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Mikhael Taron
Science and Trade Institute Caldari State
26
|
Posted - 2013.03.31 18:18:00 -
[31] - Quote
DataRunner Attor wrote:--) not worth quoting (-- You also fail to read what has been written. The alliances wishing to move to nul wouldn't convoy because they would set up their industry in nulsec, self-sufficiency would be the norm for them. It would be viable because the current alliances deem it beneath them to do this, else there would not be such a reliance on empire space for their armaments. This could lead to a resurgence of industry in nulsec. However, what would be more likely is a withering of these mega-coalitions as they become progressively starved of resources.
You and others have fixated on your need to freight out to nulsec before jumping. This is necessary only if you insist on using empire resources to maintain your nulsec presence. That's your choice. Choose that path and be subject to increased logistics problems and attacks. Choose to wither and others will smell blood and move out to sov. The game won't suffer, only those unwilling to adapt.
I understand you wish to maintain the status quo and my proposal would weaken the stranglehold the incumbents have on sov space. However, your wishes are no more viable than anyone else's and calling my idea stupid, as some have done, is hardly conducive to reasoning.
At least you avoided The Lol. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Destructor1792
Sebiestor Tribe Minmatar Republic
23
|
Posted - 2013.03.31 21:15:00 -
[32] - Quote
Okay, I'm bored so I'll throw in my 2 cents worth:
Jump Drives can only be activated in 0.4 space and under.
Ship must be at least 100km from any structure to activate the jump drive. If cap level is under 75%, additional power is taken from Shield / Armour / Hull
20 second timer from activation til jump drive initiates
Cynos must be deployed at least 100km from any structure
So here come the tears:
If you jump & you're taking damage / have zero cap, Expect a high chance of arriving and watching your ship explode
Yeah but there's a higher chance of getting jumped being that far from the station / POS - Boo Hoo, this ain't Carebears online. Welcome to Low sec / Null sec. Enjoy your stay
Workable? Probably not but the tears it would bring... PRICELESS
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Mithril Ryder
Genstar Inc Villore Accords
18
|
Posted - 2013.03.31 23:16:00 -
[33] - Quote
Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt. |
Alphea Abbra
Grim Determination Nulli Secunda
175
|
Posted - 2013.04.01 00:32:00 -
[34] - Quote
Mithril Ryder wrote:Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt. Please, be reasonable. Any goon would be a better troll than this.
He might be the real deal. An honest-to-god hauler with no sense of the game mechanics, group psychology or game design. Don't rule out the possibility just yet. |
Ryuu Shi
School of Applied Knowledge Caldari State
22
|
Posted - 2013.04.01 00:55:00 -
[35] - Quote
This is a very bad idea and OP should feel bad about himself/herself. Also biomass your char and go back to WoW but before thattell us on the pod where the bad jump frieghter touched you. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
James Amril-Kesh
4S Corporation RAZOR Alliance
4480
|
Posted - 2013.04.01 01:16:00 -
[36] - Quote
Mithril Ryder wrote:Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt. Despite what you may have heard, Goons don't want to ruin the game and sit in their space with absolutely no conflict (which is essentially what this proposal would cause). That would be incredibly boring. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Teckos Pech
The Executives Executive Outcomes
42
|
Posted - 2013.04.01 05:50:00 -
[37] - Quote
Mithril Ryder wrote:Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt.
Don't be so sure. I have found that Goons actually have good ideas for the game in general, not just for Goons. I know, its shocking and you can say I'm just a lick spittle for the Goons, but I think this is a reasonable view of Goons.
Of course Goons like making life in Eve miserable for everyone else, but so what....Goons make an awesome space villain and if that drives some content...v0v (and this is coming from somebody who used to shoot Goons...for whatever that is worth).
The OP on the other hand just doesn't seem to grasp basic mechanics. A 150 man fleet of tornados with T2 guns should be able to do over 1 million damage in their first shot. That is more than enough to kill a JF.
