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Gargantoi
Solar Wind Test Alliance Please Ignore
0
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Posted - 2013.04.09 09:42:00 -
[1] - Quote
my sugestion is as u guys are doing with the naglfar do with the typhoon ...stop making minmatar ships ..like caldari ones you shoud apply the curent typhoon bonus to raven ..raven can already hit 200 + km off with cruise missiles and it isnt needed ..the 10% bonus to flight time on raven is usless ..and no ..no one uses torpedos on it either ...typhoon should get a bonus like armageddon ....10% to drone dmg and then 20-30% to web or something ..or give it 10% bonus to drones and 5% / 10% bonus to rate of fire / dmg to projectile turrets ...as for tempest ..add +1 more gun to it ...it could really use it ...but yeah unless u change the raven ...leave the mega in its curent state ...and change typhoon to 5 x heavy drones + guns ..the patch will go like this : amarr as usual r l337 ...gallente get screwed on mega ..so u r nerfing them ..minmatar r the same ..just more ehp and a new usless typhoon ..and caldari ..as usual no love for them ..so your balance is turning into a amarr overpower ..all u will see will be apocs + geddons ...i wanna see how the new typhoon will act vs a x-large ancilary tanked ferox ...it will prob go down half armor and barelly take it down i dono who is doing the math / decisions to modify ships like this ..but he is doing it wrong ...that beeing said ..hope your new focuse will be on command ships ..atm there overpriced battlecruisers with slightly beter resist and in case u wont bother to listen to the voice of the people ...90% r saying what i am ...at least boost cruise missiles + torpedos ..the explosion radius the exp velocity ..lower them ..why make the radius on RAGE torps 750 when a bs is 400m radius or give them that crappy exp velocity when even at a certain point a bs can outspeed them ...so as i said ..your doing it wrong |

Gargantoi
Solar Wind Test Alliance Please Ignore
0
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Posted - 2013.04.13 06:50:00 -
[2] - Quote
leave the typhoon as it curently is fmlg with the 5 heavy drones 5% to rate of fire to guns and 5% to missile launcher ...and just add 1 more med slot to it and thats that ..no need to change the bonus of the ship and make it a missile boat ...srsly ..Leave it as it is and just add +1 more med slot and thats that ..job done |

Gargantoi
Solar Wind Test Alliance Please Ignore
0
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Posted - 2013.04.24 01:16:00 -
[3] - Quote
on the minmatar side u need to upgrade damage on autocannons , a tempest with 800mm and no gyros will do 500 dps wich for a bs is fail ..i mean srsly even a thorax doese 500 dps not to mention tempest has double dmg bonus even hurricane doese more dmg then a tempest ...if you fit 2x gyros dps goese to 760 but u cant armor buff it not enough slots..and if you would consider to shield buff it ...it wont be as good enough as its counterpars ..like the apoc / mega even the damn raven u should probably focuse on that improve dmg on autocannons ..also when is the last time u saw a ship fitted with Large 425mm or 650mm ? exactlly almost never ..let me rephrase that ...when is the last time u saw a tempest that had a proper autocannon pvp fit ? exactlly again almost never ...the most unused bs atm is tempest ...and no i am not kidding ..maelstrom / abaddon / hyp /phoon / geddon /domi / are used in pvp low sec / empire WT games . rokhs + apoc`s scorps are used into 0.0 fleet fights ...and tempest is ....not used in anything even if you stay undocked jita 24 hours u will barelly see a tempest ...maybe flyed by a noob who just started playing the only ship remaining is raven wich is used in pve and thats that ...so consider boosting the damage done by autocannons or make the tempest i dono ..8 low slots or something to actually proper buff it and fit dmg ...is a good looking ship ..me personally id enjoy flying it ..but when i know a cruiser doese more dmg ..is not worth it isk wise ..i rather spend 15 mil to buy and fit a cruiser rather then 200 on a tempest or id chose one of its rival bs's |

