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1. "How did you veterans start?" - in EVE New Citizens Q&A [original thread]
Grab your popcorn, get comfy and try to stay away........ The actual events of how I came across the game as somewhat fuzzy, but somehow I ended up installing and playing some beta game called "Eve Online". This was way back in 2003 and although ...
- by Destructor1792 - at 2015.08.06 12:37:39
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2. traveling to lowsec - in EVE New Citizens Q&A [original thread]
Lightley wrote: If you travel warp to zero from gate to gate in lowsec in a frigate, what are the chances to be tackled? Depends entirely on how competent those wanting to tackle you are. If they're very good, doesn't matter what ship or m...
- by Destructor1792 - at 2013.05.06 12:11:00
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3. New Guy Basic Question - in EVE New Citizens Q&A [original thread]
Dayma Faust wrote: So it's optional sometimes? I guess I am trying to understand. Is PvP "end game" or is it specific areas that allows for greater rewards? Also, I am assuming that it warns you what a PvP area is? Thanks! PVE is exactly...
- by Destructor1792 - at 2013.04.29 15:50:00
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4. Undocking in 0.0/LowSec - in EVE New Citizens Q&A [original thread]
If you're solo then yes, it's all down to luck if anyone is sat camping the undock point of a station. Don't forget, npc controlled regions, you can dock & undock freely - Player controlled Alliance regions, 99% chance you won't be able to do...
- by Destructor1792 - at 2013.04.21 14:12:00
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5. Dual Core PC, 2 Clients - in EVE New Citizens Q&A [original thread]
Don't forget to take into account the amount of memory you have installed as well - this greatly helps when multi-tasking on a PC as it cuts down on the system accessing the windows virtual drive (google it to find out more). If you have an AMD m...
- by Destructor1792 - at 2013.04.21 11:55:00
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6. Tech 1 Battleships - How do you see them? - in Player Features and Ideas Discussion [original thread]
As they're currently looking at changing how each BS performs, I think it's time we, the user, post what we would like to see each BS used for. This is not a "oh your idea sucks, it should be blah, blah blah" - It's what each person envisages the...
- by Destructor1792 - at 2013.04.19 17:50:00
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7. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I'm gonna be as polite as possible to CCP Rise but.... STOP MAKING MINMATAR SHIPS PURELY MISSILE BASED FFS!!! If I want to fly a ship with missiles, I'll go Caldari. Every race is gonna be exactly the same by the time you've finished!! H...
- by Destructor1792 - at 2013.04.19 16:56:00
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8. Defender Missiles - in Ships and Modules [original thread]
Not actually used defender missiles in nearly 10 years but it used to be a case of just activate the module & it would fire if any hostile missiles were incoming. Not sure if this is still the case though. You'll discover (as most others hav...
- by Destructor1792 - at 2013.04.17 12:39:00
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9. Help, cant decide to go Minnie or Amarr :( - in EVE New Citizens Q&A [original thread]
Magnus Saken wrote: I am curious to know everyones opinion. If i plan on PvPing the majority of time, with a little PvE for isk endeavors, what would you believe best weapon and race would be? Ive already trained caldari with heavy missiles an...
- by Destructor1792 - at 2013.04.13 12:25:00
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10. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Before clarifying what to change, how about looking at the raw basics? How long do you expect a single Ship to last in a normal PvP Engagement ? 1 v 1 3 v 1 10 v 1 20 v 1 etc, etc. How does the role of the ship relate to Engagement & leng...
- by Destructor1792 - at 2013.04.12 16:43:00
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11. Character Name Changes - in Player Features and Ideas Discussion [original thread]
Acutally, this is one I'm surprised they haven't ever allowed before. Easy to implement Charge people a set amount (just look at other online MMO's for a rough idea on price) Have a new tab on the character sheet which shows previous names (sim...
- by Destructor1792 - at 2013.04.12 16:29:00
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12. What are the main reasons AFK cloaking exists and is disliked. - in Player Features and Ideas Discussion [original thread]
The topic post: "Main reasons AFK cloaking exists and is disliked" The first point: AFK Cloaking. How do you know they're AFK ? Because they appear in the system & don't say anything? Because they stay in the System for hours on end? So I ...
- by Destructor1792 - at 2013.04.12 14:53:00
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13. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Krell Kroenen wrote: So the only attack BB is going to be a missile boat. I am not saying that the new phoon isn't going to be decent. I just don't like projectiles being omitted out of a whole subclass of ships when it is the signature weapo...
- by Destructor1792 - at 2013.04.12 13:27:00
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14. WTS 5 x 60 day GTC 990m EACH ONLINE NOW! JESSICA ALBA APPROVED! - in Timecode Bazaar [original thread]
prompt delivery from this guy. Will use again. Thanks
- by Destructor1792 - at 2013.04.05 13:36:00
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15. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Steve Ronuken wrote: You do know that Racial Cruiser requires Racial Destroyer 3, right? I'm glad you read the part where I put: Destructor1792 wrote: Stop putting the damn destroyer skill in everything else when it's not even needed or ...
- by Destructor1792 - at 2013.04.01 20:23:00
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16. Marauders buffs - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: So I can finally fly Marauders but won't even buy one cause they are useless. Their role to mission and salvage is over with a noctis present and their firepower is less then that of their pirate counterparts while being...
- by Destructor1792 - at 2013.04.01 17:02:00
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17. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
As a few others have pointed out, some of the tree changes don't make sense. i.e. Recons - Why cloaking lvl 4 and especially for combat recons which don't even fit a cloak? and why the destroyer skill needed? Fix: Force recon - Remove destroyer...
- by Destructor1792 - at 2013.04.01 15:32:00
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18. ECM Remove/Change It - in Player Features and Ideas Discussion [original thread]
Dark' Lord wrote: I have been playing the game for pretty much 10 years now and ECM still being in it is probably the worst feature of the game, I've never seen a feature in any game that instantly removes all fun from it. Ive thought about ho...
- by Destructor1792 - at 2013.03.31 22:16:00
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19. Increased opportunities for PvP - Jump drives work only in nulsec - in Player Features and Ideas Discussion [original thread]
Okay, I'm bored so I'll throw in my 2 cents worth: Jump Drives can only be activated in 0.4 space and under. Ship must be at least 100km from any structure to activate the jump drive. If cap level is under 75%, additional power is taken from Sh...
- by Destructor1792 - at 2013.03.31 21:15:00
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20. THE RACE: An Idea - in Player Features and Ideas Discussion [original thread]
Imagine if you will, a course. Traps are plentiful, hidden dangers lurk at every turn. The risk is extreme to enter but the rewards are just as great. Every system holds a Gate where people go to enter this grand race. The Gates transport all en...
- by Destructor1792 - at 2013.03.31 20:28:00
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