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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
EXIA MIKOSZ
Strike Birds Zero
2
|
Posted - 2013.06.17 08:54:00 -
[61] - Quote
John Ratcliffe wrote:Mole Guy wrote:salvage king? I would be very keen for the salvage bonus to be completely removed from Marauders, there is no need for it at all. Any serious mission runner will either use a Noctis alt, or sub-contract their wrecks to Pro-Synergy. Give more useful bonuses to the ships instead. And remove pointless utility highs (no ship needs more than one IMHO) and give either more launchers/turrets or more Mids & Lows.
With 4 Launcher/Turrets you can save some isk for ammo so we no need more than 4 Marauders was made for fight and salvage in same time so bonus will stay for sure and off course not everybody use noctis |
Mole Guy
Xoth Inc Unclaimed.
176
|
Posted - 2013.06.17 09:25:00 -
[62] - Quote
agreed. salvage bonus should stay and apply to drones. we might bet a slightly large drone bay to hold about 10 of these (in case they take fire for some strange reason).
tractor bonus, salvage bonus need to stay. we need a scan probe bonus. that would mean we could scan (maybe not as well as cov ops), salvage (not as good as a noctis), and fight..we wouldnt have to buy 5 different ships. just one...=)
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DSpite Culhach
Corp 54 Curatores Veritatis Alliance
113
|
Posted - 2013.06.17 12:13:00 -
[63] - Quote
I'm actually training up relevant skills to get into one right now. I just want to fly one around. If they actually make it into a new multiple role thingy I will be pleasantly surprised.
If they however get made weird, I will die of acute disappointment, and my lawyers have strict orders to biomass my toons, spend all the isk on Exotic Dancers, undock in Jita 4-4 in an untanked industrial, and send an abusive private message to the first guy that shows up in an Catalyst. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
Britta Nolen
Science and Trade Institute Caldari State
32
|
Posted - 2013.06.17 12:35:00 -
[64] - Quote
All could use 1 more dmg slot, & T2 resist profile.
Paladin: kill cap bonus,web and armor rep bonus. Add optimal range, recharge bonus, armor hp Golem: kill boost. Increase torp velocity, add shield hp. kronos: kill web, rep. Add drone dmg bonus & tracking. vargur: just double the boost amount.
|
Alvatore DiMarco
Capricious Endeavours Ltd
393
|
Posted - 2013.06.17 14:12:00 -
[65] - Quote
Wait a minute. Marauders don't have a T2 resist profile? What do they have then? *checks on this* |
Malcanis
Vanishing Point. The Initiative.
10165
|
Posted - 2013.06.17 14:18:00 -
[66] - Quote
Kagura Nikon wrote:They gonna make ships focused on FOrum Pvp. They will be able to gank forum posts.
I would buy ship that did that
1 Kings 12:11
|
Malcanis
Vanishing Point. The Initiative.
10165
|
Posted - 2013.06.17 14:21:00 -
[67] - Quote
Alvatore DiMarco wrote:Wait a minute. Marauders don't have a T2 resist profile? What do they have then? *checks on this*
Not all T2 ships get the same resist bonuses. Look at Black Ops, for instance, or Interdictors.
1 Kings 12:11
|
Mole Guy
Xoth Inc Unclaimed.
176
|
Posted - 2013.06.17 15:29:00 -
[68] - Quote
DSpite Culhach wrote:I'm actually training up relevant skills to get into one right now. I just want to fly one around. If they actually make it into a new multiple role thingy I will be pleasantly surprised.
