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1. WTS 17,2 Minmatar HIC pilot starter toon (cyno alt) - in Character Bazaar [original thread]
Confirming I recieve the money.
- by fuxinos - at 2014.06.17 21:25:00
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2. Roles of ships (bonuses - does it affect the ship itself?) - in Ships and Modules [original thread]
A ships role bonus is only affecting your ship.
- by fuxinos - at 2014.04.02 08:39:00
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3. Dual Training / No Dual Boxing ??? - in EVE General Discussion [original thread]
Onomerous wrote: Anti-social Tendencies wrote: Paul Panala wrote: Who is the feature for then? I guess it would be useful for a manufacturing alt, only Plex them when you need new skills. It just seems like that would be a small subset. ...
- by fuxinos - at 2013.06.03 20:12:00
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4. Dual Training / No Dual Boxing ??? - in EVE General Discussion [original thread]
Honestly, ripoff = ripoff, no matter how you turn it around. CCP should act according to decency, not to greed. Havent they learned yet out of their previous mistakes against decency?? How can someone be so blind and miss such an opportunity to ...
- by fuxinos - at 2013.06.03 19:48:00
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5. 220mm II/425mm II effect and sound changes, why? - in EVE General Discussion [original thread]
Amanda Chelian wrote: I noticed this as well. I got back not long ago after a few years break, and it seems they made weapons sound less powerful across the board, not just projectiles. Maybe they did it to make XL weapons sound more destructiv...
- by fuxinos - at 2013.05.29 12:31:00
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6. 220mm II/425mm II effect and sound changes, why? - in EVE General Discussion [original thread]
Danni stark wrote: obligatory "eve has sound?" Do you have ears?
- by fuxinos - at 2013.05.29 11:37:00
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7. 220mm II/425mm II effect and sound changes, why? - in EVE General Discussion [original thread]
When I stopped playing for a year, they just brought up new muzzle flash effects for the 220mm II and 425mm II that looked awesome and realy sounded cool. WTF is this? The new effect and sounds are absolutly pathetic and the persons responsible s...
- by fuxinos - at 2013.05.29 11:34:00
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8. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Deerin wrote: I really want to see some fits where FPhoon completely obsolotes other ships. It is a hard to fit ship. People claiming Fphoon having higher DPS than competition should try to make a meaningful fit to it. More than 2 BCS on lows...
- by fuxinos - at 2013.05.22 14:43:00
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9. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Johnson Oramara wrote: fuxinos wrote: Get rid of the velocity bonus on the Navy Raven and replace it with a 5% damage bonus Wouldnt be OP at all since the dps would be about 1300~ which is just fine for an faction ship. The fact that ma...
- by fuxinos - at 2013.05.17 12:24:00
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10. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Get rid of the velocity bonus on the Navy Raven and replace it again with the 5% damage bonus Wouldnt be OP at all since the dps would be about 1300~ which is just fine for an faction ship.
- by fuxinos - at 2013.05.17 11:46:00
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11. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Any PVP pilot with brain would fly a Typhoon over a Raven aaaany day after these changes. If its an attack battleship then get rid of this useless velocity bonus and replace it with a explosion radius bonus acompanied by a 7th launcher hardpoint ...
- by fuxinos - at 2013.05.17 11:27:00
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12. Character activation - in Test Server Feedback [original thread]
Please activate my char fuxinos on testserver, thanks.
- by fuxinos - at 2012.05.24 14:14:00
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13. Most OP cruiser? - in Ships and Modules [original thread]
For me its Scythe and Celestis. Scythe because of its (LOL) 3.5% Tracking link efficency bonus and Celestis because it looks like an ageing banana.
- by fuxinos - at 2011.01.01 00:00:00
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14. Drake vs Ferox - in Ships and Modules [original thread]
Originally by: Lyris Nairn A good majority of the people who presently fly drakes in PVP are flying them because they are the present flavor of the month. If the Ferox becomes the new flavor of the month, then those pilots will train up Me...
- by fuxinos - at 2010.12.31 21:05:00
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15. Give us ship skins! - in Ships and Modules [original thread]
Its already hard to see the shiphull your fighting against, if you want to make people see your corplogo, on the shiphull, it would need to be the size of a Carrier for them to even recognize it. (not that anyone would care about your logo in the ...
- by fuxinos - at 2010.12.31 17:15:00
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16. When will eve online be true 3D - in EVE General Discussion [original thread]
Originally by: Taladia but current technology is nowhere near able to do 3D without glasses. Autostereoscopy. Its ready and in use.
- by fuxinos - at 2010.12.26 11:51:00
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17. Golem - in Ships and Modules [original thread]
Edited by: fuxinos on 25/12/2010 14:19:15 Originally by: Tippia Edited by: Tippia on 25/12/2010 02:57:38 Originally by: fuxinos Other question, who does not use his "BS-class lasers" against frigates and Cruisers ? ...
- by fuxinos - at 2010.12.25 14:18:00
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18. Golem - in Ships and Modules [original thread]
Originally by: Tippia Originally by: Noemi Nagano EoM are indeed shooting kin/therm. But their primary weakness is not kin but em, a fact which some ppl seem not to know .. so using lasers is not a bad idea at all. And EoM dont tra...
- by fuxinos - at 2010.12.24 22:13:00
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19. Golem - in Ships and Modules [original thread]
Edited by: fuxinos on 24/12/2010 20:12:29 Originally by: Renz Whiteheart What could be easier? Declining Angel and Guristas missions and flying Paladin or Nightmare against Bloods, EOM and Sansha. Anyway, since you sound pretty u...
- by fuxinos - at 2010.12.24 20:09:00
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20. Golem - in Ships and Modules [original thread]
Edited by: fuxinos on 24/12/2010 19:08:10 You need to have very high skills to make the Torp Golem viable. And even then, its not the best ship against Amarr space.
- by fuxinos - at 2010.12.24 19:08:00
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