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Thread Statistics | Show CCP posts - 4 post(s) |

Barrogh Habalu
Imperial Shipment Amarr Empire
528
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Posted - 2013.09.30 10:00:00 -
[301] - Quote
VanKenMar wrote:Any news about Phantasm in Rubicon? I didnt notice any informations of it. Indeed. It seems that besides SoE ships, pirate ships will be rebalanced after pretty much anything else (save for maybe caps or supers).
Oh, and MJD bonus that was among NM suggestions got hijacked by marauders  |

Battlingbean
Star Frontiers Dirt Nap Squad.
22
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Posted - 2013.10.05 23:28:00 -
[302] - Quote
One would think with the release of new pirate ships re-balancing the old ones at the same time would be a good idea.
Cynabals are everywhere and I'd really like to fly the Phantasm without getting laughed at. |

Lucine Delacourt
The Covenant of Blood
63
|
Posted - 2013.10.06 19:10:00 -
[303] - Quote
I flew by a Phantasm yesterday while in a Pilgrim. Couldn't bring myself to attack him. It didn't seem fair. |

Durbon Groth
Pator Tech School Minmatar Republic
77
|
Posted - 2013.10.08 18:38:00 -
[304] - Quote
Blood Raiders: Bhaalgorn is nice, Ashimmu and Cruor need some iteration. Need to find ways to make them useful at what they do without them competing too much with the Amarr Recon Ships.
Make the ashimmu and cruor tanky. The bhaal is always in for the long fight. The amarr recons are squishy so shield curses are so common because you can skirt the edges of a fight. If the blood raiders ships had staying power as well as superior cap warfare skills they'd be more feasible imo.
Sansha's Nation: Nightmare is very good, Phantasm and Succubus also need some love. Probably going to need to have a look at their mobility and EHP. Open to ideas however, so this thread will be watched.
Personally I think the sansha ships could make great micromanagement ships. Sure they have poor cap but I think if they had a great active shield tank and higher speed they could make a nice anti-sfi, filling a similar role but with a more cap dependant set-up.
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Lucine Delacourt
The Covenant of Blood
63
|
Posted - 2013.10.08 21:58:00 -
[305] - Quote
Durbon Groth wrote: Nightmare is very good,
I don't think almost never being used outside Incursions and Blood Raider level 4 missions is "very good". I could be wrong but I have never seen a nightmare outside of high-sec. |

Charlie Firpol
Noob Mercs Monkeys with Guns.
11
|
Posted - 2013.10.08 22:50:00 -
[306] - Quote
They-¦re quite awesome in shield WH PvE fleets. |

Battlingbean
Star Frontiers Dirt Nap Squad.
22
|
Posted - 2013.10.09 03:12:00 -
[307] - Quote
Lucine Delacourt wrote:I flew by a Phantasm yesterday while in a Pilgrim. Couldn't bring myself to attack him. It didn't seem fair.
That was almost certainly me. heh
Can anyone explain why the Succubus, Phantasm and Nightmare have so much greater shield recharge times than the other pirate ships? It was clearly done on purpose.
Succubus: 910s Other pirate frigates: 625s
Phantasm: 2082s Other pirate cruisers: 1250s
Nightmare: 2673s Other pirate battleships: 2500s |

Lucine Delacourt
The Covenant of Blood
64
|
Posted - 2013.10.09 05:46:00 -
[308] - Quote
Battlingbean wrote:Lucine Delacourt wrote:I flew by a Phantasm yesterday while in a Pilgrim. Couldn't bring myself to attack him. It didn't seem fair. That was almost certainly me. heh Can anyone explain why the Succubus, Phantasm and Nightmare have so much greater shield recharge times than the other pirate ships? It was clearly done on purpose. Succubus: 910s Other pirate frigates: 625s Phantasm: 2082s Other pirate cruisers: 1250s Nightmare: 2673s Other pirate battleships: 2500s
Black Rise?
On topic: Not sure about the shield recharge. Everyone I have seen is active tanked, even for PvE. |

