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Thread Statistics | Show CCP posts - 4 post(s) |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
680
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Posted - 2013.04.25 15:08:00 -
[271] - Quote
It's no coincidence that the subpar pirate factions are the ones that have no special ability. Angel - mobility and damage projection; Raiders - neuts and webs; Serpentis - webs and DPS. Neither Sansha nor Guristas have any special feature that sets them apart from any other generic gank 'n' tank ship.
Covert ops cloaky Sansha may be a bit tricky to balance. But what would a Guristas special ability look like? No ECM, please... even super-strong ECM bursts would probably be a really bad idea in practice. Capless lasers for Sansha is an option, albeit a slightly dull one, but I just don't know what to do with Guristas to make them relevant. |
Liltha
Lost My Way Enterprises
4
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Posted - 2013.04.27 23:32:00 -
[272] - Quote
Goldiiee wrote:I didnGÇÖt want to start an argument in a thread fraught with arguments, but I wouldnGÇÖt think anyone would want to play a game with all the ships GÇÿBalancedGÇÖ
Minmitar, was faster than everything else but couldnGÇÖt take a hit, Amarr, slow, could tank a titan, but ran out of cap so they couldnGÇÖt hit anything, Caldari, bad mix of two races but with ECM they could afford it, And Galente was the same thing but Drones made them... well IDK what that was supposed to be the tradeoff of :)
But anyways, if you wanted the benefits of a certain races ship you were supposed to get the disadvantages as well. But the new Homogenization of ships means that it doesnGÇÖt matter what ship you fly, or what race you train, they will all eventually be the same except for the colours; so who wants to fly the blue ship, gold ship, red ship, silver ship (Dr Suess in space)?
Or maybe we can all get colour coded fleets since race and ships type donGÇÖt matter anymore as long as you match your friends. (sounds more like a night out with the girls than ships in space)
I think most people would want to play a game where the ships were 'Balanced', since balanced doesn't mean mirror imaged. It mean that the ships are of equivilent effectiveness within their roles and that those roles are common enough not to be "I pull this ship out once every 3 months to do one thing then mothball it again."
The trouble with your initial argument is that with say Damage control modules there are a limited number of types with a small number of variables to balance. In a game where every little bit makes a difference of course you'll use the tech2 version if you have the fitting room, if not you use the best you can afford to lose.
Ships on the other hand live in a much more delicate world of balance that's less like a traditional scale and more like a mobile. Too many variables to say "I use this ship over that because it does 1% more damage." Speed, Damage, Utility, Tankiness, all play a role in why you might choose to a use a ship and balance doesn't mean making all those stats the same, it means making tiny changes until in theory a person choosing a speedy high damage ship meeting a high tank utility ship are on evenish ground and there is equal reason to choose either of these ships instead of everyone being in the speed high damage ship.
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Xavier Thorm
Dreddit Test Alliance Please Ignore
47
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Posted - 2013.04.28 20:47:00 -
[273] - Quote
I stumbled across this thread right after having a conversation with a friend of mine about how it doesn't make sense that Sansha ships to be designed (at least in terms of slot layout) to shield tank, when all defensive Sansha faction mods that drop are armor mods. |
Barrogh Habalu
Imperial Shipment Amarr Empire
451
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Posted - 2013.04.29 08:02:00 -
[274] - Quote
Xavier Thorm wrote:I stumbled across this thread right after having a conversation with a friend of mine about how it doesn't make sense that Sansha ships to be designed (at least in terms of slot layout) to shield tank, when all defensive Sansha faction mods that drop are armor mods. As far as I was told, flyable Sansha ships used to be armor-biased in terms of slot layout, then it was changed. NPC loot tables, however, weren't. |
Liang Nuren
Heretic Army Atrocitas
3378
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Posted - 2013.04.29 16:37:00 -
[275] - Quote
That is correct. Back in 2009 or so Ytterbium rebalanced the Sansha ships from their previously absolutely terrible state. A year or so later he rebalanced them all.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Tilo Rhywald
Corpus Alienum Game 0f Tears
22
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Posted - 2013.04.30 14:54:00 -
[276] - Quote
Changing Sansha ships to armor boats (again) would make them completey redundant. Monsieur Sansha is Caldari if I'm not mistaken. Lasers are Amarr territory, so the Caldari contribution to his ships is their superior (lol.. blanket resistance nerf pending) shield technology. Armor is already a little predominant in lore:
Amarr: Armor Gallente: Armor Minmatar: Shield/Armor Caldari: Shield Sansha: Shield Guristas: Shield Blood Raiders: Armor Serpentis: Armor Angel Cartel: Armor/Shield
Gypsio III wrote:It's no coincidence that the subpar pirate factions are the ones that have no special ability. Angel - mobility and damage projection; Raiders - neuts and webs; Serpentis - webs and DPS. Neither Sansha nor Guristas have any special feature that sets them apart from any other generic gank 'n' tank ship.
