tracking bonus per level, and a MUCH larger drone bay. Ditch one of the damage bonuses but compensate for it in drone bay. Sort of turn it into a much larger Rupture. Still buff it's agility with this one. Edit: Actually I like this one. That would make it different, and potentially still quite useful.
Bonus Bad Idea: Give it a bonus to laser damage and shield resistances. Do adjust fittings accordingly. Laugh heartily. This Space Intentionally Left Blank |
Kagura Nikon
Mentally Assured Destruction Whores in space
281
|
Posted - 2013.05.18 11:05:00 -
[1224] - Quote
All these ideas have been proesented.
Strange is tempest for a long timehas been the ship without a role and in most dire need of changes. Yet it was changed in nothing basically.
But ships that exceled at their roels and peopel loved like the armageddon and typhoon were revamped completely.
The standards on decisiosn of what to change and how seems extremely awkwards and disconnected from the in server reality. |
Syreniac
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.18 11:12:00 -
[1225] - Quote
Garresh wrote:Seriously though, what role is left for the tempest? Typhoon takes the aggressive in your face powerhouse role, and also packs a great deal of utility. Mael is the definition of slow, tanky, and great alpha, which makes it the best mission ship and fleet ship. And the tornado wins in the fast high damage department which completely outclassses the Tempest for that role.
Tweaking numbers back and forth isn't really cutting it, and I honestly can't blame Rise for this one. The meta has changed, and Tempest no longer has a place.
So if we want to fix it, we need to figure out what is left. What could the tempest possibly do that would be different
Personally, I'd go for removing the ROF bonus, giving it a falloff bonus and increasing the damage bonus to 10% per level. That would give it effectively 9 turrets of damage and alpha, so compensate by upping its drone bay and bandwidth.
That would give it a niche relative to the other Minmatar battleships - it would be the longest ranged Minmatar battleship, and even give it an edge over the Tornado. It would also show a nice link between the Vargur (which gives a falloff bonus) and give a t1 battleship with falloff bonused ACs that would help people practice for the Machariel. With the TE adjustment, the falloff bonus isn't as powerful as it was.
However, the Typhoon and Maelstrom would still have advantages compared to a Tempest with these bonuses. The Maelstrom would have higher peak DPS (10.666 turrets compared to 9) as well as being more able to shield tank and therefore fit more damage mods () and having generally higher EHP. The Typhoon would use a different weapon system, as well as having better short range damage and damage application.
That's just my 0.02 ISK though. |
Kane Fenris
NWP
20
|
Posted - 2013.05.18 12:01:00 -
[1226] - Quote
Kagura Nikon wrote: The range advantage oF AC is gone sicne the Blasters revamp. The AC are only better after ranges they are doing under half their dps. In other words, ranges where you would have been better flying somethign entirely different from the start. That measn FAIL.
this is EXACTLY where i see the problem (along with its mass) (esp with te nerf in mind it only gets worse... )
large AC's need rework or ships that use then bonuses to fix it |
Kagura Nikon
Mentally Assured Destruction Whores in space
282
|
Posted - 2013.05.18 12:02:00 -
[1227] - Quote
Or just change the 5% damage bonus to another rof bonus. 10% :P :P :P |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.18 12:09:00 -
[1228] - Quote
The Tempest still has a role, it is just the roles are not handed to us on a platter as with some of the other ships, and sort of the point of the Tempest is it doesn't have one specific role but can fufill a few different ones much like the hurricane. I can see a few roles quite clearly for it now, but because it's attributes are a little underwhelming, it doesn't particularly perform well.
I don't think we should be focusing on trying to completely redesign the Tempest, but instead work with what is there and find ways in which Rise could perhaps increase its attributes to make it work.
Two roles it can do for a start.
1 - Close range active armour and dual nuets (armaggeddon doesn't overlap too much as it has no gunnery bonus, and its nuet bonues are range bonus which aren't useful for close range)
2 - Long range shield and artillery fit (with cruise missiles it out-damages the Tornado, and has much greater EHP, but currently the benefits of the Tornado perhaps outweigh any small advantage you get from the Tempest)
I'm sure there are a few more roles also which it could be used for once people start playing round with it.
Personally I think combining the damage bonus into a single bonus giving the same dps as before, and then adding another bonus such as tracking or falloff would fix the Tempest and make it far more usable. We need to give some realistic suggestions to CCP Rise though if we are going to get any changes at all. |
Kagura Nikon
Mentally Assured Destruction Whores in space
282
|
Posted - 2013.05.18 12:12:00 -
[1229] - Quote
Rebecha Pucontis wrote:The Tempest still has a role, it is just the roles are not handed to us on a platter as with some of the other ships, and sort of the point of the Tempest is it doesn't have one specific role but can fufill a few different ones much like the hurricane. I can see a few roles quite clearly for it now, but because it's attributes are a little underwhelming, it doesn't particularly perform well.
I don't think we should be focusing on trying to completely redesign the Tempest, but instead work with what is there and find ways in which Rise could perhaps increase its attributes to make it work.
Two roles it can do for a start.
1 - Close range active armour and dual nuets (armaggeddon doesn't overlap too much as it has no gunnery bonus, and its nuet bonues are range bonus which aren't useful for close range)
2 - Long range shield and artillery fit (with cruise missiles it out-damages the Tornado, and has much greater EHP, but currently the benefits of the Tornado perhaps outweigh any small advantage you get from the Tempest)
I'm sure there are a few more roles also which it could be used for once people start playing round with it.
Personally I think combining the damage bonus into a single bonus giving the same dps as before, and then adding another bonus such as tracking or falloff would fix the Tempest and make it far more usable. We need to give some realistic suggestions to CCP Rise though if we are going to get any changes at all.
The armageddon Does overlap that. It can do basically almost as much damage as the tempest using torpedoes and drones. That with superior slot layout. Also active tanked and dual neuts is NOT a role, its a FAIL fit because you will cap yourself too fast.
Logn range arti with shield is maelstrom ROLE! THe maesltrom is WAy superior there.
So No there is no realistic situation you would prefer the tempest over other ships. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.18 12:36:00 -
[1230] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:The Tempest still has a role, it is just the roles are not handed to us on a platter as with some of the other ships, and sort of the point of the Tempest is it doesn't have one specific role but can fufill a few different ones much like the hurricane. I can see a few roles quite clearly for it now, but because it's attributes are a little underwhelming, it doesn't particularly perform well.
I don't think we should be focusing on trying to completely redesign the Tempest, but instead work with what is there and find ways in which Rise could perhaps increase its attributes to make it work.
Two roles it can do for a start.
1 - Close range active armour and dual nuets (armaggeddon doesn't overlap too much as it has no gunnery bonus, and its nuet bonues are range bonus which aren't useful for close range)
2 - Long range shield and artillery fit (with cruise missiles it out-damages the Tornado, and has much greater EHP, but currently the benefits of the Tornado perhaps outweigh any small advantage you get from the Tempest)
I'm sure there are a few more roles also which it could be used for once people start playing round with it.
Personally I think combining the damage bonus into a single bonus giving the same dps as before, and then adding another bonus such as tracking or falloff would fix the Tempest and make it far more usable. We need to give some realistic suggestions to CCP Rise though if we are going to get any changes at all. The armageddon Does overlap that. It can do basically almost as much damage as the tempest using torpedoes and drones. That with superior slot layout. Also active tanked and dual neuts is NOT a role, its a FAIL fit because you will cap yourself too fast. Logn range arti with shield is maelstrom ROLE! THe maesltrom is WAy superior there. So No there is no realistic situation you would prefer the tempest over other ships.
That is why I'm saying increase its attributes such as dps and damage application so it performs better. |
|
Kagura Nikon
Mentally Assured Destruction Whores in space
282
|
Posted - 2013.05.18 13:40:00 -
[1231] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:Rebecha Pucontis wrote:The Tempest still has a role, it is just the roles are not handed to us on a platter as with some of the other ships, and sort of the point of the Tempest is it doesn't have one specific role but can fufill a few different ones much like the hurricane. I can see a few roles quite clearly for it now, but because it's attributes are a little underwhelming, it doesn't particularly perform well.
I don't think we should be focusing on trying to completely redesign the Tempest, but instead work with what is there and find ways in which Rise could perhaps increase its attributes to make it work.
Two roles it can do for a start.
1 - Close range active armour and dual nuets (armaggeddon doesn't overlap too much as it has no gunnery bonus, and its nuet bonues are range bonus which aren't useful for close range)
2 - Long range shield and artillery fit (with cruise missiles it out-damages the Tornado, and has much greater EHP, but currently the benefits of the Tornado perhaps outweigh any small advantage you get from the Tempest)
I'm sure there are a few more roles also which it could be used for once people start playing round with it.
Personally I think combining the damage bonus into a single bonus giving the same dps as before, and then adding another bonus such as tracking or falloff would fix the Tempest and make it far more usable. We need to give some realistic suggestions to CCP Rise though if we are going to get any changes at all. The armageddon Does overlap that. It can do basically almost as much damage as the tempest using torpedoes and drones. That with superior slot layout. Also active tanked and dual neuts is NOT a role, its a FAIL fit because you will cap yourself too fast. Logn range arti with shield is maelstrom ROLE! THe maesltrom is WAy superior there. So No there is no realistic situation you would prefer the tempest over other ships. That is why I'm saying increase its attributes such as dps and damage application so it performs better.
As I stated earlier I keep that CCP shoudl have changed BOTH maesltrom and tempest. Change tempest into 7/6/6 8.5% rof bonus and 7.5% shield boost bonus. There you have your close range brawler. Strong, powerful and minmatarish. Maelstrom Focus in fleet operations. 5% Damage per level (yes lower dps, but I said FOCUS) and 10% shield Hp per level. Yes HP, what you use in a fleet.
Both ships have distinct roles that are not overshdowed by anything else. Also the malestrom stop being passed in favor of ARTI abaddons that is somethign stupid that shows things are wrong.
|
Pattern Clarc
Aperture Harmonics
559
|
Posted - 2013.05.18 17:05:00 -
[1232] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Kagura Nikon wrote:Rebecha Pucontis wrote:The Tempest still has a role, it is just the roles are not handed to us on a platter as with some of the other ships, and sort of the point of the Tempest is it doesn't have one specific role but can fufill a few different ones much like the hurricane. I can see a few roles quite clearly for it now, but because it's attributes are a little underwhelming, it doesn't particularly perform well.
I don't think we should be focusing on trying to completely redesign the Tempest, but instead work with what is there and find ways in which Rise could perhaps increase its attributes to make it work.
Two roles it can do for a start.
1 - Close range active armour and dual nuets (armaggeddon doesn't overlap too much as it has no gunnery bonus, and its nuet bonues are range bonus which aren't useful for close range)
2 - Long range shield and artillery fit (with cruise missiles it out-damages the Tornado, and has much greater EHP, but currently the benefits of the Tornado perhaps outweigh any small advantage you get from the Tempest)
I'm sure there are a few more roles also which it could be used for once people start playing round with it.
Personally I think combining the damage bonus into a single bonus giving the same dps as before, and then adding another bonus such as tracking or falloff would fix the Tempest and make it far more usable. We need to give some realistic suggestions to CCP Rise though if we are going to get any changes at all. The armageddon Does overlap that. It can do basically almost as much damage as the tempest using torpedoes and drones. That with superior slot layout. Also active tanked and dual neuts is NOT a role, its a FAIL fit because you will cap yourself too fast. Logn range arti with shield is maelstrom ROLE! THe maesltrom is WAy superior there. So No there is no realistic situation you would prefer the tempest over other ships. That is why I'm saying increase its attributes such as dps and damage application so it performs better. As I stated earlier I keep that CCP shoudl have changed BOTH maesltrom and tempest. Change tempest into 7/6/6 8.5% rof bonus and 7.5% shield boost bonus. There you have your close range brawler. Strong, powerful and minmatarish. Maelstrom Focus in fleet operations. 5% Damage per level (yes lower dps, but I said FOCUS) and 10% shield Hp per level. Yes HP, what you use in a fleet. Both ships have distinct roles that are not overshdowed by anything else. Also the malestrom stop being passed in favor of ARTI abaddons that is somethign stupid that shows things are wrong. CCP giving bonuses to minmatar hulls that perfectly suit their intended roles? Don't be silly... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
287
|
Posted - 2013.05.18 18:21:00 -
[1233] - Quote
Yeah I know they would have to use the same standard they used with Gallente ships. And we cannot have that right? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.18 18:36:00 -
[1234] - Quote
Yes. But it isn't just Minmatar. Both the Maelstrom and the Hyperion get an active tank bonus which is completely out of place on a fleet ships. This seems a quirk which CCP want to keep. Yet another relic of pre tiericide just like the 6 turret points on the Typhoon. |
Pattern Clarc
Aperture Harmonics
559
|
Posted - 2013.05.18 18:41:00 -
[1235] - Quote
Combat ship /= Fleet Ship
Megathron and Apoc are both the fleet battleships for there race. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kane Fenris
NWP
20
|
Posted - 2013.05.18 19:20:00 -
[1236] - Quote
Kagura Nikon wrote:Yeah I know they would have to use the same standard they used with Gallente ships. And we cannot have that right?
ill skill galente ships right now i had so hoped for the minmatar ones but typhoon/TFI/Vargur is not enogh fot take bs5 and skill cruise torp ac just to have alle i could have by just skilling gallente and balster/rail... (+ haveing talos which is superior to tornado if you dont need alpha)
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Gargantoi
Solar Wind Test Alliance Please Ignore
11
|
Posted - 2013.05.18 20:23:00 -
[1237] - Quote
. |
Gargantoi
Solar Wind Test Alliance Please Ignore
11
|
Posted - 2013.05.18 20:24:00 -
[1238] - Quote
Gargantoi wrote:Kagura Nikon wrote:Yeah I know they would have to use the same standard they used with Gallente ships. And we cannot have that right?
Another advantage of my approach is that if CCP deemed needed they can reduce arties alpha (keepign DPS) by aroudn 10%, helping nerf the tornado blappers a bit.
If someone can dare to say thisis too much I woudl be satisfied and dare to anyoen realistically say would not be way more fun than right now:
maelstrom 5% damage per level 7.5% shield HP per level (2 weak bonuses on a strong hull)
Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon. your ideea on maelstrom is so ******** it amazes me ..we curently turned this topic into a "ccp boost ******* tempest" if they would do maelstrom like u sugest then we would open a boost maelstrom topic or "keep it same bonuses" problem with minmatar starts at guns autocannons have a very low dmg modifier and a high rof if they would lower the rof and boost the dmg from the 800/650/425 autos the 5%rof +5 % dmg bonus to tempest would be more then ok but ccp needs to redoo the layout slots on the tempest ..cuz i agree with u ..hyperion rocks ..geddon ...has cpu issues with a torpedo fit like u sugested but works as for tempest it cant be armor buffed cuz u dont have neither big hp neither high resist neither good dps ..a hurricane doese better ...as for shield ..well everything that goese same as your speed or faster warp scram's u and u'r buff dies as i said ...but ccp should do what they intended in the first place as in to make the tempest a shield bs ..thats why vargur is shield tanked and tribal pest has a slot layout familiar to be better with a shield tank also ...so they would just need to replace the maelstrom bonuses with tempest like they did (mega / hyp ) and on the maelstrom focuse that ship on either armor + max dmg or shield + max dmg (like hyp / abaddon / )
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Garresh
Opposite of Low
193
|
Posted - 2013.05.18 21:29:00 -
[1239] - Quote
Is that a forum post, or did someone hack up their alpha bits? This Space Intentionally Left Blank |
Kagura Nikon
Mentally Assured Destruction Whores in space
291
|
Posted - 2013.05.19 00:48:00 -
[1240] - Quote
Gargantoi wrote:Gargantoi wrote:Kagura Nikon wrote:Yeah I know they would have to use the same standard they used with Gallente ships. And we cannot have that right?
Another advantage of my approach is that if CCP deemed needed they can reduce arties alpha (keepign DPS) by aroudn 10%, helping nerf the tornado blappers a bit.
If someone can dare to say thisis too much I woudl be satisfied and dare to anyoen realistically say would not be way more fun than right now:
maelstrom 5% damage per level 7.5% shield HP per level (2 weak bonuses on a strong hull)
Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon. your ideea on maelstrom is so ******** it amazes me ..we curently turned this topic into a "ccp boost ******* tempest" if they would do maelstrom like u sugest then we would open a boost maelstrom topic or "keep it same bonuses" problem with minmatar starts at guns autocannons have a very low dmg modifier and a high rof if they would lower the rof and boost the dmg from the 800/650/425 autos the 5%rof +5 % dmg bonus to tempest would be more then ok but ccp needs to redoo the layout slots on the tempest ..cuz i agree with u ..hyperion rocks ..geddon ...has cpu issues with a torpedo fit like u sugested but works as for tempest it cant be armor buffed cuz u dont have neither big hp neither high resist neither good dps ..a hurricane doese better ...as for shield ..well everything that goese same as your speed or faster warp scram's u and u'r buff dies as i said ...but ccp should do what they intended in the first place as in to make the tempest a shield bs ..thats why vargur is shield tanked and tribal pest has a slot layout familiar to be better with a shield tank also ...so they would just need to replace the maelstrom bonuses with tempest like they did (mega / hyp ) and on the maelstrom focuse that ship on either armor + max dmg or shield + max dmg (like hyp / abaddon / )
You could try to organize your toughts before posting.
My maelstrom idea is nto a boost to it. In fact it becomes a bit weaker on most uses not its main role. Its a FOCALIZATIOn. The things that minamtar is lacking. It coudl require some adjutments to reduce arti alpha a bit. But that woudl be good because tornado is currently too powerful of an alpha ship.
It sovles several problems, keep ships in specific roles, REAL roles, not imaginary ones, with bonuses taht match their usage.
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Anabella Rella
Gradient Electus Matari
744
|
Posted - 2013.05.19 07:08:00 -
[1241] - Quote
I give up.
After all the solid ideas given in these many pages to bring the Tempest up to par with the other battleships, all we get is 7 m/s and less tank? Seriously?
Please explain to me the role you see the Tempest as filling, Rise. I'm very curious to know because as things stand now, it's outclassed by every other battleship (with the possible exception of the Raven). There is absolutely no reason to use a Tempest vs. another BS. None. The poor Tempest is simply sub-par in any potential role. The lack of focus, poor DPS, poor slot layout, poor tank and lack of speed/agility combined with the upcoming price increases mean that the Tempest will continue to languish underused.
Also, what's up with making Minmatar ships more massive, slower and less agile? I don't understand. Can you please explain this?
Thankfully I trained up my missile skills long ago. I guess I'll stock up on Typhoons if I want to stick with flying Minmatar BS.
Many thanks to those of you who have fought bravely over the last 30 or so pages by offering some interesting and viable ideas on how to save the Tempest. Maybe one day we'll get a usable Tempest. Sadly, that day won't be June 4th. What you want is irrelevant, what you've chosen is at hand. |
Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.19 07:13:00 -
[1242] - Quote
Kagura Nikon wrote: Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon.
I very much doubt we'll be seeing +7.5%/level RoF bonuses on ships except very occasionally - it's a huge bonus, and one that rewards high levels of skill too much. Yes, it 'only' gives 9.6 turrets to the Tempest, but still. You'd be more likely to be listen to if you campaigned for +10% damage/level - a smaller, but still large, bonus.
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
356
|
Posted - 2013.05.19 09:18:00 -
[1243] - Quote
Josilin du Guesclin wrote:Kagura Nikon wrote: Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon.
I very much doubt we'll be seeing +7.5%/level RoF bonuses on ships except very occasionally - it's a huge bonus, and one that rewards high levels of skill too much. Yes, it 'only' gives 9.6 turrets to the Tempest, but still. You'd be more likely to be listen to if you campaigned for +10% damage/level - a smaller, but still large, bonus. The 10% damage bonus you just proposed is only doing 6% less damage than the 7.5% rate of fire bonus which you just claimed Nikon was being overpowered for proposing. And when you take account of reload times they are probably about equal. Nothing wrong with a 7.5% rate of fire bonus in my opinion, especially if you agree with a 10% damage bonus which along with doing equal dps to the rate of fire bonus, would also make the Tempest the alpha king. |
Lloyd Roses
Artificial Memories
85
|
Posted - 2013.05.19 10:22:00 -
[1244] - Quote
Those 4 tech-1 battleshipthreads...
Amarr: Our ships are bad because we can't run level 4s perfectly with those cap issues! Gallente: Our ships are bad for level 4s! Caldari: Raven does to little damage to L4 rats! Minmatarr: Need a third battleship!
It sounds like a lot of winmatar whining comes from mostly pvp-people posting here... |
Syreniac
Dreddit Test Alliance Please Ignore
1
|
Posted - 2013.05.19 10:38:00 -
[1245] - Quote
Rebecha Pucontis wrote:Josilin du Guesclin wrote:Kagura Nikon wrote: Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon.
I very much doubt we'll be seeing +7.5%/level RoF bonuses on ships except very occasionally - it's a huge bonus, and one that rewards high levels of skill too much. Yes, it 'only' gives 9.6 turrets to the Tempest, but still. You'd be more likely to be listen to if you campaigned for +10% damage/level - a smaller, but still large, bonus. The 10% damage bonus you just proposed is only doing 6% less damage than the 7.5% rate of fire bonus which you just claimed Nikon was being overpowered for proposing. And when you take account of reload times they are probably about equal. Nothing wrong with a 7.5% rate of fire bonus in my opinion, especially if you agree with a 10% damage bonus which along with doing equal dps to the rate of fire bonus, would also make the Tempest the alpha king.
A 10% damage bonus would give it only 12.5% extra alpha over the Maelstrom and Tornado. If it was kept as a armor tanking ship, comparing a two gyro Tempest and a three gyro Maelstrom gives only a ~6% extra alpha bonus, which is handily countered by the currently higher EHP of the Maelstrom. A one gyro Tempest would have only a ~3% alpha bonus over a two gyro Maelstrom, and still less tank.
What a 10% damage bonus would do is make an even clearer distinction between the Tornado and Tempest as projectile platforms - the Tempest would have an undeniably higher alpha, at the cost of being bigger, slower, more expensive, slower locking and so on, as well as having less total turret DPS. At the levels of Alpha the tornado and other large projectile ships can throw down already, that difference only matters when you're stacking so many that you start instapopping battleships - the lower EHP of tempests compared to Maelstroms means that equal numbers of Maelstroms and Tempests will favour the Maelstroms even in terms of instapopping - the Maelstrom can easily have a much larger advantage in terms of EHP than even 12.5% HP.
I really do think that the Tempest would work much better with a set of bonuses like 10% Damage/10% Falloff than with the current dual damage bonuses. If nothing else, the fact that Minmatar are the only race where the T3 BC literally does outrange the battleships seems to me to be fairly ridiculous. |
Kagura Nikon
Mentally Assured Destruction Whores in space
298
|
Posted - 2013.05.19 10:44:00 -
[1246] - Quote
Josilin du Guesclin wrote:Kagura Nikon wrote: Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon.
I very much doubt we'll be seeing +7.5%/level RoF bonuses on ships except very occasionally - it's a huge bonus, and one that rewards high levels of skill too much. Yes, it 'only' gives 9.6 turrets to the Tempest, but still. You'd be more likely to be listen to if you campaigned for +10% damage/level - a smaller, but still large, bonus.
A 10% damage bonus would not be helpign with defining the roles of thee ships. THe choice of roles is very well tought to keep the maelstrom as the fleet ship, and the tempest as a viable AC boat. On both cases the ships loose DPS. But the malestrom gains alpha strike (that is the reason aI say CCP could take this change to reduce the alpha of the arties , by adjusting damage and ROF by about 10%). The tempest, on other hand, while with a bit less DPS would be able ot USE its speed as a brawler against other battleships 7/6/6 and a shield boost tank.
Shield boost bonus screams AC, not arties. Its only logical you put the bonus on the correct ship for them. Currently, PVP wise the maelstrom shield boost bonus is almsot not used at all (I do not consider station games as a very meaningful PVP sample). This set of changes owoudl put maelstrom as the arti ship for fleeets, ahead of ABaddosn that currently are better than maelstrom as arti boats on fleets and ahed of tornados IF ccp use this chance to reduce a bit the alpha of the guns).
