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1. Avoiding Blockades - in Player Features and Ideas Discussion [original thread]
There are two problems I see that are preventing people from easily avoiding known pirate-controlled systems. 1) When auto-piloting, AFAIK, you do not get a warning if your trip will take you through a low security system. You get it if you manua...
- by Bayta - at 2003.06.23 19:12:00
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2. Recycling suggestion - in Player Features and Ideas Discussion [original thread]
"and make it harder to recycle ships... I've been close to recycle my merlin a few times..." Is it possible to recycle your active ship? If so, make it impossible, please. "Recycle options should always prompt for Yes or some other reply from th...
- by Bayta - at 2003.06.18 20:55:00
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3. Headset communication - in Player Features and Ideas Discussion [original thread]
Please, no. Look at Tribes 2. Everybody just muted the in-game team speak because it was just too annoying. Plus, for those on dial-up, voice communication causes too much lag. If you want to use voice communication, use a third-party utility.
- by Bayta - at 2003.06.18 20:33:00
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4. Training one, then start on a noter when finis. - in Player Features and Ideas Discussion [original thread]
I would love to be able to queue up training, but am glad I cannot. This would mean that people could start creating accounts, queuing up tons of skills to train, logging out, then two months later selling the account on eBay. Just do what I do. ...
- by Bayta - at 2003.06.18 20:30:00
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5. A few ideas - in Player Features and Ideas Discussion [original thread]
I apologize in advance if any of these have been covered already. I briefly scanned several pages of past ideas but did not see them. If they're covered already, just consider this another vote for the idea. So, here are my ideas. 1) The ability...
- by Bayta - at 2003.06.12 18:04:00
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