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Thread Statistics | Show CCP posts - 7 post(s) |

Capqu
Love Squad Pasta Syndicate
505
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Posted - 2014.05.07 17:01:00 -
[31] - Quote
Rainbow Dash wrote:Capqu wrote:Rainbow Dash wrote:Now if only missiles didn't have a flight time, the phoenix might be useful.
Also, this is kinda an indirect buff to rags, which is hilarious. (Armor caps with rag boosts take ~40% less damage from citadel torps) rag boosts are garbage, no real reason to use them over a loki/tengu/proteus 40% damage reduction is a pretty great bonus tbh. I mean, in any other situation they're garbage, but since we're living ina world where people fly phoenixes, might as well pretend people will use rags.
you know rag links dont stack with evasive maneuvers links right? so normal boosts already provides 90% the same thing, all the other titan bonuses are waaaaaaaaay better in every circumstance for this reason as you dont wanna waste your second boost slot on a 10%~ more effective sig link (don't even think its 10%)
on that subject, stationary dreads with loki links now get mad damage reduction against phoenixes
great change https://www.youtube.com/watch?v=yNpMiT5qpyI |

Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:03:00 -
[32] - Quote
Okay, time to eat some humble pie. I can't remember, for the life of me -- did Guided Missile Precision get changed to affect torpedoes, HAMs, and rockets? Checking chruker.dk leads me to believe this is the case, since all missiles have the "aimedLaunch" property at 1, but I can't find any indication from Google that this was changed.
If Guided Missile Precision affects capital torps, then the 50% increase in explosion radius isn't quite as bad as it looks. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

MeBiatch
GRR GOONS
1845
|
Posted - 2014.05.07 17:04:00 -
[33] - Quote
cool stuff... will update after reading There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Capqu
Love Squad Pasta Syndicate
505
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Posted - 2014.05.07 17:05:00 -
[34] - Quote
Querns wrote:Okay, time to eat some humble pie. I can't remember, for the life of me -- did Guided Missile Precision get changed to affect torpedoes, HAMs, and rockets? Checking chruker.dk leads me to believe this is the case, since all missiles have the "aimedLaunch" property at 1, but I can't find any indication from Google that this was changed.
If Guided Missile Precision affects capital torps, then the 50% increase in explosion radius isn't quite as bad as it looks.
theyre increasing poses from 2k to 3k so they can apply damage
dreads/carriers are around 2.9k~ without links and sub 2k with
engage your brain https://www.youtube.com/watch?v=yNpMiT5qpyI |

HiddenPorpoise
Under Dark
196
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Posted - 2014.05.07 17:06:00 -
[35] - Quote
Swiftstrike1 wrote:For all the people moaning about increased Explosion Radius...
- TPs work on capital ships as well as subcaps (when they're not in siege/triage)
- Capital rigor rigs reduce explosion radii by 15% for T1 and 20% for T2
So there might be a new "standard phoenix fit". So what. That's not unusual after a significant rebalance like this. But they don't take full damage unless are out of triage, not moving, and are being painted; that's even worse than now where they just can't be moving. Rigors shouldn't be needed to hit sieged dreads, that's one of the things that the current phoenix can do right now. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
531
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Posted - 2014.05.07 17:08:00 -
[36] - Quote
Capqu wrote:Querns wrote:Okay, time to eat some humble pie. I can't remember, for the life of me -- did Guided Missile Precision get changed to affect torpedoes, HAMs, and rockets? Checking chruker.dk leads me to believe this is the case, since all missiles have the "aimedLaunch" property at 1, but I can't find any indication from Google that this was changed.
If Guided Missile Precision affects capital torps, then the 50% increase in explosion radius isn't quite as bad as it looks. theyre increasing poses from 2k to 3k so they can apply damage dreads/carriers are around 2.9k~ without links and sub 2k with engage your brain So, you don't know if it does or not. Thanks for sharing. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

gascanu
Bearing Srl.
113
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Posted - 2014.05.07 17:08:00 -
[37] - Quote
Swiftstrike1 wrote:For all the people moaning about increased Explosion Radius...
- TPs work on capital ships as well as subcaps (when they're not in siege/triage)
- Capital rigor rigs reduce explosion radii by 15% for T1 and 20% for T2
So there might be a new "standard phoenix fit". So what. That's not unusual after a significant rebalance like this.
you cannot use target painters on a sieged dread; and that's how a dread will be in a fight, sieged, so with bonuses you won't be able to hit a sieged dread for full dmg, lol |

