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Smudgerr
Copperhead Arsenal The Fourth District
0
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Posted - 2013.07.02 09:55:00 -
[1] - Quote
Currently we can fly the same ship for years, keep getting it repaired and it doesnt degrade or depreciate.
It would add to the game if ships degraded over time or as a consequence of combat repairs, as this would open up a 'second -hand' market and add jeopardy to purchases (rather than "if i dont like it, i can just sell it and i'll lose no isk") |

Zappity
Red Federation RvB - RED Federation
159
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Posted - 2013.07.02 10:05:00 -
[2] - Quote
How would a spaceship rust?
Apart from that, interesting concept. How would it work with current mechanics? Wondering about station/nanite repair and repackaging for market or transport. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Smudgerr
Copperhead Arsenal The Fourth District
0
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Posted - 2013.07.02 10:11:00 -
[3] - Quote
Zappity wrote:How would a spaceship rust?
Apart from that, interesting concept. How would it work with current mechanics? Wondering about station/nanite repair and repackaging for market or transport.
Lose a percentage from structure over time or based on amount repaired.... it doesnt need to be large, just so it reflects use.
This could also open up skills for reducing damage over time and for repair mechanic skills/career.
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Liafcipe9000
Smeghead Empire
7003
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Posted - 2013.07.02 10:15:00 -
[4] - Quote
-+ General Discussion -½ You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1435
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Posted - 2013.07.02 11:45:00 -
[5] - Quote
Actively penalise people who don't lose ships.
Why? |

Nova Satar
Rekall Incorporated Sinewave Alliance
141
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Posted - 2013.07.02 11:55:00 -
[6] - Quote
Yeah dont put anymore terrible ideas in CCP's collective head. The only thing this would ever do is make eve even more expensive (isk wise) to play. There is no gain to be made, you simply just lose value on your stuff, forcing yet more people to plug the gap with plex which is CCPs number one driving goal at the moment. |

TehCloud
Carnivore Company
61
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Posted - 2013.07.02 12:04:00 -
[7] - Quote
Oxidation needs something that isn't really there in outer space, maybe you can figure it out :3 My Condor costs less than that module! |

Zappity
Red Federation RvB - RED Federation
160
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Posted - 2013.07.02 12:16:00 -
[8] - Quote
TehCloud wrote:Oxidation needs something that isn't really there in outer space, maybe you can figure it out :3
Exactly. That's what I was alluding to above and now I'm wondering about the Minmatar! Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Omnathious Deninard
The Scope Gallente Federation
1223
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Posted - 2013.07.02 12:17:00 -
[9] - Quote
Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Zappity
Red Federation RvB - RED Federation
160
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Posted - 2013.07.02 12:35:00 -
[10] - Quote
Omnathious Deninard wrote:Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space.
There are lots of different types of rusts (if I remember my inorganic chem correctly) and oxygen doesn't have to be the oxidising agent. And I think some artistic licence is allowed given that we are talking about 'tritanium'.
Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Omnathious Deninard
The Scope Gallente Federation
1223
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Posted - 2013.07.02 12:48:00 -
[11] - Quote
Zappity wrote:Omnathious Deninard wrote:Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space. There are lots of different types of rusts (if I remember my inorganic chem correctly) and oxygen doesn't have to be the oxidising agent. And I think some artistic licence is allowed given that we are talking about 'tritanium'. Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum. But typically when one thinks of Rust, it is Iron Oxide, the rest are usually referred to oxidation or corrosion. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Arya Regnar
Pator Tech School Minmatar Republic
11
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Posted - 2013.07.02 12:51:00 -
[12] - Quote
Question is... Will minmatar rust faster?
EvE-Mail me if you need anything.
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Zappity
Red Federation RvB - RED Federation
160
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Posted - 2013.07.02 13:04:00 -
[13] - Quote
Omnathious Deninard wrote:Zappity wrote:Omnathious Deninard wrote:Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space. There are lots of different types of rusts (if I remember my inorganic chem correctly) and oxygen doesn't have to be the oxidising agent. And I think some artistic licence is allowed given that we are talking about 'tritanium'. Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum. But typically when one thinks of Rust, it is Iron Oxide, the rest are usually referred to oxidation or corrosion.
True. Maybe we should have the occasional bad batch of iron charges for our hybrid guns. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

ExAstra
Echoes of Silence
166
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Posted - 2013.07.02 13:23:00 -
[14] - Quote
People use Iron charges? Save the drones! |

