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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Debora Tsung
The Investment Bankers Guild
95
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Posted - 2013.04.17 15:28:00 -
[301] - Quote
Jonas Sukarala wrote: do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there?
Right now i can't see any Torp boat that can do more DPS than the Vindicator, Machariel or Kronos... ok, maybe the Kronos, but I wouldn't count on it, not even if Torps get a damage buff. There's nothing a million chinese guys can't do cheaper. |

Theia Matova
Dominance Theory
13
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Posted - 2013.04.17 15:39:00 -
[302] - Quote
John Ratcliffe wrote: That's very short sighted of CCP then. They shouldn't cater to one playstyle; any balance should cover all aspects of game play.
It becomes even more short sighted when you think that the improvements for missiles are mostly made to bring them in balance in PVP. Cruise missile main concern in PVP is damage apply time NOT damage! Cruise missile velocity bonus with these changes would increase the travel time for 20% do you think that will be enough? I do not think so. We still speak of rather long times.
So in the end these changes do ease a bit but especially the damage buff for cruises simply imbalances things more. These changes should be considered and scrapped.
Main concern for PVP is damage apply time so they should look not only into travel time of the missiles but in general the whole damage apply time. Such large ships as BS lock long time with missile base system ships travel time loss could be compensated by giving them more speedier locking time.
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Funky Lazers
shin-ra ltd
246
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Posted - 2013.04.17 15:50:00 -
[303] - Quote
Well, with Guns I need 1-2 TEs and a Web to apply my damage effectively. You can even hit frigs with blasters/ACs. To do the same using missiles I need 1-2 painters, a Web and 2-3 Rigs.
Speaking of PvP, how does the change make Cruises any better than before? I mean the damage will be still penalized after this change or will become worse because of Expl radius increase.
So is it a PvP or PvE buff? Whatever. |

Debora Tsung
The Investment Bankers Guild
95
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Posted - 2013.04.17 15:52:00 -
[304] - Quote
Funky Lazers wrote:Well, with Guns I need 1-2 TEs and a Web to apply my damage effectively. You can even hit frigs with blasters/ACs. To do the same using missiles I need 1-2 painters, a Web and 2-3 Rigs.
Speaking of PvP, how does the change make Cruises any better than before? I mean the damage will be still penalized after this change or will become worse because of Expl radius increase.
So is it a PvP or PvE buff?
Since the overall damage buff outweighs the explosion radius nerf by just that little bit, it'll still be a buff. There's nothing a million chinese guys can't do cheaper. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
6
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Posted - 2013.04.17 16:12:00 -
[305] - Quote
Debora Tsung wrote:Jonas Sukarala wrote: do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there?
Right now i can't see any Torp boat that can do more DPS than the Vindicator, Machariel or Kronos... ok, maybe the Kronos, but I wouldn't count on it, not even if Torps get a damage buff.
Because there is no Pirate-BS who primary use Torps and the Golem has no dmg bonus for torps. Dont compare ships from different classes. |

Bugsy VanHalen
Society of lost Souls
549
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Posted - 2013.04.17 16:14:00 -
[306] - Quote
Sigras wrote:Smoking Blunts wrote:CCP Rise wrote:Hey sorry for the signature radius typo. It was meant to be explosion radius. Always getting my radii confused!
It is indeed an increase, which means that more of the damage will be mitigated by size. This will of course be more than offset by the increase in base damage, but the idea is that the performance increase will be more substantial for larger targets. so all these changes mean is a cruise missle will hit a bs harder if it is sitting still. but if it moves the ages old problem that was created during the speed nerf still remains, they cant hit anything that is smaller than a bs or moving. awesome buff for mission runners by my math, this means each missile will do 291 damage rather than 253 and thats worst case scenario; an AB tempest with no sig increase from a shield tank and no speed decrease from an armor tank. seriously though, who runs an AB on a battleship? TL;DR unless the battleship is LOLz afterburning and not MWDing your cruise missiles will do full damage.
The signature radius bloom caused by MWD more than off sets the damage reduction from the speed. This is why afterburners are so popular, no sig bloom. This is why you see cruisers with 100mn afterburners, more speed without the sig bloom of a MWD. In practice a cruise missile will do more damage to a battleship that has an active MWD than it will to one running an afterburner.
A 100mn Micro Warp Drive II increases signature radius by 500%.So a tempest with a MWD would have a signature radius not of 340m but over 2000m. Even a rage torp will hit that for full damage. Afterburner has 0% increase to signature radius. The speed of an afterburner directly mitigates damage, while a MWD has the opposite effect. MWD is effective damage mitigation against slow tracking turrets, but not missiles. |

