
Liltha
Lost My Way Enterprises
4
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Posted - 2013.04.27 23:32:00 -
[1] - Quote
Goldiiee wrote:I didnGÇÖt want to start an argument in a thread fraught with arguments, but I wouldnGÇÖt think anyone would want to play a game with all the ships GÇÿBalancedGÇÖ
Minmitar, was faster than everything else but couldnGÇÖt take a hit, Amarr, slow, could tank a titan, but ran out of cap so they couldnGÇÖt hit anything, Caldari, bad mix of two races but with ECM they could afford it, And Galente was the same thing but Drones made them... well IDK what that was supposed to be the tradeoff of :)
But anyways, if you wanted the benefits of a certain races ship you were supposed to get the disadvantages as well. But the new Homogenization of ships means that it doesnGÇÖt matter what ship you fly, or what race you train, they will all eventually be the same except for the colours; so who wants to fly the blue ship, gold ship, red ship, silver ship (Dr Suess in space)?
Or maybe we can all get colour coded fleets since race and ships type donGÇÖt matter anymore as long as you match your friends. (sounds more like a night out with the girls than ships in space)
I think most people would want to play a game where the ships were 'Balanced', since balanced doesn't mean mirror imaged. It mean that the ships are of equivilent effectiveness within their roles and that those roles are common enough not to be "I pull this ship out once every 3 months to do one thing then mothball it again."
The trouble with your initial argument is that with say Damage control modules there are a limited number of types with a small number of variables to balance. In a game where every little bit makes a difference of course you'll use the tech2 version if you have the fitting room, if not you use the best you can afford to lose.
Ships on the other hand live in a much more delicate world of balance that's less like a traditional scale and more like a mobile. Too many variables to say "I use this ship over that because it does 1% more damage." Speed, Damage, Utility, Tankiness, all play a role in why you might choose to a use a ship and balance doesn't mean making all those stats the same, it means making tiny changes until in theory a person choosing a speedy high damage ship meeting a high tank utility ship are on evenish ground and there is equal reason to choose either of these ships instead of everyone being in the speed high damage ship.
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