Covert ops cloaky Sansha may be a bit tricky to balance. But what would a Guristas special ability look like? No ECM, please... even super-strong ECM bursts would probably be a really bad idea in practice. Capless lasers for Sansha is an option, albeit a slightly dull one, but I just don't know what to do with Guristas to make them relevant.
I'd really like to see Guristas ships as really good missile brawlers. Not very original, I know, and it would simply make them Caldari boats on crack, yes, but so are Serpentis ships compared to Gallente... both use the respective race's hulls for the cruiser/battleship size. However that's just me not liking drones as main weapon system in PvP...
A covops bonus to the Phantasm wouldn't be tricky to balance... It would finally - in its own right - balance a ship that in its uncloaked state simply performs terribly compared to other pirate cruisers. Being able to warp cloaked vs. a cloaked speed bonus can be discussed, certainly. But if the latter should be chosen the ship definitely needs an additional buff as suggested throughout the thread.
Cheers Tilo R. |
Barrogh Habalu
Imperial Shipment Amarr Empire
453
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Posted - 2013.04.30 20:43:00 -
[277] - Quote
Tilo Rhywald wrote:I'd really like to see Guristas ships as really good missile brawlers. Not very original, I know, and it would simply make them Caldari boats on crack, yes, but so are Serpentis ships compared to Gallente... both use the respective race's hulls for the cruiser/battleship size. However that's just me not liking drones as main weapon system in PvP... Well, it's not just DPS improvement that makes Serps so popular and pretty powerful - their almost unique webbing bonus (IIRC only Paladin has similar bonus), which is used as both supplement for their ability to do damage and as a means to support dreds. I wouldn't mind Guristas to become missile brawlers, but it would be much better for their ships (especilaly for Rattlesnake) if they will achieve their pirate-grade prowess by possessing similarly unique quirk.
And really I don't think that ECM bonuses would even work well enough for them. If anything, we should leave EWar for possible future T2 BSs or something along those lines. |
Markus Navarro
Osmon Integrated Robotics
29
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Posted - 2013.04.30 20:50:00 -
[278] - Quote
Jack Miton wrote:CCP Ytterbium wrote:Guristas: Rattlesnake and Gila we are happy with, not so much with the Worm. Rattlesnake is not 'fine', it's utterly useless. There's a good reason it's by FAR the cheapest pirate BS. Even if you argue that it's good for PVE (which it really isnt, it's just easy for PVE), it virtually never sees PVP use. All of the other pirate BSs are heavily PVP leaning, the Rattler should be too. It needs to be brought back to close to what it used to be; a torp DPS boat, rather than the 'look at me, I have tank' ship that it is now.
It's good enough, easy to tank and sentrie +missile means you can fit dps to enemies.