Gimme more Cynos
Science and Trade Institute Caldari State
3
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Posted - 2013.04.17 16:16:00 -
[307] - Quote
Funky Lazers wrote: Speaking of PvP, how does the change make Cruises any better than before? I mean the damage will be still penalized after this change or will become worse because of Expl radius increase.
So is it a PvP or PvE buff?
You should read the dev-comments in this thread..
CCP Rise wrote: Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
+
CCP Rise wrote: So, as a few of you have mentioned, damage application is one of the biggest obstacles for missiles. I completely agree, but I don't want to solve this problem through Cruise Missiles as a system. I have other ideas for dealing with it, unfortunately they will likely not make it in for Odyssey.
Page 1 and 5. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
6
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Posted - 2013.04.17 16:28:00 -
[308] - Quote
Gimme more Cynos wrote:Funky Lazers wrote: Speaking of PvP, how does the change make Cruises any better than before? I mean the damage will be still penalized after this change or will become worse because of Expl radius increase.
So is it a PvP or PvE buff?
You should read the dev-comments in this thread.. CCP Rise wrote: Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
+ CCP Rise wrote: So, as a few of you have mentioned, damage application is one of the biggest obstacles for missiles. I completely agree, but I don't want to solve this problem through Cruise Missiles as a system. I have other ideas for dealing with it, unfortunately they will likely not make it in for Odyssey.
Page 1 and 5.
The strange thing here is CCP is talking about something, but they complete do the opposite. Okay the new modules may come soon (in about 6 months), but who will ever use it?
I dont need any of this modules in PvE, my RAVEN is FINE at the moment. So they will be propertly used in PvP, but wouldnt that be OP, since Cruise do a lot of dmg now? Anyway i dont see Raven of any use in PvP with or without the modules, because Typhoon is better. |

Theia Matova
Dominance Theory
15
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Posted - 2013.04.17 16:41:00 -
[309] - Quote
Bucca Zerodyme wrote: I dont need any of this modules in PvE, my RAVEN is FINE at the moment. So they will be propertly used in PvP, but wouldnt that be OP, since Cruise do a lot of dmg now? Anyway i dont see Raven of any use in PvP with or without the modules, because Typhoon is better.
Cruises will always do more damage than other weapon system because you can choose the damage type you apply. With weakest resistance as your target you do not need raw damage that compares to other weapon system. Since other weapon systems will always do 2ndary damage that most often sinks into resistance.
These changes risk typhoon and raven becoming all around pve bs ships. That is not so easy for other bs types. Go and fly amarr and try kill some angels.. Or do bloods with blasters. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
653
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Posted - 2013.04.17 16:57:00 -
[310] - Quote
Bugsy VanHalen wrote:The signature radius bloom caused by MWD more than off sets the damage reduction from the speed. This is why afterburners are so popular, no sig bloom. This is why you see cruisers with 100mn afterburners, more speed without the sig bloom of a MWD. In practice a cruise missile will do more damage to a battleship that has an active MWD than it will to one running an afterburner.
A 100mn Micro Warp Drive II increases signature radius by 500%.So a tempest with a MWD would have a signature radius not of 340m but over 2000m. Even a rage torp will hit that for full damage. Afterburner has 0% increase to signature radius. The speed of an afterburner directly mitigates damage, while a MWD has the opposite effect. MWD is effective damage mitigation against slow tracking turrets, but not missiles.
Not quite that simple... 
On paper, the MWD sig bloom less than offsets the damage reduction from speed, because the sig bloom of 500% is considerably less than the 625% speed bonus from MWD (there's a further influence of mass on MWD speed increase but the general principle holds). However, big ships in particular take a while to accelerate up to that top speed, so until they hit the break-even speed then the MWD sig bloom does cause them to take more damage.
MWD is less effective at mitigating damage from turrets, because you have to maintain high transversal, rather than merely high speed, enough to outweigh sig bloom. Hence MWDing your Bhaalgorn directly at a Moros is unlikely to end well... |
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Lina Theist
Rosendal Research and Development
6
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Posted - 2013.04.17 17:04:00 -
[311] - Quote
Daneel Trevize wrote:Medium rail-guns. Medium rail-guns? Medium rail-guns! Medium rail-guns, medium rail-guns, medium rail-guns! MEDIUM RAIL-GUNS I think you missed something before BS-sized weapons...
https://forums.eveonline.com/default.aspx?g=posts&t=225680&find=unread |

ROCK MELTER
GETCO Black Thorne Alliance
4
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Posted - 2013.04.17 17:29:00 -
[312] - Quote
Even with this correction to the cruise missiles this will still be below what they currently were when the Cold War missile nerfs were introduced. 8 years it has taken to just get to this level. For 8 years a lot of us have been waiting. Will have to see if this really plays out. Still not impressed. Keeping it real since Eve BETA. How? Becasue I was there.
http://rockmelter.blogspot.com |