Battlingbean
Star Frontiers Dirt Nap Squad.
22
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Posted - 2013.10.09 06:02:00 -
[309] - Quote
Yes, Black Rise. Well with the crap recharge and few low slots of course everyone active tanks.
In fact, rapid shield recharge would make sense on Sansha ships and could be part of their identity. In the Phantasm's description we are told it has resilience and has an extremely efficient power core. Combining Caldari shield and Amarr energy technology would logically result in great shield recharge. Shield power relays and lasers together would certainly make NOS more attractive for the utility highs. Or you could just slap a covert cloak on it since wormholes are kind of a thing in Sansha lore.
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CCP Ytterbium
C C P C C P Alliance
2779

|
Posted - 2013.10.09 09:46:00 -
[310] - Quote
We have some plans regarding the Pirate Ships, but our schedule doesn't have room for them on Rubicon though. |
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Lucine Delacourt
The Covenant of Blood
65
|
Posted - 2013.10.09 16:55:00 -
[311] - Quote
CCP Ytterbium wrote:We have some plans regarding the Pirate Ships, but our schedule doesn't have room for them on Rubicon though.
I understand that redoing interceptors at the same time as the warp changes makes sense, I also get that EAFs are broken in their entirety and that the Marauder changes are a big deal. However, while not broken as a whole, the pirate ship lines are the least balanced of any in the game. The DD and the Dram are world's apart from the Worm & Succubus. The Cynabal and Vigilant laugh at the Phantasm. Pirate rebalancing has to be at the top of list. Especially now that EAFs, Inties, and Marauders are being taken care of. |
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CCP Ytterbium
C C P C C P Alliance
2793

|
Posted - 2013.10.09 17:08:00 -
[312] - Quote
Lucine Delacourt wrote:CCP Ytterbium wrote:We have some plans regarding the Pirate Ships, but our schedule doesn't have room for them on Rubicon though. I understand that redoing interceptors at the same time as the warp changes makes sense, I also get that EAFs are broken in their entirety and that the Marauder changes are a big deal. However, while not broken as a whole, the pirate ship lines are the least balanced of any in the game. The DD and the Dram are world's apart from the Worm & Succubus. The Cynabal and Vigilant laugh at the Phantasm. Pirate rebalancing has to be at the top of list. Especially now that EAFs, Inties, and Marauders are being taken care of.
One thing at a time - we do realize they need some love, but designers assigned to ship balancing (mainly CCP Rise, CCP Fozzie) aren't focusing only on this single field. We have many other internal tasks and duties to look at, and as we said above, there is so much we can do for a release.
For Rubicon, we had a choice between a Tech2 ship package (Marauders, Interceptors, Interdictors, EAFs) or Pirate Ships. We opted for the former. Pirate Ships will be looked at, just not right now. |
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Lucine Delacourt
The Covenant of Blood
65
|
Posted - 2013.10.09 17:23:00 -
[313] - Quote
I appreciate the quick response.
I understand the guys have a myriad of responsibilities and I don't expect ship rebalancing to be the #1 project for devs. My post was meant to convey that now that you have chosen the t2 package for revamp, Pirate Ships should be the next ship revamp project. Whenever it comes time to chose what gets rebalanced next. I will be very sad if 1.1 or the next expansion has the often seen Recons rebalanced while BattlingBean continues to be the only pilot in New Eden undocking the Phantasm. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
432
|
Posted - 2013.10.09 21:34:00 -
[314] - Quote
CCP Ytterbium wrote:We have some plans regarding the Pirate Ships, but our schedule doesn't have room for them on Rubicon though.
All I ask... nay, plead - is that you keep the Vindicator (and indeed the entire Serpentis line) as the premium brawler ships. They should remain heavy dps, very close range ships that hurt like hell if they get close to the enemy.
Oh and given that SoE line is now the new shiny "pirate" drone line, perhaps you could consider an introduction of proper missile pirates? If I may blaspheme and put myself at risk of eternal wrath of these forums' inhabitants, perhaps the Guristas might be an option? /puppy eyes |

