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Thread Statistics | Show CCP posts - 14 post(s) |

Pattern Clarc
Aperture Harmonics
475
|
Posted - 2013.04.13 23:32:00 -
[511] - Quote
unconvinced.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Onnen Mentar
Murientor Tribe Defiant Legacy
48
|
Posted - 2013.04.14 01:45:00 -
[512] - Quote
So, after a lot more thinking... No matter how much you try to get around it, the typhoon is nothing but a big bellicose, so might as well make it a proper disruption BS. Amarr got theirs, so I see no reason why the Typhoon couldn't be the Minmatar one.
Changes to suggested typhoon: - remove ALL drones - add another medium slot - add target painter bonus instead of explosion velocity - add racial damage bonus
Suggested tempest changes: - remove all drones - add another low slot - rebalance medium range t1 projectile ammo
Find shameless link to my "minmatar flavor" post below for more background on these suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=225308&find=unread |

Poppazzard
Clandestine Management Group SiNTaX err0r
3
|
Posted - 2013.04.14 04:17:00 -
[513] - Quote
I LOVE EVE and I chose to play a race (Minmatar) because they do guns and fire lumps of metal around the sky.
Stop levelling the playing field..... If I want to shoot missiles I'll train and buy Caldari Already feeling aggrieved at the loss of my Cyclone AC fit mini beast
Soon the only reason to choose a race on a new character will be the colour scheme of the ships ! Bah humbug
I'm not saying tweaks and squeaks aren't needed to maintain a balanced game but if you remove individuality of the race why have them :P
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1164
|
Posted - 2013.04.14 05:01:00 -
[514] - Quote
Poppazzard wrote:I LOVE EVE and I chose to play a race (Minmatar) because they do guns and fire lumps of metal around the sky.
Stop levelling the playing field..... If I want to shoot missiles I'll train and buy Caldari Already feeling aggrieved at the loss of my Cyclone AC fit mini beast
Soon the only reason to choose a race on a new character will be the colour scheme of the ships ! Bah humbug
I'm not saying tweaks and squeaks aren't needed to maintain a balanced game but if you remove individuality of the race why have them :P
It's been a very long time since it could be said with a straight face. Welcome to Minmatar. We're Eve on hard mode. You have to train everything. We armor tank and shield tank. We shoot projectiles, missiles, and have decent sized drone bays to boot. Didn't you notice all the utility highs on the Minmatar ships are also missile slots? Now that the other races are being brought up you actually have more of a decision as to what you put in those slots.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
159
|
Posted - 2013.04.14 06:20:00 -
[515] - Quote
Onnen Mentar wrote:So, after a lot more thinking... No matter how much you try to get around it, the typhoon is nothing but a big bellicose, so might as well make it a proper disruption BS. Amarr got theirs, so I see no reason why the Typhoon couldn't be the Minmatar one. Changes to suggested typhoon:- remove ALL drones - add another medium slot - add target painter bonus instead of explosion velocity - add racial damage bonus Suggested tempest changes:- remove all drones - add another low slot - rebalance medium range t1 projectile ammo Find shameless link to my "minmatar flavor" post below for more background on these suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=225308&find=unread
The problem with this suggestion is that BS always have to be equipped with at least a modest bandwidth for light drones to take out frigates. Also following your suggestions there would mean that Caldari ships would have more drones that Minmatar ones. In terms of drone superiority it should go; Gallente > Amarr > Minmatar > Caldari.
I like your idea for the Typhoon though except for the drone part. Give it a target painter bonus, and then remove the high slot and swap it for another mid slot. Then Tempest can become the new ultra versatile phoon, and Typhoon becomes a different beast altogether. |

Kagura Nikon
Mentally Assured Destruction Whores in space
128
|
Posted - 2013.04.14 10:28:00 -
[516] - Quote
Peopel that do not realize the power of sig radius are EFT warriors not eve players.
Of course against balsters signature will not be much, you are talking about he highest tracking weapons. But check a tempest orbiting an armageddon (curret type) with pulses. It can avoid like 70% of the geddon damage. Try to do the same with a Rokh and you have completely different scenario.
Also fightign agaisnt dreads the sginatuer advantage becomes MUCH MUCH more relevant. 2-3 K dps is irrelevant when a dread is firign t you.. not being hit is the only thing that can make you live a bit more.
But I still woudl like tempest to have .11 agility 125 M speed and CURRENT signature (the one we have in TQ) .
If you want EHP use the maelstrom, it will always defeat the tempest ont hat role, or even better use the abaddon. Do not try to push all battleships in the same fightign brick style. We do not ened ammarr ship in minmatar line.
The ony problem temepst have is 2 damage bonus to free slots from weapons, but 2 free highs are much less powerful than 1 high and 1 low or 1 high aand 1 mid like th hyperion got. |

Kagura Nikon
Mentally Assured Destruction Whores in space
128
|
Posted - 2013.04.14 10:30:00 -
[517] - Quote
Rebecha Pucontis wrote:Onnen Mentar wrote:So, after a lot more thinking... No matter how much you try to get around it, the typhoon is nothing but a big bellicose, so might as well make it a proper disruption BS. Amarr got theirs, so I see no reason why the Typhoon couldn't be the Minmatar one. Changes to suggested typhoon:- remove ALL drones - add another medium slot - add target painter bonus instead of explosion velocity - add racial damage bonus Suggested tempest changes:- remove all drones - add another low slot - rebalance medium range t1 projectile ammo Find shameless link to my "minmatar flavor" post below for more background on these suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=225308&find=unread The problem with this suggestion is that BS always have to be equipped with at least a modest bandwidth for light drones to take out frigates. Also following your suggestions there would mean that Caldari ships would have more drones that Minmatar ones. In terms of drone superiority it should go; Gallente > Amarr > Minmatar > Caldari. I like your idea for the Typhoon though except for the drone part. Give it a target painter bonus, and then remove the high slot and swap it for another mid slot. Then Tempest can become the new ultra versatile phoon, and Typhoon becomes a different beast altogether.
Target painter bonus is hrorible idea. Target paitner bonus is already present on smaller ships. Target paitner is mUHC MUHC more relevant there, where the smaller ships also help the larger ships to lock faster. Wasting a battleship slot to do somethign any cheap frigate can do is wastign power of your fleet. |

Laura Belle
Vectis Covert Solutions
3
|
Posted - 2013.04.14 10:31:00 -
[518] - Quote
you were talking about typhoon versatility and cut down drastically the drone bay. i understand the cutting of the bandwidth but it looks to me that the phoon is loosing too much of its previous versatility for turning into a single roll or 1-2 roll standard combat BS.
since there are other models that are better for this task... just saying |

Weezdion Garsk
BALKAN EXPRESS
0
|
Posted - 2013.04.14 10:59:00 -
[519] - Quote
As i seen some more people suggested this change for typhoon and I think it's a good way to go to change explosion velocity bonus to some target painter bonus (optimal, amount?!), so it is more usefull for whole fleet. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
84
|
Posted - 2013.04.14 11:10:00 -
[520] - Quote
Weezdion Garsk wrote:As i seen some more people suggested this change for typhoon and I think it's a good way to go to change explosion velocity bonus to some target painter bonus (optimal, amount?!), so it is more usefull for whole fleet.
Unless it gets neuted and will use a mid slot to do what differently exactly? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
|

Sunuva Gunn
Glowing Goat Black Fence.
13
|
Posted - 2013.04.14 11:42:00 -
[521] - Quote
Rebecha Pucontis wrote: I like your idea for the Typhoon though except for the drone part. Give it a target painter bonus, and then remove the high slot and swap it for another mid slot. Then Tempest can become the new ultra versatile phoon, and Typhoon becomes a different beast altogether.
o_O
O_o
o_o
...................
Rebecha Pucontis wrote:Then Tempest can become the new ultra versatile phoon,
Buh.... err.... WTF?
How about this? -=MAKE THE TYPHOON THE ULTRA VERSATILE TYPHOON=-.
It would be less work and make more sense. |

Pattern Clarc
Aperture Harmonics
475
|
Posted - 2013.04.14 13:17:00 -
[522] - Quote
Tempest:
Retaining it's super low BC signature radius, the new 7/6/6 Tempest trades the utility of the 2nd neutrialiser - on a ship known to be light on capacitor- for improved performance as a shield tanker, as well as increased flexibility, unpredictability and damage projection with armour as well as an additional drone.
From target painters, dual prop/dual webs, tracking computers or ecm, the unprecedented 6/6 mid/low slot layout exemplifies more than ever, the ad-hoc minimatar philosophy and despite the lower than average hit points, operational speed, utility and damage projection profiles whilst shield or armour fitted allows the Tempest to compete in ways no other battleship really does.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Kagura Nikon
Mentally Assured Destruction Whores in space
130
|
Posted - 2013.04.14 13:33:00 -
[523] - Quote
Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well. |

Kagura Nikon
Mentally Assured Destruction Whores in space
130
|
Posted - 2013.04.14 13:36:00 -
[524] - Quote
Weezdion Garsk wrote:As i seen some more people suggested this change for typhoon and I think it's a good way to go to change explosion velocity bonus to some target painter bonus (optimal, amount?!), so it is more usefull for whole fleet.
A fleet that used a lot of torps wil already have target painters. the explosion velocity is more powerful because do nto stack and does not eat a slot.
It woudl be insane to waste a battleship slot for a target painter on most pvp scenarios. |

Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.14 14:00:00 -
[525] - Quote
Kagura Nikon wrote:Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well.
The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race. -áwww.promsrage.com |

Pesadel0
the muppets DARKNESS.
71
|
Posted - 2013.04.14 14:38:00 -
[526] - Quote
Prometheus Exenthal wrote:Kagura Nikon wrote:Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well. The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race.
yeah agreed tempest dhould be 4 turrets 4 missile turrets. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1166
|
Posted - 2013.04.14 14:54:00 -
[527] - Quote
Pattern Clarc wrote:Tempest:
Retaining it's super low BC signature radius, the new 7/6/6 Tempest trades the utility of the 2nd neutrialiser - on a ship known to be light on capacitor- for improved performance as a shield tanker, as well as increased flexibility, unpredictability and damage projection with armour as well as an additional drone.
From target painters, dual prop/dual webs, tracking computers or ecm, the unprecedented 6/6 mid/low slot layout exemplifies more than ever, the ad-hoc minimatar philosophy and despite the lower than average hit points, operational speed, utility and damage projection profiles whilst shield or armour fitted allows the Tempest to compete in ways no other battleship really does.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
I could get behind this. I still would like a 125/125 dronebay.  |

Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.14 16:09:00 -
[528] - Quote
Pesadel0 wrote:Prometheus Exenthal wrote:Kagura Nikon wrote:Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well. The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race. yeah agreed tempest dhould be 4 turrets 4 missile turrets. That would be a Typhoon.
6 mid slots = ****** shield tank. Just saying. -áwww.promsrage.com |

Pattern Clarc
Aperture Harmonics
477
|
Posted - 2013.04.14 16:29:00 -
[529] - Quote
A 5 mid slot shield tank is terrible, 6 mid slot shield tank is viable. Given that you'll have 6 lows to play with, (which could be used for nanos/overdrives/TE's/etc etc) it gives it something different over the other 6 mid slot shield tanker...
I'd certainly argue the extra mid slot +drones adds more than that extra high slot, especially outside of 1v1 land. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Anabella Rella
Gradient Electus Matari
618
|
Posted - 2013.04.14 18:19:00 -
[530] - Quote
I support Pattern's Tempest proposal. I hope CCP Rise and the balance team take a serious look at it. What you want is irrelevant, what you've chosen is at hand. |
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Luke Hammarskjold
Seventh Heaven's Retinue Dominatus Atrum Mortis
0
|
Posted - 2013.04.14 18:58:00 -
[531] - Quote
The more times i read the post, the more I think the minmatar don't really need any rebalancing... |

Job Valador
Super Moose Defence Force
14
|
Posted - 2013.04.14 19:18:00 -
[532] - Quote
Im sorry but I believe the Typhoon should remain a split weapon 125 bandwidth ship. I loved how it was a jack of all trades and I could fit it for any PvP or PvE situations. What you have proposed now just seems underwhelming and too much like a cookie cutter type ship. Even though the turret slots are still there you would be stupid now to fit turrets as you would do **** for damage with them. [IMG]http://imageshack.us/a/img836/7059/c00286794da9496e2b391.jpg[/IMG]
Rule 34 ^ |

