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1. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Wulfy Johnson wrote: Will the phoenix be relevant this year? Dev silence is strong in this tread.. I agree. The silence from CCP on this is a bit frustrating.
- by Gnoshia - at 2014.05.26 16:40:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
My only complaint is the name of the module. Where the hell did you get "Bastion" from?
- by Gnoshia - at 2013.09.01 01:38:00
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3. What does the Phantasm even do? - in Ships and Modules [original thread]
Diesel47 wrote: Gypsio III wrote: I think the combination of damage projection and mobility is a bit much, I'd look at reducing its falloff. And the vindicator is arguably the best brawler in the game. So what? If you are worried abou...
- by Gnoshia - at 2013.08.15 23:10:00
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4. What does the Phantasm even do? - in Ships and Modules [original thread]
Kristoffon vonDrake wrote: CCP Ytterbium wrote: Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile...
- by Gnoshia - at 2013.08.15 22:44:00
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5. Warp To/ Jump - in Test Server Feedback [original thread]
That actually occurs on the live server now actually. Been bugging me for awhile now. Works on stations though.
- by Gnoshia - at 2013.08.13 01:51:00
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6. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: It would be nice if the Eagle could kite with blasters about 20km and do decent damage with a way of dealing with frigs and having the speed and agility to actually keep range.. unfortunately apparently this isn't allowed by...
- by Gnoshia - at 2013.08.06 20:00:00
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7. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Destoya wrote: Thanks Obam... Rise! lol Free stuff! \o/
- by Gnoshia - at 2013.08.05 19:48:00
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8. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Now all we need is one for remapping.
- by Gnoshia - at 2013.08.05 19:46:00
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9. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: XXSketchxx wrote: Will these changes affect capital reps? I know you don't say they won't, just want to make sure we're on the same page. Cause this could have an interesting effect on combat triage. They will affect lo...
- by Gnoshia - at 2013.08.01 17:05:00
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10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Oh my. That new Nighthawk will be even better than it is now for PvE. May become an actual contender with the Tengu!
- by Gnoshia - at 2013.08.01 16:57:00
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11. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I'm happy with the new Cerberus. Thank you.
- by Gnoshia - at 2013.07.29 19:26:00
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12. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
lone wolfman wrote: also i do not know why people are worried about the HM being left behind. with these changes i think they are getting buffed. HM will still hit the target while rails/arty/beam won't. As someone has already pointed out,...
- by Gnoshia - at 2013.07.24 16:21:00
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13. Fountain & Delve Rentals, Enjoy Nullsec Today! - in Sell Orders [original thread]
HAHAHAHAHA
- by Gnoshia - at 2013.07.19 19:13:00
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14. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Mirei Jun wrote: First let me say, thank you for looking at HACs. This has been a long time coming. The following criticism and suggestions are meant to be constructive. SACRILEGE - This ship doesn't have enough low slots to take advantage of ...
- by Gnoshia - at 2013.07.19 17:05:00
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15. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Syri Taneka wrote: The problem with the Eagle and Munnin on today's battlefield is that both are completely outmoded by the Tier 3 (Attack) Battlecruisers, which do BS-level damage with very high range potential and have a staggering degree of ...
- by Gnoshia - at 2013.07.19 17:01:00
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16. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Altrue wrote: 290 m/s for the vagabond while kiting cerberus (for instance, but every other is also around 200) has 205, so almost 50% less ? ^ This. If the Cerberus is going to be a kiting ship it needs to be noticeably faster. Not imp...
- by Gnoshia - at 2013.07.19 12:55:00
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17. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Aaaaand the cerberus is still useless lol
- by Gnoshia - at 2013.07.18 13:17:00
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18. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Alexander Omega wrote: Hey, CCP, why don't you give the CFC one free node crash at the time of our choosing? We get one 'get out of whelp free card' to match the one your engineer just handed test. I second this. What's fair is fair.
- by Gnoshia - at 2013.07.05 00:11:00
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19. CCP SERVER ENGINEERS ARE IN TEST - in EVE General Discussion [original thread]
Not happy about this at all. I don't know what to say.
- by Gnoshia - at 2013.07.05 00:03:00
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20. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in EVE General Discussion [original thread]
lame
- by Gnoshia - at 2013.06.03 09:40:00
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