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101. Dynamic manufacturing - in Player Features and Ideas Discussion [original thread]
I feel you idea is good for the future but for now I say stick to the basics. perhaps you idea can be made somewhere in a 0.0 and call it an advanced assembly plant for things like the player stations, Player titans, Player owned structure (coming...
- by Atansa - at 2004.04.05 01:49:00
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102. Player Practice Arena - in Player Features and Ideas Discussion [original thread]
Quote: Uhm, a more 'realistic' way of doing that would be 'simulating 'combat. You and the person you're fighting (limited to corp mates I suppose) would go into this mode and a second shield/armor/structure display comes up which is what yo...
- by Atansa - at 2004.04.05 01:45:00
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103. rules of engagement - in Player Features and Ideas Discussion [original thread]
Edited by: Atansa on 05/04/2004 01:34:44 Talk to them and what offer money so they do not touch my things........ kinda defeats the reason to be able to protect your stuff if you giving it away to a bully. I want them to be targeted and aware ...
- by Atansa - at 2004.04.05 01:28:00
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104. Create More Research Labs - in Player Features and Ideas Discussion [original thread]
The reason why poeple buy 11 or so reasearch labs is simple. not because they think they can use them. it is because they sell them. People sadly are buying them so why wouldn't poeple sell them. That is that simple. not to mentiono each player ha...
- by Atansa - at 2004.04.05 01:22:00
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105. rules of engagement - in Player Features and Ideas Discussion [original thread]
Edited by: Atansa on 05/04/2004 01:20:50 Edited by: Atansa on 05/04/2004 01:19:54 Edited by: Atansa on 05/04/2004 01:19:35 The reason why you lock them is to show your not afk and to show you know they are there. and while locked I can...
- by Atansa - at 2004.04.05 01:17:00
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106. Change apperance - in Player Features and Ideas Discussion [original thread]
My char looks like a miner whom never got a good pay day but I am far from it and would like a better suit.
- by Atansa - at 2004.04.05 01:16:00
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107. CORP LOGO's - in Player Features and Ideas Discussion [original thread]
Quote: Or let you add a link to a simple image file stored in your own server. Put in conditions like the log has to be within a certain size and stored in a certain formate for it to work. If it fails use a default logo. To much rounti...
- by Atansa - at 2004.04.05 00:24:00
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108. rules of engagement - in Player Features and Ideas Discussion [original thread]
You know what I gave an example of a situation where you lockon a person as a warning. how about stating what "incident" happened to you? Just to clear up any thoughts about perhaps your a pirate looking for a better way to steal without having pe...
- by Atansa - at 2004.04.05 00:17:00
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109. Create More Research Labs - in Player Features and Ideas Discussion [original thread]
Edited by: Atansa on 04/04/2004 23:48:35 Okay there is an easy answer to this someone came up with it in the forums but I forget what the topic was anyway what you do is instead of a skill letting people operate one lab per skil level. (It com...
- by Atansa - at 2004.04.04 23:46:00
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110. BP Originals, Copies and alike - in Player Features and Ideas Discussion [original thread]
Every now and then you should bring back the good ideas especially when thye are repeated.
- by Atansa - at 2004.04.04 23:43:00
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111. Any chance of special labeling for BPO's vs BPC's? - in Player Features and Ideas Discussion [original thread]
I personally keep all my things seperated by cans within my hanger.
- by Atansa - at 2004.04.04 23:37:00
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112. Player Practice Arena - in Player Features and Ideas Discussion [original thread]
Edited by: Atansa on 04/04/2004 23:39:55 Okay this is a far fetched idea but mabye someone could build off it. Now there is a item that you can use to send all your shield strength to another player. If they made an anchored object that emits ...
- by Atansa - at 2004.04.04 23:33:00
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113. again about distances("keep at range", "orbit" ) - in Player Features and Ideas Discussion [original thread]
I like the range idea very much so.
- by Atansa - at 2004.04.04 23:21:00
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114. rules of engagement - in Player Features and Ideas Discussion [original thread]
okay so let me get this right you come up in a ship with a large cargo. Come up to the minerals I have been mining forsay 30 min I lock on you and now you have the option to shoot at me? I can not help but see a hole in that plan.
- by Atansa - at 2004.04.04 23:14:00
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115. Web based skill training - in Player Features and Ideas Discussion [original thread]
I would say we should keep making it circle till they do answer it.
- by Atansa - at 2004.04.04 23:12:00
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116. CORP LOGO's - in Player Features and Ideas Discussion [original thread]
They could simply make a paintshop like gui in game
- by Atansa - at 2004.04.04 22:25:00
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117. rules of engagement - in Player Features and Ideas Discussion [original thread]
If a man in south philly is in his car and pulls a gun out to point at me guess what....floor it. I have a car and I would be gone no matter if he pulled a trigger or not. And answer the fact about being a ore theif. they fly up and if we could ...
- by Atansa - at 2004.04.04 22:24:00
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118. Graphics Suggestions: Make Engine Exhaust Look Like in the Trailers - in Player Features and Ideas Discussion [original thread]
I would like to see different collored engines. and I feel you put alot more thinking then needed in the engines then needed. but I am not saying your doing bad I rather enjoy the quick lesson. a friend noticed that the planets in some systems are...
- by Atansa - at 2004.04.04 22:20:00
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119. Ending the great canister-mining debate. - in Player Features and Ideas Discussion [original thread]
Quote: Edited by: Alberto on 04/04/2004 21:01:49 Quote: I thought the tug ship was only an idea submitted I did not hear anything about it actually being used. But in the event it is then I love the idea. just trying to get eve...
- by Atansa - at 2004.04.04 22:17:00
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120. Role Playing Games and eve. - in Player Features and Ideas Discussion [original thread]
far down the road butI think it is good.
- by Atansa - at 2004.04.04 22:12:00
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