Pages: [1] 2 |
1. Damage Control Mod - changed or broken? - in Ships and Modules [original thread]
yup just foumd it. soz it slipped tp p2 so i didn't spot it staright away. apologies
- by Belshamarothx - at 2005.12.16 14:42:00
|
2. Damage Control Mod - changed or broken? - in Ships and Modules [original thread]
I thought these mods were supposed to increase struture resiste by 50%+ when activated. Just tested one and it doesn't do it now. Shield/armor boost is nice tho :)
- by Belshamarothx - at 2005.12.16 14:38:00
|
3. Cruise versus torpedoes. - in Ships and Modules [original thread]
Sorja; I use cruise for nearly all lvl4 missions with a set-up that allows me to start at 100km from target. With this they work - we..ell ok..ish Getting NPC frigs and to a lesser extent cruisers to MWD from this range is pretty easy and allo...
- by Belshamarothx - at 2005.11.02 19:13:00
|
4. CCP WHATRE YOU DOING - in Ships and Modules [original thread]
Originally by: Joshua Foiritain Originally by: akrotor stop nerfing changeing the whoel point of the dominix is drones and 5 drones is not as cool as 15 i mean serosuly some guys smack talkin ya u sound much better say that to 15 o...
- by Belshamarothx - at 2005.11.02 18:42:00
|
5. Missiles Damage Type Bonuses - in Ships and Modules [original thread]
Originally by: DrunkenOne Edited by: DrunkenOne on 14/10/2005 18:20:21 there was a thread about this YESTERDAY ffs. And since you are apparently too lazy to go back 2 pages and see it, heres what I said there: I'm constantly reminded...
- by Belshamarothx - at 2005.10.14 18:29:00
|
6. Amarr ganna get nerfed - in Ships and Modules [original thread]
Originally by: Mangus Thermopyle Seems like every change CCP does makes amarr slightly stronger and caldari weaker. But I am sure CCP knows about this, and maybe its because some serious change is planned that will make amarr weaker again,...
- by Belshamarothx - at 2005.10.13 09:20:00
|
7. CCP: Please take a look at Ballistic Control System IIs - in Ships and Modules [original thread]
Edited by: Belshamarothx on 06/10/2005 14:43:55 Honestly, I think it would be a really good idea to stop arguing over the missile nerf, in this thread. Although linked, it is not the subject at hand. The CPU requirement of T2 BCU is the subj...
- by Belshamarothx - at 2005.10.06 14:44:00
|
8. Tech II ballistic control systems - in Ships and Modules [original thread]
Originally by: The Shamen Originally by: Dionysus Davinci Perhaps they wanted to see how the new skills would effect missles before they added them. Correct. Ermm.. The whole premise of Concept -> Development -> Test...
- by Belshamarothx - at 2005.08.25 15:30:00
|
9. Just answer Yes or NO... - in Ships and Modules [original thread]
Edited by: Belshamarothx on 19/08/2005 11:47:05 YES ^^
- by Belshamarothx - at 2005.08.19 11:47:00
|
10. Mining Barges: Are they worth it? - in Ships and Modules [original thread]
Hmm the day I exited my apoc and boarded my Covetor and got to enjoy 3min cycle times in a ship as manoeuverable as a slug that took ages to get into warp and even longer to crawl into dock, was strangely, also the day I finally decided I was bore...
- by Belshamarothx - at 2005.08.16 22:38:00
|
11. Warp speed means nothing! - in Ships and Modules [original thread]
Originally by: Muad 'dib I was horrified at a little test me and a freind did yesterday, which means either CCP lies, my claw is bugged, his maller is bugged or something else. We warped to the same gate in a system which was 50 AU/s away...
- by Belshamarothx - at 2005.08.16 15:48:00
|
12. killing frigs with cruise missiles - in Ships and Modules [original thread]
Pretty accurate I'd say. May I add?... Fire 1 cruise missile at target frig, approximately 1sec later fire however many more you feel you need. Most low bounty <10k another 1or2. Intys fire the whole lot lol and keep firing til they pop. Effec...
- by Belshamarothx - at 2005.08.11 07:52:00
|
13. Tech 2 Battleship Fack or fiction ? - in Ships and Modules [original thread]
As always, lets try to seperate coding features from manufacturing content. If we have the available testing and content resources available from the Kali development, we will release a number of new Tech Level 2 ships. How many and what ship clas...
- by Belshamarothx - at 2005.08.08 12:39:00
|
14. Manticore missiles skills bugged (Not whining genuine query) - in Ships and Modules [original thread]
Originally by: Tseten Edited by: Tseten on 07/08/2005 18:03:46 Originally by: Belshamarothx thank you No its ok we like you ? Nice to know tho /me goes back to learning to read properly again
- by Belshamarothx - at 2005.08.08 09:04:00
|
15. stealth bomber question for the designers or someone else in the know - in Ships and Modules [original thread]
Originally by: Phoenixara IS that really real, about the missiles disappearing when you cloak? Cause thats a stealth nerf then. That didn't happen pre-patch, I can confirm it. Stealth nerf for the Stealth bombers... Stealth Bombers ...
- by Belshamarothx - at 2005.08.08 08:07:00
|
16. OMG Missile Nerf! - in Ships and Modules [original thread]
Target painters with the skills sufficiently changed really do make a big difference on frigs, especially if you use two of em. Make sure you take the time to train Target Painting to IV so that you can then train signature focussing. Also when us...
- by Belshamarothx - at 2005.08.08 07:47:00
|
17. Manticore missiles skills bugged (Not whining genuine query) - in Ships and Modules [original thread]
thank you
- by Belshamarothx - at 2005.08.07 15:22:00
|
18. Manticore missiles skills bugged (Not whining genuine query) - in Ships and Modules [original thread]
Wrath cruise base 300 caldari frigate 5 =1.25 multiplier cov ops 2 = 1.10 multiplier cruise missiles 4 = 1.20 multiplier warhead upgrades 3 = 1.06 multiplier should = 524.7 Max stated in module info = 477 and.. 2005.08.05 21:04:19 combat Your Wr...
- by Belshamarothx - at 2005.08.07 15:10:00
|
19. Missile patch effect on pricing - in Ships and Modules [original thread]
Originally by: Weirda Edited by: Weirda on 03/08/2005 21:39:32 Originally by: Belshamarothx will probably attempt to take own advice now! LOL agreed
- by Belshamarothx - at 2005.08.03 21:41:00
|
20. Missile patch effect on pricing - in Ships and Modules [original thread]
Originally by: Weirda Originally by: Belshamarothx In short I was trying to defend Grey not whine myself, I'm mainly comfortble with missiles now. So like I said re-read it and try again if you can come back with anything construc...
- by Belshamarothx - at 2005.08.03 21:31:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |