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        | Author | 
        Thread Statistics | Show CCP posts - 5 post(s) | 
      
      
      
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          CCP Rise 
          C C P C C P Alliance
  544
  
           
  
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        Posted - 2013.04.16 13:25:00 -
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          Hello!
  As you all know, we are rebalancing all of the tech 1 battleships for Odyssey. This means its a very good time to begin looking at large missile systems. This post covers Cruise Missiles specifically.
  The biggest problem for Cruise missiles is that their main draw is their range (roughly 75k with no skills, 170k with all 5s, and 250km or so with a Raven). Unfortunately, using long-range missiles in most pvp situations is unrealistic, as the flight time for the missiles, which can be up to 20 seconds, allows plenty of opportunity for your target to evade damage. On top of that, in situations where flight time isn't as much of a problem (like small scale engagements), cruise damage is extremely low. The result is a situation where Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!
  We are hoping to improve Cruise from two angles. First we will increase their damage by around 30%. This will happen partly in a change to the base missile damage, and partly in a rate of fire increase for the launchers. Secondly, we are going to increase the base velocity of cruise missiles substantially, making their role as the premiere long range missile at least slightly more realistic. These two improvements will be balanced by an increase in power grid need for the launchers, and a small signature resolution increase for the missiles. 
  Specifically:
  5% increased rate of fire for all Cruise Missile Launchers 200 added power grid need for all Cruise Missile launchers
  4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) 14 second base flight time for all Cruise Missiles (down from 20 seconds) 25% increase in base damage for all Cruise Missiles 10% increase in signature resolution for all Cruise Missiles
  Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
  Look forward to hearing your feedback, as always Rise | 
      
      
      
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          Gypsio III 
          Questionable Ethics. Ministry of Inappropriate Footwork
  631
  
          
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        Posted - 2013.04.16 13:30:00 -
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          CCP Rise wrote:Unfortunately, using long-range missiles in most pvp situations is unrealistic, as the flight time for the missiles, which can be up to 20 seconds, allows plenty of opportunity for your target to evade damage.   
  Er, 30 seconds.  
  Oh, it's 30 s with skills, you're talking about without skills, oh well. | 
      
      
      
          
          Destoya 
          Sniggerdly Pandemic Legion
  70
  
          
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        Posted - 2013.04.16 13:30:00 -
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          Seems like a very big buff and a big step towards making cruises viable weapons outside of L4 miissions | 
      
      
      
          
          Shpenat 
          Pafos Technologies
  36
  
          
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        Posted - 2013.04.16 13:30:00 -
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          looks good. Finally some sniping with cruise. | 
      
      
      
          
          violator2k5 
          RogueRaiders
  0
  
          
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        Posted - 2013.04.16 13:31:00 -
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          raven mission runners will be happy with this change, doubt it'll do much for pvp though, ravens really are not a good choice of ship for pvp in general | 
      
      
      
          
          Naomi Knight 
          Imperial Academy Amarr Empire
  291
  
          
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        Posted - 2013.04.16 13:31:00 -
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          Finnaly something good for caldari :P Maybe a little more than we hoped for. We will see. | 
      
      
      
          
          Fonac 
          Imperial Academy Amarr Empire
  16
  
          
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        Posted - 2013.04.16 13:35:00 -
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          What does signature resolution mean?
  | 
      
      
      
          
          Mirel Dystoph 
          Sniggerdly Pandemic Legion
  40
  
          
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        Posted - 2013.04.16 13:36:00 -
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          When do you rebalance the ****** up missile skilltree? "Nothing essential happens in the absence of noise."-á | 
      
      
      
          
          Jonas Sukarala 
          Deep Core Mining Inc. Caldari State
  86
  
          
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        Posted - 2013.04.16 13:37:00 -
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          intriguing changes i think people would be more likely to use them if you made them THE alpha damage platform ROF is less of an issue i think. -increase the missile velocity much more/reduce flight time - improve tracking
  New modules? .... TD changes at all? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. | 
      
      
      
          
          Naomi Knight 
          Imperial Academy Amarr Empire
  291
  
          
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        Posted - 2013.04.16 13:40:00 -
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          violator2k5 wrote:raven mission runners will be happy with this change, doubt it'll do much for pvp though, ravens really are not a good choice of ship for pvp in general   this is nearly 20% dps increase with 25% alpha increase, that is definately a huge increase for them , 620dps with 250m sig rad for cn cruise missile raven with 10500 mps missile speed, ~10 sec delay at 100km. sounds good enough for me | 
      
      
      
          
          Gypsio III 
          Questionable Ethics. Ministry of Inappropriate Footwork
  631
  
