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Thread Statistics | Show CCP posts - 5 post(s) |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
603
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Posted - 2013.04.16 14:11:00 -
[31] - Quote
CCP Rise wrote:Look forward to hearing your feedback, as always Rise Damn Icelandic flagellants! 
You can start by reading through the player made thread Battleship Missile debates for Odyssey. We took the liberty of getting the party started, hoe you don't mind. |

Gilbaron
Free-Space-Ranger Nulli Secunda
851
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Posted - 2013.04.16 14:14:00 -
[32] - Quote
brb, buying phoons and ravens We are recruiting german-speaking PVP players, contact me :)
Malcanis - CSM 8 |

TheFace Asano
Deadly Execution
5
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Posted - 2013.04.16 14:14:00 -
[33] - Quote
This is really going to make the new typhoon shine with its explosion velocity bonus. The Raven will hopefully be able to shine somehow, cruise is now at least looking viable, and the missiles will get to target much faster with the Raven.
I am going to agree that we should probably get more velocity and less flight time. Cruise should be fastest missiles by far. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
271
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Posted - 2013.04.16 14:14:00 -
[34] - Quote
I was kind of hoping the missiles would be equipped with mini-jump drives. If a target is anywhere from 50-250 KM away, the missiles could "jump" the gap, in an attempt to keep the travel time at 5 seconds or something, no matter the distance.
THAT would be cool. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Skia Aumer
Atlas Research Group Aerodyne Collective
0
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Posted - 2013.04.16 14:15:00 -
[35] - Quote
CCP Rise wrote:Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
Look forward to hearing your feedback, as always Rise All I can see - is one more step to make every weapon systems similar. And there is a further promised step in a form of missile TE/TC/TD. VERY UN-INVENTIVE AND BORING. I have suggested to implement a bonus to damage which increases with flight time. That would be interesting and distinctive. But looks like you're too conservative in things that need revolution, and too vice versa. |

Sparkus Volundar
Applied Creations The Fendahlian Collective
42
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Posted - 2013.04.16 14:20:00 -
[36] - Quote
CCP Rise wrote:10% increase in signature resolution for all Cruise Missiles
Explosion Radius?  Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |

Smoking Blunts
ZC Industries Dark Stripes
395
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Posted - 2013.04.16 14:25:00 -
[37] - Quote
any chance you can either up the explosion velocity and / or decrease explosion radius a bit?
anything that is moving mitigates lots of damage, this would actually help apply that extra damage a bit OMG when can i get a pic here
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
88
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Posted - 2013.04.16 14:30:00 -
[38] - Quote
Sparkus Volundar wrote:CCP Rise wrote:10% increase in signature resolution for all Cruise Missiles Explosion Radius? 
I imagine this means the size of the missile itself ... easier to intercept and destroy. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
632
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Posted - 2013.04.16 14:32:00 -
[39] - Quote
No, it's quite obviously the explosion radius. |

Michael Harari
Genos Occidere HYDRA RELOADED
558
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Posted - 2013.04.16 14:33:00 -
[40] - Quote
Missile launchers dont have a sig resolution - the ammo has explosion velocity and explosion radius.
Which one did you mean, and did you mean it as a buff or nerf against small/fast targets? |
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Kagura Nikon
Mentally Assured Destruction Whores in space
146
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Posted - 2013.04.16 14:34:00 -
[41] - Quote
Smoking Blunts wrote:any chance you can either up the explosion velocity and / or decrease explosion radius a bit?
anything that is moving mitigates lots of damage, this would actually help apply that extra damage a bit
The idea is exaclty that movign thigs take less damage. ITs same as with turrets. The difference is... missiles is constant independent of distance and direction. Missiles do less damage then best care turret scenario but do more than worst case of turrets. |