This idea is beyond dumb. |
Mikhael Taron
Science and Trade Institute Caldari State
26
|
Posted - 2013.04.01 07:44:00 -
[38] - Quote
Teckos Pech wrote:Mithril Ryder wrote:Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt. Don't be so sure. I have found that Goons actually have good ideas for the game in general, not just for Goons. I know, its shocking and you can say I'm just a lick spittle for the Goons, but I think this is a reasonable view of Goons. Of course Goons like making life in Eve miserable for everyone else, but so what....Goons make an awesome space villain and if that drives some content...v0v (and this is coming from somebody who used to shoot Goons...for whatever that is worth). The OP on the other hand just doesn't seem to grasp basic mechanics. A 150 man fleet of tornados with T2 guns should be able to do over 1 million damage in their first shot. That is more than enough to kill a JF. This idea is beyond dumb.
You just don't seem to grasp basic mechanics. A 150 man fleet of tornados with T2 guns should, at current jita prices, cost nearly 11B isk. That is more than the value of a JF and not worth doing.
This idea is beyond dumb. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Mikhael Taron
Science and Trade Institute Caldari State
26
|
Posted - 2013.04.01 07:48:00 -
[39] - Quote
Alphea Abbra wrote:Mithril Ryder wrote:Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt. Please, be reasonable. Any goon would be a better troll than this. He might be the real deal. An honest-to-god hauler with no sense of the game mechanics, group psychology or game design. Don't rule out the possibility just yet.
I bow before your superior intellect. Splendidly aloof. When you're ready to contribute please begin. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Mikhael Taron
Science and Trade Institute Caldari State
26
|
Posted - 2013.04.01 07:49:00 -
[40] - Quote
Ryuu Shi wrote:This is a very bad idea and OP should feel bad about himself/herself. Also biomass your char and go back to WoW but before thattell us on the pod where the bad jump frieghter touched you.
I wondered when someone would bring up WoW. People do that because they believe those reading the comment will assume the writer has some type of higher status. It's also a poor substitute for reasoned prose. Do please continue. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Arronicus
Shadows of Vorlon The Marmite Collective
486
|
Posted - 2013.04.01 07:58:00 -
[41] - Quote
James Amril-Kesh wrote:Mithril Ryder wrote:Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt. Despite what you may have heard, Goons don't want to ruin the game and sit in their space with absolutely no conflict (which is essentially what this proposal would cause). That would be incredibly boring.
This change would stand to significantly benefit goons though. Any alliance that didnt have a direct highsec to 0.0 stargate would stand to suffer massively from this change, so overall goons would be more powerful. And isnt tat the goal? |
War Kitten
Panda McLegion
1806
|
Posted - 2013.04.01 09:13:00 -
[42] - Quote
Mikhael Taron wrote:War Kitten wrote: Yes, LOL. An indication that I was laughing at your OP and the half-baked laughable idea.
An assertion lacking any rational argument as to why it's half-baked laughable idea. The hallmark of someone who can't dispute something he wishes to fault. My idea scares you, doesn't it?
You ignored the argument, try to pay attention. It's your thread after-all.
Your half-baked idea didn't address any jump capable ships other than jump freighters. Technically that's less than half-baked since there are so many.
You may or may not have addressed them since, but since you're just a pedant with time to kill and poor ideas, I'm not bothering to follow the thread very closely.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Merolis
Stop Sneezing Glitter
0
|
Posted - 2013.04.01 09:38:00 -
[43] - Quote
Mikhael Taron wrote:
Yes NPC-corp alts would function just fine. They can be in an NPC corp and still join the fleet and get all the benefits of being in fleet...what few there are. And even if they were in the same corp they would be just as susceptible to alpha strikes as when they are in and NPC corp.
NPC-corp alts could not receive protection from a fleet, whereas a corp fleet can ewar the attackers and protect the freighter for concord to act. If you think freighters are often brought down with alpha-strikes you are mistaken. Only an exorbitantly high value cargo will bring out enough DPS to do that.
