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Thread Statistics | Show CCP posts - 5 post(s) |

Vibramycin
Pator Tech School Minmatar Republic
14
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Posted - 2013.04.16 17:05:00 -
[121] - Quote
MainDrain wrote: Figure that has to be a key comment, with the Rate of Fire increasing its got to be a must to reduce the size, as well as the mineral requirements for building them. It shouldnt become more expensive (albeit slightly) to kill a target as a result of these changes, it should remain identical.
pfbt, do you care to back up that assertion, at all, in any way? Who ever promised you that your ammo costs would never go up?
Besides, with a **25% damage buff** your isk/damage costs are going to go _down_ substatially anyway  |

Ranger 1
Ranger Corp
3952
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Posted - 2013.04.16 17:09:00 -
[122] - Quote
Nagarythe Tinurandir wrote:these changes with the new typhoon... cruise nano phoon anyone? the new bonus of the phoon sure helps with the dmg application. maybe not as a main doctrine but a complementary wing? Yeah, I think that when all is said and done the Typhoon is the main ship that will leverage Cruise missiles the best. It will be interesting to see what, if anything, is done to make Torps more viable on the Raven (and Geddon). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3952
|
Posted - 2013.04.16 17:11:00 -
[123] - Quote
Vibramycin wrote:MainDrain wrote: Figure that has to be a key comment, with the Rate of Fire increasing its got to be a must to reduce the size, as well as the mineral requirements for building them. It shouldnt become more expensive (albeit slightly) to kill a target as a result of these changes, it should remain identical.
pfbt, do you care to back up that assertion, at all, in any way? Who ever promised you that your ammo costs would never go up? Besides, with a **25% damage buff** your isk/damage costs are going to go _down_ substatially anyway  Not to mention that vs any ship that active tanks or receives remote reps a ROF increase will mean that you kill the target more quickly also (it has less time to rep back damage), thus using less ammo. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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CCP Fozzie
C C P C C P Alliance
5436

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Posted - 2013.04.16 17:11:00 -
[124] - Quote
Destoya wrote:Seems like a very big buff and a significant step towards making cruises viable weapons outside of L4 missions
I do already have some concerns over the relative strength of the turtle-tanking Golem teams that have been used very frequently in the past alliance tournaments and the SCL, but if we can see people start to use fleet comps like ravens or navy scorpions in "real EVE" the benefits far outweigh a change in the AT meta
We're not going to ignore the effect this has on the AT meta, don't worry. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Theia Matova
Dominance Theory
13
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Posted - 2013.04.16 17:18:00 -
[125] - Quote
Danny John-Peter wrote:
The most flown T3 is the Loki, followed by Proteus > Legion > Tengu.
The most flown BC is the Naga, the most flown combat BC is the Cane.
Wat
If you could notice I spoke of of money making and PVE. Those ways you cover loses not PVP itself. Yes, loki and proteus are very liked but Tengu, gives superior range, and very good dps to any NPC type. Yes it not perfect to every but really good. |

Ranger 1
Ranger Corp
3952
|
Posted - 2013.04.16 17:19:00 -
[126] - Quote
Personally I'd still like to see missiles that are still in flight when their target is destroyed auto switch to the next target you have locked up. Of course they might not have the range left to make it to that target, but it would mean that a lot of those "wasted" volleys would still do some good... leaving the initial travel time delay as the main drawback to long range missile use.
Obviously this would be a very powerful change and would have to be carefully considered. Especially since it would likely mean that a missile boat could simply leave his missile launchers on during a fight, and as long as he had targets locked (and in the order he wanted them) he would be constantly spewing out effective damage. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
210
|
Posted - 2013.04.16 17:20:00 -
[127] - Quote
Torpedo volume plx. If you're looking at bad battleship weapons, look at all of them. |

Ranger 1
Ranger Corp
3952
|
Posted - 2013.04.16 17:22:00 -
[128] - Quote
Theia Matova wrote:Danny John-Peter wrote:
The most flown T3 is the Loki, followed by Proteus > Legion > Tengu.
The most flown BC is the Naga, the most flown combat BC is the Cane.
Wat
If you could notice I spoke of of money making and PVE. Those ways you cover loses not PVP itself. Yes, loki and proteus are very liked but Tengu, gives superior range, and very good dps to any NPC type. Yes it not perfect to every but really good. Are you bucking for a price increase for missiles, to make them less economical for PVE purposes? To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jureth22
Mind Games. Suddenly Spaceships.
43
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Posted - 2013.04.16 17:22:00 -
[129] - Quote
spare some change????
good start,when will the torpedo thread be posted? |