Sunuva Gunn
Glowing Goat Black Fence.
13
|
Posted - 2013.04.14 22:13:00 -
[533] - Quote
Luke Hammarskjold wrote:The more times i read the post, the more I think the minmatar don't really need any rebalancing...
Re-balancing would be nice. A rof mod here, a damage mod there...
What we've been offered is more along the lines of 'butchering' . Changing ships completely.
I'd rather they just stay 'as-is' than be carelessly modded into Caldari ships.
Job Valador wrote:Im sorry but I believe the Typhoon should remain a split weapon 125 bandwidth ship. I loved how it was a jack of all trades and I could fit it for any PvP or PvE situations. What you have proposed now just seems underwhelming and too much like a cookie cutter type ship. Even though the turret slots are still there you would be stupid now to fit turrets as you would do **** for damage with them.
Yarp!
After all, what's the point of being in a sand-box if all the empires have the same toys? |

Prometheus Exenthal
mnemonic.
569
|
Posted - 2013.04.14 23:48:00 -
[534] - Quote
Pattern Clarc wrote:A 5 mid slot shield tank is terrible, 6 mid slot shield tank is viable. Given that you'll have 6 lows to play with, (which could be used for nanos/overdrives/TE's/etc etc) it gives it something different over the other 6 mid slot shield tanker...
I'd certainly argue the extra mid slot +drones adds more than that extra high slot, especially outside of 1v1 land.
Neither is 6 when you have no inherit resists, or shield-biased hp, and rely on mobility to make up for that ****** excuse for a tank You're looking at mid-90k hp if ALL mids/rigs are dedicated shield tanking (except propulsion & tackle). Active tanked, it's not really better than the 5mid setup because you don't have the cpu. If you WANT the cpu, you're now losing your desired dps, speed or tracking. It's a no win situation either way you look at it. At the end of the day, you're better off in a Maelstrom.
An armor tank is still superior with 6 lows, but would now be ridiculous with an EXTRA ewar slot in the mids. The Scorpion only has 8 slots and it needs to do EVERYTHING with them.
If people were up in arms about 5 mid shield tanking frigates (hookbill/hawk), then they'd better burn down Jita for an unprecedented 6mid armor-biased battleship. -áwww.promsrage.com |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
160
|
Posted - 2013.04.14 23:50:00 -
[535] - Quote
Pattern Clarc wrote:Tempest:
Retaining it's super low BC signature radius, the new 7/6/6 Tempest trades the utility of the 2nd neutrialiser - on a ship known to be light on capacitor- for improved performance as a shield tanker, as well as increased flexibility, unpredictability and damage projection with armour as well as an additional drone.
From target painters, dual prop/dual webs, tracking computers or ecm, the unprecedented 6/6 mid/low slot layout exemplifies more than ever, the ad-hoc minimatar philosophy and despite the lower than average hit points, operational speed, utility and damage projection profiles whilst shield or armour fitted allows the Tempest to compete in ways no other battleship really does.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
The Tempest doesn't really need another mid, I mean what would that do for armour tanking? And being that this is a low sig attack ship it is primarily going to be armour tanked. Shield tanking it defeats the whole purpose of having a low sig ship. If I was going to change anything about the layout then I would give it another low slot, but I wouldn't even do that.
Other things are that the armour is higher than shield in this fit, and the EHP is generally quite low compared to what CCP Rise is suggesting.
It would be much more unique to leave the two high utilities and buff it in some other way in my opinion. The current slot layout is one of the things the Tempest currently does right. I think maybe CCP need to look at an increased damage bonus and perhaps a tracking or falloff bonus. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
160
|
Posted - 2013.04.14 23:52:00 -
[536] - Quote
Prometheus Exenthal wrote:At the end of the day, you're better off in a Maelstrom.
An armor tank is still superior with 6 lows, but would now be ridiculous with an EXTRA ewar slot in the mids. The Scorpion only has 8 slots and it needs to do EVERYTHING with them.
Got to say, I find myself actually agreeing completely with Prometheus on this one.
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1167
|
Posted - 2013.04.15 04:46:00 -
[537] - Quote
There is a few points to be made in support of a 7-6-6 Tempest. It bears some consideration. There have been some pretty decent suggestions to improve the Tempest and I also hope someone from CCP realizes the ship needs some help.
As I said earlier - there is no real reason to fit an Artillery Tempest over a Artillery Maelstrom. If you go artillery and shield you end up with a tank 20k EHP less then the Mael and end up with 11.5k alpha compared to the Mael's 12k. You can get a little more range with two Tracking Enhancers vs. The Maelstrom's one. You can also shoot and scoot quite a bit faster. A sixth mid would allow that 20k EHP gap to close perhaps enough to think about running a shield artillery Pest.
An Armor artillery Pest is much more interesting though. You could fill the mids with your mix of sensor boosters and tracking computers after the MWD. The lows and rigs would look like:
Low: 1600mm Plate II EANM II x 2 DC II Gyro II x 2 Rigs: LACR Trimark x 2
You only do 10k alpha compared to 12k for the Mael, but lock a hell of a lot faster and have much more control over range and tracking. That is a very distinct and unique benefit.
An Armor AC Pest would also be very interesting. I typically run a MWD, Heavy Cap Booster, Tracking Computer, Web, and Point. What would I do with another mid? Second Web. Second Tracking Computer. Maybe a scramble and long point combination. MWD + MJD combination. Maybe a large cap battery or target lock breaker....  ... nah. They still suck. 
With regards to some of the protests to a 7-6-6 Tempest:
Among other things we can discuss the fitting grid this Pest would need. It would no longer have eight high slots so I doubt it would need a 500 PG increase. I'd happily trade that in for a CPU increase instead. E-war is also annoying and I won't even try to argue that individuals won't go crazy with it on those mids. This isn't frigate combat though. It is very unlikely you will get a 1v1 in a BS. The more numbers involved the less useful that ewar is going to be.
And even if it's small group and the ewar is effective, so what? This ship struggles to get 110k EHP or break 1k DPS. Other races' BS easily hit those numbers and beyond. The Tempest needs some kind of equalizer and being a wild card is it.
Last point - people will bemoan the dual neuts. They were very effective in shutting down bad guys - especially in small ships. I would suggest that one heavy neut backed by dual webs and a tracking computer will still be horribly effective against small ships. And in the words of Forest Gump - that's all I have to say about that. |