Basically everyoen would be happy. Fleet players get happy, Small scale PVP gets happy, other plaeyrs get happy with less tornados blapping their cruisers at station undock :P (the maelstrom cannot lock remotely as fast so no it would not simply replace the tornado on that role).
Minmatar were the race whose battleshis were more confused and not matchign bonuses to roles, yet CCP decided to put upside down the ships from other races, that did not had such need to be put upside down , and neither were wanted (just see the revolt at amarr thread). |
Kane Fenris
NWP
21
|
Posted - 2013.05.19 10:45:00 -
[1247] - Quote
Lloyd Roses wrote:Those 4 tech-1 battleshipthreads...
Amarr: Our ships are bad because we can't run level 4s perfectly with those cap issues! Gallente: Our ships are bad for level 4s! Caldari: Raven does to little damage to L4 rats! Minmatarr: Need a third battleship!
It sounds like a lot of winmatar whining comes from mostly pvp-people posting here...
ppl complain where they see the greatest issues.... there are enugh pve options for minmatar pilots and dont heaveing the perfect LVL 4 runner at tech 1 bs is fine cause none of the 4 races has that. (navy, pirate, tech 2 are another topic) so if you remove lvl 4 issues from your list minmatar is the only race left with a issue lot of ppl complain about. as you said it concerns mostly pvp cause nobody right in their minds would even want to fly the tempest in pve.
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Kagura Nikon
Mentally Assured Destruction Whores in space
298
|
Posted - 2013.05.19 10:46:00 -
[1248] - Quote
Syreniac wrote:Rebecha Pucontis wrote:Josilin du Guesclin wrote:Kagura Nikon wrote: Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon.
I very much doubt we'll be seeing +7.5%/level RoF bonuses on ships except very occasionally - it's a huge bonus, and one that rewards high levels of skill too much. Yes, it 'only' gives 9.6 turrets to the Tempest, but still. You'd be more likely to be listen to if you campaigned for +10% damage/level - a smaller, but still large, bonus. The 10% damage bonus you just proposed is only doing 6% less damage than the 7.5% rate of fire bonus which you just claimed Nikon was being overpowered for proposing. And when you take account of reload times they are probably about equal. Nothing wrong with a 7.5% rate of fire bonus in my opinion, especially if you agree with a 10% damage bonus which along with doing equal dps to the rate of fire bonus, would also make the Tempest the alpha king. A 10% damage bonus would give it only 12.5% extra alpha over the Maelstrom and Tornado. If it was kept as a armor tanking ship, comparing a two gyro Tempest and a three gyro Maelstrom gives only a ~6% extra alpha bonus, which is handily countered by the currently higher EHP of the Maelstrom. A one gyro Tempest would have only a ~3% alpha bonus over a two gyro Maelstrom, and still less tank. What a 10% damage bonus would do is make an even clearer distinction between the Tornado and Tempest as projectile platforms - the Tempest would have an undeniably higher alpha, at the cost of being bigger, slower, more expensive, slower locking and so on, as well as having less total turret DPS. At the levels of Alpha the tornado and other large projectile ships can throw down already, that difference only matters when you're stacking so many that you start instapopping battleships - the lower EHP of tempests compared to Maelstroms means that equal numbers of Maelstroms and Tempests will favour the Maelstroms even in terms of instapopping - the Maelstrom can easily have a much larger advantage in terms of EHP than even 12.5% HP. I really do think that the Tempest would work much better with a set of bonuses like 10% Damage/10% Falloff than with the current dual damage bonuses. If nothing else, the fact that Minmatar are the only race where the T3 BC literally does outrange the battleships seems to me to be fairly ridiculous.
THe alpha role shoudl be of the maesltrom. Its no use to force both ships in the same role. Yes you could exchange the Shield HP bonus I proposed on the maesltrom for a 5% falloff bonus and that woudl keep it as the arti boat. No it cannot be a large 10% per level because on large projectiles realm that grows up too fast I would think.
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Kagura Nikon
Mentally Assured Destruction Whores in space
298
|
Posted - 2013.05.19 10:48:00 -
[1249] - Quote
Running level 4's has no plae at a ship balance discussion. Level 4's use t1 battleship as stop gaps beofre the real mission runners. IF they loose 5-7% of tneir mission speed that will hardly make any ship useless or uninportant. |
Syreniac
Dreddit Test Alliance Please Ignore
1
|
Posted - 2013.05.19 10:53:00 -
[1250] - Quote
Kagura Nikon wrote:Syreniac wrote:Rebecha Pucontis wrote:Josilin du Guesclin wrote:Kagura Nikon wrote: Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon.
I very much doubt we'll be seeing +7.5%/level RoF bonuses on ships except very occasionally - it's a huge bonus, and one that rewards high levels of skill too much. Yes, it 'only' gives 9.6 turrets to the Tempest, but still. You'd be more likely to be listen to if you campaigned for +10% damage/level - a smaller, but still large, bonus. The 10% damage bonus you just proposed is only doing 6% less damage than the 7.5% rate of fire bonus which you just claimed Nikon was being overpowered for proposing. And when you take account of reload times they are probably about equal. Nothing wrong with a 7.5% rate of fire bonus in my opinion, especially if you agree with a 10% damage bonus which along with doing equal dps to the rate of fire bonus, would also make the Tempest the alpha king. A 10% damage bonus would give it only 12.5% extra alpha over the Maelstrom and Tornado. If it was kept as a armor tanking ship, comparing a two gyro Tempest and a three gyro Maelstrom gives only a ~6% extra alpha bonus, which is handily countered by the currently higher EHP of the Maelstrom. A one gyro Tempest would have only a ~3% alpha bonus over a two gyro Maelstrom, and still less tank. What a 10% damage bonus would do is make an even clearer distinction between the Tornado and Tempest as projectile platforms - the Tempest would have an undeniably higher alpha, at the cost of being bigger, slower, more expensive, slower locking and so on, as well as having less total turret DPS. At the levels of Alpha the tornado and other large projectile ships can throw down already, that difference only matters when you're stacking so many that you start instapopping battleships - the lower EHP of tempests compared to Maelstroms means that equal numbers of Maelstroms and Tempests will favour the Maelstroms even in terms of instapopping - the Maelstrom can easily have a much larger advantage in terms of EHP than even 12.5% HP. I really do think that the Tempest would work much better with a set of bonuses like 10% Damage/10% Falloff than with the current dual damage bonuses. If nothing else, the fact that Minmatar are the only race where the T3 BC literally does outrange the battleships seems to me to be fairly ridiculous. THe alpha role shoudl be of the maesltrom. Its no use to force both ships in the same role. Yes you could exchange the Shield HP bonus I proposed on the maesltrom for a 5% falloff bonus and that woudl keep it as the arti boat. No it cannot be a large 10% per level because on large projectiles realm that grows up too fast I would think.
Tempest with 10% damage per level: 6*1.5 = 9
Maelstrom with 5% damage per level: 8*1.25 = 10
10>9
You're already asking for a higher alpha than a 10% damage Tempest would have, and if you read the post I list a whole range of reasons why the Tempests higher Alpha isn't even as great a bonus as people might think.
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The Djego
Hellequin Inc. Mean Coalition
47
|
Posted - 2013.05.19 11:30:00 -
[1251] - Quote
Lloyd Roses wrote:Those 4 tech-1 battleshipthreads...
Amarr: Our ships are bad because we can't run level 4s perfectly with those cap issues! Gallente: Our ships are bad for level 4s! Caldari: Raven does to little damage to L4 rats! Minmatarr: Need a third battleship!
It sounds like a lot of winmatar whining comes from mostly pvp-people posting here...
It is actually more like this:
Amarr: No issues, Abaddon needs less cap for guns a bit more to rep, Apoc loses effectively 5% damage or 5% optimal for L4, all high end hulls get considerably buffed(I can finally get rid of that single cap recharger on my tach paladin with the cap and pg reduction on beams). Gallente: 1142 DPS @ 51+58km rail/sentry hype with a usable tank looks very good compared to the old mega/domi and navy domi is still a kick ass rail/sentry platform. Caldari: Raven gets the biggest buff since the torp buff 5 years ago(that was also a 33% dps buff). 1k DPS CM raven is damn competitive to any high skilled L4 bs(free damage type selection, can kill frigs at any range, no dps lose to falloff, no tracking issues). It is basically like creating a BS around the old tangu stats. However this is not a bad thing if you look at pvp, since the considerable faster raven with more med range dps and another mid for a painter actually looks quite good.
The problem with the Tempest is that a Mega/Hype will be not much slower while still out damage the Tempest everywhere in standard 24km point range(with the better tank on top of that), the phoon and raven will be considerable better at medium range, it lacks the slot layout to be a ok armor artillery platform and it even loses range with the TE nerf. This can't be resolved with the fitting, It actually needs touching the base concept and deciding what a tempest should actually accomplish for pvp in a way, where you wouldn't be better off with another hull. |
Kagura Nikon
Mentally Assured Destruction Whores in space
299
|
Posted - 2013.05.19 13:07:00 -
[1252] - Quote
Syreniac wrote: Tempest with 10% damage per level: 6*1.5 = 9
Maelstrom with 5% damage per level: 8*1.25 = 10
10>9
You're already asking for a higher alpha than a 10% damage Tempest would have, and if you read the post I list a whole range of reasons why the Tempests higher Alpha isn't even as great a bonus as people might think.
For god sake READ before posting. Yes i am askign to Increase maesltrom alpha on the cost of DPS and reducing the BASE ALPHA OF ARTIES.
READ before posting. So hard? I do not think TEmpest with high alpha is bad, jsut useles because that role is already taken by other ships and the tempest need a proper role!!
For god sake.. its so easy tounderstand.. how in hell you manage to missunderstand somethign so simple? I kind of understand now how come there are peopel that might think -0.001 agility is a significant boost to a ship. |
Gargantoi
Solar Wind Test Alliance Please Ignore
12
|
Posted - 2013.05.19 13:59:00 -
[1253] - Quote
The Djego wrote:Lloyd Roses wrote:Those 4 tech-1 battleshipthreads...
Amarr: Our ships are bad because we can't run level 4s perfectly with those cap issues! Gallente: Our ships are bad for level 4s! Caldari: Raven does to little damage to L4 rats! Minmatarr: Need a third battleship!
It sounds like a lot of winmatar whining comes from mostly pvp-people posting here... It is actually more like this: Amarr: No issues, Abaddon needs less cap for guns a bit more to rep, Apoc loses effectively 5% damage or 5% optimal for L4(while gaining 7.5% more tracking), all high end hulls get considerably buffed(I can finally get rid of that single cap recharger on my tach paladin with the cap and pg reduction on beams). Gallente: 1142 DPS @ 51+58km rail/sentry hype with a usable tank looks very good compared to the old mega/domi and navy domi is still a kick ass rail/sentry platform. Caldari: Raven gets the biggest buff since the torp buff 5 years ago(that was also a 33% dps buff). 1k DPS CM raven is damn competitive to any high skilled L4 bs(free damage type selection, can kill frigs at any range, no dps loss to falloff, no tracking issues). It is basically like creating a BS around the old tangu stats. However this is not a bad thing if you look at pvp, since the considerable faster raven with more med range dps and another mid for a painter actually looks quite good. The problem with the Tempest is that a Mega/Hype will be not much slower while they still out damage the Tempest everywhere in standard 24km point range(with the better tank on top of that), the phoon and raven will be considerable better at medium range, it lacks the slot layout to be a ok armor artillery platform and it even loses range with the TE nerf. This can't be resolved with the fitting, It actually needs touching the base concept and deciding what a tempest should actually accomplish for pvp in a way, where you wouldn't be better off with another hull. The only thing I and many others want is that the tempest becomes a fair option, be it as a med range shield BS or armor platform instead being something in-between both roles, without being able to properly fill any of them. problem with raven is u got 1k dps on papper but to apply it is very bad so u end up with crap dps fly the ship discover the issue then post your stupid opinion ..hit frigates with cm for what 30-40 dps ? ccp just boosted some bs's with this patch and ****** up badly others ...thats how they work they cant do a 100% propper job they do only 50-50 and ccp rise is giving 0 fucks about this also cuz he isnt posting anything anymore on this treath to reply to us or if is a reply is like : we will look after patch and fix it in the future ..wich is a ******** answer considering the only reason they got a job is because we PLAY if we would quit they would be laid off |
Gargantoi
Solar Wind Test Alliance Please Ignore
12
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Posted - 2013.05.19 14:08:00 -
[1254] - Quote
Kagura Nikon wrote:Gargantoi wrote:Gargantoi wrote:Kagura Nikon wrote:Yeah I know they would have to use the same standard they used with Gallente ships. And we cannot have that right?
Another advantage of my approach is that if CCP deemed needed they can reduce arties alpha (keepign DPS) by aroudn 10%, helping nerf the tornado blappers a bit.
If someone can dare to say thisis too much I woudl be satisfied and dare to anyoen realistically say would not be way more fun than right now:
maelstrom 5% damage per level 7.5% shield HP per level (2 weak bonuses on a strong hull)
Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon. your ideea on maelstrom is so ******** it amazes me ..we curently turned this topic into a "ccp boost ******* tempest" if they would do maelstrom like u sugest then we would open a boost maelstrom topic or "keep it same bonuses" problem with minmatar starts at guns autocannons have a very low dmg modifier and a high rof if they would lower the rof and boost the dmg from the 800/650/425 autos the 5%rof +5 % dmg bonus to tempest would be more then ok but ccp needs to redoo the layout slots on the tempest ..cuz i agree with u ..hyperion rocks ..geddon ...has cpu issues with a torpedo fit like u sugested but works as for tempest it cant be armor buffed cuz u dont have neither big hp neither high resist neither good dps ..a hurricane doese better ...as for shield ..well everything that goese same as your speed or faster warp scram's u and u'r buff dies as i said ...but ccp should do what they intended in the first place as in to make the tempest a shield bs ..thats why vargur is shield tanked and tribal pest has a slot layout familiar to be better with a shield tank also ...so they would just need to replace the maelstrom bonuses with tempest like they did (mega / hyp ) and on the maelstrom focuse that ship on either armor + max dmg or shield + max dmg (like hyp / abaddon / ) You could try to organize your toughts before posting. My maelstrom idea is nto a boost to it. In fact it becomes a bit weaker on most uses not its main role. Its a FOCALIZATIOn. The things that minamtar is lacking. It coudl require some adjutments to reduce arti alpha a bit. But that woudl be good because tornado is currently too powerful of an alpha ship. It sovles several problems, keep ships in specific roles, REAL roles, not imaginary ones, with bonuses taht match their usage. Bro its CCP u should see how they fit theyre ships on test server ..they got no clue how this things actually work they are hired cuz they are good at developing shinny **** but in terms of ships rebalancing and focusing they got no clue what they doing ..they are like a 2 year old trying to drive a plane ..presses the buttons in the cockpit and hopes the engines start ...the t3 bc introduction killed bs's no matter how much they try to boost it or change it with the introduction of the tier 3 bc's they killed them also this is another thing they do ...insteed of fixing older problems they introduce new **** in hoping it solves it ( ancilary reppers ) wich killed deadspace mods price wich is basicly a waste of time to run plex'es anymore ..they said in the bs price topic that all the bs's will stay at tier 3 price cuz people make easy isk ...how they see us making easy isk i dono ...belt rats r dead ..officers r tough to kill and drop 300 m in loot if lucky and barely spawn plex'es drop only overseer mods im serious they are like kids trying to fly a plane ...got no ******* clue what they are doing and how introducing a new thing affects another they cant see that this is like a chain u **** something up ...everything gets ****** up |
TehCloud
Carnivore Company
43
|
Posted - 2013.05.19 14:27:00 -
[1255] - Quote
Gargantoi wrote: Bro its CCP u should see how they fit theyre ships on test server ..they got no clue how this things actually work they are hired cuz they are good at developing shinny **** but in terms of ships rebalancing and focusing they got no clue what they doing ..they are like a 2 year old trying to drive a plane ..presses the buttons in the cockpit and hopes the engines start ...the t3 bc introduction killed bs's no matter how much they try to boost it or change it with the introduction of the tier 3 bc's they killed them also this is another thing they do ...insteed of fixing older problems they introduce new **** in hoping it solves it ( ancilary reppers ) wich killed deadspace mods price wich is basicly a waste of time to run plex'es anymore ..they said in the bs price topic that all the bs's will stay at tier 3 price cuz people make easy isk ...how they see us making easy isk i dono ...belt rats r dead ..officers r tough to kill and drop 300 m in loot if lucky and barely spawn plex'es drop only overseer mods im serious they are like kids trying to fly a plane ...got no ******* clue what they are doing and how introducing a new thing affects another they cant see that this is like a chain u **** something up ...everything gets ****** up
Did I just get this right. A TEST-Lemming complains about how CCP has no idea how this game works and that ISK making in null is not easy, because Officer Spawns are too rare.
I don't have enough hands to facepalm appropriately. My Condor costs less than that module! |
Caljiav Ocanon
13
|
Posted - 2013.05.19 14:36:00 -
[1256] - Quote
So I can't fit a decent amount of DPS on the ship for PVP, and in PVE it needs a 500+m ISK shield tank setup just to be viable unless you forgo a prop mod.
What's the point again? If I was building a glass cannon Minmatar Alpha ship I would do it with a much cheaper Tornado, not the Tempest. Same results for a lot less ISK. I just don't get it.
Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |
Zarnak Wulf
In Exile. Imperial Outlaws.
1218
|
Posted - 2013.05.19 15:27:00 -
[1257] - Quote
LOLTempest:
AC Fits-
Active Armor- 650s plus Torps. You can tank most of one BS's damage or multiple small ships' while putting out 900ish DPS before overheating. Lowsec toy. Buffer Armor - 800s plus torps or neuts. Your choice of mediocre tank + anemic DPS or sad tank and mediocre DPS. Buffer Shield - 800s plus torps or neuts. I would only run this in a gang with dedicated tackle. MWD, Cap booster, and three mids and all rigs dedicated to tank as well as a suitcase. Good luck with making this a fleet doctrine.
Arty Fits- The problem is ease of play. The Tempest gets only half a turret less alpha then the Mael. But you need to train Minmatar BS to level 5 to achieve that. Fitting Cruise in the two utility slots is possible - but very lol in a fleet setting.
Armor Variant: Pro: TC will have more range potential and you can fit two of them. Con: To get max gank your sad tank will consist of a 1600mm plate, one EANM, and a suitcase - plus two trimarks. Less Alpha then Mael.
Shield Variant: Pro: Fast and nimble. More tank at least then a Tornado. You can still get more range then a Mael with two TE. Con: Less tank and alpha then the Mael. And where can we squeeze in a sensor booster? |
Kagura Nikon
Mentally Assured Destruction Whores in space
302
|
Posted - 2013.05.19 16:04:00 -
[1258] - Quote
Zarnak Wulf wrote:LOLTempest:
AC Fits-
Active Armor- 650s plus Torps. You can tank most of one BS's damage or multiple small ships' while putting out 900ish DPS before overheating. Lowsec toy. Buffer Armor - 800s plus torps or neuts. Your choice of mediocre tank + anemic DPS or sad tank and mediocre DPS. Buffer Shield - 800s plus torps or neuts. I would only run this in a gang with dedicated tackle. MWD, Cap booster, and three mids and all rigs dedicated to tank as well as a suitcase. Good luck with making this a fleet doctrine.
Arty Fits- The problem is ease of play. The Tempest gets only half a turret less alpha then the Mael. But you need to train Minmatar BS to level 5 to achieve that. Fitting Cruise in the two utility slots is possible - but very lol in a fleet setting.
Armor Variant: Pro: TC will have more range potential and you can fit two of them. Con: To get max gank your sad tank will consist of a 1600mm plate, one EANM, and a suitcase - plus two trimarks. Less Alpha then Mael.
Shield Variant: Pro: Fast and nimble. More tank at least then a Tornado. You can still get more range then a Mael with two TE. Con: Less tank and alpha then the Mael. And where can we squeeze in a sensor booster?
Lol tank most battleship dps? You realize almsot ANY battleship will tank MORE while dealing same DPS? Check the Hyperion and see how your fancy active armor tempest is useful... or even the megatron.
Tempest is a FAIL ship that is used only because looks cool.
|
Kagura Nikon
Mentally Assured Destruction Whores in space
302
|
Posted - 2013.05.19 16:07:00 -
[1259] - Quote
I have another simple quesiton to RISe.. How in HYELL amarr attack BS warps faster than tempest? You know Amarr .. supposed to be the LEAST agile and mobile race. Against minamtar.
How in hell CCP cannot see that they are doign everything wrong this time? |
Gargantoi
Solar Wind Test Alliance Please Ignore
12
|
Posted - 2013.05.19 16:17:00 -
[1260] - Quote
TehCloud wrote:Gargantoi wrote: Bro its CCP u should see how they fit theyre ships on test server ..they got no clue how this things actually work they are hired cuz they are good at developing shinny **** but in terms of ships rebalancing and focusing they got no clue what they doing ..they are like a 2 year old trying to drive a plane ..presses the buttons in the cockpit and hopes the engines start ...the t3 bc introduction killed bs's no matter how much they try to boost it or change it with the introduction of the tier 3 bc's they killed them also this is another thing they do ...insteed of fixing older problems they introduce new **** in hoping it solves it ( ancilary reppers ) wich killed deadspace mods price wich is basicly a waste of time to run plex'es anymore ..they said in the bs price topic that all the bs's will stay at tier 3 price cuz people make easy isk ...how they see us making easy isk i dono ...belt rats r dead ..officers r tough to kill and drop 300 m in loot if lucky and barely spawn plex'es drop only overseer mods im serious they are like kids trying to fly a plane ...got no ******* clue what they are doing and how introducing a new thing affects another they cant see that this is like a chain u **** something up ...everything gets ****** up
Did I just get this right. A TEST-Lemming complains about how CCP has no idea how this game works and that ISK making in null is not easy, because Officer Spawns are too rare. I don't have enough hands to facepalm appropriately.
lol isk "lemming" bro this isnt about corporations or alliances is about ccp ruining this game for all of us but u to dumb and try to use troll powers but fail ...serpentis + delve r the best regions in this game and belive me bro when a officer comes and drops u 300 m ..it leaves u with a grim face ...at least we get lucky somethimes and hit vindicator bpc's other then that isk making in this regions is = 0
|
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The Djego
Hellequin Inc. Mean Coalition
52
|
Posted - 2013.05.19 16:39:00 -
[1261] - Quote
Gargantoi wrote: problem with raven is u got 1k dps on papper but to apply it is very bad so u end up with crap dps fly the ship discover the issue then post your stupid opinion ..hit frigates with cm for what 30-40 dps ?
You can 2 volley most frigs after applying 2 painters(or one volley if you also fit a web), however I and many others believe that this is a big waste of time and dps so we use drones against them. After painting and fitting Rigurs or Flare rigs, damage application against cruisers and bigger hulls is very good. If anything, the long cycle times of the TP hold the ship back. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1218
|
Posted - 2013.05.19 17:58:00 -
[1262] - Quote
Kagura Nikon wrote:
Lol tank most battleship dps? You realize almsot ANY battleship will tank MORE while dealing same DPS? Check the Hyperion and see how your fancy active armor tempest is useful... or even the megatron.
Tempest is a FAIL ship that is used only because looks cool.
Active tank or buffer tank? Because most BS have a very weak capacitor to run a LAAR and a LAR2 plus guns. The Tempest can pull it off with some cap mods that are outside the norm. Also - HG Halos plus damage implants. 180 sig radius with Skirmish boosts.... that will mitigate a hell of a lot of incoming damage. Like I said - lowsec toy.
Don't get me wrong - I agree with you that the ship in most scenarios is inferior. I'll probably use it just b/c people will underestimate it and engage. |
Nikuno
Atomic Heroes The G0dfathers
132
|
Posted - 2013.05.19 18:13:00 -
[1263] - Quote
Lloyd Roses wrote:Those 4 tech-1 battleshipthreads...
Amarr: Our ships are bad because we can't run level 4s perfectly with those cap issues! Gallente: Our ships are bad for level 4s! Caldari: Raven does to little damage to L4 rats! Minmatarr: Need a third battleship!