If they however get made weird, I will die of acute disappointment, and my lawyers have strict orders to biomass my toons, spend all the isk on Exotic Dancers, undock in Jita 4-4 in an untanked industrial, and send an abusive private message to the first guy that shows up in an Catalyst. you? ive had marauder 5 for a LONG time hoping they would re-do them. patch after patch, disappointment after disappointment.
if it doesnt happen, i will prolly be flushing this 03 toon and playing smoething stupid, like WOW or something...=)
and yes, the marauders DO get a small resist bonus. its nothing big, but its something, |
Kagura Nikon
Mentally Assured Destruction Whores in space
421
|
Posted - 2013.06.17 15:35:00 -
[69] - Quote
Keep as they are.. but give 6 weapons to each and recon level resitances. And a tracking penalty of 80% :P |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1893
|
Posted - 2013.06.17 15:43:00 -
[70] - Quote
Give them the highest subcap DPS in the game. If that means keeping the current bonuses and adding two launchers, fine.
Then do this, give them that sick penalty to tracking and sensor strength...
BUT
Make it possible for another pilot to fly a sensor boosting / tracking enhancing ship to team up with them, so that together they exceed the DPS output of any team of two pirate BS hulls. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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Kane Fenris
NWP
34
|
Posted - 2013.06.17 17:04:00 -
[71] - Quote
why those stupid calls for 6 waepon slots? itl totaly kill the the purpose beeing all you want pve ship ... and they would get exploited for pvp
good sugestions imho are:
- give them scan bonus to do ded sites (you have the slots for a scanner) - fix/adjust some of the boni (imho after te nerf and cruise buff theres now no point in chooseing vargur over golem...) - ive them all some more bandwidth/drone hangar - mabe give em more calibration. - give them all same resistance profiles so ever ship is equaly good in all regions of space (cause they are supposed to be pve kings and not only in a specific region) |
Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1895
|
Posted - 2013.06.17 17:16:00 -
[72] - Quote
Kane Fenris wrote:why those stupid calls for 6 waepon slots? itl totaly kill the the purpose beeing all you want pve ship ... and they would get exploited for pvp
good sugestions imho are:
- give them scan bonus to do ded sites (you have the slots for a scanner) - fix/adjust some of the boni (imho after te nerf and cruise buff theres now no point in chooseing vargur over golem...) - ive them all some more bandwidth/drone hangar - mabe give em more calibration. - give them all same resistance profiles so ever ship is equaly good in all regions of space (cause they are supposed to be pve kings and not only in a specific region) Let them evolve.
As PvE kings, they are nearly obsolete with more practical pirate and navy faction hulls.
It was feared they would dominate PvP, which is why they had the sensor nerf applied to them. Their leading competition in PvE, however, has no similar limit to PvP, except for a higher price tag than the T1 ships.
They even have faction doctrines for some groups, making the Marauder's absence to PvP seem pointless in hindsight. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
EXIA MIKOSZ
Strike Birds Zero
2
|
Posted - 2013.06.17 17:45:00 -
[73] - Quote
If CCP Evolve them with keeping old bonuses and just add something new i will be more than happy
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Kane Fenris
NWP
35
|
Posted - 2013.06.17 17:46:00 -
[74] - Quote
Nikk Narrel wrote:Kane Fenris wrote:why those stupid calls for 6 waepon slots? itl totaly kill the the purpose beeing all you want pve ship ... and they would get exploited for pvp
good sugestions imho are:
- give them scan bonus to do ded sites (you have the slots for a scanner) - fix/adjust some of the boni (imho after te nerf and cruise buff theres now no point in chooseing vargur over golem...) - ive them all some more bandwidth/drone hangar - mabe give em more calibration. - give them all same resistance profiles so ever ship is equaly good in all regions of space (cause they are supposed to be pve kings and not only in a specific region) Let them evolve. As PvE kings, they are nearly obsolete with more practical pirate and navy faction hulls. It was feared they would dominate PvP, which is why they had the sensor nerf applied to them. Their leading competition in PvE, however, has no similar limit to PvP, except for a higher price tag than the T1 ships. They even have faction doctrines for some groups, making the Marauder's absence to PvP seem pointless in hindsight.
i agree they should be more powerfull in pve that pirate ships i cant see any reason they should be viable in pvp too.