Barry Dylan
Sniggerdly Pandemic Legion
1
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Posted - 2013.04.17 17:31:00 -
[313] - Quote
Hi CCP Rise, thanks for these changes! It seems like this will give poor cruise missiles a fighting chance in PVP. Along those lines, could I offer the following suggestion?
Please make Cruise Missiles have 280 structure hitpoints. This would bring them in line with Torpedoes and make them less susceptible (but not immune) to firewalling.
Thanks very much for the consideration! |

Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
117
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Posted - 2013.04.17 18:08:00 -
[314] - Quote
John Ratcliffe wrote: As far as missiles are concerned, they take the longest time to train for, so obviously they should do the most damage.
this sentence is just soo wrong in any way imaginable..
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lilol' me
Comply Or Die Brethren.
13
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Posted - 2013.04.17 18:14:00 -
[315] - Quote
Skia Aumer wrote:lilol' me wrote:A NEW Cruise Missile specifically designed for PVP. They should still be only shooting large ships, but have much much more velocity and perhaps not as much DPS. Hint: there are no railguns in RL, but there are in EVE.
Thanks for pointing that out. I didnt know that 
The point is a railgun in RL would probably act the same as in Eve. The fact is Cruise Missiles are not for PVP generally, you cant just change it to say it is, otherwise whats the point of having standard and heavy missiles. You just want to use something to gain massive dps - it doesnt work like that.
Infact maybe thats the answer, you want to PVP then use standard and heavy missiles, Cruise Missiles are simply more long range damage to slow and stationary objects.
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FT Diomedes
The Graduates RAZOR Alliance
151
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Posted - 2013.04.17 18:21:00 -
[316] - Quote
Is it just me or do ROF bonuses to long range weapons with delayed damage just make no sense at all?
Increase the damage bonus and remove the ROF bonus. |

Admiral Douros
aWc Heavy Industries
3
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Posted - 2013.04.17 18:23:00 -
[317] - Quote
Barry Dylan wrote:Hi CCP Rise, thanks for these changes! It seems like this will give poor cruise missiles a fighting chance in PVP. Along those lines, could I offer the following suggestion?
Please make Cruise Missiles have 280 structure hitpoints. This would bring them in line with Torpedoes and make them less susceptible (but not immune) to firewalling.
Thanks very much for the consideration!
This would be cool and also help a bit with PVE. |

publordicus maximus
Science and Trade Institute Caldari State
0
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Posted - 2013.04.17 18:25:00 -
[318] - Quote
Barry Dylan wrote:Hi CCP Rise, thanks for these changes! It seems like this will give poor cruise missiles a fighting chance in PVP. Along those lines, could I offer the following suggestion?
Please make Cruise Missiles have 280 structure hitpoints. This would bring them in line with Torpedoes and make them less susceptible (but not immune) to firewalling.
Thanks very much for the consideration!
It would make logical sense for cruise missiles to have more hitpoints, they are much larger than heavy missiles.
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Simon Petrikov
Hedion University Amarr Empire
0
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Posted - 2013.04.17 18:26:00 -
[319] - Quote
Barry Dylan wrote:Hi CCP Rise, thanks for these changes! It seems like this will give poor cruise missiles a fighting chance in PVP. Along those lines, could I offer the following suggestion?
Please make Cruise Missiles have 280 structure hitpoints. This would bring them in line with Torpedoes and make them less susceptible (but not immune) to firewalling.
Thanks very much for the consideration!
This makes a lot of sense, especially when you consider the extreme range at which Cruise Missiles are intended to be used. |

Curb Your Enthusiasm
Vatican Assassins
0
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Posted - 2013.04.17 18:26:00 -
[320] - Quote
I think if they were equal to torpedoes in hp that would be cool |
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Dr Ngo
JESUS CHRIST IT'S A LION GET IN THE CAR WE FORM VOLTRON
4
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Posted - 2013.04.17 18:27:00 -
[321] - Quote
Barry Dylan wrote:Hi CCP Rise, thanks for these changes! It seems like this will give poor cruise missiles a fighting chance in PVP. Along those lines, could I offer the following suggestion?
Please make Cruise Missiles have 280 structure hitpoints. This would bring them in line with Torpedoes and make them less susceptible (but not immune) to firewalling.
Thanks very much for the consideration!
I like missiles because explosions
Edit: seriously though they should have a balanced amount of hp |

