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James Amril-Kesh
4S Corporation RAZOR Alliance
5000
|
Posted - 2013.05.13 10:48:00 -
[1081] - Quote
CCP Rise wrote:working on final touches Are you implying that everything is pretty much set in stone at this point for the ship rebalancing? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 10:52:00 -
[1082] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon between 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think.
Have you checked the phoons mass? seems a bit high for an attack battleship im sure theres a typo in there 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Grim Destiny
Internal Security Services Strategic Business Solutions
4
|
Posted - 2013.05.13 11:15:00 -
[1083] - Quote
New typhoon is awesome
It does need a little more power grid.
Consider bringing up PG up another 500 and it will be perfect..
|

Pattern Clarc
Aperture Harmonics
521
|
Posted - 2013.05.13 11:24:00 -
[1084] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think. What do you think about the slot layout on the tempest, specifically the 5 mids and 6 lows? Any chance of making it more shield orientated with 6/6 mids/lows and +200 cpu so that it's more able to unleash it's dps?
If not, could you increase the power grid and drone bay significantly please, fitting 1400mm's with something reassembling an armour tank could make it at least stand up to the Phoon or Maelstrom at +medium ranges? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Pattern Clarc
Aperture Harmonics
521
|
Posted - 2013.05.13 11:25:00 -
[1085] - Quote
Grim Destiny wrote:New typhoon is awesome  It does need a little more power grid. Consider bringing up PG up another 500 and it will be perfect..  Don't forget CPU.
Also Rise, what's the deal with fittings? Old Tier 3 BS's fit with no issues, the Attackships and Geddon, massive CPU issues, if they all have tier 3 price tags, why the disparity? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Malcanis
Vanishing Point. The Initiative.
9290
|
Posted - 2013.05.13 12:08:00 -
[1086] - Quote
Pattern Clarc wrote:Grim Destiny wrote:New typhoon is awesome  It does need a little more power grid. Consider bringing up PG up another 500 and it will be perfect..  Don't forget CPU. Also Rise, what's the deal with fittings? Old Tier 3 BS's fit with no issues, the Attackships and Geddon, massive CPU issues, if they all have tier 3 price tags, why the disparity?
This is a reasonable question, I feel.
1 Kings 12:11
|

Avald Midular
Republic Military School Minmatar Republic
160
|
Posted - 2013.05.13 13:09:00 -
[1087] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think.
Any chance you could update the Amarr BS thread? The one getting by far the most traffic and receiving no meaningful feedback on the Apoc or why the PG fittings are so inflexible regarding beam fits. |

Kagura Nikon
Mentally Assured Destruction Whores in space
228
|
Posted - 2013.05.13 16:55:00 -
[1088] - Quote
Dear CCP rise. The tempest even with a slight boost to speed (That I fear you wil linsist on keeping it slower than typhoon) would still have no place.
It does less damage than any other of its peers on the normal engagements ranges (up to 24 km that I considere the mos timportant ranges for non long range guns).
COmapre your new fleet temepst proposal to your fleet typhoon. The typhoon with 6 turrets and drones outdamages the tempest ... and still keep a suprior slot layout!
A double damage bonuses ship with 6 low slots trying to be a fail armor tanked ship is just FAILED!
For it to reach what you called a bigger brother of the hurricane it would nee dto be FASTER than the typhoon. Keep that in mind FASTER. It deals less damage, has worse tank slot layout, worse drone bay. It cannot compete !!!
Its simply a failed ship with current bonuses and being kept slower than typhoon and megatrhon.
The extreme of falloff range DOE SNOT MATTER! Because as some have already prooved, before 40 Km rails megatron already outdamage AC with Barrage. And that not even factoring the superior slot layout of the .. well of ANY battleship over the tempest.
THis horrible slot layout with lossign an entire ship bonus to compensate for its 1 less damage mod and 1 less turret does nto compute! Specially coupled with a SMALL drone bay!
|