With good skill and MJD it work pretty damn well. I sell drones and drones accessories. |
Charlie Jacobson
84
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Posted - 2013.05.01 00:19:00 -
[279] - Quote
The Rattlesnake needs to get a missile damage bonus while keeping its drone bonus imo. 4 unbonused launchers are pretty useless. |
Liang Nuren
Heretic Army Atrocitas
3381
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Posted - 2013.05.01 20:45:00 -
[280] - Quote
A corpmate (Hayz Hayward) asked Fozzie and Rise about the state of pirate ships. They are aware that the Serpentis and Angel ships are the only really useful pirate ships. However, it didn't sound like they'd be getting fixed in the near term and they didn't seem to have put a whole lot of thought into how they were going to get fixed.
But, they *will* get fixed.
Someday.
-Liang (actually fairly happy with the answer) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Bluetippedflyer
Mafia Redux Phobia.
80
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Posted - 2013.05.15 18:15:00 -
[281] - Quote
when are pirate ships getting upgraded? |
Liang Nuren
Heretic Army Heretic Initiative
3526
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Posted - 2013.05.15 18:28:00 -
[282] - Quote
Not any time soon according to CCP Rise in the Navy BS thread. I'm guessing Winter or next Spring.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Gealbhan
Used Shuttle Sales Representative
185
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Posted - 2013.05.15 21:03:00 -
[283] - Quote
Ah the glory days of the Phantasm, good times, I used to own one but not anymore for obvious reasons. |
Anyura
Ministry of War Amarr Empire
54
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Posted - 2013.05.16 12:20:00 -
[284] - Quote
He might be slow. He might be ineffective. He will always have a special place both my hanger and my heart.
*hugs Phantasm* <3 |
Violet Winters
Angelic Eclipse.
88
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Posted - 2013.05.30 21:37:00 -
[285] - Quote
Liang Nuren wrote:
My suggestion: - Turn the role bonus into a resist bonus - Move a high to a mid (MWD, Cap Booster, Disruptor, 2x Web) - 5 unbonused turret slots (let them focus on that web bonus if they want, or let them sacrifice DPS for neuting power) - Slightly increase the neut bonus to account for moved high (otherwise it's still inferior to the Legion) - Build in a LCB or two - Fill out the drone bay with 25 bw/50 bay
Other options include: - Almost Cap free neuts (yes, really) - Role fitting bonus for heavy neuts (increase neut range) - Refocusing the ship away from lasers wholesale
Anyway, gotta run. o/
-Liang
That looks... pretty nice actually, but making it basically but cap free bonuses wouldn't be upvoted much by CCP, and the heavy nuet bonus would just complicate things.
The drone bay on the Ashimmu is a joke, that needs to be improved...
Violet Winters, sister of Kahlia Winters.
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Darvaleth Sigma
242
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Posted - 2013.05.30 23:15:00 -
[286] - Quote
Anyura wrote:He might be slow. He might be ineffective. He will always have a special place both my hanger and my heart.
*hugs Phantasm* <3
I think your heart now has a place on the Phantasm, considering you just hugged it... Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |
Joyce Antura
YC 112
0
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Posted - 2013.08.15 19:35:00 -
[287] - Quote
I feel like the amarr recon ships could be a nice indicator of where to go with blood raider and sansha ships. Certainly sansha ships capacitor and mobility should be looked at, as turning on an invuln puts you at 1/2 cap :3. I like the idea of the pilgrim/curse keeping the dual TD/neut hull bonuses, while the blood raiders go full neut bonuses and maybe the sansha ships get a TD bonus (fits with the npc aggravation you find in the wild). Could also look at giving it a leviathan-like bonus with shield HP (similar to armor hp on the augoror navy issue) which could push it more into the role of a shield/lazor brawler.
Just thoughts; might do some evehq theorycrafting later to see how it could work. |
Ekhss Nihilo
Ideal Machine
45
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Posted - 2013.08.15 21:28:00 -
[288] - Quote
Glathull wrote:Part of the fix needs to include the ability to mount corpses on the spikes. Since I tend to name my ships after H.P. Lovecraft entities, this appeals to my sensibilities.
