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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Velarra
197
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Posted - 2013.02.28 04:06:00 -
[151] - Quote
Pirate ships, mmm?
With balancing in mind (re: not looking for any training shortcuts or what have you) i'd like to see an *option* to solely train [Pirate Faction] [Ship Class] via pure pirate ship skill books.
Reasons? OCD, RP & a willingness to sink some isk into it. |
Cearain
Black Dragon Fighting Society The Devil's Tattoo
836
|
Posted - 2013.03.01 02:04:00 -
[152] - Quote
Diesel47 wrote:.. The succubus really sucks too.
Succubus is slower than a kestrel and less agile. It also does not have selectable damage types.
I know ccp may want to do an overall balance to the faction frigates. But I don't see how giving the succubus a bit more speed and agility would disrupt New Eden.
It would still be completely outclassed by the dram and daredevil but it would at least be able to compete with some of the navy faction frigates and dessies.
Half the high slots are utility slots so dropping at least one for another low would also be fine by me.
Long term another turret, cpu and power grid would also be interesting. Those last 2 things might actually put it in league with the daredevil and dram. But that might overdue it. It depends on the total package. But for now just some extra speed and agility would be very nice.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Jena Jamson
Mordholme Inc.
3
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Posted - 2013.03.02 11:11:00 -
[153] - Quote
i just buy it cause it shoots lasorz |
Storm Novah
SASN Mining Corp.
3
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Posted - 2013.03.03 16:14:00 -
[154] - Quote
Tilo Rhywald wrote:WTF?! This is one of the very few threads with actual importance and a dev reply. It is about the Phantasm FFS!! A ship that desperately needs attention for years! Suggestion: Make your own Mach-spin-off thread with link to this one. Actually the one that derailed the topic to begin with was the Dev as they were the ones to mention the other pirate factions ships. The rest just ran with his responses and the rest is history.
As for the phantasm... after reading thru most of the ideas here about it I dont think there is any clear cut way to improve the ship without making matching changes to the rest of the sansha line. I highly doubt that they will add another turret to any of the ships as they already have the 100% Damage bonus (basically treating them as having twice as many guns) I dont see any frigates that can fit 6 lasers or cruisers that can fit 8 or BSs that can fit 10. I also see no issues whatsoever with the 2x utility high slot. I actually quite enjoy being able to fit my phantasm with a probe launcher and salvage mod in the highs with my lasers to use it to run some of the DED sites and anything i scan down. I think the best way to improve the ships is to start with increasing their speed and agility and then doing boosting their cap regen or even give them a bonus to resists or something else that can boost their tank in some way without going way overboard would be a good direction for them to move. |
Reppyk
Yarrbear Inc. BricK sQuAD.
367
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Posted - 2013.03.03 16:30:00 -
[155] - Quote
Storm Novah wrote:I dont see any frigates that can fit 6 lasers or cruisers that can fit 8 or BSs that can fit 10 Daredevil, nightmare, kronos, paladin, vargur, machariel, maybe the omen navy issue. |
Barrogh Habalu
Imperial Shipment Amarr Empire
422
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Posted - 2013.03.03 21:52:00 -
[156] - Quote
Reppyk wrote:Storm Novah wrote:I dont see any frigates that can fit 6 lasers or cruisers that can fit 8 or BSs that can fit 10 Daredevil, nightmare, kronos, paladin, vargur, machariel, maybe the omen navy issue. EDIT : the cynabal too. And the vigilant. Etc. Just nitpicking: Marauders and NM have 8 effective turrets, the rest ended up here correctly IIRC. Dunno about NOmen though |
Reppyk
Yarrbear Inc. BricK sQuAD.
367
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Posted - 2013.03.03 23:45:00 -
[157] - Quote
Barrogh Habalu wrote:Marauders and NM have 8 effective turrets, the rest ended up here correctly IIRC. Dunno about NOmen though Counter-nitpicking : the nightmare, like all the marauders but the poor golem, has 10 effective turrets... 4 turrets => 4 Double turrets => 8 +25% damage => 8x1.25 = 10.
A bit more for the vargur. You're welcome. o/ |
Viribus
Love Squad Confederation of xXPIZZAXx
120
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Posted - 2013.03.04 06:03:00 -
[158] - Quote
Guess I'm in the minority when I think that the Cynabal is in a good spot in relation to the Vaga, and not "better in every way". The cynabal has lots of grid, and the vaga has lots of CPU, making ASB fits possible, and cloaky fits easier. Vagas with 425s actually out-DPS cynabals, which is another advantage of the cloaky vaga. Plus you can skip fitting a damage control on a vaga without gimping your tank, so you can use that 5th low slot for a 3rd damage mod or a nano.