an people who declare pirate ships way beter than marauders look only at dps. marauders have advantages over pirate ships like ammo consumption and the ability to loot and salvage the valuable stuff althoug i must add to my list:
- increase tractor range bonus to soomewhere in between 200%-500%
together with tewak of boni and increased drone bandwidth/bay they would have the absolute pve edge over pirate ships |
ExAstra
Echoes of Silence
159
|
Posted - 2013.06.17 17:53:00 -
[75] - Quote
I love how everyone is raging on about "Hurr PvP balance comes before PvE balance hurr" in all balance related threads but then start slinging around "Hurr Marauders are for PvE"
It's even funnier when you can get more ISK/hour using faction ships or T3 cruisers. If you factor in salvage it takes even longer using a marauder as opposed to Combat Ship + Noctis. Save the drones! |
Mole Guy
Xoth Inc Unclaimed.
177
|
Posted - 2013.06.17 21:36:00 -
[76] - Quote
ExAstra wrote:I love how everyone is raging on about "Hurr PvP balance comes before PvE balance hurr" in all balance related threads but then start slinging around "Hurr Marauders are for PvE"
It's even funnier when you can get more ISK/hour using faction ships or T3 cruisers. If you factor in salvage it takes even longer using a marauder as opposed to Combat Ship + Noctis.
marauders were designed WAY before nocti ever were concieved. of course its more profitable. but if you are going worm hole tripping, u couldnt take 2 ships with 1 character.
the marauder salvage drones should be able to salvage sleiper bs that takes salvage 5 (i dont know if they can do that now or not)... |
Melek D'Ivri
Wheel Tappers And Shunters
20
|
Posted - 2013.06.17 22:33:00 -
[77] - Quote
As a soon-to-be marauder pilot, here's some major concerns I have about them before actually using it:
Tractor bonus is too small, Tech 1 @ 40 km, or Tech 2 @ 48 km is probably inside the range of most things you kill, meaning you have to slowboat to fully salvage in just this ship, which of course is a bad idea with better availible ships. Increasing the bonus to Orca level range would make the tractors more useful, or changing the MARAUDER skill to have this bonus innately as opposed to a Role or Leveled would be even handier, and provide a way to balance the salvage/tractor side of the ships without changing bonuses.
Example:
The Marauders skill allows a pilot of fly Marauder-class battleships. These ships are meant to be able to stay out in the field for a long time without having to return to a base. 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level.
Alternative Example:
The Marauders skill allows a pilot of fly Marauder-class battleships. These ships are meant to be able to stay out in the field for a long time without having to return to a base. 7.5% bonus to Tractor Beam and Salvager cycle time and 50% bonus to Tractor Beam range and velocity per level.
The alternative would be a way to get in and out faster, gain some range on the tractors, and not feel so broke after using a Noctis.
Sensor Strength. I will admit I've been EFTing a lot in my spare time, and can get a better tank with higher DPS on a Kronos even with an ECCM module fitted, giving me higher sensor strength than the Hyperion, but it just feels wrong to spend 600 mil more on a ship that's going to be just marginally better.
I'm sure if I played around with the other races I'd get similar findings when comparing the Marauder with the Tech 1 Tier 3 BSes.
If you, CCP, are worried about them being PVP contenders, maybe something along the lines of a reverse Role bonus would be effective:
[Paladin Example] Role Bonus: 25% More susceptible to player target painting [Insert the antithesis race of choice ewar here] 100% bonus to large energy weapon damage [Double your weapon strength here] 100% bonus to range and velocity of tractor beams [Fix this part altogether ]
Vargur Example: Role Bonus: 25% More susceptible to player neuting or nosferatu 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams
Kronos Example Role Bonus: 25% More susceptible to player sensor jamming 100% bonus to large hybrid weapon damage 100% bonus to range and velocity of tractor beams
Golem Example: 25% More susceptible to player tracking disruption 100% bonus to cruise missile and torpedo damage 100% bonus to range and velocity of tractor beams
Now, that being said, they'd be just like a beefier Tech 1 Tier 3 battleship in all forms, keeping their essence as is: Slightly improved resists, Normal sensor strength and range, Less guns, higher dps, Able to loot on the fly and stay out for long periods of time
Food for thought CCP!
