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Thread Statistics | Show CCP posts - 14 post(s) |

Krell Kroenen
Miners In Possession
145
|
Posted - 2013.04.09 17:00:00 -
[211] - Quote
SMT008 wrote: Thank you for the Tempest. I think that some changes to the slot layout would immensely help the Tempest toward shield tanking. So that we have one Armor Attack BS (Typhoon) and one Shield Attack BS (Tempest).
The only problem I have with that is then there is no armor tanking projectile battleship for Matar :( Don't kill my armor gun boat option please. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 17:02:00 -
[212] - Quote
Definitely should keep at least on of the minmatar ships with the ability to fit dual tanks. Keeping the Tempest with the option to fit an armour or shield tank is pretty essential in my opinion. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
73
|
Posted - 2013.04.09 17:17:00 -
[213] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
I would think the megathron should have the best mobility considering it has half the range of the phoon and gallente are generally more agile throughout the classes 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Iam Widdershins
Project Nemesis
799
|
Posted - 2013.04.09 17:27:00 -
[214] - Quote
Alek Row wrote:Krell Kroenen wrote:I fear that racial traits are being scrubbed away in the name of balancing. Yep, it seems that the lack of replies is "normal" for a thread with so few posts when compared to others. (It also leads to concerns in how they are interpreting their so many ship statistics). But that exact issue as been discusses in LOT'S of threads, and there are ZERO ccp responses about those concerns. This Typhoon was expected to be honest, just look at the past Cyclone. The Tempest is 'in line' with what they are doing to the Minmatar race traits lately. The 10 years "survivor"... I think you finally killed it, gratz. I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them.
I swear, some people... Lobbying for your right to delete your signature |

Miss Mass
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.04.09 17:37:00 -
[215] - Quote
Ranamar wrote: Additionally, you really don't need extra range on cruise missiles, and torpedoes desperately need the reduced explosion radius to get anywhere near their paper DPS.
The Phoon's proposed new bonus is to explosion velocity, not explosion radius. As someone pointed out earlier, since torps are a short range weapon, targets are often in web range anyway so the explosion velocity bonus isn't as meaningful for torps as it is for cruise missiles. |

Ager Agemo
Imperial Collective
261
|
Posted - 2013.04.09 17:49:00 -
[216] - Quote
CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
see what you said there? the raven is useless and the typhoon got everything on its side? why the hell would anyone even waste time on a ******* raven? |

fukier
899
|
Posted - 2013.04.09 17:51:00 -
[217] - Quote
CCP Rise wrote:while the Raven is quite clearly a dedicated shield ship.
not true at all.
this is the old ratting/pvp setup my buddy used
6 tech II cruise 2 heavy neuts
100 mn mwd 1 long range point 1 scram 1 webber 1 sensor booster 1 eccm
dcu II 1600 2 eanm medium armor rep II
the trick was to let the ship tackle you in a belt and then get you down to 30% shields... at this point he think you are dead.. and then you approach and put on the tackle and full nuets... I think he killed many many vegabonds this way... At the end of the game both the pawn and the Queen go in the same box. |

Pesadel0
the muppets DARKNESS.
71
|
Posted - 2013.04.09 17:54:00 -
[218] - Quote
Ager Agemo wrote:CCP Rise wrote:Hey guys
We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included.
To answer a couple things though -
I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =) see what you said there? the raven is useless and the typhoon got everything on its side? why the hell would anyone even waste time on a ******* raven?
so destroying the versatility of the thyphoon and making it a better armour tanking is better because? |