Theia Matova
Dominance Theory
13
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Posted - 2013.04.16 17:23:00 -
[130] - Quote
FT Diomedes wrote: There is WAY more to PVE than Level 4 missions and blasters are far from useless for PVE. Likewise, while these missiles will be most likely used for PVE activity, they are finally not totally laughable for PVP.
Capless weapons system with decent damage... Isn't the Geddon getting missile slots? Not to mention the Typhoon, Raven, Navy Scorpion, and Rattlesnake.
Its true that PVE is easier to be balanced. But seeing these changes that take place I am afraid that PVE balance is forgotten. And yes, missiles do need buff in PVP.
Geddon will not be a missile boat, yes it gets launcher slots but the main damage system will be drones. You do not get enough bonuses nor slots to make it missile boat. Typhoon perhaps.. Rest are caldari boats that don't count. |
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Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
117
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Posted - 2013.04.16 17:24:00 -
[131] - Quote
Ranger 1 wrote:Nagarythe Tinurandir wrote:these changes with the new typhoon... cruise nano phoon anyone? the new bonus of the phoon sure helps with the dmg application. maybe not as a main doctrine but a complementary wing? Yeah, I think that when all is said and done the Typhoon is the main ship that will leverage Cruise missiles the best. It will be interesting to see what, if anything, is done to make Torps more viable on the Raven (and Geddon).
right now i can not image a situation where the raven will be hands down better than the phoon. In PvP that is. with the 5th mid slot you even can tank the phoon on shield. maybe raven can have a bigger buffer but phoon is just so much smaller and agile. way better for long range fighting. Torps don't need much to be "fixed" maybe a little help with application of oomph and they get scary. could make the phoon way overpowered very quickly.
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Ranger 1
Ranger Corp
3952
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Posted - 2013.04.16 17:26:00 -
[132] - Quote
Theia Matova wrote:FT Diomedes wrote: There is WAY more to PVE than Level 4 missions and blasters are far from useless for PVE. Likewise, while these missiles will be most likely used for PVE activity, they are finally not totally laughable for PVP.
Capless weapons system with decent damage... Isn't the Geddon getting missile slots? Not to mention the Typhoon, Raven, Navy Scorpion, and Rattlesnake.
Its true that PVE is easier to be balanced. But seeing these changes that take place I am afraid that PVE balance is forgotten. And yes, missiles do need buff in PVP. Geddon will not be a missile boat, yes it gets launcher slots but the main damage system will be drones. You do not get enough bonuses nor slots to make it missile boat. Typhoon perhaps.. Rest are caldari boats that don't count. The damage (particularly in a mission setting) from 5 torp launchers (even unbonused) will add a significant amount to the overall damage output of a Geddon. Though I doubt we will see much use of Cruise missiles on the Geddon, unless it is fittted to use long range sentries. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3952
|
Posted - 2013.04.16 17:31:00 -
[133] - Quote
Nagarythe Tinurandir wrote:Ranger 1 wrote:Nagarythe Tinurandir wrote:these changes with the new typhoon... cruise nano phoon anyone? the new bonus of the phoon sure helps with the dmg application. maybe not as a main doctrine but a complementary wing? Yeah, I think that when all is said and done the Typhoon is the main ship that will leverage Cruise missiles the best. It will be interesting to see what, if anything, is done to make Torps more viable on the Raven (and Geddon). right now i can not image a situation where the raven will be hands down better than the phoon. In PvP that is. with the 5th mid slot you even can tank the phoon on shield. maybe raven can have a bigger buffer but phoon is just so much smaller and agile. way better for long range fighting. Torps don't need much to be "fixed" maybe a little help with application of oomph and they get scary. could make the phoon way overpowered very quickly. Agreed.
I think any changes made to scanning that might help long range combat in general more viable again could help the Raven when using Cruise.
Range on Torps really helps them to be more practical (and the range bonuses on the Raven is perfect for this), but a careful hand will be needed not to swing them too far in the other direction. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Peter Dostoevsky
League of Angered Gentlemen
21
|
Posted - 2013.04.16 17:33:00 -
[134] - Quote
Invictor wrote:Terrible change. Can't hit anything with cruise missiles before and now it's even harder.
ffs
So wait, buffing cruises and slightly changing them so they don't become anti-frigate death machines in the process makes them terrible? |

Liang Nuren
Heretic Army Atrocitas
3338
|
Posted - 2013.04.16 17:38:00 -
[135] - Quote
These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Berluth Luthian
14th Legion Eternal Evocations
54
|
Posted - 2013.04.16 17:47:00 -
[136] - Quote
Hmmm... Bellicose+typhoons? |

