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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Jonas Vexxor
The Scope Gallente Federation
0
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Posted - 2013.04.16 15:58:00 -
[91] - Quote
Throw away your Tengus mission runners.. CNR is where it's going to be. |

SMT008
SnaiLs aNd FroGs Verge of Collapse
578
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Posted - 2013.04.16 15:59:00 -
[92] - Quote
CCP Rise, as the owner of 2 Caldari pilots with over 12M SP in missiles on one of them, I like those changes very much as they even go beyond my wildest dreams !
With those changes, I think we'll start seeing more Typhoon/Raven fleet concepts, which is great of course as it brings diversity 
Once torps are fixed, I think we can safely say "Large Missiles are fixed".
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Marcus Walkuris
Pro Synergy Frozen Shipyards
4
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Posted - 2013.04.16 16:00:00 -
[93] - Quote
CCP Rise wrote:So, as a few of you have mentioned, damage application is one of the biggest obstacles for missiles. I completely agree, but I don't want to solve this problem through Cruise Missiles as a system. I have other ideas for dealing with it, unfortunately they will likely not make it in for Odyssey.
Wonderful to know that is on the drawing board. Elated is the word of the day |

Skia Aumer
Atlas Research Group Aerodyne Collective
2
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Posted - 2013.04.16 16:06:00 -
[94] - Quote
SMT008 wrote:With those changes, I think we'll start seeing more Typhoon/Raven fleet concepts, which is great of course as it brings diversity  Why should fleetcoms prefer Cruise over Rails? Raven over Rokh? Switchable damage type - alright, but is that all? Not too much considering their drawbacks: delayed volley, damage application, firewall. But indeed, they are good for PVE now. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
43
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Posted - 2013.04.16 16:11:00 -
[95] - Quote
TrouserDeagle wrote:Is there more not-ships stuff planned for Odyssey? I remember in the frigate thread that something to make rifters better or light missile kiting worse might happen. I'm fine with minmatar being awful, but light missile kiting does upset me.
Ruin my Corax's and Kestrel's weapon system and you die! No Touchie!!!
Cruise Missile Changes, Perfect change, combined with the new Raven Changes, the new Raven is going to be MAD, not only for PvE but PvP aswell, i have already punched the numbers into EvEHQ and i love it. Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Ranger 1
Ranger Corp
3952
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Posted - 2013.04.16 16:13:00 -
[96] - Quote
Skia Aumer wrote:SMT008 wrote:With those changes, I think we'll start seeing more Typhoon/Raven fleet concepts, which is great of course as it brings diversity  Why should fleetcoms prefer Cruise over Rails? Raven over Rokh? Switchable damage type - alright, but is that all? Not too much considering their drawbacks: delayed volley, damage application, firewall. But indeed, they are good for PVE now. All improved now, but yes we'll have to see if the increased speed allows a significant amount of damage to slip past a firewall now. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Aglais
Liberation Army Li3 Federation
224
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Posted - 2013.04.16 16:14:00 -
[97] - Quote
Oh boy, an explosion radius increase.
Please, PLEASE let this thing not be so much as to make the Raven permanently fit a target painter in it's seventh med slot regardless of weapon choice. I don't want the Raven to have to depend on this module to do damage. Other than that, things look... Pretty solid, actually. And now we wait eagerly for the torpedo changes. |