Iam Widdershins
Project Nemesis
799
|
Posted - 2013.04.09 18:08:00 -
[219] - Quote
Shrrrg wrote:Jonas Sukarala wrote:seems odd that the phoon has 7 lows but is a shield tanker..... i would suggest you minus 500 shield add 1300 armour and reduce its mass down to about 95,500,000kg.
And do a similar mass on the mega say 94,000,000kg and Apoc to about 96,500,000kg and raven about the same what? since when is the phoon a shield tanker? It can at the moment be tanked on shield and armour and in the future both tankvariants will be possible. That said I dont like the new Phoon. Yes it will still be a good ship maybe even better than before but it loses a lot of that "swiss army knife" feeling. At the moment a phoon can be either tanked on shield(not very good but it can work) or on armour. It can either use torps or autocannons as main weapons and can use the other as support or can use the rest highslots to either use neuts or remote rep. After those changes this variability isnt given anymore. Well, I do have some things to say about this. While I definitely think the Phoon needs its dronebay back, you are wrong on a couple points.
With a 5th midslot it will be more viable than ever for shield tanking (read: it will be viable afterwards; right now it's really awful and I have no idea what makes Jonas think it is in any way a shield ship), and while you CAN fit it to use autocannons instead of torpedoes, it's a terrible idea and it sucks. It's just bad, they hardly do any damage: the only reason you MIGHT consider that to be viable is because it's supported by the extra DPS of an entire flight of drones. Lobbying for your right to delete your signature |

Ranamar
Li3's Electric Cucumber Li3 Federation
3
|
Posted - 2013.04.09 18:11:00 -
[220] - Quote
Miss Mass wrote:Ranamar wrote: Additionally, you really don't need extra range on cruise missiles, and torpedoes desperately need the reduced explosion radius to get anywhere near their paper DPS. The Phoon's proposed new bonus is to explosion velocity, not explosion radius. As someone pointed out earlier, since torps are a short range weapon, targets are often in web range anyway so the explosion velocity bonus isn't as meaningful for torps as it is for cruise missiles.
Thanks for the correction... that is somewhat worse because, as you said, you're almost certainly going to want them webbed anyway, so you might actually run into the explosion radius damage rail.
That said, I generally figure that explosion radius and explosion velocity are still often pretty fungible with each other, and an armor Typhoon has enough mid slots it seems like it could easily fit a target painter along with tackle. (Although I'm half expecting you to inform me that I have no idea how to fit armor ships and they all need two cap boosters...) Besides, I'm sure you're going to be tossing torps at MWDing cruisers and battlecruisers *sometime* if you're out roaming around in a fast battleship. |
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Sofia Wolf
Ubuntu Inc. The Fourth District
176
|
Posted - 2013.04.09 18:17:00 -
[221] - Quote
CCP Rise wrote:Hey guys
As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Both ships will still offer flexibility in the way they are used that is fairly unique to minmatar.
Check back for tweaks in the next couple days and keep the feedback coming =)
I <3 u Rise! Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Alek Row
Silent Step
17
|
Posted - 2013.04.09 18:17:00 -
[222] - Quote
Iam Widdershins wrote: I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them. I swear, some people...
I admit that I may have exaggerated a bit with the rant (maybe trying to provoke a dev comment somehow). Anyway, we all are entitled to have an opinion (good or bad), and I always saw the Tempest as an attack battleship, not combat. Yes, lot's of the ship attributes were increased, size included, but all those changes seemed to have a lack of direction, I honestly don't see nothing good coming out of it since we already have the maelstrom.
Anyway, I really hope that the next iteration of Tempest as an attack battleship is better than this one. Let's see tomorrow how it goes. |

Onnen Mentar
Murientor Tribe Defiant Legacy
47
|
Posted - 2013.04.09 18:19:00 -
[223] - Quote
Thanks CCP Rise for freeing the tempest (and yourself) from tiericide enslavement.  |

