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Gargantoi
Solar Wind Test Alliance Please Ignore
0
|
Posted - 2013.04.13 06:50:00 -
[481] - Quote
leave the typhoon as it curently is fmlg with the 5 heavy drones 5% to rate of fire to guns and 5% to missile launcher ...and just add 1 more med slot to it and thats that ..no need to change the bonus of the ship and make it a missile boat ...srsly ..Leave it as it is and just add +1 more med slot and thats that ..job done |

Kagura Nikon
Mentally Assured Destruction Whores in space
128
|
Posted - 2013.04.13 09:30:00 -
[482] - Quote
Rebecha Pucontis wrote:Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake. On one hand you are saying the typhoon is able to nano and has absurd speed, yet the tempest has only 20 extra signature radius, and only 10m/s slower, yet your saying it is useless. Why not argue to bring the Tempest to the Typhoon levels then if that is what you believe. It sounds to me as though you have your mind set on making the Tempest a heavy combat ship where it will always be outclassed by the maeltrom. Prometheus Exenthal wrote: The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker. I don't recall many people complaining it wasn't a shield tanker. There have been a couple asking for an extra mid, or an extra low, which tells me that the slot layout is just about right.
What we are complaining is that OTHER battleship receive a reduction of turrets to 6 and a super bonus to make those worth as a full rack of guns and still remain with a second ship bonus.. all to get an extra low slot.
The tempest need to use 2 of his bonuses to compensate for that turret missing AND it doe snto get the extra low slot. THat is hwy tempest woudl bea HUGE fail as a cobmat ship unless its bonuses are changed completely |

Komodo Askold
Legion of Darkwind Order of the Void
38
|
Posted - 2013.04.13 10:59:00 -
[483] - Quote
Liastr wrote:Komodo Askold wrote:Well, these changes seem quite good... I'll miss the Typhoon's large drone bay though... Likewise. I would've almost preferred seeing the Typhoon as a combat drone boat with missiles or guns as secondary. Maybe a resistance bonus + drone damage/hp bonus. I get this is a way-off idea though. I can see the logic behind the proposed changes, but would it really hurt to keep the bigger drone bay? Even with a limited bandwidth? Well, right now Minmatar are not a drone race, as Gallente or Amarr do. As the changes apply, the Typhoon will become an armor missile boat with a quite big drone bay (100m3 are not that bad), something like an inverted Prophecy. It's a nice role, but yeah, keeping the old 175m3 or at least 150m3 or even 125m3 wouldn't hurt I guess... After all, those drones will not be bonused, and when looking at the Typhoon's front and seeing that massive hangar seems like coherent.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
578
|
Posted - 2013.04.13 11:19:00 -
[484] - Quote
That is not a hangar opening, but rather the fuel cap covering the WD-40 tanks .. hence the size .. also explains the general shape of the ship .. big 'ol can  |

Komodo Askold
Legion of Darkwind Order of the Void
38
|
Posted - 2013.04.13 11:28:00 -
[485] - Quote
Veshta Yoshida wrote:That is not a hangar opening, but rather the fuel cap covering the WD-40 tanks .. hence the size .. also explains the general shape of the ship .. big 'ol can  Thank you for the healthy ROFL xD
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Pattern Clarc
Aperture Harmonics
469
|
Posted - 2013.04.13 11:47:00 -
[486] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:On closer inspection, the Tempest is pretty bad.
I'd either go back to making it the slower combat BS with the HP to match, remove the missile hardpoints and give it 125/150 drones.
Or 7/6/6 - making it a strong shield tanker, allowing it to be faster than a Megathron, with decent EHP and DPS (somewhere around proms bench marks) WITH a web and a point. Less neuting power than before, but oh well, you can't have everything. The Cobmat tempest was useless. Eveerythgin It coudl dfo the maelstrom could do better. And the difference in HP between the previous proposla and current one is NOT 30 K EHP. ITs barely over 1K bae HP that translates to aroudn 2.5 K EHP. The sgianture bonus is MUCH MUCH MUCH more significateive than 3 K EHP The people who wanted armour and attack ship have pretty much the perfect combo in the new phoon. Attack with turrets? Tornado...
I'm ready and waiting for the Tempest to receive the full CCP Rise treatment tbh. As it stands right now it's reinvention, or oblivion tbh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Garresh
Tribal Liberation Force Minmatar Republic
95
|
Posted - 2013.04.13 13:22:00 -
[487] - Quote
Komodo Askold wrote: Well, right now Minmatar are not a drone race, as Gallente or Amarr do.
Regardless of whether or not we have drone bonused ships, drones have *always* played an integral part in Minmatar ship design. Almost all our old ship designs that did have drone bays were larger than average. Of course we were never Gallente levels, and we never had explicit bonuses in drones, but that didn't stop us from being heavily drone-centric on some of our ships. Hell I've used the typhoon with sentries as my primary output before, in conjunction with cruises. This was for PvE in W-space, but it worked. It worked really well. We may not be the "drone race", but we are still minmatar, and we use drones. A lot. This Space Intentionally Left Blank |

Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 16:05:00 -
[488] - Quote
Rebecha Pucontis wrote:Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake. On one hand you are saying the typhoon is able to nano and has absurd speed, yet the tempest has only 20 extra signature radius, and only 10m/s slower, yet your saying it is useless. Why not argue to bring the Tempest to the Typhoon levels then if that is what you believe. It sounds to me as though you have your mind set on making the Tempest a heavy combat ship where it will always be outclassed by the maeltrom. Prometheus Exenthal wrote: The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker. I don't recall many people complaining it wasn't a shield tanker. There have been a couple asking for an extra mid, or an extra low, which tells me that the slot layout is just about right.
People have been requesting an extra mid for better shield-tanking & nanoing about. There's no other reason to ask for one when your ships already got 5 
The base speed between the Typhoon & Tempest may be close, but the difference between the two of them is pretty huge. The reason? Agility & Mass. The Tempest is a fat brick compared to the Typhoon.
As for Minmatar not getting their 5 heavies anymore. Think of it this way, you're still better off than Caldari  -áwww.promsrage.com |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 16:09:00 -
[489] - Quote
Prometheus Exenthal wrote:Rebecha Pucontis wrote:Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake. On one hand you are saying the typhoon is able to nano and has absurd speed, yet the tempest has only 20 extra signature radius, and only 10m/s slower, yet your saying it is useless. Why not argue to bring the Tempest to the Typhoon levels then if that is what you believe. It sounds to me as though you have your mind set on making the Tempest a heavy combat ship where it will always be outclassed by the maeltrom. Prometheus Exenthal wrote: The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker. I don't recall many people complaining it wasn't a shield tanker. There have been a couple asking for an extra mid, or an extra low, which tells me that the slot layout is just about right. People have been requesting an extra mid for better shield-tanking & nanoing about. There's no other reason to ask for one when your ships already got 5  The base speed between the Typhoon & Tempest may be close, but the difference between the two of them is pretty huge. The reason? Agility & Mass. The Tempest is a fat brick compared to the Typhoon. As for Minmatar not getting their 5 heavies anymore. Think of it this way, you're still better off than Caldari 
Still sounds as though your scare mongering to get the changes you want to me. There isn't that much difference in terms of agility and sig between the typhoon and tempest, and the small difference there is can easily be ironed out with a few tweaks if necessary.
Also some people have been asking for an extra mid and an extra low slot in this thread, which shows that some people like to shield tank and others like to armour tank the Tempest, which shows to me the current slot layout is doing its job perfectly. |

Pattern Clarc
Aperture Harmonics
472
|
Posted - 2013.04.13 16:25:00 -
[490] - Quote
Rebecha Pucontis wrote: Also some people have been asking for an extra mid and an extra low slot in this thread, which shows that some people like to shield tank and others like to armour tank the Tempest, which shows to me the current slot layout is doing its job perfectly.
lol. Nope. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 16:31:00 -
[491] - Quote
Like I said before, I have no problem with the slot layout. And the difference in agility is quite large. The Typhoon is a full second faster.
To put that into perspective, you can fit up a Typhoon for maximum potential armor buffer and still be faster to align than a completely unfit Tempest.
I'm not saying that's a bad thing (it isn't), but that you've got a bit of a false impression of the Tempest. Most new players (from the last couple years) will have no knowledge of nano-phoons from back in the day, but the fact is that the Typhoon has always been smaller, faster, and more agile than the Tempest. -áwww.promsrage.com |