          
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        Posted - 2013.04.16 13:42:00 -
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          CCP Rise wrote:Specifically:
  5% increased rate of fire for all Cruise Missile Launchers 200 added power grid need for all Cruise Missile launchers
  4700m/sec base missile velocity for all Cruise Missiles (up from 3750m/sec) 14 second base flight time for all Cruise Missiles (down from 20 seconds) 25% increase in base damage for all Cruise Missiles 10% increase in signature resolution for all Cruise Missiles
  Please keep in mind this change is not comprehensive. Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions.
  Look forward to hearing your feedback, as always Rise  
  Damage up by 31.6%, volley up by 25%, wow.
  Raven with skills, CN ammo and 3x BCS:
  Cruise velocity: 15,750 m/s Cruise range: 222 km Cruise DPS: 682 Cruise volley: 4496 Explosion radius: 247.5 m
  With skills, Typhoon cruise velocity 7050 m/s and range 148 km, Raven cruise velocity 10575 m/s and range | 
      
      
      
          
          Bouh Revetoile 
          TIPIAKS
  293
  
          
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        Posted - 2013.04.16 13:42:00 -
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          Jonas Sukarala wrote:intriguing changes i think people would be more likely to use them if you made them THE alpha damage platform ROF is less of an issue i think.   They will be the best LR weapon for dps by far, and the second best for alpha... | 
      
      
      
          
          Destoya 
          Sniggerdly Pandemic Legion
  70
  
          
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        Posted - 2013.04.16 13:43:00 -
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          Naomi Knight wrote:violator2k5 wrote:raven mission runners will be happy with this change, doubt it'll do much for pvp though, ravens really are not a good choice of ship for pvp in general  this is nearly 20% dps increase with 25% alpha increase, that is definately a huge increase for them , 620dps with 250m sig rad for cn cruise missile raven with 10500 mps missile speed, ~10 sec delay at 100km. sounds good enough for me  
 
  It's a 30% damage increase | 
      
      
      
          
          Naomi Knight 
          Imperial Academy Amarr Empire
  291
  
          
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        Posted - 2013.04.16 13:45:00 -
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          Destoya wrote:Naomi Knight wrote:violator2k5 wrote:raven mission runners will be happy with this change, doubt it'll do much for pvp though, ravens really are not a good choice of ship for pvp in general  this is nearly 20% dps increase with 25% alpha increase, that is definately a huge increase for them , 620dps with 250m sig rad for cn cruise missile raven with 10500 mps missile speed, ~10 sec delay at 100km. sounds good enough for me  It's a 30% damage increase   hmm maybe i misunderstood the 5% increased rate of fire for all Cruise Missile Launchers part  but to me it is : it takes 5% longer to fire the new volley Rise have to clarify this it seems | 
      
      
      
          
          Jonas Sukarala 
          Deep Core Mining Inc. Caldari State
  86
  
          
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        Posted - 2013.04.16 13:47:00 -
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          I would suggest on all missiles to reduce there ROF for more damage.... for 2 reasons - reduce server lag - missiles ought to do more alpha than a bullet 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. | 
      
      
      
          
          Beaver Retriever 
          Science and Trade Institute Caldari State
  47
  
          
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        Posted - 2013.04.16 13:48:00 -
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          Fonac wrote:What does signature resolution mean?
    An increased signature resolution means they will take more damage from smartbombs, making firewalling them more viable. | 
      
      
      
          
          Gypsio III 
          Questionable Ethics. Ministry of Inappropriate Footwork
  632
  
          
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        Posted - 2013.04.16 13:49:00 -
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          Naomi Knight wrote: hmm maybe i misunderstood the 5% increased rate of fire for all Cruise Missile Launchers part  but to me it is : it takes 5% longer to fire the new volley Rise have to clarify this it seems
  2 reasons why I think I m right: it is separated from the buffs with the pg need increase it would make it op 30% dps oh 670dps raven or more ...
  
  The giveaway is the bit where Rise states "First we will increase their damage by around 30%".   | 
      
      
      
          
          Denuo Secus 
           163
  
          
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        Posted - 2013.04.16 13:49:00 -
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          CCP Rise wrote:...Following Odyssey, we hope to do more work to improve the missile systems in EVE by potentially adding new modules and/or interactions....  
  High slot target painter??  
  Also: yay for the cruise missile boost  
  | 
      
      
      
          
          Daneel Trevize 
          Give my 11percent back
  330
  
          
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        Posted - 2013.04.16 13:50:00 -
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          Medium rail-guns. Medium rail-guns? Medium rail-guns! Medium rail-guns, medium rail-guns, medium rail-guns! MEDIUM RAIL-GUNS 
  I think you missed something before BS-sized weapons... | 
      
      
      
          
          Hakan MacTrew 
          Caledonian Light Industries Sick N' Twisted
  464
  
          
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        Posted - 2013.04.16 13:50:00 -
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          Bouh Revetoile wrote:Jonas Sukarala wrote:intriguing changes i think people would be more likely to use them if you made them THE alpha damage platform ROF is less of an issue i think.  They will be the best LR weapon for dps by far, and the second best for alpha... PS : you are looking at more than 800 dps with fury...   On paper, yes, but not for applied dps. Unless of course, when CCP Rise refered to Scan Resolution on the weapons, he meant explosion velocity. I believe he meant explosion radius though, which would mean it would be harder to apply damage to a target. Especially so without painters.
  All in all though, I think these cangese will be a good start. Can't wait to try them on SiSi. MODULAR DRONES
  MORE ORE SHIPS | 
      