NPC Alts for freighters would still be used, aside from losing the ability to freely web a freighter for instawarps, anyone who tries to gank the freighter is free fire to EVERYONE and i dont remember CCP ninja fixing NEUTRAL logi in the last couple of days. Also over this weekend 14 (reported on Eve kill) freighters were ganked in high sec, alot of them were swarmed with destroyers so i think your cost estimate for a gank is off too. Also it would only around 40 tornados to alpha a JF.
Also the points others have made about small alliances suffering is incredibly STRONG, if a large alliance would have trouble with this change a small one would have no chance. Other than HED and EC- all other JFs would have to trouble low-sec in a fleet and then jump into null, be bumped out of the almost guaranteed entrance system bubbles, and then jump to the cyno in their system most likely through a midpoint because all the empire hugging systems will be taken. All in all that JF is dead it will very likely die somewhere and the loss would be game-ending to a small alliance a 7-8bill jf + its 2-3bill cargo.
So yes a lot more ships will die but youGÇÖll most likely end all small scale 0.0 alliances.
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Alphea Abbra
Grim Determination Nulli Secunda
176
|
Posted - 2013.04.01 10:05:00 -
[44] - Quote
Mikhael Taron wrote:Alphea Abbra wrote:Mithril Ryder wrote:Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt. Please, be reasonable. Any goon would be a better troll than this. He might be the real deal. An honest-to-god hauler with no sense of the game mechanics, group psychology or game design. Don't rule out the possibility just yet. I bow before your superior intellect. Splendidly aloof. When you're ready to contribute please begin. I did with that post, so don't worry. For the record, I meant "group mechanics" instead of "group psychology". Group mechanics has a broader scope.
For the rest of your "proposal", I'm just going to say that which can be proposed without evidence can be dismissed without evidence, and so far you have presented neither evidence, an argument, nor anything else that could look, walk and quack like a coherent idea. When you do so, I am sure those already debunking your idea will reply to your points (They can't right now, since you haven't made any). |
Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
435
|
Posted - 2013.04.01 12:32:00 -
[45] - Quote
sabre906 wrote:Hakan MacTrew wrote: Making null more profitable for industry than highsec would achieve your goal much better. Screwing the supply lines would not.
Yeah, then ppl unsubs their industrial alts and everybody gets to use meta 4 mods. Last I checked, this game is about risk vs reward. As far as I am concerned, that measn the areas of most risk should reap the highest rewards.
Low sec is more dangerous than Null right now. Fix that and make null less safe and you get a reasonably scaled gradient, the lower the sec status, the more riskier it is. The riskier it is, the higher the rewards.
If people signed up to EVE to become space rich without leaving highsec, they should unsub. MODULAR DRONES
MORE ORE SHIPS |
DataRunner Attor
Independent Confederacy of Worlds
84
|
Posted - 2013.04.01 14:13:00 -
[46] - Quote
Mikhael Taron wrote:~Snip, and seeing we are going into name calling~
I actually have been following this thread quite closely, and fully understand that you are the one that is supporting this horrible idea. I also find it funny that this character of your's is 5 months old and still stuck in the NPC corps, so that flags to me that you don't have any low sec or null sec experience, or this is your Alt, and you still don't have any low sec or null sec experience, nor have you ever done corp logistics.
You also have this very annoying habit of using insults to people to dodge the argument they provide. I think 3 or 4 of the post, you actually responded to SOME of the argument but you dodge the stuff you couldn't respond to by insulting us. This my friend is not a great way to get your idea reviewed by CCP, seeing you need to have large player base supporting your idea, and if you insult the player base...Well people are just going to start hating on your ideas just cause you are an *******.
If you actually gave use a reasonable argument instead of insulting us...And actually done some research... Like talking to a large/small alliance logistics person to learn about how hard their job is you might actually gain some insight on why people are hating on your idea so much, and thus changing it to match or letting this one die and coming up with an entirely new idea.
I don't insult people to often, I just give them insight on how other people view them. |
0racle
Galactic Rangers R O G U E
17
|
Posted - 2013.04.01 16:27:00 -
[47] - Quote
tl;dr "I WANT EASIER KILLS"
If it's that important to you find out their jump routes and hit them. |
Teckos Pech
The Executives Executive Outcomes
46
|
Posted - 2013.04.01 17:05:00 -
[48] - Quote
Mikhael Taron wrote:
You just don't seem to grasp basic mechanics. A 150 man fleet of tornados with T2 guns should, at current jita prices, cost nearly 11B isk. That is more than the value of a JF and not worth doing.