Pattern Clarc
Aperture Harmonics
472
|
Posted - 2013.04.13 16:36:00 -
[492] - Quote
If the tempest was actually a shield tanker, then the discrepancy between the speed and agility of the phoon would make sense... And so would the anaemic dps, You could try to make a better armour tanker I suppose, (would require more drone dps and to relook at the speed/agility stats) but it really doesn't make sense given how many ships can do a similar thing. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 16:48:00 -
[493] - Quote
Pattern Clarc wrote:If the tempest was actually a shield tanker, then the discrepancy between the speed and agility of the phoon would make sense... And so would the anaemic dps, You could try to make a better armour tanker I suppose (with more low slots), (would require more drone dps and to relook at the speed/agility stats) but it really doesn't make sense given how many ships can do a similar thing.
To me if you are going to fix the Tempest into a role, then make it an armour tanker. That way it can utilise its low sig which would be completely negated by the shield tank, and also the maelstrom already has a better shield tank so no point having two ships doing the same thing.
But in my opinion I would leave the slot layout as it is, and then alter other attributes if it needs further buffs.
Also the Tempest puts out roughly the same dps and the Maelstrom, so I dont know where your getting this idea that is has anaemic dps? |

Pattern Clarc
Aperture Harmonics
472
|
Posted - 2013.04.13 16:52:00 -
[494] - Quote
Rebecha Pucontis wrote:Pattern Clarc wrote:If the tempest was actually a shield tanker, then the discrepancy between the speed and agility of the phoon would make sense... And so would the anaemic dps, You could try to make a better armour tanker I suppose (with more low slots), (would require more drone dps and to relook at the speed/agility stats) but it really doesn't make sense given how many ships can do a similar thing. To me if you are going to fix the Tempest into a role, then make it an armour tanker. That way it can utilise its low sig which would be completely negated by the shield tank, and also the maelstrom already has a better shield tank so no point having two ships doing the same thing. But in my opinion I would leave the slot layout as it is, and then alter other attributes if it needs further buffs. Also the Tempest puts out roughly the same dps and the Maelstrom, so I dont know where your getting this idea that is has anaemic dps? Do you put 2 or 3 gyros on your armor tanking tempest fit?
And the Maelstrom would have a better shield tank but none of the speed or utility. Looking around across the races, there are just far too many turreted armour tanking fleet ships, forcing the tempest down that road has always seemed like a mistake, especially considering many prefer to kite with it. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 16:59:00 -
[495] - Quote
And we've come full circle. Keep the slot layout, keep the sig/speed, & give the Tempest its previously suggested HP increase.
There's no way it will be OP, and the ship won't be pigeonholed into a shield/armor role. -áwww.promsrage.com |

Pattern Clarc
Aperture Harmonics
474
|
Posted - 2013.04.13 17:35:00 -
[496] - Quote
Prometheus Exenthal wrote:And we've come full circle. Keep the slot layout, keep the sig/speed, & give the Tempest its previously suggested HP increase.
There's no way it will be OP, and the ship won't be pigeonholed into a shield/armor role. So basically, the way you believe you fix the DPS and agility issues is by increasing adding +800 to shields, +500 armour and +300 to hull HP?
Looking at the current stats, (eg compared to the Phoon or Megathron) it seems like it's quite high for an Attack BS. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 18:13:00 -
[497] - Quote
Pretty much. It seems high until you notice that the slot layout is what limits the ships ability to tank AND do damage. It looks up to par to me, and suddenly looks like competition for the Amarr lineup -áwww.promsrage.com |