Ace Echo
The Shadow Raiders Fleet Coordination Coalition
39
|
Posted - 2013.04.16 17:56:00 -
[137] - Quote
Peter Dostoevsky wrote:Invictor wrote:Terrible change. Can't hit anything with cruise missiles before and now it's even harder.
ffs So wait, buffing cruises and slightly changing them so they don't become anti-frigate death machines in the process makes them terrible?
I'm pretty sure you'll still be able to hit most non-sigtanking BSes, and little damage to anything smaller that isn't pointed...
... like that isn't already the case for most BS gun scenarios? |

Bouh Revetoile
TIPIAKS
294
|
Posted - 2013.04.16 18:37:00 -
[138] - Quote
What about railguns ? Not only medium ; now large railguns need some love too. :-( |

Funky Lazers
shin-ra ltd
245
|
Posted - 2013.04.16 18:43:00 -
[139] - Quote
Are we getting the Torp changes or not? Whatever. |

Sigras
Conglomo
400
|
Posted - 2013.04.16 18:56:00 -
[140] - Quote
Smoking Blunts wrote:Sigras wrote:Smoking Blunts wrote:CCP Rise wrote:Hey sorry for the signature radius typo. It was meant to be explosion radius. Always getting my radii confused!
It is indeed an increase, which means that more of the damage will be mitigated by size. This will of course be more than offset by the increase in base damage, but the idea is that the performance increase will be more substantial for larger targets. so all these changes mean is a cruise missle will hit a bs harder if it is sitting still. but if it moves the ages old problem that was created during the speed nerf still remains, they cant hit anything that is smaller than a bs or moving. awesome buff for mission runners by my math, this means each missile will do 291 damage rather than 253 and thats worst case scenario; an AB tempest with no sig increase from a shield tank and no speed decrease from an armor tank. seriously though, who runs an AB on a battleship? TL;DR unless the battleship is LOLz afterburning and not MWDing your cruise missiles will do full damage. not sure what missiles you using for these numbers. but cn missiles have a base of 345, fury 420, precision 300. granted its been a good year since I sat in or even looked at a raven with out thinking its gonna die fast, so please go slowly for me. I was using an AB pest with no tank as a worst case scenario; if worst comes to worst, you still do half damage to the smallest fastest AB battleship as you laugh at them because they actually fit an AB to a battleship . . .
In basically every other case, your missiles hit for full effect against all battleships. |
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ArmEagle Kusoni
Knights of Nii The 20 Minuters
10
|
Posted - 2013.04.16 18:57:00 -
[141] - Quote
You should read (part of) this free scifi book on Wattpad: http://www.wattpad.com/931259-fall-of-the-terran-empire-traci-ganner-series-book?p=4
Read the third paragraph on that page:
Quote:Each missile had a maximum engine range of about four hundred thousand kilometers, after which its main thrusters would exhaust the onboard fuel. Once that happened the missile would continue on its last trajectory until it ranged in on its target. If it survived to reach tactical range, its tactical thrusters would attempt to make adjustments in order to get as close as possible to an evading enemy before detonating.
Now, the distances in that setting are way higher than here. But I found the idea of a main stage for most of the distance, towards a set point in space, and a tactical stage that then tries to get close to the target quite nice. It's like current day AA missiles. And with that much more like turrets that need targeting computers. |

Morrigan LeSante
The Lost and Forgotten Troopers
242
|
Posted - 2013.04.16 19:11:00 -
[142] - Quote
Liang Nuren wrote:These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.
-Liang
So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE).
30%....on a properly fit CNR is going to be nothing short of hilarious.
I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank. |

Ranger 1
Ranger Corp
3953
|
Posted - 2013.04.16 19:19:00 -
[143] - Quote
Morrigan LeSante wrote:Liang Nuren wrote:These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.
-Liang So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE). 30%....on a properly fit CNR is going to be nothing short of hilarious. I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank. Edit: Don't get me wrong I like it but....damnit, it's a BIG boost. I suppose to compensate they could take away your drone bay.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Morrigan LeSante
The Lost and Forgotten Troopers
242
|
Posted - 2013.04.16 19:20:00 -
[144] - Quote
Ranger 1 wrote:Morrigan LeSante wrote:Liang Nuren wrote:These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.
-Liang So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE). 30%....on a properly fit CNR is going to be nothing short of hilarious. I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank. Edit: Don't get me wrong I like it but....damnit, it's a BIG boost. I suppose to compensate they could take away your drone bay. 
Done bay is really good for pushing EFT warrior numbers up  |