Omnathious Deninard
The Scope Gallente Federation
1223
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Posted - 2013.07.02 13:24:00 -
[15] - Quote
Zappity wrote:Omnathious Deninard wrote:Zappity wrote:Omnathious Deninard wrote:Rust's chemical formula is FeO2, our ships are made from tritanium, and there is a general lack of oxygen in space. There are lots of different types of rusts (if I remember my inorganic chem correctly) and oxygen doesn't have to be the oxidising agent. And I think some artistic licence is allowed given that we are talking about 'tritanium'. Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum. But typically when one thinks of Rust, it is Iron Oxide, the rest are usually referred to oxidation or corrosion. True. Maybe we should have the occasional bad batch of iron charges for our hybrid guns. That would be funny but 2 problems come up, first people use Iron charges? Second there is the whole oxygen thing again. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Tabris Katz
Kid's Logistics Inc
10
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Posted - 2013.07.02 19:32:00 -
[16] - Quote
Oxidation issues aside, it would be interesting to more battle damage on ships as they hit structure instead of flames coming out of a single spot. Like impact craters on the ship from missile/ballistic ammo hits or scorch marks from lasers. On top of it could a graphic option like shadows are. I think that is a little more realistic and more reasonable since it doesn't effect game play. |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
94
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Posted - 2013.07.02 19:40:00 -
[17] - Quote
Seems to me there's air in the hangar when I'm standing on the balcony looking out at my ship... So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

Destination SkillQueue
Are We There Yet
5375
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Posted - 2013.07.02 19:44:00 -
[18] - Quote
Smudgerr wrote:Currently we can fly the same ship for years, keep getting it repaired and it doesnt degrade or depreciate.
It would add to the game if ships degraded over time or as a consequence of combat repairs, as this would open up a 'second -hand' market and add jeopardy to purchases (rather than "if i dont like it, i can just sell it and i'll lose no isk") What would it add to the game? We already have a second-hand market, so that can't be it. We can after all resell our used ships already. What I see it doing is penalize having multiple ships/storing such assets and aggravate the playerbase for the gain of what exactly? Realism according to todays materials and methods, that the game is not even pretending to use? So an annoying feature, that uses up development resources for the gain of nothing of real substance. Do not want. |

Sigras
Conglomo
442
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Posted - 2013.07.02 19:58:00 -
[19] - Quote
this would widen margins for manufacturers and create a "new vs used" market, but the problem is repackaging. You would basically only be able to do this with contracts because there is no way to sell anything on the market that isnt repackaged and there is no way to repackage a ship and have it maintain unique properties
The other problem you have is perfect reprocessing . . . if your ship is sufficiently "rusted" just reprocess it and build a brand new one. |

Alberik
Eusebius Corporation
23
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Posted - 2013.07.02 20:11:00 -
[20] - Quote
Zappity wrote: Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum.
maybe the oxidising agent is in the jelly we fly in? something is working against the thrust of the engines .. it must be jelly
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Jen Ann Tonique
University of Caille Gallente Federation
12
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Posted - 2013.07.02 20:56:00 -
[21] - Quote
Alberik wrote:Zappity wrote: Still, I'm struggling to see where any sort of oxidising agent comes from in the vacuum.
maybe the oxidising agent is in the jelly we fly in? something is working against the thrust of the engines .. it must be jelly
EVE ships don't have any form of thrust vectoring or maneuvering thrusters yet they bank when turning and feel like they are flying through jelly like you said...and now we want stuff made from tritanium which we don't even know the chemical properties of, in the vacuum of outer space to rust.
Sounds completely reasonable to me. Jen Ann Tonique does not approve of this product and/or service. Any comments contained herin are to be taken not seriously and no person/s shall hold Jen Ann Tonique responsible for any damage real and/or imagined due to use or misuse of above comment. By reading this statement you agree to the above terms. |

Zappity
Red Federation RvB - RED Federation
162
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Posted - 2013.07.02 21:07:00 -
[22] - Quote
ExAstra wrote:People use Iron charges?
Yeah. Not sure what they do with them but people keep buying them from me! Especially the CN variants. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Mike Voidstar
Voidstar Free Flight Foundation
204
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Posted - 2013.07.02 22:08:00 -
[23] - Quote
I don't know if anyone has noticed, but we are flying semi-sentient balls of nanites around that continuously repair themselves.
Even if we are not talking about rust, there could be some corrosion of some sort going on----after all, wrecks and containers and such are all destroyed after 2 hours in space---the shields and repair systems must be doing something right to correct this. |

Rowells
Unknown Soldiers Unclaimed.
23
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Posted - 2013.07.03 21:07:00 -
[24] - Quote
Arya Regnar wrote:Question is... Will minmatar rust faster?
Minmatar pre-rust all of their ships and modules. We hold immunity in this aspect. It's like a pre-shrunken t-shirt. |
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