Vibramycin
Pator Tech School Minmatar Republic
12
|
Posted - 2013.04.13 18:40:00 -
[498] - Quote
Yes, of course I know the final thing that matters is angular velocity. Though I guess I can't blame you for assuming an eve player doesn't.
My point was that most of the time you will not have the luxury of being able to take advantage of a small sig; my phrasing of "HIGHLY situational" was euphamistic for "rarely relevant" and that's true. Seriously, go to EFT, and compare two BSs with 60mm sig difference. Tell me that'll matter in more than one engagement out of 100. I was looking at something like a 590 shield rokh vs a 400 armor mega--a MUCH bigger difference than you're discussing. The attacking BS had huge window in which they did at least 95% of their damage to the smaller sig. There was a range of a few KM--max, with a circular orbit!--when the mega was under the guns of the shooter and the rokh wasn't. The mega got a free bonus, too, being faster than the rokh, which I didn't correct for. Sig is a great mechanic; it is excellent for making frigs hard to hit by BS, yet still requiring pilot skill out of frig. It is hardly ever a deciding factor in bs vs. bs.
If you're telling me you can fly so close to the edge of the envelope that you can use 60 sig to change a fight, I'm telling you that you're so damn good you don't need 60 sig to run circles around every other eve PVPer in the game.
Rebecha Pucontis wrote:Vibramycin wrote:Rebecha Pucontis wrote:
To put it basically, a low signature radius mitigates damage in such a way that a high sig and higher EHP ship will still die faster despite the fact it has more shield and armour. The only case this wouldn't apply is when fighting smaller ships, but against anything BS and above it has a big effect. And also that not to mention all the other tactics you run when you have a faster, lighter, and more agile ship.
The sig radius effect is HIGHLY situational. I'm not a BS combat guru, but there's a large range of angular velocities where even a 50% difference in sig will make less than a 5% difference in damage taken. Specifically, if you are near optimal of railrokhs or hellcats (two very different situations, results the same), your sig doesn't mean squat as far as damage applied. If you are outside of optimal that's doubly true; only when you get well inside of optimal--AND have a high transversal--does small sig start to really help out. Sit down with eft damage graphs for a while to get the feel for it. This is the point though, when you know how to fly the ships properly then the extra sig and speed can make a massive difference. When you don't know what you are doing then you will die in a blaze of inglorious flames. That's one of the things I like about flying Minmatar ships, your on the edge of your seat trying to max out your speed and angular. Also I noticed you looking at Transversal there, if your trying to avoid a guns tracking then it is angular velocity which matters. You can have high transversal, but if your orbiting miles out then your angular is still going to be low. Also you have a permanent damage mitigation against missile and torpedos, you take longer to lock, and your ship will be more difficult to scan down. So there are loads of benefits to the low sig when you know how to work with it.
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
157
|
Posted - 2013.04.13 19:02:00 -
[499] - Quote
Pattern Clarc wrote:Do you put 2 or 3 gyros on your armor tanking tempest fit?
Looking over some of my fittings on EFT, generally I put one or two gyrostabs with projectile rigs on an armour fit. But yes, I get your point, generally the armour fits have much better tracking and optimal due to the mids slots, but less overall dps than the shield fits. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1162
|
Posted - 2013.04.13 19:17:00 -
[500] - Quote
Skirmish links will lower the sig radius further. Halo implants (hi low sec!) will do the same. With both - that Typhoon and Tempest will actually sit at 165m and 180m respectively. |
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Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
157
|
Posted - 2013.04.13 19:19:00 -
[501] - Quote
Vibramycin wrote:My point was that most of the time you will not have the luxury of being able to take advantage of a small sig; my phrasing of "HIGHLY situational" was euphamistic for "rarely relevant" and that's true. Seriously, go to EFT, and compare two BSs with 60mm sig difference. Tell me that'll matter in more than one engagement out of 100. I was looking at something like a 590 shield rokh vs a 400 armor mega--a MUCH bigger difference than you're discussing. The attacking BS had huge window in which they did at least 95% of their damage to the smaller sig. There was a range of a few KM--max, with a circular orbit!--when the mega was under the guns of the shooter and the rokh wasn't. The mega got a free bonus, too, being faster than the rokh, which I didn't correct for. Sig is a great mechanic; it is excellent for making frigs hard to hit by BS, yet still requiring pilot skill out of frig. It is hardly ever a deciding factor in bs vs. bs.
If your talking about Auto cannons, pulse lasers, etc, then it is obviously difficult, and almost impossible to outrun the tracking on those guns with another BS. But then you have the option to kite them instead if your fitted in an agile sniper fit. But its another story when your looking at long range artillery, beam lasers etc, you have quite a large window in which you can mitigate more than half their damage.
And then we are not even mentioning missiles, cruise missile and torps will do significantly lower damage to a ship with sig at sub 350 going at around 500m/s + |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
157
|
Posted - 2013.04.13 19:21:00 -
[502] - Quote
Zarnak Wulf wrote:Skirmish links will lower the sig radius further. Halo implants (hi low sec!) will do the same. With both - that Typhoon and Tempest will actually sit at 165m and 180m respectively.
Exactly this also. Plus you'll have an even lower sig if their is a ragnarok on the field boosting. Hopefully when CCP rework Titans this might become more common. |