HiddenPorpoise
Under Dark
196
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Posted - 2014.05.07 17:10:00 -
[38] - Quote
Querns wrote: So, you don't know if it does or not. Thanks for sharing.
It doesn't: 2k is current max, 3k is new.
Brain engaged. |

Capqu
Love Squad Pasta Syndicate
505
|
Posted - 2014.05.07 17:11:00 -
[39] - Quote
Swiftstrike1 wrote:For all the people moaning about increased Explosion Radius...
- TPs work on capital ships as well as subcaps (when they're not in siege/triage)
- Capital rigor rigs reduce explosion radii by 15% for T1 and 20% for T2
So there might be a new "standard phoenix fit". So what. That's not unusual after a significant rebalance like this.
pro tip dreads ur shooting at are usually sieged otherwise it doesnt matter how much damage you're doing unless theyre like playing station games with you in which case who cares
if there were tracking enhancers/computers for missiles i'd agree with you but there arent and 3 unstacking penalized core defense shield extenders increase your shield ehp by 72% and you really dont wanna give those up https://www.youtube.com/watch?v=yNpMiT5qpyI |

Chris Winter
Zephyr Corp V.A.S.T.
388
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Posted - 2014.05.07 17:12:00 -
[40] - Quote
So...they're changing the Phoenix from being unable to hit moving caps for full damage...to being unable to hit caps for full damage ever.
Great buff, thanks! |
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Caleb Seremshur
Capital Storm. Black Flag Society
245
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Posted - 2014.05.07 17:15:00 -
[41] - Quote
HiddenPorpoise wrote:I suspect the people that think this is a major buff don't use phoenixes and are assuming only a cruel god would nerf them at this point.
Right now the biggest weakness they have is that they need 2 rapiers on grid to so much as touch battleships. Now carriers sig tank them. There was always a running joke of carriers speed tanking them but they almost never did. Now we need carriers to light micros to hit them for full damage which I'd call way worse.
And when capitals are rebalanced (ie next) you don't suppose that carriers won't get a sig increase? Is it also too much to ask that a phoenix equip 1 target painter like most normal missile boats?
A web is substantial its true but a tp reaches further and is more consistent. Perhaps we will see triage and siege modes grant extra sig as well therefore pushing any cap that wishes to retaliate against the sieged phoenix into a position where it is taking more damage? LP store weapon cost rebalance |

Querns
GBS Logistics and Fives Support Goonswarm Federation
531
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Posted - 2014.05.07 17:15:00 -
[42] - Quote
HiddenPorpoise wrote:Querns wrote: So, you don't know if it does or not. Thanks for sharing.
It doesn't: 2k is current max, 3k is new. Brain engaged. Is this back calculated from the flippant comment's vignette about the situation or is it a result of actually knowing? It's entirely possible that the increase in POS module signature radiuses was performed without taking skills into account. It's not a very good indicator of reality. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Angry Mustache
GoonWaffe Goonswarm Federation
167
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Posted - 2014.05.07 17:16:00 -
[43] - Quote
GMP does affect citadel torps, so at GMP V, citadel torps will have 2250 radius, which is larger than most linked armor caps (shield caps get hit for full damage).
With 52.5 explosion velocity, they won't get speed tanked too badly by moving caps, the target speed/exp velocity ratio against a moving carrier drops from ~2.5 to 1.5 (other than the nid).
In practice this should be about 30-50% more DPS against moving caps. An official Member of the Goonswarm Federation Complaints Department.
vote Angry Mustache for CSM9-áhttps://forums.eveonline.com/default.aspx?g=posts&t=326509&find=unread |

Capqu
Love Squad Pasta Syndicate
506
|
Posted - 2014.05.07 17:18:00 -
[44] - Quote
Querns wrote:HiddenPorpoise wrote:Querns wrote: So, you don't know if it does or not. Thanks for sharing.
It doesn't: 2k is current max, 3k is new. Brain engaged. Is this back calculated from the flippant comment's vignette about the situation or is it a result of actually knowing? It's entirely possible that the increase in POS module signature radiuses was performed without taking skills into account. It's not a very good indicator of reality.
so you're saying ccp are either increasing pos sig radii for no reason
OR
ccp are nerfing pheonix damage to stationary sieged dreads into the ground
i'm glad we agree on one thing https://www.youtube.com/watch?v=yNpMiT5qpyI |

HiddenPorpoise
Under Dark
196
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Posted - 2014.05.07 17:19:00 -
[45] - Quote
Querns wrote: Is this back calculated from the flippant comment's vignette about the situation or is it a result of actually knowing? It's entirely possible that the increase in POS module signature radiuses was performed without taking skills into account. It's not a very good indicator of reality.
Those are the numbers with skills, go check; the person calling you dumb is infact correct. |
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CCP Fozzie
C C P C C P Alliance
9891

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Posted - 2014.05.07 17:21:00 -
[46] - Quote
Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
531
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Posted - 2014.05.07 17:23:00 -
[47] - Quote
Angry Mustache wrote:GMP does affect citadel torps, so at GMP V, citadel torps will have 2250 radius, which is larger than most linked armor caps (shield caps get hit for full damage).
With 52.5 explosion velocity, they won't get speed tanked too badly by moving caps, the target speed/exp velocity ratio against a moving carrier drops from ~2.5 to 1.5 (other than the nid).
In practice this should be about 30-50% more DPS against moving caps. Thank you for proving that I am not crazy. :V This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Capqu
Love Squad Pasta Syndicate
506
|
Posted - 2014.05.07 17:24:00 -
[48] - Quote
CCP Fozzie wrote:Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids.
noone said otherwise
what we're talking about is that you increased pos mods to 3k so they'd get hit for decent damage, and yet sieged dreads sit sub 2k https://www.youtube.com/watch?v=yNpMiT5qpyI |

Querns
GBS Logistics and Fives Support Goonswarm Federation
531
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Posted - 2014.05.07 17:24:00 -
[49] - Quote
Capqu wrote:Querns wrote:HiddenPorpoise wrote:Querns wrote: So, you don't know if it does or not. Thanks for sharing.
It doesn't: 2k is current max, 3k is new. Brain engaged. Is this back calculated from the flippant comment's vignette about the situation or is it a result of actually knowing? It's entirely possible that the increase in POS module signature radiuses was performed without taking skills into account. It's not a very good indicator of reality. so you're saying ccp are either increasing pos sig radii for no reason ORccp are nerfing pheonix damage to stationary sieged dreads into the ground i'm glad we agree on one thing It's probably just being done so that if you have GMP at zero, you aren't at a disadvantage for shooting stationary structures, since missiles still enjoy damage reduction if the thing you are shooting is smaller than the explosion radius of the missile you are firing, regardless of whether it moves or not. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Harvey James
The Sengoku Legacy
792
|
Posted - 2014.05.07 17:24:00 -
[50] - Quote
CCP Fozzie wrote:Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids.
so fozzie just curious why chose now too do this?
also when are we getting missiles added to TD/TC/TE's? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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HiddenPorpoise
Under Dark
196
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Posted - 2014.05.07 17:25:00 -
[51] - Quote
CCP Fozzie wrote:Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids. Unless UI is lying to me (which is very well may) it doesn't right now. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
186
|
Posted - 2014.05.07 17:26:00 -
[52] - Quote
CCP Fozzie wrote:
We're buffing the explosion velocity of Citadel Cruises by 38%, and nerfing their explosion radius by 14%. We're buffing the explosion velocity of Citadel Torps by 75%, and nerfing their explosion radius by 50%.
One side effect of such significant changes is that the Torps would start doing reduced damage to starbase modules and to small towers themselves. So we're increasing the sig radius of all starbase structures that sit outside the shields from 2000 to 3000, small towers from 2000 to 4000 and medium towers from 4000 to 5000.
Let me know what you think.
First off, by Nerfing the Explosion radius, you me your increasing the value (larger radius)?
Stat || Current (No Skills) || Post (no skills) Nova torp Flight : 15s || 7.5s Velocity: 1750m/s || 3500ms Radius: 2000m || 3000m Ex. Vel.: 20m/s || 35m/s
Nova Cruise Flight : 20s || 15s Velocity: 4250m/s || ~5700m/s Radius: 1750m || 2000m Ex. Vel.: 29m/s || 40m/s |
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CCP Fozzie
C C P C C P Alliance
9891