Shadowschild
Black Lance Fidelas Constans
52
|
Posted - 2013.04.09 18:20:00 -
[224] - Quote
Hello CCP,
I hope you are reading this. While I am delighted to learn you have decided to refresh the battleships I was dissapointed to learn about the typhoon changes. Specifically to the drone bay & bandwidth.
Currently I run with 5 sentries & I need space for 5 light drones. With the proposed changes I will no longer be able to effectively counter frigate sized ships or assist in fleets to that effect. Furthremore, this means I can at most have 3 sentries & 5 light drones, a large nerf to my dps. While an extra cruise missle launcher is nice to have, the massive nerf to the drone bay & bandwidth is not an even tradeoff. I've even gone so far as to purchase a typhoon fleet issue for the extra drone bay so I can field heavy armor repair drones as well. The ship is great for pve as it stands, just switch the projectile bonus out for the missle one & leave it at that.
While I understand the give & take scenario of balancing, I think your going too far with the drone changes. You publicly aknowledge that the typhoon requires alot of skills to use with little to no real reward on one hand, yet with the other you diminish those same qualities.
I hope you reconcider the drone bay changes to allow players to continue using the ship & applying the skills learned, concidering we planned our skill queue & payed for membership to fly the ship as is. Please do not radically change the nature of the ship, I see the other battleships taking slight losses here & there. If I wanted a raven I would have trained for one. |

Johnson Oramara
Science and Trade Institute Caldari State
20
|
Posted - 2013.04.09 18:26:00 -
[225] - Quote
CCP Rise wrote: Maelstrom:
Defense (shields / armor / hull) : 8000 / 7500 / 700
I didn't want to fit that DC2 anyway... |

Miss Mass
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.04.09 18:50:00 -
[226] - Quote
Ranamar wrote:That said, I generally figure that explosion radius and explosion velocity are still often pretty fungible with each other, and an armor Typhoon has enough mid slots it seems like it could easily fit a target painter along with tackle. (Although I'm half expecting you to inform me that I have no idea how to fit armor ships and they all need two cap boosters...)
I've got a TP on mine.  |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
681
|
Posted - 2013.04.09 19:26:00 -
[227] - Quote
CCP Rise wrote: I think the comparison between the raven and the typhoon is kind of surprising. Both ships will now be able to field 6 missile launchers, so they have that in common, but thats really where it stops. The typhoon is the fastest of all the battleships by a substantial margin. It has the fastest align time and fastest mwd speed of anything available. This strikes me as very 'minmatar'. Along with that, while its losing some of the extreme versatility it had before, it still supplies quite a few options both offensively and defensively, while the Raven is quite clearly a dedicated shield ship.
So what you just said was the following:
-the typhoon is way faster, way better aligntime, better offensive and defensive, while the raven stays crappy with a bit better shield tank, but still crap speed. |

David Kir
Pixel Navigators Hostile Work Environment.
7
|
Posted - 2013.04.09 19:56:00 -
[228] - Quote
WOOOOHOOOO attack Tempest!
Minmatar ships are made for skirmish warfare, hit'n run, not brawling.
The tempest has both low tank and low dps: at least give it speed, agility and low sig.
|

Veda Ituin
Masuat'aa Matari Ushra'Khan
6
|
Posted - 2013.04.09 20:08:00 -
[229] - Quote
Turnip Mahoywagon wrote:Don't really understand a lot of these changes. Most of these BS were reasonably balanced as CCP have said previously. But now your making fairly large changes to many of them that don't stand them out in clear roles? Surely in removing tiers you should start with their roles. Given that most of them are fairly well balanced, the obvious thing to do would be to define them like:
Abbadon (Combat BS) Apocalypse (Odd duck) Armageddon (Attack BS)
Rohk (Combat BS) Raven (Attack BS) Scorpion (Odd duck)
Hyperion (Combat BS) Megathron (Attack BS) Dominix (Odd Duck)
Maelstrom (Combat BS) Tempest (Attack BS) Typhoon (Odd duck)
As most of them fall into those roles as is. You've stated else where you want to keep the Scorpion in it's current role which is good. If your keeping the odd duck in the BS line, then why not redefine the Domi and Typhoon into the same odd duck role. Call them utility BS or whatever. The point is you then nicely have a combat and attack BS in each race. It also enables you to keep random utility that the domi and phoon have that people love because you can be so creative with their fits. It feels like at the moment your not comfortable with a proper "attack" BS because BS are meant to be heavy and slow (contrary to an "attack" role), so your having to compensate by mixing other things up like slot layout and bonuses which is making things less balanced.
The amaar BS is slightly more awkward as there is so much overlap between the 3 ships, but I don't think that many people think that's a problem. I refer to the Apoc as the odd duck as I would make that even more so a deadicated sniper, buff the speed on the Geddon to distinguish it from the Abbadon.
It seems like what you've got at the moment isn't very coherent or balanced.
I've been thinking along these lines, if CCP really want to give battleships roles [which I'm not against] by all means have an Attack and Combat BS for each race, but let each race have a special BS that is different and reflects that races traditions, if it has an evil training path that means players will be required to invest a lot of training to master it so much the better. Why should the focus continually be on the new player experience [is it because they're less likely to pay for their account in PLEX]?
Lets face it CCP are already doing this with the Scorpion, so why not let us keep the 'phoon?
|

