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Thread Statistics | Show CCP posts - 7 post(s) |

scorchlikeshiswhiskey
Cult of Mooby
198
|
Posted - 2014.05.26 17:24:00 -
[391] - Quote
Gnoshia wrote:Wulfy Johnson wrote:Will the phoenix be relevant this year? Dev silence is strong in this tread.. I agree. The silence from CCP on this is a bit frustrating. Don't worry, it's not just this thread. The Devs haven't been spotted in the Mordu's thread for many pages, but legend has it that when the forum dwellers finally bow down and worship the almighty Devs they will return and they will bring many ****** up balancings and tiercides and the mindless sheep will rejoice for fear of driving away the Devs with "feedback", "critique", or "opinions". |

Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
150
|
Posted - 2014.05.26 17:29:00 -
[392] - Quote
I hope those who have already posted will keep this thread on their radar, so the feedback is not simply dismissed as "Attack of the Tr011z".
Personally, and based on those in this thread who know Maths way better than myself; and after playing with the new Phoenix on SiSi - I still think this change is bad.
So to CCP: If we, the vocal opponents, are wrong in the Maths, and practical application for the Phoenix based on this change, then don't leave us hanging; post for us the why and how so we can either see how terribly wrong we are, or continue the discussion.
.... I mean if all a Phoenix needs now is a (fail fit) double Target Painter setup - then just tell us that's what your shooting for?
Cause right now everyone is left wondering if you guys even try flying these ships your attempting to 'fix' before you work on Iterations? |

Wulfy Johnson
NorCorp Security
45
|
Posted - 2014.05.26 22:21:00 -
[393] - Quote
Byen mostly silent here due to the ammount of good decission and maths in the tread.
My wildguess is that the increased shields is to compensate for use of rigs towards application, but thats at a very stiff price. If this is the case, it might have been an idea to decrease build requirements for missile application rigs to compensate shield ships.. |

O'nira
united system's commonwealth
7
|
Posted - 2014.05.27 01:29:00 -
[394] - Quote
phoenix is gonna be ridiculous after patch. thanks ccp, capital torps 5 here i come |

Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
150
|
Posted - 2014.05.27 03:40:00 -
[395] - Quote
O'nira wrote:phoenix is gonna be ridiculous after patch. thanks ccp, capital torps 5 here i come
Good luck finding anyone that will let you fly it in Cap Fleet (non-structure shoot) |

Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
150
|
Posted - 2014.05.27 05:40:00 -
[396] - Quote
Okay so I just got my first chance to get some shots on an Archon on SiSi @ Combat Area 1: the results were... erm horrid.
So I was at 190km(ish) using Sensor Booster and Citadel Cruise missiles; and while I don't have any charts as such I can report that at first damage was par normal at around 22k damage per volley (using Thermal damage type) on his armor UNTIL...
He started gaining speed.
And as he got significantly closer to his max speed I watched my volley damage go from 22k down to 7k volley damage, and was continuing to drop, (and he wasn't at 100% velocity yet) before I was so disgusted I simply shut down the launcher.
So it's not a Tr011 when Math experts point out that Carrier's can kite damage - they totally can.
I can't confirm this categorically, but from shooting at other capitals on SiSi, this is only an issue with carriers.
And as far as I can see - even though there seems to be a boost to ehp, it's impossible to run as more than a active buffer while sieging red, waiting to get out of siege. Really seems just like the same old Phoenix: A really awesome structure shooting Dreadnaught.

|

O'nira
united system's commonwealth
7
|
Posted - 2014.05.27 10:33:00 -
[397] - Quote
Kassasis Dakkstromri wrote:O'nira wrote:phoenix is gonna be ridiculous after patch. thanks ccp, capital torps 5 here i come Good luck finding anyone that will let you fly it in Cap Fleet (non-structure shoot)
Because cap blobs are the only use for dreads. |