It sounds like a lot of winmatar whining comes from mostly pvp-people posting here...
Untrue.
Amarr : We didn't want a drone boat (for pvp or pve) Gallente: Sentry drones are a stupid idea for a sniping fleet (for pvp). Caldari: Why is the Typhoon better than the Raven at the Raven's supposed strong point (for pvp). Minmatar: Tempest is filling a non-existent niche making it next to useless.
It's so annoying when such ridiculous nonsense as yours gets splurged into ideas threads, it clouds the real discussions about what is right, what is wrong, and where a balance can be achieved.
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Rastor Galondil
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.05.19 19:21:00 -
[1264] - Quote
" Our redesign here aims to honor the spirit of the typhoon while also providing a more focused base that will hopefully lead to more actual application.
It will lose the split weapon bonus (as all tech 1 ships have as part of the tiericide initiative) and will replace the projectile bonus with a missile explosion velocity bonus. Along with the addition of 6th launcher, the Typhoon will now be a very formidable damage dealer. Utility has always been one of the Typhoon's strong points, and it will be sacrificing some of this utility to take on such a strong attack role GÇô this is a point for which we are paying close attention to your feedback." -CCP
What crack are you smoking? You did the complete opposite of honoring the spirit of the typhoon and its utility? C'mon....Disappointed...
|
Hagika
LEGI0N
171
|
Posted - 2013.05.19 21:52:00 -
[1265] - Quote
The Djego wrote:Gargantoi wrote: problem with raven is u got 1k dps on papper but to apply it is very bad so u end up with crap dps fly the ship discover the issue then post your stupid opinion ..hit frigates with cm for what 30-40 dps ?
You can 2 volley most frigs after applying 2 painters(or one volley if you also fit a web), however I and many others believe that this is a big waste of time and dps so we use drones against them. After painting and fitting Rigurs or Flare rigs, damage application against cruisers and bigger hulls is very good. If anything, the long cycle times of the TP hold the ship back.
So use a bunch of mids and lose your rig slots to apply damage to frigs, in which is will still not one shot and you will absolutely have crap for tank, or fly a turret ship, with a web and maintain a huge tank, 1 shot the frig with no issue.
You do realize they did nerf the explosion velocity for cruise right? To go along with the damage buff.
You are not one shotting a frig and if you built a raven to kill a frig, your tank will be so horrible a battle cruiser will come on by and B!tchslap you.
Meanwhile, the phoon with its battlecruiser sig rad, plus bonus with missiles will nearly match a raven tank after you build it with tank rigs and mid slots set for tanking.
Hmm must be nice.
|
Hagika
LEGI0N
171
|
Posted - 2013.05.19 21:53:00 -
[1266] - Quote
Rastor Galondil wrote: " Our redesign here aims to honor the spirit of the typhoon while also providing a more focused base that will hopefully lead to more actual application.
It will lose the split weapon bonus (as all tech 1 ships have as part of the tiericide initiative) and will replace the projectile bonus with a missile explosion velocity bonus. Along with the addition of 6th launcher, the Typhoon will now be a very formidable damage dealer. Utility has always been one of the Typhoon's strong points, and it will be sacrificing some of this utility to take on such a strong attack role GÇô this is a point for which we are paying close attention to your feedback." -CCP
What crack are you smoking? You did the complete opposite of honoring the spirit of the typhoon and its utility? C'mon....Disappointed...
The phoon will do everything better than the raven aside from range. |
Gargantoi
Solar Wind Test Alliance Please Ignore
14
|
Posted - 2013.05.19 22:09:00 -
[1267] - Quote
After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** |
Kagura Nikon
Mentally Assured Destruction Whores in space
305
|
Posted - 2013.05.19 22:15:00 -
[1268] - Quote
Zarnak Wulf wrote:Kagura Nikon wrote:
Lol tank most battleship dps? You realize almsot ANY battleship will tank MORE while dealing same DPS? Check the Hyperion and see how your fancy active armor tempest is useful... or even the megatron.
Tempest is a FAIL ship that is used only because looks cool.
Active tank or buffer tank? Because most BS have a very weak capacitor to run a LAAR and a LAR2 plus guns. The Tempest can pull it off with some cap mods that are outside the norm. Also - HG Halos plus damage implants. 180 sig radius with Skirmish boosts.... that will mitigate a hell of a lot of incoming damage. Like I said - lowsec toy. Don't get me wrong - I agree with you that the ship in most scenarios is inferior. I'll probably use it just b/c people will underestimate it and engage.
megathron signature is almost same as tempest now. So you r halo argument dost not sustain much advantage. The extra low slots the competitors of the tempest have increase their tanking efficiency more than what they loose by capacitor.
In fact I never EVER had issues with guns using too much of my capacitor in ANYTHING battleship sized that was not using Tachyons and not neutralized.
The smaller capacitor of the tempest is already smaller enough to compensate almost ALL the capacitro that a ship woudl use in a short fight with its guns ( again, tachyons not included)
Again the megam typohoon and hyperion can do ANYTHIGN the tempest do, but better. |
Kagura Nikon
Mentally Assured Destruction Whores in space
305
|
Posted - 2013.05.19 22:17:00 -
[1269] - Quote
Nikuno wrote:Lloyd Roses wrote:Those 4 tech-1 battleshipthreads...
Amarr: Our ships are bad because we can't run level 4s perfectly with those cap issues! Gallente: Our ships are bad for level 4s! Caldari: Raven does to little damage to L4 rats! Minmatarr: Need a third battleship!
It sounds like a lot of winmatar whining comes from mostly pvp-people posting here... Untrue. Amarr : We didn't want a drone boat (for pvp or pve) Gallente: Sentry drones are a stupid idea for a sniping fleet (for pvp). Caldari: Why is the Typhoon better than the Raven at the Raven's supposed strong point (for pvp). Minmatar: Tempest is filling a non-existent niche making it next to useless. It's so annoying when such ridiculous nonsense as yours gets splurged into ideas threads, it clouds the real discussions about what is right, what is wrong, and where a balance can be achieved.
Fact is Rise shoudl nto have made what he made with dominix, geddon etc. He shoudl ahve made thos echanges on the NAVY versions and kept the normal ones untouched. AND Changed the tempest, that was required, completely. |
Hagika
LEGI0N
171
|
Posted - 2013.05.20 04:34:00 -
[1270] - Quote
Gargantoi wrote:After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that ****
Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it.
Would be just easier for them to say, these are the changes, we dont care what you think and deal with it.
Though I believe they ask the way they do to try and keep from a total blow up. |
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Gargantoi
Solar Wind Test Alliance Please Ignore
14
|
Posted - 2013.05.20 09:19:00 -
[1271] - Quote
Hagika wrote:Gargantoi wrote:After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it. Would be just easier for them to say, these are the changes, we dont care what you think and deal with it. Though I believe they ask the way they do to try and keep from a total blow up. they cant do that i think tbfh GM NOVA should read this **** and slap the **** out of the whole ccp division he is the only GM i knew who would play this game and get involved ..but that was back in 2008-2009 but still ccp is turning it into a kids blob fest the only reason ccp isnt boosting minmatar is cuz u can still solo with them and maybe not die ..but fozzie made sure that wont happen anymore with the tracking enhanter nerf and now ccp rise is making sure it wont happen bs wise also
|
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
361
|
Posted - 2013.05.20 10:41:00 -
[1272] - Quote
Hagika wrote:Gargantoi wrote:After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it. Would be just easier for them to say, these are the changes, we dont care what you think and deal with it. Though I believe they ask the way they do to try and keep from a total blow up. To be fair if they balanced the game based solely based upon people opinions on the forum then we would end up with a pretty bad game. For a start there are many differing opinions just in this thread alone. It is much wiser to wait for statistical data as I reckon they will do after the release of odyssey and then balance the game based upon facts.
And to be fair to Rise, he has made a lot of changes based upon feedback already. The Tempest has already had one complete change to another direction already since it was first announced. And the Gallente line up was completely reversed also. |
Malcanis
Vanishing Point. The Initiative.
9456
|
Posted - 2013.05.20 10:52:00 -
[1273] - Quote
Hagika wrote:Gargantoi wrote:After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it. Would be just easier for them to say, these are the changes, we dont care what you think and deal with it. Though I believe they ask the way they do to try and keep from a total blow up.
CCP Rise definitely does listen to feedback.
You are just crying because you didn't get all the toys you wanted.
1 Kings 12:11
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Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 11:02:00 -
[1274] - Quote
He does listen to the feedback . But still seems he doe snto pay enogugh attention to why we are givign the feedback. THe things we poitned taht are clearly wrong conceptually wise even . Like apoc warpign faster than tempest. Amarr were supposed to be the LEAST mobile and minmatar the MOST.
WRONG on all accounts.
The hyperion had a huge overhaul to fit its performance that was derived from a HORRIBLE slot layout. TEmpes thas same layout. ... Why tempest must be keps SLOWER and with alrger siganture ( when its model is way smaller) than typhoon ? Specially when typhoon already have more droens , better slot layout and better damage?
The improove to speed at least made the tempest a tiny wini bit faster than the mega ( yes just a tiny wini because the temepst has smaller mass so when using prop mod the difference is smaller.
We clearly show and refute dreamy illusions that tempest has a rolem, showign that Hyperion, Mega, Maelstrom and typhoon can all outexcel the tempest on any role you find for the tempest.
Adn we all argee that being a BAD but vertical ship is not exaclty a ROLE. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
186
|
Posted - 2013.05.20 12:44:00 -
[1275] - Quote
Its funny that you regard the tempest as a over sized battlecruiser but for that to be the case it would have to be the smallest, lowest mass and most mobile/quickest of all the battleship class for that to make sense ... but alas it is not :( 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
The Djego
Hellequin Inc. Mean Coalition
52
|
Posted - 2013.05.20 12:48:00 -
[1276] - Quote
Hagika wrote:The Djego wrote:Gargantoi wrote: problem with raven is u got 1k dps on papper but to apply it is very bad so u end up with crap dps fly the ship discover the issue then post your stupid opinion ..hit frigates with cm for what 30-40 dps ?
You can 2 volley most frigs after applying 2 painters(or one volley if you also fit a web), however I and many others believe that this is a big waste of time and dps so we use drones against them. After painting and fitting Rigurs or Flare rigs, damage application against cruisers and bigger hulls is very good. If anything, the long cycle times of the TP hold the ship back. So use a bunch of mids and lose your rig slots to apply damage to frigs, in which is will still not one shot and you will absolutely have crap for tank, or fly a turret ship, with a web and maintain a huge tank, 1 shot the frig with no issue. You do realize they did nerf the explosion velocity for cruise right? To go along with the damage buff. You are not one shotting a frig and if you built a raven to kill a frig, your tank will be so horrible a battle cruiser will come on by and B!tchslap you. Meanwhile, the phoon with its battlecruiser sig rad, plus bonus with missiles will nearly match a raven tank after you build it with tank rigs and mid slots set for tanking. Hmm must be nice.
You need the painters and rigs anyway. Every effective PVE raven got them fitted(that fitting is in every raven thread since 2009). I can get over 1,5k volleys against a dual painted and webbed frig, that is enough to kill pretty much all non elite firgs in L4. The difference is you can't do much against frigs if you are not in a puls Paladin or blaster Kronos once they are in orbit(and you should never use a blaster Kronos and lose the biggest advantage of the Paladin if you fit puls), while you can do it easily in a standard L4 raven, if you really want it up to one shot kill levels. The explosion velocity changes combined with the higher damage actually result in more damage against frigs, not less.
If you can't fly a raven with a 2 or 3 slot tank in L4 than your issue is probably that you take to many damage, because you apply to little damage yourself. I can spend halve of my cap in my torp golem mwding around and still can easily handle L4 with a couple of boost out of a 2 or 3 slot tank where the only fancy item is a 100M Pith A type large booster, you don't even need a cap booster.
I would advise you that you read this thread to get a better picture about how missile ships are fitted, used and how missiles work before you raise your complains: https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unread
Btw the bonus difference between phoon and raven is very negotiable after popper rigging and fitting, the major difference are the extra drones. |
Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 13:19:00 -
[1277] - Quote
Jonas Sukarala wrote:Its funny that you regard the tempest as a over sized battlecruiser but for that to be the case it would have to be the smallest, lowest mass and most mobile/quickest of all the battleship class for that to make sense ... but alas it is not :(
Not only that, it's effective agility (combined agility and mass, as indicated by align time, is worse than the attack Battleship fromt he race that is supposed to be the LEAST mobile. |
Kagura Nikon
Mentally Assured Destruction Whores in space
310
|
Posted - 2013.05.20 13:21:00 -
[1278] - Quote
The Djego wrote:Hagika wrote:The Djego wrote:Gargantoi wrote: problem with raven is u got 1k dps on papper but to apply it is very bad so u end up with crap dps fly the ship discover the issue then post your stupid opinion ..hit frigates with cm for what 30-40 dps ?
You can 2 volley most frigs after applying 2 painters(or one volley if you also fit a web), however I and many others believe that this is a big waste of time and dps so we use drones against them. After painting and fitting Rigurs or Flare rigs, damage application against cruisers and bigger hulls is very good. If anything, the long cycle times of the TP hold the ship back. So use a bunch of mids and lose your rig slots to apply damage to frigs, in which is will still not one shot and you will absolutely have crap for tank, or fly a turret ship, with a web and maintain a huge tank, 1 shot the frig with no issue. You do realize they did nerf the explosion velocity for cruise right? To go along with the damage buff. You are not one shotting a frig and if you built a raven to kill a frig, your tank will be so horrible a battle cruiser will come on by and B!tchslap you. Meanwhile, the phoon with its battlecruiser sig rad, plus bonus with missiles will nearly match a raven tank after you build it with tank rigs and mid slots set for tanking. Hmm must be nice. You need the painters and rigs anyway. Every effective PVE raven got them fitted(that fitting is in every raven thread since 2009). I can get over 1,5k volleys against a dual painted and webbed frig, that is enough to kill pretty much all non elite firgs in L4. The difference is you can't do much against frigs if you are not in a puls Paladin or blaster Kronos once they are in orbit(and you should never use a blaster Kronos and lose the biggest advantage of the Paladin if you fit puls), while you can do it easily in a standard L4 raven, if you really want it up to one shot kill levels. The explosion velocity changes combined with the higher damage actually result in more damage against frigs, not less. If you can't fly a raven with a 2 or 3 slot tank in L4 than your issue is probably that you take to many damage, because you apply to little damage yourself. I can spend halve of my cap in my torp golem mwding around and still can easily handle L4 with a couple of boost out of a 2 or 3 slot tank where the only fancy item is a 100M Pith A type large booster, you don't even need a cap booster. I would advise you that you read this thread to get a better picture about how missile ships are fitted, used and how missiles work before you raise your complains: https://forums.eveonline.com/default.aspx?g=posts&t=230551&find=unreadBtw the bonus difference between phoon and raven is very negotiable after popper rigging and fitting, the major difference are the extra drones.
Would not hit me as unfair to give raven a 100/100 drone bay.
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Altimo
Homicidal Teddy Bears
66
|
Posted - 2013.05.20 13:41:00 -
[1279] - Quote
Malcanis wrote:Hagika wrote:Gargantoi wrote:After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it. Would be just easier for them to say, these are the changes, we dont care what you think and deal with it. Though I believe they ask the way they do to try and keep from a total blow up. CCP Rise definitely does listen to feedback. You are just crying because you didn't get all the toys you wanted.
They aren't crying at all, it is a legitimate complaint when 90% of the posts here agree on the fact the tempest needs a proper change, it's slot layout is bad, and its speed gives it no advantage, and it doesn't take very well at all. this has already been proven, in fact this has been the case for a very long time, not sure when you joined but back in 2004 when I joined the tempest was still the "subpar" tier 2 battleship, with the typhoon proving it be all round more useful as well as every other battleship.
Poor tank, average dps, yes 900 to 1k isn't a big deal when you are sacrificing so much, also given the fact that this is a BATTLESHIP I'd say that's terrible because it literally becomes a glass cannon. Speed? Typhoon is faster, Mega can keep up with it, and considering TE's are nerfed and the ship has no fall off bonus well that makes a kiting tempest very hard to do now doesn't it.
It doesn't shine very well as an armor alpha, and when using artillery for long range gank, why spend 150 mill + when you can get a much cheaper alternative. Oh yes, the tempest may be going up in price as well.
We aren't saying the tempest is a bad ship, it's just not good either. It falls somewhere in the lines of "Okay" and really not something you want to use because whatever you want to use it for, there's a better alternative. This ship doesn't have it's own role, and it still remains a not needed or wanted ship. People have been talking about the poor stats of the tempest for years. The slight speed buff it got, does not change anything.
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Jerick Ludhowe
JLT corp
453
|
Posted - 2013.05.20 13:50:00 -
[1280] - Quote
Malcanis wrote: CCP Rise definitely does listen to feedback.
You are just crying because you didn't get all the toys you wanted.
Wow you're a bad csm...
People are not "crying" they are raising a legitimate concern that the tempest, as is currently proposed, is lack luster... The reality is that these "Cries" as you claim, are 100% accurate. The current tempest is bad and will be bad. There is a plethora of suggestions here focused on making the ship better. You'd do best not to discredit this invaluable community feed back.
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Lloyd Roses
Artificial Memories
85
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Posted - 2013.05.20 13:57:00 -
[1281] - Quote
Jerick Ludhowe wrote:Malcanis wrote: CCP Rise definitely does listen to feedback.
You are just crying because you didn't get all the toys you wanted.
Wow you're a bad csm... People are not "crying" they are raising a legitimate concern that the tempest, as is currently proposed, is lack luster... The reality is that these "Cries" as you claim, are 100% accurate. The current tempest is bad and will be bad. There is a plethora of suggestions here focused on making the ship better. You'd do best not to discredit this invaluable community feed back.
Tbh, no one coming to my mind ever worked so close to the actual users regarding balancing till now. Just a couple concepts got completely dumped due to player-feedback. That's not what discrediting feedback looks like. |
Josilin du Guesclin
University of Caille Gallente Federation
62
|
Posted - 2013.05.20 14:27:00 -
[1282] - Quote
Jonas Sukarala wrote:christ for attack battleships the tempest and phoon still have high mass surely they should have one of the lowest mass stats. This just looks like a nerf to the tempest really +7 velocity is nothing on a battleship
You might want to look at this in percentage terms - it's a +5.5% buff to velocity, which is not trivial considering it was already a fairly fast BS.
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Kane Fenris
NWP
22
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Posted - 2013.05.20 14:33:00 -
[1283] - Quote
Josilin du Guesclin wrote:Jonas Sukarala wrote:christ for attack battleships the tempest and phoon still have high mass surely they should have one of the lowest mass stats. This just looks like a nerf to the tempest really +7 velocity is nothing on a battleship
You might want to look at this in percentage terms - it's a +5.5% buff to velocity, which is not trivial considering it was already a fairly fast BS.
maybe but the speed isnt worth s*** with this mass you need to have better align time and acceleration to do what you must do (dictate range and terms) straight speed isnt gonna help thats why its not a buff worth to be named buff
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Garresh
Opposite of Low
197
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Posted - 2013.05.20 19:46:00 -
[1284] - Quote
Rise DOES work with the community. He's a smart guy, but he's not perfect. So please quit trashtalking him for putting his nuts out here in kicking range. He's doing a damn good job so far, and I don't doubt he'll be watching these balance changes down the road for spot fixes. I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.
I'd like to see anyone in this thread do better. This Space Intentionally Left Blank |
Anabella Rella
Gradient Electus Matari
752
|
Posted - 2013.05.20 20:36:00 -
[1285] - Quote
Garresh wrote:...I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.
I'd like to see anyone in this thread do better.
I'll quote this back to you when the Tempest remains as broken as it is now in August.
As to your second assertion, I disagree. There have been many viable ideas proposed in this thread by longtime and very knowledgeable players that would have helped bring the Tempest up to par with the other battleships. Almost any of those would have been better than what we're finally getting in Odyssey.
The fact that Rise seems to think the current 'Pest is fine, as evidenced by his statements and his last very modest tweaks, don't bode well for you winning that "safe bet".
What you want is irrelevant, what you've chosen is at hand. |
Kane Fenris
NWP
23
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Posted - 2013.05.20 20:39:00 -
[1286] - Quote
the problem isnt that nothing would (now or in future) be done or rebalanced
problem is what will be done...
if we dont get a change in "role" (by change of the ship mecanics (slot layout, boni, etc...) )we wont see them in 2 months from now.
its now decided where this ship should be and in future it will get some small changes to base stats (see drone bandwidth on stabber)
thats why some of the comunity members are concerend and thats what ccp should fix now! |
Altimo
Homicidal Teddy Bears
69
|
Posted - 2013.05.20 21:34:00 -
[1287] - Quote
Garresh wrote:Rise DOES work with the community. He's a smart guy, but he's not perfect. So please quit trashtalking him for putting his nuts out here in kicking range. He's doing a damn good job so far, and I don't doubt he'll be watching these balance changes down the road for spot fixes. I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.
I'd like to see anyone in this thread do better.
My aren't we optimistic, considering this is a decade old problem. |
Kagura Nikon
Mentally Assured Destruction Whores in space
312
|
Posted - 2013.05.20 22:17:00 -
[1288] - Quote
I shall tell you a little tale form years past. At the age of lasers. When 2 giant forum threads were grown in the old Eve forums, one for fix the projectiles other fo fix the tmepest. Both were imense, comaprable in size and arguments. The main difference was that the community agreedt hat temepst had no role and needed help while there was much dispute over the projectiel stopic.
Using powerful magical skilslknown as math,the community convinced CCP that the projectiles needed change and that was the dawn of the age of projectiles! At same time CCP said they knew tempest had issues and they would revisit it as soon as possible....
adn here we are at the dawn of the age of blasters...
AND THE TEMPEPT IS STILL THE VERY SAME!!! |
drake duka
Pod Liberation Authority Exodus.
2
|
Posted - 2013.05.20 22:27:00 -
[1289] - Quote
Tempest is some sort of sick joke.. You make the typhoon an ungodly killing machine and leave the tempest as total garbage compared to every other tier 2 bs. "Jack of all trades" is totally useless in eve, especially when it does such a poor job at most of these roles.
I am very pleased with CCP overall, when I last played actively 2-3 years ago PVP changes were exceedingly rare and we were stuck with the same stagnant meta (basically) since the nano nerf. I love most of the changes but I just don't see how the pest keeps getting overlooked when the player-base has agreed for years that it needs love. I don't need to go into the reasons why it's a bad ship since I'm sure it's been done multiple times by others and once by me in this thread, and hundreds more over the years. The TE nerf will destroy its "oversized shield cane" capability (though it was never good at that anyway), and overnerf many minmatar ships that didn't need to be touched. The hurricane was too strong and received the appropriate nerf, I don't think anyone would argue that the vaga, rupture or even cyna are overpowered in the current meta. |
drake duka
Pod Liberation Authority Exodus.
2
|
Posted - 2013.05.20 22:33:00 -
[1290] - Quote
Garresh wrote:Rise DOES work with the community. He's a smart guy, but he's not perfect. So please quit trashtalking him for putting his nuts out here in kicking range. He's doing a damn good job so far, and I don't doubt he'll be watching these balance changes down the road for spot fixes. I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.
I'd like to see anyone in this thread do better. I do agree he is doing a wonderful job overall, and I can't even knock him for ignoring the pest since EVERY other ccp dev has done the same thing for years. He does seem to have a reasonable approach to ship balance which is great to see (finally), I'm more optimistic than ever before but you can understand why people are frustrated since the pest has been sub-par ever since I started (didn't PvP much before nano-nerf). We were pretty happy with the projectile buff so I suppose they thought minmatar was getting enough buffs to keep them happy.
However the balance team is doing a great job, I'm thoroughly impressed with 95% of the changes they have made. |
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Kagura Nikon
Mentally Assured Destruction Whores in space
312
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Posted - 2013.05.20 22:42:00 -
[1291] - Quote
One thing i disagree, that he has a great approach. He is standarizing thinks. Like narrowing ships on these attack and combat roels, ignoreing the racial identities in favor of that.