Atlas Arnst
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.05.14 01:49:00 -
[1089] - Quote
That new Typhoon.. it's beautiful! |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
326
|
Posted - 2013.05.14 08:12:00 -
[1090] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think. Thank you for the feedback Rise. I'm looking forward to seeing the new changes which you decide for the Tempest. As I expected the transition from Combat to Attack has not yet been fully completed so glad to hear we are on the same page when it comes to that.
I think a damage boost is much needed, as others have pointed out the Typhoon is doing phenomenal damage right now, and with both the Maelstrom and Tornado out damaging the Tempest in both Alpha and Sustained dps, the Tempest is lacking in this area I feel.
As Pattern pointed out also, the PG and CPU levels seem to be a relic of the pre tiericide ships. I'm having a lot of trouble fitting the Tempest with the current PG and CPU levels, and I expect it is perhaps the same for the other ships.
(EDIT) Also the drone bay being only 100m3 was a major thing that people were complaining about here, you could have told us it was 125m3 earlier! :) |

To mare
Advanced Technology
190
|
Posted - 2013.05.14 09:55:00 -
[1091] - Quote
Tempest to have some use need its damage bonus increased a bit (5% rof 7.5%dmg) or a better speed agility than the typhoon, because the typhoon its a much better ship. |

The Djego
Hellequin Inc. Mean Coalition
31
|
Posted - 2013.05.14 12:32:00 -
[1092] - Quote
Hey Rise,
I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.
If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.
As a armor artillery platform something like this would be nice:
Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340
With the higher damage bonus, it can archive the same level of alpha as the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to other hulls.
Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform. |

Pattern Clarc
Aperture Harmonics
533
|
Posted - 2013.05.14 12:46:00 -
[1093] - Quote
A better question would be, why does an armour artillery platform need 2 empty high slots that wouldn't be much use to it at the general ranges it operates in? A mid or a low would be far more useful, and even then, it would need a substancial power grid boost to not feel like some tier 0.5 garbage abortion of a ship that it currently is. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Caljiav Ocanon
12
|
Posted - 2013.05.14 12:50:00 -
[1094] - Quote
Pattern Clarc wrote:A better question would be, why does an armour artillery platform need 2 empty high slots that wouldn't be much use to it at the general ranges it operates in? A mid or a low would be far more useful, and even then, it would need a substancial power grid boost to not feel like some tier 0.5 garbage abortion of a ship that it currently is.
And we have a winner. I couldn't come up with anything either. Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Kagura Nikon
Mentally Assured Destruction Whores in space
250
|
Posted - 2013.05.14 13:02:00 -
[1095] - Quote
The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior... |

Pattern Clarc
Aperture Harmonics
533
|
Posted - 2013.05.14 13:10:00 -
[1096] - Quote
Kagura Nikon wrote:The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior... Not that you can fit 1400mm's +ANYTHING in those high slots. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Deerin
Murientor Tribe Defiant Legacy
141
|
Posted - 2013.05.14 13:26:00 -
[1097] - Quote
The Djego wrote:Hey Rise,
I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.
If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.
As a armor artillery platform something like this would be nice:
Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340
With the higher damage bonus, it can archive a useful level of alpha with a armor tank, similar to the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to the higher speed of the phoon, the higher tank of the maelstrom or the BS from the other races.
Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform.
I believe this would be too good and upset the balance. You have improved:
Damage Bonus to %7.5 PG +2200 +1 L -1H
If you were to pick two of these, which ones would you pick.
|

Kagura Nikon
Mentally Assured Destruction Whores in space
251
|
Posted - 2013.05.14 13:33:00 -
[1098] - Quote
Deerin wrote:The Djego wrote:Hey Rise,
I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.
If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.
As a armor artillery platform something like this would be nice:
Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340
With the higher damage bonus, it can archive a useful level of alpha with a armor tank, similar to the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to the higher speed of the phoon, the higher tank of the maelstrom or the BS from the other races.
Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform. I believe this would be too good and upset the balance. You have improved: Damage Bonus to %7.5 PG +2200 +1 L -1H If you were to pick two of these, which ones would you pick.
Damage and the slot change.
Would make it a strong AC boat without makign peopel comnplain its a too powerful arti boat because you would still have to squeeze tighlty to fit it. |

Kagura Nikon
Mentally Assured Destruction Whores in space
251
|
Posted - 2013.05.14 13:33:00 -
[1099] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:The 2 empty high slots used to be powerful when NOS was useful Now .. well neutralziers you do not need more than 1 95% of time. And on the other 5% the armageddon will be superior... Not that you can fit 1400mm's +ANYTHING in those high slots.
Funny thing, during bob wars I used to fly an arti temepst with salvagers there to make isk while fighting :P |

