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81. Suggestion: Built Time of a Ship (Age of a ship) - in Player Features and Ideas Discussion [original thread]
I think it would really be awesome to see the actual age (= build date) of a ship, like supercarriers and titans especially. Not only would it add an interesting factor to the game, but also be a selling point for sellers of titans/supers saying "...
- by BigSako - at 2013.09.05 22:31:00
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82. Issue with EVE API /eve/SkillTree.xml.aspx - in EVE Technology Lab [original thread]
not sure what the issue was, but now they appeared? vOv
- by BigSako - at 2013.09.04 14:36:00
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83. Issue with EVE API /eve/SkillTree.xml.aspx - in EVE Technology Lab [original thread]
I am not seeing the changes for the new skills (e.g. Infomorph Synchronizing) nor the new skill group for it.
- by BigSako - at 2013.09.04 14:32:00
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84. EveServers.info - [Status Alpha] Fully Functioning web server w/ Teamspeak / Jab... - in Sell Orders [original thread]
open source does not mean secure - especially with that amount of source code and auto updates (which you can obviously deactivate). I'm not saying that ECM is doing anything, just calling out that by using ECM (and obviously other 3rd party sof...
- by BigSako - at 2013.08.23 21:54:00
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85. Threaded API Calls or Non-Threaded API Calls - in EVE Technology Lab [original thread]
well, the amount of calls per HOUR would probably be around 3000 and that wouldn't change whether it is threaded or not. edit: but let's say I go after the asset list and/or wallet at some point, then I would probably do that max. once per day for...
- by BigSako - at 2013.08.23 14:17:00
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86. Royal Black Watch Highlanders - reforming - in Alliance and Corporation Recruitment Center [original thread]
Bump for some good old mates. I've enjoyed flying alongside RBWH in Warped Aggression and I can recommend Taram Caldar as a CEO and Aloh as "a carebear at heart" :) Nice to see you guys are active again o7
- by BigSako - at 2013.08.23 11:22:00
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87. EveServers.info - [Status Alpha] Fully Functioning web server w/ Teamspeak / Jab... - in Sell Orders [original thread]
You're claiming about not giving API keys to unknown, yet your are using ECM which is developped by a longterm Goonswarm member. Any comments on that? http://evewho.com/pilot/diabeteman http://eve-corp-management.org/users/3
- by BigSako - at 2013.08.23 11:13:00
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88. Threaded API Calls or Non-Threaded API Calls - in EVE Technology Lab [original thread]
While developing I have discovered a problem that most developers will come across. I have a cronjob that runs regularly to check some APIs, and the question is: Should I make this cronjob multi-threaded? Our server has enough capabilities to ru...
- by BigSako - at 2013.08.22 10:23:00
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89. [API] Several Security Measures that are easy to implement - in Player Features and Ideas Discussion [original thread]
Bump - because it's really easy to implement some changes and they could help a lot towards account security...
- by BigSako - at 2013.08.11 06:57:00
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90. Put the sounds + flashes back in stargates - in Player Features and Ideas Discussion [original thread]
I support this idea because it's really annoying to not seeing/hearing proper effects when somebody jumps into you.
- by BigSako - at 2013.08.05 20:53:00
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91. [API] Several Security Measures that are easy to implement - in Player Features and Ideas Discussion [original thread]
now that the AT is over, I'm going to push this again.
- by BigSako - at 2013.08.04 22:05:00
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92. CCP Soundwave - in EVE Alliance Tournament Discussion [original thread]
Professional, entertaining and great moderating skills. Thank you, CCP Soundwave, I really enjoyed this AT.
- by BigSako - at 2013.08.04 22:04:00
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93. Fleet Password Function - in Player Features and Ideas Discussion [original thread]
-1. no dumbing the game down.
- by BigSako - at 2013.08.03 19:00:00
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94. [API] Several Security Measures that are easy to implement - in Player Features and Ideas Discussion [original thread]
Laendra wrote: I would think something like registering your API application with CCP and obtaining a public vCode, which then would be part of the API access process, would HELP eliminate these API identity thefts. For instance, wi-alliance...
- by BigSako - at 2013.08.03 14:23:00
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95. Drone Regions Post Oddyssey. - in Player Features and Ideas Discussion [original thread]
Chris Bailey wrote: Bring back drone poo but reduce the amount of minerals you get from them. Also make the rats easier to kill. Simple at least at that point you used to get loot from them. After they nerfed them, you didn't get ANY loot, b...
- by BigSako - at 2013.08.02 17:02:00
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96. Drone Regions Post Oddyssey. - in Player Features and Ideas Discussion [original thread]
While the original post is not written very well, I do agree with the point he is trying to make. Drone Regions is really terribad for ratting and exploring, it's more profitable to go and run belts in nearby non-drone-systems, or even forsaken hu...
- by BigSako - at 2013.08.02 17:00:00
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97. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Dvla wrote: Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters. Why is the command...
- by BigSako - at 2013.08.02 15:39:00
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98. [API] Several Security Measures that are easy to implement - in Player Features and Ideas Discussion [original thread]
Rented wrote: You're concerned about people seeing your API data.... which you're already giving away for other people to see in the first place... wait wut? You're assuming I am "giving away" an API key. Players, including me, are forced to ...
- by BigSako - at 2013.08.02 14:23:00
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99. Sticky:The King is dead, long live the new King! (API switched ownerships!) - in EVE Technology Lab [original thread]
I would love to get your attention on this post https://forums.eveonline.com/default.aspx?g=posts&m=3433005 About securing API services a bit more and preventing API identity theft. thank you.
- by BigSako - at 2013.08.02 13:22:00
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100. [API] Several Security Measures that are easy to implement - in Player Features and Ideas Discussion [original thread]
I would ilke to propose the following features for the EvE Online Character (and potentially also Corp API). Possibility to limit APIs to a certain IP address: APIs can be stolen by/leaked from services and or tools (not calling anyone out h...
- by BigSako - at 2013.08.02 12:32:00
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