Ships need their personal identities. So normalizing the signature of the ships size just for the sake of nromalization is not a good approach. It leaves the game in a poor state. Richness comes from diversity |
Kane Fenris
NWP
23
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Posted - 2013.05.20 22:56:00 -
[1292] - Quote
Kagura Nikon wrote:One thing i disagree, that he has a great approach. He is standarizing thinks. Like narrowing ships on these attack and combat roels, ignoreing the racial identities in favor of that.
Ships need their personal identities. So normalizing the signature of the ships size just for the sake of nromalization is not a good approach. It leaves the game in a poor state. Richness comes from diversity
this is a very good point i though myself about makeing a post about this.
in general it migtt seem a good idea moveing ship closer together in terms of base stats BUT it terribly interferes with principles of eve's ship system. just a small example: Battle ships A and B recieve a buff lowering signature ship A is armor tanked while ship B is a shield tank. so the outcome will be its a buff for ship A while ist a on paper buff mut most likely not meaningfull for ship B. so bringing base stats closer together and thinking this will balance them is flawed. (im not saying they ignore synergies but that the fail to see all of them) |
drake duka
Pod Liberation Authority Exodus.
5
|
Posted - 2013.05.20 23:05:00 -
[1293] - Quote
CCP Rise wrote:Quote:The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.
When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.
When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.
If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.
To me, this all seems really solid. Most of the areas where the Typhoon is beating the Tempest, its either because of having the extra low instead of the utility high - and in many situations the utility high will have more value. OR its winning in raw dps with missiles, which is very difficult to evaluate because its so dependent on piloting style and situation (for instance missiles probably better if you're hard tackled by cruisers, but 800mm ACs much better if you're kiting in a straight line. I really want both of these ships to be fun, so I promise we will watch them after release and if there's big problems we will look at making changes to fix them. I think part of the problem is that both of these ships (the Tempest more than the Typhoon even) cater to a play style that isn't as common as large scale fleets or PVE. I'm not sure its possible to expand the Tempest into more large scale viability without making it too strong in other areas.
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Kagura Nikon
Mentally Assured Destruction Whores in space
313
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Posted - 2013.05.20 23:12:00 -
[1294] - Quote
That post by him is what frightens methe most. How can he think that is OK? How can the typhoon while armor tanked be as agile and fast asn the tempest, but with 100 more dps BEFORE DRONES to be fine?
After drones its becomeseven more insulting.
THe hyperion compared to temept is even worse (since is the other ship that had the lousy 8/5/6 slot layout)
How can be OK that APOCALYPSE, warps faster then tempest?
How can be OK that tempest Is magically stuck on tis droen bay, slot layout, on beign slower than typhoon, least agile than almsot all battleship, using 2 bonuses to do what some ships do in 1 bonus.... while other ships can be changed in almost any stats?
Did ccp made a deal with some sort of deamon to keep iceland from sunking in a pit of lava, deal requiring the tempes tto be stuck on this condition?
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
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Posted - 2013.05.21 00:01:00 -
[1295] - Quote
I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in every area by quite a bit. PG, EHP, capacitor, targeting range, sensors, speed, agility, mass, have all been boosted by quite a bit. Perhaps it could find a place in the meta. I'm going to wait until it is released in odyssey and see how it plays out. Will be back here to give feedback after then unless anything else significant comes up in the meantime. |
drake duka
Pod Liberation Authority Exodus.
5
|
Posted - 2013.05.21 01:17:00 -
[1296] - Quote
Rebecha Pucontis wrote:I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in every area by quite a bit. PG, EHP, capacitor, targeting range, sensors, speed, agility, mass, have all been boosted by quite a bit. Perhaps it could find a place in the meta. I'm going to wait until it is released in odyssey and see how it plays out. Will be back here to give feedback after then unless anything else significant comes up in the meantime. Perhaps I was unfair in my assessment. I do trust that he will actually make appropriate changes based on the resulting meta. I'm just worried since CCP history dictates "any changes are final for at least 3 years". |
Dato Koppla
Rage of Inferno Malefic Motives
204
|
Posted - 2013.05.21 03:09:00 -
[1297] - Quote
drake duka wrote:Rebecha Pucontis wrote:I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in every area by quite a bit. PG, EHP, capacitor, targeting range, sensors, speed, agility, mass, have all been boosted by quite a bit. Perhaps it could find a place in the meta. I'm going to wait until it is released in odyssey and see how it plays out. Will be back here to give feedback after then unless anything else significant comes up in the meantime. Perhaps I was unfair in my assessment. I do trust that he will actually make appropriate changes based on the resulting meta. I'm just worried since CCP history dictates "any changes are final for at least 3 years".
To be fair, CCP made second passes on all the ships that have been recently rebalanced and to be honest, they've done a pretty good job, T1 Frigates and Cruisers are in the best place they've been in for years, maybe some are falling behind the pack but none are obsolete. T1 Battlecruiser rebalance was also good but needs some more work.
So in that light you can be confident that these changes aren't final and they will observe how the BS perform and make another pass on them if some aren't cutting it. |
Wrayeth
Inexorable Retribution
84
|
Posted - 2013.05.21 04:04:00 -
[1298] - Quote
BTW, does anyone know if the current modification of the Tempest is on SiSi yet? If so, I might (gasp) actually spend a few minutes setting up a copy of my EVE directory for it. (I used to test stuff all the time, but haven't been able to be bothered for the last 4 or 5 years.) |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.21 09:05:00 -
[1299] - Quote
drake duka wrote:Perhaps I was unfair in my assessment. I do trust that he will actually make appropriate changes based on the resulting meta. I'm just worried since CCP history dictates "any changes are final for at least 3 years". Yes he did make a comment a few pages back after the one telling us about the speed agility changes in which said he will be keeping a close eye on them and making any further changes necessary. I think he is worried about making a ship to powerful and so erring on the side of caution. I have confidence he will make necessary changes though judging from how well he has responded to feedback so far on the battleship rebalance in general.
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.21 09:07:00 -
[1300] - Quote
Wrayeth wrote:BTW, does anyone know if the current modification of the Tempest is on SiSi yet? If so, I might (gasp) actually spend a few minutes setting up a copy of my EVE directory for it. (I used to test stuff all the time, but haven't been able to be bothered for the last 4 or 5 years.) Yes it is although I don't know if the new agility change is up yet though. Also you can play around with the fittings if you download the link from this website.
http://failheap-challenge.com/showthread.php?11380-Odyssey-Changes-Rebalanced-Navy-Cruisers-T1-Cruisers-(and-EFT-files) |
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To mare
Advanced Technology
193
|
Posted - 2013.05.21 10:39:00 -
[1301] - Quote
give up people...
maybe in 5-6 months CCP will announce they have great plans for the tempest and the ship will get an additional 500 pg (see rifter balance). |
Kagura Nikon
Mentally Assured Destruction Whores in space
317
|
Posted - 2013.05.21 11:03:00 -
[1302] - Quote
Rebecha Pucontis wrote:I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in every area by quite a bit. PG, EHP, capacitor, targeting range, sensors, speed, agility, mass, have all been boosted by quite a bit. Perhaps it could find a place in the meta. I'm going to wait until it is released in odyssey and see how it plays out. Will be back here to give feedback after then unless anything else significant comes up in the meantime.
PRoblem is comapred to the OTHERR battleshisp that got HUGE buffs! there is no reason to use tempest! It can be defeated in any role by the other battleships!
That is an USELESS SHIP!
We simply laugh at people that bring Tempests to fight. |
Kagura Nikon
Mentally Assured Destruction Whores in space
317
|
Posted - 2013.05.21 11:04:00 -
[1303] - Quote
Rebecha Pucontis wrote:Wrayeth wrote:BTW, does anyone know if the current modification of the Tempest is on SiSi yet? If so, I might (gasp) actually spend a few minutes setting up a copy of my EVE directory for it. (I used to test stuff all the time, but haven't been able to be bothered for the last 4 or 5 years.) Yes it is although I don't know if the new agility change is up yet though. Also you can play around with the fittings if you download the link from this website. EFT Odyssey
He did not change agility. He gave us 7 ms speed. The agility change was a LIE. 0.001 agility is so small you cannot perceive! |
Gargantoi
Solar Wind Test Alliance Please Ignore
14
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Posted - 2013.05.21 11:13:00 -
[1304] - Quote
Malcanis wrote:Hagika wrote:Gargantoi wrote:After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it. Would be just easier for them to say, these are the changes, we dont care what you think and deal with it. Though I believe they ask the way they do to try and keep from a total blow up. CCP Rise definitely does listen to feedback. You are just crying because you didn't get all the toys you wanted. Dear sir u are ******** please **** off ! EVERYBODY complains about tempest and u saying im crying cuz i dont get the toy i want ? only ship i want ccp rise to boost the **** up is tempest compare it to apoc ..apoc is better ..compare it to raven ....even a raven is better would torpedo the **** out of it ..compare it to mega ..mega would eat it for breakfast ..tempest is not worth it ..and is a ship the whole eve comunity loves
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CCP Rise
C C P C C P Alliance
919
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Posted - 2013.05.21 11:26:00 -
[1305] - Quote
Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest.
Anyway, the point is that we're watching it.
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Kagura Nikon
Mentally Assured Destruction Whores in space
317
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Posted - 2013.05.21 11:36:00 -
[1306] - Quote
Ok, I agree with the analysis. But as you said. Tempest is good in 1v1 that is not really an important measurement.
The relationship issues are mostly between these two and with the mega and hyperion and typhoon. .Those 4 ships each one steal one of the role options of the tempest
The tornado is a better kiting ship, the mega, typhoon and hyperion are better brawlers be on passive or active way.
Also Can you answer what is the logic on the amarr attack bs being more agile ( warp faster) than tempest? This quite not matches the racial profiles.
At very least tempest need an agility boost to warp closer to 16 seconds. not almost 17. That would help more than 7ms on speed to compete against tornado.
To battleships, the agility is more important thatn speed, because the speed will be SLOW anyway. |
Kane Fenris
NWP
24
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Posted - 2013.05.21 11:44:00 -
[1307] - Quote
CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
and heres is CLEARLY the problem....
tempest will be al little sub par (as it is now)...and you wont see it clearly as broken as you do now...and will do nothing/little cosmetic changes as you did now. and that will be the end of it a ship wit sub par to ok stats on paper with no use in the game we enjoy beside cruiseing around the station cause it looks awesome.
i dont want to sound ungreatfull i like lots of the changes you made esp the hyperion/thyphoon which im going to fly but in my heart im a minmatar pilot and thats why its bleeding looking at the tempest which is is my fav bs (cause it got style and is vertical ;-) ) |
To mare
Advanced Technology
193
|
Posted - 2013.05.21 11:45:00 -
[1308] - Quote
CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it. the ship its broken now so why we dont fix it now? another question i would really to see answered its do you think the blooming of 10% bonused ships its fair for minmatar double damage bonused ships? is it so damn hard to give the double damaged ships a meaning again by increasing their dmg bonus to 7.5? |
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CCP Rise
C C P C C P Alliance
919
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Posted - 2013.05.21 11:47:00 -
[1309] - Quote
I think the relationship with Mega and Hyperion is pretty good. Its always been the case that minmatar ships can't really brawl at the same efficiency as Gallente, but a combination of damage projection, speed, and overall flexibility allow them to compete. Again, if you use 1v1 as a way to measure, I'll take Tempest over Megathron all day (I can even prove it! I once did a 1v1 for an eve-radio event against DJthebaron and I took a tracking disruption Fleet Tempest against DJ's Navy Mega and won). In broader application, they just offer different things, and I think the tension between them is relatively healthy.
As far as the Apoc agility thing, it is sort of a strange thing. First of all, the difference in align time comes from the mass, not the agility specifically, and it is traditional for Minmatar ships to have relatively high mass to counteract their high native max velocity.
With Amarr, we're kind of entering new ground by trying to have a faster, more agile option be viable, rather than forcing them all to simply sit and not move on grid. With the Apoc, rather than letting it compete for raw speed (which really wouldn't make much sense), we leaned it towards agility intentionally. It makes it stand out as being more "attack" versus its slower combat counterparts without putting tons of pressure on faster attack battleships like the Tempest and Typhoon, which ought to be the speed champions. |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
189
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Posted - 2013.05.21 11:49:00 -
[1310] - Quote
CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it.
The problem with comparing speed is the tempest can't reach that speed for upto 3 mwd cycles and by then its either caught or runs out of cap... -mass is too high -mwd's use too much cap at battleship level to be particularly useful for long
oh also whilst where comparing dps the tornado has a 5% falloff so in reality its dps is just as good as the tempest with better range. That being said with Arties alpha being so OP i doubt anyone uses AC's on tornado. Why don't you just remove arties from Maelstroms much like Hyperion being unable to use rails and make the tempest the arty fleet ship. The Maelstrom is meant to be small gang shield alternative to the Hyperion right? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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Kagura Nikon
Mentally Assured Destruction Whores in space
318
|
Posted - 2013.05.21 11:58:00 -
[1311] - Quote
OK, I see the desire to push amarr there. But still hurts the racial identities a bit to have the tempest with more HP and apoc more agile.
I do not see how can the tempest be considered an enlarged BC if it takes more than almost any other battleship to warp.
The added mass to minmatar ships came only after the first nano nerf, I remember well of that. Before that minmatar had less mass as well. Its not traditional. Was a Mistake, an overreaction when CCP made the nano nerf that simply neutralized minmatar on battleship level. CCP was too scared of the nano phoon and overreacted.
Minamtar have been always described as LIGHT. And ccp screwed us on that! Most of our speed advantage vanishes when AB or MWD are on because of that. Minmatar should be just a bit heavier than gallente at MOST
The logic would be to even take some speed from the tempest if needed and reduce its mass. The base speed is not VERY important, the final speed adjusted by propulsion is.
If that cannot be done then at least boost its agility a bit more. Its pathetic that the tempest , the giant BC is the last Battlership in the field to warp off. That goes completely against the concept of hit and run of minmatar. I would be ashamed to bring a tempest on a hit an run gang exactly because of that. And if minmatar ships are bad in hit and run, then something is very wrong.
The 1v1 against gallente is obvious. The 2 neuts are very strong on 1v1, the problem relies on the fact that they are only on the 1v1. But in a gang, you will bring an armageddon now to neutralize enemies.
Second The boost on the range of Blasters simply has cut any range advantage of the tempest over the gallente ships inside the disruptor range. That by itself has cut one of the roles of the ship.
If you want the tempest to be a mobile battleship it needs to be close to typhoon in align time. Speed is irrelevant if take syou so long to accelerate that you cannot change directions and be effective in a proper fight with more targets than 1v1 |
SMT008
SnaiLs aNd FroGs Verge of Collapse
592
|
Posted - 2013.05.21 12:36:00 -
[1312] - Quote
Jonas Sukarala wrote: -mwd's use too much cap at battleship level to be particularly useful for long
Exactly. Every battleship is FORCED to fit a heavy capbooster. Even when using cap-less guns and a buffer tank. There is no other way around. If you're going to move around, a Heavy Capbooster is MANDATORY. Else you'll just sit there after 6/8 MWD cycles, half of those dedicated to getting up to top speed.
Also, CCP Rise, do you think it's mathematically possible to reduce the Mass value of ships without actually changing their behavior ingame ? And by reducing the mass value, I actually mean reducing the mass value while changing other parameters so that the ship behaves the same.
If so, then you can bring much joy in wormholes. Wormhole residents can't use battleships because of the very, very high mass battleships have. All those new toys that you'll be giving us won't be usable in wormholes, so if there is a way to reduce Battleships' mass, that would be awesome. |
Kagura Nikon
Mentally Assured Destruction Whores in space
319
|
Posted - 2013.05.21 12:37:00 -
[1313] - Quote
Jonas Sukarala wrote:CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it. The problem with comparing speed is the tempest can't reach that speed for upto 3 mwd cycles and by then its either caught or runs out of cap... -mass is too high -mwd's use too much cap at battleship level to be particularly useful for long oh also whilst where comparing dps the tornado has a 5% falloff so in reality its dps is just as good as the tempest with better range. That being said with Arties alpha being so OP i doubt anyone uses AC's on tornado. Why don't you just remove arties from Maelstroms much like Hyperion being unable to use rails and make the tempest the arty fleet ship. The Maelstrom is meant to be small gang shield alternative to the Hyperion right?
Maelstrom is slow. It is the fleet ship.
If you want to keep the shield boost ship as the close range ship you need to do what I proposed earlier. Give maesltrom 5% DAMAGE per level and some other weak bonus like 7.5% shield ammount (not boost) or 5% falloff bonus.
Then give tempest 6 mids and 7.5% rof and 7.5% shield boost.
These are agressive changes but that reduce the conflict between those ships to enarly nothing.
Also allows ccp to reduce the damage of arties by 7.5% , increase their rof by 5%. Making the maelstrom a very strong alpha ship, stronger than abaddon, at same time reducing tornado alpha strike power.
Maelstrom is currenlty simply too slughish to be the small gang high repair ship. Its shield boost bonus is used only on station games and PVE currently. |
Kane Fenris
NWP
25
|
Posted - 2013.05.21 12:40:00 -
[1314] - Quote
Kagura Nikon wrote: Second The boost on the range of Blasters simply has cut any range advantage of the tempest over the gallente ships inside the disruptor range. That by itself has cut one of the roles of the ship.
Kagura Nikon wrote: If you want the tempest to be a mobile battleship it needs to be close to typhoon in align time. Speed is irrelevant if take syou so long to accelerate that you cannot change directions and be effective in a proper fight with more targets than 1v1
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Kagura Nikon
Mentally Assured Destruction Whores in space
319
|
Posted - 2013.05.21 12:50:00 -
[1315] - Quote
I know they will not do it. But not because its too strong. But because for some strange reason other races can be turned upside down to fit the ships on their roles but not minmatar.
These changes to the maesltrom and tempest woudl be FAR more logical and useful than the changed on the typhoon.
Make mAelstrom a fleet ship, with clear fleet ship bonuses and roles. Make tempest a clear brawler. Simple.... and no one really can get unhappy. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
189
|
Posted - 2013.05.21 12:53:00 -
[1316] - Quote
mm.. it is odd that the Maelstrom is so slow even for a combat ship never mind that it is minmatar. They need to give it the Hyperion treatment ... it should be more mobile for small gang 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Kane Fenris
NWP
25
|
Posted - 2013.05.21 12:55:00 -
[1317] - Quote
as things are now i have lowered my expectations so far that i would be happy if theyd decreased mass by about 8%
and tell me they look at large AC's balanceing vs Blaster cause its actually the Blaster that make AC bs obsolete in longpoint range. |
Kagura Nikon
Mentally Assured Destruction Whores in space
320
|
Posted - 2013.05.21 12:59:00 -
[1318] - Quote
Kane Fenris wrote:as things are now i have lowered my expectations so far that i would be happy if theyd decreased mass by about 8%
and tell me they look at large AC's balanceing vs Blaster cause its actually the Blaster that make AC bs obsolete in longpoint range.
When they first talked about balsters bing buffed I trained them to spec V. I am happy now, uysing the most powerful weapon system in the game. large blasters with Null make large AC pointless on anythign other than tornado and machariel.
A reduciton of mass on the range you say would indeed make the temepst AT LEAST fill the mobile battleship role. Not a important or strong role. But something.
And there is no logical reason why the tempest shoudl ahve higher mass then the typhoon!!! NONE AT ALL!!! |
Pattern Clarc
Aperture Harmonics
568
|
Posted - 2013.05.21 13:08:00 -
[1319] - Quote
Hyperions speed should be nerfed to be inline with the other combat ships.
@CCP Rise, how about giving the Tempest an extra Mid slot. 8/6/6, keep it's high mass, keep it's ****** capacitor, keep it's shite power grid and cpu, it's 2 damage bonuses on 6 that aren't worth 1, keep the fact that the raven and typhoon do substantially more dps outside neut range, and that the megathron and hyperion do more within neut range.
Give it +1 more slot than it's peers, like you did to the old Cyclone vs the other BC's before the tier 2's, if the rules are flexible enough for 3 battleships to have 1 less slot, surely there flexible enough for 1 battleship to have 1 more slot.
It's the option with the least Q/A, it's the option that enables the greater variety of emergent game play, it's the option that sets it apart from it's piers, without overwhelming or over righting them, and you probably make the most people happy.
So CCP Rise... What do you say?
(I'm on my knees here. Last ditch saloon and all.)
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
320
|
Posted - 2013.05.21 13:10:00 -
[1320] - Quote
Just some post quoting of Rise answer
From Rise: "I think the relationship with Mega and Hyperion is pretty good. Its always been the case that minmatar ships can't really brawl at the same efficiency as Gallente, but a combination of damage projection, speed, and overall flexibility allow them to compete."
That lies th eproblem. Some of these advantages do not exist anymore. Damage projection was almost completely nullified by NULL ( horrible joke :P ). new blaster ranges deny the projection advantage of Minmatar ships. Speed, nullified by the HUGE acceleration difference between the races and the reduced efficiency of MWD and AB on minmatar due to the mass increase that minmatar ships recived in the nano nerf. Flexibility? Flexibility is just a soft name for not being good at anything. It snot an advantage. Rubber is flexible..... that is why you use it on weapons that cannot kill. When you want a weapon taht works you use steel... STRONG... not flexible. |
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drake duka
Pod Liberation Authority Exodus.
8
|
Posted - 2013.05.21 13:16:00 -
[1321] - Quote
CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it. Tempest has nearly twice the align time, no falloff bonus, AND requires cap boosters to run its mwd. No, the tempest isn't exactly "broken" right now, it's just underwhelming/mediocre. The only role unique to the tempest is "oversized shield cane" which it just doesn't do very well. The problem is most other bs are getting substantial buffs. The tempest is sub-par for any realistic BS gang as it is, buffs to every other bs will make it that much more undesirable.
Can you comment on the effect of nerfed TE's on the tempest? If there is a competitive role for any ship, people will find and use it. There are PLENTY of reasons why people don't use the tempest (assuming they can use other racial bs), if there was a role then we would see it being used. 7 m/s buff won't change that, especially when every other bs is becoming more attractive. |
Kagura Nikon
Mentally Assured Destruction Whores in space
320
|
Posted - 2013.05.21 13:20:00 -
[1322] - Quote
drake duka wrote:CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it. Tempest has nearly twice the align time, no falloff bonus, AND requires cap boosters to run its mwd. No, the tempest isn't exactly "broken" right now, it's just underwhelming/mediocre. The only role unique to the tempest is "oversized shield cane" which it just doesn't do very well. The problem is most other bs are getting substantial buffs. The tempest is sub-par for any realistic BS gang as it is, buffs to every other bs will make it that much more undesirable. Can you comment on the effect of nerfed TE's on the tempest? If there is a competitive role for any ship, people will find and use it. There are PLENTY of reasons why people don't use the tempest (assuming they can use other racial bs), if there was a role then we would see it being used. 7 m/s buff won't change that, especially when every other bs is becoming more attractive.
The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon.
Typhoon is a bigger ship moedl wise, look fatter, has higher base speed. Do not see why the tmpest cannto have same mass as typhoon. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
190
|
Posted - 2013.05.21 13:23:00 -
[1323] - Quote
Kagura Nikon wrote:drake duka wrote:CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it. Tempest has nearly twice the align time, no falloff bonus, AND requires cap boosters to run its mwd. No, the tempest isn't exactly "broken" right now, it's just underwhelming/mediocre. The only role unique to the tempest is "oversized shield cane" which it just doesn't do very well. The problem is most other bs are getting substantial buffs. The tempest is sub-par for any realistic BS gang as it is, buffs to every other bs will make it that much more undesirable. Can you comment on the effect of nerfed TE's on the tempest? If there is a competitive role for any ship, people will find and use it. There are PLENTY of reasons why people don't use the tempest (assuming they can use other racial bs), if there was a role then we would see it being used. 7 m/s buff won't change that, especially when every other bs is becoming more attractive. The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon. Typhoon is a bigger ship moedl wise, look fatter, has higher base speed. Do not see why the tmpest cannto have same mass as typhoon.