+1 "The object in life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." -- Marcus Aurelius (AD 121-180)
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Domer Pyle
Northern Flemish Bastards Inc Yulai Federation
97
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Posted - 2013.08.15 21:55:00 -
[289] - Quote
wow, what a necro, lol.
buff the phantasm! it's a cool little ship. "Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron |
Gnoshia
Section 8. Fatal Ascension
58
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Posted - 2013.08.15 22:44:00 -
[290] - Quote
Kristoffon vonDrake wrote:CCP Ytterbium wrote:Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile with their flexible slot layouts, extended drone bays coupled with amazing speed and good damage. Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should.
Oh no don't you dare touch the Cyna and the Mach. The Mach is the only ship battlecruiser or bigger a person can go soloing inside hostile territory and have a fighting chance to get out of blobs. DON'T YOU DARE TOUCH IT. The Cynabal is still a 260M cruiser. IT'S SUPPOSED TO BE GOOD. KEEP YOUR DIRTY HANDS OFF IT. IT HAS CRAP DPS ALREADY WHEN KITING. If the other ships suck in comparison it's their problem.
Nope.
They need hefty nerfs. |
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Gnoshia
Section 8. Fatal Ascension
58
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Posted - 2013.08.15 23:10:00 -
[291] - Quote
Diesel47 wrote:Gypsio III wrote:
I think the combination of damage projection and mobility is a bit much, I'd look at reducing its falloff.
And the vindicator is arguably the best brawler in the game. So what? If you are worried about something being unbalanced, whine about tier 3 BC, they are too fast and project too much damage too far.
This.
I personally feel that T3 BC should only use medium guns. Those BS sized guns on BC is stupid. |
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
245
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Posted - 2013.08.16 04:22:00 -
[292] - Quote
Gnoshia wrote: This.
I personally feel that T3 BC should only use medium guns. Those BS sized guns on BC is stupid.
That's actually a traditional IRL BC role, though...so it kinda makes sense. Ingame they die when something sneezes at them, so there's that.... thhief ghabmoef |
Quontor Zarrkos
Pwn 'N Play Nulli Secunda
18
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Posted - 2013.08.18 10:39:00 -
[293] - Quote
I like the sansha ships as they are right now in terms of direction. They fit oversized guns due to their 100% damage bonus which give them incredible dps when you add the per level bonus and gives them the ability to fit neuts in their empty high slots. What I don't like about them is how ccp gives most ships similar capacitors, some a little bit smaller, some a little bit bigger. I think the sansha ships should receive a big buff to their capacitors so you can use all those capacitor heavy modules without completely gimping the fit. Also, I don't like neut bonuses becoming mainstream, it used to be reserved to blood raider ships and amarr recons and I like it that way, but maybe others have a different opinion about that. Another statement against neut bonuses on sansha ships is that there will be no distinction with the blood raider ones! They already share the marauder-like dps bonus... |
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1105
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Posted - 2013.08.19 04:49:00 -
[294] - Quote
The Cynabal has a bit of competition with the Scythe Fleet now, but its tracking and speed and drone bay are just too good - but if the hull loses a little agility and PG so you can't fit a full rack of 720's with a tank and no fitting mods, then it might come back to earth. it will still be good, it just won't be ridiculous.
The Vigilant is fine as it is. Maybe a smidge more speed would help it catch things, but any more DPS is superfluous and tanking it up more is very dangerous for dread blapping effectiveness.
The Gila, also, is fine now DDA's and ASB's exist. Prior to that it was just a buffer and Ogres one trick pony, now you have plenty of latitude to fit and create killdozers.
The Ashimmu could use a bit of love. You can make it as good as a neut Legion, but it ends up more expensive. The only real buff to the Shmu recently has been T2 plates. overall, minor tweaks to cap use and laser damage will really bring this ship back to wide use. Likewise, any fiddling with the Legion's cap warfare sub will impact on the sensibility of going the Shmu instead.
That leaves the Phantasm. Since the Navy Cruiser rebalance, is quite subpar, and swiftly heading to utterly useless given HACs are being rebalanced to give them MWD sig benefits. Even with pimp and a LASB it is just too slow to kite and tank and the cap use, yeah, well...good luck.
