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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fozzie
C C P C C P Alliance
9882

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Posted - 2014.05.07 15:53:00 -
[1] - Quote
Hey guys, we have a pass on the Phoenix and Citadel Missiles for your feedback. The goals are to significantly improve the Phoenix for use against other caps (especially moving caps) and structures while avoiding turning it into some kind of subcap blapping monster.
First big change is to the skill bonuses on the Phoenix. We'd be swapping the kinetic damage bonus to a 4% per level shield resistances bonus. This lets the Phoenix choose any damage type, and gives it a great tank improvement.
The loss of the damage bonus is more than compensated by a change to Citadel launcher RoF. We're improving the RoF of Citadel Cruise Launchers by 20% and Citadel Torp Launchers by 25%. This equals a 25 and 33% increase in dps respectively, more than making up for the loss of the kinetic bonus.
Although the Leviathan titan isn't the focus of this change, we will be tweaking its kinetic damage bonus down to 100% instead of the previous 125% to keep it from becoming too powerful with the launcher RoF changes. This means that it still sees a reasonable dps increase from current values, 11% when using Cruise and 19% when using Torps. Its bonus will remain Kinetic only for now. I won't rule out changing that in the future, but this a Phoenix pass not a Titan rebalance.
To get the missiles onto their target faster, we're increasing the missile velocity of Citadel Cruises by 34% and Citadel Torps by 100%. Flight time is being reduced to keep overall range about the same.
Now onto damage application. I realized that we have a lot of room to make Citadel missiles better at hitting unwebbed moving capitals without making them much better for hitting webbed/painted subcaps by improving their explosion velocity significantly and then nerfing their explosion radius to a lesser degree.
We're buffing the explosion velocity of Citadel Cruises by 38%, and nerfing their explosion radius by 14%. We're buffing the explosion velocity of Citadel Torps by 75%, and nerfing their explosion radius by 50%.
One side effect of such significant changes is that the Torps would start doing reduced damage to starbase modules and to small towers themselves. So we're increasing the sig radius of all starbase structures that sit outside the shields from 2000 to 3000, small towers from 2000 to 4000 and medium towers from 4000 to 5000.
After these changes the Phoenix should have quite a strong role as a dread that can apply solid damage to caps and structures with a great tank, damage selection and capless weapons.
Let me know what you think. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9891

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Posted - 2014.05.07 17:21:00 -
[2] - Quote
Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9891

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Posted - 2014.05.07 17:27:00 -
[3] - Quote
HiddenPorpoise wrote:CCP Fozzie wrote:Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids. Unless UI is lying to me (which is very well may) it doesn't right now.
I won't rule out a UI bug. If so please file a bug report and we'll get our best people on it.
That being said, GMP definitely applies to all missiles, including Citadel Missiles.
We increased the signature of structures by more than was really necessary since there was no significant downside to them being really big and we might as well throw a bone to the people who want to fly a Phoenix without training GMP to 1. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9891

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Posted - 2014.05.07 17:30:00 -
[4] - Quote
Capqu wrote:
that's quite the stretch you must admit
edit: looks like you were either right or fozzie saw what you said and decided it fit the bill 66% sized topes etc
You think I secretly went back in time and made GMP apply to Citadel Missiles back in Retribution just to make you look bad?  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
9964

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Posted - 2014.05.12 14:48:00 -
[5] - Quote
Hey everyone.
I can honestly say that I am not overly worried that carriers being able to reduce a portion of citadel missile damage through the use of gang links and/or halo implants will break the balance involved with these ships. The Phoenix is going to be doing a lot more damage in virtually all realistic situations compared to today and it will be doing it while also benefitting from the resist bonus and omni damage.
That being said, I think there is an opportunity here to both reduce the impact of skirmish links on Phoenixes while also differentiating dreads and carriers a bit. The fact that dreads and carriers have almost identical signature radius has never made much sense, and it is entirely appropriate for stationary dreads to have a much harder time mitigating missile damage.
So we're going to go ahead and increase the sig radius of all four dreads alongside this change:
Revelation: Signature Radius: 4100 (+1125)
Naglfar: Signature Radius: 4000 (+1140)
Moros: Signature Radius: 4300 (+1255)
Phoenix: Signature Radius: 4200 (+1100) Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10622

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Posted - 2014.05.27 13:10:00 -
[6] - Quote
I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments.
I am especially amused by the implication that 900m sig radius capitals are somehow more common or significant than casually bumping or slowboating capitals. 
The new Phoenix is far superior to the old one and although I can understand the natural desire to always want more power it's not always in the best interests of the game to indulge in excessive buff spirals.
Of course we aren't ruling out any future changes to the Phoenix and other dreads (especially the Rev). Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3073

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Posted - 2014.05.27 19:30:00 -
[7] - Quote
Removed a double post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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