Randy Wray
Pathfinders. The Marmite Collective
23
|
Posted - 2013.04.13 21:17:00 -
[503] - Quote
It seems to me that except for capital warfare situations the updated tempest is actually worse than it was before. |

Vibramycin
Pator Tech School Minmatar Republic
13
|
Posted - 2013.04.13 21:43:00 -
[504] - Quote
I checked against both scorch-using hellcats and 425 rokhs. Of course the useful window of smaller sig is bigger on the rokhs, but not by all that much, and to get there, you have to cross seriously 40-50km of Rokhs doing full damage (if they get a warpin at their optimal). If you get a warpin at zero on the rokhs, the sig is again worthless as any ship (nearly regardless of sig) will be under their guns.
Heh, yes, I was indeed not even mentioning torps/cruise missiles... I'm going to call that a very minor oversight for large scale PVP ;)
Rebecha Pucontis wrote:Vibramycin wrote:My point was that most of the time you will not have the luxury of being able to take advantage of a small sig; my phrasing of "HIGHLY situational" was euphamistic for "rarely relevant" and that's true. Seriously, go to EFT, and compare two BSs with 60mm sig difference. Tell me that'll matter in more than one engagement out of 100. I was looking at something like a 590 shield rokh vs a 400 armor mega--a MUCH bigger difference than you're discussing. The attacking BS had huge window in which they did at least 95% of their damage to the smaller sig. There was a range of a few KM--max, with a circular orbit!--when the mega was under the guns of the shooter and the rokh wasn't. The mega got a free bonus, too, being faster than the rokh, which I didn't correct for. Sig is a great mechanic; it is excellent for making frigs hard to hit by BS, yet still requiring pilot skill out of frig. It is hardly ever a deciding factor in bs vs. bs.
If your talking about Auto cannons, pulse lasers, etc, then it is obviously difficult, and almost impossible to outrun the tracking on those guns with another BS. But then you have the option to kite them instead if your fitted in an agile sniper fit. But its another story when your looking at long range artillery, beam lasers etc, you have quite a large window in which you can mitigate more than half their damage. And then we are not even mentioning missiles, cruise missile and torps will do significantly lower damage to a ship with sig at sub 350 going at around 500m/s +
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Zarnak Wulf
In Exile. Imperial Outlaws.
1164
|
Posted - 2013.04.13 22:02:00 -
[505] - Quote
I have been dusting off some old fits on the Tempest (while at work... hehehe) and checking it out with the new PG. Some quick observations-
The shield buffered Tempest comes up at LEAST 20k EHP short vs. a similarly fitted Maelstrom. A pure gank Tempest (800 AC, Torps, flight of Valkyries, gyro x 3) will do 1200 DPS normal and 1300 overheated. There is no arty fit for the Tempest that justifies it over the Mael.
Here is the thing- The Maelstrom is your go to for Projectiles - arty in particular- and shield tanking. The Typhoon has great speed, torp DPS, and armor tanking to offer. The Tempest offers unpredictability and utility. It's pretty clear that many don't regard that as enough.
I'll keep this real simple. Rather then mess with slots, bonuses, or HP- change the drone bay. Increase it to at least 125m^3. This will let armor tankers pad their DPS a bit. It would give shield tankers a bit more firepower to justify the lack of EHP compared to the Mael. Lastly it gives - get this - utility to the last Swiss Army knife BS in the Minmatar That is all. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
158
|
Posted - 2013.04.13 22:04:00 -
[506] - Quote
Zarnak Wulf wrote:I have been dusting off some old fits on the Tempest (while at work... hehehe) and checking it out with the new PG. Some quick observations-
The shield buffered Tempest comes up at LEAST 20k EHP short vs. a similarly fitted Maelstrom. A pure gank Tempest (800 AC, Torps, flight of Valkyries, gyro x 3) will do 1200 DPS normal and 1300 overheated. There is no arty fit for the Tempest that justifies it over the Mael.
Here is the thing- The Maelstrom is your go to for Projectiles - arty in particular- and shield tanking. The Typhoon has great speed, torp DPS, and armor tanking to offer. The Tempest offers unpredictability and utility. It's pretty clear that many don't regard that as enough.
I'll keep this real simple. Rather then mess with slots, bonuses, or HP- change the drone bay. Increase it to at least 125m^3. This will let armor tankers pad their DPS a bit. It would give shield tankers a bit more firepower to justify the lack of EHP compared to the Mael. Lastly it gives - get this - utility to the last Swiss Army knife BS in the Minmatar That is all.
Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles. |