I think the Mach is popular solely because of the safety and viability of kiting setups; it makes a pretty mediocre brawler and doesn't offer utility like the bhaalgorn or vindicator does with bonused neuts and webs. If brawling were more popular and widespread, people would be whining about how the vindicator is "better in every way" than the Megathron (which is true). The fact of the matter is that the Machariel is just a Tornado that pays a billion ISK for a heavy neut, a decent tank, and a drone bay. |
Constapatris
Southern Cross Trilogy Flying Dangerous
1
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Posted - 2013.03.08 11:12:00 -
[159] - Quote
I actually fly Phantasms on a regular basis. I've had ungodly amounts of succes with them until the ASB nerf hit TQ. Now its hard to get decent cap/dps/tank out of it. Since its slow and it has the agility of a brick in space that's also an issue.
On the test server right now you have a Sansha noobship which has a Shield boost bonus. If that were to hit the Phantasm, even if its just 5% per one racial cruiser level that would improve this boat by A LOT. |
Verity Sovereign
Pator Tech School Minmatar Republic
401
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Posted - 2013.03.09 00:36:00 -
[160] - Quote
ughhh more active tanking bonuses.. they are crap compared to a resist bonus....
CCP really annoyed me with the incursus' bonus
The Punisher is now better to run an active tank than the incursus.. |
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Liang Nuren
Heretic Army Atrocitas
3217
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Posted - 2013.03.09 00:39:00 -
[161] - Quote
Active tank bonuses are generally fine, and they're paired with stronger bonuses and better base attributes to account for the fact that they're weaker than resist bonuses. Yes, they don't scale into The Blob as well... but really, that's not a problem.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Verity Sovereign
Pator Tech School Minmatar Republic
401
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Posted - 2013.03.09 11:09:00 -
[162] - Quote
Better base attributes? how so? Does not the Punisher also get a 5% damage bonus? Does not the Punisher have a stronger base cap? (granted, its lasers use more cap)
When I look at the base attributes of the ships, I don't see anything that makes the active repping ships stand out, and then when I look at the bonuses, I see them generally fall behind.
Although, In the case of the Rokh vs maelstrom, and mostly shield ships in general, it does seem OK, as more DPS seems preferable to more range. But for the small frigs, the merlin is a beast.
CCP needs to realize that armor resist bonuses are an active rep bonus. If they want buffer vs rep, then use a bonus like the damnation, +x% to hitpoints
I was OK with it when the bonus really was significantly stronger, when the incursus repped 10% more per level. But now that they've lowered it back down to 7.5%, its crap compared to the resist bonus.
1.375x EHP rep rate vs 1.333 EHP rep rate.... only 3.125% better.... but oh, whats that, another low to allow for higher resists? oh, thank you very much, EHP rep rate is now higher.... Even ignoring the extra low (maybe you'll argue an extra mid with a cap booster/whatever makes up for it), how long is it going to take a 3% higher rep rate to surpass a 33% higher buffer... oops, did I say 33%, I meant more than that because the punisher has more base armor HP, and the same goes for the hyperion vs abaddon, brutix vs proph
I'm just glad there's no active rep gall cruiser for the maller to completely outclass it in tanking ability, in pretty much every situation, be it 1v1, small gang, of larger fleets |
Komodo Askold
Legion of Darkwind Order of the Void
35
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Posted - 2013.03.09 20:14:00 -
[163] - Quote
Even though its known issues, I love this ship, so I recently bough one and got myself to make a fit that worked. In gaming, I generally like the most the things other people likes less, or considers underpowered, and try to get the most out of them. Since I generally do PVE rather than PVP, I made the fit for PVE. This is the result:
[Phantasm, PVE]
Heat Sink II Heat Sink II Damage Control II
Experimental 10MN Afterburner I EM Ward Field II Thermic Dissipation Field II Large Ancillary Shield Booster Large Ancillary Shield Booster Ionic Field Accelerator I
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Small Diminishing Power System Drain I [Empty High-Slot]
Medium Capacitor Control Circuit I Medium Anti-Kinetic Screen Reinforcer I Medium Anti-Explosive Screen Reinforcer I
Add flavour drones, specially at least one Salvage Drone I.
Even though it may look strange, or not totally optimized, it does work fine for L3's and sites, and I will be optimizing it further as I'm getting to the ship. While making the fit, I realized which are the ship's main issues that should be buffed up a bit, in order to make this ship easier to fit:
- CPU: that's the reason I left an empty high-slot and I'm not using Heavy Pulses II. Even with all skills at level 5, you still need a CPU implant for being able to fit it properly. I'd prefer a medium sized vampire and a scan probe launcher, but the lack of CPU makes it very difficult without sacrificing resistances (using Amplifiers instead) or buying expensive implants.