Btw, glad I copy pasted before I posted. CCP ate my post as usual. |
Kagura Nikon
Mentally Assured Destruction Whores in space
422
|
Posted - 2013.06.17 22:50:00 -
[78] - Quote
Kane Fenris wrote:Nikk Narrel wrote:Kane Fenris wrote:why those stupid calls for 6 waepon slots? itl totaly kill the the purpose beeing all you want pve ship ... and they would get exploited for pvp
good sugestions imho are:
- give them scan bonus to do ded sites (you have the slots for a scanner) - fix/adjust some of the boni (imho after te nerf and cruise buff theres now no point in chooseing vargur over golem...) - ive them all some more bandwidth/drone hangar - mabe give em more calibration. - give them all same resistance profiles so ever ship is equaly good in all regions of space (cause they are supposed to be pve kings and not only in a specific region) Let them evolve. As PvE kings, they are nearly obsolete with more practical pirate and navy faction hulls. It was feared they would dominate PvP, which is why they had the sensor nerf applied to them. Their leading competition in PvE, however, has no similar limit to PvP, except for a higher price tag than the T1 ships. They even have faction doctrines for some groups, making the Marauder's absence to PvP seem pointless in hindsight. i agree they should be more powerfull in pve that pirate ships i cant see any reason they should be viable in pvp too. an people who declare pirate ships way beter than marauders look only at dps. marauders have advantages over pirate ships like ammo consumption and the ability to loot and salvage the valuable stuff althoug i must add to my list: - increase tractor range bonus to soomewhere in between 200%-500% together with tewak of boni and increased drone bandwidth/bay they would have the absolute pve edge over pirate ships
Because Eve is a PVP game and makign them non viable for PVP was one of is not the most STUPID thing CCP ever did to any ship |
EXIA MIKOSZ
Strike Birds Zero
3
|
Posted - 2013.06.17 22:59:00 -
[79] - Quote
Melek D'Ivri wrote:As a soon-to-be marauder pilot, here's some major concerns I have about them before actually using it: Tractor bonus is too small, Tech 1 @ 40 km, or Tech 2 @ 48 km is probably inside the range of most things you kill, meaning you have to slowboat to fully salvage in just this ship, which of course is a bad idea with better availible ships. Increasing the bonus to Orca level range would make the tractors more useful, or changing the MARAUDER skill to have this bonus innately as opposed to a Role or Leveled would be even handier, and provide a way to balance the salvage/tractor side of the ships without changing bonuses. Example: The Marauders skill allows a pilot of fly Marauder-class battleships. These ships are meant to be able to stay out in the field for a long time without having to return to a base. 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level. Alternative Example: The Marauders skill allows a pilot of fly Marauder-class battleships. These ships are meant to be able to stay out in the field for a long time without having to return to a base. 7.5% bonus to Tractor Beam and Salvager cycle time and 50% bonus to Tractor Beam range and velocity per level. The alternative would be a way to get in and out faster, gain some range on the tractors, and not feel so broke after using a Noctis. Sensor Strength. I will admit I've been EFTing a lot in my spare time, and can get a better tank with higher DPS on a Kronos even with an ECCM module fitted, giving me higher sensor strength than the Hyperion, but it just feels wrong to spend 600 mil more on a ship that's going to be just marginally better. I'm sure if I played around with the other races I'd get similar findings when comparing the Marauder with the Tech 1 Tier 3 BSes. If you, CCP, are worried about them being PVP contenders, maybe something along the lines of a reverse Role bonus would be effective: [Paladin Example] Role Bonus: 25% More susceptible to player target painting [Insert the antithesis race of choice ewar here] 100% bonus to large energy weapon damage [Double your weapon strength here] 100% bonus to range and velocity of tractor beams [Fix this part altogether ] Vargur Example: Role Bonus: 25% More susceptible to player neuting or nosferatu 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams Kronos Example Role Bonus: 25% More susceptible to player sensor jamming 100% bonus to large hybrid weapon damage 100% bonus to range and velocity of tractor beams Golem Example: 25% More susceptible to player tracking disruption 100% bonus to cruise missile and torpedo damage 100% bonus to range and velocity of tractor beams Now, that being said, they'd be just like a beefier Tech 1 Tier 3 battleship in all forms, keeping their essence as is: Slightly improved resists, Normal sensor strength and range, Less guns, higher dps, Able to loot on the fly and stay out for long periods of time Food for thought CCP! Btw, glad I copy pasted before I posted. CCP ate my post as usual.
