Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 .. 25 :: one page |
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Shingorash
S T R A T C O M Critical-Mass
44
|
Posted - 2013.04.17 12:45:00 -
[271] - Quote
Bucca Zerodyme wrote:i would like to post my opinion.
PvE The Dmg from fury cruise was fine for PvE [I use a Navy Raven], because its a long range weapon system. It does about 700 DPS, but to apply your dps you need 3 rigs and a TP [mostly used for smaller targets]. Compared to Torpedos, which do about 900-1000 dps, at about 45KM-70KM range [with 3 range rigs, and no rage ammo] Cruise was fine. If i want more dmg, then i need to use torps, but because they have low range i cant use Rage ammo, so im stuck with normal ammo or Javelins for longer range.
After this change my Navy Raven Cruise-Fit will do about 1000 DPS too, the same DPS as Torps fitted for long range. There is no advantage to use Torps anymore.
@Rise If you want the Torps to be competitive in PvE then increase the range and reduce the Rage penalty's from the Torps.
PvP I usually dont pvp, but i cant image them beeing better now.
Torps at close range against BC's and BS will still easily out DPS Cruise Missiles with similar TP / Web setups. Torps could do with some extra range though.
Rails, Arty, Beams and Cruise are all good for 150km+, Auto's with Barrage, Pulse with Scorch and to a somewhat lesser extent Hybrids with Null will all hit to 50km and beyond. Torps really need some extra range, 45km with Jav's is basically the max without rigs to increase it (about 58km I think from memory), but at that range Target Painters are literally hit and miss as the optimal goes at 45km.
Also is you look at the Navy Apoc, Machariel and a couple of other ships you can hit for real good damage at 60km+.
Torps would be fine with a little extra range and perhaps a longer range on Target Painters. |

SongSinger
BlitzStrike
3
|
Posted - 2013.04.17 12:55:00 -
[272] - Quote
if you make a torpedo speed as the rocket, the range is 45 km for rage torpedoes but the need to reduce the bonus range of-á a stealth bomber |

John Ratcliffe
Sausy Sausages
130
|
Posted - 2013.04.17 13:13:00 -
[273] - Quote
CCP Rise wrote:Specifically:
5% increased rate of fire for all Cruise Missile Launchers 200 added power grid need for all Cruise Missile launchers
4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) 14 second base flight time for all Cruise Missiles (down from 20 seconds) 25% increase in base damage for all Cruise Missiles 10% increase in explosion radius for all Cruise Missiles
Why increase the PG need for Launchers FFS? That makes ZERO sense. Some CNR fits are already PG tight with max skills as it is - just leave the PG requirement alone.
The rest is fine IMHO. Plus +ºa change, plus c'est la m+¬me chose |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
6
|
Posted - 2013.04.17 13:15:00 -
[274] - Quote
Shingorash wrote: Torps at close range against BC's and BS will still easily out DPS Cruise Missiles with similar TP / Web setups. Torps could do with some extra range though.
there is no close range in PvE. The only BS-Rats are the Angel and some Serpentis, which come close, the other NPC's usually stay at 40+ KM. See yourself:
http://games.chruker.dk/eve_online/npc_ships.php
Lets do same Math. I will compare the Dmg from Cruise Fury and normal Torps, because i cant use Rage Ammo in a Range-Fit. because i dont have the proper rigs fitted. I wont apply the skills for this example because both weapon system would get the same Bonus, so i can just skip it.
Base Stats: Cruise Dmg: 300 [current stats] / 300 * 1.25 = 375 [After the patch] Cruise Fury Dmg: 375 * 1.4 = 525 Torpedo Dmg: 450 Cruise Cycle [T2 luncher]: 17.6 [current stats] / 17.6 * 0.95 = 16.72 [After the patch] Torpedo Cycle [T2 luncher]: 14.4
14.4 / 16.72 = 0.861244
450 / 0.861244 = 522.5 > 525
so you see Cruise Fury will do the same DPS as Torpedos.
|

