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1. Limit Ancillary Shield boosters to one per ship - in Player Features and Ideas Discussion [original thread]
If you dont think dual ASB here is a Kill that i did with a 650 dps navy vexor and a few fac navy kill mail scabs. the only reason we servived was because we had ecm there it took 15min to kill him. and as you can see he only died because he ran o...
- by Atuesuel - at 2015.11.26 05:09:42
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2. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Heyo It's getting pretty close to release and I have a lot of balance changes we need to talk about! This thread is for discussion on a package of missile changes that we are pretty excited to see the results of. So what's in ...
- by Atuesuel - at 2015.08.21 16:01:12
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3. Mining carrier or other drone based mining ship. - in Player Features and Ideas Discussion [original thread]
i dont mine but I think there should be a cap mining ship
- by Atuesuel - at 2015.01.03 22:24:59
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4. Replay - in Player Features and Ideas Discussion [original thread]
LEL I don't even remember writing this as I had a few things I ingested that night and it would of been an idea after reading what the gm replied about a ship loss . but if your going to record every thing in fraps then your going to need a 64 te...
- by Atuesuel - at 2014.11.08 12:35:49
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5. Replay - in Player Features and Ideas Discussion [original thread]
I don't know if this is been discussion or mothballed. but i would like to see a replay function in game or the option to. this will help in many ways. one in making awesome vids for you tube to help keep promoting eve, training , and all so argum...
- by Atuesuel - at 2014.11.07 05:25:40
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6. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Is this because CFC had a cry about N3 being better at fleet concepts?. why don't you fix some thing a little more important in the game. STATION GAMES
- by Atuesuel - at 2014.02.07 02:31:00
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7. CCP and where Incarna, Ambulation, Walking in stations? ! - in Player Features and Ideas Discussion [original thread]
Kabaos wrote: Promises : https://wiki.eveonline.com/wikiEN/index.php/Walking_in_stations http://www.youtube.com/watch?v=LzZRRPPw_QE http://www.youtube.com/watch?v=Dzy7DG8VR2s Intresting concept : http://www.youtube.com/watch?v=...
- by Atuesuel - at 2014.01.21 03:48:00
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8. An active shield recharge module... - in Player Features and Ideas Discussion [original thread]
i got an idea, lets make shield recharging even more op
- by Atuesuel - at 2014.01.21 03:45:00
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9. missiles countermeasures - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: Atuesuel wrote: Pipa Porto wrote: Smartbombs. Afterburners. MWDs (you may be able to actually outrun the missile). Defender Missiles (Almost exactly like flares). Granite. Abacus. All counters. you have to have a mis...
- by Atuesuel - at 2014.01.21 03:24:00
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10. missiles countermeasures - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: Smartbombs. Afterburners. MWDs (you may be able to actually outrun the missile). Defender Missiles (Almost exactly like flares). Granite. Abacus. All counters. you have to have a missile hard point to fit them.
- by Atuesuel - at 2014.01.09 14:11:00
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11. missiles countermeasures - in Player Features and Ideas Discussion [original thread]
just want to chuck this idea out there its probably been said be for but missiles need to have counters, guns get disrupted but nothing for missiles. was thinking like flare like system or some thing .
- by Atuesuel - at 2014.01.09 06:17:00
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