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1. No Win Mission concept - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: Interesting concept. Definitely worth checking how it works out on SiSi. Incidentally it could be the ultimate peen comparison tool. Imagine following conversation: - "My pimped Vindi survived 7th wave in The Gauntlet". - "B...
- by ExAstra - at 2013.07.04 14:28:00
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2. Rust - in Player Features and Ideas Discussion [original thread]
People use Iron charges?
- by ExAstra - at 2013.07.02 13:23:00
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3. Fix Missile Launcher Skill Training - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: ExAstra wrote: It takes 73 days to get T2 torpedoes to level 5 (no supports). It takes 126.5 days to get T2 large Blasters to level 5 (no supports). Personally I've never seen a problem, they're just different. Yes. 73 da...
- by ExAstra - at 2013.06.28 05:16:00
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4. Super / Dread / Carrier Balancing - in Player Features and Ideas Discussion [original thread]
TazeV wrote: A capital fleet should be at a distinct disadvantage against an equal size sub-cap fleet. They need to have support to be effective. You're telling me that 100 Battleships should beat 100 Carriers by default? Hah.
- by ExAstra - at 2013.06.28 04:23:00
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5. Fix Missile Launcher Skill Training - in Player Features and Ideas Discussion [original thread]
It takes 73 days to get T2 torpedoes to level 5 (no supports). It takes 126.5 days to get T2 large Blasters to level 5 (no supports). Personally I've never seen a problem, they're just different.
- by ExAstra - at 2013.06.27 18:19:00
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6. Photon Torpedoes - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why would anyone use this over bombs? When you say 'A ship', do you mean a MWDing frigate, or a hull tanking megathron? Sig tanking Hel, actually.
- by ExAstra - at 2013.06.25 17:56:00
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7. Smoking guns <3 - in Player Features and Ideas Discussion [original thread]
Disregard physics, acquire cool particle effects
- by ExAstra - at 2013.06.24 19:43:00
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8. Interceptor Rebalance - in Player Features and Ideas Discussion [original thread]
What about a role bonus that, rather than makes the MWD immune under scram, causes the MWD to operate at reduced strength while scrammed? Just tossing ideas onto this fire.
- by ExAstra - at 2013.06.23 16:53:00
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9. ISK in your hangar? - in Player Features and Ideas Discussion [original thread]
I like the idea of being able to see MOUNTAINS of ISK in my captain's quarters. But this is the future, I'm sure the money is 100% digital. It's nearing that in the modern world, even.
- by ExAstra - at 2013.06.23 16:48:00
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10. Ereshkigal - Gallente Combat Freighter - in Player Features and Ideas Discussion [original thread]
Quote: Shield Shield Capacity : 4000 HP Shield Recharge Time: 45,000,000 s Sweet mother of god. That's .005 shields PER MINUTE
- by ExAstra - at 2013.06.22 19:29:00
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11. Pod Death Sequence - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: *snip* Thanks to sleeper tech, DUST mercs now have an implant that allows for the transfer of consciousness even at the moment of death, with no scanner needed. This is how they handle the problem of scanners being iffy ...
- by ExAstra - at 2013.06.22 06:00:00
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12. Booster Addiction - in Player Features and Ideas Discussion [original thread]
I am all for giving boosters a boost (heh) and making them more of a thing that is actually a thing in EVE and not something rich players do to get a teensy bit more power outta their ship for the next fight. Increasing the perceived drawbacks of...
- by ExAstra - at 2013.06.22 05:55:00
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13. Drones Modules - in Player Features and Ideas Discussion [original thread]
I think the idea is cool, but it just won't fit balancing wise. CCP would have to go back and completely revisit all the drone ships if we could put mods on them. I think CCP just needs to finally sit down and fix drones for us, fix the UI, fix t...
- by ExAstra - at 2013.06.22 05:41:00
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14. Pod Death Sequence - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: The only way the scanner can do its job is if you're already dead. Therefore, the instant a breach of the pod's hull is detected, the capsuleer's body is euthanized and the Burning Scanner goes right to work before any n...
- by ExAstra - at 2013.06.22 05:32:00
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15. Update the old style hangars - in Player Features and Ideas Discussion [original thread]
I'm going to be honest and post my probably unliked opinion. The old stations really sucked. And oh god the weird noises they'd play when you were in them..
- by ExAstra - at 2013.06.18 17:44:00
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16. Remove the Sun - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We hired the best consultants possible to look into this problem, and the results were fascinating: http://what-if.xkcd.com/49/ Words can't express the amount of love I have for you right now, at this moment. I think it's...
- by ExAstra - at 2013.06.18 11:23:00
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17. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Quote: Turreted Drake? Sounds good! "Sounds demented" is more like it. Granted, Caldari ships are on average the product of someone's misadventures with an arc welder and illegal hallucinogenics but putting turrets ...
- by ExAstra - at 2013.06.17 18:26:00
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18. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: But if we were going to consider each individually, I'm sure many people would find the idea of a black Hurricane-turned-Claymore just as appealing as a black Cyclone, and by doing that, you'd still keep the Sleipnir in...
- by ExAstra - at 2013.06.17 18:15:00
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19. PvE to the next level... - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: ExAstra wrote: Lorewise, how exactly do the empires find out about earth? The Jovians have the best records on this topic, but do not like to share the information. With the discovery of the stable wormhole series, reco...
- by ExAstra - at 2013.06.17 18:09:00
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20. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
I love how everyone is raging on about "Hurr PvP balance comes before PvE balance hurr" in all balance related threads but then start slinging around "Hurr Marauders are for PvE" It's even funnier when you can get more ISK/hour using faction ship...
- by ExAstra - at 2013.06.17 17:53:00
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