Gargantoi
Solar Wind Test Alliance Please Ignore
2
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Posted - 2013.04.24 11:42:00 -
[4] - Quote
CCP Rise wrote:Hey guys
I'm not ignoring anything, I promise. I think many of the last few posts are kind of extreme, but I also agree that the Tempest potentially falls short considering the rest of the changes in this pass. For now, I don't want to make a change. I'd rather wait a little longer (hopefully for sisi testing) to get the best overall sense possible, then make some adjustments. Part of the reason for not committing to something now is that it may be that other ships (like the Hyperion) need adjustments as well (if its too strong) and so I want to wait until we feel we've got the best sense possible for the entire class before we make final changes.
We'll keep looking at the Tempest though, and if it does end up feeling too weak, we'll make a change.
When is this test gonna be ? i will let u fit your Tempest how u want and i will bring everyother bs in a 1vs1 vs u and **** that pest i will eat it alive to make my point and we can do this how many times u want to ..u will lose 9 out of 10 also people are complaining about hyperion because as a gallente ship it shouldnt be faster then a minmatar one ..aka tempest..tempest should be more agile more speed thats why is Minmatar also go to your poket get a coin and flip it ..heads for armor buffed tempest ...tails for shield buffed tempest ..the tempest should be like the fleet pest ..7 lows 5 med 8 high and should get to use +1/2 more guns ..it should get more agility + more speed (go 1.3-1.4k with mwd on w/o speed mods) that way u can say that that ship has an advantage over others ..like the hyp will have on tanking people complain so take that into notice dont just "For now, I don't want to make a change." attitude like this is bullshit ...a problem has been brought into your eyes by many players ..fix the problem thats why u are employed @ ccp and we pay the damn subscription |

Gargantoi
Solar Wind Test Alliance Please Ignore
3
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Posted - 2013.04.24 22:52:00 -
[5] - Quote
Rebecha Pucontis wrote:Krell Kroenen wrote:Rebecha Pucontis wrote: Also, nothing to dramatic on the Tempest please from my point of view. I think it is looking good at the moment. Perhaps the bonuses could be looked at and a few tweaks to the attributes but I wouldn't want to see a slot layout change personally.
I think the Tempest could use some more tweaking, there are a number directions that CCP could take if they chose to do so. And I am not going to pretend to know the best one to take. I can only state my personal desires on the matter. In truth that all any of us can do. I just want the Tempest to be a competitive projectile armed battleship that can armor tank. If that can be done with out changing it's slot lay out then all the better. But if it turns out that CCP believes that changing the slot lay out will result in a ship that will be viable and usable in more situations then I wouldn't want to tie their hands to having to stay with one concept. It seems you have many different camps on the Tempest due to the fact that it is at the moment a swiss army knife of battleships. It can be used either shield, armour, artillery and autocannons effectively. To top it all off it has two high utility slots which can be used to increase DPS or fit with other high slot modules. It is just like the hurricane really in this respect and that is what I love about it and I make use of all the different options reguarly. But you have camps of people who use it either exclusively in one way or the other and so naturally they would prefer to see the way that they use the ship buffed. Essentially it will then become pigeon holed into the role in which it is buffed and will lose all its other uses and essentially lose its essence. If you buff its shield ability then armour users will inevitable lose out and vice versa. If you buff short range autos then long range artillery users will lose out and vice versa. If you buff its overall EHP then signature and agility will suffer and vice versa. I think the one thing everyone can agree on though is to increase its damage output as this will complement every play style for the ship equally and no one would argue. This could be done via the ship bonuses and so I think perhaps this is the way to go if any further changes are necessary.
u sir are a cerbear who has no ******* clue what he is talking about ....time u got out of empire and maybe got your head out of your arse and see the problem here ...real pvp'ers use tornados insteed of tempest to snipe ..0.0 is full of them ..even jita is full of them second off if people want autocannons 9/10 will go for a hurricane insteed of a tempest ...9/10 will go for a maelstrom insteed of a tempest if they can fly only minmatar no one uses it it has bad slot layout u cant armor buff it decently u cant shield buff it decently u cant do proper dmg in it ...not even outspeed something is usless in everyway u put it |

