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1. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Max Teranous wrote: Spc One wrote: Anthar Thebess wrote: No one will stop using capitals because of rigs, and CCP should add super capital rigs. Maybe not super capitals, but for carriers to spend extra 5b for rigs is just insane. Y...
- by Vibramycin - at 2013.04.24 14:34:00
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2. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
mynnna wrote: Gheyna wrote: But t2 (and some t1) rigs for caps will cost alot. (you need to look at that ccp) Well lets see, right now Trimarks on a battleship run you 21m or ~10% of the cost (for a Tier 3). On a carrier that would be ~10...
- by Vibramycin - at 2013.04.24 14:33:00
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3. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Moondog Hansen wrote: Most people are ignoring the good bit of news that CCP Tallest cleverly hid in this announcement: With this change CCP is finally introducing T2 capital sized mods, in this particular scenario rigs. Now that they opened t...
- by Vibramycin - at 2013.04.23 22:48:00
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4. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Callic Veratar wrote: I'm not sure how the argument that this increases the value of supercaps is valid. What sane alliance would sell 20 supercaps to make 100B off rigs? Considering the first thing they'd need to do is buy/build new supercaps ...
- by Vibramycin - at 2013.04.23 19:06:00
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5. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Skia Aumer wrote: Gizznitt Malikite wrote: Yes, you are, in terms of fitting your ship! You have equal access to modules, equal access to fitting options, and equal access to rigs. Now, do you have equal access t...
- by Vibramycin - at 2013.04.23 18:33:00
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6. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Ripard Teg wrote: Hi Tallest, Can you please clarify the T2 question? WILL there be T2 capital rigs? ie, will the invention cycle even work on these new BPOs? Also, I assume you guys went into this understanding the impact this is going to ha...
- by Vibramycin - at 2013.04.23 18:23:00
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7. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Entity wrote: CCP Peligro wrote: "It doesn't impact gameplay negatively for the vast majority of players." Oh really? What is this based on? Modified clients place additional load on the servers, they are therefore detrimental to the abili...
- by Vibramycin - at 2013.04.19 20:18:00
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8. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Shadowschild wrote: Vibramycin wrote: Can we please come out and ban multiboxing software? Running multiple clients is fine (and these days works pretty well without ANY non-ccp software), but when you mirror keystrokes, mouse clicks, etc. i...
- by Vibramycin - at 2013.04.19 19:47:00
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9. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
CCP Arrow wrote: Vibramycin wrote: To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just r...
- by Vibramycin - at 2013.04.19 18:34:00
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10. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Can we please come out and ban multiboxing software? Running multiple clients is fine (and these days works pretty well without ANY non-ccp software), but when you mirror keystrokes, mouse clicks, etc. is absolutely using 3rd party software for in...
- by Vibramycin - at 2013.04.19 18:15:00
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11. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
MainDrain wrote: Figure that has to be a key comment, with the Rate of Fire increasing its got to be a must to reduce the size, as well as the mineral requirements for building them. It shouldnt become more expensive (albeit slightly) to kill ...
- by Vibramycin - at 2013.04.16 17:05:00
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12. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I checked against both scorch-using hellcats and 425 rokhs. Of course the useful window of smaller sig is bigger on the rokhs, but not by all that much, and to get there, you have to cross seriously 40-50km of Rokhs doing full damage (if they get ...
- by Vibramycin - at 2013.04.13 21:43:00
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13. capital construction parts BPO ME100 PE10 1.2B - in Sell Orders [original thread]
still available, to my surprise.
- by Vibramycin - at 2013.04.13 18:41:00
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14. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Yes, of course I know the final thing that matters is angular velocity. Though I guess I can't blame you for assuming an eve player doesn't. My point was that most of the time you will not have the luxury of being able to take advantage of a smal...
- by Vibramycin - at 2013.04.13 18:40:00
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15. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: To put it basically, a low signature radius mitigates damage in such a way that a high sig and higher EHP ship will still die faster despite the fact it has more shield and armour. The only case this wouldn't apply is ...
- by Vibramycin - at 2013.04.12 20:58:00
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16. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
I'm sure this'll go over like a lead balloon, but why not play the huge cap use of lasers up as a differentiating feature of the turret types? That's sorta the point, right? eg, slight improvement to damage application or slight damage increase, i...
- by Vibramycin - at 2013.04.12 20:19:00
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17. capital construction parts BPO ME100 PE10 1.2B - in Sell Orders [original thread]
People in trade channels are hawking less researched prints for 1.24B... get mine for 1.2
- by Vibramycin - at 2013.04.10 18:24:00
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18. capital construction parts BPO ME100 PE10 1.2B - in Sell Orders [original thread]
Le bump. A few people dumped a ton at 1.1B, but they're not nearly as well researched. Save yourself 2 months of research and buy this one for 1.2!
- by Vibramycin - at 2013.04.08 19:38:00
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19. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Perhaps this has been covered 100x elsewhere, but what's wrong with giving ships with split weapon systems 3 bonuses? Eg, take the classic versatile-but-hard-to-skill 'phoon and give it +ROF to torp/cruise, +ROF to large projectile, and add say ...
- by Vibramycin - at 2013.04.08 17:10:00
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20. capital construction parts BPO ME100 PE10 1.2B - in Sell Orders [original thread]
In jita 4-4. Simples.
- by Vibramycin - at 2013.04.07 18:13:00
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