MeBiatch
Republic University Minmatar Republic
916
|
Posted - 2013.04.16 19:21:00 -
[145] - Quote
ok seems cruise are now fixed (though firewall still seems to be a problem)
now for torps...
i am thinking instead of velocity they need more flight time
as they should not be able to catch up with faster ships...
also they need thier explosion radius reduced and velocity increased so that they can hit ships bc and up...
and then cuss you just boosted torps you need to reduce the bonus on stleath bombers or else they would be uber op.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
683
|
Posted - 2013.04.16 19:29:00 -
[146] - Quote
to be honest i would say increase the velocity even more and decrease the flight time to 10 seconds.
The biggest issue with cruises is the huge flight time from long ranges. These missiles should be extremely fast considering they are meant to cover long distances.
But if you didnt do this, I wouldn't mind. 14 second flight time is much better than the old 20 seconds.
MeBiatch wrote:ok seems cruise are now fixed (though firewall still seems to be a problem)
now for torps...
i am thinking instead of velocity they need more flight time
as they should not be able to catch up with faster ships...
also they need thier explosion radius reduced and velocity increased so that they can hit ships bc and up...
and then cuss you just boosted torps you need to reduce the bonus on stleath bombers or else they would be uber op.
missiles not catching up to ships is absurd, their primary function as a weapon is to hit their target, so the fact that only the fastest frigates can outrun missiles makes complete sense.
Moreover, even if you do get hit by it going 4000m/s compared to the missile's 4700m/s, you would barely take damage.
Also, you can outrun missiles even if they travel faster than you, you just have to not let it reach you before its flight time is up. |

Ranger 1
Ranger Corp
3953
|
Posted - 2013.04.16 19:30:00 -
[147] - Quote
Morrigan LeSante wrote:Ranger 1 wrote:Morrigan LeSante wrote:Liang Nuren wrote:These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.
-Liang So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE). 30%....on a properly fit CNR is going to be nothing short of hilarious. I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank. Edit: Don't get me wrong I like it but....damnit, it's a BIG boost. I suppose to compensate they could take away your drone bay.  Done bay is really good for pushing EFT warrior numbers up  I was thinking more about the forum comedy that would generate.
"Great, now my Raven rocks in missions... unless there are frigates and cruisers... which eat me alive and there isn't a thing I can do about them." To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

FT Diomedes
The Graduates RAZOR Alliance
147
|
Posted - 2013.04.16 19:32:00 -
[148] - Quote
CCP Fozzie wrote:Destoya wrote:Seems like a very big buff and a significant step towards making cruises viable weapons outside of L4 missions
I do already have some concerns over the relative strength of the turtle-tanking Golem teams that have been used very frequently in the past alliance tournaments and the SCL, but if we can see people start to use fleet comps like ravens or navy scorpions in "real EVE" the benefits far outweigh a change in the AT meta We're not going to ignore the effect this has on the AT meta, don't worry.
Please don't balance the game around the artificial AT environment, the AT rules can be adjusted to control the AT. |

Ranger 1
Ranger Corp
3953
|
Posted - 2013.04.16 19:33:00 -
[149] - Quote
FT Diomedes wrote:CCP Fozzie wrote:Destoya wrote:Seems like a very big buff and a significant step towards making cruises viable weapons outside of L4 missions
I do already have some concerns over the relative strength of the turtle-tanking Golem teams that have been used very frequently in the past alliance tournaments and the SCL, but if we can see people start to use fleet comps like ravens or navy scorpions in "real EVE" the benefits far outweigh a change in the AT meta We're not going to ignore the effect this has on the AT meta, don't worry. Please don't balance the game around the artificial AT environment, the AT rules can be adjusted to control the AT. I think that's exactly what he is implying. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Morrigan LeSante
The Lost and Forgotten Troopers
242
|
Posted - 2013.04.16 19:36:00 -
[150] - Quote
Ranger 1 wrote:Morrigan LeSante wrote:Ranger 1 wrote:Morrigan LeSante wrote:Liang Nuren wrote:These changes look extremely promising, but I have to confess that my excitement level spiked high enough that it rang the "may be OP" bell in my head.
-Liang So it's not just me. I was mooting that the 15% mentioned in other threads risked being OTT (in PvE). 30%....on a properly fit CNR is going to be nothing short of hilarious. I'm not sure it enough for PvP, but certainly for PvE the raven pilots are going to be laughing their way to the bank. Edit: Don't get me wrong I like it but....damnit, it's a BIG boost. I suppose to compensate they could take away your drone bay.  Done bay is really good for pushing EFT warrior numbers up  I was thinking more about the forum comedy that would generate. "Great, now my Raven rocks in missions... unless there are frigates and cruisers... which eat me alive and there isn't a thing I can do about them."
Ah. I've discovered the hilarity of precision missiles.
I now use my drone bay as a GIANT beer cooler. |
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