The phoon should be faster in straight line but the tempest should have the lower sig and much lower mass.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Kagura Nikon
Mentally Assured Destruction Whores in space
320
|
Posted - 2013.05.21 13:26:00 -
[1324] - Quote
Jonas Sukarala wrote:Kagura Nikon wrote:drake duka wrote:CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it. Tempest has nearly twice the align time, no falloff bonus, AND requires cap boosters to run its mwd. No, the tempest isn't exactly "broken" right now, it's just underwhelming/mediocre. The only role unique to the tempest is "oversized shield cane" which it just doesn't do very well. The problem is most other bs are getting substantial buffs. The tempest is sub-par for any realistic BS gang as it is, buffs to every other bs will make it that much more undesirable. Can you comment on the effect of nerfed TE's on the tempest? If there is a competitive role for any ship, people will find and use it. There are PLENTY of reasons why people don't use the tempest (assuming they can use other racial bs), if there was a role then we would see it being used. 7 m/s buff won't change that, especially when every other bs is becoming more attractive. The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon. Typhoon is a bigger ship moedl wise, look fatter, has higher base speed. Do not see why the tmpest cannto have same mass as typhoon. The phoon should be faster in straight line but the tempest should have the lower sig and much lower mass.
That would be very ok for me. make one faster on max spee dbut less agile. Make the other have lower base speed but more agile and less mass.
That si what I mean when I complain the typhoon is far more powerful on ALL aspects. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
252
|
Posted - 2013.05.21 13:34:00 -
[1325] - Quote
CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it.
Why are tier 3 BCs not allowed to armour tank? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
252
|
Posted - 2013.05.21 13:37:00 -
[1326] - Quote
drake duka wrote:requires cap boosters
a problem with all battleships
|
Kagura Nikon
Mentally Assured Destruction Whores in space
320
|
Posted - 2013.05.21 13:40:00 -
[1327] - Quote
TrouserDeagle wrote:drake duka wrote:requires cap boosters a problem with all battleships
He is not saying its a tempest only problem. He is just statign that higher final speed is FAR FAR less usable in battleships than in other classes. Also that same statment of yours, invalidades the claims of some peopel that projectiles are powerful because they do not use capacitor and therefore you do not need cap injector. |
Kagura Nikon
Mentally Assured Destruction Whores in space
320
|
Posted - 2013.05.21 13:41:00 -
[1328] - Quote
TrouserDeagle wrote:CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
I think 'broken' isn't very likely. The bigger problem, I think, is that Typhoon and Tempest are fighting for a very similar space in the meta because of both being fast, flexible battleships. Maelstrom will continue to be more popular in very large fights because of it's alpha and larger ehp as well as being more popular for pve because of it's strong tank. I'm not sure thats a big problem though. The Tempest is going to be extremely versatile, and will actually play a lot differently than the Typhoon, so I think they can happily co-exist.
Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it. Why are tier 3 BCs not allowed to armour tank?
They are, just woudl not be very effective.... They have massively overpowered DPS, therefore not maximizing it with shield tank woudl be a bit dumb. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.21 13:52:00 -
[1329] - Quote
Kagura Nikon wrote:The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon. You do realise that a 7m/s speed buff is actually also a buff to agility. Just thought I would point that out as a lot of people seems to be complaining that it is insignificant where as actually it not only improves top speed but also agility in terms of the ships acceleration on top of that. Whether more agility is needed or not I am not sure, but just wanted to point out that combining the speed increase and agility modifier reduction, it is actually a fairly decent increase already. |
Kagura Nikon
Mentally Assured Destruction Whores in space
324
|
Posted - 2013.05.21 13:56:00 -
[1330] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon. You do realise that a 7m/s speed buff is actually also a buff to agility. Just thought I would point that out as a lot of people seems to be complaining that it is insignificant where as actually it not only improves top speed but also agility in terms of the ships acceleration on top of that. Whether more agility is needed or not I am not sure, but just wanted to point out that combining the speed increase and agility modifier reduction, it is actually a fairly decent increase already.
No its not! Speed boost do not help align time neither acceleration!
Acceleration is dependent on mass ang AGILITY stats! Tempest takes more time to reach top speed than typhoon, and megatrhon. That whl the typhoon alignign faster and having quite faster top speed.
The AGILITY change is so minor that is almsot offensive
Tempest is COMPLETELY inferior to typhoon mobility wise. |
|
Deerin
Murientor Tribe Defiant Legacy
156
|
Posted - 2013.05.21 14:00:00 -
[1331] - Quote
Thank you for the response Rise. I expect this thread to get unstickied after Odyysey launch. Can you make a Tranquilty Feedback Thread after release so we can give you better input after flying pest in actual TQ fights? |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.21 14:04:00 -
[1332] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Kagura Nikon wrote:The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon. You do realise that a 7m/s speed buff is actually also a buff to agility. Just thought I would point that out as a lot of people seems to be complaining that it is insignificant where as actually it not only improves top speed but also agility in terms of the ships acceleration on top of that. Whether more agility is needed or not I am not sure, but just wanted to point out that combining the speed increase and agility modifier reduction, it is actually a fairly decent increase already. No its not! Speed boost do not help align time neither acceleration! Acceleration is dependent on mass ang AGILITY stats! Tempest takes more time to reach top speed than typhoon, and megatrhon. That whl the typhoon alignign faster and having quite faster top speed. The AGILITY change is so minor that is almsot offensive Tempest is COMPLETELY inferior to typhoon mobility wise. Two ships with equal mass and agility stats but different top speeds will both take the same time to reach 75% of their top speed (ie warp speed) as far as I was aware. That would mean increasing top speed also increases acceleration. Correct me if I am wrong, but that is how I've always understood it. |
Kagura Nikon
Mentally Assured Destruction Whores in space
324
|
Posted - 2013.05.21 14:05:00 -
[1333] - Quote
Deerin wrote:Thank you for the response Rise. I expect this thread to get unstickied after Odyysey launch. Can you make a Tranquilty Feedback Thread after release so we can give you better input after flying pest in actual TQ fights?
That will be an empty thread since almost no one would be insane to use tempest on TQ . And I say that seriously.... |
Sparkus Volundar
Applied Creations The Fendahlian Collective
59
|
Posted - 2013.05.21 14:07:00 -
[1334] - Quote
CCP Rise wrote: Another small point - seems like a lot of people focused on the relationship between Tornado and Tempest. I'm playing around right now with standard shield AC fits for both and get the following stats:
Tornado: 22k ehp, 1580m/sec, 780dps
Tempest: 57k ehp, 1251m/sec, 860dps
The Tempest of course crushes the Tornado in a 1v1 (I know this isn't the most important way to compare them), and on top of that it has 2 high slot utility + some room to play with mid slots. There's a lot of factors at work (including price), and I know speed is probably the most important attribute to look at it, but there's still a very strong case here for the Tempest. On top of the way it competes directly within this fitting style, the Tempest can do all kinds of other things like armor tanking, remote repping, tackling, etc.
Anyway, the point is that we're watching it.
Rather than winning, the Tempest would probably have to settle with the faster, more agile Tornado leaving a 1v1. Or in a gang/fleet setting, being pummelled by range-bonused Arti from platform that is much better at avoiding unfavourable conditions.
Regarding armour, yes, a Tempest can do that a lot better than a Tornado. But with only 6 low slots and several other non-Faction BSs getting additional low slots, it's suitability in armour fleets is dropping. A 5th mid is nice but the Phoon also offers that with 7 lows for a potentially sturdier tank.
CCP Rise wrote: Anyway, the point is that we're watching it.
Thank you. Applied Creations is recruiting. Mystic Volundar says, "It could be you! " |
Ashlar Vellum
Esquire Armaments
56
|
Posted - 2013.05.21 14:10:00 -
[1335] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:drake duka wrote:AND requires cap boosters to run its mwd a problem with all battleships He is not saying its a tempest only problem. He is just statign that higher final speed is FAR FAR less usable in battleships than in other classes. Also that same statment of yours, invalidades the claims of some peopel that projectiles are powerful because they do not use capacitor and therefore you do not need cap injector. With all due respect that statment of his, invalidates nothing. Projectiles are powerful because they do not use capacitor, so yes for only firing them you do not need to have a cap injector. But you do need cap boosters to run an mwd and this is a problem with all battleships, so his statement is in fact correct. |
Kagura Nikon
Mentally Assured Destruction Whores in space
325
|
Posted - 2013.05.21 14:10:00 -
[1336] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:Rebecha Pucontis wrote:Kagura Nikon wrote:The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon. You do realise that a 7m/s speed buff is actually also a buff to agility. Just thought I would point that out as a lot of people seems to be complaining that it is insignificant where as actually it not only improves top speed but also agility in terms of the ships acceleration on top of that. Whether more agility is needed or not I am not sure, but just wanted to point out that combining the speed increase and agility modifier reduction, it is actually a fairly decent increase already. No its not! Speed boost do not help align time neither acceleration! Acceleration is dependent on mass ang AGILITY stats! Tempest takes more time to reach top speed than typhoon, and megatrhon. That whl the typhoon alignign faster and having quite faster top speed. The AGILITY change is so minor that is almsot offensive Tempest is COMPLETELY inferior to typhoon mobility wise. Two ships with equal mass and agility stats but different top speeds will both take the same time to reach 75% of their top speed (ie warp speed) as far as I was aware. That would mean increasing top speed also increases acceleration. Correct me if I am wrong, but that is how I've always understood it.
As you stated the time to warp is same no matter how you change speed. It keep the tempest as a very slow warper , that is unable to perform minmatar doctrine of hit and run!
Tempest is among the worst battleships to bring to a mobile gang because of that! The max straight line speed is almost IRRELEVANT except on 1v1. your capability of alignment to warp out and run back to gate are where mobility is relevant in battleships ( in 0.0 you can add get out of bubble as well) |
Kagura Nikon
Mentally Assured Destruction Whores in space
325
|
Posted - 2013.05.21 14:13:00 -
[1337] - Quote
Ashlar Vellum wrote:Kagura Nikon wrote:TrouserDeagle wrote:drake duka wrote:AND requires cap boosters to run its mwd a problem with all battleships He is not saying its a tempest only problem. He is just statign that higher final speed is FAR FAR less usable in battleships than in other classes. Also that same statment of yours, invalidades the claims of some peopel that projectiles are powerful because they do not use capacitor and therefore you do not need cap injector. With all due respect that statment of his, invalidates nothing. Projectiles are powerful because they do not use capacitor, so yes for only firing them you do not need to have a cap injector. But you do need cap boosters to run an mwd and this is a problem with all battleships, so his statement is in fact correct.
Ok invalidate is a strong word, Minimizes should be a more appropriated word. On battleship scale you hardly ever have issues of capacitor unless you are being neutralized. |
Lugalzagezi666
129
|
Posted - 2013.05.21 14:20:00 -
[1338] - Quote
Kagura Nikon wrote:Ok invalidate is a strong word, Minimizes should be a more appropriated word. On battleship scale you hardly ever have issues of capacitor unless you are being neutralized. I take it you never flown any amarr battleship. |
Kane Fenris
NWP
26
|
Posted - 2013.05.21 14:21:00 -
[1339] - Quote
Pattern Clarc wrote: @CCP Rise, how about giving the Tempest an extra Mid slot. 8/6/6, keep it's high mass, keep it's ****** capacitor, keep it's shite power grid and cpu, it's 2 damage bonuses on 6 that aren't worth 1, keep the fact that the raven and typhoon do substantially more dps outside neut range, and that the megathron and hyperion do more within neut range.
problem:
1 low will be used for fitting mod so it would be like you made it 8/6/5
-> i'd rather have it 7/6/6 |
Ashlar Vellum
Esquire Armaments
57
|
Posted - 2013.05.21 14:24:00 -
[1340] - Quote
Kagura Nikon wrote:Ashlar Vellum wrote:Kagura Nikon wrote:TrouserDeagle wrote:drake duka wrote:AND requires cap boosters to run its mwd a problem with all battleships He is not saying its a tempest only problem. He is just statign that higher final speed is FAR FAR less usable in battleships than in other classes. Also that same statment of yours, invalidades the claims of some peopel that projectiles are powerful because they do not use capacitor and therefore you do not need cap injector. With all due respect that statment of his, invalidates nothing. Projectiles are powerful because they do not use capacitor, so yes for only firing them you do not need to have a cap injector. But you do need cap boosters to run an mwd and this is a problem with all battleships, so his statement is in fact correct. Ok invalidate is a strong word, Minimizes should be a more appropriated word. On battleship scale you hardly ever have issues of capacitor unless you are being neutralized. yes and yes, if you exclude amarr hulls of course.
And yes, Tempest do need some sort of a rework I think. |
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Pattern Clarc
Aperture Harmonics
571
|
Posted - 2013.05.21 14:24:00 -
[1341] - Quote
Kane Fenris wrote:Pattern Clarc wrote: @CCP Rise, how about giving the Tempest an extra Mid slot. 8/6/6, keep it's high mass, keep it's ****** capacitor, keep it's shite power grid and cpu, it's 2 damage bonuses on 6 that aren't worth 1, keep the fact that the raven and typhoon do substantially more dps outside neut range, and that the megathron and hyperion do more within neut range.
problem: 1 low will be used for fitting mod so it would be like you made it 8/6/5 -> i'd rather have it 7/6/6 The slot would be used to fix whatever perceived issue we all have with the tempest for our specific use case. That's the point. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
571
|
Posted - 2013.05.21 14:32:00 -
[1342] - Quote
If I was flying a regular Megathron vs a Kiting tempest, What would happen if I fitted rails, a couple of nano's and and weapon mods? A Tempest can't counter, AC's don't have the damage at range, the Tempest doesn't have the low slots to make up the speed advantage or build up any sort of transversal, and we all know what happens when we try to fit 1400mms or active tanking mods on the thing.
Meanwhile, a Megathon (perhaps the least optimal out of Megathron, Hyperion, Phoon or Raven to compare to), if it wanted to, could get so close to a Tempest in performance it didn't matter (this is before the changes to speed and hit points).
When a pony is so bad it it's one trick, its best to lovingly put it down. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Kagura Nikon
Mentally Assured Destruction Whores in space
325
|
Posted - 2013.05.21 14:40:00 -
[1343] - Quote
Lugalzagezi666 wrote:Kagura Nikon wrote:Ok invalidate is a strong word, Minimizes should be a more appropriated word. On battleship scale you hardly ever have issues of capacitor unless you are being neutralized. I take it you never flown any amarr battleship.
Massively wrong presumption from your part.
I have amarr BS V and all their guns at spec V and I think I kille dmore things in amarr battleship than ANY other race.
No you do not have problems of capacitor at ALL with pulses ( with good skills you could Use mega pulses with MF for the lenght or any normal fight) and when you have cap injectors you do not have problems with beams as well for any engagement other than killing structures and capitals. Tachyons are the only oens that coudl give you a problem, but the fights you do with tachyon are the only weapon that need some management to deal with capacitor issues. But they have a LOT of dps to compensate that.
I repeat I NEVER EVER was in a situation that I could not fire a Mega Pulse shot b ecaue of lack of capacitor unless being heavily neuted. With mega bemas take AGES to have cap problems becaus eyou have a WHOEL cargo hodl for cap charges. Tachyosn do get out of cap... but otherwise they would be way overpowered!
|
Anabella Rella
Gradient Electus Matari
757
|
Posted - 2013.05.21 15:41:00 -
[1344] - Quote
Looks like it's time for me to get training for those T2 large blasters, rails and lasers or, buy a stack of Typhoons.
What you want is irrelevant, what you've chosen is at hand. |
Lugalzagezi666
130
|
Posted - 2013.05.21 15:57:00 -
[1345] - Quote
Kagura Nikon wrote:Lugalzagezi666 wrote:Kagura Nikon wrote:Ok invalidate is a strong word, Minimizes should be a more appropriated word. On battleship scale you hardly ever have issues of capacitor unless you are being neutralized. I take it you never flown any amarr battleship. Massively wrong presumption from your part. I have amarr BS V and all their guns at spec V and I think I kille dmore things in amarr battleship than ANY other race. No you do not have problems of capacitor at ALL with pulses ( with good skills you could Use mega pulses with MF for the lenght or any normal fight) and when you have cap injectors you do not have problems with beams as well for any engagement other than killing structures and capitals. Tachyons are the only oens that coudl give you a problem, but the fights you do with tachyon are the only weapon that need some management to deal with capacitor issues. But they have a LOT of dps to compensate that. I repeat I NEVER EVER was in a situation that I could not fire a Mega Pulse shot b ecaue of lack of capacitor unless being heavily neuted. With mega bemas take AGES to have cap problems becaus eyou have a WHOEL cargo hodl for cap charges. Tachyosn do get out of cap... but otherwise they would be way overpowered!
I find that quite unbelievable as I spent almost all the time flying battleships in abaddon - and my experience tells me, that if fight lasted more than a 4-5 minutes, all I could do was to slowboat from wreck to wreck and look for cap boosters.
I still like how tachyons would be way overpowered and yet people fit artillery on their abaddons. |
drake duka
Pod Liberation Authority Exodus.
11
|
Posted - 2013.05.21 16:10:00 -
[1346] - Quote
I realize the mwd cap issues affect all battleships but I was bringing it up since Rise was suggesting the role of shield/nano tempest similar to tornado. If it were to fill this role it would need a cap booster to run mwd. It is an interesting and unique role for a bs (even though t3 bc do it so well) but the Tempest simply isn't agile enough, and the TE nerf will make it totally useless in that role. |
drake duka
Pod Liberation Authority Exodus.
11
|
Posted - 2013.05.21 16:13:00 -
[1347] - Quote
Lugalzagezi666 wrote:Kagura Nikon wrote:Lugalzagezi666 wrote:Kagura Nikon wrote:Ok invalidate is a strong word, Minimizes should be a more appropriated word. On battleship scale you hardly ever have issues of capacitor unless you are being neutralized. I take it you never flown any amarr battleship. Massively wrong presumption from your part. I have amarr BS V and all their guns at spec V and I think I kille dmore things in amarr battleship than ANY other race. No you do not have problems of capacitor at ALL with pulses ( with good skills you could Use mega pulses with MF for the lenght or any normal fight) and when you have cap injectors you do not have problems with beams as well for any engagement other than killing structures and capitals. Tachyons are the only oens that coudl give you a problem, but the fights you do with tachyon are the only weapon that need some management to deal with capacitor issues. But they have a LOT of dps to compensate that. I repeat I NEVER EVER was in a situation that I could not fire a Mega Pulse shot b ecaue of lack of capacitor unless being heavily neuted. With mega bemas take AGES to have cap problems becaus eyou have a WHOEL cargo hodl for cap charges. Tachyosn do get out of cap... but otherwise they would be way overpowered! I find that quite unbelievable as I spent almost all the time flying battleships in abaddon - and my experience tells me, that if fight lasted more than a 4-5 minutes, all I could do was to slowboat from wreck to wreck and look for cap boosters. I still like how tachyons would be way overpowered and yet people fit artillery on their abaddons. Tachyons are extremely difficult to fit (maybe being changed?), I don't think people fit arty on abaddons due to cap usage though. When was the last time you saw sniper fit abaddon though?
|
Zarnak Wulf
In Exile. Imperial Outlaws.
1222
|
Posted - 2013.05.21 16:49:00 -
[1348] - Quote
Anabella Rella wrote:Looks like it's time for me to get training for those T2 large blasters, rails and lasers or, buy a stack of Typhoons.
The writing was on the wall over 15 months ago. I have all my large weapon specializations to 4 and all my racial BS to 5. R.I.P. Tempest. |
Wrayeth
Inexorable Retribution
86
|
Posted - 2013.05.21 16:58:00 -
[1349] - Quote
Hi Rise,
I understand that you want to buff the Tempest incrementally until it's on par with the other ships. I can even agree with that for the most part. However, I also agree with just about all of the other posters that the Tempest's agility and acceleration are waaaay too low. It takes too many cycles to get up to speed in the tempest, and it can't maneuver well enough for its increased speed to compensate for its failures in other areas. If nothing else, please improve the Tempest's acceleration and agility with Odyssey.
Also, thanks for reading all of our feedback. I know it must be difficult at times, but it's definitely appreciated. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
254
|
Posted - 2013.05.21 19:27:00 -
[1350] - Quote
Zarnak Wulf wrote:Anabella Rella wrote:Looks like it's time for me to get training for those T2 large blasters, rails and lasers or, buy a stack of Typhoons. The writing was on the wall over 15 months ago. I have all my large weapon specializations to 4 and all my racial BS to 5. R.I.P. Tempest.
Tempest was never good. |
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Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
175
|
Posted - 2013.05.21 19:57:00 -
[1351] - Quote
CCP Rise wrote:Again, don't worry, if Tempest is clearly broken after Odyssey, we'll fix it.
The question is are you guys willing to go back and make major changes to the ship, such as a slot layout change or hull bonus change, if that's what it would take to fix the ship? I'm not convinced from what I've seen on second pass changes so far, which have only been a dash of powergrid, a bit of extra drone m3, or a slight tweek to mass.
Currently a battleship that's under performing can still see use because of extreme price differences, once Odyssey hits it all comes down to role and performance. I'm not convinced that the tempest will measure up. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
254
|
Posted - 2013.05.21 20:02:00 -
[1352] - Quote
Ersahi Kir wrote: The question is are you guys willing to go back and make major changes to the ship, such as a slot layout change or hull bonus change, if that's what it would take to fix the ship?
They pretty much aren't. See the T1 frigates, and how the bad ones are only getting +50 hull, even after such a long time. Same for the destroyers and probably the BCs. |
Pattern Clarc
Aperture Harmonics
575
|
Posted - 2013.05.21 22:17:00 -
[1353] - Quote
TrouserDeagle wrote:Zarnak Wulf wrote:Anabella Rella wrote:Looks like it's time for me to get training for those T2 large blasters, rails and lasers or, buy a stack of Typhoons. The writing was on the wall over 15 months ago. I have all my large weapon specializations to 4 and all my racial BS to 5. R.I.P. Tempest. Tempest was never good. Relatively speaking, it was good when the multispec of doom or the sensor damp or doom or the nos of doom ruled, when tornados and maelstroms didn't exist, and when 1400mm's could sometimes take battleship down to structure in a volley. Basically, 5 years ago. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Pattern Clarc
Aperture Harmonics
575
|
Posted - 2013.05.21 22:35:00 -
[1354] - Quote
Also, if CCP Rise was really honest about making a bigger battlecruiser for the Tempest, he would have started with combat battlecruiser stats for everything except the power grid and slots, and added or subtracted were necessary.
What we have now is a ship that's basically incompatible with the type of gangs that concept seemed to be centered around, is horribly inefficient at dealing with BC's compared to the options now available, and is pretty much pray to all of it's peers.
Basically, I'm starting to believe that the dev's think the tempest is actually fine, the numbers will reflect it post release and that we're just over reacting - not the, we want to fix it but we don't know how.... :s Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Alvatore DiMarco
Capricious Endeavours Ltd
135
|
Posted - 2013.05.22 05:01:00 -
[1355] - Quote
Look at the frigate rebalance. Look at the cruiser rebalance. Look at battlecruisers. Now look at the impending battleship rebalance and understand the meaning of "you don't switch horses in mid-stream".
Maybe the Tempest will be made into a good and useful ship as a surprise for EVE's 15th or 20th Anniversary. |
Pesadel0
the muppets DARKNESS.
73
|
Posted - 2013.05.22 09:51:00 -
[1356] - Quote
Pattern Clarc wrote:Also, if CCP Rise was really honest about making a bigger battlecruiser for the Tempest, he would have started with combat battlecruiser stats for everything except the power grid and slots, and added or subtracted were necessary.
What we have now is a ship that's basically incompatible with the type of gangs that concept seemed to be centered around, is horribly inefficient at dealing with ABC's compared to the options now available, and is pretty much pray to all of it's peers.
Basically, I'm starting to believe that the dev's think the tempest is actually fine, the numbers will reflect it post release and that we're just over reacting - not the, we want to fix it but we don't know how.... :s
Well what i dont get is why state the tempest is fine then say if it is subpar they will revised it, i mean we all know how many times CCp revisited something that was mhee, on top of my head : HEL , Old typhoon , arties ...And i could go on , what it saddens me is that no sane people will fly tempest if they can fly another sip that does what supposedly the tempest should be doing .