John Ratcliffe
Sausy Sausages
130
|
Posted - 2013.04.17 13:20:00 -
[275] - Quote
Bucca Zerodyme wrote:...so you see Cruise Fury will do the same DPS as Torpedos.
Until they look at Torpedoes. I can't see CMs ever doing the same DPS as Torps.
Plus +ºa change, plus c'est la m+¬me chose |

Disturbed Drake
ROM and VODKA Corporation Brothers of Tangra
131
|
Posted - 2013.04.17 13:20:00 -
[276] - Quote
CCP Rise wrote:
Specifically:
5% increased rate of fire for all Cruise Missile Launchers 200 added power grid need for all Cruise Missile launchers
4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) 14 second base flight time for all Cruise Missiles (down from 20 seconds) 25% increase in base damage for all Cruise Missiles 10% increase in explosion radius for all Cruise Missiles
YEEEEAAAHHHHH!!!!!! at last! |

Shingorash
S T R A T C O M Critical-Mass
44
|
Posted - 2013.04.17 13:21:00 -
[277] - Quote
Bucca Zerodyme wrote:Shingorash wrote: Torps at close range against BC's and BS will still easily out DPS Cruise Missiles with similar TP / Web setups. Torps could do with some extra range though.
there is no close range in PvE. The only BS-Rats are the Angel and some Serpentis, which come close, the other NPC's usually stay at 40+ KM. See yourself: http://games.chruker.dk/eve_online/npc_ships.phpLets do same Math. I will compare the Dmg from Cruise Fury and normal Torps, because i cant use Rage Ammo in a Range-Fit. because i dont have the proper rigs fitted. I wont apply the skills for this example because both weapon system would get the same Bonus, so i can just skip it. Base Stats: Cruise Dmg: 300 [current stats] / 300 * 1.25 = 375 [After the patch] Cruise Fury Dmg: 375 * 1.4 = 525 Torpedo Dmg: 450 Cruise Cycle [T2 luncher]: 17.6 [current stats] / 17.6 * 0.95 = 16.72 [After the patch] Torpedo Cycle [T2 luncher]: 14.4 14.4 / 16.72 = 0.861244 450 / 0.861244 = 522.5 < 525 so you see Cruise Fury will do the same DPS as Torpedos.
I was more talking about PVP to be honest, short range weapons in PVE are obviously a poor idea. Then again I do use a Navy Mega with Blasters on my alt so its not all bad :)
If torps had longer range they might work in PVE but I doubt it. For PVP applications though a bit more range would be useful. |

Bi-Mi Lansatha
Tactical Universal Research and Development Caldari Industrialist Association
83
|
Posted - 2013.04.17 13:39:00 -
[278] - Quote
CCP Rise wrote: 5% increased rate of fire for all Cruise Missile Launchers
25% increase in base damage for all Cruise Missiles 10% increase in explosion radius for all Cruise Missiles
You said that you had plans for cruise missiles..., but damn!!! My CNR is just smiling.
|

Kagura Nikon
Mentally Assured Destruction Whores in space
152
|
Posted - 2013.04.17 13:45:00 -
[279] - Quote
Shingorash wrote:Kagura Nikon wrote:Liang Nuren wrote:TZeer wrote:Raven could be useful in PVP. But not with the current mechanics to probing where you get a warp in within 5 sec. Sure, and if you're trying to use the Raven against fleets that are big enough to have a dedicated covops traveling with them.... well, then maybe you shouldn't use a Raven. That doesn't make it not useful. And hell - the Raven's fully capable of dropping out 900 DPS up close if someone were to warp their fleet on top of them. -Liang it would need a change of game mechanics. But what I think would make peopel satisfied woudl be if a cruise missile could be fired.. the raven could warp out .... and the missile fired would still hit and damage the target. That could lead to some interesting tactics Like Bombs I guess. The missiles though are guided, bombs are not, if you warp off grid there would be no guidance system and the missiles would miss. You could change it so that the missiles continue on their current trajectory if you warp out but considering they would likely miss I dont think it would be worth the dev's time to implement the change.
Do not know why missile sin eve could not be as missiles in real life... most use self guidance after they got some distance from their vector platform. |