The Djego
Hellequin Inc. Mean Coalition
32
|
Posted - 2013.05.14 13:35:00 -
[1100] - Quote
I wouldn't mind so much, while I would probably like 6 med slots plus falloff Tempest a bit more for my personal play style, both are good options. Even the armor themed tempest can be shield tanked, with the extra low for speed and the extra dps to negate the lower falloff, it isn't such a bad alternative. |

Kagura Nikon
Mentally Assured Destruction Whores in space
251
|
Posted - 2013.05.14 13:37:00 -
[1101] - Quote
Basically they would have to try very hard to make tempest worse than it is now. But I hope they do not take this as a personal challange :P |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
326
|
Posted - 2013.05.14 14:27:00 -
[1102] - Quote
Giving it some extra CPU and PG would make a big difference as you can then comfortably fit 2 Cruise launchers or Torpedos/Nuets for close range. Right now its a challenge without making the tank suffer. I would suggest increasing PG/CPU so we can properly use the two extra highs, and then a damage boost to bring it in line with the other Minmatar battleships. I don't think that would make it OP in anyway as I calculated in previous posts. Don't want to second guess CCP Rise here, but I reckon that might be the way he will go along with some tweaks to the agility perhaps at the expense of EHP. |

Kagura Nikon
Mentally Assured Destruction Whores in space
252
|
Posted - 2013.05.14 15:33:00 -
[1103] - Quote
Issue is they keep adamant that typhoon is to be the fastest battlship. But typhoon has a better slot layout for tank and for gank and far mroe drones and more powerful weaponry. So typhoon is faster, smaller, more resilient after fit, more gangy. Suprior to the tempest in everything.
TO solve tempest issues with agility and mass you would need to make it FASTER than the typhoon. |

Wrayeth
Inexorable Retribution
80
|
Posted - 2013.05.15 03:53:00 -
[1104] - Quote
I'm perfectly fine with making the Tempest faster than the 'Phoon. Of course, I want a battleship-sized Stabber, so... -shrugs- |

Pattern Clarc
Aperture Harmonics
535
|
Posted - 2013.05.15 07:02:00 -
[1105] - Quote
Wrayeth wrote:I'm perfectly fine with making the Tempest faster than the 'Phoon. Of course, I want a battleship-sized Stabber, so... -shrugs- Haven't you heard of the Fleet Hurricane? Failing that I hear sleipnirs are pretty good at being "battleship-sized Stabber" - seriously, we don't need more overlap in that direction. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Kagura Nikon
Mentally Assured Destruction Whores in space
255
|
Posted - 2013.05.15 08:45:00 -
[1106] - Quote
Pattern Clarc wrote:Wrayeth wrote:I'm perfectly fine with making the Tempest faster than the 'Phoon. Of course, I want a battleship-sized Stabber, so... -shrugs- Haven't you heard of the Fleet Hurricane? Failing that I hear sleipnirs are pretty good at being "battleship-sized Stabber" - seriously, we don't need more overlap in that direction.
Well you know the real offender is the tornado not the sleipnir that is a VERY high skil ship qith evry shihg cost.
But at least a stabberpest is better than the current NTOHIGNpest.
But I agree with yout without slot changes OR bonus changes the ship will remain very weak |