But if rise says tempest is fine , well maybe we are all wrong . |
Kagura Nikon
Mentally Assured Destruction Whores in space
337
|
Posted - 2013.05.22 10:32:00 -
[1357] - Quote
Lugalzagezi666 wrote:Kagura Nikon wrote:Lugalzagezi666 wrote:Kagura Nikon wrote:Ok invalidate is a strong word, Minimizes should be a more appropriated word. On battleship scale you hardly ever have issues of capacitor unless you are being neutralized. I take it you never flown any amarr battleship. Massively wrong presumption from your part. I have amarr BS V and all their guns at spec V and I think I kille dmore things in amarr battleship than ANY other race. No you do not have problems of capacitor at ALL with pulses ( with good skills you could Use mega pulses with MF for the lenght or any normal fight) and when you have cap injectors you do not have problems with beams as well for any engagement other than killing structures and capitals. Tachyons are the only oens that coudl give you a problem, but the fights you do with tachyon are the only weapon that need some management to deal with capacitor issues. But they have a LOT of dps to compensate that. I repeat I NEVER EVER was in a situation that I could not fire a Mega Pulse shot b ecaue of lack of capacitor unless being heavily neuted. With mega bemas take AGES to have cap problems becaus eyou have a WHOEL cargo hodl for cap charges. Tachyosn do get out of cap... but otherwise they would be way overpowered! I find that quite unbelievable as I spent almost all the time flying battleships in abaddon - and my experience tells me, that if fight lasted more than a 4-5 minutes, all I could do was to slowboat from wreck to wreck and look for cap boosters. I still like how tachyons would be way overpowered and yet people fit artillery on their abaddons.
Maybe then it syour problem, because with pulses you can fight any reasonable lenght fight (and for me that does not mean a 0.0 massive blob fight of 1-2 hours.. but any small engagement where the singularties of a battleship are relevant). The armageddon and apocalypse were even easier due to cap usage bonus.
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Kagura Nikon
Mentally Assured Destruction Whores in space
337
|
Posted - 2013.05.22 10:35:00 -
[1358] - Quote
drake duka wrote:I realize the mwd cap issues affect all battleships but I was bringing it up since Rise was suggesting the role of shield/nano tempest similar to tornado. If it were to fill this role it would need a cap booster to run mwd. It is an interesting and unique role for a bs (even though t3 bc do it so well) but the Tempest simply isn't agile enough, and the TE nerf will make it totally useless in that role.
In other words a role already born dead, because the tornado can run it better due to far superior agility and falloff bonus.
If you want to fight on taht role you stay outside 25 km range because you will not have a large tank and need to keep away from blasters superior firepower up to 22 km. At that range the neutralizer sof the tempest are just as useful as a christmas tree in a fight. And the falloff bonus of the tornado means it wil lbe dealing far more damage. |
Garresh
Team Chicken and Waffles
204
|
Posted - 2013.05.22 10:56:00 -
[1359] - Quote
Anabella Rella wrote:Garresh wrote:...I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.
I'd like to see anyone in this thread do better. I'll quote this back to you when the Tempest remains as broken as it is now in August. As to your second assertion, I disagree. There have been many viable ideas proposed in this thread by longtime and very knowledgeable players that would have helped bring the Tempest up to par with the other battleships. Almost any of those would have been better than what we're finally getting in Odyssey. The fact that Rise seems to think the current 'Pest is fine, as evidenced by his statements and his last very modest tweaks, don't bode well for you winning that "safe bet".
How about a wager? I'll bet 100 mil the tempest will be in a good place within 3 months after Odyssey launches. Ninja's honor.
And to that other guy. I'm optimistic because I fly around in cruisers and frigs in lowsec all the time. I don't think eve has ever been this balanced. Ever. Their track record so far on tiericide is nearly flawless. I'm willing to give them the benefit for the doubt. This Space Intentionally Left Blank |
Garresh
Team Chicken and Waffles
204
|
Posted - 2013.05.22 11:01:00 -
[1360] - Quote
To mare wrote:give up people...
maybe in 5-6 months CCP will announce they have great plans for the tempest and the ship will get an additional 500 pg (see rifter balance).
Also, at first I thought the rifter was outclassed when the new changes went live, but I've been playing with it recently and the rifter is still really good. Honestly, try it with an AAR. The only t1 ship that benefits more is the incursus. AAR rifters are god tier cause it gets the tank of an armor rifter without compromising on speed. This Space Intentionally Left Blank |
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Kagura Nikon
Mentally Assured Destruction Whores in space
337
|
Posted - 2013.05.22 11:04:00 -
[1361] - Quote
Garresh wrote:Anabella Rella wrote:Garresh wrote:...I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.
I'd like to see anyone in this thread do better. I'll quote this back to you when the Tempest remains as broken as it is now in August. As to your second assertion, I disagree. There have been many viable ideas proposed in this thread by longtime and very knowledgeable players that would have helped bring the Tempest up to par with the other battleships. Almost any of those would have been better than what we're finally getting in Odyssey. The fact that Rise seems to think the current 'Pest is fine, as evidenced by his statements and his last very modest tweaks, don't bode well for you winning that "safe bet". How about a wager? I'll bet 100 mil the tempest will be in a good place within 3 months after Odyssey launches. Ninja's honor. And to that other guy. I'm optimistic because I fly around in cruisers and frigs in lowsec all the time. I don't think eve has ever been this balanced. Ever. Their track record so far on tiericide is nearly flawless. I'm willing to give them the benefit for the doubt.
That is because they saved all their blunders for the battleships :P
But seriously we had promises of " tempest will be adjusted before next expansion, or we will look for a clear roel for it ver soon" for like 6 years... they were all lies at end, there is no reason why someone would believe this will nto continue when the PERFECT chance to change them came here.
I had stopped playign eve for 1 years and 2 months and returned because tiercide was reaching the battleships and I wanted to finnally fly these ships corrected and buffed (because battleships overall are TOO WEAK). But seems all my hopes were in vain. |
Garresh
Team Chicken and Waffles
205
|
Posted - 2013.05.22 11:17:00 -
[1362] - Quote
Just fly a nanophoon. I'm posting on my phone, but I had a nanophoon fitting on a previous post earlier today. MWD around at like 1600m/s with 70k ehp and 800 missile DPS at 100km range. I also checked my DPS graph and it was doing full damage to battle cruisers. Like 500dps to a mwding cruiser. And that's before drones...
Any who most battleships are gonna rock. Tempest still feels weak to me but I have faith in them. This Space Intentionally Left Blank |
Kagura Nikon
Mentally Assured Destruction Whores in space
337
|
Posted - 2013.05.22 11:24:00 -
[1363] - Quote
Garresh wrote:Just fly a nanophoon. I'm posting on my phone, but I had a nanophoon fitting on a previous post earlier today. MWD around at like 1600m/s with 70k ehp and 800 missile DPS at 100km range. I also checked my DPS graph and it was doing full damage to battle cruisers. Like 500dps to a mwding cruiser. And that's before drones...
Any who most battleships are gonna rock. Tempest still feels weak to me but I have faith in them.
The typhoon and hyperion are borderline overpowered now. The mega, raven, got buffed. The geddon was made upside down.
But the one that needed the most help was basically untouched. that is the problem.
I do not see why anyone woudl fly a tempest when he can choose between typhoon and hyperion and maelstrom. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1224
|
Posted - 2013.05.22 15:08:00 -
[1364] - Quote
For ***** and giggles can someone crunch the following using the new Tempest numbers and give me the EHP as well as the MWD speed both overheated and regular? I'm stuck at work.
High: 800mm II x 6 Heavy Unstable Fluctuator x 2 Mid: 100MN Prototype MWD Heavy Cap Booster II LSE II x 2 Adaptive Invuln II Low: Gyro II x 3 DC II OD II Nano II Rigs: Shield EM Shield Extender x 2 |
Kagura Nikon
Mentally Assured Destruction Whores in space
339
|
Posted - 2013.05.22 15:29:00 -
[1365] - Quote
At work as well but can easily preemptively predict that typhoon can overdo it. |
Syreniac
Dreddit Test Alliance Please Ignore
1
|
Posted - 2013.05.22 15:34:00 -
[1366] - Quote
Zarnak Wulf wrote:For ***** and giggles can someone crunch the following using the new Tempest numbers and give me the EHP as well as the MWD speed both overheated and regular? I'm stuck at work.
High: 800mm II x 6 Heavy Unstable Fluctuator x 2 Mid: 100MN Prototype MWD Heavy Cap Booster II LSE II x 2 Adaptive Invuln II Low: Gyro II x 3 DC II OD II Nano II Rigs: Shield EM Shield Extender x 2
Goes to:
[NEW Tempest, Tempest] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Nanofiber Internal Structure II Overdrive Injector System II
Prototype 100MN Microwarpdrive I Heavy Capacitor Booster II, Cap Booster 25 Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Large Anti-EM Screen Reinforcer I Large Core Defense Field Extender I Large Core Defense Field Extender I
Which does 823 DPS before drones, goes 1315m/s normal and 1882m/s overheated. Has 83k EHP normal and 87k overheated. Aligns in 14.3 s with MWD on, or 9.6 without it.
|
Urkhan Law
Black Dragon Fighting Society The Devil's Tattoo
1
|
Posted - 2013.05.22 15:54:00 -
[1367] - Quote
Garresh wrote:AAR rifters are god tier
Calling it BS. Love the Rifter, best looking chassis in my opinion. I try to make it work daily but it is impossible to not see his shortcomings.
The speed advantage you gain by not using plates it is easy to overcome by your oponents with the current heating mechanics (where heating only starts/stops at the next cycle). In the end you have a worse tank, worse dps, a bit more speed and a slight better projection where the damage you can make is easily repaired and that's it. The SAAR improved it a bit, but not that much as you say, at the end of fights in falloff you'll be out of nanite, trying to milk the last bits of cap to feed your now unbonused repair module, you look at your oponent and he will still have more armor/shield than you simply because they have more dps/ehp than you.
It is still a good ship, my favourite, and I'm not a great pilot and I will keep blowing them up right left and center always trying it to make it work, but it is no where near the "god tier" as you call it, that tier is reserved for Incursus, Merlins, Kestrels at the moment. Some fights with the Rifter are now "EvE in hard mode" - maybe the punishement of being better than most for so long. Great it in fleets where you can split EW with the rest of the gang, you can use a med shield extender, slap a gyro and go crazy, but by the same line of thought, almost all ships can work great in fleets, and there are always better ships for the job than a rifter.
Sorry about the derail, this thread is about battleships afterall. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
194
|
Posted - 2013.05.22 17:13:00 -
[1368] - Quote
Tempest in OP Mobility (max velocity / agility / mass / align time): 127(+7) / .116(-.004) / 99500000(-3800000) / 16.00s
ninja buff....... now take another 1million kg off and you have a deal :P Although if you look at the description of attack battleships ... damage application is meant to be the focus of their bonuses.... So tracking bonus instead of the damage bonus makes sense here along with a 7th turret and a stronger ROF bonus 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Pattern Clarc
Aperture Harmonics
578
|
Posted - 2013.05.22 17:17:00 -
[1369] - Quote
Ninja buff indeed. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Wrayeth
Inexorable Retribution
89
|
Posted - 2013.05.22 17:21:00 -
[1370] - Quote
That is all. |
|
Kagura Nikon
Mentally Assured Destruction Whores in space
344
|
Posted - 2013.05.22 17:29:00 -
[1371] - Quote
ninja but a very good buff.
I can settle with that Rise as a Odissey release and we can talk again in like what 3 months? That is if there is need of course.
With this mass at least I can use it as a moderately agile battleship :)
Thanks a lot for listening to the reason regarding tempest mass. That is basically the mass the tempest had before the great nano nerf. |
|
CCP Rise
C C P C C P Alliance
937
|
Posted - 2013.05.22 19:24:00 -
[1372] - Quote
Aww you guys spotted it so quick!
I kind of finalized it right before I left the office today so I figured I would post tomorrow =P But yes, as you can see in the OP we adjusted the mass of the Tempest down to 99500000 and the agility down to .116. This is actually a small change that resulted from a fairly detailed talk with Fozzie about the state of the Tempest heading for Odyssey. We both feel that this version looks solid for this release, and so there shouldn't be any more tweaks until after we've seen the aftermath of the entire battleship rebalance.
Thanks for the help, we'll talk again after release =) |
|
Kane Fenris
NWP
28
|
Posted - 2013.05.22 19:39:00 -
[1373] - Quote
CCP Rise wrote:Aww you guys spotted it so quick!
I kind of finalized it right before I left the office today so I figured I would post tomorrow =P But yes, as you can see in the OP we adjusted the mass of the Tempest down to 99500000 and the agility down to .116. This is actually a small change that resulted from a fairly detailed talk with Fozzie about the state of the Tempest heading for Odyssey. We both feel that this version looks solid for this release, and so there shouldn't be any more tweaks until after we've seen the aftermath of the entire battleship rebalance.
Thanks for the help, we'll talk again after release =)
Thx im quite a bit happier now.... now im only concerned about its dmg application (esp with the TE nerf) but i think we have to look at that a few weeks to months after the patch is deployed
|
Jonas Sukarala
Deep Core Mining Inc. Caldari State
196
|
Posted - 2013.05.22 19:41:00 -
[1374] - Quote
CCP Rise wrote:Aww you guys spotted it so quick!
I kind of finalized it right before I left the office today so I figured I would post tomorrow =P But yes, as you can see in the OP we adjusted the mass of the Tempest down to 99500000 and the agility down to .116. This is actually a small change that resulted from a fairly detailed talk with Fozzie about the state of the Tempest heading for Odyssey. We both feel that this version looks solid for this release, and so there shouldn't be any more tweaks until after we've seen the aftermath of the entire battleship rebalance.
Thanks for the help, we'll talk again after release =)
It was me muhahahaha!!!! :P 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Naomi Knight
Imperial Academy Amarr Empire
396
|
Posted - 2013.05.22 19:51:00 -
[1375] - Quote
biased devs .... |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.22 22:23:00 -
[1376] - Quote
CCP Rise wrote:Aww you guys spotted it so quick!
I kind of finalized it right before I left the office today so I figured I would post tomorrow =P But yes, as you can see in the OP we adjusted the mass of the Tempest down to 99500000 and the agility down to .116. This is actually a small change that resulted from a fairly detailed talk with Fozzie about the state of the Tempest heading for Odyssey. We both feel that this version looks solid for this release, and so there shouldn't be any more tweaks until after we've seen the aftermath of the entire battleship rebalance.
Thanks for the help, we'll talk again after release =) Sounds great. I have been playing around with the Tempest quite a bit now we know that this will be the final version. Have to say I'm loving it, the amount of possibilities for it is really interesting and fun to play around with. Will be good to see if they work in reality when they are put through their paces on Tranquility. This further agility and mass buff just tops it off even more. Looking like a really nice ship now, a long way from the poor state where we first started with the original proposal. Excellent work indeed Rise, the ship re-balance is in good hands it seems. Will let you know post odyssey on any further concerns. |
SMT008
SnaiLs aNd FroGs Verge of Collapse
592
|
Posted - 2013.05.22 22:43:00 -
[1377] - Quote
That's a great news ! |
tarsin Meza
Hedion University Amarr Empire
0
|
Posted - 2013.05.22 23:29:00 -
[1378] - Quote
will the TFi be i inheriting the mass buff, or will it be exclusive to the tempest hull? |
Kagura Nikon
Mentally Assured Destruction Whores in space
344
|
Posted - 2013.05.23 00:17:00 -
[1379] - Quote
CCP Rise wrote:Aww you guys spotted it so quick!
I kind of finalized it right before I left the office today so I figured I would post tomorrow =P But yes, as you can see in the OP we adjusted the mass of the Tempest down to 99500000 and the agility down to .116. This is actually a small change that resulted from a fairly detailed talk with Fozzie about the state of the Tempest heading for Odyssey. We both feel that this version looks solid for this release, and so there shouldn't be any more tweaks until after we've seen the aftermath of the entire battleship rebalance.
Thanks for the help, we'll talk again after release =)
Small but still larger than the previous 7 ms. The extra agility will make it not look like a fat thign that stay behind slowing down the fleet. At least that. |
Serge SC
The Valhalla Project
38
|
Posted - 2013.05.23 00:37:00 -
[1380] - Quote
Kagura Nikon wrote:Garresh wrote:Anabella Rella wrote:Garresh wrote:...I don't like where the tempest is right now, but I'd say it's safe bet if it doesn't turn out well, it will be fixed within 2 months.
I'd like to see anyone in this thread do better. I'll quote this back to you when the Tempest remains as broken as it is now in August. As to your second assertion, I disagree. There have been many viable ideas proposed in this thread by longtime and very knowledgeable players that would have helped bring the Tempest up to par with the other battleships. Almost any of those would have been better than what we're finally getting in Odyssey. The fact that Rise seems to think the current 'Pest is fine, as evidenced by his statements and his last very modest tweaks, don't bode well for you winning that "safe bet". How about a wager? I'll bet 100 mil the tempest will be in a good place within 3 months after Odyssey launches. Ninja's honor. And to that other guy. I'm optimistic because I fly around in cruisers and frigs in lowsec all the time. I don't think eve has ever been this balanced. Ever. Their track record so far on tiericide is nearly flawless. I'm willing to give them the benefit for the doubt. That is because they saved all their blunders for the battleships :P But seriously we had promises of " tempest will be adjusted before next expansion, or we will look for a clear roel for it ver soon" for like 6 years... they were all lies at end, there is no reason why someone would believe this will nto continue when the PERFECT chance to change them came here. I had stopped playign eve for 1 years and 2 months and returned because tiercide was reaching the battleships and I wanted to finnally fly these ships corrected and buffed (because battleships overall are TOO WEAK). But seems all my hopes were in vain.
I so agree with you. Battleships are too weak at the moment. The battleship is the most powerful ship designed, that's what they were meant to be, tanky, powerful and the backbone of a fleet. I did as well stop playing EVE for some time. I love the Tempest hull, it's a good ship, but it's so-so, it doesn't excel anywhere...
Amarr and Caldari have dedicated sniper boats, the Tempest could become our sniper easily with a falloff bonus, much like the Vargur or the Machariel, while keeping the 6 guns and a 7.5% RoF for the T1 version and adding a 7th gun for the Navy version. Because as it is, the Tempest is a good ship but can't match others at the same roles. Serge SC Le Frenchman Friendly FC |
|
drake duka
Brutor Tribe Minmatar Republic
14
|
Posted - 2013.05.23 03:34:00 -
[1381] - Quote
Cool changes, thanks for reconsidering :). The TE nerf will make it difficult to use as a "cane replacement" but I don't think any BS would be good for this anyway. It will however be a great support armor bs.
Only fitting 1 plate with the new agility/speed and armor honeycombing would allow it to move efficiently enough to apply dps and make use of heavy neuts+whatever e-war you want in your 5 mids. There certainly won't be tempest fleets any time soon but a few will make a great addition to any bs gang by virtue of their versatility. This is kind of similar to the loki in t3, not the greatest tank/dps but makes up for it with great support in the form of webs/painters/mobility. Tempest will be similar but with neuts/decent mobility/e-war. |
Kagura Nikon
Mentally Assured Destruction Whores in space
344
|
Posted - 2013.05.23 04:28:00 -
[1382] - Quote
Callin git great is still far fetchet. It still cannot be used in any realistic role that exists indeed in combat. But at the very least its not a shameful whale that make minmata pilots want to hide their heads inside the sand because it warps slower than amarr hull.s |
Garresh
Team Chicken and Waffles
207
|
Posted - 2013.05.23 05:48:00 -
[1383] - Quote
Urkhan Law wrote:Garresh wrote:AAR rifters are god tier Calling it BS. Love the Rifter, best looking chassis in my opinion. I try to make it work daily but it is impossible to not see his shortcomings. The speed advantage you gain by not using plates it is easy to overcome by your oponents with the current heating mechanics (where heating only starts/stops at the next cycle). In the end you have a worse tank, worse dps, a bit more speed and a slight better projection where the damage you can make is easily repaired and that's it. The SAAR improved it a bit, but not that much as you say, at the end of fights in falloff you'll be out of nanite, trying to milk the last bits of cap to feed your now unbonused repair module, you look at your oponent and he will still have more armor/shield than you simply because they have more dps/ehp than you. It is still a good ship, my favourite, and I'm not a great pilot and I will keep blowing them up right left and center always trying it to make it work, but it is no where near the "god tier" as you call it, that tier is reserved for Incursus, Merlins, Kestrels at the moment. Some fights with the Rifter are now "EvE in hard mode" - maybe the punishement of being better than most for so long. Great it in fleets where you can split EW with the rest of the gang, you can use a med shield extender, slap a gyro and go crazy, but by the same line of thought, almost all ships can work great in fleets, and there are always better ships for the job than a rifter. Sorry about the derail, this thread is about battleships afterall.
Call it what you want. Check my kill board on battle clinic(yes I know) and see some of the stupid **** it can pull off. Id link stuff but I'm on my phone. I got like 4 kills, both 2v1s a few days ago. I also took my noob friend out in a t1 fit caracal with me flying a SAAR rifter. Engaged a curse with like 5 neuts and tanked his **** all day. He kind of had a dumb fitting but he died because he was held with a scram for 60 seconds by a SAAR rifter and couldn't MWD to range. Meanwhile my friends t1 fit caracal took him down with a whopping 150 DPS. Minmatar ships always look like **** in EFT. But they're more than the sum of their parts. This Space Intentionally Left Blank |
Kanbe Zateki
Born Crazy
0
|
Posted - 2013.05.23 11:00:00 -
[1384] - Quote
As a new player who was looking forward to training up for a phoon because of it's uniqueness and versatility I have to say these changes have made me lose interest in the ship. I'm really hoping they don't touch the navy issue so I can still fly an old style phoon. It went from 3 weapon systems (drones, missiles, projectiles) to just 1. That drone bay got smashed with a sledgehammer =/ |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
40
|
Posted - 2013.05.23 11:22:00 -
[1385] - Quote
Can't wait to try the new Typhoon on Tranquility. The Armor based setup the missle/Torpedo bonuses plus all those shiny mids to do whatever you want make me excited |
Kane Fenris
NWP
28
|
Posted - 2013.05.23 11:37:00 -
[1386] - Quote
Kanbe Zateki wrote:As a new player who was looking forward to training up for a phoon because of it's uniqueness and versatility I have to say these changes have made me lose interest in the ship. I'm really hoping they don't touch the navy issue so I can still fly an old style phoon. It went from 3 weapon systems (drones, missiles, projectiles) to just 1. That drone bay got smashed with a sledgehammer =/
i must oppose this
there are such great mission and pvp fits possible you should realy toy arround with it in eft more youll like it soon enough |
Urkhan Law
Black Dragon Fighting Society The Devil's Tattoo
2
|
Posted - 2013.05.23 12:03:00 -
[1387] - Quote
Let's not derail it, I use zkill, just because I'm able to kill sh*tfits with it doesn't mean the Rifter is ok.
Gratz with the Tempest guys, it is another ship I really like (just because it looks awesome).
|
Kagura Nikon
Mentally Assured Destruction Whores in space
344
|
Posted - 2013.05.23 13:29:00 -
[1388] - Quote
The tempest still is a ship that cannot filla clear role. But at least the speed is not wasted because of its mass anymore.
On general I still think almost all battleships are too weak, the only one being calsoe to strong enough being the hyperion and new typhoon. |
Sunuva Gunn
Glowing Goat Black Fence.
21
|
Posted - 2013.05.23 18:54:00 -
[1389] - Quote
Kanbe Zateki wrote:As a new player who was looking forward to training up for a phoon because of it's uniqueness and versatility I have to say these changes have made me lose interest in the ship. I'm really hoping they don't touch the navy issue so I can still fly an old style phoon. It went from 3 weapon systems (drones, missiles, projectiles) to just 1. That drone bay got smashed with a sledgehammer =/
A fair number of people have said this. We can see that the new version is a powerful boat, but really would rather that it were left a 3 system ship. The CCP folks have seen these posts and.... decided to ignore them (apparently we'll be happy because the ship is going to be powerful. Yay :/).
