|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 15:55:00 -
[1] - Quote
Good stuff, on the surface. I'll need some time to math it out on my end and see if it truly makes a difference, but I have pretty good hopes for it helping the Phoenix. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:03:00 -
[2] - Quote
Okay, time to eat some humble pie. I can't remember, for the life of me -- did Guided Missile Precision get changed to affect torpedoes, HAMs, and rockets? Checking chruker.dk leads me to believe this is the case, since all missiles have the "aimedLaunch" property at 1, but I can't find any indication from Google that this was changed.
If Guided Missile Precision affects capital torps, then the 50% increase in explosion radius isn't quite as bad as it looks. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:08:00 -
[3] - Quote
Capqu wrote:Querns wrote:Okay, time to eat some humble pie. I can't remember, for the life of me -- did Guided Missile Precision get changed to affect torpedoes, HAMs, and rockets? Checking chruker.dk leads me to believe this is the case, since all missiles have the "aimedLaunch" property at 1, but I can't find any indication from Google that this was changed.
If Guided Missile Precision affects capital torps, then the 50% increase in explosion radius isn't quite as bad as it looks. theyre increasing poses from 2k to 3k so they can apply damage dreads/carriers are around 2.9k~ without links and sub 2k with engage your brain So, you don't know if it does or not. Thanks for sharing. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:15:00 -
[4] - Quote
HiddenPorpoise wrote:Querns wrote: So, you don't know if it does or not. Thanks for sharing.
It doesn't: 2k is current max, 3k is new. Brain engaged. Is this back calculated from the flippant comment's vignette about the situation or is it a result of actually knowing? It's entirely possible that the increase in POS module signature radiuses was performed without taking skills into account. It's not a very good indicator of reality. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:23:00 -
[5] - Quote
Angry Mustache wrote:GMP does affect citadel torps, so at GMP V, citadel torps will have 2250 radius, which is larger than most linked armor caps (shield caps get hit for full damage).
With 52.5 explosion velocity, they won't get speed tanked too badly by moving caps, the target speed/exp velocity ratio against a moving carrier drops from ~2.5 to 1.5 (other than the nid).
In practice this should be about 30-50% more DPS against moving caps. Thank you for proving that I am not crazy. :V This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:24:00 -
[6] - Quote
Capqu wrote:Querns wrote:HiddenPorpoise wrote:Querns wrote: So, you don't know if it does or not. Thanks for sharing.
It doesn't: 2k is current max, 3k is new. Brain engaged. Is this back calculated from the flippant comment's vignette about the situation or is it a result of actually knowing? It's entirely possible that the increase in POS module signature radiuses was performed without taking skills into account. It's not a very good indicator of reality. so you're saying ccp are either increasing pos sig radii for no reason ORccp are nerfing pheonix damage to stationary sieged dreads into the ground i'm glad we agree on one thing It's probably just being done so that if you have GMP at zero, you aren't at a disadvantage for shooting stationary structures, since missiles still enjoy damage reduction if the thing you are shooting is smaller than the explosion radius of the missile you are firing, regardless of whether it moves or not. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:27:00 -
[7] - Quote
Capqu wrote:CCP Fozzie wrote:Guided Missile Precision does indeed apply to all Citadel Missiles.
Settle down kids. noone said otherwise what we're talking about is that you increased pos mods to 3k so they'd get hit for decent damage, and yet sieged dreads sit sub 2k They only sit sub 2k if they have a ragnarok passing bonuses in fleet.
I mean, if you want to bring a ragnarok with you on every single pos shot that you do on the off chance that a phoenix fleet shows up, so you can take 90% of the damage you would otherwise just by dint of your ragnarok bonuses, then I'd say go hog wild. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:28:00 -
[8] - Quote
Capqu wrote:Querns wrote: It's probably just being done so that if you have GMP at zero, you aren't at a disadvantage for shooting stationary structures, since missiles still enjoy damage reduction if the thing you are shooting is smaller than the explosion radius of the missile you are firing, regardless of whether it moves or not.
that's quite the stretch you must admit Read the post above yours. :V This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:30:00 -
[9] - Quote
CCP Fozzie wrote: I won't rule out a UI bug. If so please file a bug report and we'll get our best people on it.
On an unrelated, extremely low priority note, perhaps the name of this skill could be changed to "Missile Precision" or something that doesn't have "Guided" in the name? Something to toss on the backlog, I would think. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 17:45:00 -
[10] - Quote
It's gonna be difficult to balance the explosion radius, unfortunately. A MWDing, shield fit maelstrom has a signature radius of about 2100 or so with the MWD on. (The reference values I am using are a little dated, so bonuses may drive the signature radius a little lower than what I am seeing, but certainly not below 2000.) Armor BS, on the other hand, have about half that. Granted, a battleship with its MWD on should be moving much faster than a citadel torp's explosion velocity, but **** happens during combat, and pilots can sort by target velocity just as easily as they can sort by angular velocity.
Getting a decrease in explosion velocity for citadel torps is probably going to have to be coupled with a decrease in the signature radius of shield battleships. I'm not saying this needs to happen for Kronos, but it's probably gonna have to happen before we can drop the explosion radius of citadel torps below 2000. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 18:09:00 -
[11] - Quote
Chris Winter wrote:Why exactly is it a problem if the Phoenix can damage stationary subcaps? Every other dread can, and won't suffer the radius penalties that the phoenix will. It might not be a problem, but I felt it was worth mentioning to help color the discussion. Certainly, if you are flying an armor BS, you care a lot less about it than you would if you are flying a shield BS. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
533
|
Posted - 2014.05.07 20:03:00 -
[12] - Quote
TrouserDeagle wrote:when is subcap 'blapping' getting fixed? It's hard to say, but at least it's an easy fix; just apply the same restriction on titan guns have to prevent "blapping" to dreads as well. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
551
|
Posted - 2014.05.12 15:07:00 -
[13] - Quote
Nice change on dreads.
BTW, check the jump fuel thread -- I thought of a potential gotcha with the isotope volume change that you may want to consider. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
|
|