Mioelnir
Cataclysm Enterprises
94
|
Posted - 2013.04.09 20:28:00 -
[230] - Quote
Alek Row wrote:Iam Widdershins wrote: I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them. I swear, some people...
I admit that I may have exaggerated a bit with the rant (maybe trying to provoke a dev comment somehow). Anyway, we all are entitled to have an opinion (good or bad), and I always saw the Tempest as an attack battleship, not combat. Yes, lot's of the ship attributes were increased, size included, but all those changes seemed to have a lack of direction, I honestly don't see nothing good coming out of it since we already have the maelstrom. Anyway, I really hope that the next iteration of Tempest as an attack battleship is better than this one. Let's see tomorrow how it goes. It was indecisive. It was a combat battleship that tried to be a attack battleship. Or the other way round. "The new Tempest is going to be a combat battleship, armor/projectile brawler in the tradition of the Rupture" - that could have worked. Just as "the new-new tempest is going to be a second attack battleship for the Matari" can, and hopefully will, work.
The proposed first setup removes too many attack-features to simply ignore it, and adds too little to earn its combat badge. Which leaves one smack in the middle, with a ship of complete polished mediocre, lacking even a single edge to build your ship around. (My opinion. It may have been just exactly what you were looking for).
Utility is awesome, if you have something to add utility to. It has often been a problem over the years with Minmatar ship design that at the end of declaring all the utility functions and slots, there was no ship left to carry the utility into battle with.
Combine that with the fact that a lot of former main utility mods were changed so they would barely work unless fitted on a hull specifically designed for it, and the pvp combat value of a utility platform without a semi-functional ship beneath it drops to the floor like a wet towel.
So, I have high hopes for the coming Attack Tempest if it stays true to its core, earning the label not only by declaration, but by stats. Also having the T1 hull as attack, leaves the faction version the spot of said armor brawler, which is closer to how it is already used (and isn't infringing on Mach territory).
Also, from what I read in the meantime, the new Typhoon is appearently very fast enabling it to really get into weapon range; which was my main concern from just looking at the numbers. I'd still like to have the full flight of heavies back (with a small flight of smalls on top, noone will notice, please :D ). |
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Mioelnir
Cataclysm Enterprises
94
|
Posted - 2013.04.09 20:33:00 -
[231] - Quote
Veda Ituin wrote: Lets face it CCP are already doing this with the Scorpion, so why not let us keep the 'phoon?
Pretty sure the wording was "the only disruption battleship for now", which is just a backdoor for a forth line of battleships, that adds a combat bs to caldari and disruption bs for the rest.
With the tier system gone and its mineral progression out of the way, this becomes a possibility CCP might some day tap into. |

Zircon Dasher
189
|
Posted - 2013.04.09 21:00:00 -
[232] - Quote
Hmm. Looking forward to see the next iteration of changes. Will be funny to see the whine threads that result from minmatar having two attack BS. (Because you KNOW they will eventually come...) Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

LOL56
Galactic Express
45
|
Posted - 2013.04.09 21:06:00 -
[233] - Quote
I am far from opposed to having a fast, missile spamming minmatar battleship, but jamming the typhoon into this role, but none of its traditional flexibility left is not so good. You should also acknowledge that speed dose nothing for its uses it in a PvE or fleet role, which are more common uses than your post seems to imply you realize. |