The idea of TD bonusing the Phantasm isn't bad, but it will really only come into its own if it swings to an AHAC configuration and you can sig tank, TD and web down your foes (which you cannot do with a shield cruiser). This would require stripping mids and adding lows, or just adding 2 lows. It would be a Curse with more DPS and no neuting - not entirely a bad niche role.
Making it into a BLOPs-like cloaky camping cruiser has some merit, but not much. The ability of black ops to jump about the joint and set up in belts without having to traverse a gate gives them the ability to move without being spotted. Unless the Phantasm can likewise covert jump it will have to traverse gates, risking destruction or blowing intel. There's a compelling advantage to no targeting delay upon decloaking but you'd just end up with a cruiser that camps FW medium plexes to get tackle on farmers..and if the current recons aren't used much for this, the Phantasm won't be either.
The other way to look at this is to give them cyno calibration 5 without covops cloaks, and let them use BLOPs bridges even though they don't cloak. This would provide a way of pouring DPS through a bridge without going stupid on ISK or risk (T3's, BLOPs themselves).
Regarding the discussion about weapon bonuses as a whole, there's some good ideas there. I think that with the HAC changes to the MWD sig for the Zealot, a Phantasm with a 100% hull bonus to lazor gank, cap use 10% per level, and tracking 10% per level would be viable as a place to be; the Zealot gets less inbound DPS and can motor about the field being flashy; the Phantasm gets pure gank, good tracking (shield resists?), and reduces its capacitor problems somewhat. You use the NOmen or Zealot to kite, navy Augoror for tanks and gank, and the Phantasm for outright gank. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Diesel47
Bad Men Ltd.
892
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Posted - 2013.08.19 21:43:00 -
[295] - Quote
Trinkets friend wrote:The Cynabal has a bit of competition with the Scythe Fleet now, but its tracking and speed and drone bay are just too good - but if the hull loses a little agility and PG so you can't fit a full rack of 720's with a tank and no fitting mods, then it might come back to earth. it will still be good, it just won't be ridiculous.
The Vigilant is fine as it is. Maybe a smidge more speed would help it catch things, but any more DPS is superfluous and tanking it up more is very dangerous for dread blapping effectiveness.
The Gila, also, is fine now DDA's and ASB's exist. Prior to that it was just a buffer and Ogres one trick pony, now you have plenty of latitude to fit and create killdozers.
The Ashimmu could use a bit of love. You can make it as good as a neut Legion, but it ends up more expensive. The only real buff to the Shmu recently has been T2 plates. overall, minor tweaks to cap use and laser damage will really bring this ship back to wide use. Likewise, any fiddling with the Legion's cap warfare sub will impact on the sensibility of going the Shmu instead.
That leaves the Phantasm. Since the Navy Cruiser rebalance, is quite subpar, and swiftly heading to utterly useless given HACs are being rebalanced to give them MWD sig benefits. Even with pimp and a LASB it is just too slow to kite and tank and the cap use, yeah, well...good luck.
The idea of TD bonusing the Phantasm isn't bad, but it will really only come into its own if it swings to an AHAC configuration and you can sig tank, TD and web down your foes (which you cannot do with a shield cruiser). This would require stripping mids and adding lows, or just adding 2 lows. It would be a Curse with more DPS and no neuting - not entirely a bad niche role.
Making it into a BLOPs-like cloaky camping cruiser has some merit, but not much. The ability of black ops to jump about the joint and set up in belts without having to traverse a gate gives them the ability to move without being spotted. Unless the Phantasm can likewise covert jump it will have to traverse gates, risking destruction or blowing intel. There's a compelling advantage to no targeting delay upon decloaking but you'd just end up with a cruiser that camps FW medium plexes to get tackle on farmers..and if the current recons aren't used much for this, the Phantasm won't be either.