Tub Chil
Last Men Standing
52
|
Posted - 2013.04.17 13:58:00 -
[280] - Quote
Also it's very ironic that CCP rebalanced heavy missiles so that they match DPS of long range turrets and now gives cruise missiles 2x damage of large long turrets |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
93
|
Posted - 2013.04.17 14:01:00 -
[281] - Quote
Tub Chil wrote:Also it's very ironic that CCP rebalanced heavy missiles so that they match DPS of long range turrets and now gives cruise missiles 2x damage of large long turrets
mm... its damage does seem a bit much and doesn't really address the main problem of cruise missiles...
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
6
|
Posted - 2013.04.17 14:05:00 -
[282] - Quote
Jonas Sukarala wrote:Tub Chil wrote:Also it's very ironic that CCP rebalanced heavy missiles so that they match DPS of long range turrets and now gives cruise missiles 2x damage of large long turrets mm... its damage does seem a bit much and doesn't really address the main problem of cruise missiles...
I agree with your statement, Cruise Fury did always good DPS, but it was to hard to apply this damage, even harder in PvP. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
93
|
Posted - 2013.04.17 14:13:00 -
[283] - Quote
Bucca Zerodyme wrote:Jonas Sukarala wrote:Tub Chil wrote:Also it's very ironic that CCP rebalanced heavy missiles so that they match DPS of long range turrets and now gives cruise missiles 2x damage of large long turrets mm... its damage does seem a bit much and doesn't really address the main problem of cruise missiles... I agree with your statement, Cruise Fury did always good DPS, but it was to hard to apply this damage, even harder in PvP.
And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
651
|
Posted - 2013.04.17 14:19:00 -
[284] - Quote
Jonas Sukarala wrote:And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything?
You're arguing that "Cruise isn't fixed because torps haven't been changed" and you're assuming that it's impossible that torps will be changed, even though CCP has stated that they will be looked at.
Why is always the Caldari State pilots that make these terrible posts?  |

Naomi Knight
Imperial Academy Amarr Empire
297
|
Posted - 2013.04.17 14:20:00 -
[285] - Quote
Gypsio III wrote:Jonas Sukarala wrote:And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything? Why is always the Caldari State pilots that make these terrible posts?  actually these are mainly minmatar spies, just look at matar bs topic |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
651
|
Posted - 2013.04.17 14:23:00 -
[286] - Quote
Naomi Knight wrote:Gypsio III wrote:Jonas Sukarala wrote:And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything? Why is always the Caldari State pilots that make these terrible posts?  actually these are mainly minmatar spies, just look at matar bs topic

Actually I think I'm being unfair to the State, it's just Jonas. In the Caldari BS thread he's complaining that the Scorpion has three bonuses, in blissful ignorance that the current Domi has three, the future Domi has four and the Scorpion actually has five. |

John Ratcliffe
Sausy Sausages
130
|
Posted - 2013.04.17 14:25:00 -
[287] - Quote
SMT008 wrote:CCP Rise, as the owner of 2 Caldari pilots with over 12M SP in missiles on one of them, I like those changes very much as they even go beyond my wildest dreams ! With those changes, I think we'll start seeing more Typhoon/Raven fleet concepts, which is great of course as it brings diversity  Once torps are fixed, I think we can safely say "Large Missiles are fixed".
You must have pretty crap dreams if you're getting excited over this. It's pretty much fail IMHO.
Plus +ºa change, plus c'est la m+¬me chose |