kurage87
EVE University Ivy League
2
|
Posted - 2013.10.09 21:51:00 -
[315] - Quote
Caitlyn Tufy wrote:CCP Ytterbium wrote:We have some plans regarding the Pirate Ships, but our schedule doesn't have room for them on Rubicon though. All I ask... nay, plead - is that you keep the Vindicator (and indeed the entire Serpentis line) as the premium brawler ships. They should remain heavy dps, very close range ships that hurt like hell if they get close to the enemy. Oh and given that SoE line is now the new shiny "pirate" drone line, perhaps you could consider an introduction of proper missile pirates? If I may blaspheme and put myself at risk of eternal wrath of these forums' inhabitants, perhaps the Guristas might be an option? /puppy eyes They can't change Guristas to missile, that wouldn't be cool. They should be missile, but it's way too late. They should also have their own models, like every other pirate line, rather than just a reskin.
If they ever do introduce a pirate missile line, I imagine it will be when they release the missile application mods. |

Antillie Sa'Kan
Forging Industries Silent Infinity
89
|
Posted - 2013.10.09 22:25:00 -
[316] - Quote
Here's hoping for some Minmatar/Caldari Thukker tribe ships. Armor tanked missile boats that are more about range and speed than the Khanid's in your face approach? Maybe locked into kinetic damage like the Caldari tend to be?
But yeah, nerf the Mach/Cyna and buff the Blood Raider and Sansha frigs and cruisers before making new faction ships. |

ginsu gnife
THY BROTHERS KEEPERS
0
|
Posted - 2013.10.10 11:24:00 -
[317] - Quote
My post will focus only on sansha nation.....
Quick fix is to add a shield resist bonus for the entire line.. Kindof like the armor resist bonus on the abbadon... That could easily be done by rubicon :)
I own the whole lineup and fly them often. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
51
|
Posted - 2013.10.10 14:42:00 -
[318] - Quote
CCP Ytterbium wrote:We have some plans regarding the Pirate Ships, but our schedule doesn't have room for them on Rubicon though. Not even Rubicon 1.1 :(? Thanks anyway, am very curious what you're going to do with Cruor, Phantasm and Ashimmu. |

Verity Sovereign
Sovereign Fleet Tax Shelter
580
|
Posted - 2013.10.10 15:31:00 -
[319] - Quote
ginsu gnife wrote:My post will focus only on sansha nation.....
Quick fix is to add a shield resist bonus for the entire line.. Kindof like the armor resist bonus on the abbadon... That could easily be done by rubicon :)
I own the whole lineup and fly them often.
As I've suggested before: Take the role bonus from 100% to 150%, and drop the 5% damage/caldari level This results in the same DPS: (100+100)*1.25 = 100+150
You now have a free Caldari skill bonus: 4% shield resist/level
They could *easily* have this change in place for Rubicon.
Then later, consider more carefully buffing some of the base stats, like shield regen, cap regen, speed, etc.
The Nightmare has less options that marauders do now: It does incursions (with FC disdain due to the cap issues if the fit, skills, and implants aren't perfect). It does lvl 4 missions that don't require much tank.
It doesn't do PvP. It shouldn't leave High sec. |

Battlingbean
Star Frontiers Dirt Nap Squad.
22
|
Posted - 2013.10.10 23:07:00 -
[320] - Quote
Thanks for the replies.
A shield resist bonus would be lame and out of place. The ships are intended to be extremely aggressive since the nation goes around enslaving people and invading highsec, even the ships themselves have spikes on them. The current bonuses are certainly aggressive.
The ships just need aggressive stat buffs. The Phantasm and Nightmare have less slots than the other pirate ships and subpar stats in general.
It sounds like you guys already have a direction for the pirate ships but I just want to suggest a crazy idea to make Sansha ships unique. Remove the drones and add smartbomb bonuses. :D
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Lucine Delacourt
The Covenant of Blood
68
|
Posted - 2013.10.10 23:37:00 -
[321] - Quote
Battlingbean wrote: Remove the drones and add smartbomb bonuses. :D
My first thought was "Ugh, Kinakka gate will never be safe again. Smartbombing BS's all day." Then I realized they would be doing this in a 900m isk hull. |

