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1. Blockade Runners and Interdiction Nullification - in Player Features and Ideas Discussion [original thread]
So you want a ship that can haul ~10k m3, whilst being uncatchable to anything less than a 100+ man gate camp. And you think this is going to happen?
- by Syreniac - at 2013.07.08 23:03:00
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2. Allows CEOs to expel members in space - Ideas for solving the previous abuses - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Correct me if I'm mistaken, but isn't AWOXing one of those things that CCP is completely okay with and uses as part of its various ad campaigns? "Join up with a corp, work your way up the ranks, earn money and power and...
- by Syreniac - at 2013.06.20 09:36:00
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3. Food for thought: Whatever happened to the Nullsec Design Goals Feedback Threads? - in EVE General Discussion [original thread]
iskflakes wrote: The last 5 expansions have all been highsec. The next 5 will all be highsec. Does that answer your question? Confirming that the change in distribution of moon minerals moved them all to highsec. And that highsec is where m...
- by Syreniac - at 2013.06.19 23:21:00
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4. Rorqual Revamp Idea Thread - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Syreniac wrote: Reposting myself from another thread where the person who started it was going for the 'Make Rorquals a mobile POS because that's going to fix the problems with it and not get abused by PVPers' approach. ...
- by Syreniac - at 2013.06.19 02:18:00
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5. Rorqual Revamp Idea Thread - in Player Features and Ideas Discussion [original thread]
Reposting myself from another thread where the person who started it was going for the 'Make Rorquals a mobile POS because that's going to fix the problems with it and not get abused by PVPers' approach. Quote: Laura Dexx wrote: What's wron...
- by Syreniac - at 2013.06.19 00:42:00
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6. Will we ever see missile pirate ships? - in Player Features and Ideas Discussion [original thread]
If CCP was willing to do a lot of moving of ships, what could make sense was moving Guristas from the Gal/Cal mix to the Min/Cal mix and switching them round to something speedy and missiley (much more in line with 'traditional' piracy than ridicu...
- by Syreniac - at 2013.06.16 01:39:00
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7. Large Turret damage versus frigates. - in Ships and Modules [original thread]
Shivanthar wrote: PAcifisti wrote: I see you don't do this "reading" a lot if you're complaining about hyperion losing guns and gun signature resolution? The turret sig resolution for guns has been there for as long as I can remember. I has...
- by Syreniac - at 2013.06.14 13:19:00
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8. [SUGGESTION] 0.0 Changes (Jump Freighter nerf) - in Player Features and Ideas Discussion [original thread]
Before there were jump freighters, people just used titan bridges to bridge freighters. If you remove the ability for titans to bridge freighters, people will just use other caps (cargo expanded Rorqual can get something like 126k, carrier has a ...
- by Syreniac - at 2013.06.14 11:11:00
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9. CCP Rise, you are my only hope - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Good luck getting through to CCP Rise, he only listens to gallente players and the occasional minmatar whine, re-read your op and pretend you're an amarr player. Your bitterness makes my coffee taste bland.
- by Syreniac - at 2013.06.11 23:35:00
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10. OnGrid Boosting and Shielded Rorqual - in Player Features and Ideas Discussion [original thread]
So you think that people are going to look at a Rorqual in a belt and go "Oh well, it's got a shield, no kill-mails for me today!", rather than "Oh look, it's a Rorqual! Someone throw up a cyno and lets blow this thing up!"? At the end of the day...
- by Syreniac - at 2013.06.03 17:11:00
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11. After Odyssey can we get... - in EVE General Discussion [original thread]
All these posts and nobody mentioned the Visitant? It's the Jove industrial, which is in fact a flying saucer. Check out this youtube video which shows off Jove ships, including the Visitant.
- by Syreniac - at 2013.06.01 11:04:00
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12. Resist bonus nerf: the truth. - in Player Features and Ideas Discussion [original thread]
OP, you were suggesting that they change the rep bonus to be a three-in-one bonus of rep amount, armour HP and remote rep received. David Kir wrote: What i propose is to bring active tank bonuses in line by making them being affected by RR, an...
- by Syreniac - at 2013.05.31 22:06:00
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13. My two cents. - in Player Features and Ideas Discussion [original thread]
Laura Dexx wrote: What's wrong with bringing additional people to defend your mining dudes? What's wrong with the drones you can use already? The latter I can't really comment on, not being a miner. Though, a flight of unbonused medium drone...
- by Syreniac - at 2013.05.29 23:41:00
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14. Why is there no way for us to attack supply lines in eve? - in EVE General Discussion [original thread]
I wonder how many of the issues with nullsec industry will be fixed by the hopefully inevitable POS fix? Imagine if industry in general, not just in nullsec was not based around the indestructible stations that we all know and love. At the moment...
- by Syreniac - at 2013.05.29 13:12:00
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15. EMERGANCY WARP OPERATION!! & MOAR!!! - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I suppose the pirates don't understand my point. Blowing people up is one definition of winning, and certainly the easiest to see. Keeping me from doing what I want is another, with potentially larger consequences that rea...
- by Syreniac - at 2013.05.28 21:56:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: On a completely different note: Please re-locate the Hardpoints on the Hyperion Hull - With only 6 Guns and 7 Highs left it would be a great time to make the turrets on the ship stop looking like tumors. Brilliantly designed sh...
- by Syreniac - at 2013.05.28 19:39:00
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17. T3 need to be looked at.. - in Player Features and Ideas Discussion [original thread]
Cameron Cahill wrote: They need a bit of balancing, and HACs need a buff to bring them closer, but they don't need that much of a nerf. What happened in 1-S was defeat in detail and some hero class bombing. As much as I hate to agree with ...
- by Syreniac - at 2013.05.28 19:00:00
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18. Low sec and you - in Assembly Hall [original thread]
Personally, I think that the game should dynamically balance the rewards from all types of PVE content. If lots of people are missioning in Highsec, the game should increase the reward from missioning in low and null. If lots of people are ratting...
- by Syreniac - at 2013.05.28 18:38:00
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19. EMERGANCY WARP OPERATION!! & MOAR!!! - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Actually, it would not destroy the game if warp disruptors were removed entirely. Their only purpose is to help insure a kill, while having nothing to do with victory. I've flown in 0.0 strat ops where there is a large a...
- by Syreniac - at 2013.05.28 17:45:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Julius Foederatus wrote: Asking for cap from logi is a **** way to keep your cap up. Your logi can't keep your entire fleet capped up enough to keep sustained dps. But like I said, this is mainly a problem with the navy mega with the utility hi...
- by Syreniac - at 2013.05.28 11:47:00
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