25% More susceptible to player tracking disruption in a GOLEM???? |
Melek D'Ivri
Wheel Tappers And Shunters
20
|
Posted - 2013.06.17 23:09:00 -
[80] - Quote
EXIA MIKOSZ wrote:Melek D'Ivri wrote:As a soon-to-be marauder pilot, here's some major concerns I have about them before actually using it: Tractor bonus is too small, Tech 1 @ 40 km, or Tech 2 @ 48 km is probably inside the range of most things you kill, meaning you have to slowboat to fully salvage in just this ship, which of course is a bad idea with better availible ships. Increasing the bonus to Orca level range would make the tractors more useful, or changing the MARAUDER skill to have this bonus innately as opposed to a Role or Leveled would be even handier, and provide a way to balance the salvage/tractor side of the ships without changing bonuses. Example: The Marauders skill allows a pilot of fly Marauder-class battleships. These ships are meant to be able to stay out in the field for a long time without having to return to a base. 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level. Alternative Example: The Marauders skill allows a pilot of fly Marauder-class battleships. These ships are meant to be able to stay out in the field for a long time without having to return to a base. 7.5% bonus to Tractor Beam and Salvager cycle time and 50% bonus to Tractor Beam range and velocity per level. The alternative would be a way to get in and out faster, gain some range on the tractors, and not feel so broke after using a Noctis. Sensor Strength. I will admit I've been EFTing a lot in my spare time, and can get a better tank with higher DPS on a Kronos even with an ECCM module fitted, giving me higher sensor strength than the Hyperion, but it just feels wrong to spend 600 mil more on a ship that's going to be just marginally better. I'm sure if I played around with the other races I'd get similar findings when comparing the Marauder with the Tech 1 Tier 3 BSes. If you, CCP, are worried about them being PVP contenders, maybe something along the lines of a reverse Role bonus would be effective: [Paladin Example] Role Bonus: 25% More susceptible to player target painting [Insert the antithesis race of choice ewar here] 100% bonus to large energy weapon damage [Double your weapon strength here] 100% bonus to range and velocity of tractor beams [Fix this part altogether ] Vargur Example: Role Bonus: 25% More susceptible to player neuting or nosferatu 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams Kronos Example Role Bonus: 25% More susceptible to player sensor jamming 100% bonus to large hybrid weapon damage 100% bonus to range and velocity of tractor beams Golem Example: 25% More susceptible to player tracking disruption 100% bonus to cruise missile and torpedo damage 100% bonus to range and velocity of tractor beams Now, that being said, they'd be just like a beefier Tech 1 Tier 3 battleship in all forms, keeping their essence as is: Slightly improved resists, Normal sensor strength and range, Less guns, higher dps, Able to loot on the fly and stay out for long periods of time Food for thought CCP! Btw, glad I copy pasted before I posted. CCP ate my post as usual. 25% More susceptible to player tracking disruption in a GOLEM????