VanKenMar
Beach Boys Cartel.
0
|
Posted - 2013.10.11 10:24:00 -
[322] - Quote
GÇPAbandon hope, all ye who enterGÇ¥
Lost all hopes that we will see my beloved Phantasm in the fight, more like on the red side of kb! Year by year..next time we will focus/rebalance the pirate line ships! Phanatsm is the only one ship with pround name..DODO! |

Domanique Altares
Rifterlings Point Blank Alliance
1782
|
Posted - 2013.10.11 14:27:00 -
[323] - Quote
CCP Ytterbium wrote:Lucine Delacourt wrote:CCP Ytterbium wrote:We have some plans regarding the Pirate Ships, but our schedule doesn't have room for them on Rubicon though. I understand that redoing interceptors at the same time as the warp changes makes sense, I also get that EAFs are broken in their entirety and that the Marauder changes are a big deal. However, while not broken as a whole, the pirate ship lines are the least balanced of any in the game. The DD and the Dram are world's apart from the Worm & Succubus. The Cynabal and Vigilant laugh at the Phantasm. Pirate rebalancing has to be at the top of list. Especially now that EAFs, Inties, and Marauders are being taken care of. One thing at a time - we do realize they need some love, but designers assigned to ship balancing (mainly CCP Rise, CCP Fozzie) aren't focusing only on this single field. We have many other internal tasks and duties to look at, and as we said above, there is so much we can do for a release. For Rubicon, we had a choice between a Tech2 ship package (Marauders, Interceptors, Interdictors, EAFs) or Pirate Ships. We opted for the former. Pirate Ships will be looked at, just not right now. You know, those two could get a lot more done if you would stop letting them do things like go home, sleep, or eat three meals a day. Rebalance is srs bsns. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
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CCP Ytterbium
C C P C C P Alliance
2814

|
Posted - 2013.10.11 20:32:00 -
[324] - Quote
Domanique Altares wrote:You know, those two could get a lot more done if you would stop letting them do things like go home, sleep, or eat three meals a day. Rebalance is srs bsns.
Well, CCP Fozzie is a machine sent from the future. He spends several hours a day looking for someone named "Sarah Connor" and I am in no rush to tell him to stop as I want to live long and prosper.
CCP Rise has a surprisingly active and fruitful life - if it was up to me I would chain him to his desk, force his eyes open with broken toothpicks while making him listen to motivational music. However, doing this kind of thing in Iceland is like playing the "Go directly to jail, do not collect 200 bucks" Monopoly card and would get me into unjustified trouble. Maybe you could give me a hand to make that happen during next Fanfest? |
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Morrigan LeSante
The Lost and Forgotten Troopers
413
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Posted - 2013.10.11 20:38:00 -
[325] - Quote
CCP Ytterbium wrote:Domanique Altares wrote:You know, those two could get a lot more done if you would stop letting them do things like go home, sleep, or eat three meals a day. Rebalance is srs bsns. Well, CCP Fozzie is a machine sent from the future. He spends several hours a day looking for someone named "Sarah Connor" and I am in no rush to tell him to stop as I want to live long and prosper. CCP Rise has a surprisingly active and fruitful life - if it was up to me I would chain him to his desk, force his eyes open with broken toothpicks while making him listen to motivational music. However, doing this kind of thing in Iceland is like playing the "Go directly to jail, do not collect 200 bucks" Monopoly card and would get me into unjustified trouble. Maybe you could give me a hand to make that happen during next Fanfest?
I believe the only fitting EVE based forum retort is: HTFU
Take the concordokken for the team
 |