Theia Matova
Dominance Theory
12
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Posted - 2013.04.16 16:16:00 -
[98] - Quote
I understand need of balance when it comes to pvp but when we speak of pve.. Everyone already want to fly tengu.. After this everyone want to fly raven and golem. This is really frustrating. Please give people more choices to fly in pve and dont force everyone to fly caldari crap. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
88
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Posted - 2013.04.16 16:18:00 -
[99] - Quote
Aglais wrote:Oh boy, an explosion radius increase.
Please, PLEASE let this thing not be so much as to make the Raven permanently fit a target painter in it's seventh med slot regardless of weapon choice. I don't want the Raven to have to depend on this module to do damage. Other than that, things look... Pretty solid, actually. And now we wait eagerly for the torpedo changes.
The main change torps need is to increase its explosion velocity much like the HAMS have got a higher exp velocity than HM's by about 20m/s there is about 2m/s difference between torps and cruises. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Ranger 1
Ranger Corp
3952
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Posted - 2013.04.16 16:18:00 -
[100] - Quote
Theia Matova wrote:I understand need of balance when it comes to pvp but when we speak of pve.. Everyone already want to fly tengu.. After this everyone want to fly raven and golem. This is really frustrating. Please give people more choices to fly in pve and dont force everyone to fly caldari crap. Put Cruise on your Armageddon?   
Or Typhoon for that matter. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Skia Aumer
Atlas Research Group Aerodyne Collective
2
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Posted - 2013.04.16 16:22:00 -
[101] - Quote
Ranger 1 wrote:All improved now, but yes we'll have to see if the increased speed allows a significant amount of damage to slip past a firewall now. Even if they do, I'd consider this more like an exploit, rather than intended operation. While rails are inherently immune to such things and hit instantly. So what's the reason?
Maybe this is the way should be - cruise missile will only be usable in PVE. There are weapons that are useless in PVE - blasters - so that would be a kind of symmetry. If that fair enough?
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
746
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Posted - 2013.04.16 16:22:00 -
[102] - Quote
CCP Rise wrote:So, as a few of you have mentioned, damage application is one of the biggest obstacles for missiles. I completely agree, but I don't want to solve this problem through Cruise Missiles as a system. I have other ideas for dealing with it, unfortunately they will likely not make it in for Odyssey.
How about decreasing the effect of size and increasing the effect of speed? Or reverse? BYDI (Shadow cartel) Recruitment open!
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Ranger 1
Ranger Corp
3952
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Posted - 2013.04.16 16:26:00 -
[103] - Quote
Skia Aumer wrote:Ranger 1 wrote:All improved now, but yes we'll have to see if the increased speed allows a significant amount of damage to slip past a firewall now. Even if they do, I'd consider this more like an exploit, rather than intended operation. While rails are inherently immune to such things and hit instantly. So what's the reason? Maybe this is the way should be - cruise missile will only be usable in PVE. There are weapons that are useless in PVE - blasters - so that would be a kind of symmetry. If that fair enough? Why would Cruise missiles being fast enough to slip past a firewall (if the timing happens to be right) be any more of an exploit that using Smart Bombs to screen an entire fleet?  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Berluth Luthian
14th Legion Eternal Evocations
54
|
Posted - 2013.04.16 16:28:00 -
[104] - Quote
What if target painters scaled their effects from engine power? Basically employing the same damage increase that missiles get against MWDs, but somehow on all speed modules or systems. |

Theia Matova
Dominance Theory
13
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Posted - 2013.04.16 16:32:00 -
[105] - Quote
CCP Rise wrote: Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
Look forward to hearing your feedback, as always Rise
Could you do this with making caldari more power as they already are. Most flown t3 is tengu everyone want tengu. Everyone flown drake. Soon its everyone flown raven. I am seriously worried that my eve experience after odyssye is going to deep garbage. You are making too many hard changes for one update. I would personally tell my friends to wait for over this expansion because you will be dealing with lot of balancing issues after this update. There are too many changes to the old working eve that I enjoy.
Yes please buff the faction that already is one of the most viable source of money. Highsec, lowsec.. You can make their ships also invulnerable and don't forget scramble immunity.
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FT Diomedes
The Graduates RAZOR Alliance
147
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Posted - 2013.04.16 16:34:00 -
[106] - Quote
Skia Aumer wrote:Ranger 1 wrote:All improved now, but yes we'll have to see if the increased speed allows a significant amount of damage to slip past a firewall now. Even if they do, I'd consider this more like an exploit, rather than intended operation. While rails are inherently immune to such things and hit instantly. So what's the reason? Maybe this is the way should be - cruise missile will only be usable in PVE. There are weapons that are useless in PVE - blasters - so that would be a kind of symmetry. If that fair enough?
There is WAY more to PVE than Level 4 missions and blasters are far from useless for PVE. Likewise, while these missiles will be most likely used for PVE activity, they are finally not totally laughable for PVP.
Capless weapons system with decent damage... Isn't the Geddon getting missile slots? Not to mention the Typhoon, Raven, Navy Scorpion, and Rattlesnake. |