|
Posted - 2014.05.07 17:27:00 -
[53] - Quote
HiddenPorpoise wrote:CCP Fozzie wrote:Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids. Unless UI is lying to me (which is very well may) it doesn't right now.
I won't rule out a UI bug. If so please file a bug report and we'll get our best people on it.
That being said, GMP definitely applies to all missiles, including Citadel Missiles.
We increased the signature of structures by more than was really necessary since there was no significant downside to them being really big and we might as well throw a bone to the people who want to fly a Phoenix without training GMP to 1. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Capqu
Love Squad Pasta Syndicate
508
|
Posted - 2014.05.07 17:27:00 -
[54] - Quote
Querns wrote:Capqu wrote:Querns wrote:HiddenPorpoise wrote:Querns wrote: So, you don't know if it does or not. Thanks for sharing.
It doesn't: 2k is current max, 3k is new. Brain engaged. Is this back calculated from the flippant comment's vignette about the situation or is it a result of actually knowing? It's entirely possible that the increase in POS module signature radiuses was performed without taking skills into account. It's not a very good indicator of reality. so you're saying ccp are either increasing pos sig radii for no reason ORccp are nerfing pheonix damage to stationary sieged dreads into the ground i'm glad we agree on one thing It's probably just being done so that if you have GMP at zero, you aren't at a disadvantage for shooting stationary structures, since missiles still enjoy damage reduction if the thing you are shooting is smaller than the explosion radius of the missile you are firing, regardless of whether it moves or not.
that's quite the stretch you must admit
edit: looks like you were either right or fozzie saw what you said and decided it fit the bill 66% sized topes etc https://www.youtube.com/watch?v=yNpMiT5qpyI |

Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:27:00 -
[55] - Quote
Capqu wrote:CCP Fozzie wrote:Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids. noone said otherwise what we're talking about is that you increased pos mods to 3k so they'd get hit for decent damage, and yet sieged dreads sit sub 2k They only sit sub 2k if they have a ragnarok passing bonuses in fleet.
I mean, if you want to bring a ragnarok with you on every single pos shot that you do on the off chance that a phoenix fleet shows up, so you can take 90% of the damage you would otherwise just by dint of your ragnarok bonuses, then I'd say go hog wild. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
531
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Posted - 2014.05.07 17:28:00 -
[56] - Quote
Capqu wrote:Querns wrote: It's probably just being done so that if you have GMP at zero, you aren't at a disadvantage for shooting stationary structures, since missiles still enjoy damage reduction if the thing you are shooting is smaller than the explosion radius of the missile you are firing, regardless of whether it moves or not.
that's quite the stretch you must admit Read the post above yours. :V This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Capqu
Love Squad Pasta Syndicate
508
|
Posted - 2014.05.07 17:29:00 -
[57] - Quote
Querns wrote:Capqu wrote:CCP Fozzie wrote:Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids. noone said otherwise what we're talking about is that you increased pos mods to 3k so they'd get hit for decent damage, and yet sieged dreads sit sub 2k They only sit sub 2k if they have a ragnarok passing bonuses in fleet. I mean, if you want to bring a ragnarok with you on every single pos shot that you do on the off chance that a phoenix fleet shows up, so you can take 90% of the damage you would otherwise just by dint of your ragnarok bonuses, then I'd say go hog wild.
ok, around 2k with normal boosts my bad
doesnt change anything about what i said other than the number being like 5% higher https://www.youtube.com/watch?v=yNpMiT5qpyI |

Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:30:00 -
[58] - Quote
CCP Fozzie wrote: I won't rule out a UI bug. If so please file a bug report and we'll get our best people on it.
On an unrelated, extremely low priority note, perhaps the name of this skill could be changed to "Missile Precision" or something that doesn't have "Guided" in the name? Something to toss on the backlog, I would think. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Capqu
Love Squad Pasta Syndicate
508
|
Posted - 2014.05.07 17:30:00 -
[59] - Quote
Querns wrote:Capqu wrote:Querns wrote: It's probably just being done so that if you have GMP at zero, you aren't at a disadvantage for shooting stationary structures, since missiles still enjoy damage reduction if the thing you are shooting is smaller than the explosion radius of the missile you are firing, regardless of whether it moves or not.
that's quite the stretch you must admit Read the post above yours. :V
yea i edited, i seriously doubt thats actually the reason though but im prepared to agree its a possibility https://www.youtube.com/watch?v=yNpMiT5qpyI |
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CCP Fozzie
C C P C C P Alliance
9891

|
Posted - 2014.05.07 17:30:00 -
[60] - Quote
Capqu wrote:
that's quite the stretch you must admit
edit: looks like you were either right or fozzie saw what you said and decided it fit the bill 66% sized topes etc
You think I secretly went back in time and made GMP apply to Citadel Missiles back in Retribution just to make you look bad?  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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