BiggestT
Serenity. CORP. Northern Associates.
75
|
Posted - 2014.05.27 11:34:00 -
[398] - Quote
Hi everyone, I made more graphs! This is a follow-up to my last thread here.
So what do the graphs mean?
The graphs show that even after 20 minutes, the new phoenix barely out damages the old one. In addition, the old phoenix does similar dps over time to the new one when shooting targets with 900m sig, even with non-kinetic ammo.
The only real advantage is we can now get max dps with different ammo types, but considering the armour tanking, omni tanking cap meta, this is much less advantageous than Fozzie is making out.
We did get more tank, but tank was never an issue on the phoenix, so I don't know why we had to trade...
Sure the EV went up, but considering that caps will often anchor or stay stationary to remain in rep range, the EV buff will go largely un-noticed, especially given that triage carriers can now sig tank citadel torps as well.
So why is this a big deal?
Because the old phoenix was meh, the new phoenix is now super meh. The old one could at lest apply some damage to smaller ships in certain scenarios, the new one will be seriously gimped. And its old problems that limited its use *still remain*.
We need substantial investment in t2 cap rigs just to get decent application. This is unacceptable for fleets and a prohibitive issue.
We also get less bang for our buck, citadel missile ammo use is going to be a b*tch with the ROF changes. Notice the larger amount of flat bumps on the graphs, that's your launchers reloading.
So what now?
PLEASE FOZZIE FOR THE LOVE OF GOD lessen the nerf to explosion radius, we still have the issue of delayed damage etc, why can't the phoenix be good or at least passable? We already have to invest hugely in rigs to get passable numbers.
If not, then BUFF THIS SHIP'S CPU. Then at least we can fit a 4th damage mod and not the mandatory co-pro...
A reddit discussion on the same topic can be found here
Sadly I feel that Fozzie will keep ignoring us  |

Freddie Merrcury
Daktaklakpak. Red Coat Conspiracy
95
|
Posted - 2014.05.27 11:44:00 -
[399] - Quote
O'nira wrote:Kassasis Dakkstromri wrote:O'nira wrote:phoenix is gonna be ridiculous after patch. thanks ccp, capital torps 5 here i come Good luck finding anyone that will let you fly it in Cap Fleet (non-structure shoot) Because cap blobs are the only use for dreads.
If the changes go through as is then yes that would be their only use
They won't be more useful in Wormhole
I don't see too many small gang pvpers often roaming around with a dread on cyno
Phoenix will be a Structure and Supercap grinder still. The least versatile dread by a far margin still. I been kicked out of better homes than this. |
|

CCP Fozzie
C C P C C P Alliance
10622

|
Posted - 2014.05.27 13:10:00 -
[400] - Quote
I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments.
I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals. 
The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.
Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev). Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
712
|
Posted - 2014.05.27 13:13:00 -
[401] - Quote
when are you fixing dread blapping |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.27 13:14:00 -
[402] - Quote
CCP Fozzie wrote:I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments. I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals.  The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals. Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).
you tell em fozzie!!  oh is CCP Rise back yet? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Ammzi
Love Squad Pasta Syndicate
1798
|
Posted - 2014.05.27 13:16:00 -
[403] - Quote
CCP Fozzie wrote: Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).
All that is necessary: Tracking computers & enhancers affecting missiles. Is there anything new about this? |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.27 13:17:00 -
[404] - Quote
TrouserDeagle wrote:when are you fixing dread blapping
they missed that opportunity with a nerf on 90% webs .. alas Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Freddie Merrcury
Daktaklakpak. Red Coat Conspiracy
97
|
Posted - 2014.05.27 13:18:00 -
[405] - Quote
CCP Fozzie wrote:I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments. I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals.  The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals. Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev). But, at least from a Wormhole usage perspective, its not.
Its objectively worse than every other dread in a wormhole scenario beyond a single combat duel with no outside interference. It's even worse for PvE in high class wormholes, and the fact that a Triage carrier or subcap fleet can outright ignore it makes it still the most underwhelming of dreads.
And really, who's idea was the tank bonus? Just a few expansions ago, resist bonuses were nerfed because they were dictating which ships were used too much. Why would you throw that monkey wrench into the already dubious dread balance situation.
As a Phoenix pilot, i'm far from pleased to seeing you move my ship into a nullsec dread blob niche only fit for hitting towers and super capitals. I been kicked out of better homes than this. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
712
|
Posted - 2014.05.27 13:20:00 -
[406] - Quote
Freddie Merrcury wrote:CCP Fozzie wrote:I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments. I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals.  The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals. Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev). But, at least from a Wormhole usage perspective, its not. Its objectively worse than every other dread in a wormhole scenario beyond a single combat duel with no outside interference. It's even worse for PvE in high class wormholes, and the fact that a Triage carrier or subcap fleet can outright ignore it makes it still the most underwhelming of dreads. And really, who's idea was the tank bonus? Just a few expansions ago, resist bonuses were nerfed because they were dictating which ships were used too much. Why would you throw that monkey wrench into the already dubious dread balance situation. As a Phoenix pilot, i'm far from pleased to seeing you move my ship into a nullsec dread blob niche only fit for hitting towers and super capitals.
wormholes are broken and irrelevant |

Freddie Merrcury
Daktaklakpak. Red Coat Conspiracy
97
|
Posted - 2014.05.27 13:27:00 -
[407] - Quote
TrouserDeagle wrote: wormholes are broken and irrelevant
Thanks for your input. feel free to gargle my nuts.
Anyway, where was I? Ranting i think.
At this point, if these are the best we can expect for citadel torpedo buffs, I imagine it would be more fruitful to simply hope that the Phoenix becomes another hybrid weapons dread rather than an unused waste of hangar space and minerals. I been kicked out of better homes than this. |