Throw me a bone here on this one
I like to say things without thinking. hoping no one catches on! |
|
EXIA MIKOSZ
Strike Birds Zero
3
|
Posted - 2013.06.17 23:34:00 -
[81] - Quote
no Problem i know u just put words for examples:)
For me The Best what They Can Do with Marauders is:
Keep 4 Weapons with 100%dmg Role Bonus Keep BS and Marauders Skill Bonus Upgrade range of tractor beams Bonus to 200% Add Salvage/Salvage Drone Bonuses and some small changes in Ship Electronics
Some of you i think also will ask for more shield hp and resistances |
Caleb Seremshur
Angel of War Whores in space
23
|
Posted - 2013.06.18 01:48:00 -
[82] - Quote
EXIA MIKOSZ wrote:If Someone like to change anything in marauders then that must be at first: SENSOR STRENGHT SCAN RESOLUTION SIGNATURE
Marauders have already their Role and we no need changes in Ship Bonuses
I just wrote up an epic post to respond to this but it got eaten so I will briefly summarise
Golem vs Rattlesnake Rattlesnake 33% more ehp Rattlesnake 10% more dps Golem very slightly faster (by single digits) Golem arguably tanks better.
Whether or not you think the training time is justified is up to you but personally I'll probably just fly a rattlesnake. |
Malcanis
Vanishing Point. The Initiative.
10183
|
Posted - 2013.06.18 06:26:00 -
[83] - Quote
I have a suspicion I know what the idea is
If I'm right, it's not about making the Golem better at PvE.
1 Kings 12:11
|
Kane Fenris
NWP
36
|
Posted - 2013.06.18 07:08:00 -
[84] - Quote
Kagura Nikon wrote:Because Eve is a PVP game and makign them non viable for PVP was one of is not the most STUPID thing CCP ever did to any ship
what was it? "only a sith deals in absolutes?"
yest its a pvp game, does that mean the may not be a ship which is focused on pve? no.
limiting ships to must be viable in pvp hurts the diversity .
and we might agree that eve isnt so much about pvp as it is about the chioces you have. |
0racle
Galactic Rangers R O G U E
29
|
Posted - 2013.06.18 08:05:00 -
[85] - Quote
CCP Fozzie wrote:We're working on a pretty cool concept for them but it's too early to announce anything.
:ultra tease:
Please retain their role as ratting boats, though.
Chucking out their tractor beam bonus in return for normal sensor strength would be getting there. It's horrible to run through jamming sites in a marauder. |
Kagura Nikon
Mentally Assured Destruction Whores in space
423
|
Posted - 2013.06.18 09:45:00 -
[86] - Quote
Kane Fenris wrote:Kagura Nikon wrote:Because Eve is a PVP game and makign them non viable for PVP was one of is not the most STUPID thing CCP ever did to any ship what was it? "only a sith deals in absolutes?" yest its a pvp game, does that mean the may not be a ship which is focused on pve? no. limiting ships to must be viable in pvp hurts the diversity . and we might agree that eve isnt so much about pvp as it is about the chioces you have.
Your statement was "I dont see why it must be viable for PVP" . You were the one dealign in absolutes. There is no freackign reason a COMBAT ship should not be balanced for PVP. Even if that ship has a more important role on PVE than other ships.
As of now, and during 95% of eve history the best PVE ships are the good PVP ships. Makign a Battleship good for PVP will make it good for PVE more likely than not. Trying to do the other path very hardly will get anything good for the MAIN FOCUS of the game |
Kane Fenris
NWP
36
|
Posted - 2013.06.18 10:05:00 -
[87] - Quote
Kagura Nikon wrote:Kane Fenris wrote:Kagura Nikon wrote:Because Eve is a PVP game and makign them non viable for PVP was one of is not the most STUPID thing CCP ever did to any ship what was it? "only a sith deals in absolutes?" yest its a pvp game, does that mean the may not be a ship which is focused on pve? no. limiting ships to must be viable in pvp hurts the diversity . and we might agree that eve isnt so much about pvp as it is about the chioces you have. Your statement was "I dont see why it must be viable for PVP" . You were the one dealign in absolutes. There is no freackign reason a COMBAT ship should not be balanced for PVP. Even if that ship has a more important role on PVE than other ships. As of now, and during 95% of eve history the best PVE ships are the good PVP ships. Makign a Battleship good for PVP will make it good for PVE more likely than not. Trying to do the other path very hardly will get anything good for the MAIN FOCUS of the game