      
      
          
          Naomi Knight 
          Imperial Academy Amarr Empire
  291
  
          
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        Posted - 2013.04.16 13:50:00 -
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          Gypsio III wrote:Naomi Knight wrote: hmm maybe i misunderstood the 5% increased rate of fire for all Cruise Missile Launchers part  but to me it is : it takes 5% longer to fire the new volley Rise have to clarify this it seems
  2 reasons why I think I m right: it is separated from the buffs with the pg need increase it would make it op 30% dps oh 670dps raven or more ...
  The giveaway is the bit where Rise states "First we will increase their damage by around 30%".     my bad then , i jumped the blabla part:D | 
      
      
      
          
          Gypsio III 
          Questionable Ethics. Ministry of Inappropriate Footwork
  632
  
          
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        Posted - 2013.04.16 13:52:00 -
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          Quad-BCS Fury Raven: 879 DPS to ~185 km. Tricky to apply and a good chunk of that range isn't very useful, but that's some impressive raw damage at those ranges...   | 
      
      
      
          
          FT Diomedes 
          The Graduates RAZOR Alliance
  147
  
          
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        Posted - 2013.04.16 13:53:00 -
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          Looks like a promising change. Rattlesnake pilots everywhere rejoice! | 
      
      
      
          
          Bouh Revetoile 
          TIPIAKS
  293
  
          
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        Posted - 2013.04.16 13:54:00 -
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          Hakan MacTrew wrote:On paper, yes, but not for applied dps. Unless of course, when CCP Rise refered to Scan Resolution on the weapons, he meant explosion velocity. I believe he meant explosion radius though, which would mean it would be harder to apply damage to a target. Especially so without painters.
  All in all though, I think these cangese will be a good start. Can't wait to try them on SiSi.   Oh god ! Your raven isn't a soloBBQroflstompPWNmobile ? I'm sad for you...
  You know about huggin/rapier right ?
  Oh, and the Raven just got a 7th mid slot. | 
      
      
      
          
          Jonas Sukarala 
          Deep Core Mining Inc. Caldari State
  86
  
          
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        Posted - 2013.04.16 13:56:00 -
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          FT Diomedes wrote:Looks like a promising change. Rattlesnake pilots everywhere rejoice!  
  :) I would be surprised though if they don't Change the missile velocity on guristas ships it doesn't really match with brawling. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. | 
      
      
      
          
          Bouh Revetoile 
          TIPIAKS
  293
  
          
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        Posted - 2013.04.16 13:56:00 -
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          Gypsio III wrote:Quad-BCS Fury Raven: 879 DPS to ~185 km. Tricky to apply and a good chunk of that range isn't very useful, but that's some impressive raw damage at those ranges...     That's impressive even at CLOSE range !!
  A hellcat with INMF does 900 dps @20km... | 
      
      
      
          
          SongSinger 
          BlitzStrike
  0
  
          
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        Posted - 2013.04.16 13:57:00 -
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          what abaut torp? | 
      
      
      
          
          Naomi Knight 
          Imperial Academy Amarr Empire
  292
  
          
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        Posted - 2013.04.16 13:58:00 -
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          Bouh Revetoile wrote:Hakan MacTrew wrote:On paper, yes, but not for applied dps. Unless of course, when CCP Rise refered to Scan Resolution on the weapons, he meant explosion velocity. I believe he meant explosion radius though, which would mean it would be harder to apply damage to a target. Especially so without painters.
  All in all though, I think these cangese will be a good start. Can't wait to try them on SiSi.  Oh god ! Your raven isn't a soloBBQroflstompPWNmobile ? I'm sad for you... You know about huggin/rapier right ? Oh, and the Raven just got a 7th mid slot.   Some people just never have enough , they always want more. Btw 1 web or tp should be enough to apply its dmg vs battleships. That's not much. | 
      
      
      
          
          Anthar Thebess 
          REPUBLIKA ORLA C0VEN
  89
  
          
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        Posted - 2013.04.16 14:04:00 -
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          Increase alpha damage at the cost of rate of fire.  Smaller lag - and will have bigger use in PVP - as still missiles have to FLY.  This way Raven could be used as some anti capital platform. | 
      
      
      
          
          Shao Ting 
          Federal Navy Academy Gallente Federation
  1
  
          
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        Posted - 2013.04.16 14:08:00 -
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          Mirel Dystoph wrote:When do you rebalance the ****** up gunnery skilltree?  
  Fixed that for ya.
  Actually, they should be closer in design, and I'm not really sure what the answer is. But that exploration is for a different thread. | 
      
      
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