To mare
Advanced Technology
190
|
Posted - 2013.05.15 10:44:00 -
[1107] - Quote
Deerin wrote:The Djego wrote:Hey Rise,
I think the main problem with the tempest is that with the current stats, it isn't focused to anything. It is the worse brawler compared to the mega/hype, it's use as a nano med range BS takes kind of a hit if you make the other BS also a lot faster while reducing the damage at range with the TE nerf and in general it lacks something that it can do better than other BS to be a useful option compared to them.
If you look at it a bit, it basically comes down to two major options, armor artillery platform for fleet fights or nano med range BS. While you might not make everybody happy with gearing the tempest more towards one of the roles, it will be something necessary to bring it up to the same level as the other BS.
As a armor artillery platform something like this would be nice:
Tempest(armor tanked fleet BS) Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +7,5% bonus to Large Projectile damage
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 2 launchers Fittings: 17700 PWG(+2200), 550 CPU Defence (shields / armor / hull) : 6500 / 7000 / 6500 Capacitor (amount / recharge rate / cap per second) : 5800(+487.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 50(-25) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+10) / 100 / 7 Sensor strength: 21 Ladar Sensor Strength(+2) Signature radius: 340
With the higher damage bonus, it can archive a useful level of alpha with a armor tank, similar to the maelstrom with 1 or 2 gyros less and it got enough grid for the job. While the maelstrom will still have better EHP\dps\alpha in the end, the Tempest got the lower sig, extra utility and can be reasonable armor tanked without reducing the alpha and dps to much(quite like gallente ships). The extra damage would also help for solo and small gang pvp, making it a more desirable option compared to the higher speed of the phoon, the higher tank of the maelstrom or the BS from the other races.
Patterns design with the falloff bonus and the extra med would also be very nice as dedicated autocannon platform. You could even split the roles with the T1 and faction BS bonuses, similar to what you did with some other BS. The stuff you did write about the fleet pest made me think you wanted to make the navy pest a very good armor fleet platform. I believe this would be too good and upset the balance. You have improved: Damage Bonus to %7.5 PG +2200 +1 L -1H If you were to pick two of these, which ones would you pick. damage 1st more speed 2nd more fitting 3rd even if i would like more cpu slot change no thanks
|

To mare
Advanced Technology
191
|
Posted - 2013.05.15 12:28:00 -
[1108] - Quote
Kagura Nikon wrote:Pattern Clarc wrote:Wrayeth wrote:I'm perfectly fine with making the Tempest faster than the 'Phoon. Of course, I want a battleship-sized Stabber, so... -shrugs- Haven't you heard of the Fleet Hurricane? Failing that I hear sleipnirs are pretty good at being "battleship-sized Stabber" - seriously, we don't need more overlap in that direction. Well you know the real offender is the tornado not the sleipnir that is a VERY high skil ship qith evry shihg cost. But at least a stabberpest is better than the current NTOHIGNpest. There are several ways you can make the tempest more competitive. The change of layouts its the most agressive one, with better resutls but highr stress cost for CCP rise :P Lets supppose for a minute that slot layout ore off the table, because god knows what reason forces that..... There are othyer options, more subtle like the change of the DAMAGE bonus ti 7.5%. Yes, that is not overpowered on a ship taht dedicated 2 of its bonuses to damage. After all its fair for hyperion to have 10% damage on a single bonus and more droens AND a repair bonus AND better slots. A 7.5% damage bonus woudl compensate HALF a low slot. That would bring the tempest CLOSE to maelstrom in effective damage (remember,. drones and shield tanker), of course while keepign a MUCH inferior tank. Seem pretty fair.Would bring its damage clsoe to typhoon as well. The only thing that will nto cut alone is giving the tempest extra 5 ms. Just check tornado speed and see why, that role can only be competed if tempest speed goes to like 145ms with same agility as the raven. Adn even so woudl not be as interestign as a simple 7.5% damage bonus. With the extra bennefit that this same bonus coudl be applied to the fleet tempest. The final option woudl be a fittigns boost nd a 7th turret. i would be happy with a 7th turrett but the the 7.5% to damage alone would make the pest the premier subcap alpha ship that`s for me is already something, ofc a 7 turret would do as well but still you sacrifice 1 slot for it |

Pattern Clarc
Aperture Harmonics
537
|
Posted - 2013.05.15 14:19:00 -
[1109] - Quote
The slot layout is the dumbest thing about the tempest, utility highs are next to pointless if your working with 1400s. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
329
|
Posted - 2013.05.15 14:33:00 -
[1110] - Quote
Pattern Clarc wrote:The slot layout is the dumbest thing about the tempest, utility highs are next to pointless if your working with 1400s. Remember cruise missile have been buffed significantly. If we are given enough PG and CPU to fit two launchers without comprising other aspects, then 6 1400mms and two Cruise Launchers should provide enough dps to bring the Tempest above the Mael and Tornado in terms of dps. So those extra utility highs should give a dps boost for long range fits.
Also I've always liked having split weapon platforms on Minmatar ships. I'm not happy with the Naglfr having its launcher slots taken away even though it is much better in terms of performance. It would have been better if they could have fixed the performance without removing the unique aspect of the ship. |
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