as you said i didnt say it may not be viable in pvp.... i just think in the special case of marauders the standard balance approch wont end up in getting us blanced marauders (if their focus remains beeing a self sufficient pve ship)
|
Jerick Ludhowe
The Scope Gallente Federation
467
|
Posted - 2013.06.18 10:21:00 -
[88] - Quote
Get rid of tractor beam range bonus and buff their Sensor strength to Bs levels |
Kagura Nikon
Mentally Assured Destruction Whores in space
423
|
Posted - 2013.06.18 10:25:00 -
[89] - Quote
Kane Fenris wrote:Kagura Nikon wrote:Kane Fenris wrote:Kagura Nikon wrote:Because Eve is a PVP game and makign them non viable for PVP was one of is not the most STUPID thing CCP ever did to any ship what was it? "only a sith deals in absolutes?" yest its a pvp game, does that mean the may not be a ship which is focused on pve? no. limiting ships to must be viable in pvp hurts the diversity . and we might agree that eve isnt so much about pvp as it is about the chioces you have. Your statement was "I dont see why it must be viable for PVP" . You were the one dealign in absolutes. There is no freackign reason a COMBAT ship should not be balanced for PVP. Even if that ship has a more important role on PVE than other ships. As of now, and during 95% of eve history the best PVE ships are the good PVP ships. Makign a Battleship good for PVP will make it good for PVE more likely than not. Trying to do the other path very hardly will get anything good for the MAIN FOCUS of the game as you said i didnt say it may not be viable in pvp.... i just think in the special case of marauders the standard balance approch wont end up in getting us blanced marauders (if their focus remains beeing a self sufficient pve ship)
CCP never said they shoudl not be PVP ships. I remember very well when they were intoriduced. THe weakness to eCM was so they would not become SOLOPWONMOBILES. That means they do not like very pwoerful solo ships. But on current eve age that is not a real risk since 99.45324% of PVP is made in gagns.
Just give us a POWERFUL COMBAT SHIP. High damage, that bennefits PVE and PVP. And give some drawbacks so that the ship does not overcome everything under the sun on all scenarios. Tracking penalty is an example. Or even.. Cannot fit Warp Dirsruptors ( would make it only usable in gangs).
Another possibility would be to make the ship configurable trough some special modules.
Marauder Siege module, large damage and repair bonud with trackign penalty, no warp, but shoudl still be able to move slowboating). Great for one scenario of PVP and woudl not need to hamper any balance on PVE.
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Kane Fenris
NWP
36
|
Posted - 2013.06.18 10:49:00 -
[90] - Quote
Kagura Nikon wrote:
CCP never said they shoudl not be PVP ships. I remember very well when they were intoriduced. THe weakness to eCM was so they would not become SOLOPWONMOBILES. That means they do not like very pwoerful solo ships. But on current eve age that is not a real risk since 99.45324% of PVP is made in gagns.
Just give us a POWERFUL COMBAT SHIP. High damage, that bennefits PVE and PVP. And give some drawbacks so that the ship does not overcome everything under the sun on all scenarios. Tracking penalty is an example. Or even.. Cannot fit Warp Dirsruptors ( would make it only usable in gangs).
Another possibility would be to make the ship configurable trough some special modules.
Marauder Siege module, large damage and repair bonud with trackign penalty, no warp, but shoudl still be able to move slowboating). Great for one scenario of PVP and woudl not need to hamper any balance on PVE.
i understand you point.
the problem i have with it is that considered the new after tiericide plan for ships tech II ships have to be more specialized than pirate ships. (else jou just throw over the system and seldom there's a good outcome to such thing)
so IF the specialization of marauders would stay being good and self sufficient in pve THEN they should not be able o fill the place of pirate bs in gangs else they simply outclass pirate bs in every fashion
combineing your proposal (make them viable for pvp) with the ship system would end up in:
make there specialization beeing self suficient in every way (PVP and PVE) so the y are the ultimate solo ships but not first choice in gangs. (this would have my support, but i dont know if it could be achieved) |
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