- Capacitor: while this fit is cap stable, it wouldn't be if I was using non-ancillary boosters. The reason I use 2 is because of the long recharge time. And with ASB's, comes the issue of quickly having your cargohold full of charges.
- Speed: this ship could have a little more base speed. At least, it wouldn't be wrong to level it with regular cruisers in that sense.
- Drones: just 3 small drones feel a bit sad; what about 20m3 instead of 15?
That said, I have to say the ship does have good EHP compared to regular cruisers, and very useful bonuses. Hope this helps other players to guide themselves towards a good fit, and CCP to see which are the ship's main issues. |
Incindir Mauser
Adhocracy Incorporated Adhocracy
75
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Posted - 2013.03.10 07:21:00 -
[164] - Quote
It seems I'm rather late to the conversation.
What does the Phantasm do?
It gets bling fit, named "Hilarious Lossmail", and promptly blown up by a Maller which is a better laser ship all around.
In fact, the Nightmare is the only really good Sansha ship, but due to the price of the hull doesn't warrant flying outside of Bling Incursion fleets.
I personally can't wait for Fozzie to turn his attention on the faction ships. The Phantasm could be really good for both PvE and PvP. But as it stands with the weak capacitor. Lasers and shield tank don't mix well. |
Annihilious
Caldari Provisions Caldari State
33
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Posted - 2013.03.10 15:09:00 -
[165] - Quote
Pick ANY ship in EVE and someone will say "I remember this ship USED to be way better until CCP nerfed it"... |
Cearain
Black Dragon Fighting Society The Devil's Tattoo
844
|
Posted - 2013.03.10 15:30:00 -
[166] - Quote
Viribus wrote: EDIT: Did I read Ytterbium say that the Dramiel is in a good place? Dramiels are terrible now, the only people that fly them are dudes that've activated their account for the first time in two years and aren't up to speed. They're worse than interceptors for tackle, and lose 1v1s to every other faction frig (except the firetail) , assault frig, and even a few T1 frigs. The Dramiel nerf was really poorly thought-out, instead of addressing the specific things that made the Dramiel OP in the first place (like having both a tracking and falloff bonus, meaning it can't be kited or speed-tanked), you simply made it slightly worse in every way. It's just completely unspecialized and useless now.
AB Dramiels win against every faction frigate and pirate frigate except hookbills and daredevils. They also win against most assault ships and dessies. You don't automattically win but you have the better chances. You fit ab and mwd on them anymore but that extra midslot can be used for a web or td that makes the ship shine.
I have to agree with Ytterbium. Dramiels are ok. Succubus definitely needs work its horrible compared to the dram. The worm seems more of a pve ship. The obvious problem with this class of ships is the succubus. Its just horrible.
edit: not say it couldnt' be tweaked. Give it back its earlier speed and thats fine. It depends how strong they make the succubus and if they boost the worm much. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Kristoffon vonDrake
Forceful Resource Acquisition Inc
32
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Posted - 2013.03.11 12:59:00 -
[167] - Quote
Cearain wrote:Succubus definitely needs work its horrible compared to the dram. The worm seems more of a pve ship. The obvious problem with this class of ships is the succubus.
Because frigate pve is so popular.
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Cearain
Black Dragon Fighting Society The Devil's Tattoo
844
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Posted - 2013.03.11 13:16:00 -
[168] - Quote
Kristoffon vonDrake wrote:Cearain wrote:Succubus definitely needs work its horrible compared to the dram. The worm seems more of a pve ship. The obvious problem with this class of ships is the succubus. Because frigate pve is so popular.
? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Kristoffon vonDrake
Forceful Resource Acquisition Inc
32
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Posted - 2013.03.11 14:39:00 -
[169] - Quote
Cearain wrote:Kristoffon vonDrake wrote:Cearain wrote:Succubus definitely needs work its horrible compared to the dram. The worm seems more of a pve ship. The obvious problem with this class of ships is the succubus. Because frigate pve is so popular. ? Tell us about your frigate pve exploits Sir |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
556
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Posted - 2013.03.11 14:42:00 -
[170] - Quote
He may be talking about FW frigate plex thingies. But honestly, the Worm is pretty unimpressive at PVE too, it's just so lacklustre all round. |
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Illia Vuilleurmier
Blue Republic RvB - BLUE Republic
10
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Posted - 2013.03.11 18:53:00 -
[171] - Quote
CCP Ytterbium wrote:
- Blood Raiders: Bhaalgorn is nice, Ashimmu and Cruor need some iteration. Need to find ways to make them useful at what they do without them competing too much with the Amarr Recon Ships.