I'll be canceling my subscriptions for a few months when this goes live, as a (rather weak) protest, but by third-favorite ship is the Fleet Scythe, and they've made that awesome, so I'll likely be back pretty quickly.
If they mess up the Fleet Typhoon, I'll just quit for good. I like sandbox games where I get to choose how to play, not ones where I get continuously shoehorned into roles I don't want to play. |
Kagura Nikon
Mentally Assured Destruction Whores in space
346
|
Posted - 2013.05.23 19:28:00 -
[1390] - Quote
Sunuva Gunn wrote:Kanbe Zateki wrote:As a new player who was looking forward to training up for a phoon because of it's uniqueness and versatility I have to say these changes have made me lose interest in the ship. I'm really hoping they don't touch the navy issue so I can still fly an old style phoon. It went from 3 weapon systems (drones, missiles, projectiles) to just 1. That drone bay got smashed with a sledgehammer =/ A fair number of people have said this. We can see that the new version is a powerful boat, but really would rather that it were left a 3 system ship. The CCP folks have seen these posts and.... decided to ignore them (apparently we'll be happy because the ship is going to be powerful. Yay :/). I'll be canceling my subscriptions for a few months when this goes live, as a (rather weak) protest, but my third-favorite ship is the Fleet Scythe, and they've made that awesome, so I'll likely be back pretty quickly. If they mess up the Fleet Typhoon, I'll just quit for good. I like sandbox games where I get to choose how to play, not ones where I get continuously shoehorned into roles I don't want to play.
Are you the only one that did not ssee that they already announced navy battleship changes several days ago? |
|
Sunuva Gunn
Glowing Goat Black Fence.
21
|
Posted - 2013.05.23 19:37:00 -
[1391] - Quote
Kagura Nikon wrote: Are you the only one that did not ssee that they already announced navy battleship changes several days ago?
It looks like I was and... They've turned the Navy Typhoon into the Typhoon. It's loosing a low slot?
Looks like I'll be canceling after all :/ |
Kane Fenris
NWP
28
|
Posted - 2013.05.23 19:56:00 -
[1392] - Quote
Sunuva Gunn wrote:Kagura Nikon wrote: Are you the only one that did not see that they already announced navy battleship changes several days ago?
It looks like I was and... They've turned the Navy Typhoon into the Typhoon. It's loosing a low slot? Looks like I'll be canceling after all :/ Edit: Accounts canceled. I may be a drama queen, but I'm true to my word.
i dont get it... fleet phoon is great and still flexible as you wanted o.O |
Leto Atal
LoneStar Industries Comatose Alliance
0
|
Posted - 2013.05.23 20:04:00 -
[1393] - Quote
Oh my, what have you done to the Typhoon?
When looking at the bonuses a ship has do not think that a ship should only have two bonuses. Consider what can actually be used. Also when the weapon systems are split the pilot must choose which one to focus on with damage boosting modules.
The Typhoon can safely be given multiple weapon bonuses and still be balanced because they can't be completely utilised at the same time (see Gnosis).
Having a 6 turret, 6 launcher ability does unbalance the ship. It makes it a do whatever you want with it. It's supposed to have split weapon systems and the pilot must make a hard choice of what to sacrifice. The old change from a 4/4 to a 5/5 was cool. Just leave the standard Typhoon at 5/5, and give it back its drone bay. Maybe leave the 6/6 as an improvement given to the Fleet Issue.
The additional mid slot is nice. But why does the Fleet Issue lose it's bonus low?
I would like to see something like this:
Typhoon +4% to Cruise and Torpedo launcher damage +4% Cruise Missile and Torpedo explosion velocity
+4% to Large Projectile Turret rate of fire +6% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 7L; 5 turrets , 5 launchers Drones (bandwidth / bay): 125 / 175
Typhoon Fleet Issue +5% to Cruise and Torpedo launcher damage +5% Cruise Missile and Torpedo explosion velocity
+5% to Large Projectile Turret rate of fire +7.5% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 8L; 6 turrets(+1) , 6 launchers(+1) Drones (bandwidth / bay): 125 / 200 |
Kane Fenris
NWP
28
|
Posted - 2013.05.23 20:41:00 -
[1394] - Quote
Leto Atal wrote:Oh my, what have you done to the Typhoon?
When looking at the bonuses a ship has do not think that a ship should only have two bonuses. Consider what can actually be used. Also when the weapon systems are split the pilot must choose which one to focus on with damage boosting modules.
The Typhoon can safely be given multiple weapon bonuses and still be balanced because they can't be completely utilised at the same time (see Gnosis).
Having a 6 turret, 6 launcher ability does unbalance the ship. It makes it a do whatever you want with it. It's supposed to have split weapon systems and the pilot must make a hard choice of what to sacrifice. The old change from a 4/4 to a 5/5 was cool. Just leave the standard Typhoon at 5/5, and give it back its drone bay. Maybe leave the 6/6 as an improvement given to the Fleet Issue.
The additional mid slot is nice. But why does the Fleet Issue lose it's bonus low?
I would like to see something like this:
Typhoon +4% to Cruise and Torpedo launcher damage +4% Cruise Missile and Torpedo explosion velocity
+4% to Large Projectile Turret rate of fire +6% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 7L; 5 turrets , 5 launchers Drones (bandwidth / bay): 125 / 175
Typhoon Fleet Issue +5% to Cruise and Torpedo launcher damage +5% Cruise Missile and Torpedo explosion velocity
+5% to Large Projectile Turret rate of fire +7.5% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 8L; 6 turrets(+1) , 6 launchers(+1) Drones (bandwidth / bay): 125 / 200
sry but i don't see the point you basically implement 2 ships in the game... nobody would use split weapons on those but either the one or the other CCP did a good job on the fleet issue keep it that way and if you want to complain take the navy thread |
Sunuva Gunn
Glowing Goat Black Fence.
21
|
Posted - 2013.05.23 20:46:00 -
[1395] - Quote
Kane Fenris wrote:Leto Atal wrote:Oh my, what have you done to the Typhoon?
When looking at the bonuses a ship has do not think that a ship should only have two bonuses. Consider what can actually be used. Also when the weapon systems are split the pilot must choose which one to focus on with damage boosting modules.
The Typhoon can safely be given multiple weapon bonuses and still be balanced because they can't be completely utilised at the same time (see Gnosis).
Having a 6 turret, 6 launcher ability does unbalance the ship. It makes it a do whatever you want with it. It's supposed to have split weapon systems and the pilot must make a hard choice of what to sacrifice. The old change from a 4/4 to a 5/5 was cool. Just leave the standard Typhoon at 5/5, and give it back its drone bay. Maybe leave the 6/6 as an improvement given to the Fleet Issue.
The additional mid slot is nice. But why does the Fleet Issue lose it's bonus low?
I would like to see something like this:
Typhoon +4% to Cruise and Torpedo launcher damage +4% Cruise Missile and Torpedo explosion velocity
+4% to Large Projectile Turret rate of fire +6% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 7L; 5 turrets , 5 launchers Drones (bandwidth / bay): 125 / 175
Typhoon Fleet Issue +5% to Cruise and Torpedo launcher damage +5% Cruise Missile and Torpedo explosion velocity
+5% to Large Projectile Turret rate of fire +7.5% Large Projectile Turret tracking speed
Slot layout: 8H, 5M(+1), 8L; 6 turrets(+1) , 6 launchers(+1) Drones (bandwidth / bay): 125 / 200 sry but i don't see the point you basically implement 2 ships in the game... nobody would use split weapons on those but either the one or the other CCP did a good job on the fleet issue keep it that way and if you want to complain take the navy thread
I use a split weapons ship. It's why I fly a Typhoon. It's also why I'm so pissed that they're removing all the Minnie split-system battleships :/
P.S. I also like this balancing suggestion. It beats turning the Phoon into a dull Torpedo boat and removing slots from the Fleet version :/ (So, yes, I think CCP have done a really BAD job on the fleet issue) |
Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
179
|
Posted - 2013.05.23 20:48:00 -
[1396] - Quote
Leto Atal wrote:Oh my, what have you done to the Typhoon?
They change the regular typhoon so minmatar pilots who come using missiles can move into a batteship.
If they didn't a minmatar pilot who gets into a cyclone has to either cross train into caldari boats, or they have to train drone and projectile skills so they can move into a typhoon.
And honestly the fleet typhoon does a good job of keeping the typhoon flexibility intact, even though it is losing a low.
The tempest and the fleet tempest are the only boats I'm worried about. The tempest got better with the recent change, but it still doesn't seem to do anything very well. It just doesn't do anything more responsively now. |
Sunuva Gunn
Glowing Goat Black Fence.
21
|
Posted - 2013.05.23 20:50:00 -
[1397] - Quote
Ersahi Kir wrote:Leto Atal wrote:Oh my, what have you done to the Typhoon? They change the regular typhoon so minmatar pilots who come using missiles can move into a batteship. If they didn't a minmatar pilot who gets into a cyclone has to either cross train into caldari boats, or they have to train drone and projectile skills so they can move into a typhoon. And honestly the fleet typhoon does a good job of keeping the typhoon flexibility intact, even though it is losing a low. The tempest and the fleet tempest are the only boats I'm worried about. The tempest got better with the recent change, but it still doesn't seem to do anything very well. It just doesn't do anything more responsively now.
Question:
Why didn't they make the Tempest into a Missile Boat? |
Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
179
|
Posted - 2013.05.23 20:57:00 -
[1398] - Quote
Sunuva Gunn wrote:Ersahi Kir wrote:Leto Atal wrote:Oh my, what have you done to the Typhoon? They change the regular typhoon so minmatar pilots who come using missiles can move into a batteship. If they didn't a minmatar pilot who gets into a cyclone has to either cross train into caldari boats, or they have to train drone and projectile skills so they can move into a typhoon. And honestly the fleet typhoon does a good job of keeping the typhoon flexibility intact, even though it is losing a low. The tempest and the fleet tempest are the only boats I'm worried about. The tempest got better with the recent change, but it still doesn't seem to do anything very well. It just doesn't do anything more responsively now. Question: Why didn't they make the Tempest into a Missile Boat?
That I don't know. If they would have done that it may have stopped a lot of the crying on the forums since no one used it anyway.
But they didn't. If I had a gun to my head I would say that it's because it's the most recognizable minmatar ship in all those videos, but it was honestly a pretty stupid mistake. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1226
|
Posted - 2013.05.23 21:04:00 -
[1399] - Quote
Sunuva Gunn wrote:Kagura Nikon wrote: Are you the only one that did not see that they already announced navy battleship changes several days ago?
It looks like I was and... They've turned the Navy Typhoon into the Typhoon. It's loosing a low slot? Looks like I'll be canceling after all :/ Edit: Accounts canceled. I may be a drama queen, but I'm true to my word.
The Fleet Issue Phoon is having it's 25% rate of fire bonus for turrets and launchers increased to 37.5%. Much of what I read in the Navy BS Thread is people voicing their fears that it is overpowered now. It traded that low for a mid. I can get over 1k DPS out of it without touching a damage mod and over 200k EHP with 'only' seven low slots. If that ships is making you quit Eve then no amount of logic or reasoning is going to pursuade you I'm afraid.
I can't tell you the last time I saw a Typhoon on TQ. Whatever PVP niche it filled would have been destroyed by the new Armageddon. And honestly no matter what decisions CCP makes someone is going to disagree. They could announce beneficial changes to EAFs, a class no one flies, and some special snowflake will scream about their sentinel. I are nothing so earth shattering or insurmountable in these changes that I'd quit. Good luck finding anything remotely close to Eve out there. |
Koshie Naranek
Grim Determination Nulli Secunda
3
|
Posted - 2013.05.23 21:33:00 -
[1400] - Quote
Wow, looked at the new slot layout for the tweaked Hype and Mega. So jelly. Good thing the typhoon is nice cause there is no way in hell I'd ever fly a tempest, for anything. 7/6/6, 7/5/7-dont mind loosing a utility slot, still have one. Or 7 guns and give it a falloff bonus instead.
Shame because it looks really nice now.
Compare it to the tweaked Mega. Yeah, see what I mean. |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
365
|
Posted - 2013.05.23 22:32:00 -
[1401] - Quote
Koshie Naranek wrote:Wow, looked at the new slot layout for the tweaked Hype and Mega. So jelly. Good thing the typhoon is nice cause there is no way in hell I'd ever fly a tempest, for anything. 7/6/6, 7/5/7-dont mind loosing a utility slot, still have one. Or 7 guns and give it a falloff bonus instead.
Shame because it looks really nice now.
Compare it to the tweaked Mega. Yeah, see what I mean. Oh well, more Tempests for me and the rest of us to enjoy then. :) Even Nikon has given it her seal of approval for now so it must be alright. |
Sunuva Gunn
Glowing Goat Black Fence.
22
|
Posted - 2013.05.23 22:45:00 -
[1402] - Quote
Zarnak Wulf wrote: I can't tell you the last time I saw a Typhoon on TQ.
I've actually seen quite a few, though most PvP I've seen has been T2 Cruiser based so I haven't seen them there. It's probably more down to them being the cheap Minnie BS.
They're not rare though. You see a lot of them flying about in high sec.
My main gripe about their 'tinkering' with Phoons is that they've been extremely heavy-handed with it... when it was never the Typhoons that needed the 'Break and Remake', it was the Tempest. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
365
|
Posted - 2013.05.23 23:14:00 -
[1403] - Quote
Personally I would have made the Typhoon the Minmatar Combat vessel. Its big heavy hull just looks like it would fit that role well. Then perhaps make the Tempest the fast attack missile boat. But in the end I'm quite happy with the way things turned out I guess. Only time will tell if the changes really work. |
Lloyd Roses
Artificial Memories
86
|
Posted - 2013.05.23 23:23:00 -
[1404] - Quote
Yarrrr... shall name a tempest 'Black Pearl'
Most likely Black Pearl II after the first attempt to attack anything that shoots back, but must be the price of beauty :D |
Kane Fenris
NWP
28
|
Posted - 2013.05.24 06:41:00 -
[1405] - Quote
Sunuva Gunn wrote: They're not rare though. You see a lot of them flying about in high sec.
yes you see them at nearly every gate .......
....... for smugglers -.- |
Kagura Nikon
Mentally Assured Destruction Whores in space
350
|
Posted - 2013.05.24 10:53:00 -
[1406] - Quote
Rebecha Pucontis wrote:Koshie Naranek wrote:Wow, looked at the new slot layout for the tweaked Hype and Mega. So jelly. Good thing the typhoon is nice cause there is no way in hell I'd ever fly a tempest, for anything. 7/6/6, 7/5/7-dont mind loosing a utility slot, still have one. Or 7 guns and give it a falloff bonus instead.
Shame because it looks really nice now.
Compare it to the tweaked Mega. Yeah, see what I mean. Oh well, more Tempests for me and the rest of us to enjoy then. :) Even Nikon has given it her seal of approval for now so it must be alright.
My seal of aproval was not that the ship is ok. Is that the mass change made the previous mobility change not worthless.
The tempest is still by far the most pathetic battleship. At least now, when your fleet is runnign away (because if you brought a tempest your fleet will be forced to run away sicne your fleet is fail) you are not going to be the first one caught.
So the tempest has a role, trolling your own fleet. At least is something. |
Leto Atal
LoneStar Industries Comatose Alliance
0
|
Posted - 2013.05.24 18:23:00 -
[1407] - Quote
To those that don't underrate the Tempest. It's always been a good ship. It has 2 DPS bonuses and two utility highs for remote reps. We used them to great effect in RR gangs. That said I'd rather CCP turned it into a missile boat and kept the Typhoon as a split weapon system ship. |
Garresh
Team Chicken and Waffles
211
|
Posted - 2013.05.25 01:28:00 -
[1408] - Quote
Lol kinda late to scrap the whole design, but a fast attack missile tempest and a heavy combat split weapon typhoon actually would be kind of awesome. I'm still rather happy with the current designs though. This Space Intentionally Left Blank |
Akturous
Immortalis Inc. Shadow Cartel
137
|
Posted - 2013.05.25 05:16:00 -
[1409] - Quote
Leto Atal wrote:To those that don't underrate the Tempest. It's always been a good ship. It has 2 DPS bonuses and two utility highs for remote reps. We used them to great effect in RR gangs. That said I'd rather CCP turned it into a missile boat and kept the Typhoon as a split weapon system ship.
If they did this I'd like my large projectile sp back please, another missile boat for Minmi, you must be joking. Vote Item Heck One for CSM8 |
supernova ranger
EVE University Ivy League
15
|
Posted - 2013.05.25 05:38:00 -
[1410] - Quote
After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users...
I've never seen the typhoon used for DD.... it has no tank and fights by fighting ships out of their range...
If anything I think artillery is better suited to how it fight - it's good for it's instantaneous damage from afar |
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drake duka
Brutor Tribe Minmatar Republic
14
|
Posted - 2013.05.25 12:55:00 -
[1411] - Quote
supernova ranger wrote:After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users...
I've never seen the typhoon used for DD.... it has no tank and fights by fighting ships out of their range...
If anything I think artillery is better suited to how it fight - it's good for it's instantaneous damage from afar You haven't seen the cruise changes I take it? |
Kagura Nikon
Mentally Assured Destruction Whores in space
354
|
Posted - 2013.05.25 13:41:00 -
[1412] - Quote
drake duka wrote:supernova ranger wrote:After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users...
I've never seen the typhoon used for DD.... it has no tank and fights by fighting ships out of their range...
If anything I think artillery is better suited to how it fight - it's good for it's instantaneous damage from afar You haven't seen the cruise changes I take it?
He is Ivy league.. you can automatically consider his opnion on what is good or bad as an automatic reversal |
TehCloud
Carnivore Company
46
|
Posted - 2013.05.25 14:50:00 -
[1413] - Quote
Kagura Nikon wrote:
He is Ivy league.. you can automatically consider his opnion on what is good or bad as an automatic reversal
I'm not even sure you should cosinder his opinion in anyway. Much like the TEST guy ranting that ISK making is too hard. My Condor costs less than that module! |
Drake Doe
SVER True Blood Unclaimed.
212
|
Posted - 2013.05.25 15:03:00 -
[1414] - Quote
supernova ranger wrote:After seeing the dominix changes I came here fearing the worse and sure enough the phoon has gotten ****** ... Amarr is now the superior drone users...
I've never seen the typhoon used for DD.... it has no tank and fights by fighting ships out of their range...
If anything I think artillery is better suited to how it fight - it's good for it's instantaneous damage from afar Arty, on a phoon? E university has really done s good job "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |
Garresh
Team Chicken and Waffles
211
|
Posted - 2013.05.25 17:14:00 -
[1415] - Quote
Lol. E-Uni...
Artiphoon really? I mean the typhoon could do it, because it can do anything, but that doesn't make it a good idea. And typhoon has no tank WHAT? Typhoon is a ******* BRICK when it wants to be. And its drone damage is great too. 125 bandwidth with utility room means it can always launch the optimal flight.
You guys really should just stop pvping. This Space Intentionally Left Blank |
Garresh
Team Chicken and Waffles
212
|
Posted - 2013.05.25 22:14:00 -
[1416] - Quote
So a thought just occurred to me. There is a very real problem with the new minmatar lineup. Currently, they have adjusted minmatar medium ships to incorporate missiles as before minmatar only had missile ships on the low end and high end, with the breacher and the typhoon. However, look at the new trend. Breacher with shield boost and missiles. Talwar with missile sniping. Bellicose with missiles and tp, but no shield boost(?). Then comes the cyclone with shield boost and missiles. But at the battleship level we get the typhoon. Which is awesome for missiles, but is pretty terrible for active shield tanking. But the MAELSTROM gets the shield boost bonus.
It just seems odd, and means that minmatar players who choose to care bear with missiles could hit a serious roadblock and have to cross train to turrets or armor anyways. I thought the idea was to create two paths for new minmatar pilots. This doesn't really affect us vets but it means that minmatar noobs are still a bit screwed. I'm almost starting to think turning the tempest into a missile ship with shield boosts would be a good idea, but then we lose our fast projectile kite ship.
As much as they hate minmatar split weapons...we literally have too much versatility to cram into 3 single weapon systems hulls. From a new player perspective this may actually be worse, because If they choose anything other than projectile + shields they hit a brick wall at level 4 missions, while from l3 down missile shield and armor turret are what are naturally pushed towards.
Guys...I'm scared. I just had empathy towards mission runners. Next time you see me in lowsec, pod me. I think this clone is defective. This Space Intentionally Left Blank |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
368
|
Posted - 2013.05.25 22:18:00 -
[1417] - Quote
Garresh wrote:Guys...I'm scared. I just had empathy towards mission runners. Next time you see me in lowsec, pod me. I think this clone is defective. Hah, it's ok we will deal with it, quick and easy with no pain. ;)
But yes, it is kind of strange the whole shield tanking on some of the missile ships and not others. Particularly the fact that the mael can shield tank instead of the Typhoon. It seems to be intended though as was mentioned a while back in this thread and there was no comment from CCP. |
Xpaulusx
Naari LLC
218
|
Posted - 2013.05.26 18:46:00 -
[1418] - Quote
Classic Matari Fleet Doctrine & Attributes- projectiles, speed, agility, shields. Seems CCP is blurring the distinction between the races and that's a slippery slope imo . ...................................................... |
Hadranius Hawknor
Bareback Pornstars Carthage Empires
0
|
Posted - 2013.05.27 02:07:00 -
[1419] - Quote
Typhoon: The new Typhoon looks good and although I'll be sad to see the split bonuses go it makes sense that since Minmatar now have a missile boat in every class that a dedicated one for the battleship is needed as well and since Phoon already used them it made sense. But why the reduced drone bay? You already took our projectile capacity away, why the drones too? And why the large signature radius? It seems to me like you are just making a small raven. I don't want a Raven, if I did I would have trained Caldari. If you make it a missile boat make it a minmatar missile boat, with higher speed and reduced sig, while keeping the ability to use it's heavy drones to supplement it's CQC fights or sentries for LR engagements.
Tempest: The Tempest has always been overshadowed by the megathron and now it's being shuffled into, in CCP's words, "a heavy battlecruiser". I don't want a better tanked tornado, I want a battleship sized projectile gunboat that can shield or armor tank and that's fast, as is Minmatar's wont that can counter Megathrons and Apocs. What you're doing, CCP, is not going to make the Tempest more viable in PVP unless you drastically reduce it's cost, it's going to push it into obscurity so that it won't be used in ANY environment of EVE. Give it a 10% bonus to Large Projectile Turret damage like the Hyperion is getting with it's reduction to 6 turrets, the Tempest has always had 6 turrets so why is it not receiving the same benefit? A faster Tempest, with the same sig it has now, and the extra damage would make it stand out from the Maelstrom since right now they have near-identical dps with the tempest having much less tank. High slots for utility is nice but I think Tempest only needs one, the second should go to mid slots to provide more power for shield tankers and extra utility for armor tankers. This would allow the Tempest to actually be a viable replacement for the maelstrom in all theatres of combat.
Maelstrom: I really like the Maelstrom, but it's rep bonus (as many before me have pointed out) languishes in fleet combat. What someone suggested earlier in the forum was a really good idea. Reduce the rep bonus from 7.5% to 5% and change it from just local reps to also include remote repair. So let's say an Osprey is repping my Maelstrom in PVP fleet combat and I have minmatar battleship 4. Now instead of repping his bonused amount, he would rep 20% additional because of my bonus and if this is considered OP then diminish the marginal return like you have done with resists on the Rokh and Abaddon. This change would make the Maelstrom and Hyperion viable brawlers in PVP and not just alpha snipers lingering on the edge of fleets with an unused racial bonuses.
My thoughts, receive them as you will but consider them nonetheless.