Ranger 1
Ranger Corp
3957
|
Posted - 2013.04.17 18:47:00 -
[322] - Quote
Quote:Hint: there are no railguns in RL, but there are in EVE.
Not entirely correct anymore. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Hae Sung
Da Learnin Corp
25
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Posted - 2013.04.17 20:16:00 -
[323] - Quote
FT Diomedes wrote:Is it just me or do ROF bonuses to long range weapons with delayed damage just make no sense at all?
Increase the damage bonus and remove the ROF bonus.
It's just you. They're completely separate issues. The travel time ceases to matter beyond the first and last shot against a target. Any engagement that exceeds 2-3 rounds fired will benefit from the increased ROF. Taking the delay out and removing the ROF bonus only aids in situations in which you are firing a very limited number of rounds at single targets (fleet alpha doctrine for example). |

stoicfaux
2591
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Posted - 2013.04.17 20:36:00 -
[324] - Quote
30% DPS buff? Well, now there's two less reasons to fly a PvE Golem. CNR w/Fury = 786 DPS * 1.32% = 1037 DPS. Golem w/ CN torps = 1002 DPS. CNR costs ~430M isk versus Golem's ~800M isk.
And no, I don't see the increased explosion radius as being a problem for the CNR.
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Liang Nuren
Heretic Army Atrocitas
3359
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Posted - 2013.04.17 20:44:00 -
[325] - Quote
Yeah, I already came to that conclusion. The CNR and Raven are both looking quite attractive. Hell, the Raven might actually come out better due to the ability to fit a T2 Accel and a T1 Rigor (+extra mid).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Senji Vuran
4 You Blueprints Lensmen of the Galactic Patrol
3
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Posted - 2013.04.17 20:57:00 -
[326] - Quote
Bienator II wrote:maybe you could give cruise missiles uniqueness by making them accelerate over the entire flight path. This would make flight time pretty much the same for long and medium range encounters, but wouldn't create an instant hit weapon at close range.
+1
Ranger 1 wrote:Personally I'd still like to see missiles that are still in flight when their target is destroyed auto switch to the next target you have locked up. Of course they might not have the range left to make it to that target, but it would mean that a lot of those "wasted" volleys would still do some good... leaving the initial travel time delay as the main drawback to long range missile use.
Obviously this would be a very powerful change and would have to be carefully considered. Especially since it would likely mean that a missile boat could simply leave his missile launchers on during a fight, and as long as he had targets locked (and in the order he wanted them) he would be constantly spewing out effective damage.
+1
While I would LOVE to have the latter ability, it would be enough (for me) for in-flight missiles to acquire new targets (assuming they have enough flight time) but still have the launchers become disabled when their activated target explodes. |

Morrigan LeSante
The Lost and Forgotten Troopers
248
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Posted - 2013.04.17 21:07:00 -
[327] - Quote
stoicfaux wrote:30% DPS buff? Well, now there's two less reasons to fly a PvE Golem. CNR w/Fury = 786 DPS * 1.32% = 1037 DPS. Golem w/ CN torps = 1002 DPS. CNR costs ~430M isk versus Golem's ~800M isk. And no, I don't see the increased explosion radius as being a problem for the CNR.
Keep the faith.
I expected cool stuff from the cruise changes. As it stands, however, it's my view they've dialled it up passed 11.....
Hang in there for torp moves. |

Enya Sparhawk
State Protectorate Caldari State
2
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Posted - 2013.04.17 21:43:00 -
[328] - Quote
Do you know what would be sort of nice... if they could create some sort of time dilation for their missle systems (a programming solution) ... make it only at short ranges (0-50km) anything past that at long ranges runs by normal rules, just centered on the missles themselves (and not directly affecting the ships involved in the battle)... try to bridge the gap between applying instantaneous damage and their flight time by giving it the appearance of instantaneous damage for use in PvP. Does that make any sense? Is that even possible? I realize the hestitation for creating more lag during engagements, but there must be a way for fluidity...
I'm not sure if this is really possible but hey, its just an idea...
(Let me mull this over a bit, maybe I can better explain what I am thinking a little later...) F+¡orghr+í: Gr+í na f+¡rinne D+¬an g+íire...Tiocfaidh +ír l+í |

Spugg Galdon
APOCALYPSE LEGION
286
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Posted - 2013.04.17 21:44:00 -
[329] - Quote
These are very good changes.
I am wondering if Raven/Phoon fleets become popular in a sniping role if people will actually start trying to using defender missiles to give some protection because at these long ranges they actually work. A little. |

Bouh Revetoile
TIPIAKS
303
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Posted - 2013.04.17 22:34:00 -
[330] - Quote
In fact, they just recreated HML, but in larger size. |
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