Ghost Phius
Tribal Liberation Force Minmatar Republic
16
|
Posted - 2013.10.12 01:50:00 -
[326] - Quote
Pirate ship rebalance should be an improvement to the low level performers period full stop. Anything more would be nothing more than two devs losing their spines and caving to "forumite" pressures which of course is patently absurd. |

Wo Shing
Native Freshfood Minmatar Republic
0
|
Posted - 2013.10.12 02:14:00 -
[327] - Quote
This is the only thing I've ever used the Phantasm for, boosting standings with corporations and then there are other ships that can probably do it a lot faster. I just felt using a pretty ship while doing some thing so boring. Turns out it ran them pretty fast though, would've been enough to slap on the EM ward field tbh but with the native tracking bonus and dual tracking comps a third one just felt like overkill any way. (this was vs sanshas)
[Phantasm, Level 2's] Heat Sink II Heat Sink II Heat Sink II
EM Ward Field II Domination Medium Shield Booster Tracking Computer II, Optimal Range Script Thermic Dissipation Field II 10MN Afterburner II Tracking Computer II, Optimal Range Script
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M [empty high slot] [empty high slot]
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Energy Discharge Elutriation I
Acolyte II x3
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Gloredon
zzzNightmarezzz Black Flame.
2
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Posted - 2013.10.13 04:15:00 -
[328] - Quote
On the topic of pirate ship rebalance, there isn't really a lot to do there. The Sansha ships needs some love, possibly the Cruor and Ashimmu. But really, Look at what you have on the BSes:
1. Rattlesnake - pretty much the best sub-capital tank in the game (until Bastion-mode Marauders). And good solid DPS. 2. Machariel - fast - hits pretty hard, and maeuvers like a cruiser. 3. Vindicator - Hits like a ton of bricks, but has a shorter effective range, so you FLY it close. 4. Bhaalgorn, a pure PvP boat that is super-good at what it's supposed to do, neut hell out of capitals. 5. Nightmare - Range second to none, decent tank, but has serious capacitor issues.
So, fix the cap issues on the Nightmare, leave the rest mostly alone. They're pretty fairly balanced already.
The cruisers might need a little love. I have a Phantasm, and it works fine for a fair number of things. It's not as versatile as I'd like, and it also suffers some cap issues. Cynabal and Vigilant are both fine as they are. Ashimmu, I've test-fitted and fiddled with on Sisi, but I think in PvP (where it should shine) it might need some love. The Gila is pretty nice as is.
I've had both the Daredevil and the Dramiel for years and they're awesome. The Cruor I've not flown, nor the Worm, but it seems that several ships overshadow the Worm. Maybe it needs some love. I had a succubus in the past as well, and it was OK then, with recent weapons changes, I think it'd be better now.
I think people calling for a major Mach/Cyna nerf haven't flown them lately, compared to others in the class. With all the weapon nerfs and boosts (don't forget Tracking Enhancers) that have happened over the last two years, there's a lot more parity in this class than people realize. |

VanKenMar
Beach Boys Cartel.
0
|
Posted - 2013.10.13 09:56:00 -
[329] - Quote
 You are wrong..Phantasm..compared to other pirate ships..
speed...like BC, scan res..BC, align...nano bc, drone badwith..less then most of t1 cruize, cap..long story, to fight u need 1 slot for cap booster and the most important..
slots...14 slots, rest have 15 slots!!!
Edit..Gloredon it is not direct against Yours post! More to ppl who dont realize what Phantasm is! |

Barrogh Habalu
Imperial Shipment Amarr Empire
543
|
Posted - 2013.10.13 20:15:00 -
[330] - Quote
VanKenMar wrote:slots...14 slots, rest have 15 slots!!!  I guess Phantasm's role bonus ate 15th slot. |
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