What would be wrong with that? Nobody has much problems with the fact that the Cynabal is a super Vagabond on steroids (except the fact that it is just *too* good at it) or that the Serpentis ships are basically Gallente ships on steroids with web-bonus-of-doom clearly stepping on the gallente AFs, HACs, and battleships toes, and to some extend Minmatar recons. Since so many other faction ships compete with AFs and HACs, why would you be afraid to make the Blood Raiders ships compete with Amarr recons? |
Illia Vuilleurmier
Blue Republic RvB - BLUE Republic
10
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Posted - 2013.03.11 18:53:00 -
[172] - Quote
Damn double post i keep mixing the Edit and Quote buttons :/ |
Zim69
Zombie Apocalypse Redux
4
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Posted - 2013.03.14 11:57:00 -
[173] - Quote
I like the phantasm, but i think it needs a new role. How about a bonus to command Links? It would make it unique amoung the pirate cruisers. Or bonuses to Ecm or something. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
60
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Posted - 2013.03.14 13:14:00 -
[174] - Quote
Zim69 wrote:I like the phantasm, but i think it needs a new role. How about a bonus to command Links? It would make it unique amoung the pirate cruisers. Or bonuses to Ecm or something. Or how about just making it work properly, you know, mean laser pewpew ship like the Nightmare. Would be nice to have a cruiser that could fit beam lasers without having to use some stupid fit! |
Diesel47
Bad Men Ltd.
536
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Posted - 2013.03.14 20:55:00 -
[175] - Quote
Illia Vuilleurmier wrote:CCP Ytterbium wrote:
- Blood Raiders: Bhaalgorn is nice, Ashimmu and Cruor need some iteration. Need to find ways to make them useful at what they do without them competing too much with the Amarr Recon Ships.
What would be wrong with that? Nobody has much problems with the fact that the Cynabal is a super Vagabond on steroids (except the fact that it is just *too* good at it) or that the Serpentis ships are basically Gallente ships on steroids with web-bonus-of-doom clearly stepping on the gallente AFs, HACs, and battleships toes, and to some extend Minmatar recons. Since so many other faction ships compete with AFs and HACs, why would you be uncomfortable with making the Blood Raiders ships competing with Amarr recons?
Trying to make all the ships the same thing but different hulls.
CCPs idea of balance. |
Illia Vuilleurmier
Blue Republic RvB - BLUE Republic
10
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Posted - 2013.03.14 21:22:00 -
[176] - Quote
Because letting some ships being poor at their job for the sake of diversity is a better idea. Your idea of balance. Good job with that. |
Diesel47
Bad Men Ltd.
536
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Posted - 2013.03.14 21:25:00 -
[177] - Quote
Illia Vuilleurmier wrote:Because letting some ships being poor at their job for the sake of diversity is a better idea. Your idea of balance. Good job with that.
Did I say that? Or did you just imagine it. |
Illia Vuilleurmier
Blue Republic RvB - BLUE Republic
10
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Posted - 2013.03.14 21:28:00 -
[178] - Quote
Well you're the one who imagined in the first place i wanted the ashimmu to be a Pilgrim with another shape. |
Diesel47
Bad Men Ltd.
536
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Posted - 2013.03.14 21:34:00 -
[179] - Quote
Illia Vuilleurmier wrote:Well you're the one who imagined in the first place i wanted the ashimmu to be a Pilgrim with another shape.
Not really, I was commenting on CCPs recent ship balancing which I disagree with. You are the one that misunderstood. |
Toxic Raioin
Ministry of War Amarr Empire
3
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Posted - 2013.03.15 00:05:00 -
[180] - Quote
Illia Vuilleurmier wrote:CCP Ytterbium wrote:
- Blood Raiders: Bhaalgorn is nice, Ashimmu and Cruor need some iteration. Need to find ways to make them useful at what they do without them competing too much with the Amarr Recon Ships.
What would be wrong with that? Nobody has much problems with the fact that the Cynabal is a super Vagabond on steroids (except the fact that it is just *too* good at it) or that the Serpentis ships are basically Gallente ships on steroids with web-bonus-of-doom clearly stepping on the gallente AFs, HACs, and battleships toes, and to some extend Minmatar recons. Since so many other faction ships compete with AFs and HACs, why would you be uncomfortable with making the Blood Raiders ships competing with Amarr recons?
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