Pattern Clarc
Aperture Harmonics
479
|
Posted - 2013.04.15 06:57:00 -
[538] - Quote
If the 7/6/6 slot layout needs more CPU then fine, lets give it more CPU! But your talking from both sides of your mouth re: mid slots - on the one hand 6 mids terrible for shield tanking, on the other OP for armour tanking ooookaaay.... Look, we're trying to give the Tempest something different, in a game where we will have several 5 midslot armour tanking battleships, I see absolutely nothing wrong with the tempest getting 6 if only to be better at one thing then the rest, and especially given it's other disadvantages.
And no, you can't have low sig, highish speed and agility, high sensor strength and combat ship HP, it just distorts the whole rationale behind the changes and doesn't really do much to improve the jack of all trades, master of none situation.
Another suggestion was this:
The Djego Would probably like something like this:
Minmatar Battleship Skill Bonuses: +10% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile falloff
Slot layout: 7H, 6M, 6L; 5 turrets , 4 launchers Fittings: 15000 PWG(-500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 132 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 100(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 110(+10) / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
25% more falloff to compensate for the TE nerf, extra med to buff up the utility/tank, same dps(10% damage bonus would give it to much alpha), a bit more cap, a bit more pg and cpu after requiring 1 turret less, 10% more top speed, 10% better lock speed and a slight dronebandwidth nerf to not overlap with the phoon. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Randy Wray
Pathfinders. The Marmite Collective
23
|
Posted - 2013.04.15 07:27:00 -
[539] - Quote
Prometheus Exenthal wrote:Kagura Nikon wrote:Another option would always be to give tempest antoher 600 PG and give it a 7th turret slot. After all an ATTACK battleship with 2 of its bonuses focuse don damage.. deserves to be deadly :P I woudl not evne care if its badnwidth was reduced to 25 m to compensate.
But the previous post ide is not bad as well. The Tempest already has a full rack of weapons. Players using the last two slots for things other than missiles is not the fault of the developers. MInmatar have always been a split weapon race. I'd say it is CCP's fault for not making torps a viable enough damage scource to put it over neuts in how it contributes to the fit. |

Analog Chaos
The Riot Formation Unclaimed.
3
|
Posted - 2013.04.15 09:17:00 -
[540] - Quote
Compared to the new Gallente(viagra in space) and Amarr battleship hulls, it looks like 'matari got dumped on.
The Mael's mobility at 94 m/s should get some attention when it will now be blown away by 'Pocs and Raven's at 113 m/s(and all of the Gallente hulls)
Something always and still overlooked was it's cargobay which made ASB's far less viable compared to Ravens, even more so now considering it is getting an extra mid.
Overall I think the changes will net more BS usage(unless you fly Minmatar battleships and/or love a challenge). |
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