In low sec? What are the consequences? If they lose 10% of their fleet...even 20% it is worth it. Don't forget the contents of the freighter as well.
You said this ban on JDs would be in effect in low sec too. Why engage a freighter/JF in high sec, just wait for low sec and kill them with much less risk.
Seriously, l2p and pay attention to your own ideas.
Arronicus wrote:
This change would stand to significantly benefit goons though. Any alliance that didnt have a direct highsec to 0.0 stargate would stand to suffer massively from this change, so overall goons would be more powerful. And isnt tat the goal?
Yes, but I bet Goons would hate it.
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Ersahi Kir
Freelance Mining Company
58
|
Posted - 2013.04.01 17:13:00 -
[49] - Quote
Hakan MacTrew wrote:Last I checked, this game is about risk vs reward. As far as I am concerned, that measn the areas of most risk should reap the highest rewards.
Low sec is more dangerous than Null right now. Fix that and make null less safe and you get a reasonably scaled gradient, the lower the sec status, the more riskier it is. The riskier it is, the higher the rewards.
If people signed up to EVE to become space rich without leaving highsec, they should unsub.
You talk about risk vs reward, but then you suggest slow, 6 billion isk ships with no fittings should have to traverse low and null sec. When making 'risk vs reward' arguments you can't just pile on ridiculous amounts of risk without any meaningful reward.
Before cutting the supply lines from high to null sec you have to provide the tools for industry to thrive in null sec. CCP has done a poor job of addressing this issue, and their band-aid fix is the jump freighter. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4492
|
Posted - 2013.04.01 21:13:00 -
[50] - Quote
Arronicus wrote:James Amril-Kesh wrote:Mithril Ryder wrote:Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt. Despite what you may have heard, Goons don't want to ruin the game and sit in their space with absolutely no conflict (which is essentially what this proposal would cause). That would be incredibly boring. This change would stand to significantly benefit goons though. Any alliance that didnt have a direct highsec to 0.0 stargate would stand to suffer massively from this change, so overall goons would be more powerful. And isnt tat the goal? No, the goal is fun, and goons are for changes that make them less powerful if it makes the game more fun for them. E.g. nerfing moongoo, which they've been calling for ever since it was introduced, despite the fact that moongoo is part of why they're so powerful. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
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Teckos Pech
The Executives Executive Outcomes
50
|
Posted - 2013.04.02 03:21:00 -
[51] - Quote
James Amril-Kesh wrote:Arronicus wrote:James Amril-Kesh wrote:Mithril Ryder wrote:Due to the level of hostility and avoiding nearly all issues brought up, plus the fact that Goons are one of the few Null entities that due to the space they hold would be the least effected, I'm guessing OP is a goon alt. Despite what you may have heard, Goons don't want to ruin the game and sit in their space with absolutely no conflict (which is essentially what this proposal would cause). That would be incredibly boring. This change would stand to significantly benefit goons though. Any alliance that didnt have a direct highsec to 0.0 stargate would stand to suffer massively from this change, so overall goons would be more powerful. And isnt tat the goal? No, the goal is fun, and goons are for changes that make them less powerful if it makes the game more fun for them. E.g. nerfing moongoo, which they've been calling for ever since it was introduced, despite the fact that moongoo is part of why they're so powerful.
Not empty quoting... |
Mikhael Taron
Science and Trade Institute Caldari State
26
|
Posted - 2013.04.02 07:05:00 -
[52] - Quote
War Kitten wrote:Mikhael Taron wrote:War Kitten wrote: Yes, LOL. An indication that I was laughing at your OP and the half-baked laughable idea.