Seranova Farreach
Friendship is Missles
442
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Posted - 2013.04.16 14:34:00 -
[42] - Quote
Destoya wrote:Seems like a very big buff and a significant step towards making cruises viable weapons outside of L4 missions
I do already have some concerns over the relative strength of the turtle-tanking Golem teams that have been used very frequently in the past alliance tournaments and the SCL, but if we can see people start to use fleet comps like ravens or navy scorpions in "real EVE" the benefits far outweigh a change in the AT meta
iv watched the AT and past 3 years iv not seen any turtle tanking golems. |

Smoking Blunts
ZC Industries Dark Stripes
396
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Posted - 2013.04.16 14:37:00 -
[43] - Quote
Kagura Nikon wrote:Smoking Blunts wrote:any chance you can either up the explosion velocity and / or decrease explosion radius a bit?
anything that is moving mitigates lots of damage, this would actually help apply that extra damage a bit The idea is exaclty that movign thigs take less damage. ITs same as with turrets. The difference is... missiles is constant independent of distance and direction. Missiles do less damage then best care turret scenario but do more than worst case of turrets.
I do get that, but currently if a bs (let alone anything smaller) is even slightly moving much of the dps is lost. even with more dps it will still fail to be applied.
I mean you could make each launcher do 1000 dps. but that buff is pointless if the missle still hits doing only a few % of that dps. OMG when can i get a pic here
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4582
|
Posted - 2013.04.16 14:37:00 -
[44] - Quote
Daneel Trevize wrote:Medium rail-guns. Medium rail-guns? Medium rail-guns! Medium rail-guns, medium rail-guns, medium rail-guns! MEDIUM RAIL-GUNS I think you missed something before BS-sized weapons... Or medium beam lasers. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
206
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Posted - 2013.04.16 14:49:00 -
[45] - Quote
Is there more not-ships stuff planned for Odyssey? I remember in the frigate thread that something to make rifters better or light missile kiting worse might happen. I'm fine with minmatar being awful, but light missile kiting does upset me. |

Callic Veratar
Power of the Phoenix
349
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Posted - 2013.04.16 14:49:00 -
[46] - Quote
Seranova Farreach wrote:iv watched the AT and past 3 years iv not seen any turtle tanking golems.
The fight was in the New Eden Open but unfortunately since own3d.tv is gone, the videos aren't currently online.
DirectX 11, it's not rocket appliance! |

0wl
Sebiestor Tribe Minmatar Republic
28
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Posted - 2013.04.16 14:52:00 -
[47] - Quote
Hmm, I'm not convinced adding my dmg and ROF is the way forward with the cruise missiles. The biggest problem I find with them is thier inability to apply the dmg they already have. increased explosion velocity might have been better. A cruiser moving at normal speed, with no prop mod and you still only do 100 dmg to it, where as BS sized guns would be smacking it for almost full dmg. Range and missile speed have never really been the issue |

Psihius
S-DNK U.C.F. Alliance
31
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Posted - 2013.04.16 14:55:00 -
[48] - Quote
CCP Rise wrote:
bla bla bla ...
10% increase in signature resolution for all Cruise Missiles[/b]
... Rise
Missiles do not have a Signature Resolution parameter, so this is eighter Exsplosion Velocity or Explosion Radius.
Please clarify, it makes people nervous :) |

Sparkus Volundar
Applied Creations The Fendahlian Collective
42
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Posted - 2013.04.16 14:57:00 -
[49] - Quote
Michael Harari wrote:Missile launchers dont have a sig resolution - the ammo has explosion velocity and explosion radius.
Which one did you mean, and did you mean it as a buff or nerf against small/fast targets?
He refers to it being a balance against improvements so it is likely to be an increase to explosion radius.
CCP Rise wrote:These two improvements will be balanced by an increase in power grid need for the launchers, and a small signature resolution increase for the missiles.
Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |
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CCP Rise
C C P C C P Alliance
553