Gargantoi
Solar Wind Test Alliance Please Ignore
3
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Posted - 2013.04.24 23:01:00 -
[6] - Quote
Jonas Sukarala wrote:Seishi Maru wrote:Icarius wrote:MrDiao wrote:The torpedo typhoon is still too bad to use.
You forgot something very important ... with torpedoes you can choose your dmg type weapon range : 20km seems enough for close range engagement dmg output : on the paper, megathron is better but do only th/kin dmg. with torps you can switch to the expected lowest resist (a rni npcing guristas with a em shield resist hole as example) low signature targets : heavy neutras + drones and the job is done Blasters as of now have more range with null than torpedoes.. Torps need a bit more range.. to somethign like 25 km range. Oh please enough with torpedos having less range than blasters its bull.... javelin torps ... also rigs to boost range if 25km odd range isn't enough. also null at the end of its falloff is doing pitiful damage.
bro as i said above to that guy ..u need to gtfo from empire also and go low sec or nullsec to learn proper pvp ...the new typhoon to work as a proper pvp ship if FLOWN by an EXPERT pilot and not a dumb **** ...it will have a armor buff and 3x trimarks ..so fitting a range rig to get like 5km or some **** like that but losing 10% armor hp wont happen ..no one ...and i mean no one will fit a range rig for torpedos on a typhoon if they fit for pvp not even people like my self that use slave sets...even i would go 3 trimarks plates / resists / dmg mods and that would be it so dont talk unless u flyed the ship and know wtf u on about ...typhoon is a excelent ship to surprize your enemy ..fit 5 torps 2 neuts and with the 5 ogres oh baby also ...to make it more interesting for u ccp HERE IS A SUGESTION ..since u gave the armageddon ..NOS bonus and turned it into a mini bhaalgorn / curse ..why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl that way u actually get a proper torpedo pvp typhoon and give ccp some time guys ...they are trying to rebalance the cruise missiles ...maybe they got something up next for torpedos also |

Gargantoi
Solar Wind Test Alliance Please Ignore
8
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Posted - 2013.04.25 10:52:00 -
[7] - Quote
Rebecha Pucontis wrote:Gargantoi wrote:why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl LOL..... You want the bhaal, a blood raider ship, to lose its nuet bonuses and be turned into a rapier....? o_o Please biomass yourself right now.
Ment typhoon -_- that came out wrong ill make sure to fix it lulz ! also your WH living is diferent from actual pvp you fight npc ..while we fight players ..get my point ? |

Gargantoi
Solar Wind Test Alliance Please Ignore
8
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Posted - 2013.04.25 10:53:00 -
[8] - Quote
Just to make it clear i ment typhoon should get a bonus like rapier not bhaalgorn i just typed wrong :) also that guy sugesting using electronic rigs + cap rigs and other **** like that on a pvp ship is still making my point that he needs to pvp and stop ratting ..all armor buff ships in pvp will use trimarks ..all shield buffed ships in pvp will use extender rigs thats how it is and thats how it will be ..u need EHP to survive long enough to either kill something or if you get droped by a blob / deagress jump/dock jumped etc...but i know ..fighting sleepers in wh clouded your judgement
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Rebecha+Pucontis#losses
getting advices from 5 mil skp chars ...i know i know is an alt ..but if you wanna be listened post with your main not your alt
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Gargantoi&page=1#kills
at least i got the KB to back out my big mouth and also the SKP to fly all bs's in lvl 5 skills including gunnery so belive me bro i know what im talking about i flyed all sub cap ships in this game ..on tq in combat situations |

Gargantoi
Solar Wind Test Alliance Please Ignore
8
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Posted - 2013.04.25 12:39:00 -
[9] - Quote
Rebecha Pucontis wrote:Gargantoi wrote:Rebecha Pucontis wrote:Gargantoi wrote:why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl LOL..... You want the bhaal, a blood raider ship, to lose its nuet bonuses and be turned into a rapier....? o_o Please biomass yourself right now. Ment typhoon -_- that came out wrong ill make sure to fix it lulz ! also your WH living is diferent from actual pvp you fight npc ..while we fight players ..get my point ? Lol. Ok good to hear you aren't totally crazy then. And anyway, that kind of backs up my point. You sound like the kind of leet Pvper who uses his BS's in massive logi and capital backed fleets. There are other things in Eve other than mindless gigantic fleet battles. I fight in small gang pvp in null sec, WH space, and low sec, and so I'm looking at this from this angle. Tempest is looking very good to me, some extra agility and speed would be all it needs now in my view. Perhaps a falloff bonus and combine the damage bonus also to top it off. But no change to slot layout.
killboard or it didnt happen and no i prefer smaller ships my self as u can see on my losses unfortunatlly u are still out of your league here u said u do wh stuff and use small stuff so why comment on bs if you dont use it ? simple as that ...last time i used pest was in 2010 was a gazilion time ago but it loved it i said **** it ..ima try it and barelly killed a drake and got out with 20% hull while having a slave set on me ...the ship lacks dps A LOT and i was fighting only a drake and a hurricane and again the bonus u sugested with faloff + rof ...is stupid ...u want a NANO bs with faloff i bring u the machariel ..fly it ..dont sugest turning the pest into one like ccp did with the mini bhaalgorn on the armageddon part |