An assertion lacking any rational argument as to why it's half-baked laughable idea. The hallmark of someone who can't dispute something he wishes to fault. My idea scares you, doesn't it? You ignored the argument, try to pay attention. It's your thread after-all. Your half-baked idea didn't address any jump capable ships other than jump freighters. Technically that's less than half-baked since there are so many. You may or may not have addressed them since, but since you're just a pedant with time to kill and poor ideas, I'm not bothering to follow the thread very closely. You have ignore the title of the topic itself, which makes no reference to JF. While being the obvious target of this change in no way have I limited it to JF. Your lack of comprehension makes any observations of yours suspect to say the least. Try to pay attention.
Half-baked idea is an assertion yet again backed by nothing. That I didn't mention any other ships wasn't necessary; JD is after all JD. Losing losec is hardly a problem for capital ships.
As for not bothering to follow the thread very closely: you seem well-informed for all that. My compliments. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Mikhael Taron
Science and Trade Institute Caldari State
26
|
Posted - 2013.04.02 07:11:00 -
[53] - Quote
Merolis wrote: NPC Alts for freighters would still be used, aside from losing the ability to freely web a freighter for instawarps, anyone who tries to gank the freighter is free fire to EVERYONE and i dont remember CCP ninja fixing NEUTRAL logi in the last couple of days. Also over this weekend 14 (reported on Eve kill) freighters were ganked in high sec, alot of them were swarmed with destroyers so i think your cost estimate for a gank is off too. Also it would only around 40 tornados to alpha a JF.
Also the points others have made about small alliances suffering is incredibly STRONG, if a large alliance would have trouble with this change a small one would have no chance. Other than HED and EC- all other JFs would have to trouble low-sec in a fleet and then jump into null, be bumped out of the almost guaranteed entrance system bubbles, and then jump to the cyno in their system most likely through a midpoint because all the empire hugging systems will be taken. All in all that JF is dead it will very likely die somewhere and the loss would be game-ending to a small alliance a 7-8bill jf + its 2-3bill cargo.
So yes a lot more ships will die but youGÇÖll most likely end all small scale 0.0 alliances.
It wasnt my cost estimate for a gank; I merely did the sums for someone else's estimate. Please re-read the thread.
So many of these arguments are based on "empire is essential to our existence". This change would force a lot more self-sufficiency on nulsec, which would even things out. The more sov you want, the more infrastructure you'd need to support the fleets. If you can't be bothered the game will swing in favour of those who can.
You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Mikhael Taron
Science and Trade Institute Caldari State
26
|
Posted - 2013.04.02 07:12:00 -
[54] - Quote
Alphea Abbra wrote: For the rest of your "proposal", I'm just going to say that which can be proposed without evidence can be dismissed without evidence, and so far you have presented neither evidence, an argument, nor anything else that could look, walk and quack like a coherent idea. When you do so, I am sure those already debunking your idea will reply to your points (They can't right now, since you haven't made any).
That you choose to ignore what has been written doesn't mean it isn't there. My observation still stands. Please continue. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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Mikhael Taron
Science and Trade Institute Caldari State
26
|
Posted - 2013.04.02 07:17:00 -
[55] - Quote
Teckos Pech wrote:In low sec? What are the consequences? If they lose 10% of their fleet...even 20% it is worth it. Don't forget the contents of the freighter as well. You said this ban on JDs would be in effect in low sec too. Why engage a freighter/JF in high sec, just wait for low sec and kill them with much less risk. Seriously, l2p and pay attention to your own ideas. The owners of the JF would obviously be waiting in losec to hit anything looking like a threat to their logistics; something they can't do in hisec, so having an obvious gank of tornadoes would be a bit suicidal.
Seriously, l2p and pay attention to what's been written. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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DataRunner Attor
Independent Confederacy of Worlds
88
|
Posted - 2013.04.02 07:31:00 -
[56] - Quote
Question for you. Despite knowing what this thread is actually about, AKA nerf everything with a jump drive.... Did you get hotdrop while you were rattting in low sec?
Did you also think about the cost of lowsec and null minerals will also increase with this change?
Did you also think about the smaller alliance? (based on the arguments going on, I have already established that as a no.)
Do you fly a jump freighter? If not, what makes you think you have greater knowledge on how logistics work then everyone else here?