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Posted - 2013.04.16 15:02:00 -
[50] - Quote
Hey sorry for the signature radius typo. It was meant to be explosion radius. Always getting my radii confused!
It is indeed an increase, which means that more of the damage will be mitigated by size. This will of course be more than offset by the increase in base damage, but the idea is that the performance increase will be more substantial for larger targets. |
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Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
36
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Posted - 2013.04.16 15:03:00 -
[51] - Quote
CCP you have made my summer Christmas perfect! <3 |

Senatrop
Surreal Academy Enemy . Unknown
0
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Posted - 2013.04.16 15:03:00 -
[52] - Quote
del |

Iranite
Krautz WH Exploration and Production
0
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Posted - 2013.04.16 15:06:00 -
[53] - Quote
This... is about way more than I wished for, this... is what we get. Awesome. Thank you! |

Michael Harari
Genos Occidere HYDRA RELOADED
558
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Posted - 2013.04.16 15:06:00 -
[54] - Quote
CCP Rise wrote:Hey sorry for the signature radius typo. It was meant to be explosion radius. Always getting my radii confused!
It is indeed an increase, which means that more of the damage will be mitigated by size. This will of course be more than offset by the increase in base damage, but the idea is that the performance increase will be more substantial for larger targets.
Did you mean for this to be a nerf against small targets, or a buff? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
633
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Posted - 2013.04.16 15:07:00 -
[55] - Quote
Quote:These two improvements will be balanced by an increase in power grid need for the launchers, and a small explosion radius increase for the missiles.
Reading is difficult, it seems. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4586
|
Posted - 2013.04.16 15:07:00 -
[56] - Quote
Michael Harari wrote:CCP Rise wrote:Hey sorry for the signature radius typo. It was meant to be explosion radius. Always getting my radii confused!
It is indeed an increase, which means that more of the damage will be mitigated by size. This will of course be more than offset by the increase in base damage, but the idea is that the performance increase will be more substantial for larger targets. Did you mean for this to be a nerf against small targets, or a buff? "It is indeed an increase, which means that more of the damage will be mitigated by size." Not hard to figure out what he meant there. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Skia Aumer
Atlas Research Group Aerodyne Collective
0
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Posted - 2013.04.16 15:10:00 -
[57] - Quote
Iranite wrote:This... is about way more than I wished for, this... is what we get. Awesome. Thank you! Could you explain what's awesome in turning Cruise missiles into Railguns? |

Mister Vee
Magellanic Itg Goonswarm Federation
31
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Posted - 2013.04.16 15:11:00 -
[58] - Quote
if firewall doesn't get nerfed to **** you may aswell give them infinite volley damage, because in no relevant fight will they ever hit anything |

James Amril-Kesh
4S Corporation RAZOR Alliance
4586
|
Posted - 2013.04.16 15:14:00 -
[59] - Quote
Mister Vee wrote:if firewall doesn't get nerfed to **** you may aswell give them infinite volley damage, because in no relevant fight will they ever hit anything How come this didn't apply to Drakes or Tengus? Honest question. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
239
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Posted - 2013.04.16 15:16:00 -
[60] - Quote
Righty, one by one:
5% increased rate of fire for all Cruise Missile Launchers 25% increase in base damage for all Cruise Missiles
Way more than I expected, tbh. Only problem I see: Rof means a rof bonused ship will go through cargo even faster and missiles are pretty large to carry around in the first place. Perhaps consider reducing the size of missiles?
200 added power grid need for all Cruise Missile launchers
Raven has plenty of grid to fit this, so you're likely trying to make cruises harder to fit as a secondary weapon, as they're fairly strong slot by slot. Acceptable.
10% increase in explosion radius for all Cruise Missiles
I don't think this was needed, considering cruises already have issues with hitting the smaller targets. It makes swapping between missile types even more important and thus even more tedious. Still, not THAT big a deal.
[b]4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) 14 second base flight time for all Cruise Missiles (down from 20 seconds)[b]
Speed increase, flight time decrease. Perfect, a very, very, welcome change. |
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