Gargantoi
Solar Wind Test Alliance Please Ignore
9
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Posted - 2013.04.25 17:54:00 -
[10] - Quote
Rebecha Pucontis wrote:Kagura Nikon wrote:And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP Pattern Clarc wrote:Gah, best ignoring those who don't post with their mains. Ok keep digging your heads into the sand. You can easily go onto their sites and see the weapon rigs are pretty fundamental to the ship fittings. Also cost is a very important factor, a full set of weapon rigs cost a fraction of the price of 3 trimarks. But that isn't the only reason, I can name many more situations where weapon rigs are much better than endurance rigs. But to go to great length I feel I would be wasting my time as it is futile to discuss when opinions are so blinkered. But anyway, don't take my word for it, you can go onto their websites how prevelant weapon rigs are for yourselves if you wish.
bro for the last time srsly get the **** out of this treath u got no ******* clue what u are talking about srsly ..go away go crawl into a tree or something a proper pvp'er who flyes a bs has isk for it to fit trimarks second ...u fight sleepers and post with your alt that is asumming this isnt your main wich would be even more ******** ...u know what dmg rigs do ? NOTHING exactlly unless is a t2 dmg rig the dmg gained for that rig is fail u gain 50-60 dps wich is failllllll but when u fit a buff rig u can get a lot of armor / shield so srsly stop posting here go away go play wow or something you are boring everyone in this motha ****** with your stupid ideeas u not even creative |
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Gargantoi
Solar Wind Test Alliance Please Ignore
11
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Posted - 2013.05.18 20:23:00 -
[11] - Quote
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Gargantoi
Solar Wind Test Alliance Please Ignore
11
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Posted - 2013.05.18 20:24:00 -
[12] - Quote
Gargantoi wrote:Kagura Nikon wrote:Yeah I know they would have to use the same standard they used with Gallente ships. And we cannot have that right?
Another advantage of my approach is that if CCP deemed needed they can reduce arties alpha (keepign DPS) by aroudn 10%, helping nerf the tornado blappers a bit.
If someone can dare to say thisis too much I woudl be satisfied and dare to anyoen realistically say would not be way more fun than right now:
maelstrom 5% damage per level 7.5% shield HP per level (2 weak bonuses on a strong hull)
Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon. your ideea on maelstrom is so ******** it amazes me ..we curently turned this topic into a "ccp boost ******* tempest" if they would do maelstrom like u sugest then we would open a boost maelstrom topic or "keep it same bonuses" problem with minmatar starts at guns autocannons have a very low dmg modifier and a high rof if they would lower the rof and boost the dmg from the 800/650/425 autos the 5%rof +5 % dmg bonus to tempest would be more then ok but ccp needs to redoo the layout slots on the tempest ..cuz i agree with u ..hyperion rocks ..geddon ...has cpu issues with a torpedo fit like u sugested but works as for tempest it cant be armor buffed cuz u dont have neither big hp neither high resist neither good dps ..a hurricane doese better ...as for shield ..well everything that goese same as your speed or faster warp scram's u and u'r buff dies as i said ...but ccp should do what they intended in the first place as in to make the tempest a shield bs ..thats why vargur is shield tanked and tribal pest has a slot layout familiar to be better with a shield tank also ...so they would just need to replace the maelstrom bonuses with tempest like they did (mega / hyp ) and on the maelstrom focuse that ship on either armor + max dmg or shield + max dmg (like hyp / abaddon / )
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Gargantoi
Solar Wind Test Alliance Please Ignore
12
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Posted - 2013.05.19 13:59:00 -
[13] - Quote
The Djego wrote:Lloyd Roses wrote:Those 4 tech-1 battleshipthreads...
Amarr: Our ships are bad because we can't run level 4s perfectly with those cap issues! Gallente: Our ships are bad for level 4s! Caldari: Raven does to little damage to L4 rats! Minmatarr: Need a third battleship!
It sounds like a lot of winmatar whining comes from mostly pvp-people posting here... It is actually more like this: Amarr: No issues, Abaddon needs less cap for guns a bit more to rep, Apoc loses effectively 5% damage or 5% optimal for L4(while gaining 7.5% more tracking), all high end hulls get considerably buffed(I can finally get rid of that single cap recharger on my tach paladin with the cap and pg reduction on beams). Gallente: 1142 DPS @ 51+58km rail/sentry hype with a usable tank looks very good compared to the old mega/domi and navy domi is still a kick ass rail/sentry platform. Caldari: Raven gets the biggest buff since the torp buff 5 years ago(that was also a 33% dps buff). 1k DPS CM raven is damn competitive to any high skilled L4 bs(free damage type selection, can kill frigs at any range, no dps loss to falloff, no tracking issues). It is basically like creating a BS around the old tangu stats. However this is not a bad thing if you look at pvp, since the considerable faster raven with more med range dps and another mid for a painter actually looks quite good. The problem with the Tempest is that a Mega/Hype will be not much slower while they still out damage the Tempest everywhere in standard 24km point range(with the better tank on top of that), the phoon and raven will be considerable better at medium range, it lacks the slot layout to be a ok armor artillery platform and it even loses range with the TE nerf. This can't be resolved with the fitting, It actually needs touching the base concept and deciding what a tempest should actually accomplish for pvp in a way, where you wouldn't be better off with another hull. The only thing I and many others want is that the tempest becomes a fair option, be it as a med range shield BS or armor platform instead being something in-between both roles, without being able to properly fill any of them. problem with raven is u got 1k dps on papper but to apply it is very bad so u end up with crap dps fly the ship discover the issue then post your stupid opinion ..hit frigates with cm for what 30-40 dps ? ccp just boosted some bs's with this patch and ****** up badly others ...thats how they work they cant do a 100% propper job they do only 50-50 and ccp rise is giving 0 fucks about this also cuz he isnt posting anything anymore on this treath to reply to us or if is a reply is like : we will look after patch and fix it in the future ..wich is a ******** answer considering the only reason they got a job is because we PLAY if we would quit they would be laid off |