-
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 14:49:00 -
[1420] - Quote
CCP Rise
you may want to reduce the tempest sig radius as the tempest fleet issue has lower sig radius... being combat vs attack.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 14:54:00 -
[1421] - Quote
Hadranius Hawknor wrote:Typhoon: The new Typhoon looks good and although I'll be sad to see the split bonuses go it makes sense that since Minmatar now have a missile boat in every class that a dedicated one for the battleship is needed as well and since Phoon already used them it made sense. But why the reduced drone bay? You already took our projectile capacity away, why the drones too? And why the large signature radius? It seems to me like you are just making a small raven. I don't want a Raven, if I did I would have trained Caldari. If you make it a missile boat make it a minmatar missile boat, with higher speed and reduced sig, while keeping the ability to use it's heavy drones to supplement it's CQC fights or sentries for LR engagements.
Tempest: The Tempest has always been overshadowed by the megathron and now it's being shuffled into, in CCP's words, "a heavy battlecruiser". I don't want a better tanked tornado, I want a battleship sized projectile gunboat that can shield or armor tank and that's fast, as is Minmatar's wont that can counter Megathrons and Apocs. What you're doing, CCP, is not going to make the Tempest more viable in PVP unless you drastically reduce it's cost, it's going to push it into obscurity so that it won't be used in ANY environment of EVE. Give it a 10% bonus to Large Projectile Turret damage like the Hyperion is getting with it's reduction to 6 turrets, the Tempest has always had 6 turrets so why is it not receiving the same benefit? A faster Tempest, with the same sig it has now, and the extra damage would make it stand out from the Maelstrom since right now they have near-identical dps with the tempest having much less tank. High slots for utility is nice but I think Tempest only needs one, the second should go to mid slots to provide more power for shield tankers and extra utility for armor tankers. This would allow the Tempest to actually be a viable replacement for the maelstrom in all theatres of combat.
Maelstrom: I really like the Maelstrom, but it's rep bonus (as many before me have pointed out) languishes in fleet combat. What someone suggested earlier in the forum was a really good idea. Reduce the rep bonus from 7.5% to 5% and change it from just local reps to also include remote repair. So let's say an Osprey is repping my Maelstrom in PVP fleet combat and I have minmatar battleship 4. Now instead of repping his bonused amount, he would rep 20% additional because of my bonus and if this is considered OP then diminish the marginal return like you have done with resists on the Rokh and Abaddon. This change would make the Maelstrom and Hyperion viable brawlers in PVP and not just alpha snipers lingering on the edge of fleets with an unused racial bonuses.
My thoughts, receive them as you will but consider them nonetheless.
-
are you high? Typhoon sig is already insanely low 330 a drake will have higher sig radius when fitted .....
Tempest a Heavy battlecruiser ..?? really...?? why so much mass then?? higher sig radius than typhoon??? no tracking bonus?? is stuck in the middle of the other two unable to do anything better stuck with a average slot layout and no unique bonus or attribute.... tracking bonus .... lower sig radius more mobility would make sense here to fix it
Maelstrom i still don't understand this ship... The line has been missiles & shield boost .. contradiction here Its meant to be shield version of Hyperion but its not got the tools and focus for small gang mobility It is the only real Fleet Arty battleship which again contradicts its small gang bonus
Contradictions being the theme!!!!!! :) 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Xander Det89
ROC Academy The ROC
1
|
Posted - 2013.05.28 09:17:00 -
[1422] - Quote
Liking Typhoon changes (similarly Fleet Typhoon boost for those with the mad skills :P), also assume it has a new model in the pipeline for the future for the new Minmatar aesthetic which we're slowly seeing roll out? |
Kane Fenris
NWP
28
|
Posted - 2013.05.28 09:42:00 -
[1423] - Quote
Xander Det89 wrote:Liking Typhoon changes (similarly Fleet Typhoon boost for those with the mad skills :P), also assume it has a new model in the pipeline for the future for the new Minmatar aesthetic which we're slowly seeing roll out?
would be awesome if all minmatar ships were redone like stabber and tempest i like those verry much
@CCP could we get a little insight to plans about remodeling ships? |
Xander Det89
ROC Academy The ROC
1
|
Posted - 2013.05.30 05:45:00 -
[1424] - Quote
For the Tempest why not give it a single larger damage bonus leaving room for a tracking or falloff bonus. Decision depends on the range we're going for I guess. Looking at effective unbonused guns,
Mael currently has 10.67 effective guns, with the alpha of 8, just as always.
Temp similarly unchanged, still has 10 effective guns with the alpha of 7.5. But with no bonus to the application of that damage over the Mael except it's somewhat better maneuverability (which would no doubt be offset in an armour layout).
So I've thought about a few alternative damage bonuses, whether it's paired with falloff for more capability in medium/extreme range or tracking for more use against smaller/close range targets is a decision left to whoever is sure what "attack" means.
7.5% RoF, Reduces the Temp to only 6 gun alpha (leaving the Mael as alpha king, ie: premier sniper), but keeps 9.6 effective guns for raw dps. Obviously would pair well with either falloff or tracking. (Probably tracking as the lack of alpha biases shorter range brawling)
10% RoF (this one feels a bit OP), While still having the unimpressive 6 gun alpha, it would now have 12 effective guns (leaving it not too far behind the Vargur, 13.33 effective guns, in raw dps and slightly ahead of the Mach, 11.67, ofc still lacking the other bonuses and traits of both). Still, would now carry among the highest t1 BS dps at the relatively minor cost of being an ammo *****. Not even sure I'd want to give it an application bonus to go with this strength of dps bonus, same considerations apply for whether tracking/falloff though, who knows maybe pair an agility bonus with it instead :P?
10% Damage, Might seem a bit much but it only gives the Tempest 9 effective guns (the lowest so far), however in this iteration it would now have the edge on alpha over the Mael (9 effective guns now also means 9 gun alpha) making it a solid choice for sniping (and other alpha based activities :P). Either tracking or falloff paired with this would improve it's sniping ability tbh so it would definitely feel biased to that role.
12.5% Damage, a bit much imo and would be the highest flat damage bonus I've seen on a ship that's not a faction frig or other specialized role. Would also rock a slightly terrifying 9.75 effective guns and alpha (only slightly behind the Vargur/Tribal Temp at 10, although lol at getting 1400mms on a Vargur) making it the definite choice imo for alot of activities, again either tracking or falloff would make it a strong gunnery platform.
Anyway, that's all I've got to say on that. Fundamentally it's only a two choices followed by another two options but still laid it out anyway. I'm not certain which is my personal favourite, the somewhat OP 10% RoF is obviously nice, but I know CCP is actively avoiding outright buffs atm and this one certainly would be. 12.5% damage would be similarly nice, but 10% dam/7.5% Rof are the definitely the more reasonable choices, the paired bonus really depends on what role CCP has in mind although tracking helps at all ranges to an extent. Thinking of it, 10% Dam/7.5% Tracking might be the most sensible overall. It loses 10% raw dps (quite a loss I know), but gains some application and the highest alpha of any t1 BS in 1400 fit (also the tracking bonus would make up for the loss of tracking by taking tracking comps to maintain full range instead of the now nerfed TEs on lows). Definitely hedges it in as the superior sniper on that choice, I would think the application bonus would still make it strong (and more unique) at close range. Obviously its mobility may be another thing to look at, but not sure it would be entirely necessary after any of these changes giving it more of a role.
Finally, I appreciate there may be other BS in need of more help and construction suggestions that the Tempest, but I don't care :P, looking after my own first :P |
To mare
Advanced Technology
196
|
Posted - 2013.05.30 10:44:00 -
[1425] - Quote
since when the vargur have 13.3 effective turrets?
other than that best option for the pest and other double damage bonused ship would be to keep the double bonus but raise the damage bonus to 7.5% |
Xander Det89
ROC Academy The ROC
1
|
Posted - 2013.05.30 12:22:00 -
[1426] - Quote
To mare wrote:since when the vargur have 13.3 effective turrets?
Been dumb, forgot it doesn't get a double raw damage bonus. 10.67 effective turrets and 8 gun alpha. Will fix it in original post. |
Karsa Egivand
Sebiestor Tribe Minmatar Republic
197
|
Posted - 2013.05.30 23:27:00 -
[1427] - Quote
Playing with EFT and the new dataset... I've found the Typhoon is now the ship best suited to my particular task.
Got to train Minmatar BS, while also polishing my Cruise Missile Spec. skill. |
Xander Det89
ROC Academy The ROC
1
|
Posted - 2013.05.31 05:13:00 -
[1428] - Quote
Karsa Egivand wrote:Playing with EFT and the new dataset... I've found the Typhoon is now the ship best suited to my particular task. Got to train Minmatar BS, while also polishing my Cruise Missile Spec. skill.
It really is going to be popular, nano fit makes it maneuver like a BC (even a slow cruiser if you really go for it) and cruises are only marginally behind torps if you switch to fury missiles. I tried making a similar fit on the temp and just felt "meh". |
ExAstra
Echoes of Silence
128
|
Posted - 2013.05.31 06:21:00 -
[1429] - Quote
Well this is the only thread I haven't touched really when it comes to Odyssey Battleships because I try not to fly Matari equipment, haha. I hate autocannons and a lot of the designs of Matari ships, bluh. Regardless, I am just going to throw my opinions out there.
- Maelstrom. It was my obvious favorite of the Matari lineup, it is a gorgeous ship. Somewhere down the line the Typhoon (which I originally hated) snuck in and managed to tie if not beat the Maelstrom. The Maelstrom is already a good ship and I see no reason to change it. Since it's not being changed, I can sleep happy here.
- Tempest. I've always hated the Tempest. Making it a second attack battleship is good in my opinion, it fits the flavor of the Minmatar race well. Its new speed (and agility, lol?) is nothing to laugh about, it is a fast battleship. Drone strength is equal the new Megathrons', and overall it has a lot more EHP than it used to. I think that it's good. What I don't quite understand is the DPS setup. It has 25% higher alpha and 25% ROF (which equates to ~33% boosted DPS) but it still does a maximum of 425 DPS at 3km with Phased Plasma. The number just seems a bit low to me? I'm a bit on the fence about if there's anything I would want to do to change the ship, ie adding a turret slot. Overall I'd say the changes are positive, just not sure if it's as attractive as some of the other tiercided BS.
- Typhoon. I liked it before, but never enough to fly one. Making it focus on missiles and drones makes it instantly attractive to me, being a Rattlesnake pilot. I mean I'd prefer armor tanking to shield but that's Gallente pride speaking there. It's ridiculously fast and agile, and the loss of 25 bandwidth won't hurt it too much, it still has good drone capabilities (side note: you messed up CCP Rise and put -125 on bandwidth when it should be -25). It will appreciate the extra locking range, capacitor, and EHP. I will be flying this ship, for sure.
You can hate me for my opinions but I will feed off of the rage o3o Save the drones! |
Xander Det89
ROC Academy The ROC
1
|
Posted - 2013.05.31 10:31:00 -
[1430] - Quote
Opinions seem fair to me besides general slandering of Minmatar :P, on the money with the Temp, it's speed and agi are fine as yes it is nice and fast for a BS already. It's just very questionable in the role of "attack" BS in terms of its damage capabilities as it doesn't shine compared to the other two in any respect. 7 guns or tweaking the bonuses would likely be a solution. Made an excessive post on it above. |
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Ivan Krividus
Society of Time Forgotten
0
|
Posted - 2013.06.03 23:30:00 -
[1431] - Quote
Crying about the tempest. It still is outclassed by all the other T1 minnie BS.
So if you want an attack BS, than why did you increase the sig? Why does tha navy version of an attack BS have more mass? Why is its DPS equal to that of the mael, but with less tank, if its an attack BS? Make sure it can do what its made for, attacking, because at this point it is just a nerfed version of a mael.
Try doing what you did with the stabber. Maybe make it 7.5% RoF or dmg (not both), and give it 10% falloff? OK, now it does less damage, but at least it is capable of filling the attack role, and has its own uses. Or if you gave it 7 guns... Don't see why that hasn't been considered when everyone's asking for it...
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Kagura Nikon
Mentally Assured Destruction Whores in space
385
|
Posted - 2013.06.05 11:03:00 -
[1432] - Quote
We gave them a lot of very good ideas, WOudl sy dozens of well defended and annalyzed Ideas. But CCP is stubborn. There are things that no matter how obvious, some people simply keep in denial . Anyoen with a brain can see how gallente battleships are in a completely different class to the tempest. How the typhoon, maelstrom, mega eand tornado leave the temest onlypossible role as "Looking cool because its vertical" |
Xander Det89
ROC Academy The ROC
1
|
Posted - 2013.06.05 16:19:00 -
[1433] - Quote
Kagura Nikon wrote: "Looking cool because its vertical"
Maybe being vertical is considered equivalent to 50% RoF or something in the dev office :P, but yeah as above something needs to be done. If they aren't going to adjust the damage dealing then it should at least become the clear leader on speed or agility against it's competitors or something. |
Kagura Nikon
Mentally Assured Destruction Whores in space
404
|
Posted - 2013.06.06 10:45:00 -
[1434] - Quote
Xander Det89 wrote:Kagura Nikon wrote: "Looking cool because its vertical" Maybe being vertical is considered equivalent to 50% RoF or something in the dev office :P, but yeah as above something needs to be done. If they aren't going to adjust the damage dealing then it should at least become the clear leader on speed or agility against it's competitors or something.
Basically typhoon and tempest should exchange speed, mass, signature. Typhoon is already much more powerful on other aspects, even a bit TOO powerful. That would get both ships closer to a proper balance. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
223
|
Posted - 2013.06.06 12:34:00 -
[1435] - Quote
The only real option Tempest has is to get a tracking bonus much like its T2 version Vargur does. - 7.5% tracking speed - 7th turret or stronger ROF bonus -more mobility better than Typhoon as phoon has plenty of other things going for it so it doesn't really need to be better here. - allow it to shield tank properly to take advantage of mobility fully. -7-6-6 layout 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
Maximus Aerelius
PROPHET OF ENIGMA
129
|
Posted - 2013.06.06 20:42:00 -
[1436] - Quote
When are these going be unstickied to give Page 1 back to Player Posts? Odyssey is in and the Feedback and Issues threads are active. Why not replace these with a "Link Sticky" to those two threads?
We all know how lazy we are to go clicking...wait for it...past Page 3 of this Forum section. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |
bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.07 11:08:00 -
[1437] - Quote
The changes to the phoon and fleet phoon look awesome, until you try to fit one. The phoon is too anemic on cpu to fit a full rack of T2 torpedo launchers and still have anything worthwhile in that utility highslot. While the fleet phoon has had it's powergrid too neutered to even think about using that extra turret hardpoint without resorting to fitting implants or gimping your ship with fitting modules. Here's a couple fleet issue fits for the the EFT nerds to peruse:
[Typhoon Fleet Issue, OLD TFI] Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Armor Explosive Hardener II Damage Control II
Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Heavy Capacitor Booster II, Cap Booster 800 100MN Microwarpdrive II
Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hobgoblin II x5 Vespa EC-600 x5 Ogre II x5
[NEW Typhoon Fleet Issue, New Setup 1] Damage Control II 1600mm Reinforced Steel Plates II Armor Explosive Hardener II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Gyrostabilizer II Gyrostabilizer II
Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Prototype 100MN Microwarpdrive I
Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Ogre II x5
Basically on the new fleet phoon you have to have a 2% PG implant so you can squeeze 228 more DPS out of it (fitting that extra turret) at the expense of 35,511 EHP compared to the old fleet phoon (the low slot they took away). The new fleet phoon would have been better if it was simply a carbon copy of the old one with the new damage bonuses, hell even take one high slot if you have to for fairness sake. I can't really see flying a typhoon after these changes, not when they're so much less effective as a brawler/neut platform than they were. Give the standard phoon some more CPU and the fleet issue some more PG and all will be well in the universe again. Hell I'd fly the fleet phoon with one less turret than it can fit just to avoid having to use a PG implant, still does more DPS than the old fleet phoon like that, but still I don't see gaining 228 DPS by losing a potential 35,511 EHP a smart or even fair trade off when the thing did enough DPS to start with. Overall I'm not happy with the typhoons, at all. |
Akimo Heth
State War Academy Caldari State
0
|
Posted - 2013.06.07 13:05:00 -
[1438] - Quote
bongpacks wrote:The changes to the phoon and fleet phoon look awesome, until you try to fit one. The phoon is too anemic on cpu to fit a full rack of T2 torpedo launchers and still have anything worthwhile in that utility highslot. While the fleet phoon has had it's powergrid too neutered to even think about using that extra turret hardpoint without resorting to fitting implants or gimping your ship with fitting modules. Here's a couple fleet issue fits for the the EFT nerds to peruse:
[Typhoon Fleet Issue, OLD TFI] Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Armor Explosive Hardener II Damage Control II
Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Heavy Capacitor Booster II, Cap Booster 800 100MN Microwarpdrive II
Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hobgoblin II x5 Vespa EC-600 x5 Ogre II x5
[NEW Typhoon Fleet Issue, New Setup 1] Damage Control II 1600mm Reinforced Steel Plates II Armor Explosive Hardener II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Gyrostabilizer II Gyrostabilizer II
Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Prototype 100MN Microwarpdrive I
Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Ogre II x5
Basically on the new fleet phoon you have to have a 2% PG implant so you can squeeze 228 more DPS out of it (fitting that extra turret) at the expense of 35,511 EHP compared to the old fleet phoon (the low slot they took away). The new fleet phoon would have been better if it was simply a carbon copy of the old one with the new damage bonuses, hell even take one high slot if you have to for fairness sake. I can't really see flying a typhoon after these changes, not when they're so much less effective as a brawler/neut platform than they were. Give the standard phoon some more CPU and the fleet issue some more PG and all will be well in the universe again. Hell I'd fly the fleet phoon with one less turret than it can fit just to avoid having to use a PG implant, still does more DPS than the old fleet phoon like that, but still I don't see gaining 228 DPS by losing a potential 35,511 EHP a smart or even fair trade off when the thing did enough DPS to start with. Overall I'm not happy with the typhoons, at all.
I believe the fitting issues are working as intended. If they were able to fit everything for maximum dps they'd be demonstrably better than other missile ships.
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Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
749
|
Posted - 2013.06.07 14:20:00 -
[1439] - Quote
Akimo Heth wrote:I believe the fitting issues are working as intended. If they were able to fit everything for maximum dps they'd be demonstrably better than other missile ships.
I'm not really seeing the fitting issues, tbh. I mean, here's a torp armour fit - okay, it uses a couple of low-CPU options, but it's hardly crippled.
[NEW Typhoon Fleet Issue, Torp armour] Internal Force Field Array I 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Centii C-Type Adaptive Nano Plating Energized Adaptive Nano Membrane II Ballistic Control System II Ballistic Control System II
Prototype 100MN Microwarpdrive I Warp Disruptor II Fleeting Propulsion Inhibitor I Medium Capacitor Booster II, Cap Booster 25 Phased Weapon Navigation Array Generation Extron
Torpedo Launcher II, Caldari Navy Mjolnir Torpedo Torpedo Launcher II, Caldari Navy Mjolnir Torpedo Torpedo Launcher II, Caldari Navy Mjolnir Torpedo Torpedo Launcher II, Caldari Navy Mjolnir Torpedo Torpedo Launcher II, Caldari Navy Mjolnir Torpedo Torpedo Launcher II, Caldari Navy Mjolnir Torpedo Heavy Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I |
bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.07 20:52:00 -
[1440] - Quote
Really it just comes down to my play style with the typhoon. I use it as a 2x heavy neut platform that has to be able to apply good DPS to cruiser sized ships which means i need drones and autocannons since torps just don't cut it against a T3. Since the changes the regular phoon has lost it's ability to fill that niche for me competely and the fleet phoon has lost a ton of potential EHP and doesn't really have the fitting to utilize the extra turret hardpoint without gimping yourself by dropping a plate, a heavy neut, swapping to a medium cap booster (which is terrible on a neuting battleship) or using a +5 PG implant.
Compared to it's former self the fleet phoon gains a little over 200 DPS for the loss of a well fitted cruiser's worth of EHP (35.5K EHP). It's terrible compared to what it was, I can understand the regular typhoon trying to fill it's new role and all but why does it have a utility high you can't use with a full rack of t2 torps. Maybe it'll be good for small gang pvp with battleships (does this even exist?) but for small gang pvp where you're potentially going to encounter smaller targets the thing is a big target that can hardly defend itself anymore. What's done is done though so as far as I'm concerned R.I.P. typhoon and get well soon typhoon fleet issue. |
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bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.07 20:54:00 -
[1441] - Quote
Apparently the quick reply really wants you to be quick about it, if you take more than a minute or two typing out a post you can almost guarantee the forum will just swallow it up into that place where posts go instead of posting. |
The Djego
Hellequin Inc. Mean Coalition
81
|
Posted - 2013.06.07 22:29:00 -
[1442] - Quote
bongpacks wrote: What's done is done though so as far as I'm concerned R.I.P. typhoon and get well soon typhoon fleet issue.
There is nothing that stops you from using one gun less, drop a few down to 425mm(since you engage in scram range it will hardly make a difference) or swapping a trimark to a current router, allowing you to even upgrade a few guns to 800mm to get a few dps more for the 25k EHP loss.
[Typhoon Fleet Issue, New Setup 1] 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Armor Explosive Hardener II Damage Control II Gyrostabilizer II
Prototype 100MN Microwarpdrive I Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Stasis Webifier II Stasis Webifier II Faint Epsilon Warp Scrambler I
Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 425mm AutoCannon II, Hail L Dual 425mm AutoCannon II, Hail L Dual 425mm AutoCannon II, Hail L Dual 425mm AutoCannon II, Hail L Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Ogre II x5
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bongpacks
Mudbug Acquisition Of Empire
51
|
Posted - 2013.06.07 23:11:00 -
[1443] - Quote
Yeah sure there are a lot of compromises you could make, I'd rather have to use fitting implants than have mixed guns though, that's just nasty. The whole point was that before the rebalance both iterations of the typhoon were more balanced than they are today. and other than giving the fleet phoon more PG to make the fit (which for the loss of potential EHP isn't fair but the only decent thing to do) and give the regular phoon some more CPU so you can use T2 torps and fit a heavy neut in the only utility slot it has left, there aren't many options left that aren't unsightly such as fitting implants, mixed guns or gimped fits.
Of course it deals more DPS than my old fitting, it has a much better damage bonus on the hull than it did before, it's just painful that to make the fit anything close to what it was I'd have to go without that extra turret, I'd still be doing more DPS than the old TFI but I'd still be tanking considerably less. It just doesn't make sense to me to give a ship an extra turret hardpoint then gimp it's powergrid so fitting it is more detrimental to the overall fit than helpful. |
The Djego
Hellequin Inc. Mean Coalition
81
|
Posted - 2013.06.08 00:17:00 -
[1444] - Quote
bongpacks wrote:Yeah sure there are a lot of compromises you could make, I'd rather have to use fitting implants than have mixed guns though, that's just nasty. The whole point was that before the rebalance both iterations of the typhoon were more balanced than they are today. and other than giving the fleet phoon more PG to make the fit (which for the loss of potential EHP isn't fair but the only decent thing to do) and give the regular phoon some more CPU so you can use T2 torps and fit a heavy neut in the only utility slot it has left, there aren't many options left that aren't unsightly such as fitting implants, mixed guns or gimped fits.
Of course it deals more DPS than my old fitting, it has a much better damage bonus on the hull than it did before, it's just painful that to make the fit anything close to what it was I'd have to go without that extra turret, I'd still be doing more DPS than the old TFI but I'd still be tanking considerably less. It just doesn't make sense to me to give a ship an extra turret hardpoint then gimp it's powergrid so fitting it is more detrimental to the overall fit than helpful.
The new typhoon can be better gank fitted(6 guns/missiles vs 5) and can tank just as good with a bit more dps. It is overall actually better, not worse(a little slower), I actually agree that it was more balanced before(for a different reason then you probably).
The reason why the phoon got the cpu/pg stats it got is that it should prevent you from fitting full dps and full tank at the same time, because it would be considerably better than other BS if it could do this without effort. I think this is actually a very good move, since similar to the old gallente hulls(before the web nerf and hybrid "buff") the game gives you several options with implants and less cpu/pg intensive mods to create something awesome. If you save power grid(or use a fitting imp) on the navy phoon you can directly trade that into dps, a lot of other hulls can't do this and this makes the hull very good for min/max setups and gives you a lot of options with implants and mods to play around with and to push the performance. |
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