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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Darius Caliente
Intentionally Dense Angeli Mortis
22
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Posted - 2013.06.18 01:26:00 -
[1] - Quote
So I'm not sure of the best way to do it... but the sun is blinding in many systems. There needs to be a way to turn down the brightness or turn it off completely.
Options:
- Solar Brightness Control - Solar On/Off Switch - Remove from Display - Remove from Game.
I've heard this complaint from others, so I assume there are many more people that find it equally annoying. |
max ericshaun
Ekchuah's Shrine Comporium Kill It With Fire
7
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Posted - 2013.06.18 01:30:00 -
[2] - Quote
While I agree that some systems are annoyingly bright... It's a star. It's bright. That's kind of their thing. |
Akturous
Immortalis Inc. Shadow Cartel
148
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Posted - 2013.06.18 02:03:00 -
[3] - Quote
It's kind of it's only thing.
Try a gas cloud in a plex, then come back to me about the sun being bright. Now there's a point CCP, your gas clouds are brighter than a continuous fusion bomb. Well done. Vote Item Heck One for CSM8 |
Adunh Slavy
970
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Posted - 2013.06.18 02:04:00 -
[4] - Quote
/signed
This is such an anoyance. For all CCP's efforts to make things pretty, they sure don't get it sometimes. |
Solutio Letum
Terpene Conglomerate
134
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Posted - 2013.06.18 02:45:00 -
[5] - Quote
Puts gun glass's on
oh ya problem fixed.
ya id love a tactical over view where the sun and everything around becomes more visible then just white or something..... maybe shutting down the sun is a bit much tho.....
My personally highly recommendated idea: Make it so when the white target thing pass's over the sun or something white it changes black, that would help me allot
its probably really complicated with your current engine like harder then shutting down the sun but having no suns would be to hart braking to me.... i love the stars... they are just so nice |
Hakaimono
Stillwater Corporation That Escalated Quickly
159
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Posted - 2013.06.18 03:13:00 -
[6] - Quote
Maybe instead a spectral filter that switches the light from the star to infrared or UV. Maybe have sunspot cycles that affect ship stats. Just throwing it out there. Personally I like the stars just fine. |
Luc Chastot
Gentleman's Corp
396
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Posted - 2013.06.18 05:34:00 -
[7] - Quote
http://www.youtube.com/watch?v=rltpH6ck2Kc
Please, no. Make it idiot-proof and someone will make a better idiot. |
Hesod Adee
Turalyon Plus
24
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Posted - 2013.06.18 05:44:00 -
[8] - Quote
At the very least, respect the Inverse square law and have the stars brightness drop the further you get from it. |
Xeraphi
The Gun Runners
46
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Posted - 2013.06.18 06:40:00 -
[9] - Quote
Sorry, this technologically advanced universe hasn't developed polarity filtering yet. Target death animation flicker problem #2 Target death animation flicker problem #1 Please fix before June 21 I'd like to keep playing EVE! |
TehCloud
Carnivore Company
56
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Posted - 2013.06.18 08:08:00 -
[10] - Quote
Oh god, people complaining about the sun being to bright is just hilarious.
What's next? Space is too dark? Warp drive too fast? Frigates too small? My Condor costs less than that module! |
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0racle
Galactic Rangers R O G U E
29
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Posted - 2013.06.18 08:12:00 -
[11] - Quote
You know, I'm actually getting motion sickness anytime I look at the stations. Please remove them too. |
FoxFire Ayderan
73
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Posted - 2013.06.18 09:05:00 -
[12] - Quote
Hesod Adee wrote:At the very least, respect the Inverse square law and have the stars brightness drop the further you get from it.
This!
The suns in EVE are completely unrealistic.
A) They appear much too small for what they should be when you are close up to them. Actually if you got too close they would melt your ship; the coronas are millions of degrees.
B) They appear much too big and bright even when you are far out in the solar system. That is NOT accurate at all. For instance in our own solar system, from space, even by the time you get to Mars the sun looks significantly smaller and by Jupiter and further it appears as just a large bright star. The suns in EVE should not continue to look enormous from a dozen or more AU away from it.