Gargantoi
Solar Wind Test Alliance Please Ignore
12
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Posted - 2013.05.19 14:08:00 -
[14] - Quote
Kagura Nikon wrote:Gargantoi wrote:Gargantoi wrote:Kagura Nikon wrote:Yeah I know they would have to use the same standard they used with Gallente ships. And we cannot have that right?
Another advantage of my approach is that if CCP deemed needed they can reduce arties alpha (keepign DPS) by aroudn 10%, helping nerf the tornado blappers a bit.
If someone can dare to say thisis too much I woudl be satisfied and dare to anyoen realistically say would not be way more fun than right now:
maelstrom 5% damage per level 7.5% shield HP per level (2 weak bonuses on a strong hull)
Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon. your ideea on maelstrom is so ******** it amazes me ..we curently turned this topic into a "ccp boost ******* tempest" if they would do maelstrom like u sugest then we would open a boost maelstrom topic or "keep it same bonuses" problem with minmatar starts at guns autocannons have a very low dmg modifier and a high rof if they would lower the rof and boost the dmg from the 800/650/425 autos the 5%rof +5 % dmg bonus to tempest would be more then ok but ccp needs to redoo the layout slots on the tempest ..cuz i agree with u ..hyperion rocks ..geddon ...has cpu issues with a torpedo fit like u sugested but works as for tempest it cant be armor buffed cuz u dont have neither big hp neither high resist neither good dps ..a hurricane doese better ...as for shield ..well everything that goese same as your speed or faster warp scram's u and u'r buff dies as i said ...but ccp should do what they intended in the first place as in to make the tempest a shield bs ..thats why vargur is shield tanked and tribal pest has a slot layout familiar to be better with a shield tank also ...so they would just need to replace the maelstrom bonuses with tempest like they did (mega / hyp ) and on the maelstrom focuse that ship on either armor + max dmg or shield + max dmg (like hyp / abaddon / ) You could try to organize your toughts before posting. My maelstrom idea is nto a boost to it. In fact it becomes a bit weaker on most uses not its main role. Its a FOCALIZATIOn. The things that minamtar is lacking. It coudl require some adjutments to reduce arti alpha a bit. But that woudl be good because tornado is currently too powerful of an alpha ship. It sovles several problems, keep ships in specific roles, REAL roles, not imaginary ones, with bonuses taht match their usage. Bro its CCP u should see how they fit theyre ships on test server ..they got no clue how this things actually work they are hired cuz they are good at developing shinny **** but in terms of ships rebalancing and focusing they got no clue what they doing ..they are like a 2 year old trying to drive a plane ..presses the buttons in the cockpit and hopes the engines start ...the t3 bc introduction killed bs's no matter how much they try to boost it or change it with the introduction of the tier 3 bc's they killed them also this is another thing they do ...insteed of fixing older problems they introduce new **** in hoping it solves it ( ancilary reppers ) wich killed deadspace mods price wich is basicly a waste of time to run plex'es anymore ..they said in the bs price topic that all the bs's will stay at tier 3 price cuz people make easy isk ...how they see us making easy isk i dono ...belt rats r dead ..officers r tough to kill and drop 300 m in loot if lucky and barely spawn plex'es drop only overseer mods im serious they are like kids trying to fly a plane ...got no ******* clue what they are doing and how introducing a new thing affects another they cant see that this is like a chain u **** something up ...everything gets ****** up |