The other way to look at this is to give them cyno calibration 5 without covops cloaks, and let them use BLOPs bridges even though they don't cloak. This would provide a way of pouring DPS through a bridge without going stupid on ISK or risk (T3's, BLOPs themselves).
Regarding the discussion about weapon bonuses as a whole, there's some good ideas there. I think that with the HAC changes to the MWD sig for the Zealot, a Phantasm with a 100% hull bonus to lazor gank, cap use 10% per level, and tracking 10% per level would be viable as a place to be; the Zealot gets less inbound DPS and can motor about the field being flashy; the Phantasm gets pure gank, good tracking (shield resists?), and reduces its capacitor problems somewhat. You use the NOmen or Zealot to kite, navy Augoror for tanks and gank, and the Phantasm for outright gank.
The cynabal suggestions are a bad idea.
There needs to be a ship that can fit 720mms and a tank. Not every ship out there needs to be gimped. |
Kristoffon Ellecon
The Bastards Shadow Cartel
97
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Posted - 2013.08.20 02:27:00 -
[296] - Quote
Trinkets friend wrote:poop
Sir you are most unintelligent in your suggestions.
While the Cynabal may have been godlike in times past, today with the fleet scythe and navy omen being the kiting cruisers of choice and the talos and other attack bcs also being nearly as good, it is hardly "op" anymore. Its agility and powergrid, and small speed edge, are the only thing worth the 200m price tag. If you want to nerf it then you are a fool, because at that point you might as well remove it from the game because nobody would pay 200m to fly what would be nothing else but a glorified scythe fleet issue.
"The Ashimmu could use a bit of love."
"A bit" of love you say? I rest my case. |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
97
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Posted - 2013.08.28 13:55:00 -
[297] - Quote
The problem facing the majority of the pirate ships, and also the HACs, is that there are more ships in the game, than there are roles for them to fill.
It's a shame as these pirate ships are amongst the best looking ships in EVE, yet the majority of them are so bad I have still never seen most of them. Don't Panic.
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Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
352
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Posted - 2013.09.09 01:52:00 -
[298] - Quote
CCP Ytterbium wrote:
- Angel Cartel: while the Dramiel has been brought back into line, the Cynabal and Machariel need a nerf. Not necessarily a big one mind you, but at the moment they are just too much versatile with their flexible slot layouts, extended drone bays coupled with amazing speed and good damage. Their theoretical weaknesses (lack of EHP, poor damage projection) don't matter as much in the field as they should.
Source
The ship can brawl way too well considering that it has the lowest mass of all battleships, has the second highest base speed (panther beats it at level 5), and has the second most number of effective turrets for any battleship (behind fleet typhoon). It's technically fifth on agility for all battleships, but that's only because the black ops ships have extremely low agility modifiers to compensate for their outrageously high mass. |
Sentenced 1989
Quantum Anomaly Corporation
14
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Posted - 2013.09.09 14:22:00 -
[299] - Quote
Goldiiee wrote:RE, Machariel:
As a dual training is required for this ship it takes twice as long to perfect the bonuses for these ships. I dont think they are in need of a nerf so much as split the bonuses to each faction, IE, set turret bonuses for Minmitar, and Tank or capacitor bonuses for Gallente (or Vice Versa). In order to fly the ships effectively you would need both factions trained to 5 (Similar to the Scimitar/Basi).
With an investment of 100 days for spaceship command alone, an additional 200 days to get the guns right, 120 days for the drones, then add the core tank and core capacitor skills for another 235 days. It takes almost 2 years of focused training to fly this ship to it's full potential.
Of course there are always a few people that fly ships they have no buisness in, with skills always trained to the minimum then whine about subpar performance.
Not to mention Machariel is the only one with 7 guns and that's a nice ISK sink if you are using faction ammo compared to rest of them.
TIG Incursions |
VanKenMar
Beach Boys Cartel.
0
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Posted - 2013.09.30 08:12:00 -
[300] - Quote
Any news about Phantasm in Rubicon? I didnt notice any informations of it. |
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