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Thread Statistics | Show CCP posts - 4 post(s) |

Battlingbean
Star Frontiers Dirt Nap Squad.
22
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Posted - 2013.10.05 23:28:00 -
[1] - Quote
One would think with the release of new pirate ships re-balancing the old ones at the same time would be a good idea.
Cynabals are everywhere and I'd really like to fly the Phantasm without getting laughed at. |

Battlingbean
Star Frontiers Dirt Nap Squad.
22
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Posted - 2013.10.09 03:12:00 -
[2] - Quote
Lucine Delacourt wrote:I flew by a Phantasm yesterday while in a Pilgrim. Couldn't bring myself to attack him. It didn't seem fair.
That was almost certainly me. heh
Can anyone explain why the Succubus, Phantasm and Nightmare have so much greater shield recharge times than the other pirate ships? It was clearly done on purpose.
Succubus: 910s Other pirate frigates: 625s
Phantasm: 2082s Other pirate cruisers: 1250s
Nightmare: 2673s Other pirate battleships: 2500s |

Battlingbean
Star Frontiers Dirt Nap Squad.
22
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Posted - 2013.10.09 06:02:00 -
[3] - Quote
Yes, Black Rise. Well with the crap recharge and few low slots of course everyone active tanks.
In fact, rapid shield recharge would make sense on Sansha ships and could be part of their identity. In the Phantasm's description we are told it has resilience and has an extremely efficient power core. Combining Caldari shield and Amarr energy technology would logically result in great shield recharge. Shield power relays and lasers together would certainly make NOS more attractive for the utility highs. Or you could just slap a covert cloak on it since wormholes are kind of a thing in Sansha lore.
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Battlingbean
Star Frontiers Dirt Nap Squad.
22
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Posted - 2013.10.10 23:07:00 -
[4] - Quote
Thanks for the replies.
A shield resist bonus would be lame and out of place. The ships are intended to be extremely aggressive since the nation goes around enslaving people and invading highsec, even the ships themselves have spikes on them. The current bonuses are certainly aggressive.
The ships just need aggressive stat buffs. The Phantasm and Nightmare have less slots than the other pirate ships and subpar stats in general.
It sounds like you guys already have a direction for the pirate ships but I just want to suggest a crazy idea to make Sansha ships unique. Remove the drones and add smartbomb bonuses. :D
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Battlingbean
Star Frontiers Dirt Nap Squad.
27
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Posted - 2013.10.14 02:57:00 -
[5] - Quote
Lucine Delacourt wrote:Where would you put the extra slot if it had the correct number? 7 mids on a cruiser seems excessive, a 4th low would be alright(HS/TE/Nano) and a 3rd utility high seems pointless. So it would have to be another low but that hardly fixes the issues with the hull.
Well, I agree another mid would be excessive and another high would only be useful with another turret hard point. So an extra low seems the reasonable choice. It would be cool to be able to fit a great passive tank on it. In all honesty, the role bonus of 100% bonus damage is huge. That is 3 more effective guns for no slots, fitting or cap drain, so I wonder if an extra slot is even needed.
However, the extra slot is completely justifiable. Ashimmu has the exact same role bonus and 15 slots. The Gila and Stratios both have 15 slots and 125 Mbit/s bandwidth and don't have the slot penalty drone boats typically receive
The Phantasm's problem is, as others have mentioned, with the stats. The power grid specifically is always the problem when I fit it and I have great fitting skills.
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Battlingbean
Star Frontiers Dirt Nap Squad.
32
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Posted - 2013.10.18 23:12:00 -
[6] - Quote
What do you guys think about making the Sansha line pure gank and ambush ships? Add an extra turret hardpoint and let them fit cloak but keep the EHP and speed low. Maybe overpowered but then they'd actually be good at something. |

Battlingbean
Heaven's Gate
32
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Posted - 2014.04.06 09:02:00 -
[7] - Quote
Ah this thread is still alive. Excellent.
VanKenMar is right. The more I think about the faction the more I realize the current bonuses are actually fine. Shields and lasers are already unique and Amarr/Caldari. The faction just needs stats and layouts that are not completely awful at everything. The Phantasm needs: - A legitimate capacitor. - Better speed. - Equal slots. - Equal shield regeneration. - Maybe a dronebay? 25m3.
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