BiggestT
Serenity. CORP. Northern Associates.
75
|
Posted - 2014.05.27 13:38:00 -
[408] - Quote
CCP Fozzie wrote:I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments. I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals.  The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals. Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).
Thankyou for replying!
The issue isn't really the sig radius of capitals (though the nerf makes it much worse at shooting small targets compared to other dreads, dunno why you did that tbh) its that the new phoenix isn't much better than the old one except for tank. The same issues it used to have it still has.
It was never about caps speed tanking missiles; it was about firewalls, lack of instant damage, and the need for higher dps compared to these drawbacks.
Do you honestly think people will use the phoenix compared to the nag or the moros now? Because that's what needs addressing and I doubt anything will change 
Edit: not to mention the stealth nerf to the wallets of phoenix pilots with the ROF changes  |

Kassasis Dakkstromri
Deep Core Mining Inc. Caldari State
151
|
Posted - 2014.05.27 16:13:00 -
[409] - Quote
CCP Fozzie wrote:Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev).
Translation: The change is happening as is; so grab your ankles! 
|

Pinky Feldman
Fweddit I Whip My Slaves Back and Forth
694
|
Posted - 2014.05.27 16:29:00 -
[410] - Quote
Freddie Merrcury wrote:TrouserDeagle wrote: wormholes are broken and irrelevant
Thanks for your input. feel free to gargle my nuts. Anyway, where was I? Ranting i think. At this point, if these are the best we can expect for citadel torpedo buffs, I imagine it would be more fruitful to simply hope that the Phoenix becomes another hybrid weapons dread rather than an unused waste of hangar space and minerals.
The Phoenix in its current form was actually one of the best dreads for WH escalations. Really the only issue is the missile velocity of cap missiles. The time it takes your DPS to get there is really bad and while I understand the difference in weapons systems, combined with the poor scan res and long cycle time of torps, the Phoenix is a bit out of place. That being said, I loved the massive alpha and enjoyed the special place it had in the game regarding giving the Phoenix a niche role.
The moar you cry the less you pee |

Wulfy Johnson
NorCorp Security
47
|
Posted - 2014.05.27 16:34:00 -
[411] - Quote
Flat out ignoring the obstacles the phoenix must overcome before shining, firewalls, delayed damage, cpu issues, damage application and very costly fitting to make it usefull in various fights, you still make it sub par to any of the other dread when it comes to damage and application.
I dont think its hard to understand that some of us want it to shine a little stronger than sub par facing greater challenges of beeing useful. |

Chris Winter
Zephyr Corp V.A.S.T.
430
|
Posted - 2014.05.27 17:37:00 -
[412] - Quote
CCP Fozzie wrote:I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals.  I am especially amused by your implication that dreads never shoot at subcaps, when every other dread can blap subcaps easily and dreads shooting subcaps is actually a major part of some PvE activities (WH escalations).
Quote: The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.
Except that people who actually use the thing have run the numbers and found that it is by no means "far superior." You're buffing it for some uses and nerfing it for others--and more importantly you're needing to tweak the numbers on a lot of other things (thereby buffing OTHER ships as well) in order to prevent it from being too much of a nerf.
The phoenix is currently a joke, and it'll be more of a joke after these changes. You're making it so that targets don't even have to move in order to mitigate significant chunks of damage. |

O'nira
united system's commonwealth
7
|
Posted - 2014.05.27 17:39:00 -
[413] - Quote
Freddie Merrcury wrote:O'nira wrote:Kassasis Dakkstromri wrote:O'nira wrote:phoenix is gonna be ridiculous after patch. thanks ccp, capital torps 5 here i come Good luck finding anyone that will let you fly it in Cap Fleet (non-structure shoot) Because cap blobs are the only use for dreads. If the changes go through as is then yes that would be their only use They won't be more useful in Wormhole I don't see too many small gang pvpers often roaming around with a dread on cyno Phoenix will be a Structure and Supercap grinder still. The least versatile dread by a far margin still.
they are gonna be the dread to have in whs i think, we will see after the patch i guess. |

scorchlikeshiswhiskey
Cult of Mooby
199
|
Posted - 2014.05.27 17:55:00 -
[414] - Quote
O'nira wrote:Freddie Merrcury wrote:O'nira wrote:Kassasis Dakkstromri wrote:O'nira wrote:phoenix is gonna be ridiculous after patch. thanks ccp, capital torps 5 here i come Good luck finding anyone that will let you fly it in Cap Fleet (non-structure shoot) Because cap blobs are the only use for dreads. If the changes go through as is then yes that would be their only use They won't be more useful in Wormhole I don't see too many small gang pvpers often roaming around with a dread on cyno Phoenix will be a Structure and Supercap grinder still. The least versatile dread by a far margin still. they are gonna be the dread to have in whs i think, we will see after the patch i guess. For what reasons do you think it will be so useful in WH's? |