Finally and not least, why do you keep ignore my post? Are my arguments that strong? And have you noticed you are the only one fighting for this idea? GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ |
Teckos Pech
The Executives Executive Outcomes
53
|
Posted - 2013.04.02 15:35:00 -
[57] - Quote
Mikhael Taron wrote: You have ignore the title of the topic itself, which makes no reference to JF.
Implicitly it certainly does. The following ships would be nerfed in low sec:
- Dreadnought,
- Carrier,
- Titan,
- Super carrier,
- Jump Freigher,
- Rorqual,
- Black Ops
The following ships will be nerfed in high sec,
- Jump Freigher,
- Black Ops
See, when you said, "jump drives wont work in empire" you were talking about the JF predominantly.
Quote:While being the obvious target of this change in no way have I limited it to JF. Your lack of comprehension makes any observations of yours suspect to say the least. Try to pay attention.
The poster did. The poster raised the issue of what will happen to jump capable ships that are currently in low sec? Will they be moved to null, and likely in extreme danger, or will they be forever trapped in some low sec system.
You constantly dodge on this one and insult like brat.
Grwo up. FFS.
Quote:Half-baked idea is an assertion yet again backed by nothing. That I didn't mention any other ships wasn't necessary; JD is after all JD. Losing losec is hardly a problem for capital ships.
But what about the ships already there? An alliance has to evac, they move to nearby low sec. With dreadnoughts, carriers, supers, everything....are they trapped, are they given one free jump out? What? Stop insulting and grow up child. |
Teckos Pech
The Executives Executive Outcomes
53
|
Posted - 2013.04.02 15:37:00 -
[58] - Quote
Mikhael Taron wrote:Teckos Pech wrote:In low sec? What are the consequences? If they lose 10% of their fleet...even 20% it is worth it. Don't forget the contents of the freighter as well. You said this ban on JDs would be in effect in low sec too. Why engage a freighter/JF in high sec, just wait for low sec and kill them with much less risk. Seriously, l2p and pay attention to your own ideas. The owners of the JF would obviously be waiting in losec to hit anything looking like a threat to their logistics; something they can't do in hisec, so having an obvious gank of tornadoes would be a bit suicidal. Seriously, l2p and pay attention to what's been written.
Have you ever been in a large scale fleet engagement?
A large fleet would have plenty of time to kill the JF. Like I said, a single fleet of tornadoes could alpha a JF three times over. Killing a JF full of "important stuff for null sec life" certainly would be worth it to a competing alliance, or just an alliance looking for ***** and giggles.
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Teckos Pech
The Executives Executive Outcomes
53
|
Posted - 2013.04.02 15:39:00 -
[59] - Quote
Mikhael Taron wrote:
So many of these arguments are based on "empire is essential to our existence". This change would force a lot more self-sufficiency on nulsec, which would even things out. The more sov you want, the more infrastructure you'd need to support the fleets. If you can't be bothered the game will swing in favour of those who can.
Look at the worm squirm. First it was: "This isn't an idea to promote industry in null". Now it is when faced with arguments that this would be bad for the game. |
Mikhael Taron
Science and Trade Institute Caldari State
26
|
Posted - 2013.04.02 16:54:00 -
[60] - Quote
Teckos Pech wrote:Mikhael Taron wrote:
So many of these arguments are based on "empire is essential to our existence". This change would force a lot more self-sufficiency on nulsec, which would even things out. The more sov you want, the more infrastructure you'd need to support the fleets. If you can't be bothered the game will swing in favour of those who can.
Look at the worm squirm. First it was: "This isn't an idea to promote industry in null". Now it is when faced with arguments that this would be bad for the game.
It still isn't. These changes would force indy on the current incumbents of sov, who have by their actions shown they are not up for it, nor to it. There will be blood in the water as they are now faced with managing their logistics in the face of heightened threats.
As for being a worm. All these arguments have not in any way diminished the validity of my suggestion. They have merely shown me how terrified the current nulsec players are of having to support themselves out there. I can see more wriggling than have engaged in myself. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
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