Rene Winter
Concordiat Spaceship Samurai
0
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Posted - 2013.04.16 16:35:00 -
[107] - Quote
Skia Aumer wrote:CCP Rise wrote:So, as a few of you have mentioned, damage application is one of the biggest obstacles for missiles. I completely agree, but I don't want to solve this problem through Cruise Missiles as a system. I have other ideas for dealing with it, unfortunately they will likely not make it in for Odyssey. Why dont you just make target painters viable, instead of "other ideas" ?
This change has the subtle impact of doing just what you are asking. With a significant damage increase, the explosion radius increase mitigates that for smaller targets. For targets that would have been larger that the new sig radius already it's a straight dmg increase. For targets smaller than your explosion radius your damage should remain close to what it was, BUT if you paint their signature radius up the target painter gets more "room to work". So with appropriate target painting you should be able to realize a good portion of the DPS increase. I know this does not fix everything about target painters, but it does enhance their role a bit. |

Ranger 1
Ranger Corp
3952
|
Posted - 2013.04.16 16:36:00 -
[108] - Quote
Theia Matova wrote:CCP Rise wrote: Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
Look forward to hearing your feedback, as always Rise
Could you do this with making caldari more power as they already are. Most flown t3 is tengu everyone want tengu. Everyone flown drake. Soon its everyone flown raven. I am seriously worried that my eve experience after odyssye is going to deep garbage. You are making too many hard changes for one update. I would personally tell my friends to wait for over this expansion because you will be dealing with lot of balancing issues after this update. There are too many changes to the old working eve that I enjoy. Yes please buff the faction that already is one of the most viable source of money. Highsec, lowsec.. You can make their ships also invulnerable and don't forget scramble immunity. PVE applications of a ship or weapons system is a lot easier to deal with than PVP applications. If nothing else they could up the amount of defenders your typical NPC spits out if necessary, or fiddle with their sig radius. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Danny John-Peter
New Eden Renegades
206
|
Posted - 2013.04.16 16:39:00 -
[109] - Quote
Theia Matova wrote:CCP Rise wrote: Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
Look forward to hearing your feedback, as always Rise
Could you do this with making caldari more power as they already are. Most flown t3 is tengu everyone want tengu. Everyone flown drake. Soon its everyone flown raven. I am seriously worried that my eve experience after odyssye is going to deep garbage. You are making too many hard changes for one update. I would personally tell my friends to wait for over this expansion because you will be dealing with lot of balancing issues after this update. There are too many changes to the old working eve that I enjoy. Yes please buff the faction that already is one of the most viable source of money. Highsec, lowsec.. You can make their ships also invulnerable and don't forget scramble immunity.
The most flown T3 is the Loki, followed by Proteus > Legion > Tengu.
The most flown BC is the Naga, the most flown combat BC is the Cane.
Wat |

Unforgiven Storm
Eternity INC. Goonswarm Federation
344
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Posted - 2013.04.16 16:40:00 -
[110] - Quote
mynnna wrote:CCP Rise: Any comments at least on whether you have Torpedo changes coming too? Or is this Cruise Missiles only?
CCP Rise : also what are you planning to fix citadel torpedoes and citadel cruise missiles? Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
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TZeer
Dirt Nap Squad Dirt Nap Squad.
10
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Posted - 2013.04.16 16:42:00 -
[111] - Quote
Good changes.....
But completely worthless when it comes to long range PVP.
1: Any ship on grid can be scanned down in 5 sec. 2: Caldari in general is the slowest locking race in EVE. 3: Missiles will take over 10 sec to reach target.
Combine that and you have a very cool concept on paper, until you take probes into account. And you realize that you are scanned, pointed and going down in a ball of fire before your missiles have even started doing any damage.
For this to actually be worth anything, CCP need to change the scanning mechanic.
And no, increasing" warp to" range on grid to 250km does not fix it. As anyone with half a brain will just be loitering just outside grid and wait for stupid people coming in at range.
TL:DR
Cool on paper, worthless in reality, until CCP fix the 5 sec scantime to get warp ins. |

Johnson Oramara
Science and Trade Institute Caldari State
43
|
Posted - 2013.04.16 16:42:00 -
[112] - Quote
Seems like my worries came true and CCP went the lazy route with large missile changes... Buff damage and speed to them so everyone is happy but in turn make them even more hard to apply damage.
Sorry but i was hoping for some changes that would make them more different from other weapon systems, but seems like the gap is instead closing even more with soon instant flying missiles using TE's and affected by TD's? |