The brightness itself doesn't bother me as much as the unrealism of the solar system model in that respect. |
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CCP Fozzie
C C P C C P Alliance
6468
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Posted - 2013.06.18 09:19:00 -
[13] - Quote
We hired the best consultants possible to look into this problem, and the results were fascinating: http://what-if.xkcd.com/49/ Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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TehCloud
Carnivore Company
56
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Posted - 2013.06.18 10:15:00 -
[14] - Quote
On a completely different note: V3 Hyperion with new Turret Hardpoints pwetty pwease? My Condor costs less than that module! |
Johan Toralen
IIIJIIIITIIII
106
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Posted - 2013.06.18 11:12:00 -
[15] - Quote
TehCloud wrote:Oh god, people complaining about the sun being to bright is just hilarious.
What's next? Space is too dark? Warp drive too fast? Frigates too small?
What's so hilarious about it? It's a gameplay issue when you can't read the hud because the font is white and the sun is a huge white ball aswell. Tho different font color would be a more sensible solution then removing of stars from a space game ;) |
Valleria Darkmoon
Heretic Army Heretic Initiative
118
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Posted - 2013.06.18 11:16:00 -
[16] - Quote
Given my skin tone, I've been asking for this since I was old enough to understand why I burst into flames if I look out a window. |
ExAstra
Echoes of Silence
161
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Posted - 2013.06.18 11:23:00 -
[17] - Quote
Words can't express the amount of love I have for you right now, at this moment.
I think it's just enough to forgive you for stickying the thread on small navy cap boosters. Close call. Save the drones! |
Deacon Abox
Justified Chaos
120
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Posted - 2013.06.18 15:29:00 -
[18] - Quote
Hesod Adee wrote:At the very least, respect the Inverse square law and have the stars brightness drop the further you get from it. Yes. This would be enough to help. And I can tell you that the manufacturer of my sunglasses says they do not contain a design flaw.
Actually I'm surprised with the number of head-ache inducingly over-bright gas cloud graphics and the unscientific sun brightness/range graphics that CCP is not inundated with lawsuits from inducing epileptic fits or premature blindness. |
Dobriy
Intentionally Dense Angeli Mortis
7
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Posted - 2013.06.18 15:51:00 -
[19] - Quote
While I get annoyed with the sun's brightness, I don't think the solution is to remove it. I think it is to make the HUD more auto-contrasting. Think of it as adaptive lenses for our HUD.
There are plenty of options simple to extreme for making text/UI contrast with background elements. I would like some contrast to be added on the bright backgrounds so that I can actually watch ships rather than always refocus my view out into the middle of nowhere so that I can read my HUD. |
Callic Veratar
Power of the Phoenix
382
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Posted - 2013.06.18 16:00:00 -
[20] - Quote
So, the fun thing about the stars in eve is that they can't be brighter than your monitor. They're not real stars. I suggest you fiddle with your monitor brightness and contrast to a point where you can look at it without it hurting your eyes. Since, you know, it's a picture being produced by a video card and not the real sky. DirectX 11, it's not rocket appliance! |
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Alvatore DiMarco
Capricious Endeavours Ltd
405
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Posted - 2013.06.18 16:15:00 -
[21] - Quote
What you don't seem to be accounting for is that by the time the sun is reduced to a tolerable brightness, your HUD may very well be too dim to actually see.
Regardless, most of this is pretty moot as the Art Dept has said that when we get the new lighting engine (after V3 is finished and the switch to DX11 happens) they'll be able to make the sun behave much more normally - and plan to. Not only that, but space itself will also be darker when you're very far away from the sun, on account of less light. |
Darius Caliente
Intentionally Dense Angeli Mortis
24
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Posted - 2013.06.18 16:17:00 -
[22] - Quote
Callic Veratar wrote:So, the fun thing about the stars in eve is that they can't be brighter than your monitor. They're not real stars. I suggest you fiddle with your monitor brightness and contrast to a point where you can look at it without it hurting your eyes. Since, you know, it's a picture being produced by a video card and not the real sky.
I'm not talking about blinding outside the game, i'm talking about blinding in the game.
I think the ideas to contract the overviews so that you can still see items that fly across the sun makes perfect sense and it's an awesome suggestion. |
seth Hendar
I love you miners
91
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Posted - 2013.06.18 16:18:00 -
[23] - Quote
the sun is perfect as it is imao.
what could use an overhaul, is the tactical overview.
while the current one is pretty usefull, it seems like it is somehow not finished.
i would LOVE the tactical overview to be enhanced from what it is now.