Sunuva Gunn
Glowing Goat Black Fence.
11
|
Posted - 2013.04.13 22:24:00 -
[507] - Quote
Rebecha Pucontis wrote: Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles.
Where has this sudden belief that we have to have missile ships everywhere come from? Are we Caldariatars or something? |

Prometheus Exenthal
mnemonic.
568
|
Posted - 2013.04.13 22:30:00 -
[508] - Quote
For starters, I get the vibe that only the drone races are getting 5 heavies now. There are no Minmatar or Caldari spec ships that can run then (not including faction). I don't think an extra 100dps (maximum) from 5 heavies would make as big a difference as you'd think, and 4 unbonused heavies are barely a gain over a 221 configuration.
The ships weakness is in tanking potential.
Sunuva Gunn wrote:Rebecha Pucontis wrote: Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles.
Where has this sudden belief that we have to have missile ships everywhere come from? Are we Caldariatars or something?
The Tempest has had 4 missile hardpoints since the beginning of time. People simply don't use the extra highs as torps. -áwww.promsrage.com |

Sunuva Gunn
Glowing Goat Black Fence.
11
|
Posted - 2013.04.13 22:44:00 -
[509] - Quote
Prometheus Exenthal wrote: The Tempest has had 4 missile hardpoints since the beginning of time. People simply don't use the extra highs as torps.
True, but luckily they haven't tried turning it into a missile boat yet. Sic. 
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1164
|
Posted - 2013.04.13 23:19:00 -
[510] - Quote
Prometheus Exenthal wrote:For starters, I get the vibe that only the drone races are getting 5 heavies now. There are no Minmatar or Caldari spec ships that can run then (not including faction). I don't think an extra 100dps (maximum) from 5 heavies would make as big a difference as you'd think, and 4 unbonused heavies are barely a gain over a 221 configuration. The ships weakness is in tanking potential. Sunuva Gunn wrote:Rebecha Pucontis wrote: Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles.
Where has this sudden belief that we have to have missile ships everywhere come from? Are we Caldariatars or something? The Tempest has had 4 missile hardpoints since the beginning of time. People simply don't use the extra highs as torps.
If a ship has a 75m^3 drone bay I'm usually going to go with a flight of mediums and a flight of lights. You're right with 100 DPS overall - but I value being practical - mediums for dps and lights for frigate defense.
Let me throw a fit at you for giggles:
Tempest -
High: 650mm II x 6 - short range faction Malkuth Torpedo Launcher x 2 - faction Mid: Prototype 100MN MWD Heavy Cap Booster II Fleeting Propulsion Inhibitor x 2 Faint Epsilon Warp Scrambler Low: Internal Force Field Array EANM II LAAR LAR II Gyro II Rigs: Large Armor Nano Pump x 2 Large Armor Nanobot Accelerator
Drones - Flight of Valkyries and flight of Warriors
The active tank reps 858 unheated and 1110 overheated. The DPS is only 830 unheated though - 927 OH. Needless to say that's low for a BS. If the Tempest were to have a larger dronebay -125m^3 - I'd for this example load up sentries in the form of Gardes. My outgoing DPS is now 1001 normal and 1098 OH. A larger dronebay makes the ship. |
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