Ereilian
Over The Horizon
8
|
Posted - 2013.04.09 21:09:00 -
[234] - Quote
Iam Widdershins wrote:Alek Row wrote:Krell Kroenen wrote:I fear that racial traits are being scrubbed away in the name of balancing. Yep, it seems that the lack of replies is "normal" for a thread with so few posts when compared to others. (It also leads to concerns in how they are interpreting their so many ship statistics). But that exact issue as been discusses in LOT'S of threads, and there are ZERO ccp responses about those concerns. This Typhoon was expected to be honest, just look at the past Cyclone. The Tempest is 'in line' with what they are doing to the Minmatar race traits lately. The 10 years "survivor"... I think you finally killed it, gratz. I have no idea how people can say things like this when the ship ONLY got buffs, and quite a lot of them. I swear, some people...
One man's buff is another mans nerf. So far increasing sig size is a buff in your opinion? Sad fact remains that racial differences are being destroyed in an attempt to homogenized EVE and dumb it down. They want to increase the variety of ships flown, no guys you are making it even more focused into Alphafleet doctrine ships ... not a surprise considering who is spearheading this drive to de-characterize the game races. |

GetSirrus
Imperial Academy Amarr Empire
20
|
Posted - 2013.04.09 21:09:00 -
[235] - Quote
Whilst I understand the direction being taken I am not really a fan of having a script to ship design, in game which prides itself on being unscripted. Would be possible to retain some of the hulls in the form of NPC named hull. These could be offered as a loyal point reward. Think of something like a "Boundless Typhoon". This would allow those players that enjoy the current interation to continue to fly the hull, but at a higher cost and increased risk.
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David Kir
Pixel Navigators Hostile Work Environment.
7
|
Posted - 2013.04.09 21:10:00 -
[236] - Quote
Zircon Dasher wrote:Hmm. Looking forward to see the next iteration of changes. Will be funny to see the whine threads that result from minmatar having two attack BS. (Because you KNOW they will eventually come...)
Well f*** those people.
We can't have the most frail-looking ship in the game as a combat platform.
We can't have any of the two most infamous jacks of all trades as dull brawlers.
|

Maximus Andendare
Future Corps Sleeper Social Club
114
|
Posted - 2013.04.09 21:46:00 -
[237] - Quote
David Kir wrote:WOOOOHOOOO attack Tempest!
Minmatar ships are made for skirmish warfare, hit'n run, not brawling.
The tempest has both low tank and low dps: at least give it speed, agility and low sig.
+1 to this! I actually was a bit surprised to see that it was "the flying trashcan" that became the attack BS for the Minmatar line. The tempest has always struck me as a light, agile fast attack ship, with the idea that you jump into the fray autocannons blazing with those two neuts sucking your enemy dry. Do the dirty work and get out with their tears.
I guess the trashcan could perform this feat, albeit spewing out missiles....or, hey, they both can! :D
|

Kor'el Izia
17
|
Posted - 2013.04.09 21:50:00 -
[238] - Quote
Tempest recieved a very small boost to cap/s: +0.08, this change didnt make into the "spreadsheet"  |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 21:53:00 -
[239] - Quote
LOL56 wrote:I am far from opposed to having a fast, missile spamming minmatar battleship, but jamming the typhoon into this role, but none of its traditional flexibility left is not so good. You should also acknowledge that speed dose nothing for its uses it in a PvE or fleet role, which are more common uses than your post seems to imply you realize.
Personally I would like to see the Typhoon get a 200m3+ drone bay. Then if CCP are insistant that it should only have 100m3 of drone bandwidth, at least the extra large drone bay will offer the hull a modicum of extra versatility which would be a welcome return.
Also the thing looks as though it is meant to store a tonne of drones. |

Marlona Sky
D00M. Northern Coalition.
3342
|
Posted - 2013.04.09 21:55:00 -
[240] - Quote
This will help the BS lineup find a place.
Remove local, structure mails and revamp the directional scanner! |
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