Ranger 1
Ranger Corp
3952
|
Posted - 2013.04.16 16:46:00 -
[113] - Quote
TZeer wrote:Good changes.....
But completely worthless when it comes to long range PVP.
1: Any ship on grid can be scanned down in 5 sec. 2: Caldari in general is the slowest locking race in EVE. 3: Missiles will take over 10 sec to reach target.
Combine that and you have a very cool concept on paper, until you take probes into account. And you realize that you are scanned, pointed and going down in a ball of fire before your missiles have even started doing any damage.
For this to actually be worth anything, CCP need to change the scanning mechanic.
And no, increasing" warp to" range on grid to 250km does not fix it. As anyone with half a brain will just be loitering just outside grid and wait for stupid people coming in at range.
TL:DR
Cool on paper, worthless in reality, until CCP fix the 5 sec scantime to get warp ins. I tend to agree with this (although Cruise equiped ships will be a lot better able to defend themselves at close range than they are currently). Since scanning is being redone we'll have to see if this long standing issue is addressed.
I'm tired of sniping (gun or missile) not being viable in any kind of large engagement anymore due to unrealistically fast probe use. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3952
|
Posted - 2013.04.16 16:47:00 -
[114] - Quote
Johnson Oramara wrote:Seems like my worries came true and CCP went the lazy route with large missile changes... Buff damage and speed to them so everyone is happy but in turn make them even more hard to apply damage.
Sorry but i was hoping for some changes that would make them more different from other weapon systems, but seems like the gap is instead closing even more with soon instant flying missiles using TE's and affected by TD's? A 14 second flight time isn't really "instant". To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Callduron
194
|
Posted - 2013.04.16 16:48:00 -
[115] - Quote
Sounds great. Keep doing stuff like this and you'll catch CCP Fozzie in likes.
+1 |

Destoya
Sniggerdly Pandemic Legion
73
|
Posted - 2013.04.16 16:48:00 -
[116] - Quote
Seranova Farreach wrote:
iv watched the AT and past 3 years iv not seen any turtle tanking golems.
Sorry for not making myself clear: PL didn't come up with the Golem team supported by a Tengu logistics until the New Eden Open, where we were not able to field the setup due to :mistakes: that resulted in an early elimination. It, however, performed very well in our own testing and was nearly unbeatable.
More recently, the SCL was dominated by turtle tanking teams, with the Golem setup being the best of these. There was some variation in ship types (namely Sin, Vargur, Ishtar/vexor), but only really when the golem was banned.
Granted, these were not full-fledged alliance tournaments, but the same metagame is reflected in the smaller tournaments.
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Johnson Oramara
Science and Trade Institute Caldari State
43
|
Posted - 2013.04.16 16:52:00 -
[117] - Quote
Ranger 1 wrote:Johnson Oramara wrote:Seems like my worries came true and CCP went the lazy route with large missile changes... Buff damage and speed to them so everyone is happy but in turn make them even more hard to apply damage.
Sorry but i was hoping for some changes that would make them more different from other weapon systems, but seems like the gap is instead closing even more with soon instant flying missiles using TE's and affected by TD's? A 14 second flight time isn't really "instant". I wasn't talking about after these changes but where we are heading with this kind of changes. These changes still won't fix the pvp problems with them which results at some point with even more speed added and more and more until they are almost instant. |

Ranger 1
Ranger Corp
3952
|
Posted - 2013.04.16 17:02:00 -
[118] - Quote
Johnson Oramara wrote:Ranger 1 wrote:Johnson Oramara wrote:Seems like my worries came true and CCP went the lazy route with large missile changes... Buff damage and speed to them so everyone is happy but in turn make them even more hard to apply damage.
Sorry but i was hoping for some changes that would make them more different from other weapon systems, but seems like the gap is instead closing even more with soon instant flying missiles using TE's and affected by TD's? A 14 second flight time isn't really "instant". I wasn't talking about after these changes but where we are heading with this kind of changes. These changes still won't fix the pvp problems with them which results at some point with even more speed added and more and more until they are almost instant. Of course, anything is possible. I'm just saying you are making a lot of assumptions.
BS missile systems have needed some love for a very, very long time. If some of the traditional drawbacks are mitigated I'm really not to worried that CCP will find a creative way to provide necessary drawbacks.
Time will tell. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Invictor
Brutal Retribution
0
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Posted - 2013.04.16 17:03:00 -
[119] - Quote
Terrible change. Can't hit anything with cruise missiles before and now it's even harder.
ffs |

Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
117
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Posted - 2013.04.16 17:05:00 -
[120] - Quote
these changes with the new typhoon... cruise nano phoon anyone? the new bonus of the phoon sure helps with the dmg application. maybe not as a main doctrine but a complementary wing? |
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