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Thread Statistics | Show CCP posts - 7 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
671
|
Posted - 2014.05.07 20:02:00 -
[1] - Quote
when is subcap 'blapping' getting fixed? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
671
|
Posted - 2014.05.07 21:32:00 -
[2] - Quote
Dunkle Lars wrote:The problem is the missiles themselves, not the dreadnought, as far as I see it.
Wouldn't the solution be to remove the velocity factor from the equation on citadel sized missiles?
Any other dread will hit a stationary target, regardless of size ( even shuttles ) for near full damage. A citadel cruise/torp will hit a stationary shuttle for like 0.1 damage because of the sig radius factor. If people are stupid enough to be sitting at 0 m/s ( sub-cap ) shouldn't they deserve the same punishment any other dread can dish out?
Secondly, multiply the missiles velocity by 10 or something.. If a Phoenix and a Moros decide to start fighting each other at 50 km, the Moros will hit the Phoenix twice before the first salvo of missiles hit.. That way the Phoenix is always going to loose. Delayed damage is bad m'kay.. Also because missiles are expensive.. You cannot stop shooting before your target explode and that means at least 1 wasted flight of missiles.. ISK right out of the pilots pocket.. A problem other dreads don't have.
And as so many other have already mentioned, TP's don't work on a sieged dread/carrier because of e-war immunity so reduce the sig radius factor a little
yeah or remove the ewar immunity for TPs and tackle |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
671
|
Posted - 2014.05.07 23:50:00 -
[3] - Quote
Galphii wrote:Patri Andari wrote:Rowells wrote:What will the pheonix tank look like in comparison to the revealation now? better, worse, or about the same? Uhm, slave set works on capitals? Yes! Crystal set works on capitals? No! What say you? Gotta agree with this. It might not be something you can get done for this expansion Foz, but either make slaves NOT work with caps, or make Crystals work with caps. Choose, sir!
I'm voting for making all pirate implants not affect capitals. because it's silly. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
671
|
Posted - 2014.05.08 01:12:00 -
[4] - Quote
Burneddi wrote:Hybiki Terona wrote:All these tears
Just gonna point out, very rarely dreads apply full damage to other capitals. Guns have an optimal range, the likelyhood of a moros applying full damage with antimatter (15k optimal) is low Guns also have tracking, if you think a turret dread will hit a carrier for full damage while it's moving at close range, you're wrong.
As proven recently, the phoenix has great potential to kill subcaps, including a subcap sitting and orbiting at 500, no other dread is able to do that, if you wanna hit a BC in a moros it needs to be double webbed and painted and be at ~15k, and you're sure as **** not going to do full damage to it.
Not that this tweak changes anything, you will still be mocked for using the phoenix. That's sort of the point of missiles. Dank, reliable application at the cost of your damage being delayed, and for better or worse, transversal not helping or ruining you.
missiles are supposed to do slightly reduced damage to same-size targets most of the time, I think. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
712
|
Posted - 2014.05.27 13:13:00 -
[5] - Quote
when are you fixing dread blapping |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
712
|
Posted - 2014.05.27 13:20:00 -
[6] - Quote
Freddie Merrcury wrote:CCP Fozzie wrote:I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments. I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals.  The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals. Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev). But, at least from a Wormhole usage perspective, its not. Its objectively worse than every other dread in a wormhole scenario beyond a single combat duel with no outside interference. It's even worse for PvE in high class wormholes, and the fact that a Triage carrier or subcap fleet can outright ignore it makes it still the most underwhelming of dreads. And really, who's idea was the tank bonus? Just a few expansions ago, resist bonuses were nerfed because they were dictating which ships were used too much. Why would you throw that monkey wrench into the already dubious dread balance situation. As a Phoenix pilot, i'm far from pleased to seeing you move my ship into a nullsec dread blob niche only fit for hitting towers and super capitals.
wormholes are broken and irrelevant |
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