John Ratcliffe
Sausy Sausages
130
|
Posted - 2013.04.17 14:28:00 -
[288] - Quote
Ranger 1 wrote:Personally I'd still like to see missiles that are still in flight when their target is destroyed auto switch to the next target you have locked up. Of course they might not have the range left to make it to that target, but it would mean that a lot of those "wasted" volleys would still do some good... leaving the initial travel time delay as the main drawback to long range missile use.
Obviously this would be a very powerful change and would have to be carefully considered. Especially since it would likely mean that a missile boat could simply leave his missile launchers on during a fight, and as long as he had targets locked (and in the order he wanted them) he would be constantly spewing out effective damage.
Absolutely this x Infinity.
Why this hasn't been implemented already I have no idea. It's the most ******** aspect of missile use. Are you really trying to tell me that these super intelligent missiles with super intelligent guidance systems can't be retasked when in flight? We can do that with Cruise Missiles in real life FFS - there's no excuse for not having it in game.
Plus +ºa change, plus c'est la m+¬me chose |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
6
|
Posted - 2013.04.17 14:33:00 -
[289] - Quote
Gypsio III wrote:Jonas Sukarala wrote:And by the sounds of it these will obsolete the current torps with similar stats besides the extra range how is this fixing anything? You're arguing that "Cruise isn't fixed because torps haven't been changed" and you're assuming that it's impossible that torps will be changed, even though CCP has stated that they will be looked at. Why is always the Caldari State pilots that make these terrible posts? 
Im sry but i cant image CCP to buff torps. If you buff the dmg torps can out DPS anything if they can hit for 100%. if you buff range, then its easy to reach 45KM+ [well if you have all range Skills at 5 and Cadari BS at 5, you could reach 60KM maybe?] If you buff explosion velocity, it will be "too easy" to apply more DPS.
My guess is: - CCP will increase the range about 25%, which is good for PvE [but not that great, it need atleast 50%], but almost useless in PvP - CPP will increase dmg by 10%, which is not the issue with torps - CCP will nerf something again, cant guess that it will be |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
93
|
Posted - 2013.04.17 15:01:00 -
[290] - Quote
CCP Rise I would suggest for Cruises - nerf the ROF of cruises and increase damage so they do similar damage as arties -nerf flight time in exchange for more velocity -nerf range
For torps - increase explosion velocity -nerf ROF torps can do plenty of damage just need better tracking is all -nerf torp range by 2km
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Funky Lazers
shin-ra ltd
246
|
Posted - 2013.04.17 15:07:00 -
[291] - Quote
There are 2 things Torps should have buffed: Range via velocity and reduced size so you can load more.
You should have at least 30-40 torps in your launcher. Compared to other short range weapons 20 torps is a very small amount. ACs have 120 rounds and 3x faster rate of fire, so if you compare the fair sizes it will be 40 projectiles vs 20 torps. Blasers have 80 rounds and 2x faster rate of fire, again 40.
As for the range, it is obvious Torps need more range since they have enough drawbacks already. Whatever. |

John Ratcliffe
Sausy Sausages
131
|
Posted - 2013.04.17 15:11:00 -
[292] - Quote
Jonas Sukarala wrote:CCP Rise I would suggest for Cruises - nerf the ROF of cruises and increase damage so they do similar damage as arties -nerf flight time in exchange for more velocity -nerf range
For torps - increase explosion velocity -nerf ROF torps can do plenty of damage just need better tracking is all -nerf torp range by 2km
P.s nerf rockets and HAMS whilst you're at it they have twice the range they ought too for there size. TD changes to missiles anytime soon perhaps?
No offence, but stupid post is stupid. In your order:
Cruise ROF is fine - leave it alone Increased velocity in exchange for decreased range may be OK, but I don't want range nerfed too hard. I like being able to project 1000 DPS over 100 KM. Do not nerf range in general. Leave it alone.
I agree that Torps should have increased velocity Do not nerf ROF - leave it alone Do not nerf range - this is the stupidest suggestion in your entire post. Torp range is already completely ****. It should be increased to match that of Stealth Bombers IMHO.
Plus +ºa change, plus c'est la m+¬me chose |