Gargantoi
Solar Wind Test Alliance Please Ignore
12
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Posted - 2013.05.19 16:17:00 -
[15] - Quote
TehCloud wrote:Gargantoi wrote: Bro its CCP u should see how they fit theyre ships on test server ..they got no clue how this things actually work they are hired cuz they are good at developing shinny **** but in terms of ships rebalancing and focusing they got no clue what they doing ..they are like a 2 year old trying to drive a plane ..presses the buttons in the cockpit and hopes the engines start ...the t3 bc introduction killed bs's no matter how much they try to boost it or change it with the introduction of the tier 3 bc's they killed them also this is another thing they do ...insteed of fixing older problems they introduce new **** in hoping it solves it ( ancilary reppers ) wich killed deadspace mods price wich is basicly a waste of time to run plex'es anymore ..they said in the bs price topic that all the bs's will stay at tier 3 price cuz people make easy isk ...how they see us making easy isk i dono ...belt rats r dead ..officers r tough to kill and drop 300 m in loot if lucky and barely spawn plex'es drop only overseer mods im serious they are like kids trying to fly a plane ...got no ******* clue what they are doing and how introducing a new thing affects another they cant see that this is like a chain u **** something up ...everything gets ****** up
Did I just get this right. A TEST-Lemming complains about how CCP has no idea how this game works and that ISK making in null is not easy, because Officer Spawns are too rare. I don't have enough hands to facepalm appropriately.
lol isk "lemming" bro this isnt about corporations or alliances is about ccp ruining this game for all of us but u to dumb and try to use troll powers but fail ...serpentis + delve r the best regions in this game and belive me bro when a officer comes and drops u 300 m ..it leaves u with a grim face ...at least we get lucky somethimes and hit vindicator bpc's other then that isk making in this regions is = 0
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Gargantoi
Solar Wind Test Alliance Please Ignore
14
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Posted - 2013.05.19 22:09:00 -
[16] - Quote
After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** |

Gargantoi
Solar Wind Test Alliance Please Ignore
14
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Posted - 2013.05.20 09:19:00 -
[17] - Quote
Hagika wrote:Gargantoi wrote:After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it. Would be just easier for them to say, these are the changes, we dont care what you think and deal with it. Though I believe they ask the way they do to try and keep from a total blow up. they cant do that i think tbfh GM NOVA should read this **** and slap the **** out of the whole ccp division he is the only GM i knew who would play this game and get involved ..but that was back in 2008-2009 but still ccp is turning it into a kids blob fest the only reason ccp isnt boosting minmatar is cuz u can still solo with them and maybe not die ..but fozzie made sure that wont happen anymore with the tracking enhanter nerf and now ccp rise is making sure it wont happen bs wise also
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Gargantoi
Solar Wind Test Alliance Please Ignore
14
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Posted - 2013.05.21 11:13:00 -
[18] - Quote
Malcanis wrote:Hagika wrote:Gargantoi wrote:After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it. Would be just easier for them to say, these are the changes, we dont care what you think and deal with it. Though I believe they ask the way they do to try and keep from a total blow up. CCP Rise definitely does listen to feedback. You are just crying because you didn't get all the toys you wanted. Dear sir u are ******** please **** off ! EVERYBODY complains about tempest and u saying im crying cuz i dont get the toy i want ? only ship i want ccp rise to boost the **** up is tempest compare it to apoc ..apoc is better ..compare it to raven ....even a raven is better would torpedo the **** out of it ..compare it to mega ..mega would eat it for breakfast ..tempest is not worth it ..and is a ship the whole eve comunity loves
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