Freddie Merrcury
Daktaklakpak. Red Coat Conspiracy
99
|
Posted - 2014.05.27 18:08:00 -
[415] - Quote
O'nira wrote:
they are gonna be the dread to have in whs i think, we will see after the patch i guess.
Feel free to explain your logic, because in literally no situation past the aforementioned dreadnought duel will the Phoenix post changes even be competitive.
In a typical wormhole engagement where you would need to commit a limited number of caps through a hole, why would you ever consider the new Phoenix over the Naglfar or Moros. Both of the gun equipped dreadnoughts could post a danger to a Bhaalgorn that would shut their tank down rather quickly, but against the Phoenix there is no such threat to fielding that asset. Also, while most theory crafting so far has been assuming a T2 fit more typical of k-space capital fits, the new Phoenix wouldn't even come close to breaking a properly fit WH Triage carrier. Consequently, this limitation on its PvP utility, coupled with its near inability to be competitive with even the weakest of gun dreadnoughts in escalation PvE renders the ship nearly worthless.
Although its rather nice for rolling holes. If you put a pair of plates and an afterburner on it, it reaches the maximum jump mass on the largest wormholes.
I been kicked out of better homes than this. |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
120
|
Posted - 2014.05.27 18:13:00 -
[416] - Quote
CCP Fozzie wrote:I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments. You've been ignoring the Rapid Missile Update Thread since March. So I can see how people could jump to that conclusion.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008" |

Freddie Merrcury
Daktaklakpak. Red Coat Conspiracy
99
|
Posted - 2014.05.27 18:19:00 -
[417] - Quote
Freddie Merrcury wrote:O'nira wrote:
they are gonna be the dread to have in whs i think, we will see after the patch i guess.
I would request that you explain your logic and reasoning behind you thinking this, because as far as my experience and what I have read leads me to believe is that in no situation past the aforementioned dreadnought duel will the Phoenix post changes even be competitive. In a typical wormhole engagement where you would need to commit a limited number of caps through a hole, why would you ever consider the new Phoenix over the Naglfar or Moros. Both of the gun equipped dreadnoughts could post a danger to a Bhaalgorn that would shut their tank down rather quickly, but against the Phoenix there is no such threat to fielding that asset. Also, while most theory crafting so far has been assuming a T2 fit more typical of k-space capital fits, the new Phoenix wouldn't even come close to breaking a properly fit WH Triage carrier. Consequently, this limitation on its PvP utility, coupled with its near inability to be competitive with even the weakest of gun dreadnoughts in escalation PvE renders the ship nearly worthless. Although its rather nice for rolling holes. If you put a pair of plates and an afterburner on it, it reaches the maximum jump mass on the largest wormholes.
I been kicked out of better homes than this. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
685
|
Posted - 2014.05.27 18:40:00 -
[418] - Quote
CCP Fozzie wrote:I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals.  The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.
They are significant because sig-tanking happens no matter what. It is always in effect unlike speed tanking. And sig-tanking Archons are being used en masse live on TQ.
While I agree that the new Phoenix is superior to the old one, I dislike seeing a change that needs so many ancillary changes to seem balanced, and yet still leaves the Phoenix looking sub-par compared to other dreads.
Also, people talking about needed billions of isk in rigs just to compensate are not looking at the whole picture. Crash Booster or a target painter are your friends. Use one or the other. Perhaps both if shooting at subcaps.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Joraa Starkmanir
Republic Military School Minmatar Republic
1
|
Posted - 2014.05.27 18:55:00 -
[419] - Quote
How much support does a Phoenix need to "blap" subcaps, and how much support does the other dreads need for the same thing?
Should be in the ballpark same numbers of modules for same(ish) effect. |

Alexander McKeon
AQUILA INC Verge of Collapse
65
|
Posted - 2014.05.27 19:18:00 -
[420] - Quote
Fozzie, what would it take to convince you to place the Phoenix on par or within ~80% the effectiveness of a Naglfar or Moros for blapping sub-caps? I'm not sure you appreciate just how essential dreadnought DPS is at breaking deadspace-fit T3s being supported by triage reps.
Joraa Starkmanir wrote:How much support does a Phoenix need to "blap" subcaps, and how much support does the other dreads need for the same thing? They require a similar amount of web support to be effective, but no matter how much you paint the target, as it stands the gun dreads will apply their DPS much better. |
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