John Ratcliffe
Sausy Sausages
131
|
Posted - 2013.04.17 15:12:00 -
[293] - Quote
Funky Lazers wrote:There are 2 things Torps should have buffed: Range via velocity and reduced size so you can load more.
You should have at least 30-40 torps in your launcher. Compared to other short range weapons 20 torps is a very small amount. ACs have 120 rounds and 3x faster rate of fire, so if you compare the fair sizes it will be 40 projectiles vs 20 torps. Blasers have 80 rounds and 2x faster rate of fire, again 40.
As for the range, it is obvious Torps need more range since they have enough drawbacks already.
What he said.
Plus +ºa change, plus c'est la m+¬me chose |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
93
|
Posted - 2013.04.17 15:14:00 -
[294] - Quote
John Ratcliffe wrote:Jonas Sukarala wrote:CCP Rise I would suggest for Cruises - nerf the ROF of cruises and increase damage so they do similar damage as arties -nerf flight time in exchange for more velocity -nerf range
For torps - increase explosion velocity -nerf ROF torps can do plenty of damage just need better tracking is all -nerf torp range by 2km
P.s nerf rockets and HAMS whilst you're at it they have twice the range they ought too for there size. TD changes to missiles anytime soon perhaps? No offence, but stupid post is stupid. In your order: Cruise ROF is fine - leave it alone Increased velocity in exchange for decreased range may be OK, but I don't want range nerfed too hard. I like being able to project 1000 DPS over 100 KM. Do not nerf range in general. Leave it alone. I agree that Torps should have increased velocity Do not nerf ROF - leave it alone Do not nerf range - this is the stupidest suggestion in your entire post. Torp range is already completely ****. It should be increased to match that of Stealth Bombers IMHO.
do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

John Ratcliffe
Sausy Sausages
131
|
Posted - 2013.04.17 15:14:00 -
[295] - Quote
Bucca Zerodyme wrote:If you buff the dmg torps can out DPS anything if they can hit for 100%.
As far as missiles are concerned, they take the longest time to train for, so obviously they should do the most damage.
Quote:if you buff range, then its easy to reach 45KM+ [well if you have all range Skills at 5 and Cadari BS at 5, you could reach 60KM maybe?]
And? 45KM is a nice range for Torps. That's what their range should be increased to as far as a Golem is concerned.
[quote]If you buff explosion velocity, it will be "too easy" to apply more DPS.
Again - and? What's the problem with that?
Plus +ºa change, plus c'est la m+¬me chose |

John Ratcliffe
Sausy Sausages
132
|
Posted - 2013.04.17 15:16:00 -
[296] - Quote
Jonas Sukarala wrote: do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there?
The balance is already stupidly weighted towards Projectiles. Either a Mach or a Vargur will p*ss all over a CNR or Golem for mission completion times. CMs and Torps need at least to be brought up to that level, I'm not asking for them to exceed it. Plus +ºa change, plus c'est la m+¬me chose |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
93
|
Posted - 2013.04.17 15:19:00 -
[297] - Quote
John Ratcliffe wrote:Jonas Sukarala wrote: do you not realise how OP it is if cruises and torps can do as much damage if not more than blasterboats do with their tiny range where is the balance there?
The balance is already stupidly weighted towards Projectiles. Either a Mach or a Vargur will p*ss all over a CNR or Golem for mission completion times. CMs and Torps need at least to be brought up to that level, I'm not asking for them to exceed it.
The point of re-balancing them is for pvp use primarily not pve and projectiles are getting nerfed with the TE changes and i expect those hulls will get range nerfed too but thats more to do with their tracking and mobility rather than the damage. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

John Ratcliffe
Sausy Sausages
132
|
Posted - 2013.04.17 15:21:00 -
[298] - Quote
Jonas Sukarala wrote:The point of re-balancing them is for pvp use primarily not pve and projectiles are getting nerfed with the TE changes and i expect those hulls will get range nerfed too but thats more to do with their tracking and mobility rather than the damage.
That's very short sighted of CCP then. They shouldn't cater to one playstyle; any balance should cover all aspects of game play.
Plus +ºa change, plus c'est la m+¬me chose |

Janna Windforce
EVE University Ivy League
8
|
Posted - 2013.04.17 15:25:00 -
[299] - Quote
Could SBs get their cruise missiles bonus again? |

Funky Lazers
shin-ra ltd
246
|
Posted - 2013.04.17 15:27:00 -
[300] - Quote
Janna Windforce wrote:Could SBs get their cruise missiles bonus again?
No. Whatever. |
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 .. 25 :: one page |
First page | Previous page | Next page | Last page |