1- keep the current design (distance rings, range spheres etc, normalised distance)
2- alter the environment colors for enhanced visibility, such as dimming the sun.
3- display the inspace items based on the overview selected, like if i select PVP overview, i see only non-blues etc...
4- add a colored layer on ships that are displayed, using the currently selected overview background settings
and of course, since some ppl woudln't like every of those, add a tab in 'overview settings', so the tactical view options can be enabled or not (for the sun dimming, a 00-7f slider would be cool for ex.)
and for the more advanced user, a xml based config would be awesome, like for the overview, there are already pretty nice things that can be done within the xml, maybe just adding a new section in the overview xml would do? |
seth Hendar
I love you miners
91
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Posted - 2013.06.18 16:23:00 -
[24] - Quote
Alvatore DiMarco wrote:What you don't seem to be accounting for is that by the time the sun is reduced to a tolerable brightness, your HUD may very well be too dim to actually see.
Regardless, most of this is pretty moot as the Art Dept has said that when we get the new lighting engine (after V3 is finished and the switch to DX11 happens) they'll be able to make the sun behave much more normally - and plan to. Not only that, but space itself will also be darker when you're very far away from the sun, on account of less light. yup, i can't wait to be there! |
TehCloud
Carnivore Company
56
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Posted - 2013.06.18 17:31:00 -
[25] - Quote
Darius Caliente wrote:Callic Veratar wrote:So, the fun thing about the stars in eve is that they can't be brighter than your monitor. They're not real stars. I suggest you fiddle with your monitor brightness and contrast to a point where you can look at it without it hurting your eyes. Since, you know, it's a picture being produced by a video card and not the real sky. I'm not talking about blinding outside the game, i'm talking about blinding in the game.
Yeha, when he's talking about video cards, fiddling with your monitor settings and stuff, I believe he's talking about ingame things aswell. But then again, why should logic be a factor here.
PS: There's a way to turn out the sun in the game, turn off your monitor, that's how it would look like without stars.
My Condor costs less than that module! |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
215
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Posted - 2013.06.18 20:17:00 -
[26] - Quote
I think suns should be immensely damaging objects in eve (when you are up close and personal with them and in orbit etc), they should affect everything from heat damage to the hull/armour/weapons to distorting and weakening your shield in addition to affecting your sensors and their ability to target lock and maintain that lock. Obviously effects would weaken drastically when further away such as when leaving the inner solar system.
Glad to hear that the art department is working on the brightness for us, with darker outer solar systems and more realistic suns eve would become much more moody and immersive which is a good thing in my opinion. Tiericide is tiers by another name. |
Sabriz Adoudel
Federal Defense Union
442
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Posted - 2013.06.19 00:13:00 -
[27] - Quote
Oh god I love that blog. Loved it ever since I first found it, when #6 got shared to me on Facebook.
#6 and #1 remain the best of all time on it, although the Interplanetary Cessna one coming out the week after I started a job in aviation was a great touch.
An enemy is just a friend that you stab in the front. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1146
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Posted - 2013.06.19 00:21:00 -
[28] - Quote
max ericshaun wrote:While I agree that some systems are annoyingly bright... It's a star. It's bright. That's kind of their thing.
And a sunscreen is such a technical challenge that they simply cannot exist thousands of years from now. It blocks out the brightness, that's its thing. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Alvatore DiMarco
Capricious Endeavours Ltd
411
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Posted - 2013.06.19 00:25:00 -
[29] - Quote
Well.. no, it really doesn't block out the brightness. If it did, you wouldn't be able to see your skin after putting it on. |
mkint
1045
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Posted - 2013.06.19 03:43:00 -
[30] - Quote
lol "sun is perfect" lol. I can't imagine a way to make the sun less realistic. Sun should only be too bright when you're up close. When I'm 100 AU from the sun, it shouldn't dominate my screen. The farthest planet from our own sun is less than 20 AU, and the sun is just a bright star from there. wtb realism. Also +1 for UI being 100% unreadable at extreme close ranges to the sun. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
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